/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // world.h typedef struct plane_s { vec3_t normal; float dist; } plane_t; typedef struct csurface_s { char name[16]; int flags; int value; } q2csurface_t; typedef struct cplane_s { vec3_t normal; float dist; qbyte type; // for fast side tests qbyte signbits; // signx + (signy<<1) + (signz<<1) qbyte pad[2]; } cplane_t; /* typedef struct trace_s { qboolean allsolid; // if true, plane is not valid qboolean startsolid; // if true, the initial point was in a solid area qboolean inopen, inwater; float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position plane_t plane; // surface normal at impact edict_t *ent; // entity the surface is on } trace_t; */ //these two structures must match (except for extra qw members) typedef struct trace_s { //DON'T ADD ANYTHING BETWEEN THIS LINE //q2 game dll code will memcpy the lot from trace_t to q2trace_t. qboolean allsolid; // if true, plane is not valid qboolean startsolid; // if true, the initial point was in a solid area float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position cplane_t plane; // surface normal at impact q2csurface_t *surface; // surface hit int contents; // contents on other side of surface hit struct edict_s *ent; // not set by CM_*() functions //AND THIS LINE int entnum; qboolean inopen, inwater; } trace_t; typedef struct q2trace_s { qboolean allsolid; // if true, plane is not valid qboolean startsolid; // if true, the initial point was in a solid area float fraction; // time completed, 1.0 = didn't hit anything vec3_t endpos; // final position cplane_t plane; // surface normal at impact q2csurface_t *surface; // surface hit int contents; // contents on other side of surface hit struct edict_s *ent; // not set by CM_*() functions } q2trace_t; #ifndef CLIENTONLY #define MOVE_NORMAL 0 #define MOVE_NOMONSTERS 1 #define MOVE_MISSILE 2 #define MOVE_HITMODEL 4 #define MOVE_RESERVED 8 //so we are less likly to get into tricky situations when we want to steal annother future DP extension. #define MOVE_TRIGGERS 16 //triggers must be marked with FINDABLE_NONSOLID (an alternative to solid-corpse) #define MOVE_EVERYTHING 32 //doesn't use the area grid stuff, and can return triggers and non-solid items if they're marked with FINDABLE_NONSOLID typedef struct areanode_s { int axis; // -1 = leaf node float dist; struct areanode_s *children[2]; link_t trigger_edicts; link_t solid_edicts; } areanode_t; #define AREA_DEPTH 4 #define AREA_NODES 32 //pow(2, AREA_DEPTH+1) extern areanode_t sv_areanodes[AREA_NODES]; void SV_ClearWorld (void); // called after the world model has been loaded, before linking any entities void SV_UnlinkEdict (edict_t *ent); // call before removing an entity, and before trying to move one, // so it doesn't clip against itself // flags ent->v.modified void SV_LinkEdict (edict_t *ent, qboolean touch_triggers); // Needs to be called any time an entity changes origin, mins, maxs, or solid // flags ent->v.modified // sets ent->v.absmin and ent->v.absmax // if touchtriggers, calls prog functions for the intersected triggers int SV_PointContents (vec3_t p); // returns the CONTENTS_* value from the world at the given point. // does not check any entities at all edict_t *SV_TestEntityPosition (edict_t *ent); trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict); // mins and maxs are reletive // if the entire move stays in a solid volume, trace.allsolid will be set // if the starting point is in a solid, it will be allowed to move out // to an open area // nomonsters is used for line of sight or edge testing, where mosnters // shouldn't be considered solid objects // passedict is explicitly excluded from clipping checks (normally NULL) edict_t *SV_TestPlayerPosition (edict_t *ent, vec3_t origin); #endif