#include "quakedef.h" #ifdef IN_XFLIP cvar_t in_xflip = {"in_xflip", "0"}; #endif qboolean GLVID_Init(rendererstate_t *info, unsigned char *palette) { return false; } void GLVID_DeInit() { } void GLVID_ShiftPalette(unsigned char *p) { } void GLVID_SetPalette(unsigned char *palette) { } void Sys_SendKeyEvents(void) { } void GLD_BeginDirectRect(int x, int y, qbyte *pbitmap, int width, int height) { } void GLD_EndDirectRect(int x, int y, int width, int height) { } void GL_BeginRendering (int *x, int *y, int *width, int *height) { *x = *y = 0; *width = 640; *height = 480; } void GL_EndRendering (void) { } void GL_DoSwap(void) { } void GLVID_LockBuffer (void) { } void GLVID_UnlockBuffer (void) { } int GLVID_ForceUnlockedAndReturnState (void) { return 0; } void GLVID_ForceLockState (int lk) { } void GLVID_SetCaption(char *text) { } /*** Input ***/ void IN_ReInit(void) { } void IN_Init(void) { #ifdef IN_XFLIP Cvar_Register (&in_xflip, "Input Controls"); #endif } void IN_Shutdown(void) { } void IN_Commands(void) { } void IN_Move(usercmd_t *cmd, int pnum) { }