#include "quakedef.h" #include #define MAXPRINTMSG 1024 // Yes qboolean isDedicated = false; /*Timers, supposedly xbox supports QueryPerformanceCounter stuff*/ double Sys_DoubleTime (void) { static int first = 1; static LARGE_INTEGER qpcfreq; LARGE_INTEGER PerformanceCount; static LONGLONG oldcall; static LONGLONG firsttime; LONGLONG diff; QueryPerformanceCounter (&PerformanceCount); if (first) { first = 0; QueryPerformanceFrequency(&qpcfreq); firsttime = PerformanceCount.QuadPart; diff = 0; } else diff = PerformanceCount.QuadPart - oldcall; if (diff >= 0) oldcall = PerformanceCount.QuadPart; return (oldcall - firsttime) / (double)qpcfreq.QuadPart; } unsigned int Sys_Milliseconds (void) { return Sys_DoubleTime()*1000; } NORETURN void VARGS Sys_Error (const char *error, ...) { //FIXME: panic! everyone panic! //you might want to figure out some way to display the message... for(;;) ; } void Sys_Sleep(double seconds) { //yields to other processes/threads for a bit. } void Sys_Quit (void) { #if 0 Host_Shutdown (); //successful execution. //should go back to the system menu or something, or possibly longjmp out of the main loop. for (;;) ; exit(1); #endif } void Sys_Shutdown(void) { } void Sys_Init(void) { //register system-specific cvars here } /*prints to dedicated server console or debug output*/ void VARGS Sys_Printf (char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; va_start (argptr,fmt); vsnprintf(msg,sizeof(msg)-1, fmt,argptr); msg[sizeof(msg)-1] = 0; //_vsnprintf sucks. va_end (argptr); //no idea what the stdout is hooked up to, lets try it anyway. printf("%s", msg); } /*returns the system video mode settings, ish*/ qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate) { //FIXME: use XGetVideoStandard or XGetVideoFlags or something *width = 640; *height = 480; *bpp = 32; *refreshrate = 60; return true; } /*dedicated server type stuff*/ qboolean Sys_InitTerminal(void) { return false; //failure } void Sys_CloseTerminal (void) { } char *Sys_ConsoleInput (void) { //returns any text typed on the stdin, when acting as a dedicated server. //this includes debugger commands if we're integrated with fteqccgui return NULL; } /*various system notifications*/ void Sys_ServerActivity(void) { //player joined the server or said something. would normally flash the app in the system tray. } void Sys_RecentServer(char *command, char *target, char *title, char *desc) { } /*check any system message queues here*/ void Sys_SendKeyEvents(void) { } qboolean Sys_RandomBytes(qbyte *string, int len) { //FIXME: should return some cryptographically strong random number data from some proper crypto library. C's rand function isn't really strong enough. return false; } /*filesystem stuff*/ void Sys_mkdir (const char *path) { } void Sys_rmdir (const char *path) { } qboolean Sys_remove (const char *path) { return false; //false for failure } qboolean Sys_Rename (const char *oldfname, const char *newfname) { return false; //false for failure } int Sys_EnumerateFiles (const char *gpath, const char *match, int (QDECL *func)(const char *fname, qofs_t fsize, void *parm, searchpathfuncs_t *spath), void *parm, searchpathfuncs_t *spath) { //if func returns false, abort with false return value, otherwise return true. //use wildcmd to compare two filenames //note that match may contain wildcards and multiple directories with multiple wildcards all over. return true; } /*consoles don't tend to need system clipboards, so this is fully internal to our engine*/ #define SYS_CLIPBOARD_SIZE 256 static char clipboard_buffer[SYS_CLIPBOARD_SIZE] = {0}; char *Sys_GetClipboard(void) { return clipboard_buffer; } void Sys_CloseClipboard(char *bf) { } void Sys_SaveClipboard(char *text) { Q_strncpyz(clipboard_buffer, text, SYS_CLIPBOARD_SIZE); } /*dynamic library stubs*/ dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs) { Con_Printf("Sys_LoadLibrary: %s\n", name); return NULL; } void Sys_CloseLibrary(dllhandle_t *lib) { } void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname) { return NULL; //unsupported } char *Sys_GetNameForAddress(dllhandle_t *module, void *address) { return NULL; //unsupported (on most platforms, actually) } void main( int argc, char **argv) { float time, lasttime; quakeparms_t parms; memset(&parms, 0, sizeof(parms)); parms.argc = argc; parms.argv = argv; #ifdef CONFIG_MANIFEST_TEXT parms.manifest = CONFIG_MANIFEST_TEXT; #endif COM_InitArgv(parms.argc, parms.argv); TL_InitLanguages(parms.basedir); Host_Init(&parms); //main loop lasttime = Sys_DoubleTime(); while (1) { time = Sys_DoubleTime(); Host_Frame(time - lasttime); lasttime = time; } } /*input stubs in_generic.c should make these kinda useless, but sometimes you need more than the following three functions: void IN_JoystickAxisEvent(unsigned int devid, int axis, float value); void IN_KeyEvent(unsigned int devid, int down, int keycode, int unicode); void IN_MouseMove(unsigned int devid, int abs, float x, float y, float z, float size); that said, if they're enough, then just call those in Sys_SendKeyEvents. You can also call them from other threads just fine. their devid values should be assigned only when a button is first pressed, or something, so controllers get assigned to seats in the order that they're pressed. so player 1 always hits a button first to ensure that they are player 1. or just hardcode those based upon usbport numbers, but that's unreliable with usb hubs. */ void INS_Shutdown (void) { } void INS_ReInit (void) { } void INS_Move(float *movements, int pnum) { //accululates system-specific inputs on a per-seat basis. } void INS_Init (void) { } void INS_Accumulate(void) //input polling { } void INS_Commands (void) //used to Cbuf_AddText joystick button events in windows. { } void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, unsigned int *qdevid)) { #if 0 unsigned int i; for (i = 0; i < MAX_JOYSTICKS; i++) if (sdljoy[i].controller) callback(ctx, "joy", sdljoy[i].devname, &sdljoy[i].qdevid); #endif } void INS_SetupControllerAudioDevices (void) // Not used { } void INS_UpdateGrabs (void) // Not used { }