/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // d_part.c: software driver module for drawing particles #include "quakedef.h" #include "d_local.h" //Spike: Particles are depth sorted. So why depth write? They are the last to be drawn anyway. /* ============== D_EndParticles ============== */ void D_EndParticles (void) { // not used by software driver } /* ============== D_StartParticles ============== */ void D_StartParticles (void) { // not used by software driver } #if !id386 /* ============== D_DrawParticle ============== */ void D_DrawParticle (particle_t *pparticle) { vec3_t local, transformed; float zi; qbyte *pdest; short *pz; int i, izi, pix, count, u, v; // transform point VectorSubtract (pparticle->org, r_origin, local); transformed[0] = DotProduct(local, r_pright); transformed[1] = DotProduct(local, r_pup); transformed[2] = DotProduct(local, r_ppn); if (transformed[2] < PARTICLE_Z_CLIP) return; // project the point // FIXME: preadjust xcenter and ycenter zi = 1.0 / transformed[2]; u = (int)(xcenter + zi * transformed[0] + 0.5); v = (int)(ycenter - zi * transformed[1] + 0.5); if ((v > d_vrectbottom_particle) || (u > d_vrectright_particle) || (v < d_vrecty) || (u < d_vrectx)) { return; } pz = d_pzbuffer + (d_zwidth * v) + u; pdest = d_viewbuffer + d_scantable[v] + u; izi = (int)(zi * 0x8000); pix = izi >> d_pix_shift; pix *= pparticle->scale; if (pix < d_pix_min) pix = d_pix_min; else if (pix > d_pix_max) pix = d_pix_max; switch (pix) { case 1: count = 1 << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) { if (pz[0] <= izi) { // pz[0] = izi; pdest[0] = pparticle->color; } } break; case 2: count = 2 << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) { if (pz[0] <= izi) { // pz[0] = izi; pdest[0] = pparticle->color; } if (pz[1] <= izi) { // pz[1] = izi; pdest[1] = pparticle->color; } } break; case 3: count = 3 << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) { if (pz[0] <= izi) { // pz[0] = izi; pdest[0] = pparticle->color; } if (pz[1] <= izi) { // pz[1] = izi; pdest[1] = pparticle->color; } if (pz[2] <= izi) { // pz[2] = izi; pdest[2] = pparticle->color; } } break; case 4: count = 4 << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) { if (pz[0] <= izi) { // pz[0] = izi; pdest[0] = pparticle->color; } if (pz[1] <= izi) { // pz[1] = izi; pdest[1] = pparticle->color; } if (pz[2] <= izi) { // pz[2] = izi; pdest[2] = pparticle->color; } if (pz[3] <= izi) { // pz[3] = izi; pdest[3] = pparticle->color; } } break; default: count = pix << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) { for (i=0 ; icolor; } } } break; } } #endif // !id386 void D_DrawParticle16 (particle_t *pparticle) { vec3_t local, transformed; float zi; unsigned short *pdest; int a; short *pz; int i, izi, pix, count, u, v; if (pparticle->alpha <= 0.2) return; // transform point VectorSubtract (pparticle->org, r_origin, local); transformed[0] = DotProduct(local, r_pright); transformed[1] = DotProduct(local, r_pup); transformed[2] = DotProduct(local, r_ppn); if (transformed[2] < PARTICLE_Z_CLIP) return; // project the point // FIXME: preadjust xcenter and ycenter zi = 1.0 / transformed[2]; u = (int)(xcenter + zi * transformed[0] + 0.5); v = (int)(ycenter - zi * transformed[1] + 0.5); if ((v > d_vrectbottom_particle) || (u > d_vrectright_particle) || (v < d_vrecty) || (u < d_vrectx)) { return; } pz = d_pzbuffer + (d_zwidth * v) + u; izi = (int)(zi * 0x8000); pix = ((int)(izi*pparticle->scale)) >> d_pix_shift; if (pix < d_pix_min) pix = d_pix_min; else if (pix > d_pix_max) pix = d_pix_max; u -= pix/2; v -= pix/2; if (u < 0) u = 0; if (v < 0) v = 0; pdest = (unsigned short *)d_viewbuffer + ((d_scantable[v] + u)); a = 255*pparticle->alpha; switch (pix) { default: count = pix << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) { for (i=0 ; icolor]; } } } break; } } void D_DrawParticle32 (particle_t *pparticle) { vec3_t local, transformed; float zi; qbyte *pdest; qbyte *pal; int a; short *pz; int i, izi, pix, count, u, v; if (pparticle->alpha <= 0.0) return; // transform point VectorSubtract (pparticle->org, r_origin, local); transformed[0] = DotProduct(local, r_pright); transformed[1] = DotProduct(local, r_pup); transformed[2] = DotProduct(local, r_ppn); if (transformed[2] < PARTICLE_Z_CLIP) return; // project the point // FIXME: preadjust xcenter and ycenter zi = 1.0 / transformed[2]; u = (int)(xcenter + zi * transformed[0] + 0.5); v = (int)(ycenter - zi * transformed[1] + 0.5); if ((v > d_vrectbottom_particle) || (u > d_vrectright_particle) || (v < d_vrecty) || (u < d_vrectx)) { return; } pz = d_pzbuffer + (d_zwidth * v) + u; izi = (int)(zi * 0x8000); pix = ((int)(izi*pparticle->scale)) >> d_pix_shift; if (pix < d_pix_min) pix = d_pix_min; else if (pix > d_pix_max) pix = d_pix_max; u -= pix/2; v -= pix/2; if (u < 0) u = 0; if (v < 0) v = 0; pdest = d_viewbuffer + ((d_scantable[v] + u)<<2); pal = (qbyte *)&d_8to32table[(int)pparticle->color]; a = 255*pparticle->alpha; switch (pix) { default: count = pix << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth<<2) { for (i=0 ; ialpha < TRANS_LOWER_CAP) return; if (pparticle->alpha > TRANS_UPPER_CAP && blendmode == BM_BLEND) { D_DrawParticle(pparticle); return; } D_SetTransLevel(pparticle->alpha, blendmode); pcolor = pparticle->color; // transform point VectorSubtract (pparticle->org, r_origin, local); transformed[0] = DotProduct(local, r_pright); transformed[1] = DotProduct(local, r_pup); transformed[2] = DotProduct(local, r_ppn); if (transformed[2] < PARTICLE_Z_CLIP) return; // project the point // FIXME: preadjust xcenter and ycenter zi = 1.0 / transformed[2]; u = (int)(xcenter + zi * transformed[0] + 0.5); v = (int)(ycenter - zi * transformed[1] + 0.5); if ((v > d_vrectbottom_particle) || (u > d_vrectright_particle) || (v < d_vrecty) || (u < d_vrectx)) { return; } pz = d_pzbuffer + (d_zwidth * v) + u; izi = (int)(zi * 0x8000); pix = ((int)(izi*pparticle->scale)) >> d_pix_shift; if (pix < d_pix_min) pix = d_pix_min; else if (pix > d_pix_max) pix = d_pix_max; u -= pix/2; v -= pix/2; if (u < 0) u = 0; if (v < 0) v = 0; pdest = d_viewbuffer + d_scantable[v] + u; if (blendmode == BM_ADD) // additive drawing { switch (pix) { case 1: count = 1 << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) { if (pz[0] <= izi) { // pz[0] = izi; addblend(pdest[0], pcolor); } } break; case 2: count = 2 << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) { if (pz[0] <= izi) { // pz[0] = izi; addblend(pdest[0], pcolor); } if (pz[1] <= izi) { // pz[1] = izi; addblend(pdest[1], pcolor); } } break; case 3: count = 3 << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) { if (pz[0] <= izi) { // pz[0] = izi; addblend(pdest[0], pcolor); } if (pz[1] <= izi) { // pz[1] = izi; addblend(pdest[1], pcolor); } if (pz[2] <= izi) { // pz[2] = izi; addblend(pdest[2], pcolor); } } break; case 4: count = 4 << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) { if (pz[0] <= izi) { // pz[0] = izi; addblend(pdest[0], pcolor); } if (pz[1] <= izi) { // pz[1] = izi; addblend(pdest[1], pcolor); } if (pz[2] <= izi) { // pz[2] = izi; addblend(pdest[2], pcolor); } if (pz[3] <= izi) { // pz[3] = izi; addblend(pdest[3], pcolor); } } break; default: count = pix << d_y_aspect_shift; for ( ; count ; count--, pz += d_zwidth, pdest += screenwidth) { for (i=0 ; ialpha <= 0.0) return; D_2dPos(src, &u1, &v1, &z1); D_2dPos(dest, &u2, &v2, &z2); if ((v1 > d_vrectbottom_particle) || (u1 > d_vrectright_particle) || (v1 < d_vrecty) || (u1 < d_vrectx)) { return; } if ((v2 > d_vrectbottom_particle) || (u2 > d_vrectright_particle) || (v2 < d_vrecty) || (u2 < d_vrectx)) { return; } pal = (qbyte *)(d_8to32table + (int)pparticle->color); a1 = 255 * pparticle->alpha; du = u2 - u1; dv = v2 - v1; dz = z2 - z1; da = 0 - a1; if (!du && !dv) count = 1; else { count = VI2Length(du, dv); if (!count) count = 1; } du *= 256*256; dv *= 256*256; dz *= 256*256; da *= 256*256; u1 = u1<<16; v1 = v1<<16; z1 = z1<<16; a1 = a1<<16; { du /= count; dv /= count; dz /= count; da /= count; } do { pz = d_pzbuffer + (d_zwidth * (v1>>16)) + (u1>>16); if (*pz <= z1>>16) { // *pz = z1>>16; a = a1>>16; ia = 255-a; pdest = (qbyte *)((unsigned int *)d_viewbuffer + ((d_scantable[v1>>16] + (u1>>16)))); pdest[0] = (pdest[0]*((ia)) + pal[0]*(a))/255; pdest[1] = (pdest[1]*((ia)) + pal[1]*(a))/255; pdest[2] = (pdest[2]*((ia)) + pal[2]*(a))/255; } u1 += du; v1 += dv; z1 += dz; a1 += da; } while (count--); } void D_DrawSparkTrans16 (particle_t *pparticle, vec3_t src, vec3_t dest) //draw a line in 3d space, 8bpp { unsigned short *pdest; short *pz; int count, u1, v1, z1; int u2, v2, z2; int du, dv, dz; if (pparticle->alpha <= 0.0) return; D_2dPos(src, &u1, &v1, &z1); D_2dPos(dest, &u2, &v2, &z2); if ((v1 > d_vrectbottom_particle) || (u1 > d_vrectright_particle) || (v1 < d_vrecty) || (u1 < d_vrectx)) { return; } if ((v2 > d_vrectbottom_particle) || (u2 > d_vrectright_particle) || (v2 < d_vrecty) || (u2 < d_vrectx)) { return; } du = u2 - u1; dv = v2 - v1; dz = z2 - z1; if (!du && !dv) count = 1; else { count = VI2Length(du, dv); if (!count) count = 1; } du *= 256*256; dv *= 256*256; dz *= 256*256; u1 = u1<<16; v1 = v1<<16; z1 = z1<<16; { du /= count; dv /= count; dz /= count; } do { pz = d_pzbuffer + (d_zwidth * (v1>>16)) + (u1>>16); if (*pz <= z1>>16) { // *pz = z1>>16; pdest = (unsigned short*)d_viewbuffer + d_scantable[v1>>16] + (u1>>16); *pdest = d_8to16table[(int)pparticle->color]; } u1 += du; v1 += dv; z1 += dz; } while (count--); } void D_DrawSparkTrans (particle_t *pparticle, vec3_t src, vec3_t dest, blendmode_t blendmode) //draw a line in 3d space, 8bpp { qbyte *pdest; short *pz; int count, u1, v1, z1; int u2, v2, z2; int du, dv, dz; /* D_DrawParticleTrans(pparticle); return; */ if (r_pixbytes == 4) { D_DrawSparkTrans32(pparticle, src, dest); return; } if (r_pixbytes == 2) { D_DrawSparkTrans16(pparticle, src, dest); return; } D_SetTransLevel(pparticle->alpha, blendmode); D_2dPos(src, &u1, &v1, &z1); D_2dPos(dest, &u2, &v2, &z2); if ((v1 > d_vrectbottom_particle) || (u1 > d_vrectright_particle) || (v1 < d_vrecty) || (u1 < d_vrectx)) { return; } if ((v2 > d_vrectbottom_particle) || (u2 > d_vrectright_particle) || (v2 < d_vrecty) || (u2 < d_vrectx)) { return; } du = u2 - u1; dv = v2 - v1; dz = z2 - z1; if (!du && !dv) count = 1; else { count = VI2Length(du, dv); if (!count) count = 1; } du *= 256*256; dv *= 256*256; dz *= 256*256; u1 = u1<<16; v1 = v1<<16; z1 = z1<<16; du /= count; dv /= count; dz /= count; if (blendmode == BM_ADD) // additive { do { pz = d_pzbuffer + (d_zwidth * (v1>>16)) + (u1>>16); if (*pz <= z1>>16) { // *pz = z1>>16; pdest = d_viewbuffer + d_scantable[v1>>16] + (u1>>16); addblend(*pdest, (qbyte)pparticle->color); } u1 += du; v1 += dv; z1 += dz; } while (count--); } else // merge blend { do { pz = d_pzbuffer + (d_zwidth * (v1>>16)) + (u1>>16); if (*pz <= z1>>16) { // *pz = z1>>16; pdest = d_viewbuffer + d_scantable[v1>>16] + (u1>>16); draw(*pdest, (qbyte)pparticle->color); } u1 += du; v1 += dv; z1 += dz; } while (count--); } }