typedef struct { texcom_t com; char name[64]; int width; int height; int pitch; unsigned int data[1]; } swimage_t; typedef struct { volatile unsigned int readpoint; //the command queue point its reading from void *thread; #ifdef _DEBUG float idletime; float activetime; #endif unsigned int interlaceline; unsigned int interlacemod; unsigned int threadnum; //for relocating viewport info unsigned int *vpdbuf; unsigned int *vpcbuf; unsigned int vpwidth; unsigned int vpheight; qintptr_t vpcstride; } swthread_t; typedef struct { vec4_t vcoord; vec2_t tccoord; vec2_t lmcoord; byte_vec4_t colour; unsigned int clipflags; /*1=left,2=right,4=top,8=bottom,16=near*/ } swvert_t; swthread_t *SWRast_CreateThread(int tno); enum wqcmd_e { WTC_DIE, WTC_SYNC, WTC_NEWFRAME, WTC_NOOP, WTC_VIEWPORT, WTC_TRIFAN, WTC_TRISOUP }; enum { CLIP_LEFT_FLAG = 1, CLIP_RIGHT_FLAG = 2, CLIP_TOP_FLAG = 4, CLIP_BOTTOM_FLAG = 8, CLIP_NEAR_FLAG = 16 }; typedef union { unsigned char align[16]; struct wqcom_s { enum wqcmd_e command; unsigned int cmdsize; } com; struct { struct wqcom_s com; swimage_t *texture; int numverts; swvert_t verts[1]; } trifan; struct { struct wqcom_s com; swimage_t *texture; int numverts; int numidx; swvert_t verts[1]; } trisoup; struct { struct wqcom_s com; unsigned int *cbuf; unsigned int *dbuf; unsigned int width; unsigned int height; qintptr_t stride; unsigned int interlace; unsigned int framenum; qboolean cleardepth; qboolean clearcolour; } viewport; } wqcom_t; void SWRast_EndCommand(wqcom_t *com); wqcom_t *SWRast_BeginCommand(int cmdtype, unsigned int size); void SWRast_Sync(void); qboolean SW_VID_Init(rendererstate_t *info, unsigned char *palette); void SW_VID_DeInit(void); void SW_VID_SetPalette(unsigned char *palette); void SW_VID_ShiftPalette(unsigned char *palette); char *SW_VID_GetRGBInfo(int prepad, int *truevidwidth, int *truevidheight); void SW_VID_SetWindowCaption(char *msg); void SW_VID_SwapBuffers(void); void SW_VID_UpdateViewport(wqcom_t *com); texid_tf SW_LoadTexture(char *identifier, int width, int height, uploadfmt_t fmt, void *data, unsigned int flags); texid_tf SW_LoadTexture8Pal24(char *identifier, int width, int height, qbyte *data, qbyte *palette24, unsigned int flags); texid_tf SW_LoadTexture8Pal32(char *identifier, int width, int height, qbyte *data, qbyte *palette32, unsigned int flags); texid_tf SW_LoadCompressed(char *name); texid_tf SW_FindTexture(char *identifier); texid_tf SW_AllocNewTexture(char *identifier, int w, int h); void SW_Upload(texid_t tex, char *name, uploadfmt_t fmt, void *data, void *palette, int width, int height, unsigned int flags); void SW_DestroyTexture(texid_t tex); void SWBE_SelectMode(backendmode_t mode); void SWBE_DrawMesh_List(shader_t *shader, int nummeshes, struct mesh_s **mesh, struct vbo_s *vbo, struct texnums_s *texnums, unsigned int be_flags); void SWBE_DrawMesh_Single(shader_t *shader, struct mesh_s *meshchain, struct vbo_s *vbo, struct texnums_s *texnums, unsigned int be_flags); void SWBE_SubmitBatch(struct batch_s *batch); struct batch_s *SWBE_GetTempBatch(void); void SWBE_DrawWorld(qbyte *vis); void SWBE_Init(void); void SWBE_GenBrushModelVBO(struct model_s *mod); void SWBE_ClearVBO(struct vbo_s *vbo); void SWBE_UploadAllLightmaps(void); void SWBE_SelectEntity(struct entity_s *ent); void SWBE_SelectDLight(struct dlight_s *dl, vec3_t colour); qboolean SWBE_LightCullModel(vec3_t org, struct model_s *model); void SWBE_Set2D(void);