#ifndef __D3DQUAKE_H__ #define __D3DQUAKE_H__ #ifdef __GNUC__ #define _inline static inline #endif #include "ddraw.h" #include "d3d.h" #include "d3dx.h" #include "glquake.h" void *D3D7_LoadTexture_32(char *name, unsigned int *data, int width, int height, int flags); void *D3D7_LoadTexture_8_Pal24(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette, int transparentpix); void *D3D7_LoadTexture_8_Pal32(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette); /* #define D3D9_LoadTexture8Pal32(skinname,width,height,data,palette,usemips,alpha) (int)D3D9_LoadTexture_8_Pal32(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, host_basepal) #define D3D9_LoadTexture(skinname,width,height,data,usemips,alpha) (int)D3D9_LoadTexture_8_Pal24(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, host_basepal, 255) #define D3D9_LoadTexture32(skinname,width,height,data,usemips,alpha) (int)D3D9_LoadTexture_32(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP) #define D3D9_LoadTextureFB(skinname,width,height,data,usemips,alpha) 0 #define D3D9_LoadTexture8Bump(skinname,width,height,data,usemips,alpha) 0 #define D3D9_FindTexture(name) -1 #define D3D9_LoadCompressed(name) 0 */ void *D3D9_LoadTexture_32(char *name, unsigned int *data, int width, int height, int flags); void *D3D9_LoadTexture_8_Pal24(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette, int transparentpix); void *D3D9_LoadTexture_8_Pal32(char *name, unsigned char *data, int width, int height, int flags, unsigned char *palette); #define D3D_LoadTexture8Pal32(skinname,width,height,data,palette,usemips,alpha) (int)(pD3DDev?D3D7_LoadTexture_8_Pal32:D3D9_LoadTexture_8_Pal32)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, palette) #define D3D_LoadTexture8Pal24(skinname,width,height,data,palette,usemips,alpha) (int)(pD3DDev?D3D7_LoadTexture_8_Pal24:D3D9_LoadTexture_8_Pal24)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, palette, 255) #define D3D_LoadTexture(skinname,width,height,data,usemips,alpha) (int)(pD3DDev?D3D7_LoadTexture_8_Pal24:D3D9_LoadTexture_8_Pal24)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP, host_basepal, 255) #define D3D_LoadTexture32(skinname,width,height,data,usemips,alpha) (int)(pD3DDev?D3D7_LoadTexture_32:D3D9_LoadTexture_32)(skinname, data, width, height, (usemips?TF_MIPMAP:TF_NOMIPMAP) | (alpha?TF_ALPHA:TF_NOALPHA) | TF_NOTBUMPMAP) #define D3D_LoadTextureFB(skinname,width,height,data,usemips,alpha) 0 #define D3D_LoadTexture8Bump(skinname,width,height,data,usemips,alpha) 0 #define D3D_FindTexture(name) -1 #define D3D_LoadCompressed(name) 0 extern LPDIRECT3DDEVICE7 pD3DDev; extern int d_lightstylevalue[256]; // 8.8 fraction of base light value #define lightmap_bytes 4 extern int numlightmaps; extern mvertex_t *r_pcurrentvertbase; #ifndef LMBLOCK_WIDTH #define LMBLOCK_WIDTH 128 #define LMBLOCK_HEIGHT LMBLOCK_WIDTH typedef struct glRect_s { unsigned char l,t,w,h; } glRect_t; typedef unsigned char stmap; typedef struct { qboolean modified; qboolean deluxmodified; glRect_t rectchange; glRect_t deluxrectchange; int allocated[LMBLOCK_WIDTH]; qbyte lightmaps[4*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; qbyte deluxmaps[4*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //fixme: make seperate structure for easy disabling with less memory usage. stmap stainmaps[3*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //rgb no a. added to lightmap for added (hopefully) speed. } lightmapinfo_t; #endif extern LPDIRECTDRAWSURFACE7 *lightmap_d3dtextures; extern LPDIRECTDRAWSURFACE7 *deluxmap_d3dtextures; extern lightmapinfo_t **lightmap; extern void *d3dexplosiontexture; extern void *d3dballtexture; #endif