/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // // spritegn.h: header file for sprite generation program // // ********************************************************** // * This file must be identical in the spritegen directory * // * and in the Quake directory, because it's used to * // * pass data from one to the other via .spr files. * // ********************************************************** //------------------------------------------------------- // This program generates .spr sprite package files. // The format of the files is as follows: // // dsprite_t file header structure // // // dspriteframe_t frame header structure // sprite bitmap // // dspriteframe_t frame header structure // sprite bitmap // //------------------------------------------------------- #ifdef INCLUDELIBS #include #include #include #include #include "cmdlib.h" #include "scriplib.h" #include "dictlib.h" #include "trilib.h" #include "lbmlib.h" #include "mathlib.h" #endif #define SPRITE_VERSION 1 #define SPRITEHL_VERSION 2 #define SPRITE32_VERSION 32 // must match definition in modelgen.h #ifndef SYNCTYPE_T #define SYNCTYPE_T typedef enum {ST_SYNC=0, ST_RAND } synctype_t; #endif // TODO: shorten these? typedef struct { int ident; int version; int type; //int rendermode; //present only in halflife sprites. float boundingradius; int width; int height; int numframes; float beamlength; synctype_t synctype; } dsprite_t; #define SPR_VP_PARALLEL_UPRIGHT 0 //xy faces view. z is always up. #define SPR_FACING_UPRIGHT 1 //xy faces view. z is always up. #define SPR_VP_PARALLEL 2 //faces camera (traditional sprite) #define SPR_ORIENTED 3 //uses axis #define SPR_VP_PARALLEL_ORIENTED 4 //faces camera *then* rotated #define SPRDP_LABEL 5 #define SPRDP_LABEL_SCALE 6 #define SPRDP_OVERHEAD 7 #define SPR_ORIENTED_BACKFACE 8 //SPR_ORIENTED except facing along its normal... #define SPRHL_OPAQUE 0 #define SPRHL_ADDITIVE 1 #define SPRHL_INDEXALPHA 2 #define SPRHL_ALPHATEST 3 typedef struct { int origin[2]; int width; int height; } dspriteframe_t; typedef struct { int numframes; } dspritegroup_t; typedef struct { float interval; } dspriteinterval_t; typedef enum { SPR_SINGLE=0, SPR_GROUP, SPR_ANGLED } spriteframetype_t; typedef struct { spriteframetype_t type; } dspriteframetype_t; #define IDSPRITEHEADER (('P'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDSP" #define MAX_SKINNAME 64 #define IDSPRITE2HEADER (('2'<<24)+('S'<<16)+('D'<<8)+'I') // little-endian "IDS2" #define SPRITE2_VERSION 2 typedef struct { int width, height; int origin_x, origin_y; // raster coordinates inside pic char name[MAX_SKINNAME]; // name of pcx file } dmd2sprframe_t; typedef struct { int ident; int version; int numframes; dmd2sprframe_t frames[1]; // variable sized } dmd2sprite_t;