#ifndef QCLIB_PROGTYPE_H #define QCLIB_PROGTYPE_H #if 0 //64bit primitives allows for: // greater precision timers (so maps can last longer without getting restarted) // planet-sized maps (with the engine's vec_t types changed too, and with some sort of magic for the gpu's precision). //TODO: for this to work, someone'll have to go through the code to somehow deal with the vec_t/pvec_t/float differences. #warning FTE isnt ready for this. #include typedef double pvec_t; typedef int64_t pint_t; typedef uint64_t puint_t; #include #define pPRId PRId64 #define pPRIi PRIi64 #define pPRIu PRIu64 #define pPRIx PRIx64 #define QCVM_64 #else //use 32bit types, for sanity. typedef float pvec_t; typedef int pint_t; typedef unsigned int puint_t; #define pPRId "d" #define pPRIi "i" #define pPRIu "u" #define pPRIx "x" #define QCVM_32 #endif typedef unsigned int pbool; typedef pvec_t pvec3_t[3]; typedef pint_t progsnum_t; typedef puint_t func_t; typedef puint_t string_t; extern pvec3_t pvec3_origin; #endif /* QCLIB_PROGTYPE_H */