#include "quakedef.h" #ifndef NOMEDIA typedef struct { qbyte *data; int count; } cblock_t; typedef struct cinematics_s { qboolean restart_sound; int s_rate; int s_width; int s_channels; int width; int height; qbyte *pic; qbyte *pic_pending; // order 1 huffman stuff int *hnodes1; // [256][256][2]; int numhnodes1[256]; int h_used[512]; int h_count[512]; int cinematictime; qboolean cinematicpalette_active; qbyte cinematicpalette[768]; vfsfile_t *cinematic_file; int cinematicframe; } cinematics_t; void CIN_StopCinematic (cinematics_t *cin) { cin->cinematictime = 0; // done if (cin->pic) { Z_Free (cin->pic); cin->pic = NULL; } if (cin->pic_pending) { Z_Free (cin->pic_pending); cin->pic_pending = NULL; } if (cin->cinematic_file) { VFS_CLOSE (cin->cinematic_file); cin->cinematic_file = NULL; } if (cin->hnodes1) { Z_Free (cin->hnodes1); cin->hnodes1 = NULL; } Z_Free(cin); } //========================================================================== /* ================== SmallestNode1 ================== */ static int SmallestNode1 (cinematics_t *cin, int numhnodes) { int i; int best, bestnode; best = 99999999; bestnode = -1; for (i=0 ; ih_used[i]) continue; if (!cin->h_count[i]) continue; if (cin->h_count[i] < best) { best = cin->h_count[i]; bestnode = i; } } if (bestnode == -1) return -1; cin->h_used[bestnode] = true; return bestnode; } /* ================== Huff1TableInit Reads the 64k counts table and initializes the node trees ================== */ static void Huff1TableInit (cinematics_t *cin) { int prev; int j; int *node, *nodebase; qbyte counts[256]; int numhnodes; cin->hnodes1 = Z_Malloc (256*256*2*4); memset (cin->hnodes1, 0, 256*256*2*4); for (prev=0 ; prev<256 ; prev++) { memset (cin->h_count,0,sizeof(cin->h_count)); memset (cin->h_used,0,sizeof(cin->h_used)); // read a row of counts VFS_READ (cin->cinematic_file, counts, sizeof(counts)); for (j=0 ; j<256 ; j++) cin->h_count[j] = counts[j]; // build the nodes numhnodes = 256; nodebase = cin->hnodes1 + prev*256*2; while (numhnodes != 511) { node = nodebase + (numhnodes-256)*2; // pick two lowest counts node[0] = SmallestNode1 (cin, numhnodes); if (node[0] == -1) break; // no more node[1] = SmallestNode1 (cin, numhnodes); if (node[1] == -1) break; cin->h_count[numhnodes] = cin->h_count[node[0]] + cin->h_count[node[1]]; numhnodes++; } cin->numhnodes1[prev] = numhnodes-1; } } /* ================== Huff1Decompress ================== */ static cblock_t Huff1Decompress (cinematics_t *cin, cblock_t in) { qbyte *input; qbyte *out_p; int nodenum; int count; cblock_t out; int inbyte; int *hnodes, *hnodesbase; //int i; // get decompressed count count = in.data[0] + (in.data[1]<<8) + (in.data[2]<<16) + (in.data[3]<<24); input = in.data + 4; out_p = out.data = Z_Malloc (count); // read bits hnodesbase = cin->hnodes1 - 256*2; // nodes 0-255 aren't stored hnodes = hnodesbase; nodenum = cin->numhnodes1[0]; while (count) { inbyte = *input++; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin->numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin->numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin->numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin->numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin->numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin->numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin->numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; //----------- if (nodenum < 256) { hnodes = hnodesbase + (nodenum<<9); *out_p++ = nodenum; if (!--count) break; nodenum = cin->numhnodes1[nodenum]; } nodenum = hnodes[nodenum*2 + (inbyte&1)]; inbyte >>=1; } if (input - in.data != in.count && input - in.data != in.count+1) { Con_Printf ("Decompression overread by %i", (input - in.data) - in.count); } out.count = out_p - out.data; return out; } /* ================== SCR_ReadNextFrame ================== */ qbyte *CIN_ReadNextFrame (cinematics_t *cin) { int r; int command; qbyte samples[22050/14*4]; qbyte compressed[0x20000]; int size; qbyte *pic; cblock_t in, huf1; int start, end, count; // read the next frame r = VFS_READ (cin->cinematic_file, &command, 4); if (r == 0) // we'll give it one more chance r = VFS_READ (cin->cinematic_file, &command, 4); if (r != 4) return NULL; command = LittleLong(command); if (command == 2) return NULL; // last frame marker if (command == 1) { // read palette VFS_READ (cin->cinematic_file, cin->cinematicpalette, sizeof(cin->cinematicpalette)); } // decompress the next frame VFS_READ (cin->cinematic_file, &size, 4); size = LittleLong(size); if (size > sizeof(compressed) || size < 1) Host_Error ("Bad compressed frame size"); VFS_READ (cin->cinematic_file, compressed, size); // read sound start = cin->cinematicframe*cin->s_rate/14; end = (cin->cinematicframe+1)*cin->s_rate/14; count = end - start; VFS_READ (cin->cinematic_file, samples, count*cin->s_width*cin->s_channels); if (cin->s_width == 1) COM_CharBias(samples, count*cin->s_channels); else if (cin->s_width == 2) COM_SwapLittleShortBlock((short *)samples, count*cin->s_channels); S_RawAudio (0, samples, cin->s_rate, count, cin->s_channels, cin->s_width); in.data = compressed; in.count = size; huf1 = Huff1Decompress (cin, in); pic = huf1.data; cin->cinematicframe++; return pic; } /* ================== SCR_RunCinematic 0 = error 1 = success 2 = success but nothing changed ================== */ int CIN_RunCinematic (cinematics_t *cin, qbyte **outdata, int *outwidth, int *outheight, qbyte **outpalette) { int frame; if (cin->cinematictime <= 0) { cin->cinematictime = realtime; cin->cinematicframe = -1; } if (cin->cinematictime-3 > realtime*1000) cin->cinematictime = realtime*1000; frame = (realtime*1000 - cin->cinematictime)*14/1000; if (frame <= cin->cinematicframe) { *outdata = cin->pic; *outwidth = cin->width; *outheight = cin->height; *outpalette = cin->cinematicpalette; return 2; } if (frame > cin->cinematicframe+1) { Con_Printf ("Dropped frame: %i > %i\n", frame, cin->cinematicframe+1); cin->cinematictime = realtime*1000 - cin->cinematicframe*1000/14; } if (cin->pic) Z_Free (cin->pic); cin->pic = CIN_ReadNextFrame (cin); if (!cin->pic) { return 0; } *outdata = cin->pic; *outwidth = cin->width; *outheight = cin->height; *outpalette = cin->cinematicpalette; return 1; } /* ================== SCR_DrawCinematic Returns true if a cinematic is active, meaning the view rendering should be skipped ================== */ /* qboolean CIN_DrawCinematic (void) { if (cin->cinematictime <= 0) { return false; } if (key_dest == key_menu) { // blank screen and pause if menu is up // re.CinematicSetPalette(NULL); cin.cinematicpalette_active = false; // return true; } if (!cin.cinematicpalette_active) { // re.CinematicSetPalette(cl.cinematicpalette); cin.cinematicpalette_active = true; } if (!cin.pic) return true; Media_ShowFrame8bit(cin.pic, cin.width, cin.height, cin.cinematicpalette); // re.DrawStretchRaw (0, 0, viddef.width, viddef.height, // cin.width, cin.height, cin.pic); return true; } */ /* ================== SCR_PlayCinematic ================== */ cinematics_t *CIN_PlayCinematic (char *arg) { int width, height; char name[MAX_OSPATH]; // int old_khz; vfsfile_t *file; cinematics_t *cin = NULL; file = FS_OpenVFS(arg, "rb", FS_GAME); if (!file) { snprintf (name, sizeof(name), "video/%s", arg); file = FS_OpenVFS(name, "rb", FS_GAME); } if (file) cin = Z_Malloc(sizeof(*cin)); if (cin) { cin->cinematicframe = 0; cin->cinematic_file = file; VFS_READ (cin->cinematic_file, &width, 4); VFS_READ (cin->cinematic_file, &height, 4); cin->width = LittleLong(width); cin->height = LittleLong(height); VFS_READ (cin->cinematic_file, &cin->s_rate, 4); cin->s_rate = LittleLong(cin->s_rate); VFS_READ (cin->cinematic_file, &cin->s_width, 4); cin->s_width = LittleLong(cin->s_width); VFS_READ (cin->cinematic_file, &cin->s_channels, 4); cin->s_channels = LittleLong(cin->s_channels); Huff1TableInit (cin); cin->cinematicframe = 0; cin->pic = CIN_ReadNextFrame (cin); cin->cinematictime = Sys_DoubleTime ()*1000+0.001; } else { Con_Printf(CON_WARNING "Cinematic %s not found.\n", name); } return cin; } #endif