/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // wad.h //=============== // TYPES //=============== #define CMP_NONE 0 #define CMP_LZSS 1 #define TYP_NONE 0 #define TYP_LABEL 1 #define TYP_LUMPY 64 // 64 + grab command number #define TYP_PALETTE 64 #define TYP_QTEX 65 #define TYP_QPIC 66 #define TYP_SOUND 67 #define TYP_MIPTEX 68 //on disk representation of most q1 images. typedef struct { int width, height; qbyte data[4]; // variably sized } qpic_t; #ifdef GLQUAKE typedef struct { int texnum; float sl, tl, sh, th; } glpic_t; #endif /* //this is what's actually used. #define MPIC_ALPHA 1 typedef struct //use this so we don't have to go slow over pics, and don't have to shift too much data around. { unsigned int width; //keeps alignment (which is handy in 32bit modes) unsigned short height; qbyte flags; qbyte pad; union { int dummy; #ifdef GLQUAKE glpic_t gl; #endif } d; struct shader_s *shader; } mpic_t; */ typedef struct shader_s shader_t; #define mpic_t shader_t extern mpic_t *draw_disc; // also used on sbar typedef struct { char identification[4]; // should be WAD2 or 2DAW int numlumps; int infotableofs; } wadinfo_t; typedef struct { int filepos; int disksize; int size; // uncompressed char type; char compression; char pad1, pad2; char name[16]; // must be null terminated } lumpinfo_t; extern int wad_numlumps; extern lumpinfo_t *wad_lumps; extern qbyte *wad_base; void W_LoadWadFile (char *filename); void W_CleanupName (const char *in, char *out); lumpinfo_t *W_GetLumpinfo (char *name); void *W_GetLumpName (char *name); void *W_SafeGetLumpName (const char *name); void *W_GetLumpNum (int num); void Wads_Flush (void); void SwapPic (qpic_t *pic); struct model_s; void Mod_ParseWadsFromEntityLump(char *data); qbyte *W_ConvertWAD3Texture(miptex_t *tex, int *width, int *height, qboolean *usesalpha); void Mod_ParseInfoFromEntityLump(struct model_s *wmodel, char *data, char *mapname); qboolean Wad_NextDownload (void); qbyte *W_GetTexture(char *name, int *width, int *height, qboolean *usesalpha);