/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // screen.h extern float scr_con_current; extern float scr_conlines; // lines of console to display extern int sb_lines; extern int clearnotify; // set to 0 whenever notify text is drawn extern qboolean scr_disabled_for_loading; extern cvar_t scr_fov; extern cvar_t scr_viewsize; extern cvar_t scr_viewsize; qboolean scr_skipupdate; qboolean SCR_RSShot (void); //void SCR_DrawConsole (qboolean noback); //void SCR_SetUpToDrawConsole (void); //void SCR_BeginLoadingPlaque (void); //void SCR_EndLoadingPlaque (void); //void SCR_Init (void); //void SCR_UpdateScreen (void); #if defined(GLQUAKE) void GLSCR_UpdateScreen (void); #endif void SCR_ImageName (char *mapname); //this stuff is internal to the screen systems. void RSpeedShow(void); void SCR_CrosshairPosition(int pnum, int *x, int *y); void SCR_DrawLoading (void); void SCR_CalcRefdef (void); void SCR_TileClear (void); void SCR_DrawNotifyString (void); void SCR_CheckDrawCenterString (void); void SCR_DrawNet (void); void SCR_DrawTurtle (void); void SCR_DrawPause (void); void SCR_VRectForPlayer(vrect_t *vrect, int pnum); //returns a region for the player's view void SCR_DrawCursor(int prydoncursornum); void CLSCR_Init(void); //basically so I can register a few friendly cvars. //TEI_SHOWLMP2 stuff void SCR_ShowPics_Draw(void); void SCR_ShowPic_Create(void); void SCR_ShowPic_Hide(void); void SCR_ShowPic_Move(void); void SCR_ShowPic_Update(void); void SCR_ShowPic_Clear(void); //a header is better than none... void Draw_TextBox (int x, int y, int width, int lines); qboolean SCR_ScreenShot (char *filename); void SCR_DrawTwoDimensional(int uimenu, qboolean nohud); enum { LS_NONE, LS_CONNECTION, LS_SERVER, LS_CLIENT, }; int SCR_GetLoadingStage(void); void SCR_SetLoadingStage(int stage); /*fonts*/ void Font_Init(void); void Font_Shutdown(void); struct font_s *Font_LoadFont(int height, char *fontfilename); void Font_Free(struct font_s *f); void Font_BeginString(struct font_s *font, int vx, int vy, int *px, int *py); void Font_BeginScaledString(struct font_s *font, float vx, float vy, float *px, float *py); /*avoid using*/ int Font_CharHeight(void); int Font_CharWidth(unsigned int charcode); int Font_CharEndCoord(int x, unsigned int charcode); int Font_DrawChar(int px, int py, unsigned int charcode); float Font_DrawScaleChar(float px, float py, float cw, float ch, unsigned int charcode); /*avoid using*/ void Font_EndString(struct font_s *font); void Font_ForceColour(float r, float g, float b, float a); //This colour will be applied while the char mask remains WHITE. If you print char by char, make sure to include the mask. void Font_InvalidateColour(void); /*these three functions deal with formatted blocks of text (including tabs and new lines)*/ int Font_LineBreaks(conchar_t *start, conchar_t *end, int maxpixelwidth, int maxlines, conchar_t **starts, conchar_t **ends); int Font_LineWidth(conchar_t *start, conchar_t *end); void Font_LineDraw(int x, int y, conchar_t *start, conchar_t *end); extern struct font_s *font_conchar; extern struct font_s *font_tiny; /*end fonts*/