/* Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* memory allocation H_??? The hunk manages the entire memory block given to quake. It must be contiguous. Memory can be allocated from either the low or high end in a stack fashion. The only way memory is released is by resetting one of the pointers. Hunk allocations should be given a name, so the Hunk_Print () function can display usage. Hunk allocations are guaranteed to be 16 byte aligned. The video buffers are allocated high to avoid leaving a hole underneath server allocations when changing to a higher video mode. Z_??? Zone memory functions used for small, dynamic allocations like text strings from command input. There is only about 48K for it, allocated at the very bottom of the hunk. Cache_??? Cache memory is for objects that can be dynamically loaded and can usefully stay persistant between levels. The size of the cache fluctuates from level to level. To allocate a cachable object Temp_??? Temp memory is used for file loading and surface caching. The size of the cache memory is adjusted so that there is a minimum of 512k remaining for temp memory. ------ Top of Memory ------- high hunk allocations <--- high hunk reset point held by vid video buffer z buffer surface cache <--- high hunk used cachable memory <--- low hunk used client and server low hunk allocations <-- low hunk reset point held by host startup hunk allocations Zone block ----- Bottom of Memory ----- */ void Memory_Init (void *buf, int size); void Memory_DeInit(void); void VARGS Z_Free (void *ptr); void *Z_Malloc (int size); // returns 0 filled memory void *ZF_Malloc (int size); // allowed to fail void *Z_MallocNamed (int size, char *file, int line); // returns 0 filled memory void *ZF_MallocNamed (int size, char *file, int line); // allowed to fail //#define Z_Malloc(x) Z_MallocNamed2(x, __FILE__, __LINE__ ) void *VARGS Z_TagMalloc (int size, int tag); void VARGS Z_TagFree(void *ptr); void VARGS Z_FreeTags(int tag); //void *Z_Realloc (void *ptr, int size); //Big Zone: allowed to fail, doesn't clear. The expectation is a large file, rather than sensative data structures. //(this is a nicer name for malloc) void *BZ_Malloc(int size); void *BZF_Malloc(int size); void *BZ_MallocNamed (int size, char *file, int line); // returns 0 filled memory void *BZF_MallocNamed (int size, char *file, int line); // allowed to fail void *BZ_Realloc(void *ptr, int size); void *BZ_ReallocNamed(void *data, int newsize, char *file, int line); void *BZF_Realloc(void *data, int newsize); void *BZF_ReallocNamed(void *data, int newsize, char *file, int line); void BZ_Free(void *ptr); #ifdef USE_MSVCRT_DEBUG #define BZ_Malloc(size) BZ_MallocNamed(size, __FILE__, __LINE__) #define Z_Malloc(size) Z_MallocNamed(size, __FILE__, __LINE__) #define BZ_Realloc(ptr, size) BZ_ReallocNamed(ptr, size, __FILE__, __LINE__) #define BZF_Malloc(size) BZF_MallocNamed(size, __FILE__, __LINE__) #define ZF_Malloc(size) ZF_MallocNamed(size, __FILE__, __LINE__) #define BZF_Realloc(ptr, size) BZF_ReallocNamed(ptr, size, __FILE__, __LINE__) #endif #define Z_StrDup(s) strcpy(Z_Malloc(strlen(s)+1), s) void *Hunk_Alloc (int size); // returns 0 filled memory void *Hunk_AllocName (int size, char *name); int Hunk_LowMark (void); void Hunk_FreeToLowMark (int mark); int Hunk_LowMemAvailable(void); void *Hunk_TempAlloc (int size); void *Hunk_TempAllocMore (int size); //Don't clear old temp void Hunk_Check (void); typedef struct cache_user_s { void *data; qboolean fake; } cache_user_t; void Cache_Flush (void); void *Cache_Check (cache_user_t *c); // returns the cached data, and moves to the head of the LRU list // if present, otherwise returns NULL void Cache_Free (cache_user_t *c); void *Cache_Alloc (cache_user_t *c, int size, char *name); // Returns NULL if all purgable data was tossed and there still // wasn't enough room. void Cache_Report (void);