# Microsoft Developer Studio Project File - Name="ftequake" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=ftequake - Win32 GLSDLDebug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ftequake.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ftequake.mak" CFG="ftequake - Win32 GLSDLDebug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ftequake - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 GLDebug" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 GLRelease" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 MDebug" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 MRelease" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 MinGLDebug" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 MinGLRelease" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 Debug Dedicated Server" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 Release Dedicated Server" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 MinSW" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 GLDebugQ3" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 Debug Dedicated ServerQ3" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 D3DDebug" (based on "Win32 (x86) Application") !MESSAGE "ftequake - Win32 GLSDLDebug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ftequake - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /G6 /MT /W3 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "NEWBACKEND" /FR /Yu"quakedef.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:none /map /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteglqw_n.exe" /libpath:"../libs/dxsdk7/lib" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /G6 /MT /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "NEWBACKEND" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /Yu"quakedef.h" /Fo".\Debug/" /Fd".\Debug/" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteglqw_n_dbg.exe" /libpath:"../libs/dxsdk7/lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "GLDebug" # PROP BASE Intermediate_Dir "GLDebug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "GLDebug" # PROP Intermediate_Dir "GLDebug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c # ADD CPP /nologo /G5 /MT /W3 /GX /ZI /Od /I "..\client" /I "../libs/freetype2/include" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # SUBTRACT CPP /X # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteglqwvc6.exe" /libpath:"../libs/dxsdk7/lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ftequake___Win32_GLRelease" # PROP BASE Intermediate_Dir "ftequake___Win32_GLRelease" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ftequake___Win32_GLRelease" # PROP Intermediate_Dir "ftequake___Win32_GLRelease" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\client" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /G6 /Gr /MT /W3 /GX /O2 /Ob2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /Yu"quakedef.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteqw.exe" # ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /pdb:none /map /machine:I386 /nodefaultlib:"msvcrt" /nodefaultlib:"libc" /out:"../../fteglqw.exe" /libpath:"../libs/dxsdk7/lib" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ftequake___Win32_MDebug" # PROP BASE Intermediate_Dir "ftequake___Win32_MDebug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\MDebug" # PROP Intermediate_Dir ".\MDebug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NQPROT" /D "_DEBUG" /D "GLQUAKE" /D "SERVERDLL" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # ADD CPP /nologo /G5 /MT /W3 /Gi /GX /ZI /Od /I "..\client" /I "../libs/dxsdk9/include" /I "../d3d" /I "../d3d9" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /D "USE_D3D" /D "D3DQUAKE" /Fr /Fp".\MDebug/qwcl.pch" /Yu"quakedef.h" /FD /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteqw_dbg.exe" /libpath:"../libs/dxsdk7/lib" # SUBTRACT LINK32 /profile /pdb:none !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ftequake___Win32_MRelease" # PROP BASE Intermediate_Dir "ftequake___Win32_MRelease" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "MRelease" # PROP Intermediate_Dir "MRelease" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c # ADD CPP /nologo /G6 /GX /O2 /I "..\client" /I "../libs/dxsdk9/include" /I "../d3d" /I "../d3d9" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /D "USE_D3D" /D "D3DQUAKE" /Fr /Yu"quakedef.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe" # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:none /map /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteqw.exe" /libpath:"../libs/dxsdk7/lib" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ftequake___Win32_MinGLDebug" # PROP BASE Intermediate_Dir "ftequake___Win32_MinGLDebug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "MinGLDebug" # PROP Intermediate_Dir "MinGLDebug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NQPROT" /D "_DEBUG" /D "GLQUAKE" /D "SERVERDLL" /D "WIN32" /D "_WINDOWS" /D "Q2SERVER" /D "DYNAMIC_ENTS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLMinDebug/" /Fp".\GLMinDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLMinDebug/" /Fd".\GLMinDebug/" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:none /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteminglqw_dbg.exe" /libpath:"../libs/dxsdk7/lib" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "ftequake___Win32_MinGLRelease" # PROP BASE Intermediate_Dir "ftequake___Win32_MinGLRelease" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ftequake___Win32_MinGLRelease" # PROP Intermediate_Dir "ftequake___Win32_MinGLRelease" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /Gr /W3 /GX /O2 /Ob2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /D "Q2SERVER" /D "DYNAMIC_ENTS" /FR /YX /FD /c # ADD CPP /nologo /G6 /Gr /W3 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "MINIMAL" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR"MinGLRelease/" /Fp"MinGLRelease/ftequake.pch" /Yu"quakedef.h" /Fo"MinGLRelease/" /Fd"MinGLRelease/" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe" # ADD LINK32 wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib comctl32.lib shell32.lib advapi32.lib ole32.lib /nologo /subsystem:windows /pdb:none /map /machine:I386 /out:"../../fteminglqw.exe" /libpath:"../libs/dxsdk7/lib" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ftequake___Win32_Debug_Dedicated_Server" # PROP BASE Intermediate_Dir "ftequake___Win32_Debug_Dedicated_Server" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "DebugServer" # PROP Intermediate_Dir "DebugServer" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # ADD CPP /nologo /G6 /ML /W3 /Gm /Gi /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\DebugServer/" /Fp".\DebugServer/qwcl.pch" /Yu"quakedef.h" /Fo".\DebugServer/" /Fd".\DebugServer/" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ftequake___Win32_Release_Dedicated_Server" # PROP BASE Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "ftequake___Win32_Release_Dedicated_Server" # PROP Intermediate_Dir "ftequake___Win32_Release_Dedicated_Server" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # ADD CPP /nologo /G6 /ML /W3 /GX /O1 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "SERVERONLY" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 winmm.lib wsock32.lib user32.lib shell32.lib Advapi32.lib /nologo /subsystem:console /pdb:none /map /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteqwsv.exe" /libpath:"../libs/dxsdk7/lib" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "ftequake - 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Win32 GLDebugQ3" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ftequake___Win32_GLDebugQ3" # PROP BASE Intermediate_Dir "ftequake___Win32_GLDebugQ3" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "ftequake___Win32_GLDebugQ3" # PROP Intermediate_Dir "ftequake___Win32_GLDebugQ3" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /D "Q3CLIENT" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c # SUBTRACT BASE CPP /X # ADD CPP /nologo /G5 /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs/vc6-libs" /I "../libs" /I "../libs/speex" /I "../libs/dxsdk7/include" /I "../libs/freetype2/include" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /Fp".\GLDebugQ3/qwcl.pch" /Yu"quakedef.h" /Fo".\GLDebugQ3/" /Fd".\GLDebugQ3/" /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /fo"GLDebugQ3/winquake.res" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo /o"GLDebugQ3/ftequake.bsc" LINK32=link.exe # ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../fteglqw_dbg.exe" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /map /debug /machine:I386 /nodefaultlib:"msvcrt.lib" /out:"../../fteglqw_dbg.exe" /libpath:"../libs/dxsdk7/lib" # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "ftequake - 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Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\sndcodec\g721.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\sndcodec\g723_24.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\sndcodec\g723_40.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\sndcodec\g72x.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\sndcodec\snd_vc.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\sndcodec\snd_voicecodecs.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\sndcodec\voicechat.h !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Group "dedicated" # PROP Default_Filter "" # Begin Source File SOURCE=..\server\sv_sys_win.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # ADD CPP /Yu"qwsvdef.h" !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # ADD CPP /Yu"qwsvdef.h" !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # ADD BASE CPP /Yu"qwsvdef.h" # ADD CPP /Yu"qwsvdef.h" !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\server\svmodel.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # ADD CPP /Yu"qwsvdef.h" !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # ADD CPP /Yu"qwsvdef.h" !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # ADD BASE CPP /Yu"qwsvdef.h" # ADD CPP /Yu"qwsvdef.h" !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # Begin Group "d3d" # PROP Default_Filter "" # Begin Source File SOURCE=..\d3d\d3d_backend.c # End Source File # Begin Source File SOURCE=..\d3d\d3d_image.c # End Source File # Begin Source File SOURCE=..\d3d\d3d_shader.c # End Source File # Begin Source File SOURCE=..\d3d\vid_d3d.c # End Source File # End Group # Begin Source File SOURCE=..\client\winquake.rc !IF "$(CFG)" == "ftequake - Win32 Release" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" !ENDIF # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\common\bothdefs.h # End Source File # Begin Source File SOURCE=..\client\client.h # End Source File # Begin Source File SOURCE=..\common\cvar.h # End Source File # Begin Source File SOURCE=..\sw\d_ifacea.h # End Source File # Begin Source File SOURCE=..\gl\gl_model.h # End Source File # Begin Source File SOURCE=..\nqnet\net_dgrm.h # End Source File # Begin Source File SOURCE=..\common\protocol.h # End Source File # Begin Source File SOURCE=..\client\quakedef.h # End Source File # Begin Source File SOURCE=..\client\render.h # End Source File # Begin Source File SOURCE=..\server\svhl_gcapi.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=..\client\bymorphed.ico # End Source File # Begin Source File SOURCE=..\client\q2.ico # End Source File # Begin Source File SOURCE=..\client\qwcl2.ico # End Source File # End Group # Begin Group "libmad" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\mp3\libmad\bit.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\decoder.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\fixed.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\frame.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\huffman.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\layer12.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\layer3.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\client\mymad.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\stream.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\synth.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\timer.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\..\mp3\libmad\version.c !IF "$(CFG)" == "ftequake - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Release Dedicated Server" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 MinSW" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLDebugQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 Debug Dedicated ServerQ3" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 D3DDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "ftequake - Win32 GLSDLDebug" # PROP BASE Exclude_From_Build 1 # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # End Target # End Project