diff --git a/quakec/fallout2/csqc/system.qc b/quakec/fallout2/csqc/system.qc index 031e3101..7519dd04 100644 --- a/quakec/fallout2/csqc/system.qc +++ b/quakec/fallout2/csqc/system.qc @@ -1,4 +1,6 @@ //Don't modify this file + +#define CSQC //so code sections can be compiled for either progs /* ============================================================================== diff --git a/quakec/fallout2/inventory.qc b/quakec/fallout2/inventory.qc index 0c1ab8ef..2aff70d5 100644 --- a/quakec/fallout2/inventory.qc +++ b/quakec/fallout2/inventory.qc @@ -91,6 +91,9 @@ float IID_EQUIP_SPRINTKIT = 377; float IID_EQUIP_HOVERBOOTS = 378; #define IsShootable(iid) (IsMelee(iid) || IsRanged(iid) || IsGrenade(iid)) +#define ToIID(it) floor(it/512) +#define ToStatus(it) (it&511) +#define SlotVal(iid,st) ((iid*512) | (st&511)) float(float slotno, float iid) FitsInSlot; @@ -98,6 +101,9 @@ float(float slotno, float iid) FitsInSlot; //slot3 is the armour slot. //the other slots are for misilaneous things. +#define MAXSLOTS 16 + +#ifndef CSQC .float islot1; .float islot2; .float islot3; @@ -114,41 +120,34 @@ float(float slotno, float iid) FitsInSlot; .float islot14; .float islot15; .float islot16; -#define MAXSLOTS 16 -void(float sttype, float stnum, string fieldname) clientstat = #232; +void(float stnum, float sttype, .float fieldname) clientstatf = #232; void() SetupStats = { //2 is ev_float //32 is the first stat we are allowed to use - clientstat(2, 32, "islot1"); - clientstat(2, 33, "islot2"); - clientstat(2, 34, "islot3"); - clientstat(2, 35, "islot4"); - clientstat(2, 36, "islot5"); - clientstat(2, 37, "islot6"); - clientstat(2, 38, "islot7"); - clientstat(2, 39, "islot8"); - clientstat(2, 40, "islot9"); - clientstat(2, 41, "islot10"); - clientstat(2, 42, "islot11"); - clientstat(2, 43, "islot12"); - clientstat(2, 44, "islot13"); - clientstat(2, 45, "islot14"); - clientstat(2, 46, "islot15"); - clientstat(2, 47, "islot16"); + clientstatf(32, 2, islot1); + clientstatf(33, 2, islot2); + clientstatf(34, 2, islot3); + clientstatf(35, 2, islot4); + clientstatf(36, 2, islot5); + clientstatf(37, 2, islot6); + clientstatf(38, 2, islot7); + clientstatf(39, 2, islot8); + clientstatf(40, 2, islot9); + clientstatf(41, 2, islot10); + clientstatf(42, 2, islot11); + clientstatf(43, 2, islot12); + clientstatf(44, 2, islot13); + clientstatf(45, 2, islot14); + clientstatf(46, 2, islot15); + clientstatf(47, 2, islot16); - clientstat(2, 61, "current_slot"); - clientstat(2, 62, "team"); - clientstat(2, 63, "class"); + clientstatf(61, 2, current_slot); + clientstatf(62, 2, team); + clientstatf(63, 2, class); }; - -#define ToIID(it) floor(it/512) -#define ToStatus(it) (it&511) -#define SlotVal(iid,st) ((iid*512) | (st&511)) - - float(entity e, float slotno) ItemInSlot = { if (slotno == 1) @@ -428,6 +427,7 @@ slot_t(float slot) SlotField = bprint(PRINT_MEDIUM, "ERROR: Invalid slot number (", ftos(slot), ")\n"); return islot1; }; +#endif string(float iid) GetItemVModel =