diff --git a/engine/ftequake/ftequake.dsp b/engine/ftequake/ftequake.dsp new file mode 100644 index 00000000..537baeec --- /dev/null +++ b/engine/ftequake/ftequake.dsp @@ -0,0 +1,4277 @@ +# Microsoft Developer Studio Project File - Name="ftequake" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=ftequake - Win32 MinGLDebug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "ftequake.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "ftequake.mak" CFG="ftequake - Win32 MinGLDebug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "ftequake - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "ftequake - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE "ftequake - Win32 GLDebug" (based on "Win32 (x86) Application") +!MESSAGE "ftequake - Win32 GLRelease" (based on "Win32 (x86) Application") +!MESSAGE "ftequake - Win32 MDebug" (based on "Win32 (x86) Application") +!MESSAGE "ftequake - Win32 MRelease" (based on "Win32 (x86) Application") +!MESSAGE "ftequake - Win32 MinGLDebug" (based on "Win32 (x86) Application") +!MESSAGE "ftequake - Win32 MinGLRelease" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /G6 /W3 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x809 /d "NDEBUG" +# ADD RSC /l 0x809 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteqw.exe" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /G6 /ML /W3 /Gm /GX /ZI /Od /I "../client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "SWQUAKE" /FR".\Debug/" /Fp".\Debug/qwcl.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x809 /d "_DEBUG" +# ADD RSC /l 0x809 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../../fteqw.exe" /pdbtype:sept + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GLDebug" +# PROP BASE Intermediate_Dir "GLDebug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GLDebug" +# PROP Intermediate_Dir "GLDebug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /D "AVAIL_OGGVORBIS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c +# SUBTRACT CPP /X +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x809 /d "_DEBUG" +# ADD RSC /l 0x809 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "ftequake___Win32_GLRelease" +# PROP BASE Intermediate_Dir "ftequake___Win32_GLRelease" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "ftequake___Win32_GLRelease" +# PROP Intermediate_Dir "ftequake___Win32_GLRelease" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\client" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /G6 /Gr /W3 /GX /O2 /Ob2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x809 /d "NDEBUG" +# ADD RSC /l 0x809 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteqw.exe" +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /map /machine:I386 /out:"../../../fteglqw.exe" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "ftequake___Win32_MDebug" +# PROP BASE Intermediate_Dir "ftequake___Win32_MDebug" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\MDebug" +# PROP Intermediate_Dir ".\MDebug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NQPROT" /D "_DEBUG" /D "GLQUAKE" /D "SERVERDLL" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c +# ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /D "AVAIL_DX7" /Fr /Fp".\MDebug/qwcl.pch" /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x809 /d "_DEBUG" +# ADD RSC /l 0x809 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\MDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../ftemqw.exe" +# SUBTRACT LINK32 /profile /pdb:none + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "ftequake___Win32_MRelease" +# PROP BASE Intermediate_Dir "ftequake___Win32_MRelease" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "MRelease" +# PROP Intermediate_Dir "MRelease" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c +# ADD CPP /nologo /G6 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "NDEBUG" /D "_MBCS" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /D "SWQUAKE" /Fr /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x809 /d "NDEBUG" +# ADD RSC /l 0x809 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe" +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /map /machine:I386 /out:"../../../ftemqwtest.exe" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "ftequake___Win32_MinGLDebug" +# PROP BASE Intermediate_Dir "ftequake___Win32_MinGLDebug" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "ftequake___Win32_MinGLDebug" +# PROP Intermediate_Dir "ftequake___Win32_MinGLDebug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NQPROT" /D "_DEBUG" /D "GLQUAKE" /D "SERVERDLL" /D "WIN32" /D "_WINDOWS" /D "Q2SERVER" /D "DYNAMIC_ENTS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c +# ADD CPP /nologo /G5 /ML /W3 /GX /ZI /Od /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "_DEBUG" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR".\GLDebug/" /Fp".\GLDebug/qwcl.pch" /YX /Fo".\GLDebug/" /Fd".\GLDebug/" /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x809 /d "_DEBUG" +# ADD RSC /l 0x809 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteglqw.exe" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /pdb:".\GLDebug/dglqwcl.pdb" /debug /machine:I386 /out:"../../../fteminglqw.exe" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "ftequake___Win32_MinGLRelease" +# PROP BASE Intermediate_Dir "ftequake___Win32_MinGLRelease" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "ftequake___Win32_MinGLRelease" +# PROP Intermediate_Dir "ftequake___Win32_MinGLRelease" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G6 /Gr /W3 /GX /O2 /Ob2 /I "..\client\gltod3d\sdk7\include" /I "..\client\gltod3d\D3DFrame" /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /I "..\client" /D "NOSOUNDASM" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "SERVERDLL" /D "NQPROT" /D "WIN32" /D "_WINDOWS" /D "Q2SERVER" /D "DYNAMIC_ENTS" /FR /YX /FD /c +# ADD CPP /nologo /G6 /Gr /W3 /GX /O2 /I "..\client" /I "../common" /I "../server" /I "../gl" /I "../sw" /I "../qclib" /I "../libs" /D "MINIMAL" /D "NDEBUG" /D "_MBCS" /D "GLQUAKE" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x809 /d "NDEBUG" +# ADD RSC /l 0x809 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 comctl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteglqw.exe" +# ADD LINK32 wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /machine:I386 /out:"../../../fteminglqw.exe" + +!ENDIF + +# Begin Target + +# Name "ftequake - Win32 Release" +# Name "ftequake - Win32 Debug" +# Name "ftequake - Win32 GLDebug" +# Name "ftequake - Win32 GLRelease" +# Name "ftequake - Win32 MDebug" +# Name "ftequake - Win32 MRelease" +# Name "ftequake - Win32 MinGLDebug" +# Name "ftequake - Win32 MinGLRelease" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Group "server" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\server\net_preparse.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# ADD CPP /I "../client" /I "../qclib" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\server\pr_cmds.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# ADD CPP /I "../client" /I "../qclib" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\server\savegame.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# ADD CPP /I "../client" /I "../qclib" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\server\sv_ccmds.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# ADD CPP /I "../client" /I "../qclib" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\server\sv_chat.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# ADD CPP /I "../client" /I "../qclib" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\server\sv_demo.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# ADD CPP /I "../client" /I "../qclib" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\server\sv_ents.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# ADD CPP /I "../client" /I "../qclib" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\server\sv_init.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# ADD CPP /I "../client" /I "../qclib" + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + 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..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\d_draw.s +InputName=d_draw + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\d_draw.s +InputName=d_draw + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\d_draw.s +InputName=d_draw + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\d_draw16.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\d_draw16.s +InputName=d_draw16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\d_draw16.s +InputName=d_draw16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\d_draw16.s +InputName=d_draw16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\d_draw16.s +InputName=d_draw16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\d_parta.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\d_parta.s +InputName=d_parta + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\d_parta.s +InputName=d_parta + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\d_parta.s +InputName=d_parta + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\d_parta.s +InputName=d_parta + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\d_polysa.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\d_polysa.s +InputName=d_polysa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\d_polysa.s +InputName=d_polysa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\d_polysa.s +InputName=d_polysa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\d_polysa.s +InputName=d_polysa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\d_scana.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\d_scana.s +InputName=d_scana + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\d_scana.s +InputName=d_scana + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\d_scana.s +InputName=d_scana + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\d_scana.s +InputName=d_scana + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\d_spr8.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\d_varsa.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\d_varsa.s +InputName=d_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\d_varsa.s +InputName=d_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\d_varsa.s +InputName=d_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\d_varsa.s +InputName=d_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\math.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\GLDebug +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\ftequake___Win32_GLRelease +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# Begin Custom Build +OutDir=.\ftequake___Win32_MinGLDebug +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# Begin Custom Build +OutDir=.\ftequake___Win32_MinGLRelease +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\r_aclipa.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\r_aliasa.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\r_drawa.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\r_edgea.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\r_varsa.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\r_varsa.s +InputName=r_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\r_varsa.s +InputName=r_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\r_varsa.s +InputName=r_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\r_varsa.s +InputName=r_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\client\snd_mixa.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\client\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\client\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\GLDebug +InputPath=..\client\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\ftequake___Win32_GLRelease +InputPath=..\client\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\client\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\client\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# Begin Custom Build +OutDir=.\ftequake___Win32_MinGLDebug +InputPath=..\client\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# Begin Custom Build +OutDir=.\ftequake___Win32_MinGLRelease +InputPath=..\client\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\surf16.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\surf16.s +InputName=surf16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\surf16.s +InputName=surf16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\surf16.s +InputName=surf16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\surf16.s +InputName=surf16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\sw\surf8.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\sw\surf8.s +InputName=surf8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\sw\surf8.s +InputName=surf8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\sw\surf8.s +InputName=surf8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\sw\surf8.s +InputName=surf8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\client\sys_wina.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\client\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\client\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\GLDebug +InputPath=..\client\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\ftequake___Win32_GLRelease +InputPath=..\client\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\client\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\client\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# Begin Custom Build +OutDir=.\ftequake___Win32_MinGLDebug +InputPath=..\client\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# Begin Custom Build +OutDir=.\ftequake___Win32_MinGLRelease +InputPath=..\client\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\server\worlda.s + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\server\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# Begin Custom Build +OutDir=.\Debug +InputPath=..\server\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\GLDebug +InputPath=..\server\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\ftequake___Win32_GLRelease +InputPath=..\server\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP Intermediate_Dir ".\MDebug" +# Begin Custom Build +OutDir=.\MDebug +InputPath=..\server\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# Begin Custom Build +OutDir=.\MRelease +InputPath=..\server\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# Begin Custom Build +OutDir=.\ftequake___Win32_MinGLDebug +InputPath=..\server\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# Begin Custom Build +OutDir=.\ftequake___Win32_MinGLRelease +InputPath=..\server\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DSWQUAKE /I ..\common > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "http" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\http\ftpclient.c +# End Source File +# Begin Source File + +SOURCE=..\http\ftpserver.c +# End Source File +# Begin Source File + +SOURCE=..\http\httpclient.c +# End Source File +# Begin Source File + +SOURCE=..\http\httpserver.c +# End Source File +# Begin Source File + +SOURCE=..\email\imapnoti.c +# End Source File +# Begin Source File + +SOURCE=..\irc\ircclient.c +# End Source File +# Begin Source File + +SOURCE=..\http\iweb.h +# End Source File +# Begin Source File + +SOURCE=..\http\iwebiface.c +# End Source File +# Begin Source File + +SOURCE=..\email\pop3noti.c +# End 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"ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\mp3\libmad\decoder.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\mp3\libmad\fixed.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\mp3\libmad\frame.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\mp3\libmad\huffman.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\mp3\libmad\layer12.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\mp3\libmad\layer3.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\client\mymad.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\mp3\libmad\stream.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\mp3\libmad\synth.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\mp3\libmad\timer.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\mp3\libmad\version.c + +!IF "$(CFG)" == "ftequake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "ftequake - Win32 MinGLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# End Group +# End Target +# End Project