From 8c38072cbbb012fa9dd6b7d6d0ea232d20798ce5 Mon Sep 17 00:00:00 2001 From: Spoike Date: Wed, 14 Sep 2005 04:23:54 +0000 Subject: [PATCH] Fixed some mipmapping, so we probably get higher fps now, yay. :p git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1321 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/gl/gl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/gl/gl_shader.c b/engine/gl/gl_shader.c index 2a6d7028..a00301d3 100644 --- a/engine/gl/gl_shader.c +++ b/engine/gl/gl_shader.c @@ -342,7 +342,7 @@ static int Shader_FindImage ( char *name, int flags ) if ( !Q_stricmp (name, "$whiteimage") ) { return 0; } else { - return Mod_LoadHiResTexture(name, NULL, !!(flags & IT_NOMIPMAP), true, true);//GL_FindImage ( name, flags ); + return Mod_LoadHiResTexture(name, NULL, !(flags & IT_NOMIPMAP), true, true);//GL_FindImage ( name, flags ); } }