From 591ee9c9b0ba31e0f5def5e3f436bee2b33d75fc Mon Sep 17 00:00:00 2001 From: Spoike Date: Fri, 25 May 2007 23:03:49 +0000 Subject: [PATCH] fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2502 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/image.c | 29 +- engine/client/merged.h | 5 +- engine/client/render.h | 2 + engine/client/renderer.c | 10 +- engine/common/com_mesh.c | 4168 ++++++++++++++++++++++++ engine/common/com_mesh.h | 120 + engine/d3d/d3d_rmain.c | 6 +- engine/d3d9/vid_d3d9.c | 4 +- engine/dotnet2003/ftequake.vcproj | 49 +- engine/libs/dxsdk9/include/d3d9.h | 1288 ++++++++ engine/libs/dxsdk9/include/d3d9caps.h | 338 ++ engine/libs/dxsdk9/include/d3d9types.h | 1272 ++++++++ engine/libs/dxsdk9/lib/d3d9.lib | Bin 0 -> 6350 bytes 13 files changed, 7261 insertions(+), 30 deletions(-) create mode 100644 engine/common/com_mesh.c create mode 100644 engine/common/com_mesh.h create mode 100644 engine/libs/dxsdk9/include/d3d9.h create mode 100644 engine/libs/dxsdk9/include/d3d9caps.h create mode 100644 engine/libs/dxsdk9/include/d3d9types.h create mode 100644 engine/libs/dxsdk9/lib/d3d9.lib diff --git a/engine/client/image.c b/engine/client/image.c index 6e274253..402022e1 100644 --- a/engine/client/image.c +++ b/engine/client/image.c @@ -536,22 +536,22 @@ return NULL; } #ifdef AVAIL_PNGLIB -#ifndef AVAIL_ZLIB -#error PNGLIB requires ZLIB -#endif + #ifndef AVAIL_ZLIB + #error PNGLIB requires ZLIB + #endif -#undef channels + #undef channels -#ifndef PNG_SUCKS_WITH_SETJMP -#if defined(MINGW) -#error no pngs with mingw -#elif defined(_WIN32) -#include "png.h" -#pragma comment(lib, "../libs/libpng.lib") -#else -#include -#endif -#endif + #ifndef PNG_SUCKS_WITH_SETJMP + #if defined(MINGW) + #error no pngs with mingw + #elif defined(_WIN32) + #include "png.h" + #pragma comment(lib, "../libs/libpng.lib") + #else + #include + #endif + #endif #if defined(MINGW) //hehehe... add annother symbol so the statically linked cygwin libpng can link @@ -567,6 +567,7 @@ typedef struct { int readposition; int filelen; } pngreadinfo_t; + void PNGAPI png_default_read_data(png_structp png_ptr, png_bytep data, png_size_t length); void VARGS readpngdata(png_structp png_ptr,png_bytep data,png_size_t len) diff --git a/engine/client/merged.h b/engine/client/merged.h index 5df3a89d..8f370be8 100644 --- a/engine/client/merged.h +++ b/engine/client/merged.h @@ -100,12 +100,13 @@ extern void FNC(Mod_TouchModel) (char *name); extern void FNC(Mod_NowLoadExternal) (void); extern void FNC(Mod_Think) (void); -//extern qboolean FNC(Mod_GetTag) (struct model_s *model, int tagnum, int frame, int frame2, float f2ness, float f1time, float f2time, float *transforms); -//extern int FNC(Mod_TagNumForName) (struct model_s *model, char *name); extern int FNC(Mod_SkinForName) (struct model_s *model, char *name); #undef FNC +extern qboolean Mod_GetTag (struct model_s *model, int tagnum, int frame, int frame2, float f2ness, float f1time, float f2time, float *transforms); +extern int Mod_TagNumForName (struct model_s *model, char *name); + void Draw_FunString(int x, int y, unsigned char *str); void Draw_FunStringLen(int x, int y, unsigned char *str, int len); diff --git a/engine/client/render.h b/engine/client/render.h index 1cf57b33..a8005333 100644 --- a/engine/client/render.h +++ b/engine/client/render.h @@ -359,6 +359,7 @@ int R_LoadTexture(char *name, int width, int height, void *data, void *palette, #define R_LoadCompressed(name) ((qrenderer == QR_DIRECT3D)?D3D_LoadCompressed(name):GL_LoadCompressed(name)) #elif defined(D3DQUAKE) #define R_LoadTexture8Pal32 D3D_LoadTexture8Pal32 + #define R_LoadTexture8Pal24 D3D_LoadTexture8Pal24 #define R_LoadTexture8 D3D_LoadTexture #define R_LoadTexture32 D3D_LoadTexture32 #define R_LoadTextureFB D3D_LoadTextureFB @@ -368,6 +369,7 @@ int R_LoadTexture(char *name, int width, int height, void *data, void *palette, #define R_LoadCompressed D3D_LoadCompressed #elif defined(RGLQUAKE) #define R_LoadTexture8Pal32 GL_LoadTexture8Pal32 + #define R_LoadTexture8Pal24 GL_LoadTexture8Pal24 #define R_LoadTexture8 GL_LoadTexture #define R_LoadTexture32 GL_LoadTexture32 #define R_LoadTextureFB GL_LoadTextureFB diff --git a/engine/client/renderer.c b/engine/client/renderer.c index da852cae..701cc6fe 100644 --- a/engine/client/renderer.c +++ b/engine/client/renderer.c @@ -2289,11 +2289,11 @@ texture_t *R_TextureAnimation (texture_t *base) -extern mleaf_t *r_viewleaf, *r_oldviewleaf; -extern mleaf_t *r_viewleaf2, *r_oldviewleaf2; -extern int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; -extern int r_visframecount; -extern mleaf_t *r_vischain; // linked list of visible leafs +mleaf_t *r_viewleaf, *r_oldviewleaf; +mleaf_t *r_viewleaf2, *r_oldviewleaf2; +int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; +int r_visframecount; +mleaf_t *r_vischain; // linked list of visible leafs /* =============== diff --git a/engine/common/com_mesh.c b/engine/common/com_mesh.c new file mode 100644 index 00000000..8b07102f --- /dev/null +++ b/engine/common/com_mesh.c @@ -0,0 +1,4168 @@ +#include "quakedef.h" +#if defined(D3DQUAKE) || defined(RGLQUAKE) + +#ifdef D3DQUAKE +#include "d3dquake.h" +#endif +#ifdef RGLQUAKE +#include "glquake.h" +#endif + + + + +#include "com_mesh.h" + + + +extern cvar_t gl_part_flame, r_fullbrightSkins, r_fb_models; +extern cvar_t r_noaliasshadows; +extern cvar_t mod_md3flags; + + +extern model_t *loadmodel; +extern char loadname[]; + + + + + + + + + +#ifdef SKELETALMODELS + +static void R_LerpBones(float *plerp, float **pose, int poses, galiasbone_t *bones, int bonecount, float bonepose[MAX_BONES][12]) +{ + int i, k, b; + float *matrix, m[12]; + + if (poses == 1) + { + // vertex weighted skeletal + // interpolate matrices and concatenate them to their parents + for (i = 0;i < bonecount;i++) + { + matrix = pose[0] + i*12; + + if (bones[i].parent >= 0) + R_ConcatTransforms((void*)bonepose[bones[i].parent], (void*)matrix, (void*)bonepose[i]); + else + for (k = 0;k < 12;k++) //parentless + bonepose[i][k] = matrix[k]; + } + } + else + { + // vertex weighted skeletal + // interpolate matrices and concatenate them to their parents + for (i = 0;i < bonecount;i++) + { + for (k = 0;k < 12;k++) + m[k] = 0; + for (b = 0;b < poses;b++) + { + matrix = pose[b] + i*12; + + for (k = 0;k < 12;k++) + m[k] += matrix[k] * plerp[b]; + } + if (bones[i].parent >= 0) + R_ConcatTransforms((void*)bonepose[bones[i].parent], (void*)m, (void*)bonepose[i]); + else + for (k = 0;k < 12;k++) //parentless + bonepose[i][k] = m[k]; + } + } +} +static void R_TransformVerticies(float bonepose[MAX_BONES][12], galisskeletaltransforms_t *weights, int numweights, float *xyzout) +{ + int i; + float *out, *matrix; + + galisskeletaltransforms_t *v = weights; + for (i = 0;i < numweights;i++, v++) + { + out = xyzout + v->vertexindex * 3; + matrix = bonepose[v->boneindex]; + // FIXME: this can very easily be optimized with SSE or 3DNow + out[0] += v->org[0] * matrix[0] + v->org[1] * matrix[1] + v->org[2] * matrix[ 2] + v->org[3] * matrix[ 3]; + out[1] += v->org[0] * matrix[4] + v->org[1] * matrix[5] + v->org[2] * matrix[ 6] + v->org[3] * matrix[ 7]; + out[2] += v->org[0] * matrix[8] + v->org[1] * matrix[9] + v->org[2] * matrix[10] + v->org[3] * matrix[11]; + } +} +#ifndef SERVERONLY +static void R_BuildSkeletalMesh(mesh_t *mesh, float *plerp, float **pose, int poses, galiasbone_t *bones, int bonecount, galisskeletaltransforms_t *weights, int numweights, qboolean usehierarchy) +{ + float bonepose[MAX_BONES][12]; + + int i, k, l; + + if (usehierarchy) + R_LerpBones(plerp, pose, poses, bones, bonecount, bonepose); + else + { + if (poses == 1) + memcpy(bonepose, pose[0], sizeof(float)*12*bonecount); + else if (poses == 2) + { + for (i = 0; i < bonecount*12; i++) + { + ((float*)bonepose)[i] = pose[0][i]*plerp[0] + pose[1][i]*plerp[1]; + } + } + else + { + for (i = 0; i < bonecount; i++) + { + for (l = 0; l < 12; l++) + bonepose[i][l] = 0; + for (k = 0; k < poses; k++) + { + for (l = 0; l < 12; l++) + bonepose[i][l] += pose[k][i*12+l] * plerp[k]; + } + } + } + } + + // blend the vertex bone weights +// memset(outhead, 0, mesh->numvertexes * sizeof(mesh->xyz_array[0])); + + for (i = 0; i < mesh->numvertexes; i++) + { + mesh->normals_array[i][0] = 0; + mesh->normals_array[i][1] = 0; + mesh->normals_array[i][2] = 1; +/* + mesh->colors_array[i][0] = ambientlight[0]; + mesh->colors_array[i][1] = ambientlight[1]; + mesh->colors_array[i][2] = ambientlight[2]; + mesh->colors_array[i][3] = 255;//alpha; +*/ +/* + mesh->xyz_array[i][0] = 0; + mesh->xyz_array[i][1] = 0; + mesh->xyz_array[i][2] = 0; + mesh->xyz_array[i][3] = 1; + */ + } + mesh->colors_array = NULL; + + memset(mesh->xyz_array, 0, mesh->numvertexes*sizeof(vec3_t)); + R_TransformVerticies(bonepose, weights, numweights, (float*)mesh->xyz_array); + + + + +#if 0 //draws the bones + qglColor3f(1, 0, 0); + { + int i; + int p; + vec3_t org, dest; + + qglBegin(GL_LINES); + for (i = 0; i < bonecount; i++) + { + p = bones[i].parent; + if (p < 0) + p = 0; + qglVertex3f(bonepose[i][3], bonepose[i][7], bonepose[i][11]); + qglVertex3f(bonepose[p][3], bonepose[p][7], bonepose[p][11]); + } + qglEnd(); + qglBegin(GL_LINES); + for (i = 0; i < bonecount; i++) + { + p = bones[i].parent; + if (p < 0) + p = 0; + org[0] = bonepose[i][3]; org[1] = bonepose[i][7]; org[2] = bonepose[i][11]; + qglVertex3fv(org); + qglVertex3f(bonepose[p][3], bonepose[p][7], bonepose[p][11]); + dest[0] = org[0]+bonepose[i][0];dest[1] = org[1]+bonepose[i][1];dest[2] = org[2]+bonepose[i][2]; + qglVertex3fv(org); + qglVertex3fv(dest); + qglVertex3fv(dest); + qglVertex3f(bonepose[p][3], bonepose[p][7], bonepose[p][11]); + dest[0] = org[0]+bonepose[i][4];dest[1] = org[1]+bonepose[i][5];dest[2] = org[2]+bonepose[i][6]; + qglVertex3fv(org); + qglVertex3fv(dest); + qglVertex3fv(dest); + qglVertex3f(bonepose[p][3], bonepose[p][7], bonepose[p][11]); + dest[0] = org[0]+bonepose[i][8];dest[1] = org[1]+bonepose[i][9];dest[2] = org[2]+bonepose[i][10]; + qglVertex3fv(org); + qglVertex3fv(dest); + qglVertex3fv(dest); + qglVertex3f(bonepose[p][3], bonepose[p][7], bonepose[p][11]); + } + qglEnd(); + +// mesh->numindexes = 0; //don't draw this mesh, as that would obscure the bones. :( + } +#endif +} +#endif +#endif + + + + + + + +extern entity_t *currententity; +int numTempColours; +byte_vec4_t *tempColours; + +int numTempVertexCoords; +vec3_t *tempVertexCoords; + +int numTempNormals; +vec3_t *tempNormals; + +vec3_t shadevector; +vec3_t ambientlight; +vec3_t shadelight; + +static void R_LerpFrames(mesh_t *mesh, galiaspose_t *p1, galiaspose_t *p2, float lerp, qbyte alpha, float expand, qboolean nolightdir) +{ + extern cvar_t r_nolerp, r_nolightdir; + float blerp = 1-lerp; + int i; + float l; + int temp; + vec3_t *p1v, *p2v; + vec3_t *p1n, *p2n; + p1v = (vec3_t *)((char *)p1 + p1->ofsverts); + p2v = (vec3_t *)((char *)p2 + p2->ofsverts); + + p1n = (vec3_t *)((char *)p1 + p1->ofsnormals); + p2n = (vec3_t *)((char *)p2 + p2->ofsnormals); + + if (p1v == p2v || r_nolerp.value) + { + mesh->normals_array = p1n; + mesh->xyz_array = p1v; + if (r_nolightdir.value || nolightdir) + { + mesh->colors_array = NULL; + } + else + { + for (i = 0; i < mesh->numvertexes; i++) + { + l = DotProduct(mesh->normals_array[i], shadevector); + + temp = l*ambientlight[0]+shadelight[0]; + if (temp < 0) temp = 0; + else if (temp > 255) temp = 255; + mesh->colors_array[i][0] = temp; + + temp = l*ambientlight[1]+shadelight[1]; + if (temp < 0) temp = 0; + else if (temp > 255) temp = 255; + mesh->colors_array[i][1] = temp; + + temp = l*ambientlight[2]+shadelight[2]; + if (temp < 0) temp = 0; + else if (temp > 255) temp = 255; + mesh->colors_array[i][2] = temp; + + mesh->colors_array[i][3] = alpha; + } + } + } + else + { + if (r_nolightdir.value || nolightdir) + { + mesh->colors_array = NULL; + for (i = 0; i < mesh->numvertexes; i++) + { + mesh->normals_array[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp; + mesh->normals_array[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp; + mesh->normals_array[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp; + + mesh->xyz_array[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp; + mesh->xyz_array[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp; + mesh->xyz_array[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp; + } + } + else + { + for (i = 0; i < mesh->numvertexes; i++) + { + mesh->normals_array[i][0] = p1n[i][0]*lerp + p2n[i][0]*blerp; + mesh->normals_array[i][1] = p1n[i][1]*lerp + p2n[i][1]*blerp; + mesh->normals_array[i][2] = p1n[i][2]*lerp + p2n[i][2]*blerp; + + mesh->xyz_array[i][0] = p1v[i][0]*lerp + p2v[i][0]*blerp; + mesh->xyz_array[i][1] = p1v[i][1]*lerp + p2v[i][1]*blerp; + mesh->xyz_array[i][2] = p1v[i][2]*lerp + p2v[i][2]*blerp; + + l = DotProduct(mesh->normals_array[i], shadevector); + temp = l*ambientlight[0]+shadelight[0]; + if (temp < 0) temp = 0; + else if (temp > 255) temp = 255; + mesh->colors_array[i][0] = temp; + + temp = l*ambientlight[1]+shadelight[1]; + if (temp < 0) temp = 0; + else if (temp > 255) temp = 255; + mesh->colors_array[i][1] = temp; + + temp = l*ambientlight[2]+shadelight[2]; + if (temp < 0) temp = 0; + else if (temp > 255) temp = 255; + mesh->colors_array[i][2] = temp; + + mesh->colors_array[i][3] = alpha; + } + } + } + if (expand) + { + if (mesh->xyz_array == p1v) + { + mesh->xyz_array = tempVertexCoords; + for (i = 0; i < mesh->numvertexes; i++) + { + mesh->xyz_array[i][0] = p1v[i][0] + mesh->normals_array[i][0]*expand; + mesh->xyz_array[i][1] = p1v[i][1] + mesh->normals_array[i][1]*expand; + mesh->xyz_array[i][2] = p1v[i][2] + mesh->normals_array[i][2]*expand; + } + + } + else + { + for (i = 0; i < mesh->numvertexes; i++) + { + mesh->xyz_array[i][0] += mesh->normals_array[i][0]*expand; + mesh->xyz_array[i][1] += mesh->normals_array[i][1]*expand; + mesh->xyz_array[i][2] += mesh->normals_array[i][2]*expand; + } + } + } +} + +qboolean R_GAliasBuildMesh(mesh_t *mesh, galiasinfo_t *inf, int frame1, int frame2, float lerp, float alpha, float fg1time, float fg2time, qboolean nolightdir) +{ + galiasgroup_t *g1, *g2; + + if (!inf->groups) + { + Con_DPrintf("Model with no frames (%s)\n", currententity->model->name); + return false; + } + if (frame1 < 0) + { + Con_DPrintf("Negative frame (%s)\n", currententity->model->name); + frame1 = 0; + } + if (frame2 < 0) + { + Con_DPrintf("Negative frame (%s)\n", currententity->model->name); + frame2 = frame1; + } + if (frame1 >= inf->groups) + { + Con_DPrintf("Too high frame %i (%s)\n", frame1, currententity->model->name); + frame1 %= inf->groups; + } + if (frame2 >= inf->groups) + { + Con_DPrintf("Too high frame %i (%s)\n", frame2, currententity->model->name); + frame2 = frame1; + } + + if (lerp <= 0) + frame2 = frame1; + else if (lerp >= 1) + frame1 = frame2; + + if (numTempColours < inf->numverts) + { + if (tempColours) + BZ_Free(tempColours); + tempColours = BZ_Malloc(sizeof(*tempColours)*inf->numverts); + numTempColours = inf->numverts; + } + if (numTempNormals < inf->numverts) + { + if (tempNormals) + BZ_Free(tempNormals); + tempNormals = BZ_Malloc(sizeof(*tempNormals)*inf->numverts); + numTempNormals = inf->numverts; + } + if (numTempVertexCoords < inf->numverts) + { + if (tempVertexCoords) + BZ_Free(tempVertexCoords); + tempVertexCoords = BZ_Malloc(sizeof(*tempVertexCoords)*inf->numverts); + numTempVertexCoords = inf->numverts; + } + + mesh->numvertexes = inf->numverts; + mesh->indexes = (index_t*)((char *)inf + inf->ofs_indexes); + mesh->numindexes = inf->numindexes; + + if (inf->sharesverts) + return false; //don't generate the new vertex positions. We still have them all. + +#ifndef SERVERONLY + mesh->st_array = (vec2_t*)((char *)inf + inf->ofs_st_array); + mesh->lmst_array = NULL; + mesh->colors_array = tempColours; + mesh->trneighbors = (int *)((char *)inf + inf->ofs_trineighbours); + mesh->normals_array = tempNormals; +#endif + mesh->xyz_array = tempVertexCoords; + + g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame1); + g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame2); + +//we don't support meshes with one pose skeletal and annother not. +//we don't support meshes with one group skeletal and annother not. + +#ifdef SKELETALMODELS + if (inf->numbones) + { + int l=0; + float plerp[4]; + float *pose[4]; + float mlerp; //minor lerp, poses within a group. + qboolean hirachy; + + if (g1->isheirachical != g2->isheirachical || lerp < 0) + lerp = 0; + hirachy = g1->isheirachical; + + mlerp = (fg1time)*g1->rate; + frame1=mlerp; + frame2=frame1+1; + mlerp-=frame1; + if (g1->loop) + { + frame1=frame1%g1->numposes; + frame2=frame2%g1->numposes; + } + else + { + frame1=(frame1>g1->numposes-1)?g1->numposes-1:frame1; + frame2=(frame2>g1->numposes-1)?g1->numposes-1:frame2; + } + + plerp[l] = (1-mlerp)*(1-lerp); + if (plerp[l]>0) + pose[l++] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*inf->numbones*12*frame1); + plerp[l] = (mlerp)*(1-lerp); + if (plerp[l]>0) + pose[l++] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*inf->numbones*12*frame2); + + if (lerp) + { + mlerp = (fg2time)*g2->rate; + frame1=mlerp; + frame2=frame1+1; + mlerp-=frame1; + if (g2->loop) + { + frame1=frame1%g2->numposes; + frame2=frame2%g2->numposes; + } + else + { + frame1=(frame1>g2->numposes-1)?g2->numposes-1:frame1; + frame2=(frame2>g2->numposes-1)?g2->numposes-1:frame2; + } + + plerp[l] = (1-mlerp)*(lerp); + if (plerp[l]>0) + pose[l++] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*inf->numbones*12*frame1); + plerp[l] = (mlerp)*(lerp); + if (plerp[l]>0) + pose[l++] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*inf->numbones*12*frame2); + } +/* + pose[0] = (float *)((char *)g1 + g1->poseofs); + plerp[0] = 1; + plerp[1] = 0; + plerp[3] = 0; + plerp[4] = 0; + l = 1; +*/ + R_BuildSkeletalMesh(mesh, plerp, pose, l, (galiasbone_t *)((char*)inf+inf->ofsbones), inf->numbones, (galisskeletaltransforms_t *)((char*)inf+inf->ofstransforms), inf->numtransforms, hirachy); + return false; + } +#endif + + if (g1 == g2) //lerping within group is only done if not changing group + { + lerp = fg1time*g1->rate; + if (lerp < 0) lerp = 0; //hrm + frame1=lerp; + frame2=frame1+1; + lerp-=frame1; + if (g1->loop) + { + frame1=frame1%g1->numposes; + frame2=frame2%g1->numposes; + } + else + { + frame1=(frame1>g1->numposes-1)?g1->numposes-1:frame1; + frame2=(frame2>g1->numposes-1)?g1->numposes-1:frame2; + } + } + else //don't bother with a four way lerp. Yeah, this will produce jerkyness with models with just framegroups. + { + frame1=0; + frame2=0; + } + + R_LerpFrames(mesh, (galiaspose_t *)((char *)g1 + g1->poseofs + sizeof(galiaspose_t)*frame1), + (galiaspose_t *)((char *)g2 + g2->poseofs + sizeof(galiaspose_t)*frame2), + 1-lerp, (qbyte)(alpha*255), currententity->fatness, nolightdir); + + return true; //to allow the mesh to be dlighted. +} + + + + + + + + + + + + + +//The whole reason why model loading is supported in the server. +qboolean Mod_Trace(model_t *model, int forcehullnum, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, trace_t *trace) +{ + galiasinfo_t *mod = Mod_Extradata(model); + galiasgroup_t *group; + galiaspose_t *pose; + int i; + + float *p1, *p2, *p3; + vec3_t edge1, edge2, edge3; + vec3_t normal; + vec3_t edgenormal; + + float planedist; + float diststart, distend; + + float frac; +// float temp; + + vec3_t impactpoint; + + float *posedata; + int *indexes; + + while(mod) + { + indexes = (int*)((char*)mod + mod->ofs_indexes); + group = (galiasgroup_t*)((char*)mod + mod->groupofs); + pose = (galiaspose_t*)((char*)&group[0] + group[0].poseofs); + posedata = (float*)((char*)pose + pose->ofsverts); +#ifdef SKELETALMODELS + if (mod->numbones && !mod->sharesverts) + { + float bonepose[MAX_BONES][12]; + posedata = alloca(mod->numverts*sizeof(vec3_t)); + frac = 1; + if (group->isheirachical) + { + if (!mod->sharesbones) + R_LerpBones(&frac, (float**)posedata, 1, (galiasbone_t*)((char*)mod + mod->ofsbones), mod->numbones, bonepose); + R_TransformVerticies(bonepose, (galisskeletaltransforms_t*)((char*)mod + mod->ofstransforms), mod->numtransforms, posedata); + } + else + R_TransformVerticies((void*)posedata, (galisskeletaltransforms_t*)((char*)mod + mod->ofstransforms), mod->numtransforms, posedata); + } +#endif + + for (i = 0; i < mod->numindexes; i+=3) + { + p1 = posedata + 3*indexes[i+0]; + p2 = posedata + 3*indexes[i+1]; + p3 = posedata + 3*indexes[i+2]; + + VectorSubtract(p1, p2, edge1); + VectorSubtract(p3, p2, edge2); + CrossProduct(edge1, edge2, normal); + + planedist = DotProduct(p1, normal); + diststart = DotProduct(start, normal); + if (diststart <= planedist) + continue; //start on back side. + distend = DotProduct(end, normal); + if (distend >= planedist) + continue; //end on front side (as must start - doesn't cross). + + frac = (diststart - planedist) / (diststart-distend); + + if (frac >= trace->fraction) //already found one closer. + continue; + + impactpoint[0] = start[0] + frac*(end[0] - start[0]); + impactpoint[1] = start[1] + frac*(end[1] - start[1]); + impactpoint[2] = start[2] + frac*(end[2] - start[2]); + +// temp = DotProduct(impactpoint, normal)-planedist; + + CrossProduct(edge1, normal, edgenormal); +// temp = DotProduct(impactpoint, edgenormal)-DotProduct(p2, edgenormal); + if (DotProduct(impactpoint, edgenormal) > DotProduct(p2, edgenormal)) + continue; + + CrossProduct(normal, edge2, edgenormal); + if (DotProduct(impactpoint, edgenormal) > DotProduct(p3, edgenormal)) + continue; + + VectorSubtract(p1, p3, edge3); + CrossProduct(normal, edge3, edgenormal); + if (DotProduct(impactpoint, edgenormal) > DotProduct(p1, edgenormal)) + continue; + + trace->fraction = frac; + VectorCopy(impactpoint, trace->endpos); + VectorCopy(normal, trace->plane.normal); + } + + if (mod->nextsurf) + mod = (galiasinfo_t*)((char*)mod + mod->nextsurf); + else + mod = NULL; + } + + trace->allsolid = false; + + return trace->fraction != 1; +} + + + + +//Common loader function. +static void Mod_DoCRC(model_t *mod, char *buffer, int buffersize) +{ +#ifndef SERVERONLY + //we've got to have this bit + if (loadmodel->engineflags & MDLF_DOCRC) + { + unsigned short crc; + qbyte *p; + int len; + char st[40]; + + QCRC_Init(&crc); + for (len = buffersize, p = buffer; len; len--, p++) + QCRC_ProcessByte(&crc, *p); + + sprintf(st, "%d", (int) crc); + Info_SetValueForKey (cls.userinfo, + (loadmodel->engineflags & MDLF_PLAYER) ? pmodel_name : emodel_name, + st, MAX_INFO_STRING); + + if (cls.state >= ca_connected) + { + CL_SendClientCommand(true, "setinfo %s %d", + (loadmodel->engineflags & MDLF_PLAYER) ? pmodel_name : emodel_name, + (int)crc); + } + } +#endif +} + +#ifdef RGLQUAKE +static int R_FindTriangleWithEdge ( int *indexes, int numtris, int start, int end, int ignore) +{ + int i; + int match, count; + + count = 0; + match = -1; + + for (i = 0; i < numtris; i++, indexes += 3) + { + if ( (indexes[0] == start && indexes[1] == end) + || (indexes[1] == start && indexes[2] == end) + || (indexes[2] == start && indexes[0] == end) ) { + if (i != ignore) + match = i; + count++; + } else if ( (indexes[1] == start && indexes[0] == end) + || (indexes[2] == start && indexes[1] == end) + || (indexes[0] == start && indexes[2] == end) ) { + count++; + } + } + + // detect edges shared by three triangles and make them seams + if (count > 2) + match = -1; + + return match; +} +static void Mod_BuildTriangleNeighbours ( int *neighbours, int *indexes, int numtris ) +{ + int i, *n; + int *index; + + for (i = 0, index = indexes, n = neighbours; i < numtris; i++, index += 3, n += 3) + { + n[0] = R_FindTriangleWithEdge (indexes, numtris, index[1], index[0], i); + n[1] = R_FindTriangleWithEdge (indexes, numtris, index[2], index[1], i); + n[2] = R_FindTriangleWithEdge (indexes, numtris, index[0], index[2], i); + } +} +#endif +void Mod_CompileTriangleNeighbours(galiasinfo_t *galias) +{ +#ifdef RGLQUAKE + if (qrenderer != QR_OPENGL) + return; + if (r_shadows.value) + { + int *neighbours; + neighbours = Hunk_Alloc(sizeof(int)*galias->numindexes/3*3); + galias->ofs_trineighbours = (qbyte *)neighbours - (qbyte *)galias; + Mod_BuildTriangleNeighbours(neighbours, (int*)((char*)galias + galias->ofs_indexes), galias->numindexes/3); + } +#endif +} + +/* +================= +Mod_FloodFillSkin + +Fill background pixels so mipmapping doesn't have haloes - Ed +================= +*/ + +typedef struct +{ + short x, y; +} floodfill_t; + +// must be a power of 2 +#define FLOODFILL_FIFO_SIZE 0x1000 +#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1) + +#define FLOODFILL_STEP( off, dx, dy ) \ +{ \ + if (pos[off] == fillcolor) \ + { \ + pos[off] = 255; \ + fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \ + inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \ + } \ + else if (pos[off] != 255) fdc = pos[off]; \ +} + +void Mod_FloodFillSkin( qbyte *skin, int skinwidth, int skinheight ) +{ + qbyte fillcolor = *skin; // assume this is the pixel to fill + floodfill_t fifo[FLOODFILL_FIFO_SIZE]; + int inpt = 0, outpt = 0; + int filledcolor = -1; + int i; + + if (filledcolor == -1) + { + filledcolor = 0; + // attempt to find opaque black + for (i = 0; i < 256; ++i) + if (d_8to24rgbtable[i] == (255 << 0)) // alpha 1.0 + { + filledcolor = i; + break; + } + } + + // can't fill to filled color or to transparent color (used as visited marker) + if ((fillcolor == filledcolor) || (fillcolor == 255)) + { + //printf( "not filling skin from %d to %d\n", fillcolor, filledcolor ); + return; + } + + fifo[inpt].x = 0, fifo[inpt].y = 0; + inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; + + while (outpt != inpt) + { + int x = fifo[outpt].x, y = fifo[outpt].y; + int fdc = filledcolor; + qbyte *pos = &skin[x + skinwidth * y]; + + outpt = (outpt + 1) & FLOODFILL_FIFO_MASK; + + if (x > 0) FLOODFILL_STEP( -1, -1, 0 ); + if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 ); + if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 ); + if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 ); + skin[x + skinwidth * y] = fdc; + } +} + + +//additional skin loading +char **skinfilelist; +int skinfilecount; + +static qboolean VARGS Mod_TryAddSkin(char *skinname, ...) +{ + va_list argptr; + char string[MAX_QPATH]; + + //make sure we don't add it twice + int i; + + + va_start (argptr, skinname); + vsnprintf (string,sizeof(string)-1, skinname,argptr); + va_end (argptr); + string[MAX_QPATH-1] = '\0'; + + for (i = 0; i < skinfilecount; i++) + { + if (!strcmp(skinfilelist[i], string)) + return true; //already added + } + + if (!COM_FCheckExists(string)) + return false; + + skinfilelist = BZ_Realloc(skinfilelist, sizeof(*skinfilelist)*(skinfilecount+1)); + skinfilelist[skinfilecount] = Z_Malloc(strlen(string)+1); + strcpy(skinfilelist[skinfilecount], string); + skinfilecount++; + return true; +} + +int Mod_EnumerateSkins(char *name, int size, void *param) +{ + Mod_TryAddSkin(name); + return true; +} + +int Mod_BuildSkinFileList(char *modelname) +{ + int i; + char skinfilename[MAX_QPATH]; + + //flush the old list + for (i = 0; i < skinfilecount; i++) + { + Z_Free(skinfilelist[i]); + skinfilelist[i] = NULL; + } + skinfilecount=0; + + COM_StripExtension(modelname, skinfilename, sizeof(skinfilename)); + + //try and add numbered skins, and then try fixed names. + for (i = 0; ; i++) + { + if (!Mod_TryAddSkin("%s_%i.skin", modelname, i)) + { + if (i == 0) + { + if (!Mod_TryAddSkin("%s_default.skin", skinfilename, i)) + break; + } + else if (i == 1) + { + if (!Mod_TryAddSkin("%s_blue.skin", skinfilename, i)) + break; + } + else if (i == 2) + { + if (!Mod_TryAddSkin("%s_red.skin", skinfilename, i)) + break; + } + else if (i == 3) + { + if (!Mod_TryAddSkin("%s_green.skin", skinfilename, i)) + break; + } + else if (i == 4) + { + if (!Mod_TryAddSkin("%s_yellow.skin", skinfilename, i)) + break; + } + else + break; + } + } + +// if (strstr(modelname, "lower") || strstr(modelname, "upper") || strstr(modelname, "head")) +// { + COM_EnumerateFiles(va("%s_*.skin", modelname), Mod_EnumerateSkins, NULL); + COM_EnumerateFiles(va("%s_*.skin", skinfilename), Mod_EnumerateSkins, NULL); +// } +// else +// COM_EnumerateFiles("*.skin", Mod_EnumerateSkins, NULL); + + return skinfilecount; +} + + +//This is a hack. It uses an assuption about q3 player models. +void Mod_ParseQ3SkinFile(char *out, char *surfname, char *modelname, int skinnum, char *skinfilename) +{ + const char *f = NULL, *p; + int len; + + if (skinnum >= skinfilecount) + return; + + if (skinfilename) + strcpy(skinfilename, skinfilelist[skinnum]); + + f = COM_LoadTempFile2(skinfilelist[skinnum]); + + while(f) + { + f = COM_ParseToken(f,NULL); + if (!f) + return; + if (!strcmp(com_token, "replace")) + { + f = COM_ParseToken(f, NULL); + + len = strlen(com_token); + + //copy surfname -> out, until we meet the part we need to replace + while(*surfname) + { + if (!strncmp(com_token, surfname, len)) + //found it + { + surfname+=len; + f = COM_ParseToken(f, NULL); + p = com_token; + while(*p) //copy the replacement + *out++ = *p++; + + while(*surfname) //copy the remaining + *out++ = *surfname++; + *out++ = '\0'; //we didn't find it. + return; + } + *out++ = *surfname++; + } + *out++ = '\0'; //we didn't find it. + return; + } + else + { + while(*f == ' ' || *f == '\t') + f++; + if (*f == ',') + { + if (!strcmp(com_token, surfname)) + { + f++; + COM_ParseToken(f, NULL); + strcpy(out, com_token); + return; + } + } + } + + p = strchr(f, '\n'); + if (!p) + f = f+strlen(f); + else + f = p+1; + if (!*f) + break; + } +} +void Mod_LoadSkinFile(galiastexnum_t *texnum, char *surfacename, int skinnumber, unsigned char *rawdata, int width, int height, unsigned char *palette) +{ + char shadername[MAX_QPATH]; + Q_strncpyz(shadername, surfacename, sizeof(shadername)); + + Mod_ParseQ3SkinFile(shadername, surfacename, loadmodel->name, skinnumber, NULL); + +#ifdef Q3SHADERS + texnum->shader = R_RegisterSkin(shadername); +#endif + + texnum->base = Mod_LoadHiResTexture(shadername, "models", true, true, true); +} + + + + + + + + + + + + + +//Q1 model loading +#if 1 +static galiasinfo_t *galias; +static dmdl_t *pq1inmodel; +#define NUMVERTEXNORMALS 162 +extern float r_avertexnormals[NUMVERTEXNORMALS][3]; +static void *QTest_LoadFrameGroup (daliasframetype_t *pframetype, int *seamremaps) +{ + galiaspose_t *pose; + galiasgroup_t *frame; + dtrivertx_t *pinframe; + qtestaliasframe_t *frameinfo; + int i, j; + + vec3_t *normals; + vec3_t *verts; + + frame = (galiasgroup_t*)((char *)galias + galias->groupofs); + + for (i = 0; i < pq1inmodel->numframes; i++) + { + switch(LittleLong(pframetype->type)) + { + case ALIAS_SINGLE: + frameinfo = (qtestaliasframe_t*)((char *)(pframetype+1)); + pinframe = (dtrivertx_t*)((char*)frameinfo+sizeof(qtestaliasframe_t)); + pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vec3_t)*2*galias->numverts); + frame->poseofs = (char *)pose - (char *)frame; + frame->numposes = 1; + galias->groups++; + + frame->name[0] = '\0'; + + verts = (vec3_t *)(pose+1); + normals = &verts[galias->numverts]; + pose->ofsverts = (char *)verts - (char *)pose; +#ifndef SERVERONLY + pose->ofsnormals = (char *)normals - (char *)pose; +#endif + + for (j = 0; j < pq1inmodel->numverts; j++) + { + verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0]; + verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1]; + verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2]; +#ifndef SERVERONLY + VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]); +#endif + if (seamremaps[j] != j) + { + VectorCopy(verts[j], verts[seamremaps[j]]); + VectorCopy(normals[j], normals[seamremaps[j]]); + } + } + +// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts); + + pframetype = (daliasframetype_t *)&pinframe[pq1inmodel->numverts]; + break; + default: + Con_Printf(S_ERROR "Bad frame type for QTest model in %s\n", loadmodel->name); + return NULL; + } + frame++; + } + return pframetype; +} + +static void *Q1_LoadFrameGroup (daliasframetype_t *pframetype, int *seamremaps) +{ + galiaspose_t *pose; + galiasgroup_t *frame; + dtrivertx_t *pinframe; + daliasframe_t *frameinfo; + int i, j, k; + daliasgroup_t *ingroup; + daliasinterval_t *intervals; + float sinter; + + vec3_t *normals; + vec3_t *verts; + + frame = (galiasgroup_t*)((char *)galias + galias->groupofs); + + for (i = 0; i < pq1inmodel->numframes; i++) + { + switch(LittleLong(pframetype->type)) + { + case ALIAS_SINGLE: + frameinfo = (daliasframe_t*)((char *)(pframetype+1)); + pinframe = (dtrivertx_t*)((char*)frameinfo+sizeof(daliasframe_t)); + pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vec3_t)*2*galias->numverts); + frame->poseofs = (char *)pose - (char *)frame; + frame->numposes = 1; + galias->groups++; + + Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name)); + + verts = (vec3_t *)(pose+1); + normals = &verts[galias->numverts]; + pose->ofsverts = (char *)verts - (char *)pose; +#ifndef SERVERONLY + pose->ofsnormals = (char *)normals - (char *)pose; +#endif + + for (j = 0; j < pq1inmodel->numverts; j++) + { + verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0]; + verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1]; + verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2]; +#ifndef SERVERONLY + VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]); +#endif + if (seamremaps[j] != j) + { + VectorCopy(verts[j], verts[seamremaps[j]]); + VectorCopy(normals[j], normals[seamremaps[j]]); + } + } + +// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts); + + pframetype = (daliasframetype_t *)&pinframe[pq1inmodel->numverts]; + break; + + case ALIAS_GROUP: + case ALIAS_GROUP_SWAPPED: // prerelease + ingroup = (daliasgroup_t *)(pframetype+1); + + pose = (galiaspose_t *)Hunk_Alloc(LittleLong(ingroup->numframes)*(sizeof(galiaspose_t) + sizeof(vec3_t)*2*galias->numverts)); + frame->poseofs = (char *)pose - (char *)frame; + frame->numposes = LittleLong(ingroup->numframes); + frame->loop = true; + galias->groups++; + + verts = (vec3_t *)(pose+frame->numposes); + normals = &verts[galias->numverts]; + + intervals = (daliasinterval_t *)(ingroup+1); + sinter = LittleFloat(intervals->interval); + if (sinter <= 0) + sinter = 0.1; + frame->rate = 1/sinter; + + pinframe = (dtrivertx_t *)(intervals+frame->numposes); + for (k = 0; k < frame->numposes; k++) + { + pose->ofsverts = (char *)verts - (char *)pose; +#ifndef SERVERONLY + pose->ofsnormals = (char *)normals - (char *)pose; +#endif + + frameinfo = (daliasframe_t*)pinframe; + pinframe = (dtrivertx_t *)((char *)frameinfo + sizeof(daliasframe_t)); + + if (k == 0) + Q_strncpyz(frame->name, frameinfo->name, sizeof(frame->name)); + + for (j = 0; j < pq1inmodel->numverts; j++) + { + verts[j][0] = pinframe[j].v[0]*pq1inmodel->scale[0]+pq1inmodel->scale_origin[0]; + verts[j][1] = pinframe[j].v[1]*pq1inmodel->scale[1]+pq1inmodel->scale_origin[1]; + verts[j][2] = pinframe[j].v[2]*pq1inmodel->scale[2]+pq1inmodel->scale_origin[2]; +#ifndef SERVERONLY + VectorCopy(r_avertexnormals[pinframe[j].lightnormalindex], normals[j]); +#endif + if (seamremaps[j] != j) + { + VectorCopy(verts[j], verts[seamremaps[j]]); + VectorCopy(normals[j], normals[seamremaps[j]]); + } + } + verts = &normals[galias->numverts]; + normals = &verts[galias->numverts]; + pose++; + + pinframe += pq1inmodel->numverts; + } + +// GL_GenerateNormals((float*)verts, (float*)normals, (int *)((char *)galias + galias->ofs_indexes), galias->numindexes/3, galias->numverts); + + pframetype = (daliasframetype_t *)pinframe; + break; + default: + Con_Printf(S_ERROR "Bad frame type in %s\n", loadmodel->name); + return NULL; + } + frame++; + } + return pframetype; +} + +//greatly reduced version of Q1_LoadSkins +//just skips over the data +static void *Q1_LoadSkins_SV (daliasskintype_t *pskintype, qboolean alpha) +{ + int i; + int s; + int *count; + float *intervals; + qbyte *data; + + s = pq1inmodel->skinwidth*pq1inmodel->skinheight; + for (i = 0; i < pq1inmodel->numskins; i++) + { + switch(LittleLong(pskintype->type)) + { + case ALIAS_SKIN_SINGLE: + pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s); + break; + + default: + count = (int *)(pskintype+1); + intervals = (float *)(count+1); + data = (qbyte *)(intervals + LittleLong(*count)); + data += s*LittleLong(*count); + pskintype = (daliasskintype_t *)data; + break; + } + } + galias->numskins=pq1inmodel->numskins; + return pskintype; +} + +#if defined(RGLQUAKE) || defined(D3DQUAKE) +static void *Q1_LoadSkins_GL (daliasskintype_t *pskintype, qboolean alpha) +{ + extern cvar_t gl_bump; + galiastexnum_t *texnums; + char skinname[MAX_QPATH]; + int i; + int s, t; + float sinter; + daliasskingroup_t *count; + daliasskininterval_t *intervals; + qbyte *data, *saved; + galiasskin_t *outskin = (galiasskin_t *)((char *)galias + galias->ofsskins); + + int texture; + int fbtexture; + int bumptexture; + + s = pq1inmodel->skinwidth*pq1inmodel->skinheight; + for (i = 0; i < pq1inmodel->numskins; i++) + { + switch(LittleLong(pskintype->type)) + { + case ALIAS_SKIN_SINGLE: + outskin->skinwidth = pq1inmodel->skinwidth; + outskin->skinheight = pq1inmodel->skinheight; + + //LH's naming scheme ("models" is likly to be ignored) + fbtexture = 0; + bumptexture = 0; + snprintf(skinname, sizeof(skinname), "%s_%i.", loadmodel->name, i); + texture = Mod_LoadReplacementTexture(skinname, "models", true, false, true); + if (texture) + { + snprintf(skinname, sizeof(skinname), "%s_%i_luma.", loadmodel->name, i); + fbtexture = Mod_LoadReplacementTexture(skinname, "models", true, false, true); + if (gl_bump.value) + { + snprintf(skinname, sizeof(skinname), "%s_%i_bump", loadmodel->name, i); + bumptexture = Mod_LoadBumpmapTexture(skinname, "models"); + } + } + else + { + snprintf(skinname, sizeof(skinname), "%s_%i", loadname, i); + texture = Mod_LoadReplacementTexture(skinname, "models", true, false, true); + if (texture && r_fb_models.value) + { + snprintf(skinname, sizeof(skinname), "%s_%i_luma", loadname, i); + fbtexture = Mod_LoadReplacementTexture(skinname, "models", true, true, true); + } + if (texture && gl_bump.value) + { + snprintf(skinname, sizeof(skinname), "%s_%i_bump", loadname, i); + bumptexture = Mod_LoadBumpmapTexture(skinname, "models"); + } + } + +//but only preload it if we have no replacement. + if (!texture) + { + //we're not using 24bits + texnums = Hunk_Alloc(sizeof(*texnums)+s); + saved = (qbyte*)(texnums+1); + outskin->ofstexels = (qbyte *)(saved) - (qbyte *)outskin; + memcpy(saved, pskintype+1, s); + Mod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight); + +//the extra underscore is to stop + snprintf(skinname, sizeof(skinname), "%s__%i", loadname, i); + texture = R_LoadTexture8(skinname, outskin->skinwidth, outskin->skinheight, saved, true, alpha); + if (r_fb_models.value) + { + snprintf(skinname, sizeof(skinname), "%s__%i_luma", loadname, i); + fbtexture = R_LoadTextureFB(skinname, outskin->skinwidth, outskin->skinheight, saved, true, true); + } + if (gl_bump.value) + { + snprintf(skinname, sizeof(skinname), "%s__%i_bump", loadname, i); + bumptexture = R_LoadTexture8Bump(skinname, outskin->skinwidth, outskin->skinheight, saved, true, true); + } + } + else + texnums = Hunk_Alloc(sizeof(*texnums)); + outskin->texnums=1; + + outskin->ofstexnums = (char *)texnums - (char *)outskin; + +#ifdef Q3SHADERS + if (cls.allow_shaders) + { + sprintf(skinname, "%s_%i", loadname, i); + texnums->shader = R_RegisterCustom (skinname, NULL); + } +#endif + + + texnums->base = texture; + texnums->fullbright = fbtexture; + texnums->bump = bumptexture; + + pskintype = (daliasskintype_t *)((char *)(pskintype+1)+s); + break; + + default: + outskin->skinwidth = pq1inmodel->skinwidth; + outskin->skinheight = pq1inmodel->skinheight; + count = (daliasskingroup_t*)(pskintype+1); + intervals = (daliasskininterval_t *)(count+1); + outskin->texnums = LittleLong(count->numskins); + data = (qbyte *)(intervals + outskin->texnums); + texnums = Hunk_Alloc(sizeof(*texnums)*outskin->texnums); + outskin->ofstexnums = (char *)texnums - (char *)outskin; + outskin->ofstexels = 0; + sinter = LittleFloat(intervals[0].interval); + if (sinter <= 0) + sinter = 0.1; + outskin->skinspeed = 1/sinter; + + for (t = 0; t < outskin->texnums; t++,data+=s, texnums++) + { + texture = 0; + fbtexture = 0; + + //LH naming scheme + if (!texture) + { + sprintf(skinname, "%s_%i_%i.", loadmodel->name, i, t); + texture = Mod_LoadReplacementTexture(skinname, "models", true, false, true); + } + if (!fbtexture && r_fb_models.value) + { + sprintf(skinname, "%s_%i_%i_luma.", loadmodel->name, i, t); + fbtexture = Mod_LoadReplacementTexture(skinname, "models", true, true, true); + } + + //Fuhquake naming scheme + if (!texture) + { + sprintf(skinname, "%s_%i_%i", loadname, i, t); + texture = Mod_LoadReplacementTexture(skinname, "models", true, false, true); + } + if (!fbtexture && r_fb_models.value) + { + sprintf(skinname, "%s_%i_%i_luma", loadname, i, t); + fbtexture = Mod_LoadReplacementTexture(skinname, "models", true, true, true); + } + + if (!texture || (!fbtexture && r_fb_models.value)) + { + if (t == 0) + { + saved = Hunk_Alloc(s); + outskin->ofstexels = (qbyte *)(saved) - (qbyte *)outskin; + } + else + saved = BZ_Malloc(s); + memcpy(saved, data, s); + Mod_FloodFillSkin(saved, outskin->skinwidth, outskin->skinheight); + if (!texture) + { + sprintf(skinname, "%s_%i_%i", loadname, i, t); + texture = R_LoadTexture8(skinname, outskin->skinwidth, outskin->skinheight, saved, true, alpha); + } + + + if (!fbtexture && r_fb_models.value) + { + sprintf(skinname, "%s_%i_%i_luma", loadname, i, t); + fbtexture = R_LoadTextureFB(skinname, outskin->skinwidth, outskin->skinheight, saved, true, true); + } + + if (t != 0) //only keep the first. + BZ_Free(saved); + } + +#ifdef Q3SHADERS + if (cls.allow_shaders) + { + sprintf(skinname, "%s_%i_%i", loadname, i, t); + texnums->shader = R_RegisterCustom (skinname, NULL); + } +#endif + + texnums->base = texture; + texnums->fullbright = fbtexture; + } + pskintype = (daliasskintype_t *)data; + break; + } + outskin++; + } + galias->numskins=pq1inmodel->numskins; + return pskintype; +} +#endif + +qboolean Mod_LoadQ1Model (model_t *mod, void *buffer) +{ +#ifndef SERVERONLY + vec2_t *st_array; + int j; +#endif + int hunkstart, hunkend, hunktotal; + int version; + int i, onseams; + dstvert_t *pinstverts; + dtriangle_t *pintriangles; + int *seamremap; + index_t *indexes; + qboolean qtest = false; + daliasskintype_t *skinstart; + int skintranstype; + + int size; + + loadmodel=mod; + + Mod_DoCRC(loadmodel, buffer, com_filesize); + + hunkstart = Hunk_LowMark (); + + pq1inmodel = (dmdl_t *)buffer; + + loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT; + + version = LittleLong(pq1inmodel->version); + if (version == QTESTALIAS_VERSION) + qtest = true; + else if (version != ALIAS_VERSION) + { + Con_Printf (S_ERROR "%s has wrong version number (%i should be %i)\n", + mod->name, version, ALIAS_VERSION); + return false; + } + + seamremap = (int*)pq1inmodel; //I like overloading locals. + + if (qtest) + i = sizeof(dmdl_t)/4 - sizeof(int)*2 - 1; + else + i = sizeof(dmdl_t)/4 - 1; + + for (; i >= 0; i--) + seamremap[i] = LittleLong(seamremap[i]); + + if (pq1inmodel->numframes < 1 || + pq1inmodel->numskins < 1 || + pq1inmodel->numtris < 1 || + pq1inmodel->numverts < 3 || + pq1inmodel->skinheight < 1 || + pq1inmodel->skinwidth < 1) + { + Con_Printf(S_ERROR "Model %s has an invalid quantity\n", mod->name); + return false; + } + + if (qtest) + mod->flags = 0; // Qtest has no flags in header + else + mod->flags = pq1inmodel->flags; + + size = sizeof(galiasinfo_t) +#ifndef SERVERONLY + + pq1inmodel->numskins*sizeof(galiasskin_t) +#endif + + pq1inmodel->numframes*sizeof(galiasgroup_t); + + galias = Hunk_Alloc(size); + galias->groupofs = sizeof(*galias); +#ifndef SERVERONLY + galias->ofsskins = sizeof(*galias)+pq1inmodel->numframes*sizeof(galiasgroup_t); +#endif + galias->nextsurf = 0; + +//skins + if (qtest) + skinstart = (daliasskintype_t *)((char *)buffer + sizeof(dmdl_t) - sizeof(int)*2); + else + skinstart = (daliasskintype_t *)(pq1inmodel+1); + if( mod->flags & EF_HOLEY ) + skintranstype = 3; + else if( mod->flags & EF_TRANSPARENT ) + skintranstype = 2; + else if( mod->flags & EF_SPECIAL_TRANS ) + skintranstype = 4; + else + skintranstype = 0; + + switch(qrenderer) + { +#if defined(RGLQUAKE) || defined(D3DQUAKE) + case QR_DIRECT3D: + case QR_OPENGL: + pinstverts = (dstvert_t *)Q1_LoadSkins_GL(skinstart, skintranstype); + break; +#endif + default: + pinstverts = (dstvert_t *)Q1_LoadSkins_SV(skinstart, skintranstype); + break; + } + + + + //count number of verts that are onseam. + for (onseams=0,i = 0; i < pq1inmodel->numverts; i++) + { + if (pinstverts[i].onseam) + onseams++; + } + seamremap = BZ_Malloc(sizeof(int)*pq1inmodel->numverts); + + galias->numverts = pq1inmodel->numverts+onseams; + + //st +#ifndef SERVERONLY + st_array = Hunk_Alloc(sizeof(*st_array)*(pq1inmodel->numverts+onseams)); + galias->ofs_st_array = (char *)st_array - (char *)galias; + for (j=pq1inmodel->numverts,i = 0; i < pq1inmodel->numverts; i++) + { + st_array[i][0] = (LittleLong(pinstverts[i].s)+0.5)/(float)pq1inmodel->skinwidth; + st_array[i][1] = (LittleLong(pinstverts[i].t)+0.5)/(float)pq1inmodel->skinheight; + + if (pinstverts[i].onseam) + { + st_array[j][0] = st_array[i][0]+0.5; + st_array[j][1] = st_array[i][1]; + seamremap[i] = j; + j++; + } + else + seamremap[i] = i; + } +#endif + + //trianglelists; + pintriangles = (dtriangle_t *)&pinstverts[pq1inmodel->numverts]; + + galias->numindexes = pq1inmodel->numtris*3; + indexes = Hunk_Alloc(galias->numindexes*sizeof(*indexes)); + galias->ofs_indexes = (char *)indexes - (char *)galias; + for (i=0 ; inumtris ; i++) + { + if (!pintriangles[i].facesfront) + { + indexes[i*3+0] = seamremap[LittleLong(pintriangles[i].vertindex[0])]; + indexes[i*3+1] = seamremap[LittleLong(pintriangles[i].vertindex[1])]; + indexes[i*3+2] = seamremap[LittleLong(pintriangles[i].vertindex[2])]; + } + else + { + indexes[i*3+0] = LittleLong(pintriangles[i].vertindex[0]); + indexes[i*3+1] = LittleLong(pintriangles[i].vertindex[1]); + indexes[i*3+2] = LittleLong(pintriangles[i].vertindex[2]); + } + } + + //frames + if (qtest) + { + if (QTest_LoadFrameGroup((daliasframetype_t *)&pintriangles[pq1inmodel->numtris], seamremap) == NULL) + { + BZ_Free(seamremap); + Hunk_FreeToLowMark (hunkstart); + return false; + } + } + else + { + if (Q1_LoadFrameGroup((daliasframetype_t *)&pintriangles[pq1inmodel->numtris], seamremap) == NULL) + { + BZ_Free(seamremap); + Hunk_FreeToLowMark (hunkstart); + return false; + } + } + BZ_Free(seamremap); + + + Mod_CompileTriangleNeighbours(galias); + + VectorCopy (pq1inmodel->scale_origin, mod->mins); + VectorMA (mod->mins, 255, pq1inmodel->scale, mod->maxs); +// +// move the complete, relocatable alias model to the cache +// + hunkend = Hunk_LowMark (); + Hunk_Alloc(0); + hunktotal = hunkend - hunkstart; + + Cache_Alloc (&mod->cache, hunktotal, loadname); + mod->type = mod_alias; + if (!mod->cache.data) + { + Hunk_FreeToLowMark (hunkstart); + return false; + } + memcpy (mod->cache.data, galias, hunktotal); + + Hunk_FreeToLowMark (hunkstart); + + mod->funcs.Trace = Mod_Trace; + + return true; +} +#endif + + +int Mod_ReadFlagsFromMD1(char *name, int md3version) +{ + dmdl_t *pinmodel; + char fname[MAX_QPATH]; + COM_StripExtension(name, fname, sizeof(fname)); + COM_DefaultExtension(fname, ".mdl", sizeof(fname)); + + if (strcmp(name, fname)) //md3 renamed as mdl + { + COM_StripExtension(name, fname, sizeof(fname)); //seeing as the md3 is named over the mdl, + COM_DefaultExtension(fname, ".md1", sizeof(fname));//read from a file with md1 (one, not an ell) + return 0; + } + + pinmodel = (dmdl_t *)COM_LoadTempFile(fname); + + if (!pinmodel) //not found + return 0; + + if (LittleLong(pinmodel->ident) != IDPOLYHEADER) + return 0; + if (LittleLong(pinmodel->version) != ALIAS_VERSION) + return 0; + return LittleLong(pinmodel->flags); +} + +#ifdef MD2MODELS + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//Q2 model loading + +typedef struct +{ + float scale[3]; // multiply qbyte verts by this + float translate[3]; // then add this + char name[16]; // frame name from grabbing + dtrivertx_t verts[1]; // variable sized +} dmd2aliasframe_t; + +//static galiasinfo_t *galias; +//static md2_t *pq2inmodel; +#define Q2NUMVERTEXNORMALS 162 +extern vec3_t bytedirs[Q2NUMVERTEXNORMALS]; + +static void Q2_LoadSkins(md2_t *pq2inmodel, char *skins) +{ +#ifndef SERVERONLY + int i; + galiastexnum_t *texnums; + galiasskin_t *outskin = (galiasskin_t *)((char *)galias + galias->ofsskins); + + for (i = 0; i < LittleLong(pq2inmodel->num_skins); i++, outskin++) + { + texnums = Hunk_Alloc(sizeof(*texnums)); + outskin->ofstexnums = (char *)texnums - (char *)outskin; + outskin->texnums=1; + + COM_CleanUpPath(skins); //blooming tanks. + texnums->base = Mod_LoadReplacementTexture(skins, "models", true, false, true); +#ifdef Q3SHADERS + texnums->shader = R_RegisterCustom(skins, NULL); + if (!texnums->base && !texnums->shader) + Con_Printf("Couldn't load %s\n", skins); +#endif + outskin->skinwidth = 0; + outskin->skinheight = 0; + outskin->skinspeed = 0; + + skins += MD2MAX_SKINNAME; + } +#endif + galias->numskins = LittleLong(pq2inmodel->num_skins); + +#ifndef SERVERONLY + outskin = (galiasskin_t *)((char *)galias + galias->ofsskins); + outskin += galias->numskins - 1; + if (galias->numskins) + { + texnums = (galiastexnum_t*)((char *)outskin +outskin->ofstexnums); + if (texnums->base) + return; +#ifdef Q3SHADERS + if (texnums->shader) + return; +#endif + + galias->numskins--; + } +#endif +} + +#define MD2_MAX_TRIANGLES 4096 +qboolean Mod_LoadQ2Model (model_t *mod, void *buffer) +{ +#ifndef SERVERONLY + dmd2stvert_t *pinstverts; + vec2_t *st_array; + vec3_t *normals; +#endif + md2_t *pq2inmodel; + + int hunkstart, hunkend, hunktotal; + int version; + int i, j; + dmd2triangle_t *pintri; + index_t *indexes; + int numindexes; + + vec3_t min; + vec3_t max; + + galiaspose_t *pose; + galiasgroup_t *poutframe; + dmd2aliasframe_t *pinframe; + int framesize; + vec3_t *verts; + + int indremap[MD2_MAX_TRIANGLES*3]; + unsigned short ptempindex[MD2_MAX_TRIANGLES*3], ptempstindex[MD2_MAX_TRIANGLES*3]; + + int numverts; + + int size; + + + loadmodel=mod; + + loadmodel->engineflags |= MDLF_NEEDOVERBRIGHT; + + Mod_DoCRC(mod, buffer, com_filesize); + + hunkstart = Hunk_LowMark (); + + pq2inmodel = (md2_t *)buffer; + + version = LittleLong (pq2inmodel->version); + if (version != MD2ALIAS_VERSION) + { + Con_Printf (S_ERROR "%s has wrong version number (%i should be %i)\n", + mod->name, version, MD2ALIAS_VERSION); + return false; + } + + if (LittleLong(pq2inmodel->num_frames) < 1 || + LittleLong(pq2inmodel->num_skins) < 0 || + LittleLong(pq2inmodel->num_tris) < 1 || + LittleLong(pq2inmodel->num_xyz) < 3 || + LittleLong(pq2inmodel->num_st) < 3 || + LittleLong(pq2inmodel->skinheight) < 1 || + LittleLong(pq2inmodel->skinwidth) < 1) + { + Con_Printf(S_ERROR "Model %s has an invalid quantity\n", mod->name); + return false; + } + + mod->flags = 0; + + loadmodel->numframes = LittleLong(pq2inmodel->num_frames); + + size = sizeof(galiasinfo_t) +#ifndef SERVERONLY + + LittleLong(pq2inmodel->num_skins)*sizeof(galiasskin_t) +#endif + + LittleLong(pq2inmodel->num_frames)*sizeof(galiasgroup_t); + + galias = Hunk_Alloc(size); + galias->groupofs = sizeof(*galias); +#ifndef SERVERONLY + galias->ofsskins = sizeof(*galias)+LittleLong(pq2inmodel->num_frames)*sizeof(galiasgroup_t); +#endif + galias->nextsurf = 0; + +//skins + Q2_LoadSkins(pq2inmodel, ((char *)pq2inmodel+LittleLong(pq2inmodel->ofs_skins))); + + //trianglelists; + pintri = (dmd2triangle_t *)((char *)pq2inmodel + LittleLong(pq2inmodel->ofs_tris)); + + + for (i=0 ; inum_tris) ; i++, pintri++) + { + for (j=0 ; j<3 ; j++) + { + ptempindex[i*3+j] = ( unsigned short )LittleShort ( pintri->xyz_index[j] ); + ptempstindex[i*3+j] = ( unsigned short )LittleShort ( pintri->st_index[j] ); + } + } + + numindexes = galias->numindexes = LittleLong(pq2inmodel->num_tris)*3; + indexes = Hunk_Alloc(galias->numindexes*sizeof(*indexes)); + galias->ofs_indexes = (char *)indexes - (char *)galias; + memset ( indremap, -1, sizeof(indremap) ); + numverts=0; + + for ( i = 0; i < numindexes; i++ ) + { + if ( indremap[i] != -1 ) { + continue; + } + + for ( j = 0; j < numindexes; j++ ) + { + if ( j == i ) { + continue; + } + + if ( (ptempindex[i] == ptempindex[j]) && (ptempstindex[i] == ptempstindex[j]) ) { + indremap[j] = i; + } + } + } + + // count unique vertexes + for ( i = 0; i < numindexes; i++ ) + { + if ( indremap[i] != -1 ) { + continue; + } + + indexes[i] = numverts++; + indremap[i] = i; + } + + Con_DPrintf ( "%s: remapped %i verts to %i\n", mod->name, LittleLong(pq2inmodel->num_xyz), numverts ); + + galias->numverts = numverts; + + // remap remaining indexes + for ( i = 0; i < numindexes; i++ ) + { + if ( indremap[i] != i ) { + indexes[i] = indexes[indremap[i]]; + } + } + +// s and t vertices +#ifndef SERVERONLY + pinstverts = ( dmd2stvert_t * ) ( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_st) ); + st_array = Hunk_Alloc(sizeof(*st_array)*(numverts)); + galias->ofs_st_array = (char *)st_array - (char *)galias; + + for (j=0 ; jskinwidth)); + st_array[indexes[j]][1] = (float)(((double)LittleShort (pinstverts[ptempstindex[indremap[j]]].t) + 0.5f) /LittleLong(pq2inmodel->skinheight)); + } +#endif + + //frames + ClearBounds ( mod->mins, mod->maxs ); + + poutframe = (galiasgroup_t*)((char *)galias + galias->groupofs); + framesize = LittleLong (pq2inmodel->framesize); + for (i=0 ; inum_frames) ; i++) + { + pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vec3_t)*numverts +#ifndef SERVERONLY + + sizeof(vec3_t)*numverts +#endif + ); + poutframe->poseofs = (char *)pose - (char *)poutframe; + poutframe->numposes = 1; + galias->groups++; + + verts = (vec3_t *)(pose+1); + pose->ofsverts = (char *)verts - (char *)pose; +#ifndef SERVERONLY + normals = &verts[galias->numverts]; + pose->ofsnormals = (char *)normals - (char *)pose; +#endif + + + pinframe = ( dmd2aliasframe_t * )( ( qbyte * )pq2inmodel + LittleLong (pq2inmodel->ofs_frames) + i * framesize ); + Q_strncpyz(poutframe->name, pinframe->name, sizeof(poutframe->name)); + + for (j=0 ; j<3 ; j++) + { + pose->scale[j] = LittleFloat (pinframe->scale[j]); + pose->scale_origin[j] = LittleFloat (pinframe->translate[j]); + } + + for (j=0 ; jscale_origin[0]+pose->scale[0]*pinframe->verts[ptempindex[indremap[j]]].v[0]; + verts[indexes[j]][1] = pose->scale_origin[1]+pose->scale[1]*pinframe->verts[ptempindex[indremap[j]]].v[1]; + verts[indexes[j]][2] = pose->scale_origin[2]+pose->scale[2]*pinframe->verts[ptempindex[indremap[j]]].v[2]; +#ifndef SERVERONLY + VectorCopy(bytedirs[pinframe->verts[ptempindex[indremap[j]]].lightnormalindex], normals[indexes[j]]); +#endif + } + +// Mod_AliasCalculateVertexNormals ( numindexes, poutindex, numverts, poutvertex, qfalse ); + + VectorCopy ( pose->scale_origin, min ); + VectorMA ( pose->scale_origin, 255, pose->scale, max ); + +// poutframe->radius = RadiusFromBounds ( min, max ); + +// mod->radius = max ( mod->radius, poutframe->radius ); + AddPointToBounds ( min, mod->mins, mod->maxs ); + AddPointToBounds ( max, mod->mins, mod->maxs ); + +// GL_GenerateNormals((float*)verts, (float*)normals, indexes, numindexes/3, numverts); + + poutframe++; + } + + + + Mod_CompileTriangleNeighbours(galias); + /* + VectorCopy (pq2inmodel->scale_origin, mod->mins); + VectorMA (mod->mins, 255, pq2inmodel->scale, mod->maxs); + */ +// +// move the complete, relocatable alias model to the cache +// + hunkend = Hunk_LowMark (); + Hunk_Alloc(0); + hunktotal = hunkend - hunkstart; + + Cache_Alloc (&mod->cache, hunktotal, loadname); + mod->type = mod_alias; + if (!mod->cache.data) + { + Hunk_FreeToLowMark (hunkstart); + return false; + } + memcpy (mod->cache.data, galias, hunktotal); + + Hunk_FreeToLowMark (hunkstart); + + mod->funcs.Trace = Mod_Trace; + + return true; +} + +#endif + + + + + + + + + + + + + + + + +typedef struct { + char name[MAX_QPATH]; + vec3_t org; + float ang[3][3]; +} md3tag_t; + + + +qboolean Mod_GetTag(model_t *model, int tagnum, int frame1, int frame2, float f2ness, float f1time, float f2time, float *result) +{ + galiasinfo_t *inf; + + + if (!model || model->type != mod_alias) + return false; + + inf = Mod_Extradata(model); +#ifdef SKELETALMODELS + if (inf->numbones) + { + galiasbone_t *bone; + galiasgroup_t *g1, *g2; + + float tempmatrix[12]; //flipped between this and bonematrix + float *matrix; //the matrix for a single bone in a single pose. + float m[12]; //combined interpolated version of 'matrix'. + int b, k; //counters + + float *pose[4]; //the per-bone matricies (one for each pose) + float plerp[4]; //the ammount of that pose to use (must combine to 1) + int numposes = 0; + + if (tagnum <= 0 || tagnum > inf->numbones) + return false; + tagnum--; //tagnum 0 is 'use my angles/org' + + if (frame1 < 0 || frame1 >= inf->groups) + return false; + if (frame2 < 0 || frame2 >= inf->groups) + { + f2ness = 0; + frame2 = frame1; + } + + bone = (galiasbone_t*)((char*)inf + inf->ofsbones); +//the higher level merges old/new anims, but we still need to blend between automated frame-groups. + g1 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame1); + g2 = (galiasgroup_t*)((char *)inf + inf->groupofs + sizeof(galiasgroup_t)*frame2); + + f1time *= g1->rate; + frame1 = (int)f1time%g1->numposes; + frame2 = ((int)f1time+1)%g1->numposes; + f1time = f1time - (int)f1time; + pose[numposes] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*inf->numbones*12*frame1); + plerp[numposes] = (1-f1time) * (1-f2ness); + numposes++; + if (frame1 != frame2) + { + pose[numposes] = (float *)((char *)g1 + g1->poseofs + sizeof(float)*inf->numbones*12*frame2); + plerp[numposes] = f1time * (1-f2ness); + numposes++; + } + if (f2ness) + { + f2time *= g2->rate; + frame1 = (int)f2time%g2->numposes; + frame2 = ((int)f2time+1)%g2->numposes; + f2time = f2time - (int)f2time; + pose[numposes] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*inf->numbones*12*frame1); + plerp[numposes] = (1-f2time) * f2ness; + numposes++; + if (frame1 != frame2) + { + pose[numposes] = (float *)((char *)g2 + g2->poseofs + sizeof(float)*inf->numbones*12*frame2); + plerp[numposes] = f2time * f2ness; + numposes++; + } + } + + //set up the identity matrix + for (k = 0;k < 12;k++) + result[k] = 0; + result[0] = 1; + result[5] = 1; + result[10] = 1; + while(tagnum >= 0) + { + //set up the per-bone transform matrix + for (k = 0;k < 12;k++) + m[k] = 0; + for (b = 0;b < numposes;b++) + { + matrix = pose[b] + tagnum*12; + + for (k = 0;k < 12;k++) + m[k] += matrix[k] * plerp[b]; + } + + memcpy(tempmatrix, result, sizeof(tempmatrix)); + R_ConcatTransforms((void*)m, (void*)tempmatrix, (void*)result); + + tagnum = bone[tagnum].parent; + } + + return true; + } +#endif + if (inf->numtags) + { + md3tag_t *t1, *t2; + + if (tagnum <= 0 || tagnum > inf->numtags) + return false; + if (frame1 < 0) + return false; + if (frame1 >= inf->numtagframes) + frame1 = inf->numtagframes - 1; + if (frame2 < 0 || frame2 >= inf->numtagframes) + frame2 = frame1; + tagnum--; //tagnum 0 is 'use my angles/org' + + t1 = (md3tag_t*)((char*)inf + inf->ofstags); + t1 += tagnum; + t1 += inf->numtags*frame1; + + t2 = (md3tag_t*)((char*)inf + inf->ofstags); + t2 += tagnum; + t2 += inf->numtags*frame2; + + if (t1 == t2) + { + result[0] = t1->ang[0][0]; + result[1] = t1->ang[0][1]; + result[2] = t1->ang[0][2]; + result[3] = t1->org[0]; + result[4] = t1->ang[1][0]; + result[5] = t1->ang[1][1]; + result[6] = t1->ang[1][2]; + result[7] = t1->org[1]; + result[8] = t1->ang[2][0]; + result[9] = t1->ang[2][1]; + result[10] = t1->ang[2][2]; + result[11] = t1->org[2]; + } + else + { + float f1ness = 1-f2ness; + result[0] = t1->ang[0][0]*f1ness + t2->ang[0][0]*f2ness; + result[1] = t1->ang[0][1]*f1ness + t2->ang[0][1]*f2ness; + result[2] = t1->ang[0][2]*f1ness + t2->ang[0][2]*f2ness; + result[3] = t1->org[0]*f1ness + t2->org[0]*f2ness; + result[4] = t1->ang[1][0]*f1ness + t2->ang[1][0]*f2ness; + result[5] = t1->ang[1][1]*f1ness + t2->ang[1][1]*f2ness; + result[6] = t1->ang[1][2]*f1ness + t2->ang[1][2]*f2ness; + result[7] = t1->org[1]*f1ness + t2->org[1]*f2ness; + result[8] = t1->ang[2][0]*f1ness + t2->ang[2][0]*f2ness; + result[9] = t1->ang[2][1]*f1ness + t2->ang[2][1]*f2ness; + result[10] = t1->ang[2][2]*f1ness + t2->ang[2][2]*f2ness; + result[11] = t1->org[2]*f1ness + t2->org[2]*f2ness; + } + return true; + } + return false; +} + +int Mod_TagNumForName(model_t *model, char *name) +{ + int i; + galiasinfo_t *inf; + md3tag_t *t; + + if (!model || model->type != mod_alias) + return 0; + inf = Mod_Extradata(model); + +#ifdef SKELETALMODELS + if (inf->numbones) + { + galiasbone_t *b; + b = (galiasbone_t*)((char*)inf + inf->ofsbones); + for (i = 0; i < inf->numbones; i++) + { + if (!strcmp(b[i].name, name)) + return i+1; + } + } +#endif + t = (md3tag_t*)((char*)inf + inf->ofstags); + for (i = 0; i < inf->numtags; i++) + { + if (!strcmp(t[i].name, name)) + return i+1; + } + + return 0; +} +#ifndef SERVERONLY +int Mod_SkinNumForName(model_t *model, char *name) +{ + int i; + galiasinfo_t *inf; + galiasskin_t *skin; + + if (!model || model->type != mod_alias) + return -1; + inf = Mod_Extradata(model); + + skin = (galiasskin_t*)((char*)inf+inf->ofsskins); + for (i = 0; i < inf->numskins; i++, skin++) + { + if (!strcmp(skin->name, name)) + return i; + } + + return -1; +} +#endif + + +#ifdef MD3MODELS + +//structures from Tenebrae +typedef struct { + int ident; + int version; + + char name[MAX_QPATH]; + + int flags; //Does anyone know what these are? + + int numFrames; + int numTags; + int numSurfaces; + + int numSkins; + + int ofsFrames; + int ofsTags; + int ofsSurfaces; + int ofsEnd; +} md3Header_t; + +//then has header->numFrames of these at header->ofs_Frames +typedef struct md3Frame_s { + vec3_t bounds[2]; + vec3_t localOrigin; + float radius; + char name[16]; +} md3Frame_t; + +//there are header->numSurfaces of these at header->ofsSurfaces, following from ofsEnd +typedef struct { + int ident; // + + char name[MAX_QPATH]; // polyset name + + int flags; + int numFrames; // all surfaces in a model should have the same + + int numShaders; // all surfaces in a model should have the same + int numVerts; + + int numTriangles; + int ofsTriangles; + + int ofsShaders; // offset from start of md3Surface_t + int ofsSt; // texture coords are common for all frames + int ofsXyzNormals; // numVerts * numFrames + + int ofsEnd; // next surface follows +} md3Surface_t; + +//at surf+surf->ofsXyzNormals +typedef struct { + short xyz[3]; + qbyte latlong[2]; +} md3XyzNormal_t; + +//surf->numTriangles at surf+surf->ofsTriangles +typedef struct { + int indexes[3]; +} md3Triangle_t; + +//surf->numVerts at surf+surf->ofsSt +typedef struct { + float s; + float t; +} md3St_t; + +typedef struct { + char name[MAX_QPATH]; + int shaderIndex; +} md3Shader_t; +//End of Tenebrae 'assistance' + +qboolean Mod_LoadQ3Model(model_t *mod, void *buffer) +{ +#ifndef SERVERONLY + galiasskin_t *skin; + galiastexnum_t *texnum; + float lat, lng; + md3St_t *inst; + vec3_t *normals; + vec2_t *st_array; + md3Shader_t *inshader; +#endif + int hunkstart, hunkend, hunktotal; +// int version; + int s, i, j, d; + + index_t *indexes; + + vec3_t min; + vec3_t max; + + galiaspose_t *pose; + galiasinfo_t *parent, *root; + galiasgroup_t *group; + + vec3_t *verts; + + md3Triangle_t *intris; + md3XyzNormal_t *invert; + + + int size; + int externalskins; + + md3Header_t *header; + md3Surface_t *surf; + + + loadmodel=mod; + + Mod_DoCRC(mod, buffer, com_filesize); + + hunkstart = Hunk_LowMark (); + + header = buffer; + +// if (header->version != sdfs) +// Sys_Error("GL_LoadQ3Model: Bad version\n"); + + parent = NULL; + root = NULL; + +#ifndef SERVERONLY + externalskins = Mod_BuildSkinFileList(mod->name); +#else + externalskins = 0; +#endif + + min[0] = min[1] = min[2] = 0; + max[0] = max[1] = max[2] = 0; + + surf = (md3Surface_t *)((qbyte *)header + LittleLong(header->ofsSurfaces)); + for (s = 0; s < LittleLong(header->numSurfaces); s++) + { + if (LittleLong(surf->ident) != MD3_IDENT) + Con_Printf(S_WARNING "Warning: md3 sub-surface doesn't match ident\n"); + size = sizeof(galiasinfo_t) + sizeof(galiasgroup_t)*LittleLong(header->numFrames); + galias = Hunk_Alloc(size); + galias->groupofs = sizeof(*galias); //frame groups + galias->groups = LittleLong(header->numFrames); + galias->numverts = LittleLong(surf->numVerts); + galias->numindexes = LittleLong(surf->numTriangles)*3; + if (parent) + parent->nextsurf = (qbyte *)galias - (qbyte *)parent; + else + root = galias; + parent = galias; + +#ifndef SERVERONLY + st_array = Hunk_Alloc(sizeof(vec2_t)*galias->numindexes); + galias->ofs_st_array = (qbyte*)st_array - (qbyte*)galias; + inst = (md3St_t*)((qbyte*)surf + LittleLong(surf->ofsSt)); + for (i = 0; i < galias->numverts; i++) + { + st_array[i][0] = LittleFloat(inst[i].s); + st_array[i][1] = LittleFloat(inst[i].t); + } +#endif + + indexes = Hunk_Alloc(sizeof(*indexes)*galias->numindexes); + galias->ofs_indexes = (qbyte*)indexes - (qbyte*)galias; + intris = (md3Triangle_t *)((qbyte*)surf + LittleLong(surf->ofsTriangles)); + for (i = 0; i < LittleLong(surf->numTriangles); i++) + { + indexes[i*3+0] = LittleLong(intris[i].indexes[0]); + indexes[i*3+1] = LittleLong(intris[i].indexes[1]); + indexes[i*3+2] = LittleLong(intris[i].indexes[2]); + } + + group = (galiasgroup_t *)(galias+1); + invert = (md3XyzNormal_t *)((qbyte*)surf + LittleLong(surf->ofsXyzNormals)); + for (i = 0; i < LittleLong(surf->numFrames); i++) + { + pose = (galiaspose_t *)Hunk_Alloc(sizeof(galiaspose_t) + sizeof(vec3_t)*LittleLong(surf->numVerts) +#ifndef SERVERONLY + + sizeof(vec3_t)*LittleLong(surf->numVerts) +#endif + ); + + verts = (vec3_t*)(pose+1); + pose->ofsverts = (qbyte*)verts - (qbyte*)pose; +#ifndef SERVERONLY + normals = verts + LittleLong(surf->numVerts); + pose->ofsnormals = (qbyte*)normals - (qbyte*)pose; +#endif + + for (j = 0; j < LittleLong(surf->numVerts); j++) + { +#ifndef SERVERONLY + lat = (float)invert[j].latlong[0] * (2 * M_PI)*(1.0 / 255.0); + lng = (float)invert[j].latlong[1] * (2 * M_PI)*(1.0 / 255.0); + normals[j][0] = cos ( lng ) * sin ( lat ); + normals[j][1] = sin ( lng ) * sin ( lat ); + normals[j][2] = cos ( lat ); +#endif + for (d = 0; d < 3; d++) + { + verts[j][d] = LittleShort(invert[j].xyz[d])/64.0f; + if (verts[j][d]max[d]) + max[d] = verts[j][d]; + } + } + + pose->scale[0] = 1; + pose->scale[1] = 1; + pose->scale[2] = 1; + + pose->scale_origin[0] = 0; + pose->scale_origin[1] = 0; + pose->scale_origin[2] = 0; + + snprintf(group->name, sizeof(group->name)-1, "frame%i", i); + + group->numposes = 1; + group->rate = 1; + group->poseofs = (qbyte*)pose - (qbyte*)group; + + group++; + invert += LittleLong(surf->numVerts); + } + +#ifndef SERVERONLY + if (externalskinsnumShaders)) + externalskins = LittleLong(surf->numShaders); + if (externalskins) + { +#ifndef Q3SHADERS + char name[1024]; + extern int gl_bumpmappingpossible; +#endif + char shadname[1024]; + + skin = Hunk_Alloc((LittleLong(surf->numShaders)+externalskins)*((sizeof(galiasskin_t)+sizeof(galiastexnum_t)))); + galias->ofsskins = (qbyte *)skin - (qbyte *)galias; + texnum = (galiastexnum_t *)(skin + LittleLong(surf->numShaders)+externalskins); + inshader = (md3Shader_t *)((qbyte *)surf + LittleLong(surf->ofsShaders)); + for (i = 0; i < externalskins; i++) + { + skin->texnums = 1; + skin->ofstexnums = (qbyte *)texnum - (qbyte *)skin; + skin->ofstexels = 0; + skin->skinwidth = 0; + skin->skinheight = 0; + skin->skinspeed = 0; + + shadname[0] = '\0'; + + Mod_ParseQ3SkinFile(shadname, surf->name, loadmodel->name, i, skin->name); + + if (!*shadname) + { + if (i >= LittleLong(surf->numShaders)) + strcpy(shadname, "missingskin"); //this shouldn't be possible + else + strcpy(shadname, inshader->name); + + Q_strncpyz(skin->name, shadname, sizeof(skin->name)); + } + +#ifdef Q3SHADERS + if (qrenderer) + { + texnum->shader = R_RegisterSkin(shadname); + + if (r_shadows.value) //real-time shadows requires a texture to lighten the model with, even if it has a shader. + //fixme: this should be read from the shader. + texnum->base = Mod_LoadHiResTexture(shadname, "models", true, true, true); + } +#else + + texnum->base = Mod_LoadHiResTexture(shadname, "models", true, true, true); + if (!texnum->base) + { + strcpy(name, loadmodel->name); + strcpy(COM_SkipPath(name), COM_SkipPath(shadname)); //eviile eh? + texnum->base = Mod_LoadHiResTexture(name, "models", true, true, true); + } + + texnum->bump = 0; + if (gl_bumpmappingpossible) + { + COM_StripExtension(shadname, name, sizeof(name)); //go for the normalmap + strcat(name, "_norm"); + texnum->bump = Mod_LoadHiResTexture(name, "models", true, true, false); + if (!texnum->bump) + { + strcpy(name, loadmodel->name); + COM_StripExtension(COM_SkipPath(shadname), COM_SkipPath(name), sizeof(name)); + strcat(name, "_norm"); + texnum->bump = Mod_LoadHiResTexture(name, "models", true, true, false); + if (!texnum->bump) + { + COM_StripExtension(shadname, name, sizeof(name)); //bother, go for heightmap and convert + strcat(name, "_bump"); + texnum->bump = Mod_LoadBumpmapTexture(name, "models"); + if (!texnum->bump) + { + strcpy(name, loadmodel->name); + strcpy(COM_SkipPath(name), COM_SkipPath(shadname)); //eviile eh? + COM_StripExtension(name, name, sizeof(name)); + strcat(name, "_bump"); + texnum->bump = Mod_LoadBumpmapTexture(name, "models"); + } + } + } + } + if (r_fb_models.value) + { + COM_StripExtension(shadname, name, sizeof(name)); //go for the normalmap + strcat(name, "_luma"); + texnum->fullbright = Mod_LoadHiResTexture(name, "models", true, true, true); + if (!texnum->base) + { + strcpy(name, loadmodel->name); + strcpy(COM_SkipPath(name), COM_SkipPath(shadname)); //eviile eh? + COM_StripExtension(name, name, sizeof(name)); + strcat(name, "_luma"); + texnum->fullbright = Mod_LoadBumpmapTexture(name, "models"); + } + } +#endif + + inshader++; + skin++; + texnum++; + } + galias->numskins = i; + } +#endif + + VectorCopy(min, loadmodel->mins); + VectorCopy(max, loadmodel->maxs); + + + Mod_CompileTriangleNeighbours (galias); + + surf = (md3Surface_t *)((qbyte *)surf + LittleLong(surf->ofsEnd)); + } + + if (!root) + root = Hunk_Alloc(sizeof(galiasinfo_t)); + + root->numtagframes = LittleLong(header->numFrames); + root->numtags = LittleLong(header->numTags); + root->ofstags = (char*)Hunk_Alloc(LittleLong(header->numTags)*sizeof(md3tag_t)*LittleLong(header->numFrames)) - (char*)root; + + { + md3tag_t *src; + md3tag_t *dst; + + src = (md3tag_t *)(((unsigned int)header)+LittleLong(header->ofsTags)); + dst = (md3tag_t *)(((unsigned int)root)+root->ofstags); + for(i=0;inumTags)*LittleLong(header->numFrames);i++) + { + memcpy(dst->name, src->name, sizeof(dst->name)); + for(j=0;j<3;j++) + { + dst->org[j] = LittleFloat(src->org[j]); + } + + for(j=0;j<3;j++) + { + for(s=0;s<3;s++) + { + dst->ang[j][s] = LittleFloat(src->ang[j][s]); + } + } + + src++; + dst++; + } + } + +// +// move the complete, relocatable alias model to the cache +// + + hunkend = Hunk_LowMark (); +#ifndef SERVERONLY + if (mod_md3flags.value) + mod->flags = LittleLong(header->flags); + else +#endif + mod->flags = 0; + if (!mod->flags) + mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); + + Hunk_Alloc(0); + hunktotal = hunkend - hunkstart; + + Cache_Alloc (&mod->cache, hunktotal, loadname); + mod->type = mod_alias; + if (!mod->cache.data) + { + Hunk_FreeToLowMark (hunkstart); + return false; + } + memcpy (mod->cache.data, root, hunktotal); + + Hunk_FreeToLowMark (hunkstart); + + mod->funcs.Trace = Mod_Trace; + + return true; +} +#endif + + + +#ifdef ZYMOTICMODELS + + +typedef struct zymlump_s +{ + int start; + int length; +} zymlump_t; + +typedef struct zymtype1header_s +{ + char id[12]; // "ZYMOTICMODEL", length 12, no termination + int type; // 0 (vertex morph) 1 (skeletal pose) or 2 (skeletal scripted) + int filesize; // size of entire model file + float mins[3], maxs[3], radius; // for clipping uses + int numverts; + int numtris; + int numsurfaces; + int numbones; // this may be zero in the vertex morph format (undecided) + int numscenes; // 0 in skeletal scripted models + +// skeletal pose header + // lump offsets are relative to the file + zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct) + zymlump_t lump_poses; // float pose[numposes][numbones][6]; // animation data + zymlump_t lump_bones; // zymbone_t bone[numbones]; + zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better) + zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct + zymlump_t lump_texcoords; // float texcoords[numvertices][2]; + zymlump_t lump_render; // int renderlist[rendersize]; // sorted by shader with run lengths (int count), shaders are sequentially used, each run can be used with glDrawElements (each triangle is 3 int indices) + zymlump_t lump_surfnames; // char shadername[numsurfaces][32]; // shaders used on this model + zymlump_t lump_trizone; // byte trizone[numtris]; // see trizone explanation +} zymtype1header_t; + +typedef struct zymbone_s +{ + char name[32]; + int flags; + int parent; // parent bone number +} zymbone_t; + +typedef struct zymscene_s +{ + char name[32]; + float mins[3], maxs[3], radius; // for clipping + float framerate; // the scene will animate at this framerate (in frames per second) + int flags; + int start, length; // range of poses +} zymscene_t; +#define ZYMSCENEFLAG_NOLOOP 1 + +typedef struct zymvertex_s +{ + int bonenum; + float origin[3]; +} zymvertex_t; + +//this can generate multiple meshes (one for each shader). +//but only one set of transforms are ever generated. +qboolean Mod_LoadZymoticModel(model_t *mod, void *buffer) +{ +#ifndef SERVERONLY + galiasskin_t *skin; + galiastexnum_t *texnum; + int skinfiles; + int j; +#endif + + int i; + int hunkstart, hunkend, hunktotal; + + zymtype1header_t *header; + galiasinfo_t *root; + + galisskeletaltransforms_t *transforms; + zymvertex_t *intrans; + + galiasbone_t *bone; + zymbone_t *inbone; + int v; + float multiplier; + float *matrix, *inmatrix; + + vec2_t *stcoords; + vec2_t *inst; + + int *vertbonecounts; + + galiasgroup_t *grp; + zymscene_t *inscene; + + int *renderlist, count; + index_t *indexes; + + char *surfname; + + + loadmodel=mod; + + Mod_DoCRC(mod, buffer, com_filesize); + + hunkstart = Hunk_LowMark (); + + header = buffer; + + if (memcmp(header->id, "ZYMOTICMODEL", 12)) + { + Con_Printf("Mod_LoadZymoticModel: %s, doesn't appear to BE a zymotic!\n", mod->name); + return false; + } + + if (BigLong(header->type) != 1) + { + Con_Printf("Mod_LoadZymoticModel: %s, only type 1 is supported\n", mod->name); + return false; + } + + for (i = 0; i < sizeof(zymtype1header_t)/4; i++) + ((int*)header)[i] = BigLong(((int*)header)[i]); + + if (!header->numverts) + { + Con_Printf("Mod_LoadZymoticModel: %s, no vertexes\n", mod->name); + return false; + } + + if (!header->numsurfaces) + { + Con_Printf("Mod_LoadZymoticModel: %s, no surfaces\n", mod->name); + return false; + } + + VectorCopy(header->mins, mod->mins); + VectorCopy(header->maxs, mod->maxs); + + root = Hunk_AllocName(sizeof(galiasinfo_t)*header->numsurfaces, loadname); + + root->numtransforms = header->lump_verts.length/sizeof(zymvertex_t); + transforms = Hunk_Alloc(root->numtransforms*sizeof(*transforms)); + root->ofstransforms = (char*)transforms - (char*)root; + + vertbonecounts = (int *)((char*)header + header->lump_vertbonecounts.start); + intrans = (zymvertex_t *)((char*)header + header->lump_verts.start); + + vertbonecounts[0] = BigLong(vertbonecounts[0]); + multiplier = 1.0f / vertbonecounts[0]; + for (i = 0, v=0; i < root->numtransforms; i++) + { + while(!vertbonecounts[v]) + { + v++; + if (v == header->numverts) + { + Con_Printf("Mod_LoadZymoticModel: %s, too many transformations\n", mod->name); + Hunk_FreeToLowMark(hunkstart); + return false; + } + vertbonecounts[v] = BigLong(vertbonecounts[v]); + multiplier = 1.0f / vertbonecounts[v]; + } + transforms[i].vertexindex = v; + transforms[i].boneindex = BigLong(intrans[i].bonenum); + transforms[i].org[0] = multiplier*BigFloat(intrans[i].origin[0]); + transforms[i].org[1] = multiplier*BigFloat(intrans[i].origin[1]); + transforms[i].org[2] = multiplier*BigFloat(intrans[i].origin[2]); + transforms[i].org[3] = multiplier*1; + vertbonecounts[v]--; + } + if (intrans != (zymvertex_t *)((char*)header + header->lump_verts.start)) + { + Con_Printf(S_ERROR "%s, Vertex transforms list appears corrupt.\n", mod->name); + Hunk_FreeToLowMark(hunkstart); + return false; + } + if (vertbonecounts != (int *)((char*)header + header->lump_vertbonecounts.start)) + { + Con_Printf(S_ERROR "%s, Vertex bone counts list appears corrupt.\n", mod->name); + Hunk_FreeToLowMark(hunkstart); + return false; + } + + root->numverts = v+1; + + root->numbones = header->numbones; + bone = Hunk_Alloc(root->numtransforms*sizeof(*transforms)); + inbone = (zymbone_t*)((char*)header + header->lump_bones.start); + for (i = 0; i < root->numbones; i++) + { + Q_strncpyz(bone[i].name, inbone[i].name, sizeof(bone[i].name)); + bone[i].parent = BigLong(inbone[i].parent); + } + root->ofsbones = (char *)bone - (char *)root; + + renderlist = (int*)((char*)header + header->lump_render.start); + for (i = 0;i < header->numsurfaces; i++) + { + count = BigLong(*renderlist++); + count *= 3; + indexes = Hunk_Alloc(count*sizeof(*indexes)); + root[i].ofs_indexes = (char *)indexes - (char*)&root[i]; + root[i].numindexes = count; + while(count) + { //invert + indexes[count-1] = BigLong(renderlist[count-3]); + indexes[count-2] = BigLong(renderlist[count-2]); + indexes[count-3] = BigLong(renderlist[count-1]); + count-=3; + } + renderlist += root[i].numindexes; + } + if (renderlist != (int*)((char*)header + header->lump_render.start + header->lump_render.length)) + { + Con_Printf(S_ERROR "%s, render list appears corrupt.\n", mod->name); + Hunk_FreeToLowMark(hunkstart); + return false; + } + + grp = Hunk_Alloc(sizeof(*grp)*header->numscenes*header->numsurfaces); + matrix = Hunk_Alloc(header->lump_poses.length); + inmatrix = (float*)((char*)header + header->lump_poses.start); + for (i = 0; i < header->lump_poses.length/4; i++) + matrix[i] = BigFloat(inmatrix[i]); + inscene = (zymscene_t*)((char*)header + header->lump_scenes.start); + surfname = ((char*)header + header->lump_surfnames.start); + + stcoords = Hunk_Alloc(root[0].numverts*sizeof(vec2_t)); + inst = (vec2_t *)((char *)header + header->lump_texcoords.start); + for (i = 0; i < header->lump_texcoords.length/8; i++) + { + stcoords[i][0] = BigFloat(inst[i][0]); + stcoords[i][1] = 1-BigFloat(inst[i][1]); //hmm. upside down skin coords? + } + +#ifndef SERVERONLY + skinfiles = Mod_BuildSkinFileList(loadmodel->name); + if (skinfiles < 1) + skinfiles = 1; +#endif + + for (i = 0; i < header->numsurfaces; i++, surfname+=32) + { + root[i].groups = header->numscenes; + root[i].groupofs = (char*)grp - (char*)&root[i]; + +#ifdef SERVERONLY + root[i].numskins = 1; +#else + root[i].ofs_st_array = (char*)stcoords - (char*)&root[i]; + root[i].numskins = skinfiles; + + skin = Hunk_Alloc((sizeof(galiasskin_t)+sizeof(galiastexnum_t))*skinfiles); + texnum = (galiastexnum_t*)(skin+skinfiles); + for (j = 0; j < skinfiles; j++, texnum++) + { + skin[j].texnums = 1; //non-sequenced skins. + skin[j].ofstexnums = (char *)texnum - (char *)&skin[j]; + + Mod_LoadSkinFile(texnum, surfname, j, NULL, 0, 0, NULL); + } + + root[i].ofsskins = (char *)skin - (char *)&root[i]; +#endif + } + + + for (i = 0; i < header->numscenes; i++, grp++, inscene++) + { + Q_strncpyz(grp->name, inscene->name, sizeof(grp->name)); + + grp->isheirachical = 1; + grp->rate = BigFloat(inscene->framerate); + grp->loop = !(BigLong(inscene->flags) & ZYMSCENEFLAG_NOLOOP); + grp->numposes = BigLong(inscene->length); + grp->poseofs = (char*)matrix - (char*)grp; + grp->poseofs += BigLong(inscene->start)*12*sizeof(float)*root->numbones; + } + + if (inscene != (zymscene_t*)((char*)header + header->lump_scenes.start+header->lump_scenes.length)) + { + Con_Printf(S_ERROR "%s, scene list appears corrupt.\n", mod->name); + Hunk_FreeToLowMark(hunkstart); + return false; + } + + for (i = 0; i < header->numsurfaces-1; i++) + root[i].nextsurf = sizeof(galiasinfo_t); + for (i = 1; i < header->numsurfaces; i++) + { + root[i].sharesverts = true; + root[i].numbones = root[0].numbones; + root[i].numverts = root[0].numverts; + + root[i].ofsbones = root[0].ofsbones; + + root[i-1].nextsurf = sizeof(*root); + } + +// +// move the complete, relocatable alias model to the cache +// + + hunkend = Hunk_LowMark (); + + mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files. + + Hunk_Alloc(0); + hunktotal = hunkend - hunkstart; + + Cache_Alloc (&mod->cache, hunktotal, loadname); + mod->type = mod_alias; + if (!mod->cache.data) + { + Hunk_FreeToLowMark (hunkstart); + return false; + } + memcpy (mod->cache.data, root, hunktotal); + + Hunk_FreeToLowMark (hunkstart); + + + mod->funcs.Trace = Mod_Trace; + + return true; +} + + + + + + + + + +////////////////////////////////////////////////////////////// +//dpm + + +// header for the entire file +typedef struct dpmheader_s +{ + char id[16]; // "DARKPLACESMODEL\0", length 16 + unsigned int type; // 2 (hierarchical skeletal pose) + unsigned int filesize; // size of entire model file + float mins[3], maxs[3], yawradius, allradius; // for clipping uses + + // these offsets are relative to the file + unsigned int num_bones; + unsigned int num_meshs; + unsigned int num_frames; + unsigned int ofs_bones; // dpmbone_t bone[num_bones]; + unsigned int ofs_meshs; // dpmmesh_t mesh[num_meshs]; + unsigned int ofs_frames; // dpmframe_t frame[num_frames]; +} dpmheader_t; + +// there may be more than one of these +typedef struct dpmmesh_s +{ + // these offsets are relative to the file + char shadername[32]; // name of the shader to use + unsigned int num_verts; + unsigned int num_tris; + unsigned int ofs_verts; // dpmvertex_t vert[numvertices]; // see vertex struct + unsigned int ofs_texcoords; // float texcoords[numvertices][2]; + unsigned int ofs_indices; // unsigned int indices[numtris*3]; // designed for glDrawElements (each triangle is 3 unsigned int indices) + unsigned int ofs_groupids; // unsigned int groupids[numtris]; // the meaning of these values is entirely up to the gamecode and modeler +} dpmmesh_t; + +// if set on a bone, it must be protected from removal +#define DPMBONEFLAG_ATTACHMENT 1 + +// one per bone +typedef struct dpmbone_s +{ + // name examples: upperleftarm leftfinger1 leftfinger2 hand, etc + char name[32]; + // parent bone number + signed int parent; + // flags for the bone + unsigned int flags; +} dpmbone_t; + +// a bonepose matrix is intended to be used like this: +// (n = output vertex, v = input vertex, m = matrix, f = influence) +// n[0] = v[0] * m[0][0] + v[1] * m[0][1] + v[2] * m[0][2] + f * m[0][3]; +// n[1] = v[0] * m[1][0] + v[1] * m[1][1] + v[2] * m[1][2] + f * m[1][3]; +// n[2] = v[0] * m[2][0] + v[1] * m[2][1] + v[2] * m[2][2] + f * m[2][3]; +typedef struct dpmbonepose_s +{ + float matrix[3][4]; +} dpmbonepose_t; + +// immediately followed by bone positions for the frame +typedef struct dpmframe_s +{ + // name examples: idle_1 idle_2 idle_3 shoot_1 shoot_2 shoot_3, etc + char name[32]; + float mins[3], maxs[3], yawradius, allradius; + int ofs_bonepositions; // dpmbonepose_t bonepositions[bones]; +} dpmframe_t; + +// one or more of these per vertex +typedef struct dpmbonevert_s +{ + float origin[3]; // vertex location (these blend) + float influence; // influence fraction (these must add up to 1) + float normal[3]; // surface normal (these blend) + unsigned int bonenum; // number of the bone +} dpmbonevert_t; + +// variable size, parsed sequentially +typedef struct dpmvertex_s +{ + unsigned int numbones; + // immediately followed by 1 or more dpmbonevert_t structures +} dpmvertex_t; + +qboolean Mod_LoadDarkPlacesModel(model_t *mod, void *buffer) +{ +#ifndef SERVERONLY + galiasskin_t *skin; + galiastexnum_t *texnum; + int skinfiles; + float *inst; + float *outst; +#endif + + int i, j, k; + int hunkstart, hunkend, hunktotal; + + dpmheader_t *header; + galiasinfo_t *root, *m; + dpmmesh_t *mesh; + dpmvertex_t *vert; + dpmbonevert_t *bonevert; + + galisskeletaltransforms_t *transforms; + + galiasbone_t *outbone; + dpmbone_t *inbone; + + float *outposedata; + galiasgroup_t *outgroups; + float *inposedata; + dpmframe_t *inframes; + + unsigned int *index; index_t *outdex; // groan... + + int numtransforms; + int numverts; + + + loadmodel=mod; + + Mod_DoCRC(mod, buffer, com_filesize); + + hunkstart = Hunk_LowMark (); + + header = buffer; + + if (memcmp(header->id, "DARKPLACESMODEL\0", 16)) + { + Con_Printf(S_ERROR "Mod_LoadDarkPlacesModel: %s, doesn't appear to be a darkplaces model!\n", mod->name); + return false; + } + + if (BigLong(header->type) != 2) + { + Con_Printf(S_ERROR "Mod_LoadDarkPlacesModel: %s, only type 2 is supported\n", mod->name); + return false; + } + + for (i = 0; i < sizeof(dpmheader_t)/4; i++) + ((int*)header)[i] = BigLong(((int*)header)[i]); + + if (!header->num_bones) + { + Con_Printf(S_ERROR "Mod_LoadDarkPlacesModel: %s, no bones\n", mod->name); + return false; + } + if (!header->num_frames) + { + Con_Printf(S_ERROR "Mod_LoadDarkPlacesModel: %s, no frames\n", mod->name); + return false; + } + if (!header->num_meshs) + { + Con_Printf(S_ERROR "Mod_LoadDarkPlacesModel: %s, no surfaces\n", mod->name); + return false; + } + + + VectorCopy(header->mins, mod->mins); + VectorCopy(header->maxs, mod->maxs); + + root = Hunk_AllocName(sizeof(galiasinfo_t)*header->num_meshs, loadname); + + mesh = (dpmmesh_t*)((char*)buffer + header->ofs_meshs); + for (i = 0; i < header->num_meshs; i++, mesh++) + { + //work out how much memory we need to allocate + + mesh->num_verts = BigLong(mesh->num_verts); + mesh->num_tris = BigLong(mesh->num_tris); + mesh->ofs_verts = BigLong(mesh->ofs_verts); + mesh->ofs_texcoords = BigLong(mesh->ofs_texcoords); + mesh->ofs_indices = BigLong(mesh->ofs_indices); + mesh->ofs_groupids = BigLong(mesh->ofs_groupids); + + + numverts = mesh->num_verts; + numtransforms = 0; + //count and byteswap the transformations + vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts); + for (j = 0; j < mesh->num_verts; j++) + { + vert->numbones = BigLong(vert->numbones); + numtransforms += vert->numbones; + bonevert = (dpmbonevert_t*)(vert+1); + vert = (dpmvertex_t*)(bonevert+vert->numbones); + } + + m = &root[i]; +#ifdef SERVERONLY + transforms = Hunk_AllocName(numtransforms*sizeof(galisskeletaltransforms_t) + mesh->num_tris*3*sizeof(index_t), loadname); +#else + outst = Hunk_AllocName(numverts*sizeof(vec2_t) + numtransforms*sizeof(galisskeletaltransforms_t) + mesh->num_tris*3*sizeof(index_t), loadname); + m->ofs_st_array = (char*)outst - (char*)m; + m->numverts = mesh->num_verts; + inst = (float*)((char*)buffer + mesh->ofs_texcoords); + for (j = 0; j < numverts; j++, outst+=2, inst+=2) + { + outst[0] = BigFloat(inst[0]); + outst[1] = BigFloat(inst[1]); + } + + transforms = (galisskeletaltransforms_t*)outst; +#endif + + //build the transform list. + m->ofstransforms = (char*)transforms - (char*)m; + m->numtransforms = numtransforms; + vert = (dpmvertex_t*)((char *)buffer+mesh->ofs_verts); + for (j = 0; j < mesh->num_verts; j++) + { + bonevert = (dpmbonevert_t*)(vert+1); + for (k = 0; k < vert->numbones; k++, bonevert++, transforms++) + { + transforms->boneindex = BigLong(bonevert->bonenum); + transforms->vertexindex = j; + transforms->org[0] = BigFloat(bonevert->origin[0]); + transforms->org[1] = BigFloat(bonevert->origin[1]); + transforms->org[2] = BigFloat(bonevert->origin[2]); + transforms->org[3] = BigFloat(bonevert->influence); + //do nothing with the normals. :( + } + vert = (dpmvertex_t*)bonevert; + } + + index = (unsigned int*)((char*)buffer + mesh->ofs_indices); + outdex = (index_t *)transforms; + m->ofs_indexes = (char*)outdex - (char*)m; + m->numindexes = mesh->num_tris*3; + for (j = 0; j < m->numindexes; j++) + { + *outdex++ = BigLong(*index++); + } + } + + outbone = Hunk_Alloc(sizeof(galiasbone_t)*header->num_bones); + inbone = (dpmbone_t*)((char*)buffer + header->ofs_bones); + for (i = 0; i < header->num_bones; i++) + { + outbone[i].parent = BigLong(inbone[i].parent); + if (outbone[i].parent >= i || outbone[i].parent < -1) + { + Con_Printf(S_ERROR "Mod_LoadDarkPlacesModel: bad bone index in %s\n", mod->name); + Hunk_FreeToLowMark(hunkstart); + return false; + } + + Q_strncpyz(outbone[i].name, inbone[i].name, sizeof(outbone[i].name)); + //throw away the flags. + } + + outgroups = Hunk_Alloc(sizeof(galiasgroup_t)*header->num_frames + sizeof(float)*header->num_frames*header->num_bones*12); + outposedata = (float*)(outgroups+header->num_frames); + + inframes = (dpmframe_t*)((char*)buffer + header->ofs_frames); + for (i = 0; i < header->num_frames; i++) + { + inframes[i].ofs_bonepositions = BigLong(inframes[i].ofs_bonepositions); + inframes[i].allradius = BigLong(inframes[i].allradius); + inframes[i].yawradius = BigLong(inframes[i].yawradius); + inframes[i].mins[0] = BigLong(inframes[i].mins[0]); + inframes[i].mins[1] = BigLong(inframes[i].mins[1]); + inframes[i].mins[2] = BigLong(inframes[i].mins[2]); + inframes[i].maxs[0] = BigLong(inframes[i].maxs[0]); + inframes[i].maxs[1] = BigLong(inframes[i].maxs[1]); + inframes[i].maxs[2] = BigLong(inframes[i].maxs[2]); + + Q_strncpyz(outgroups[i].name, inframes[i].name, sizeof(outgroups[i].name)); + + outgroups[i].rate = 10; + outgroups[i].numposes = 1; + outgroups[i].isheirachical = true; + outgroups[i].poseofs = (char*)outposedata - (char*)&outgroups[i]; + + inposedata = (float*)((char*)buffer + inframes[i].ofs_bonepositions); + for (j = 0; j < header->num_bones*12; j++) + *outposedata++ = BigFloat(*inposedata++); + } + +#ifndef SERVERONLY + skinfiles = Mod_BuildSkinFileList(loadmodel->name); + if (skinfiles < 1) + skinfiles = 1; +#endif + + mesh = (dpmmesh_t*)((char*)buffer + header->ofs_meshs); + for (i = 0; i < header->num_meshs; i++, mesh++) + { + m = &root[i]; + if (i < header->num_meshs-1) + m->nextsurf = sizeof(galiasinfo_t); + m->sharesbones = true; + + m->ofsbones = (char*)outbone-(char*)m; + m->numbones = header->num_bones; + + m->groups = header->num_frames; + m->groupofs = (char*)outgroups - (char*)m; + + + +#ifdef SERVERONLY + m->numskins = 1; +#else + m->numskins = skinfiles; + + skin = Hunk_Alloc((sizeof(galiasskin_t)+sizeof(galiastexnum_t))*skinfiles); + texnum = (galiastexnum_t*)(skin+skinfiles); + for (j = 0; j < skinfiles; j++, texnum++) + { + skin[j].texnums = 1; //non-sequenced skins. + skin[j].ofstexnums = (char *)texnum - (char *)&skin[j]; + + Mod_LoadSkinFile(texnum, mesh->shadername, j, NULL, 0, 0, NULL); + } + + m->ofsskins = (char *)skin - (char *)m; +#endif + } + root[0].sharesbones = false; + + + + +// +// move the complete, relocatable alias model to the cache +// + hunkend = Hunk_LowMark (); + + mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files. + + Hunk_Alloc(0); + hunktotal = hunkend - hunkstart; + + Cache_Alloc (&mod->cache, hunktotal, loadname); + mod->type = mod_alias; + if (!mod->cache.data) + { + Hunk_FreeToLowMark (hunkstart); + return false; + } + memcpy (mod->cache.data, root, hunktotal); + + Hunk_FreeToLowMark (hunkstart); + + + mod->funcs.Trace = Mod_Trace; + + return true; +} + + + + + + + +#endif //ZYMOTICMODELS + +#ifdef MD5MODELS + +static void GenMatrix(float x, float y, float z, float qx, float qy, float qz, float result[12]) +{ + float qw; + { //figure out qw + float term = 1 - (qx*qx) - (qy*qy) - (qz*qz); + if (term < 0) + qw = 0; + else + qw = - (float) sqrt(term); + } + + { //generate the matrix + /* + float xx = qx * qx; + float xy = qx * qy; + float xz = qx * qz; + float xw = qx * qw; + float yy = qy * qy; + float yz = qy * qz; + float yw = qy * qw; + float zz = qz * qz; + float zw = qz * qw; + result[0*4+0] = 1 - 2 * ( yy + zz ); + result[0*4+1] = 2 * ( xy - zw ); + result[0*4+2] = 2 * ( xz + yw ); + result[0*4+3] = x; + result[1*4+0] = 2 * ( xy + zw ); + result[1*4+1] = 1 - 2 * ( xx + zz ); + result[1*4+2] = 2 * ( yz - xw ); + result[1*4+3] = y; + result[2*4+0] = 2 * ( xz - yw ); + result[2*4+1] = 2 * ( yz + xw ); + result[2*4+2] = 1 - 2 * ( xx + yy ); + result[2*4+3] = z; + */ + + float xx, xy, xz, xw, yy, yz, yw, zz, zw; + float x2, y2, z2; + x2 = qx + qx; + y2 = qy + qy; + z2 = qz + qz; + + xx = qx * x2; xy = qx * y2; xz = qx * z2; + yy = qy * y2; yz = qy * z2; zz = qz * z2; + xw = qw * x2; yw = qw * y2; zw = qw * z2; + + result[0*4+0] = 1.0f - (yy + zz); + result[1*4+0] = xy + zw; + result[2*4+0] = xz - yw; + + result[0*4+1] = xy - zw; + result[1*4+1] = 1.0f - (xx + zz); + result[2*4+1] = yz + xw; + + result[0*4+2] = xz + yw; + result[1*4+2] = yz - xw; + result[2*4+2] = 1.0f - (xx + yy); + + result[0*4+3] = x; + result[1*4+3] = y; + result[2*4+3] = z; + } +} + +galiasinfo_t *Mod_ParseMD5MeshModel(char *buffer) +{ +#define MD5ERROR0PARAM(x) { Con_Printf(S_ERROR x "\n"); return NULL; } +#define MD5ERROR1PARAM(x, y) { Con_Printf(S_ERROR x "\n", y); return NULL; } +#define EXPECT(x) buffer = COM_Parse(buffer); if (strcmp(com_token, x)) Sys_Error("MD5MESH: expected %s", x); + int numjoints = 0; + int nummeshes = 0; + qboolean foundjoints = false; + int i; + + galiasbone_t *bones = NULL; + galiasgroup_t *pose = NULL; + galiasinfo_t *inf, *root, *lastsurf; + float *posedata; +#ifndef SERVERONLY + galiasskin_t *skin; + galiastexnum_t *texnum; +#endif + + float x, y, z, qx, qy, qz; + + + + buffer = COM_Parse(buffer); + if (strcmp(com_token, "MD5Version")) + MD5ERROR0PARAM("MD5 model without MD5Version identifier first"); + + buffer = COM_Parse(buffer); + if (atoi(com_token) != 10) + MD5ERROR0PARAM("MD5 model with unsupported MD5Version"); + + + root = Hunk_Alloc(sizeof(galiasinfo_t)); + lastsurf = NULL; + + for(;;) + { + buffer = COM_Parse(buffer); + if (!buffer) + break; + + if (!strcmp(com_token, "commandline")) + { //we don't need this + buffer = strchr(buffer, '\"'); + buffer = strchr((char*)buffer+1, '\"')+1; +// buffer = COM_Parse(buffer); + } + else if (!strcmp(com_token, "numJoints")) + { + if (numjoints) + MD5ERROR0PARAM("MD5MESH: numMeshes was already declared"); + buffer = COM_Parse(buffer); + numjoints = atoi(com_token); + if (numjoints <= 0) + MD5ERROR0PARAM("MD5MESH: Needs some joints"); + } + else if (!strcmp(com_token, "numMeshes")) + { + if (nummeshes) + MD5ERROR0PARAM("MD5MESH: numMeshes was already declared"); + buffer = COM_Parse(buffer); + nummeshes = atoi(com_token); + if (nummeshes <= 0) + MD5ERROR0PARAM("MD5MESH: Needs some meshes"); + } + else if (!strcmp(com_token, "joints")) + { + if (foundjoints) + MD5ERROR0PARAM("MD5MESH: Duplicate joints section"); + foundjoints=true; + if (!numjoints) + MD5ERROR0PARAM("MD5MESH: joints section before (or without) numjoints"); + + bones = Hunk_Alloc(sizeof(*bones) * numjoints); + pose = Hunk_Alloc(sizeof(galiasgroup_t)); + posedata = Hunk_Alloc(sizeof(float)*12 * numjoints); + pose->isheirachical = false; + pose->rate = 1; + pose->numposes = 1; + pose->poseofs = (char*)posedata - (char*)pose; + + Q_strncpyz(pose->name, "base", sizeof(pose->name)); + + EXPECT("{"); + //"name" parent (x y z) (s t u) + //stu are a normalized quaternion, which we will convert to a 3*4 matrix for no apparent reason + + for (i = 0; i < numjoints; i++) + { + buffer = COM_Parse(buffer); + Q_strncpyz(bones[i].name, com_token, sizeof(bones[i].name)); + buffer = COM_Parse(buffer); + bones[i].parent = atoi(com_token); + if (bones[i].parent >= i) + MD5ERROR0PARAM("MD5MESH: joints parent's must be lower"); + if ((bones[i].parent < 0 && i) || (!i && bones[i].parent!=-1)) + MD5ERROR0PARAM("MD5MESH: Only the root joint may have a negative parent"); + + EXPECT("("); + buffer = COM_Parse(buffer); + x = atof(com_token); + buffer = COM_Parse(buffer); + y = atof(com_token); + buffer = COM_Parse(buffer); + z = atof(com_token); + EXPECT(")"); + EXPECT("("); + buffer = COM_Parse(buffer); + qx = atof(com_token); + buffer = COM_Parse(buffer); + qy = atof(com_token); + buffer = COM_Parse(buffer); + qz = atof(com_token); + EXPECT(")"); + GenMatrix(x, y, z, qx, qy, qz, posedata+i*12); + } + EXPECT("}"); + } + else if (!strcmp(com_token, "mesh")) + { + int numverts = 0; + int numweights = 0; + int numtris = 0; + + int num; + int vnum; + + int numusableweights = 0; + int *firstweightlist = NULL; + int *numweightslist = NULL; + + galisskeletaltransforms_t *trans; +#ifndef SERVERONLY + float *stcoord = NULL; +#endif + int *indexes = NULL; + float w; + + vec4_t *rawweight = NULL; + int *rawweightbone = NULL; + + + if (!nummeshes) + MD5ERROR0PARAM("MD5MESH: mesh section before (or without) nummeshes"); + if (!foundjoints || !bones || !pose) + MD5ERROR0PARAM("MD5MESH: mesh must come after joints"); + + if (!lastsurf) + { + lastsurf = root; + inf = root; + } + else + { + inf = Hunk_Alloc(sizeof(*inf)); + lastsurf->nextsurf = (char*)inf - (char*)lastsurf; + lastsurf = inf; + } + + inf->ofsbones = (char*)bones - (char*)inf; + inf->numbones = numjoints; + inf->groups = 1; + inf->groupofs = (char*)pose - (char*)inf; + +#ifndef SERVERONLY + skin = Hunk_Alloc(sizeof(*skin)); + texnum = Hunk_Alloc(sizeof(*texnum)); + inf->numskins = 1; + inf->ofsskins = (char*)skin - (char*)inf; + skin->texnums = 1; + skin->skinspeed = 1; + skin->ofstexnums = (char*)texnum - (char*)skin; +#endif + EXPECT("{"); + for(;;) + { + buffer = COM_Parse(buffer); + if (!buffer) + MD5ERROR0PARAM("MD5MESH: unexpected eof"); + + if (!strcmp(com_token, "shader")) + { + buffer = COM_Parse(buffer); +#ifndef SERVERONLY + // texnum->shader = R_RegisterSkin(com_token); + texnum->base = Mod_LoadHiResTexture(com_token, "models", true, true, true); +#endif + } + else if (!strcmp(com_token, "numverts")) + { + if (numverts) + MD5ERROR0PARAM("MD5MESH: numverts was already specified"); + buffer = COM_Parse(buffer); + numverts = atoi(com_token); + if (numverts < 0) + MD5ERROR0PARAM("MD5MESH: numverts cannot be negative"); + + firstweightlist = Z_Malloc(sizeof(*firstweightlist) * numverts); + numweightslist = Z_Malloc(sizeof(*numweightslist) * numverts); +#ifndef SERVERONLY + stcoord = Hunk_Alloc(sizeof(float)*2*numverts); + inf->ofs_st_array = (char*)stcoord - (char*)inf; + inf->numverts = numverts; +#endif + } + else if (!strcmp(com_token, "vert")) + { //vert num ( s t ) firstweight numweights + + buffer = COM_Parse(buffer); + num = atoi(com_token); + if (num < 0 || num >= numverts || !indexes) + MD5ERROR0PARAM("MD5MESH: vertex out of range"); + + EXPECT("("); + buffer = COM_Parse(buffer); +#ifndef SERVERONLY + if (!stcoord) + MD5ERROR0PARAM("MD5MESH: vertex out of range"); + stcoord[num*2+0] = atof(com_token); +#endif + buffer = COM_Parse(buffer); +#ifndef SERVERONLY + stcoord[num*2+1] = atof(com_token); +#endif + EXPECT(")"); + buffer = COM_Parse(buffer); + firstweightlist[num] = atoi(com_token); + buffer = COM_Parse(buffer); + numweightslist[num] = atoi(com_token); + + numusableweights += numweightslist[num]; + } + else if (!strcmp(com_token, "numtris")) + { + if (numtris) + MD5ERROR0PARAM("MD5MESH: numtris was already specified"); + buffer = COM_Parse(buffer); + numtris = atoi(com_token); + if (numtris < 0) + MD5ERROR0PARAM("MD5MESH: numverts cannot be negative"); + + indexes = Hunk_Alloc(sizeof(int)*3*numtris); + inf->ofs_indexes = (char*)indexes - (char*)inf; + inf->numindexes = numtris*3; + } + else if (!strcmp(com_token, "tri")) + { + buffer = COM_Parse(buffer); + num = atoi(com_token); + if (num < 0 || num >= numtris) + MD5ERROR0PARAM("MD5MESH: vertex out of range"); + + buffer = COM_Parse(buffer); + indexes[num*3+0] = atoi(com_token); + buffer = COM_Parse(buffer); + indexes[num*3+1] = atoi(com_token); + buffer = COM_Parse(buffer); + indexes[num*3+2] = atoi(com_token); + } + else if (!strcmp(com_token, "numweights")) + { + if (numweights) + MD5ERROR0PARAM("MD5MESH: numweights was already specified"); + buffer = COM_Parse(buffer); + numweights = atoi(com_token); + + rawweight = Z_Malloc(sizeof(*rawweight)*numweights); + rawweightbone = Z_Malloc(sizeof(*rawweightbone)*numweights); + } + else if (!strcmp(com_token, "weight")) + { + //weight num bone scale ( x y z ) + buffer = COM_Parse(buffer); + num = atoi(com_token); + if (num < 0 || num >= numweights) + MD5ERROR0PARAM("MD5MESH: weight out of range"); + + buffer = COM_Parse(buffer); + rawweightbone[num] = atoi(com_token); + if (rawweightbone[num] < 0 || rawweightbone[num] >= numjoints) + MD5ERROR0PARAM("MD5MESH: weight specifies bad bone"); + buffer = COM_Parse(buffer); + w = atof(com_token); + + EXPECT("("); + buffer = COM_Parse(buffer); + rawweight[num][0] = w*atof(com_token); + buffer = COM_Parse(buffer); + rawweight[num][1] = w*atof(com_token); + buffer = COM_Parse(buffer); + rawweight[num][2] = w*atof(com_token); + EXPECT(")"); + rawweight[num][3] = w; + } + else if (!strcmp(com_token, "}")) + break; + else + MD5ERROR1PARAM("MD5MESH: Unrecognised token inside mesh (%s)", com_token); + + } + + trans = Hunk_Alloc(sizeof(*trans)*numusableweights); + inf->ofstransforms = (char*)trans - (char*)inf; + + for (num = 0, vnum = 0; num < numverts; num++) + { + if (numweightslist[num] <= 0) + MD5ERROR0PARAM("MD5MESH: weights not set on vertex"); + while(numweightslist[num]) + { + trans[vnum].vertexindex = num; + trans[vnum].boneindex = rawweightbone[firstweightlist[num]]; + trans[vnum].org[0] = rawweight[firstweightlist[num]][0]; + trans[vnum].org[1] = rawweight[firstweightlist[num]][1]; + trans[vnum].org[2] = rawweight[firstweightlist[num]][2]; + trans[vnum].org[3] = rawweight[firstweightlist[num]][3]; + vnum++; + firstweightlist[num]++; + numweightslist[num]--; + } + } + inf->numtransforms = vnum; + + if (firstweightlist) + Z_Free(firstweightlist); + if (numweightslist) + Z_Free(numweightslist); + if (rawweight) + Z_Free(rawweight); + if (rawweightbone) + Z_Free(rawweightbone); + } + else + MD5ERROR1PARAM("Unrecognised token in MD5 model (%s)", com_token); + } + + if (!lastsurf) + MD5ERROR0PARAM("MD5MESH: No meshes"); + + return root; +#undef MD5ERROR0PARAM +#undef MD5ERROR1PARAM +#undef EXPECT +} + +qboolean Mod_LoadMD5MeshModel(model_t *mod, void *buffer) +{ + galiasinfo_t *root; + int hunkstart, hunkend, hunktotal; + + + loadmodel=mod; + + Mod_DoCRC(mod, buffer, com_filesize); + + hunkstart = Hunk_LowMark (); + + + root = Mod_ParseMD5MeshModel(buffer); + if (root == NULL) + { + Hunk_FreeToLowMark(hunkstart); + return false; + } + + + hunkend = Hunk_LowMark (); + + mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files. + + Hunk_Alloc(0); + hunktotal = hunkend - hunkstart; + + Cache_Alloc (&mod->cache, hunktotal, loadname); + mod->type = mod_alias; + if (!mod->cache.data) + { + Hunk_FreeToLowMark (hunkstart); + return false; + } + memcpy (mod->cache.data, root, hunktotal); + + Hunk_FreeToLowMark (hunkstart); + + + mod->funcs.Trace = Mod_Trace; + return true; +} + +qboolean Mod_ParseMD5Anim(char *buffer, galiasinfo_t *prototype, void**poseofs, galiasgroup_t *gat) +{ +#define MD5ERROR0PARAM(x) { Con_Printf(S_ERROR x "\n"); return false; } +#define MD5ERROR1PARAM(x, y) { Con_Printf(S_ERROR x "\n", y); return false; } +#define EXPECT(x) buffer = COM_Parse(buffer); if (strcmp(com_token, x)) MD5ERROR1PARAM("MD5ANIM: expected %s", x); + unsigned int i, j; + + galiasgroup_t grp; + + unsigned int parent; + unsigned int numframes; + unsigned int numjoints; + float framespersecond; + unsigned int numanimatedparts; + galiasbone_t *bonelist; + + unsigned char *boneflags; + unsigned int *firstanimatedcomponants; + + float *animatedcomponants; + float *baseframe; //6 componants. + float *posedata; + float tx, ty, tz, qx, qy, qz; + int fac, flags; + float f; + + EXPECT("MD5Version"); + EXPECT("10"); + + EXPECT("commandline"); + buffer = COM_Parse(buffer); + + EXPECT("numFrames"); + buffer = COM_Parse(buffer); + numframes = atoi(com_token); + + EXPECT("numJoints"); + buffer = COM_Parse(buffer); + numjoints = atoi(com_token); + + EXPECT("frameRate"); + buffer = COM_Parse(buffer); + framespersecond = atof(com_token); + + EXPECT("numAnimatedComponents"); + buffer = COM_Parse(buffer); + numanimatedparts = atoi(com_token); + + firstanimatedcomponants = BZ_Malloc(sizeof(int)*numjoints); + animatedcomponants = BZ_Malloc(sizeof(float)*numanimatedparts); + boneflags = BZ_Malloc(sizeof(unsigned char)*numjoints); + baseframe = BZ_Malloc(sizeof(float)*12*numjoints); + + *poseofs = posedata = Hunk_Alloc(sizeof(float)*12*numjoints*numframes); + + if (prototype) + { + if (prototype->numbones != numjoints) + MD5ERROR0PARAM("MD5ANIM: number of bones doesn't match"); + bonelist = (galiasbone_t *)((char*)prototype + prototype->ofsbones); + } + else + { + bonelist = Hunk_Alloc(sizeof(galiasbone_t)*numjoints); + prototype->ofsbones = (char*)bonelist - (char*)prototype; + prototype->numbones = numjoints; + } + + EXPECT("hierarchy"); + EXPECT("{"); + for (i = 0; i < numjoints; i++, bonelist++) + { + buffer = COM_Parse(buffer); + if (prototype) + { + if (strcmp(bonelist->name, com_token)) + MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", com_token); + } + else + Q_strncpyz(bonelist->name, com_token, sizeof(bonelist->name)); + buffer = COM_Parse(buffer); + parent = atoi(com_token); + if (prototype) + { + if (bonelist->parent != parent) + MD5ERROR1PARAM("MD5ANIM: bone name doesn't match (%s)", com_token); + } + else + bonelist->parent = parent; + + buffer = COM_Parse(buffer); + boneflags[i] = atoi(com_token); + buffer = COM_Parse(buffer); + firstanimatedcomponants[i] = atoi(com_token); + } + EXPECT("}"); + + EXPECT("bounds"); + EXPECT("{"); + for (i = 0; i < numframes; i++) + { + EXPECT("("); + buffer = COM_Parse(buffer);f=atoi(com_token); + if (f < loadmodel->mins[0]) loadmodel->mins[0] = f; + buffer = COM_Parse(buffer);f=atoi(com_token); + if (f < loadmodel->mins[1]) loadmodel->mins[1] = f; + buffer = COM_Parse(buffer);f=atoi(com_token); + if (f < loadmodel->mins[2]) loadmodel->mins[2] = f; + EXPECT(")"); + EXPECT("("); + buffer = COM_Parse(buffer);f=atoi(com_token); + if (f > loadmodel->maxs[0]) loadmodel->maxs[0] = f; + buffer = COM_Parse(buffer);f=atoi(com_token); + if (f > loadmodel->maxs[1]) loadmodel->maxs[1] = f; + buffer = COM_Parse(buffer);f=atoi(com_token); + if (f > loadmodel->maxs[2]) loadmodel->maxs[2] = f; + EXPECT(")"); + } + EXPECT("}"); + + EXPECT("baseframe"); + EXPECT("{"); + for (i = 0; i < numjoints; i++) + { + EXPECT("("); + buffer = COM_Parse(buffer); + baseframe[i*6+0] = atof(com_token); + buffer = COM_Parse(buffer); + baseframe[i*6+1] = atof(com_token); + buffer = COM_Parse(buffer); + baseframe[i*6+2] = atof(com_token); + EXPECT(")"); + EXPECT("("); + buffer = COM_Parse(buffer); + baseframe[i*6+3] = atof(com_token); + buffer = COM_Parse(buffer); + baseframe[i*6+4] = atof(com_token); + buffer = COM_Parse(buffer); + baseframe[i*6+5] = atof(com_token); + EXPECT(")"); + } + EXPECT("}"); + + for (i = 0; i < numframes; i++) + { + EXPECT("frame"); + EXPECT(va("%i", i)); + EXPECT("{"); + for (j = 0; j < numanimatedparts; j++) + { + buffer = COM_Parse(buffer); + animatedcomponants[j] = atof(com_token); + } + EXPECT("}"); + + for (j = 0; j < numjoints; j++) + { + fac = firstanimatedcomponants[j]; + flags = boneflags[j]; + + if (flags&1) + tx = animatedcomponants[fac++]; + else + tx = baseframe[j*6+0]; + if (flags&2) + ty = animatedcomponants[fac++]; + else + ty = baseframe[j*6+1]; + if (flags&4) + tz = animatedcomponants[fac++]; + else + tz = baseframe[j*6+2]; + if (flags&8) + qx = animatedcomponants[fac++]; + else + qx = baseframe[j*6+3]; + if (flags&16) + qy = animatedcomponants[fac++]; + else + qy = baseframe[j*6+4]; + if (flags&32) + qz = animatedcomponants[fac++]; + else + qz = baseframe[j*6+5]; + + GenMatrix(tx, ty, tz, qx, qy, qz, posedata+12*(j+numjoints*i)); + } + } + + BZ_Free(firstanimatedcomponants); + BZ_Free(animatedcomponants); + BZ_Free(boneflags); + BZ_Free(baseframe); + + Q_strncpyz(grp.name, "", sizeof(grp.name)); + grp.isheirachical = true; + grp.numposes = numframes; + grp.rate = framespersecond; + grp.loop = true; + + *gat = grp; + return true; +#undef MD5ERROR0PARAM +#undef MD5ERROR1PARAM +#undef EXPECT +} + +/* +EXTERNALANIM + +//File what specifies md5 model/anim stuff. + +model test/imp.md5mesh + +group test/idle1.md5anim +clampgroup test/idle1.md5anim +frames test/idle1.md5anim + +*/ +qboolean Mod_LoadCompositeAnim(model_t *mod, void *buffer) +{ + int i; + + char *file; + galiasinfo_t *root = NULL; + int numgroups = 0; + galiasgroup_t *grouplist = NULL; + galiasgroup_t *newgroup = NULL; + void **poseofs; + int hunkstart, hunkend, hunktotal; + + + loadmodel=mod; + + Mod_DoCRC(mod, buffer, com_filesize); + + hunkstart = Hunk_LowMark (); + + + + + buffer = COM_Parse(buffer); + if (strcmp(com_token, "EXTERNALANIM")) + { + Con_Printf (S_ERROR "EXTERNALANIM: header is not compleate (%s)\n", mod->name); + return false; + } + + buffer = COM_Parse(buffer); + if (!strcmp(com_token, "model")) + { + buffer = COM_Parse(buffer); + file = COM_LoadTempFile2(com_token); + + if (!file) //FIXME: make non fatal somehow.. + { + Con_Printf(S_ERROR "Couldn't open %s (from %s)\n", com_token, mod->name); + Hunk_FreeToLowMark(hunkstart); + return false; + } + + root = Mod_ParseMD5MeshModel(file); + if (root == NULL) + { + Hunk_FreeToLowMark(hunkstart); + return false; + } + newgroup = (galiasgroup_t*)((char*)root + root->groupofs); + + grouplist = BZ_Malloc(sizeof(galiasgroup_t)*(numgroups+root->groups)); + memcpy(grouplist, newgroup, sizeof(galiasgroup_t)*(numgroups+root->groups)); + poseofs = BZ_Malloc(sizeof(galiasgroup_t)*(numgroups+root->groups)); + for (i = 0; i < root->groups; i++) + { + grouplist[numgroups] = newgroup[i]; + poseofs[numgroups] = (char*)&newgroup[i] + newgroup[i].poseofs; + numgroups++; + } + } + else + { + Con_Printf (S_ERROR "EXTERNALANIM: model must be defined immediatly after the header\n"); + return false; + } + + for (;;) + { + buffer = COM_Parse(buffer); + if (!buffer) + break; + + if (!strcmp(com_token, "group")) + { + grouplist = BZ_Realloc(grouplist, sizeof(galiasgroup_t)*(numgroups+1)); + poseofs = BZ_Realloc(poseofs, sizeof(*poseofs)*(numgroups+1)); + buffer = COM_Parse(buffer); + file = COM_LoadTempFile2(com_token); + if (file) //FIXME: make non fatal somehow.. + { + char namebkup[MAX_QPATH]; + Q_strncpyz(namebkup, com_token, sizeof(namebkup)); + if (!Mod_ParseMD5Anim(file, root, &poseofs[numgroups], &grouplist[numgroups])) + { + Hunk_FreeToLowMark(hunkstart); + return false; + } + Q_strncpyz(grouplist[numgroups].name, namebkup, sizeof(grouplist[numgroups].name)); + numgroups++; + } + } + else if (!strcmp(com_token, "clampgroup")) + { + Con_Printf(S_ERROR "EXTERNALANIM: clampgroup not yet supported (%s)\n", mod->name); + Hunk_FreeToLowMark(hunkstart); + return false; + } + else if (!strcmp(com_token, "frames")) + { + Con_Printf (S_ERROR "EXTERNALANIM: frames not yet supported (%s)\n", mod->name); + Hunk_FreeToLowMark(hunkstart); + return false; + } + else + { + Con_Printf(S_ERROR "EXTERNALANIM: unrecognised token (%s)\n", mod->name); + Hunk_FreeToLowMark(hunkstart); + return false; + } + } + + newgroup = grouplist; + grouplist = Hunk_Alloc(sizeof(galiasgroup_t)*numgroups); + for(;;) + { + root->groupofs = (char*)grouplist - (char*)root; + root->groups = numgroups; + if (!root->nextsurf) + break; + root = (galiasinfo_t*)((char*)root + root->nextsurf); + } + for (i = 0; i < numgroups; i++) + { + grouplist[i] = newgroup[i]; + grouplist[i].poseofs = (char*)poseofs[i] - (char*)&grouplist[i]; + } + + + hunkend = Hunk_LowMark (); + + mod->flags = Mod_ReadFlagsFromMD1(mod->name, 0); //file replacement - inherit flags from any defunc mdl files. + + Hunk_Alloc(0); + hunktotal = hunkend - hunkstart; + + Cache_Alloc (&mod->cache, hunktotal, loadname); + mod->type = mod_alias; + if (!mod->cache.data) + { + Hunk_FreeToLowMark (hunkstart); + return false; + } + memcpy (mod->cache.data, root, hunktotal); + + Hunk_FreeToLowMark (hunkstart); + + + mod->funcs.Trace = Mod_Trace; + return true; +} + +#endif //MD5MODELS + +#else +int Mod_TagNumForName(model_t *model, char *name) +{ + return 0; +} +qboolean Mod_GetTag(model_t *model, int tagnum, int frame1, int frame2, float f2ness, float f1time, float f2time, float *result) +{ + return false; +} +#endif //#if defined(D3DQUAKE) || defined(RGLQUAKE) diff --git a/engine/common/com_mesh.h b/engine/common/com_mesh.h new file mode 100644 index 00000000..ae246cb9 --- /dev/null +++ b/engine/common/com_mesh.h @@ -0,0 +1,120 @@ + +#include "hash.h" +#include "shader.h" + +#if defined(ZYMOTICMODELS) || defined(MD5MODELS) +#define SKELETALMODELS +#include +#endif + +#define MAX_BONES 256 + + +typedef struct { + int ofs_indexes; + int numindexes; + + int ofs_trineighbours; + + int numskins; +#ifndef SERVERONLY + int ofsskins; +#endif + + qboolean sharesverts; //used with models with two shaders using the same vertex - use last mesh's verts + qboolean sharesbones; //use last mesh's bones (please, never set this on the first mesh!) + + int numverts; + +#ifndef SERVERONLY + int ofs_st_array; +#endif + + int groups; + int groupofs; + + int nextsurf; + +#ifdef SKELETALMODELS + int numbones; + int ofsbones; + int numtransforms; + int ofstransforms; +#endif + +//these exist only in the root mesh. + int numtagframes; + int numtags; + int ofstags; +} galiasinfo_t; + +//frame is an index into this +typedef struct { +#ifdef SKELETALMODELS + qboolean isheirachical; //for models with transforms, states that bones need to be transformed from thier parent. + //this is actually bad, and can result in bones shortening as they interpolate. +#endif + qboolean loop; + int numposes; + float rate; + int poseofs; + char name[64]; +} galiasgroup_t; + +typedef struct { + int ofsverts; +#ifndef SERVERONLY + int ofsnormals; +#endif + + vec3_t scale; + vec3_t scale_origin; +} galiaspose_t; + +#ifdef SKELETALMODELS +typedef struct { + char name[32]; + int parent; +} galiasbone_t; + +typedef struct { + //skeletal poses refer to this. + int vertexindex; + int boneindex; + vec4_t org; +} galisskeletaltransforms_t; +#endif + +//we can't be bothered with animating skins. +//We'll load up to four of them but after that you're on your own +#ifndef SERVERONLY +typedef struct { + int skinwidth; + int skinheight; + int ofstexels; //this is 8bit for frame 0 only. only valid in q1 models without replacement textures, used for colourising player skins. + float skinspeed; + int texnums; + int ofstexnums; + char name [MAX_QPATH]; +} galiasskin_t; + +typedef struct { + int base; + int bump; + int fullbright; + +#ifdef Q3SHADERS + shader_t *shader; +#endif +} galiastexnum_t; + +typedef struct { + char name[MAX_QPATH]; + galiastexnum_t texnum; + int colour; + int skinnum; + bucket_t bucket; +} galiascolourmapped_t; +#endif + + diff --git a/engine/d3d/d3d_rmain.c b/engine/d3d/d3d_rmain.c index 466117ef..793a08c2 100644 --- a/engine/d3d/d3d_rmain.c +++ b/engine/d3d/d3d_rmain.c @@ -2,9 +2,9 @@ #ifdef D3DQUAKE #include "d3dquake.h" -mleaf_t *r_viewleaf, *r_oldviewleaf; -mleaf_t *r_viewleaf2, *r_oldviewleaf2; -int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; +extern mleaf_t *r_viewleaf, *r_oldviewleaf; +extern mleaf_t *r_viewleaf2, *r_oldviewleaf2; +extern int r_viewcluster, r_viewcluster2, r_oldviewcluster, r_oldviewcluster2; extern qbyte areabits[MAX_Q2MAP_AREAS/8]; diff --git a/engine/d3d9/vid_d3d9.c b/engine/d3d9/vid_d3d9.c index 0defa34b..013f46ec 100644 --- a/engine/d3d9/vid_d3d9.c +++ b/engine/d3d9/vid_d3d9.c @@ -876,8 +876,8 @@ void (D3D9_R_NewMap) (void) } } -mleaf_t *r_viewleaf, *r_oldviewleaf; -mleaf_t *r_viewleaf2, *r_oldviewleaf2; +extern mleaf_t *r_viewleaf, *r_oldviewleaf; +extern mleaf_t *r_viewleaf2, *r_oldviewleaf2; void (D3D9_R_PreNewMap) (void) { r_viewleaf = NULL; diff --git a/engine/dotnet2003/ftequake.vcproj b/engine/dotnet2003/ftequake.vcproj index 21277649..9afa00d7 100644 --- a/engine/dotnet2003/ftequake.vcproj +++ b/engine/dotnet2003/ftequake.vcproj @@ -507,8 +507,8 @@ Optimization="2" InlineFunctionExpansion="1" OptimizeForProcessor="2" - AdditionalIncludeDirectories="..\client,../libs/dxsdk7/include,../common,../server,../gl,../sw,../qclib,../libs" - PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;GLQUAKE;SWQUAKE;USE_D3D" + AdditionalIncludeDirectories="..\client;../libs/dxsdk9/include;../libs/dxsdk7/include;../common;../server;../d3d9;../d3d;../gl;../sw;../qclib;../libs" + PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;GLQUAKE;SWQUAKE;USE_D3D;D3DQUAKE" StringPooling="TRUE" RuntimeLibrary="4" EnableFunctionLevelLinking="TRUE" @@ -782,8 +782,8 @@ Name="VCCLCompilerTool" Optimization="0" OptimizeForProcessor="1" - AdditionalIncludeDirectories="..\client,../libs/dxsdk7/include,../common,../server,../gl,../sw,../qclib,../libs" - PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;GLQUAKE;SWQUAKE;USE_D3D" + AdditionalIncludeDirectories="..\client;../libs/dxsdk9/include;../libs/dxsdk7/include;../common;../server;../d3d9;../d3d;../gl;../sw;../qclib;../libs" + PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;GLQUAKE;SWQUAKE;USE_D3D;D3DQUAKE" RuntimeLibrary="5" UsePrecompiledHeader="3" PrecompiledHeaderThrough="quakedef.h" @@ -17724,6 +17724,9 @@ BrowseInformation="1"/> + + + + + + + + + + + + + + + + + + + + + + + + + + + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +*/ + +#ifndef _D3D9_H +#define _D3D9_H +#if __GNUC__ >=3 +#pragma GCC system_header +#endif + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif + +#if (DIRECT3D_VERSION >= 0x0900) + +#include +#include "d3d9types.h" +#include "d3d9caps.h" + +#define D3D_SDK_VERSION 31 +#define D3DCREATE_FPU_PRESERVE 0x02 +#define D3DCREATE_MULTITHREADED 0x04 +#define D3DCREATE_PUREDEVICE 0x10 +#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x20 +#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x40 +#define D3DCREATE_MIXED_VERTEXPROCESSING 0x80 +#define D3DSPD_IUNKNOWN 1 +#define D3DSGR_NO_CALIBRATION 0 +#define D3DSGR_CALIBRATE 1 +#define MAKE_D3DHRESULT(code) MAKE_HRESULT(1,0x876,code) +#define MAKE_D3DSTATUS(code) MAKE_HRESULT(0,0x876,code) +#define D3D_OK 0 +#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159) +#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072) +#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073) +#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074) +#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075) +#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076) +#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077) +#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078) +#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079) +#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081) +#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082) +#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086) +#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087) +#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150) +#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151) +#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152) +#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153) +#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154) +#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380) +#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155) +#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) +#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157) +#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) +#define D3DADAPTER_DEFAULT 0 +#define D3DCURSOR_IMMEDIATE_UPDATE 1 +#define D3DENUM_HOST_ADAPTER 1 +//#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 1 +//#define D3DPV_DONOTCOPYDATA 1 +#define D3DENUM_NO_WHQL_LEVEL 2 +#define D3DPRESENT_BACK_BUFFERS_MAX 3 +#define VALID_D3DENUM_FLAGS 3 +#define D3DMAXNUMPRIMITIVES 0xFFFF +#define D3DMAXNUMVERTICES 0xFFFF +#define D3DCURRENT_DISPLAY_MODE 0xEFFFFF + +#ifdef __cplusplus +extern "C" { +#endif +extern const GUID IID_IDirect3D9; +extern const GUID IID_IDirect3DDevice9; +extern const GUID IID_IDirect3DVolume9; +extern const GUID IID_IDirect3DSwapChain9; +extern const GUID IID_IDirect3DResource9; +extern const GUID IID_IDirect3DSurface9; +extern const GUID IID_IDirect3DVertexBuffer9; +extern const GUID IID_IDirect3DIndexBuffer9; +extern const GUID IID_IDirect3DBaseTexture9; +extern const GUID IID_IDirect3DCubeTexture9; +extern const GUID IID_IDirect3DTexture9; +extern const GUID IID_IDirect3DVolumeTexture9; +extern const GUID IID_IDirect3DVertexDeclaration9; +extern const GUID IID_IDirect3DVertexShader9; +extern const GUID IID_IDirect3DPixelShader9; +extern const GUID IID_IDirect3DStateBlock9; +extern const GUID IID_IDirect3DQuery9; +#ifdef __cplusplus +}; +#endif + +typedef interface IDirect3D9 IDirect3D9; +typedef interface IDirect3DDevice9 IDirect3DDevice9; +typedef interface IDirect3DVolume9 IDirect3DVolume9; +typedef interface IDirect3DSwapChain9 IDirect3DSwapChain9; +typedef interface IDirect3DResource9 IDirect3DResource9; +typedef interface IDirect3DSurface9 IDirect3DSurface9; +typedef interface IDirect3DVertexBuffer9 IDirect3DVertexBuffer9; +typedef interface IDirect3DIndexBuffer9 IDirect3DIndexBuffer9; +typedef interface IDirect3DBaseTexture9 IDirect3DBaseTexture9; +typedef interface IDirect3DCubeTexture9 IDirect3DCubeTexture9; +typedef interface IDirect3DTexture9 IDirect3DTexture9; +typedef interface IDirect3DVolumeTexture9 IDirect3DVolumeTexture9; +typedef interface IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9; +typedef interface IDirect3DVertexShader9 IDirect3DVertexShader9; +typedef interface IDirect3DPixelShader9 IDirect3DPixelShader9; +typedef interface IDirect3DStateBlock9 IDirect3DStateBlock9; +typedef interface IDirect3DQuery9 IDirect3DQuery9; + +#undef INTERFACE +#define INTERFACE IDirect3D9 +DECLARE_INTERFACE_(IDirect3D9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; + STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE; + STDMETHOD(GetAdapterIdentifier)(THIS_ UINT,DWORD,D3DADAPTER_IDENTIFIER9*) PURE; + STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT,D3DFORMAT) PURE; + STDMETHOD(EnumAdapterModes)(THIS_ UINT,D3DFORMAT,UINT,D3DDISPLAYMODE*) PURE; + STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT,D3DDISPLAYMODE*) PURE; + STDMETHOD(CheckDeviceType)(THIS_ UINT,D3DDEVTYPE,D3DFORMAT,D3DFORMAT,BOOL) PURE; + STDMETHOD(CheckDeviceFormat)(THIS_ UINT,D3DDEVTYPE,D3DFORMAT,DWORD,D3DRESOURCETYPE,D3DFORMAT) PURE; + STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT,D3DDEVTYPE,D3DFORMAT,BOOL,D3DMULTISAMPLE_TYPE,DWORD*) PURE; + STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT,D3DDEVTYPE,D3DFORMAT,D3DFORMAT,D3DFORMAT) PURE; + STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT,D3DDEVTYPE,D3DFORMAT,D3DFORMAT) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ UINT,D3DDEVTYPE,D3DCAPS9*) PURE; + STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT) PURE; + STDMETHOD(CreateDevice)(THIS_ UINT,D3DDEVTYPE,HWND,DWORD,D3DPRESENT_PARAMETERS*,IDirect3DDevice9**) PURE; +}; +typedef struct IDirect3D9 *LPDIRECT3D9, *PDIRECT3D9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a) +#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p) +#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c) +#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b) +#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d) +#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b) +#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f) +#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f) +#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d) +#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c) +#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a) +#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f) +#else +#define IDirect3D9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3D9_AddRef(p) (p)->AddRef() +#define IDirect3D9_Release(p) (p)->Release() +#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->RegisterSoftwareDevice(a) +#define IDirect3D9_GetAdapterCount(p) (p)->GetAdapterCount() +#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->GetAdapterIdentifier(a,b,c) +#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->GetAdapterModeCount(a,b) +#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->EnumAdapterModes(a,b,c,d) +#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->GetAdapterDisplayMode(a,b) +#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->CheckDeviceType(a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->CheckDeviceFormat(a,b,c,d,e,f) +#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->CheckDeviceMultiSampleType(a,b,c,d,e,f) +#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->CheckDepthStencilMatch(a,b,c,d,e) +#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->CheckDeviceFormatConversion(a,b,c,d) +#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->GetDeviceCaps(a,b,c) +#define IDirect3D9_GetAdapterMonitor(p,a) (p)->GetAdapterMonitor(a) +#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->CreateDevice(a,b,c,d,e,f) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DDevice9 +DECLARE_INTERFACE_(IDirect3DDevice9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(TestCooperativeLevel)(THIS) PURE; + STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE; + STDMETHOD(EvictManagedResources)(THIS) PURE; + STDMETHOD(GetDirect3D)(THIS_ IDirect3D9**) PURE; + STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9*) PURE; + STDMETHOD(GetDisplayMode)(THIS_ UINT,D3DDISPLAYMODE*) PURE; + STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS*) PURE; + STDMETHOD(SetCursorProperties)(THIS_ UINT,UINT,IDirect3DSurface9*) PURE; + STDMETHOD_(void,SetCursorPosition)(THIS_ int,int,DWORD) PURE; + STDMETHOD_(BOOL,ShowCursor)(THIS_ BOOL) PURE; + STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS*,IDirect3DSwapChain9**) PURE; + STDMETHOD(GetSwapChain)(THIS_ UINT,IDirect3DSwapChain9**) PURE; + STDMETHOD_(UINT,GetNumberOfSwapChains)(THIS) PURE; + STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS*) PURE; + STDMETHOD(Present)(THIS_ CONST RECT*,CONST RECT*,HWND,CONST RGNDATA*) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT,UINT,D3DBACKBUFFER_TYPE,IDirect3DSurface9**) PURE; + STDMETHOD(GetRasterStatus)(THIS_ UINT,D3DRASTER_STATUS*) PURE; + STDMETHOD(SetDialogBoxMode)(THIS_ BOOL) PURE; + STDMETHOD_(void,SetGammaRamp)(THIS_ UINT,DWORD,CONST D3DGAMMARAMP*) PURE; + STDMETHOD_(void,GetGammaRamp)(THIS_ UINT,D3DGAMMARAMP*) PURE; + STDMETHOD(CreateTexture)(THIS_ UINT,UINT,UINT,DWORD,D3DFORMAT,D3DPOOL,IDirect3DTexture9**,HANDLE*) PURE; + STDMETHOD(CreateVolumeTexture)(THIS_ UINT,UINT,UINT,UINT,DWORD,D3DFORMAT,D3DPOOL,IDirect3DVolumeTexture9**,HANDLE*) PURE; + STDMETHOD(CreateCubeTexture)(THIS_ UINT,UINT,DWORD,D3DFORMAT,D3DPOOL,IDirect3DCubeTexture9**, HANDLE*) PURE; + STDMETHOD(CreateVertexBuffer)(THIS_ UINT,DWORD,DWORD,D3DPOOL,IDirect3DVertexBuffer9**, HANDLE*) PURE; + STDMETHOD(CreateIndexBuffer)(THIS_ UINT,DWORD,D3DFORMAT,D3DPOOL,IDirect3DIndexBuffer9**,HANDLE*) PURE; + STDMETHOD(CreateRenderTarget)(THIS_ UINT,UINT,D3DFORMAT,D3DMULTISAMPLE_TYPE,DWORD,BOOL,IDirect3DSurface9**,HANDLE*) PURE; + STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT,UINT,D3DFORMAT,D3DMULTISAMPLE_TYPE,DWORD,BOOL,IDirect3DSurface9**,HANDLE*) PURE; + STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9*,CONST RECT*,IDirect3DSurface9*,CONST POINT*) PURE; + STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9*,IDirect3DBaseTexture9*) PURE; + STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9*,IDirect3DSurface9*) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ UINT,IDirect3DSurface9*) PURE; + STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9*,CONST RECT*,IDirect3DSurface9*,CONST RECT*,D3DTEXTUREFILTERTYPE) PURE; + STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9*,CONST RECT*,D3DCOLOR) PURE; + STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT,UINT,D3DFORMAT,D3DPOOL,IDirect3DSurface9**,HANDLE*) PURE; + STDMETHOD(SetRenderTarget)(THIS_ DWORD,IDirect3DSurface9*) PURE; + STDMETHOD(GetRenderTarget)(THIS_ DWORD,IDirect3DSurface9**) PURE; + STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9*) PURE; + STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9**) PURE; + STDMETHOD(BeginScene)(THIS) PURE; + STDMETHOD(EndScene)(THIS) PURE; + STDMETHOD(Clear)(THIS_ DWORD,CONST D3DRECT*,DWORD,D3DCOLOR,float,DWORD) PURE; + STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; + STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,D3DMATRIX*) PURE; + STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,CONST D3DMATRIX*) PURE; + STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9*) PURE; + STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9*) PURE; + STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9*) PURE; + STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9*) PURE; + STDMETHOD(SetLight)(THIS_ DWORD,CONST D3DLIGHT9*) PURE; + STDMETHOD(GetLight)(THIS_ DWORD,D3DLIGHT9*) PURE; + STDMETHOD(LightEnable)(THIS_ DWORD,BOOL) PURE; + STDMETHOD(GetLightEnable)(THIS_ DWORD,BOOL*) PURE; + STDMETHOD(SetClipPlane)(THIS_ DWORD,CONST float*) PURE; + STDMETHOD(GetClipPlane)(THIS_ DWORD,float*) PURE; + STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE; + STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD*) PURE; + STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE,IDirect3DStateBlock9**) PURE; + STDMETHOD(BeginStateBlock)(THIS) PURE; + STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9**) PURE; + STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9*) PURE; + STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9*) PURE; + STDMETHOD(GetTexture)(THIS_ DWORD,IDirect3DBaseTexture9**) PURE; + STDMETHOD(SetTexture)(THIS_ DWORD,IDirect3DBaseTexture9*) PURE; + STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD*) PURE; + STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE; + STDMETHOD(GetSamplerState)(THIS_ DWORD,D3DSAMPLERSTATETYPE,DWORD*) PURE; + STDMETHOD(SetSamplerState)(THIS_ DWORD,D3DSAMPLERSTATETYPE,DWORD) PURE; + STDMETHOD(ValidateDevice)(THIS_ DWORD*) PURE; + STDMETHOD(SetPaletteEntries)(THIS_ UINT,CONST PALETTEENTRY*) PURE; + STDMETHOD(GetPaletteEntries)(THIS_ UINT,PALETTEENTRY*) PURE; + STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT) PURE; + STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT*) PURE; + STDMETHOD(SetScissorRect)(THIS_ CONST RECT*) PURE; + STDMETHOD(GetScissorRect)(THIS_ RECT*) PURE; + STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL) PURE; + STDMETHOD_(BOOL,GetSoftwareVertexProcessing)(THIS) PURE; + STDMETHOD(SetNPatchMode)(THIS_ float) PURE; + STDMETHOD_(float,GetNPatchMode)(THIS) PURE; + STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,UINT,UINT) PURE; + STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,INT,UINT,UINT,UINT,UINT) PURE; + STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE,UINT,CONST void*,UINT) PURE; + STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE,UINT,UINT,UINT,CONST void*,D3DFORMAT,CONST void*,UINT) PURE; + STDMETHOD(ProcessVertices)(THIS_ UINT,UINT,UINT,IDirect3DVertexBuffer9*,IDirect3DVertexDeclaration9*,DWORD) PURE; + STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9*,IDirect3DVertexDeclaration9**) PURE; + STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9*) PURE; + STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9**) PURE; + STDMETHOD(SetFVF)(THIS_ DWORD) PURE; + STDMETHOD(GetFVF)(THIS_ DWORD*) PURE; + STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD*,IDirect3DVertexShader9**) PURE; + STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9*) PURE; + STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9**) PURE; + STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT,CONST float*,UINT) PURE; + STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT,float*,UINT) PURE; + STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT,CONST int*,UINT) PURE; + STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT,int*,UINT) PURE; + STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT,CONST BOOL*,UINT) PURE; + STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT,BOOL*,UINT) PURE; + STDMETHOD(SetStreamSource)(THIS_ UINT,IDirect3DVertexBuffer9*,UINT,UINT) PURE; + STDMETHOD(GetStreamSource)(THIS_ UINT,IDirect3DVertexBuffer9**,UINT*,UINT*) PURE; + STDMETHOD(SetStreamSourceFreq)(THIS_ UINT,UINT) PURE; + STDMETHOD(GetStreamSourceFreq)(THIS_ UINT,UINT*) PURE; + STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9*) PURE; + STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9**) PURE; + STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD*,IDirect3DPixelShader9**) PURE; + STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9*) PURE; + STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9**) PURE; + STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT,CONST float*,UINT) PURE; + STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT,float*,UINT) PURE; + STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT,CONST int*,UINT) PURE; + STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT,int*,UINT) PURE; + STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT,CONST BOOL*,UINT) PURE; + STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT,BOOL*,UINT) PURE; + STDMETHOD(DrawRectPatch)(THIS_ UINT,CONST float*,CONST D3DRECTPATCH_INFO*) PURE; + STDMETHOD(DrawTriPatch)(THIS_ UINT,CONST float*,CONST D3DTRIPATCH_INFO*) PURE; + STDMETHOD(DeletePatch)(THIS_ UINT) PURE; + STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE,IDirect3DQuery9**) PURE; +}; +typedef struct IDirect3DDevice9 *LPDIRECT3DDEVICE9, *PDIRECT3DDEVICE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p) +#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p) +#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p) +#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) +#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a) +#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b) +#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a) +#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c) +#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c) +#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a) +#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b) +#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b) +#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p) +#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a) +#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) +#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d) +#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b) +#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a) +#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c) +#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b) +#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g) +#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d) +#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b) +#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b) +#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b) +#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e) +#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c) +#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f) +#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) +#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b) +#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a) +#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a) +#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) +#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) +#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) +#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) +#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) +#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) +#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) +#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) +#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) +#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) +#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) +#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) +#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) +#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) +#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) +#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) +#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) +#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) +#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) +#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) +#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) +#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) +#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) +#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) +#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) +#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c) +#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c) +#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) +#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b) +#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b) +#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a) +#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a) +#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a) +#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a) +#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a) +#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p) +#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a) +#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p) +#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c) +#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) +#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d) +#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f) +#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b) +#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a) +#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a) +#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a) +#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a) +#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) +#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a) +#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a) +#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d) +#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b) +#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a) +#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a) +#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b) +#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a) +#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a) +#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c) +#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c) +#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c) +#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a) +#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b) +#else +#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DDevice9_AddRef(p) (p)->AddRef() +#define IDirect3DDevice9_Release(p) (p)->Release() +#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->TestCooperativeLevel() +#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->GetAvailableTextureMem() +#define IDirect3DDevice9_EvictManagedResources(p) (p)->EvictManagedResources() +#define IDirect3DDevice9_GetDirect3D(p,a) (p)->GetDirect3D(a) +#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->GetDeviceCaps(a) +#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->GetDisplayMode(a,b) +#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->GetCreationParameters(a) +#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->SetCursorProperties(a,b,c) +#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->SetCursorPosition(a,b,c) +#define IDirect3DDevice9_ShowCursor(p,a) (p)->ShowCursor(a) +#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->CreateAdditionalSwapChain(a,b) +#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->GetSwapChain(a,b) +#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->GetNumberOfSwapChains() +#define IDirect3DDevice9_Reset(p,a) (p)->Reset(a) +#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->Present(a,b,c,d) +#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->GetBackBuffer(a,b,c,d) +#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->GetRasterStatus(a,b) +#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->SetDialogBoxMode(a) +#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->SetGammaRamp(a,b,c) +#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->GetGammaRamp(a,b) +#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->CreateTexture(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h,i) +#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->CreateCubeTexture(a,b,c,d,e,f,g) +#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->CreateVertexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->CreateIndexBuffer(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->CreateRenderTarget(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->CreateDepthStencilSurface(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->UpdateSurface(a,b,c,d) +#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->UpdateTexture(a,b) +#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->GetRenderTargetData(a,b) +#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->GetFrontBufferData(a,b) +#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->StretchRect(a,b,c,d,e) +#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->ColorFill(a,b,c) +#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->CreateOffscreenPlainSurface(a,b,c,d,e,f) +#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) +#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->GetRenderTarget(a,b) +#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->SetDepthStencilSurface(a) +#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->GetDepthStencilSurface(a) +#define IDirect3DDevice9_BeginScene(p) (p)->BeginScene() +#define IDirect3DDevice9_EndScene(p) (p)->EndScene() +#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) +#define IDirect3DDevice9_SetTransform(p,a,b) (p)->SetTransform(a,b) +#define IDirect3DDevice9_GetTransform(p,a,b) (p)->GetTransform(a,b) +#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) +#define IDirect3DDevice9_SetViewport(p,a) (p)->SetViewport(a) +#define IDirect3DDevice9_GetViewport(p,a) (p)->GetViewport(a) +#define IDirect3DDevice9_SetMaterial(p,a) (p)->SetMaterial(a) +#define IDirect3DDevice9_GetMaterial(p,a) (p)->GetMaterial(a) +#define IDirect3DDevice9_SetLight(p,a,b) (p)->SetLight(a,b) +#define IDirect3DDevice9_GetLight(p,a,b) (p)->GetLight(a,b) +#define IDirect3DDevice9_LightEnable(p,a,b) (p)->LightEnable(a,b) +#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) +#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) +#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) +#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->SetRenderState(a,b) +#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->GetRenderState(a,b) +#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) +#define IDirect3DDevice9_BeginStateBlock(p) (p)->BeginStateBlock() +#define IDirect3DDevice9_EndStateBlock(p,a) (p)->EndStateBlock(a) +#define IDirect3DDevice9_SetClipStatus(p,a) (p)->SetClipStatus(a) +#define IDirect3DDevice9_GetClipStatus(p,a) (p)->GetClipStatus(a) +#define IDirect3DDevice9_GetTexture(p,a,b) (p)->GetTexture(a,b) +#define IDirect3DDevice9_SetTexture(p,a,b) (p)->SetTexture(a,b) +#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) +#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) +#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->GetSamplerState(a,b,c) +#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->SetSamplerState(a,b,c) +#define IDirect3DDevice9_ValidateDevice(p,a) (p)->ValidateDevice(a) +#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->SetPaletteEntries(a,b) +#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->GetPaletteEntries(a,b) +#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->SetCurrentTexturePalette(a) +#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a) +#define IDirect3DDevice9_SetScissorRect(p,a) (p)->SetScissorRect(a) +#define IDirect3DDevice9_GetScissorRect(p,a) (p)->GetScissorRect(a) +#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->SetSoftwareVertexProcessing(a) +#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->GetSoftwareVertexProcessing() +#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->SetNPatchMode(a) +#define IDirect3DDevice9_GetNPatchMode(p) (p)->GetNPatchMode() +#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->DrawPrimitive(a,b,c) +#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->DrawIndexedPrimitive(a,b,c,d,e,f) +#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->DrawPrimitiveUP(a,b,c,d) +#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h) +#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->ProcessVertices(a,b,c,d,e,f) +#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->CreateVertexDeclaration(a,b) +#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->SetVertexDeclaration(a) +#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->GetVertexDeclaration(a) +#define IDirect3DDevice9_SetFVF(p,a) (p)->SetFVF(a) +#define IDirect3DDevice9_GetFVF(p,a) (p)->GetFVF(a) +#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) +#define IDirect3DDevice9_SetVertexShader(p,a) (p)->SetVertexShader(a) +#define IDirect3DDevice9_GetVertexShader(p,a) (p)->GetVertexShader(a) +#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->SetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->GetVertexShaderConstantF(a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->SetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->GetVertexShaderConstantI(a,b,c) +#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->SetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->GetVertexShaderConstantB(a,b,c) +#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->SetStreamSource(a,b,c,d) +#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->GetStreamSource(a,b,c,d) +#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->SetStreamSourceFreq(a,b) +#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->GetStreamSourceFreq(a,b) +#define IDirect3DDevice9_SetIndices(p,a) (p)->SetIndices(a) +#define IDirect3DDevice9_GetIndices(p,a) (p)->GetIndices(a) +#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->CreatePixelShader(a,b) +#define IDirect3DDevice9_SetPixelShader(p,a) (p)->SetPixelShader(a) +#define IDirect3DDevice9_GetPixelShader(p,a) (p)->GetPixelShader(a) +#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->SetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->GetPixelShaderConstantF(a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->SetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->GetPixelShaderConstantI(a,b,c) +#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->SetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->GetPixelShaderConstantB(a,b,c) +#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->DrawRectPatch(a,b,c) +#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->DrawTriPatch(a,b,c) +#define IDirect3DDevice9_DeletePatch(p,a) (p)->DeletePatch(a) +#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->CreateQuery(a,b) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DVolume9 +DECLARE_INTERFACE_(IDirect3DVolume9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD(GetContainer)(THIS_ REFIID,void**) PURE; + STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC*) PURE; + STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX*,CONST D3DBOX*,DWORD) PURE; + STDMETHOD(UnlockBox)(THIS) PURE; +}; +typedef struct IDirect3DVolume9 *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c) +#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p) +#else +#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVolume9_AddRef(p) (p)->AddRef() +#define IDirect3DVolume9_Release(p) (p)->Release() +#define IDirect3DVolume9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVolume9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVolume9_GetContainer(p,a,b) (p)->GetContainer(a,b) +#define IDirect3DVolume9_GetDesc(p,a) (p)->GetDesc(a) +#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->LockBox(a,b,c) +#define IDirect3DVolume9_UnlockBox(p) (p)->UnlockBox() +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DSwapChain9 +DECLARE_INTERFACE_(IDirect3DSwapChain9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(Present)(THIS_ CONST RECT*,CONST RECT*,HWND,CONST RGNDATA*,DWORD) PURE; + STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9*) PURE; + STDMETHOD(GetBackBuffer)(THIS_ UINT,D3DBACKBUFFER_TYPE,IDirect3DSurface9**) PURE; + STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS*) PURE; + STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE*) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS*) PURE; +}; +typedef struct IDirect3DSwapChain9 *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e) +#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a) +#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c) +#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a) +#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a) +#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a) +#else +#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSwapChain9_AddRef(p) (p)->AddRef() +#define IDirect3DSwapChain9_Release(p) (p)->Release() +#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->Present(a,b,c,d,e) +#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->GetFrontBufferData(a) +#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->GetBackBuffer(a,b,c) +#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->GetRasterStatus(a) +#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->GetDisplayMode(a) +#define IDirect3DSwapChain9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->GetPresentParameters(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DResource9 +DECLARE_INTERFACE_(IDirect3DResource9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; +}; +typedef struct IDirect3DResource9 *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p) +#else +#define IDirect3DResource9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DResource9_AddRef(p) (p)->AddRef() +#define IDirect3DResource9_Release(p) (p)->Release() +#define IDirect3DResource9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DResource9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DResource9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DResource9_GetPriority(p) (p)->GetPriority() +#define IDirect3DResource9_PreLoad(p) (p)->PreLoad() +#define IDirect3DResource9_GetType(p) (p)->GetType() +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DSurface9 +DECLARE_INTERFACE_(IDirect3DSurface9,IDirect3DResource9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD(GetContainer)(THIS_ REFIID,void**) PURE; + STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC*) PURE; + STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT*,CONST RECT*,DWORD) PURE; + STDMETHOD(UnlockRect)(THIS) PURE; + STDMETHOD(GetDC)(THIS_ HDC*) PURE; + STDMETHOD(ReleaseDC)(THIS_ HDC) PURE; +}; +typedef struct IDirect3DSurface9 *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b) +#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c) +#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p) +#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a) +#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a) +#else +#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DSurface9_AddRef(p) (p)->AddRef() +#define IDirect3DSurface9_Release(p) (p)->Release() +#define IDirect3DSurface9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DSurface9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DSurface9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DSurface9_GetPriority(p) (p)->GetPriority() +#define IDirect3DSurface9_PreLoad(p) (p)->PreLoad() +#define IDirect3DSurface9_GetType(p) (p)->GetType() +#define IDirect3DSurface9_GetContainer(p,a,b) (p)->GetContainer(a,b) +#define IDirect3DSurface9_GetDesc(p,a) (p)->GetDesc(a) +#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->LockRect(a,b,c) +#define IDirect3DSurface9_UnlockRect(p) (p)->UnlockRect() +#define IDirect3DSurface9_GetDC(p,a) (p)->GetDC(a) +#define IDirect3DSurface9_ReleaseDC(p,a) (p)->ReleaseDC(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DVertexBuffer9 +DECLARE_INTERFACE_(IDirect3DVertexBuffer9,IDirect3DResource9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD(Lock)(THIS_ UINT,UINT,void**,DWORD) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC*) PURE; +}; +typedef struct IDirect3DVertexBuffer9 *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#else +#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexBuffer9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexBuffer9_Release(p) (p)->Release() +#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DVertexBuffer9_GetPriority(p) (p)->GetPriority() +#define IDirect3DVertexBuffer9_PreLoad(p) (p)->PreLoad() +#define IDirect3DVertexBuffer9_GetType(p) (p)->GetType() +#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) +#define IDirect3DVertexBuffer9_Unlock(p) (p)->Unlock() +#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->GetDesc(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DIndexBuffer9 +DECLARE_INTERFACE_(IDirect3DIndexBuffer9,IDirect3DResource9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD(Lock)(THIS_ UINT,UINT,void**,DWORD) PURE; + STDMETHOD(Unlock)(THIS) PURE; + STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC*) PURE; +}; +typedef struct IDirect3DIndexBuffer9 *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d) +#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p) +#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a) +#else +#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DIndexBuffer9_AddRef(p) (p)->AddRef() +#define IDirect3DIndexBuffer9_Release(p) (p)->Release() +#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DIndexBuffer9_GetPriority(p) (p)->GetPriority() +#define IDirect3DIndexBuffer9_PreLoad(p) (p)->PreLoad() +#define IDirect3DIndexBuffer9_GetType(p) (p)->GetType() +#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->Lock(a,b,c,d) +#define IDirect3DIndexBuffer9_Unlock(p) (p)->Unlock() +#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->GetDesc(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DBaseTexture9 +DECLARE_INTERFACE_(IDirect3DBaseTexture9,IDirect3DResource9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE,GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void,GenerateMipSubLevels)(THIS) PURE; +}; +typedef struct IDirect3DBaseTexture9 *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#else +#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DBaseTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DBaseTexture9_Release(p) (p)->Release() +#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DBaseTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DBaseTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DBaseTexture9_GetType(p) (p)->GetType() +#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DBaseTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DCubeTexture9 +DECLARE_INTERFACE_(IDirect3DCubeTexture9,IDirect3DBaseTexture9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE,GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void,GenerateMipSubLevels)(THIS) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT,D3DSURFACE_DESC*) PURE; \ + STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES,UINT,IDirect3DSurface9**) PURE; \ + STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES,UINT,D3DLOCKED_RECT*,CONST RECT*,DWORD) PURE; \ + STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES,UINT) PURE; \ + STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES,CONST RECT*) PURE; +}; +typedef struct IDirect3DCubeTexture9 *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c) +#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e) +#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b) +#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b) +#else +#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DCubeTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DCubeTexture9_Release(p) (p)->Release() +#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DCubeTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DCubeTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DCubeTexture9_GetType(p) (p)->GetType() +#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DCubeTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->GetCubeMapSurface(a,b,c) +#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->LockRect(a,b,c,d,e) +#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->UnlockRect(a,b) +#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->AddDirtyRect(a,b) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DTexture9 +DECLARE_INTERFACE_(IDirect3DTexture9,IDirect3DBaseTexture9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE,GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void,GenerateMipSubLevels)(THIS) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT,D3DSURFACE_DESC*) PURE; + STDMETHOD(GetSurfaceLevel)(THIS_ UINT,IDirect3DSurface9**) PURE; + STDMETHOD(LockRect)(THIS_ UINT,D3DLOCKED_RECT*,CONST RECT*,DWORD) PURE; + STDMETHOD(UnlockRect)(THIS_ UINT) PURE; + STDMETHOD(AddDirtyRect)(THIS_ CONST RECT*) PURE; +}; +typedef struct IDirect3DTexture9 *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b) +#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d) +#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a) +#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a) +#else +#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DTexture9_Release(p) (p)->Release() +#define IDirect3DTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DTexture9_GetType(p) (p)->GetType() +#define IDirect3DTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->GetSurfaceLevel(a,b) +#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->LockRect(a,b,c,d) +#define IDirect3DTexture9_UnlockRect(p,a) (p)->UnlockRect(a) +#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->AddDirtyRect(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DVolumeTexture9 +DECLARE_INTERFACE_(IDirect3DVolumeTexture9,IDirect3DBaseTexture9) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(SetPrivateData)(THIS_ REFGUID,CONST void*,DWORD,DWORD) PURE; + STDMETHOD(GetPrivateData)(THIS_ REFGUID,void*,DWORD*) PURE; + STDMETHOD(FreePrivateData)(THIS_ REFGUID) PURE; + STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetPriority)(THIS) PURE; + STDMETHOD_(void,PreLoad)(THIS) PURE; + STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE; + STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD) PURE; + STDMETHOD_(DWORD,GetLOD)(THIS) PURE; + STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE; + STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE) PURE; + STDMETHOD_(D3DTEXTUREFILTERTYPE,GetAutoGenFilterType)(THIS) PURE; + STDMETHOD_(void,GenerateMipSubLevels)(THIS) PURE; + STDMETHOD(GetLevelDesc)(THIS_ UINT,D3DVOLUME_DESC*) PURE; + STDMETHOD(GetVolumeLevel)(THIS_ UINT,IDirect3DVolume9**) PURE; + STDMETHOD(LockBox)(THIS_ UINT,D3DLOCKED_BOX*,CONST D3DBOX*,DWORD) PURE; + STDMETHOD(UnlockBox)(THIS_ UINT) PURE; + STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX*) PURE; +}; +typedef struct IDirect3DVolumeTexture9 *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d) +#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c) +#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a) +#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a) +#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p) +#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p) +#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a) +#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p) +#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p) +#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a) +#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p) +#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p) +#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b) +#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b) +#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d) +#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a) +#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a) +#else +#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVolumeTexture9_AddRef(p) (p)->AddRef() +#define IDirect3DVolumeTexture9_Release(p) (p)->Release() +#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->SetPrivateData(a,b,c,d) +#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->GetPrivateData(a,b,c) +#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->FreePrivateData(a) +#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->SetPriority(a) +#define IDirect3DVolumeTexture9_GetPriority(p) (p)->GetPriority() +#define IDirect3DVolumeTexture9_PreLoad(p) (p)->PreLoad() +#define IDirect3DVolumeTexture9_GetType(p) (p)->GetType() +#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->SetLOD(a) +#define IDirect3DVolumeTexture9_GetLOD(p) (p)->GetLOD() +#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->GetLevelCount() +#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->SetAutoGenFilterType(a) +#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->GetAutoGenFilterType() +#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->GenerateMipSubLevels() +#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->GetLevelDesc(a,b) +#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->GetVolumeLevel(a,b) +#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->LockBox(a,b,c,d) +#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->UnlockBox(a) +#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->AddDirtyBox(a) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DVertexDeclaration9 +DECLARE_INTERFACE_(IDirect3DVertexDeclaration9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9*,UINT*) PURE; +}; +typedef struct IDirect3DVertexDeclaration9 *LPDIRECT3DVERTEXDECLARATION9, *PDIRECT3DVERTEXDECLARATION9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b) +#else +#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexDeclaration9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexDeclaration9_Release(p) (p)->Release() +#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->GetDeclaration(a,b) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DVertexShader9 +DECLARE_INTERFACE_(IDirect3DVertexShader9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(GetFunction)(THIS_ void*,UINT*) PURE; +}; +typedef struct IDirect3DVertexShader9 *LPDIRECT3DVERTEXSHADER9, *PDIRECT3DVERTEXSHADER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) +#else +#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DVertexShader9_AddRef(p) (p)->AddRef() +#define IDirect3DVertexShader9_Release(p) (p)->Release() +#define IDirect3DVertexShader9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DPixelShader9 +DECLARE_INTERFACE_(IDirect3DPixelShader9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(GetFunction)(THIS_ void*,UINT*) PURE; +}; +typedef struct IDirect3DPixelShader9 *LPDIRECT3DPIXELSHADER9, *PDIRECT3DPIXELSHADER9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b) +#else +#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DPixelShader9_AddRef(p) (p)->AddRef() +#define IDirect3DPixelShader9_Release(p) (p)->Release() +#define IDirect3DPixelShader9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->GetFunction(a,b) +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DStateBlock9 +DECLARE_INTERFACE_(IDirect3DStateBlock9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD(Capture)(THIS) PURE; + STDMETHOD(Apply)(THIS) PURE; +}; +typedef struct IDirect3DStateBlock9 *LPDIRECT3DSTATEBLOCK9, *PDIRECT3DSTATEBLOCK9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p) +#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p) +#else +#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DStateBlock9_AddRef(p) (p)->AddRef() +#define IDirect3DStateBlock9_Release(p) (p)->Release() +#define IDirect3DStateBlock9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DStateBlock9_Capture(p) (p)->Capture() +#define IDirect3DStateBlock9_Apply(p) (p)->Apply() +#endif + +#undef INTERFACE +#define INTERFACE IDirect3DQuery9 +DECLARE_INTERFACE_(IDirect3DQuery9,IUnknown) +{ + STDMETHOD(QueryInterface)(THIS_ REFIID,PVOID*) PURE; + STDMETHOD_(ULONG,AddRef)(THIS) PURE; + STDMETHOD_(ULONG,Release)(THIS) PURE; + STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9**) PURE; + STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE; + STDMETHOD_(DWORD, GetDataSize)(THIS) PURE; + STDMETHOD(Issue)(THIS_ DWORD) PURE; + STDMETHOD(GetData)(THIS_ void*,DWORD,DWORD) PURE; +}; +typedef struct IDirect3DQuery9 *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) +#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a) +#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p) +#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p) +#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a) +#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) +#else +#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) +#define IDirect3DQuery9_AddRef(p) (p)->AddRef() +#define IDirect3DQuery9_Release(p) (p)->Release() +#define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a) +#define IDirect3DQuery9_GetType(p) (p)->GetType() +#define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize() +#define IDirect3DQuery9_Issue(p,a) (p)->Issue(a) +#define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c) +#endif + +#ifdef __cplusplus +extern "C" IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion); +#else +extern IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion); +#endif + +#endif +#endif diff --git a/engine/libs/dxsdk9/include/d3d9caps.h b/engine/libs/dxsdk9/include/d3d9caps.h new file mode 100644 index 00000000..9858cf20 --- /dev/null +++ b/engine/libs/dxsdk9/include/d3d9caps.h @@ -0,0 +1,338 @@ +/* + + d3d9caps.h - Header file for the Direct3D9 API + + Written by Filip Navara + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +*/ + +#ifndef _D3D9_CAPS_H +#define _D3D9_CAPS_H +#if __GNUC__ >=3 +#pragma GCC system_header +#endif + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif + +#if (DIRECT3D_VERSION >= 0x0900) + +#define D3DCURSORCAPS_COLOR 1 +#define D3DCURSORCAPS_LOWRES 2 +#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10 +#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20 +#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40 +#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80 +#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100 +#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200 +#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400 +#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800 +#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000 +#define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000 +#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000 +#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000 +#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000 +#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000 +#define D3DDEVCAPS_HWRASTERIZATION 0x80000 +#define D3DDEVCAPS_PUREDEVICE 0x100000 +#define D3DDEVCAPS_QUINTICRTPATCHES 0x200000 +#define D3DDEVCAPS_RTPATCHES 0x400000 +#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000 +#define D3DDEVCAPS_NPATCHES 0x1000000 +#define D3DDEVCAPS2_STREAMOFFSET 0x01 +#define D3DDEVCAPS2_DMAPNPATCH 0x02 +#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04 +#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08 +#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10 +#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20 +#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40 +#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF +#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000 +#define D3DFVFCAPS_PSIZE 0x100000 +#define D3DLINECAPS_TEXTURE 0x01 +#define D3DLINECAPS_ZTEST 0x02 +#define D3DLINECAPS_BLEND 0x04 +#define D3DLINECAPS_ALPHACMP 0x08 +#define D3DLINECAPS_FOG 0x10 +#define D3DLINECAPS_ANTIALIAS 0x20 +#define D3DPBLENDCAPS_ZERO 0x01 +#define D3DPBLENDCAPS_ONE 0x02 +#define D3DPBLENDCAPS_SRCCOLOR 0x04 +#define D3DPBLENDCAPS_INVSRCCOLOR 0x08 +#define D3DPBLENDCAPS_SRCALPHA 0x10 +#define D3DPBLENDCAPS_INVSRCALPHA 0x20 +#define D3DPBLENDCAPS_DESTALPHA 0x40 +#define D3DPBLENDCAPS_INVDESTALPHA 0x80 +#define D3DPBLENDCAPS_DESTCOLOR 0x100 +#define D3DPBLENDCAPS_INVDESTCOLOR 0x200 +#define D3DPBLENDCAPS_SRCALPHASAT 0x400 +#define D3DPBLENDCAPS_BOTHSRCALPHA 0x800 +#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000 +#define D3DPBLENDCAPS_BLENDFACTOR 0x2000 +#define D3DPCMPCAPS_NEVER 0x01 +#define D3DPCMPCAPS_LESS 0x02 +#define D3DPCMPCAPS_EQUAL 0x04 +#define D3DPCMPCAPS_LESSEQUAL 0x08 +#define D3DPCMPCAPS_GREATER 0x10 +#define D3DPCMPCAPS_NOTEQUAL 0x20 +#define D3DPCMPCAPS_GREATEREQUAL 0x40 +#define D3DPCMPCAPS_ALWAYS 0x80 +#define D3DPMISCCAPS_MASKZ 0x02 +#define D3DPMISCCAPS_CULLNONE 0x10 +#define D3DPMISCCAPS_CULLCW 0x20 +#define D3DPMISCCAPS_CULLCCW 0x40 +#define D3DPMISCCAPS_COLORWRITEENABLE 0x80 +#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100 +#define D3DPMISCCAPS_CLIPTLVERTS 0x200 +#define D3DPMISCCAPS_TSSARGTEMP 0x400 +#define D3DPMISCCAPS_BLENDOP 0x800 +#define D3DPMISCCAPS_NULLREFERENCE 0x1000 +#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000 +#define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000 +#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000 +#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000 +#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000 +#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000 +#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000 +#define D3DPRASTERCAPS_DITHER 0x01 +#define D3DPRASTERCAPS_ZTEST 0x10 +#define D3DPRASTERCAPS_FOGVERTEX 0x80 +#define D3DPRASTERCAPS_FOGTABLE 0x100 +#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000 +#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000 +#define D3DPRASTERCAPS_FOGRANGE 0x10000 +#define D3DPRASTERCAPS_ANISOTROPY 0x20000 +#define D3DPRASTERCAPS_WBUFFER 0x40000 +#define D3DPRASTERCAPS_WFOG 0x100000 +#define D3DPRASTERCAPS_ZFOG 0x200000 +#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000 +#define D3DPRASTERCAPS_SCISSORTEST 0x1000000 +#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000 +#define D3DPRASTERCAPS_DEPTHBIAS 0x4000000 +#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000 +#define D3DPRESENT_INTERVAL_DEFAULT 0x00 +#define D3DPRESENT_INTERVAL_ONE 0x01 +#define D3DPRESENT_INTERVAL_TWO 0x02 +#define D3DPRESENT_INTERVAL_THREE 0x04 +#define D3DPRESENT_INTERVAL_FOUR 0x08 +#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L +#define D3DPSHADECAPS_COLORGOURAUDRGB 0x08 +#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200 +#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000 +#define D3DPSHADECAPS_FOGGOURAUD 0x80000 +#define D3DPTADDRESSCAPS_WRAP 0x01 +#define D3DPTADDRESSCAPS_MIRROR 0x02 +#define D3DPTADDRESSCAPS_CLAMP 0x04 +#define D3DPTADDRESSCAPS_BORDER 0x08 +#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 +#define D3DPTADDRESSCAPS_MIRRORONCE 0x20 +#define D3DPTEXTURECAPS_PERSPECTIVE 0x01 +#define D3DPTEXTURECAPS_POW2 0x02 +#define D3DPTEXTURECAPS_ALPHA 0x04 +#define D3DPTEXTURECAPS_SQUAREONLY 0x20 +#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40 +#define D3DPTEXTURECAPS_ALPHAPALETTE 0x80 +#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100 +#define D3DPTEXTURECAPS_PROJECTED 0x400 +#define D3DPTEXTURECAPS_CUBEMAP 0x800 +#define D3DPTEXTURECAPS_VOLUMEMAP 0x2000 +#define D3DPTEXTURECAPS_MIPMAP 0x4000 +#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000 +#define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000 +#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000 +#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000 +#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000 +#define D3DPTFILTERCAPS_MINFPOINT 0x100 +#define D3DPTFILTERCAPS_MINFLINEAR 0x200 +#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400 +#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800 +#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000 +#define D3DPTFILTERCAPS_MIPFPOINT 0x10000 +#define D3DPTFILTERCAPS_MIPFLINEAR 0x20000 +#define D3DPTFILTERCAPS_MAGFPOINT 0x1000000 +#define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000 +#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000 +#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000 +#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 +#define D3DSTENCILCAPS_KEEP 0x01 +#define D3DSTENCILCAPS_ZERO 0x02 +#define D3DSTENCILCAPS_REPLACE 0x04 +#define D3DSTENCILCAPS_INCRSAT 0x08 +#define D3DSTENCILCAPS_DECRSAT 0x10 +#define D3DSTENCILCAPS_INVERT 0x20 +#define D3DSTENCILCAPS_INCR 0x40 +#define D3DSTENCILCAPS_DECR 0x80 +#define D3DSTENCILCAPS_TWOSIDED 0x100 +#define D3DTEXOPCAPS_DISABLE 0x01 +#define D3DTEXOPCAPS_SELECTARG1 0x02 +#define D3DTEXOPCAPS_SELECTARG2 0x04 +#define D3DTEXOPCAPS_MODULATE 0x08 +#define D3DTEXOPCAPS_MODULATE2X 0x10 +#define D3DTEXOPCAPS_MODULATE4X 0x20 +#define D3DTEXOPCAPS_ADD 0x40 +#define D3DTEXOPCAPS_ADDSIGNED 0x80 +#define D3DTEXOPCAPS_ADDSIGNED2X 0x100 +#define D3DTEXOPCAPS_SUBTRACT 0x200 +#define D3DTEXOPCAPS_ADDSMOOTH 0x400 +#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000 +#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000 +#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000 +#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000 +#define D3DTEXOPCAPS_PREMODULATE 0x10000 +#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000 +#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000 +#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000 +#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000 +#define D3DTEXOPCAPS_BUMPENVMAP 0x200000 +#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000 +#define D3DTEXOPCAPS_DOTPRODUCT3 0x800000 +#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 +#define D3DTEXOPCAPS_LERP 0x2000000 +#define D3DVTXPCAPS_TEXGEN 0x01 +#define D3DVTXPCAPS_MATERIALSOURCE7 0x02 +#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08 +#define D3DVTXPCAPS_POSITIONALLIGHTS 0x10 +#define D3DVTXPCAPS_LOCALVIEWER 0x20 +#define D3DVTXPCAPS_TWEENING 0x40 +#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100 +#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200 +#define D3DCAPS_READ_SCANLINE 0x20000 +#define D3DCAPS2_FULLSCREENGAMMA 0x20000L +#define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L +#define D3DCAPS2_RESERVED 0x2000000L +#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L +#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L +#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L +#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20 +#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80 +#define D3DCAPS3_COPY_TO_VIDMEM 0x100 +#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200 +#define D3DCAPS3_RESERVED 0x8000001fL +#define D3DDTCAPS_UBYTE4 0x01 +#define D3DDTCAPS_UBYTE4N 0x02 +#define D3DDTCAPS_SHORT2N 0x04 +#define D3DDTCAPS_SHORT4N 0x08 +#define D3DDTCAPS_USHORT2N 0x10 +#define D3DDTCAPS_USHORT4N 0x20 +#define D3DDTCAPS_UDEC3 0x40 +#define D3DDTCAPS_DEC3N 0x80 +#define D3DDTCAPS_FLOAT16_2 0x100 +#define D3DDTCAPS_FLOAT16_4 0x200 +#define D3DMIN30SHADERINSTRUCTIONS 512 +#define D3DMAX30SHADERINSTRUCTIONS 32768 +#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMTEMPS 32 +#define D3DPS20_MIN_NUMTEMPS 12 +#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 +#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 +#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 +#define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1 +#define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2 +#define D3DPS20CAPS_PREDICATION 0x4 +#define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8 +#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10 +#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 +#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 +#define D3DVS20_MAX_NUMTEMPS 32 +#define D3DVS20_MIN_NUMTEMPS 12 +#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 +#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 +#define D3DVS20CAPS_PREDICATION 1 + +typedef struct _D3DVSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; +} D3DVSHADERCAPS2_0; + +typedef struct _D3DPSHADERCAPS2_0 { + DWORD Caps; + INT DynamicFlowControlDepth; + INT NumTemps; + INT StaticFlowControlDepth; + INT NumInstructionSlots; +} D3DPSHADERCAPS2_0; + +typedef struct _D3DCAPS9 { + D3DDEVTYPE DeviceType; + UINT AdapterOrdinal; + DWORD Caps; + DWORD Caps2; + DWORD Caps3; + DWORD PresentationIntervals; + DWORD CursorCaps; + DWORD DevCaps; + DWORD PrimitiveMiscCaps; + DWORD RasterCaps; + DWORD ZCmpCaps; + DWORD SrcBlendCaps; + DWORD DestBlendCaps; + DWORD AlphaCmpCaps; + DWORD ShadeCaps; + DWORD TextureCaps; + DWORD TextureFilterCaps; + DWORD CubeTextureFilterCaps; + DWORD VolumeTextureFilterCaps; + DWORD TextureAddressCaps; + DWORD VolumeTextureAddressCaps; + DWORD LineCaps; + DWORD MaxTextureWidth; + DWORD MaxTextureHeight; + DWORD MaxVolumeExtent; + DWORD MaxTextureRepeat; + DWORD MaxTextureAspectRatio; + DWORD MaxAnisotropy; + float MaxVertexW; + float GuardBandLeft; + float GuardBandTop; + float GuardBandRight; + float GuardBandBottom; + float ExtentsAdjust; + DWORD StencilCaps; + DWORD FVFCaps; + DWORD TextureOpCaps; + DWORD MaxTextureBlendStages; + DWORD MaxSimultaneousTextures; + DWORD VertexProcessingCaps; + DWORD MaxActiveLights; + DWORD MaxUserClipPlanes; + DWORD MaxVertexBlendMatrices; + DWORD MaxVertexBlendMatrixIndex; + float MaxPointSize; + DWORD MaxPrimitiveCount; + DWORD MaxVertexIndex; + DWORD MaxStreams; + DWORD MaxStreamStride; + DWORD VertexShaderVersion; + DWORD MaxVertexShaderConst; + DWORD PixelShaderVersion; + float PixelShader1xMaxValue; + DWORD DevCaps2; + float MaxNpatchTessellationLevel; + DWORD Reserved5; + UINT MasterAdapterOrdinal; + UINT AdapterOrdinalInGroup; + UINT NumberOfAdaptersInGroup; + DWORD DeclTypes; + DWORD NumSimultaneousRTs; + DWORD StretchRectFilterCaps; + D3DVSHADERCAPS2_0 VS20Caps; + D3DPSHADERCAPS2_0 PS20Caps; + DWORD VertexTextureFilterCaps; + DWORD MaxVShaderInstructionsExecuted; + DWORD MaxPShaderInstructionsExecuted; + DWORD MaxVertexShader30InstructionSlots; + DWORD MaxPixelShader30InstructionSlots; +} D3DCAPS9; + +#endif +#endif diff --git a/engine/libs/dxsdk9/include/d3d9types.h b/engine/libs/dxsdk9/include/d3d9types.h new file mode 100644 index 00000000..6b74f63e --- /dev/null +++ b/engine/libs/dxsdk9/include/d3d9types.h @@ -0,0 +1,1272 @@ +/* + + d3d9types.h - Header file for the Direct3D9 API + + Written by Filip Navara + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +*/ + +#ifndef _D3D9_TYPES_H +#define _D3D9_TYPES_H +#if __GNUC__ >=3 +#pragma GCC system_header +#endif + +#ifndef DIRECT3D_VERSION +#define DIRECT3D_VERSION 0x0900 +#endif + +#if (DIRECT3D_VERSION >= 0x0900) + +#include + +#define D3DCLEAR_TARGET 0x01 +#define D3DCLEAR_ZBUFFER 0x02 +#define D3DCLEAR_STENCIL 0x04 +#define D3DCLIPPLANE0 0x01 +#define D3DCLIPPLANE1 0x02 +#define D3DCLIPPLANE2 0x04 +#define D3DCLIPPLANE3 0x08 +#define D3DCLIPPLANE4 0x10 +#define D3DCLIPPLANE5 0x20 +#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) +#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) +#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) +#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) +#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v) +#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) +#define D3DCOLORWRITEENABLE_RED 0x01 +#define D3DCOLORWRITEENABLE_GREEN 0x02 +#define D3DCOLORWRITEENABLE_BLUE 0x04 +#define D3DCOLORWRITEENABLE_ALPHA 0x08 +#define D3DCS_LEFT 0x01 +#define D3DCS_RIGHT 0x02 +#define D3DCS_TOP 0x04 +#define D3DCS_BOTTOM 0x08 +#define D3DCS_FRONT 0x10 +#define D3DCS_BACK 0x20 +#define D3DCS_PLANE0 0x40 +#define D3DCS_PLANE1 0x80 +#define D3DCS_PLANE2 0x100 +#define D3DCS_PLANE3 0x200 +#define D3DCS_PLANE4 0x400 +#define D3DCS_PLANE5 0x800 +#define D3DCS_ALL (D3DCS_LEFT|D3DCS_RIGHT|D3DCS_TOP|D3DCS_BOTTOM|D3DCS_FRONT|D3DCS_BACK|D3DCS_PLANE0|D3DCS_PLANE1|D3DCS_PLANE2|D3DCS_PLANE3|D3DCS_PLANE4|D3DCS_PLANE5) +#define D3DDECL_END() {0xff,0,D3DDECLTYPE_UNUSED,0,0,0} +#define D3DDP_MAXTEXCOORD 8 +#define D3DPV_DONOTCOPYDATA 0x01 +#define D3DTA_SELECTMASK 0x0f +#define D3DTA_DIFFUSE 0x00 +#define D3DTA_CURRENT 0x01 +#define D3DTA_TEXTURE 0x02 +#define D3DTA_TFACTOR 0x03 +#define D3DTA_SPECULAR 0x04 +#define D3DTA_TEMP 0x05 +#define D3DTA_CONSTANT 0x06 +#define D3DTA_COMPLEMENT 0x10 +#define D3DTA_ALPHAREPLICATE 0x20 +#define D3DFVF_RESERVED0 0x01 +#define D3DFVF_POSITION_MASK 0x4000E +#define D3DFVF_XYZ 0x02 +#define D3DFVF_XYZRHW 0x04 +#define D3DFVF_XYZB1 0x06 +#define D3DFVF_XYZB2 0x08 +#define D3DFVF_XYZB3 0x0a +#define D3DFVF_XYZB4 0x0c +#define D3DFVF_XYZB5 0x0e +#define D3DFVF_XYZW 0x4002 +#define D3DFVF_NORMAL 0x10 +#define D3DFVF_PSIZE 0x20 +#define D3DFVF_DIFFUSE 0x40 +#define D3DFVF_SPECULAR 0x80 +#define D3DFVF_TEXCOUNT_MASK 0xf00 +#define D3DFVF_TEXCOUNT_SHIFT 8 +#define D3DFVF_TEX0 0x0000 +#define D3DFVF_TEX1 0x0100 +#define D3DFVF_TEX2 0x0200 +#define D3DFVF_TEX3 0x0300 +#define D3DFVF_TEX4 0x0400 +#define D3DFVF_TEX5 0x0500 +#define D3DFVF_TEX6 0x0600 +#define D3DFVF_TEX7 0x0700 +#define D3DFVF_TEX8 0x0800 +#define D3DFVF_TEXCOORDSIZE1(i) (D3DFVF_TEXTUREFORMAT1 << (i * 2 + 16)) +#define D3DFVF_TEXCOORDSIZE2(i) (D3DFVF_TEXTUREFORMAT2) +#define D3DFVF_TEXCOORDSIZE3(i) (D3DFVF_TEXTUREFORMAT3 << (i * 2 + 16)) +#define D3DFVF_TEXCOORDSIZE4(i) (D3DFVF_TEXTUREFORMAT4 << (i * 2 + 16)) +#define D3DFVF_TEXTUREFORMAT1 3 +#define D3DFVF_TEXTUREFORMAT2 0 +#define D3DFVF_TEXTUREFORMAT3 1 +#define D3DFVF_TEXTUREFORMAT4 2 +#define D3DFVF_LASTBETA_UBYTE4 0x1000 +#define D3DFVF_LASTBETA_D3DCOLOR 0x8000 +#define D3DFVF_RESERVED2 0x6000 +#define D3DDMAPSAMPLER 256 +#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) +#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) +#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) +#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) +#define D3DVS_ADDRESSMODE_SHIFT 13 +#define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT) +#define D3DVS_SWIZZLE_SHIFT 16 +#define D3DVS_SWIZZLE_MASK 0x00FF0000 +#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) +#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) +#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) +#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) +#define D3DVS_NOSWIZZLE (D3DVS_X_X|D3DVS_Y_Y|D3DVS_Z_Z|D3DVS_W_W) +#define D3DPRESENT_RATE_DEFAULT 0 +#define D3DRENDERSTATE_WRAPBIAS 128UL +#define D3DSHADER_ADDRESSMODE_SHIFT 13 +#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) +#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT +#define D3DSHADER_COMPARISON_MASK (0x07 << D3DSHADER_COMPARISON_SHIFT) +#define D3DSHADER_INSTRUCTION_PREDICATED 0x10000000 +#define D3DSI_COISSUE 0x40000000 +#define D3DSI_COMMENTSIZE_SHIFT 16 +#define D3DSI_COMMENTSIZE_MASK 0x7fff0000 +#define D3DSI_OPCODE_MASK 0xffff +#define D3DSI_INSTLENGTH_MASK 0xf000000 +#define D3DSI_INSTLENGTH_SHIFT 24 +#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) +#define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) +#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f +#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f +#define D3DSP_OPCODESPECIFICCONTROL_MASK 0xff0000 +#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 +#define D3DSP_DCL_USAGE_SHIFT 0 +#define D3DSP_DCL_USAGE_MASK 0x0000000f +#define D3DSP_DCL_USAGEINDEX_SHIFT 16 +#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 +#define D3DSP_TEXTURETYPE_SHIFT 27 +#define D3DSP_TEXTURETYPE_MASK 0x78000000 +#define D3DSP_REGNUM_MASK 0x7ff +#define D3DSP_WRITEMASK_0 0x10000 +#define D3DSP_WRITEMASK_1 0x20000 +#define D3DSP_WRITEMASK_2 0x40000 +#define D3DSP_WRITEMASK_3 0x80000 +#define D3DSP_WRITEMASK_ALL 0xf0000 +#define D3DSP_DSTMOD_SHIFT 20 +#define D3DSP_DSTMOD_MASK 0xf00000 +#define D3DSPDM_NONE 0 +#define D3DSPDM_SATURATE (1 << D3DSP_DSTMOD_SHIFT) +#define D3DSPDM_PARTIALPRECISION (2 << D3DSP_DSTMOD_SHIFT) +#define D3DSPDM_MSAMPCENTROID (4 << D3DSP_DSTMOD_SHIFT) +#define D3DSP_DSTSHIFT_SHIFT 24 +#define D3DSP_DSTSHIFT_MASK 0xf000000 +#define D3DSP_NOSWIZZLE ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) +#define D3DSP_REPLICATERED 0 +#define D3DSP_REPLICATEGREEN ((1 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | (1 << (D3DSP_SWIZZLE_SHIFT + 6))) +#define D3DSP_REPLICATEBLUE ((2 << (D3DSP_SWIZZLE_SHIFT + 0)) | (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (2 << (D3DSP_SWIZZLE_SHIFT + 6))) +#define D3DSP_REPLICATEALPHA ((3 << (D3DSP_SWIZZLE_SHIFT + 0)) | (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6))) +#define D3DSP_REGTYPE_SHIFT 28 +#define D3DSP_REGTYPE_SHIFT2 8 +#define D3DSP_REGTYPE_MASK 0x70000000 +#define D3DSP_REGTYPE_MASK2 0x1800 +#define D3DSP_SRCMOD_SHIFT 24 +#define D3DSP_SRCMOD_MASK 0xf000000 +#define D3DSP_SWIZZLE_SHIFT 16 +#define D3DSP_SWIZZLE_MASK 0xff0000 +#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) +#define D3DTS_WORLD D3DTS_WORLDMATRIX(0) +#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) +#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) +#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) +#define D3DTSS_TCI_PASSTHRU 0x00 +#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000 +#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000 +#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000 +#define D3DTSS_TCI_SPHEREMAP 0x40000 +#define D3DUSAGE_RENDERTARGET 0x01 +#define D3DUSAGE_DEPTHSTENCIL 0x02 +#define D3DUSAGE_WRITEONLY 0x08 +#define D3DUSAGE_SOFTWAREPROCESSING 0x10 +#define D3DUSAGE_DONOTCLIP 0x20 +#define D3DUSAGE_POINTS 0x40 +#define D3DUSAGE_RTPATCHES 0x80 +#define D3DUSAGE_NPATCHES 0x100 +#define D3DUSAGE_DYNAMIC 0x200 +#define D3DUSAGE_AUTOGENMIPMAP 0x400 +#define D3DUSAGE_DMAP 0x4000 +#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x8000 +#define D3DUSAGE_QUERY_SRGBREAD 0x10000 +#define D3DUSAGE_QUERY_FILTER 0x20000 +#define D3DUSAGE_QUERY_SRGBWRITE 0x40000 +#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x80000 +#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x100000 +#define D3DWRAP_U 0x01 +#define D3DWRAP_V 0x02 +#define D3DWRAP_W 0x04 +#define D3DWRAPCOORD_0 0x01 +#define D3DWRAPCOORD_1 0x02 +#define D3DWRAPCOORD_2 0x04 +#define D3DWRAPCOORD_3 0x08 +#define MAX_DEVICE_IDENTIFIER_STRING 512 +#define MAXD3DDECLLENGTH 64 +#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED +#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED +#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE +#define MAXD3DDECLUSAGEINDEX 15 +#define D3DMAXUSERCLIPPLANES 32 +#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 +#define D3DPS_VERSION(major,minor) (0xffff0000 | ((major) << 8) | (minor)) +#define D3DVS_VERSION(major,minor) (0xfffe0000 | ((major) << 8) | (minor)) +#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xff) +#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xff) +#define D3DSHADER_COMMENT(s) ((((s) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT) +#define D3DPS_END() 0xffff +#define D3DVS_END() 0xffff +#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x01 +#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x02 +#define D3DPRESENTFLAG_DEVICECLIP 0x04 +#define D3DPRESENTFLAG_VIDEO 0x10 +#define D3DLOCK_READONLY 0x10 +#define D3DLOCK_NOSYSLOCK 0x800 +#define D3DLOCK_NOOVERWRITE 0x1000 +#define D3DLOCK_DISCARD 0x2000 +#define D3DLOCK_DONOTWAIT 0x4000 +#define D3DLOCK_NO_DIRTY_UPDATE 0x8000 +#define D3DISSUE_END 0x01 +#define D3DISSUE_BEGIN 0x02 +#define D3DGETDATA_FLUSH 0x01 +#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) + +#define MAKEFOURCC(a,b,c,d) \ + ((DWORD)(BYTE)(a) | ((DWORD)(BYTE)(b) << 8) | \ + ((DWORD)(BYTE)(c) << 16) | ((DWORD)(BYTE)(d) << 24 )) + +typedef DWORD D3DCOLOR; + +typedef enum _D3DBACKBUFFER_TYPE { + D3DBACKBUFFER_TYPE_MONO = 0, + D3DBACKBUFFER_TYPE_LEFT = 1, + D3DBACKBUFFER_TYPE_RIGHT = 2, + D3DBACKBUFFER_TYPE_FORCE_DWORD = 0xffffffff +} D3DBACKBUFFER_TYPE; + +typedef enum _D3DBASISTYPE { + D3DBASIS_BEZIER = 0, + D3DBASIS_BSPLINE = 1, + D3DBASIS_INTERPOLATE = 2, + D3DBASIS_FORCE_DWORD = 0xffffffff +} D3DBASISTYPE; + +typedef enum _D3DBLEND { + D3DBLEND_ZERO = 1, + D3DBLEND_ONE = 2, + D3DBLEND_SRCCOLOR = 3, + D3DBLEND_INVSRCCOLOR = 4, + D3DBLEND_SRCALPHA = 5, + D3DBLEND_INVSRCALPHA = 6, + D3DBLEND_DESTALPHA = 7, + D3DBLEND_INVDESTALPHA = 8, + D3DBLEND_DESTCOLOR = 9, + D3DBLEND_INVDESTCOLOR = 10, + D3DBLEND_SRCALPHASAT = 11, + D3DBLEND_BOTHSRCALPHA = 12, + D3DBLEND_BOTHINVSRCALPHA = 13, + D3DBLEND_BLENDFACTOR = 14, + D3DBLEND_INVBLENDFACTOR = 15, + D3DBLEND_FORCE_DWORD = 0xffffffff +} D3DBLEND; + +typedef enum _D3DBLENDOP { + D3DBLENDOP_ADD = 1, + D3DBLENDOP_SUBTRACT = 2, + D3DBLENDOP_REVSUBTRACT = 3, + D3DBLENDOP_MIN = 4, + D3DBLENDOP_MAX = 5, + D3DBLENDOP_FORCE_DWORD = 0x7fffffff +} D3DBLENDOP; + +typedef enum _D3DCMPFUNC { + D3DCMP_NEVER = 1, + D3DCMP_LESS = 2, + D3DCMP_EQUAL = 3, + D3DCMP_LESSEQUAL = 4, + D3DCMP_GREATER = 5, + D3DCMP_NOTEQUAL = 6, + D3DCMP_GREATEREQUAL = 7, + D3DCMP_ALWAYS = 8, + D3DCMP_FORCE_DWORD = 0xffffffff +} D3DCMPFUNC; + +typedef enum _D3DCUBEMAP_FACES { + D3DCUBEMAP_FACE_POSITIVE_X = 0, + D3DCUBEMAP_FACE_NEGATIVE_X = 1, + D3DCUBEMAP_FACE_POSITIVE_Y = 2, + D3DCUBEMAP_FACE_NEGATIVE_Y = 3, + D3DCUBEMAP_FACE_POSITIVE_Z = 4, + D3DCUBEMAP_FACE_NEGATIVE_Z = 5, + D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff +} D3DCUBEMAP_FACES; + +typedef enum _D3DCULL { + D3DCULL_NONE = 1, + D3DCULL_CW = 2, + D3DCULL_CCW = 3, + D3DCULL_FORCE_DWORD = 0xffffffff +} D3DCULL; + +typedef enum _D3DDEBUGMONITORTOKENS { + D3DDMT_ENABLE = 0, + D3DDMT_DISABLE = 1, + D3DDMT_FORCE_DWORD = 0xffffffff +} D3DDEBUGMONITORTOKENS; + +typedef enum _D3DDECLMETHOD +{ + D3DDECLMETHOD_DEFAULT = 0, + D3DDECLMETHOD_PARTIALU = 1, + D3DDECLMETHOD_PARTIALV = 2, + D3DDECLMETHOD_CROSSUV = 3, + D3DDECLMETHOD_UV = 4, + D3DDECLMETHOD_LOOKUP = 5, + D3DDECLMETHOD_LOOKUPPRESAMPLED = 6 +} D3DDECLMETHOD; + +typedef enum _D3DDECLTYPE +{ + D3DDECLTYPE_FLOAT1 = 0, + D3DDECLTYPE_FLOAT2 = 1, + D3DDECLTYPE_FLOAT3 = 2, + D3DDECLTYPE_FLOAT4 = 3, + D3DDECLTYPE_D3DCOLOR = 4, + D3DDECLTYPE_UBYTE4 = 5, + D3DDECLTYPE_SHORT2 = 6, + D3DDECLTYPE_SHORT4 = 7, + D3DDECLTYPE_UBYTE4N = 8, + D3DDECLTYPE_SHORT2N = 9, + D3DDECLTYPE_SHORT4N = 10, + D3DDECLTYPE_USHORT2N = 11, + D3DDECLTYPE_USHORT4N = 12, + D3DDECLTYPE_UDEC3 = 13, + D3DDECLTYPE_DEC3N = 14, + D3DDECLTYPE_FLOAT16_2 = 15, + D3DDECLTYPE_FLOAT16_4 = 16, + D3DDECLTYPE_UNUSED = 17, +} D3DDECLTYPE; + +typedef enum _D3DDECLUSAGE +{ + D3DDECLUSAGE_POSITION = 0, + D3DDECLUSAGE_BLENDWEIGHT = 1, + D3DDECLUSAGE_BLENDINDICES = 2, + D3DDECLUSAGE_NORMAL = 3, + D3DDECLUSAGE_PSIZE = 4, + D3DDECLUSAGE_TEXCOORD = 5, + D3DDECLUSAGE_TANGENT = 6, + D3DDECLUSAGE_BINORMAL = 7, + D3DDECLUSAGE_TESSFACTOR = 8, + D3DDECLUSAGE_POSITIONT = 9, + D3DDECLUSAGE_COLOR = 10, + D3DDECLUSAGE_FOG = 11, + D3DDECLUSAGE_DEPTH = 12, + D3DDECLUSAGE_SAMPLE = 13 +} D3DDECLUSAGE; + +typedef enum _D3DDEGREETYPE { + D3DDEGREE_LINEAR = 1, + D3DDEGREE_QUADRATIC = 2, + D3DDEGREE_CUBIC = 3, + D3DDEGREE_QUINTIC = 5, + D3DDEGREE_FORCE_DWORD = 0xffffffff, +} D3DDEGREETYPE; + +typedef enum _D3DDEVTYPE { + D3DDEVTYPE_HAL = 1, + D3DDEVTYPE_REF = 2, + D3DDEVTYPE_SW = 3, + D3DDEVTYPE_FORCE_DWORD = 0xffffffff +} D3DDEVTYPE; + +typedef enum _D3DFILLMODE { + D3DFILL_POINT = 1, + D3DFILL_WIREFRAME = 2, + D3DFILL_SOLID = 3, + D3DFILL_FORCE_DWORD = 0xffffffff +} D3DFILLMODE; + +typedef enum _D3DFOGMODE { + D3DFOG_NONE = 0, + D3DFOG_EXP = 1, + D3DFOG_EXP2 = 2, + D3DFOG_LINEAR = 3, + D3DFOG_FORCE_DWORD = 0xffffffff +} D3DFOGMODE; + +typedef enum _D3DFORMAT { + D3DFMT_UNKNOWN = 0, + D3DFMT_R8G8B8 = 20, + D3DFMT_A8R8G8B8 = 21, + D3DFMT_X8R8G8B8 = 22, + D3DFMT_R5G6B5 = 23, + D3DFMT_X1R5G5B5 = 24, + D3DFMT_A1R5G5B5 = 25, + D3DFMT_A4R4G4B4 = 26, + D3DFMT_R3G3B2 = 27, + D3DFMT_A8 = 28, + D3DFMT_A8R3G3B2 = 29, + D3DFMT_X4R4G4B4 = 30, + D3DFMT_A2B10G10R10 = 31, + D3DFMT_A8B8G8R8 = 32, + D3DFMT_X8B8G8R8 = 33, + D3DFMT_G16R16 = 34, + D3DFMT_A2R10G10B10 = 35, + D3DFMT_A16B16G16R16 = 36, + D3DFMT_A8P8 = 40, + D3DFMT_P8 = 41, + D3DFMT_L8 = 50, + D3DFMT_A8L8 = 51, + D3DFMT_A4L4 = 52, + D3DFMT_V8U8 = 60, + D3DFMT_L6V5U5 = 61, + D3DFMT_X8L8V8U8 = 62, + D3DFMT_Q8W8V8U8 = 63, + D3DFMT_V16U16 = 64, + D3DFMT_A2W10V10U10 = 67, + D3DFMT_UYVY = MAKEFOURCC('U','Y','V','Y'), + D3DFMT_R8G8_B8G8 = MAKEFOURCC('R','G','B','G'), + D3DFMT_YUY2 = MAKEFOURCC('Y','U','Y','2'), + D3DFMT_G8R8_G8B8 = MAKEFOURCC('G','R','G','B'), + D3DFMT_DXT1 = MAKEFOURCC('D','X','T','1'), + D3DFMT_DXT2 = MAKEFOURCC('D','X','T','2'), + D3DFMT_DXT3 = MAKEFOURCC('D','X','T','3'), + D3DFMT_DXT4 = MAKEFOURCC('D','X','T','4'), + D3DFMT_DXT5 = MAKEFOURCC('D','X','T','5'), + D3DFMT_D16_LOCKABLE = 70, + D3DFMT_D32 = 71, + D3DFMT_D15S1 = 73, + D3DFMT_D24S8 = 75, + D3DFMT_D24X8 = 77, + D3DFMT_D24X4S4 = 79, + D3DFMT_D16 = 80, + D3DFMT_L16 = 81, + D3DFMT_D32F_LOCKABLE = 82, + D3DFMT_D24FS8 = 83, + D3DFMT_VERTEXDATA = 100, + D3DFMT_INDEX16 = 101, + D3DFMT_INDEX32 = 102, + D3DFMT_Q16W16V16U16 = 110, + D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), + D3DFMT_R16F = 111, + D3DFMT_G16R16F = 112, + D3DFMT_A16B16G16R16F = 113, + D3DFMT_R32F = 114, + D3DFMT_G32R32F = 115, + D3DFMT_A32B32G32R32F = 116, + D3DFMT_CxV8U8 = 117, + D3DFMT_FORCE_DWORD = 0xffffffff +} D3DFORMAT; + +typedef enum _D3DLIGHTTYPE { + D3DLIGHT_POINT = 1, + D3DLIGHT_SPOT = 2, + D3DLIGHT_DIRECTIONAL = 3, + D3DLIGHT_FORCE_DWORD = 0xffffffff +} D3DLIGHTTYPE; + +typedef enum _D3DMATERIALCOLORSOURCE +{ + D3DMCS_MATERIAL = 0, + D3DMCS_COLOR1 = 1, + D3DMCS_COLOR2 = 2, + D3DMCS_FORCE_DWORD = 0xffffffff +} D3DMATERIALCOLORSOURCE; + +typedef enum _D3DMULTISAMPLE_TYPE { + D3DMULTISAMPLE_NONE = 0, + D3DMULTISAMPLE_NONMASKABLE = 1, + D3DMULTISAMPLE_2_SAMPLES = 2, + D3DMULTISAMPLE_3_SAMPLES = 3, + D3DMULTISAMPLE_4_SAMPLES = 4, + D3DMULTISAMPLE_5_SAMPLES = 5, + D3DMULTISAMPLE_6_SAMPLES = 6, + D3DMULTISAMPLE_7_SAMPLES = 7, + D3DMULTISAMPLE_8_SAMPLES = 8, + D3DMULTISAMPLE_9_SAMPLES = 9, + D3DMULTISAMPLE_10_SAMPLES = 10, + D3DMULTISAMPLE_11_SAMPLES = 11, + D3DMULTISAMPLE_12_SAMPLES = 12, + D3DMULTISAMPLE_13_SAMPLES = 13, + D3DMULTISAMPLE_14_SAMPLES = 14, + D3DMULTISAMPLE_15_SAMPLES = 15, + D3DMULTISAMPLE_16_SAMPLES = 16, + D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff +} D3DMULTISAMPLE_TYPE; + +typedef enum _D3DORDERTYPE { + D3DORDER_LINEAR = 1, + D3DORDER_QUADRATIC = 2, + D3DORDER_CUBIC = 3, + D3DORDER_QUINTIC = 5, + D3DORDER_FORCE_DWORD = 0xffffffff +} D3DORDERTYPE; + +typedef enum _D3DPATCHEDGESTYLE +{ + D3DPATCHEDGE_DISCRETE = 0, + D3DPATCHEDGE_CONTINUOUS = 1, + D3DPATCHEDGE_FORCE_DWORD = 0xffffffff +} D3DPATCHEDGESTYLE; + +typedef enum _D3DPOOL { + D3DPOOL_DEFAULT = 0, + D3DPOOL_MANAGED = 1, + D3DPOOL_SYSTEMMEM = 2, + D3DPOOL_SCRATCH = 3, + D3DPOOL_FORCE_DWORD = 0xffffffff +} D3DPOOL; + +typedef enum _D3DPRIMITIVETYPE { + D3DPT_POINTLIST = 1, + D3DPT_LINELIST = 2, + D3DPT_LINESTRIP = 3, + D3DPT_TRIANGLELIST = 4, + D3DPT_TRIANGLESTRIP = 5, + D3DPT_TRIANGLEFAN = 6, + D3DPT_FORCE_DWORD = 0xffffffff +} D3DPRIMITIVETYPE; + +typedef enum _D3DQUERYTYPE { + D3DQUERYTYPE_VCACHE = 4, + D3DQUERYTYPE_RESOURCEMANAGER = 5, + D3DQUERYTYPE_VERTEXSTATS = 6, + D3DQUERYTYPE_EVENT = 8, + D3DQUERYTYPE_OCCLUSION = 9 +} D3DQUERYTYPE; + +typedef enum _D3DRENDERSTATETYPE { + D3DRS_ZENABLE = 7, + D3DRS_FILLMODE = 8, + D3DRS_SHADEMODE = 9, + D3DRS_ZWRITEENABLE = 14, + D3DRS_ALPHATESTENABLE = 15, + D3DRS_LASTPIXEL = 16, + D3DRS_SRCBLEND = 19, + D3DRS_DESTBLEND = 20, + D3DRS_CULLMODE = 22, + D3DRS_ZFUNC = 23, + D3DRS_ALPHAREF = 24, + D3DRS_ALPHAFUNC = 25, + D3DRS_DITHERENABLE = 26, + D3DRS_ALPHABLENDENABLE = 27, + D3DRS_FOGENABLE = 28, + D3DRS_SPECULARENABLE = 29, + D3DRS_FOGCOLOR = 34, + D3DRS_FOGTABLEMODE = 35, + D3DRS_FOGSTART = 36, + D3DRS_FOGEND = 37, + D3DRS_FOGDENSITY = 38, + D3DRS_RANGEFOGENABLE = 48, + D3DRS_STENCILENABLE = 52, + D3DRS_STENCILFAIL = 53, + D3DRS_STENCILZFAIL = 54, + D3DRS_STENCILPASS = 55, + D3DRS_STENCILFUNC = 56, + D3DRS_STENCILREF = 57, + D3DRS_STENCILMASK = 58, + D3DRS_STENCILWRITEMASK = 59, + D3DRS_TEXTUREFACTOR = 60, + D3DRS_WRAP0 = 128, + D3DRS_WRAP1 = 129, + D3DRS_WRAP2 = 130, + D3DRS_WRAP3 = 131, + D3DRS_WRAP4 = 132, + D3DRS_WRAP5 = 133, + D3DRS_WRAP6 = 134, + D3DRS_WRAP7 = 135, + D3DRS_CLIPPING = 136, + D3DRS_LIGHTING = 137, + D3DRS_AMBIENT = 139, + D3DRS_FOGVERTEXMODE = 140, + D3DRS_COLORVERTEX = 141, + D3DRS_LOCALVIEWER = 142, + D3DRS_NORMALIZENORMALS = 143, + D3DRS_DIFFUSEMATERIALSOURCE = 145, + D3DRS_SPECULARMATERIALSOURCE = 146, + D3DRS_AMBIENTMATERIALSOURCE = 147, + D3DRS_EMISSIVEMATERIALSOURCE = 148, + D3DRS_VERTEXBLEND = 151, + D3DRS_CLIPPLANEENABLE = 152, + D3DRS_POINTSIZE = 154, + D3DRS_POINTSIZE_MIN = 155, + D3DRS_POINTSPRITEENABLE = 156, + D3DRS_POINTSCALEENABLE = 157, + D3DRS_POINTSCALE_A = 158, + D3DRS_POINTSCALE_B = 159, + D3DRS_POINTSCALE_C = 160, + D3DRS_MULTISAMPLEANTIALIAS = 161, + D3DRS_MULTISAMPLEMASK = 162, + D3DRS_PATCHEDGESTYLE = 163, + D3DRS_DEBUGMONITORTOKEN = 165, + D3DRS_POINTSIZE_MAX = 166, + D3DRS_INDEXEDVERTEXBLENDENABLE = 167, + D3DRS_COLORWRITEENABLE = 168, + D3DRS_TWEENFACTOR = 170, + D3DRS_BLENDOP = 171, + D3DRS_POSITIONDEGREE = 172, + D3DRS_NORMALDEGREE = 173, + D3DRS_SCISSORTESTENABLE = 174, + D3DRS_SLOPESCALEDEPTHBIAS = 175, + D3DRS_ANTIALIASEDLINEENABLE = 176, + D3DRS_MINTESSELLATIONLEVEL = 178, + D3DRS_MAXTESSELLATIONLEVEL = 179, + D3DRS_ADAPTIVETESS_X = 180, + D3DRS_ADAPTIVETESS_Y = 181, + D3DRS_ADAPTIVETESS_Z = 182, + D3DRS_ADAPTIVETESS_W = 183, + D3DRS_ENABLEADAPTIVETESSELLATION = 184, + D3DRS_TWOSIDEDSTENCILMODE = 185, + D3DRS_CCW_STENCILFAIL = 186, + D3DRS_CCW_STENCILZFAIL = 187, + D3DRS_CCW_STENCILPASS = 188, + D3DRS_CCW_STENCILFUNC = 189, + D3DRS_COLORWRITEENABLE1 = 190, + D3DRS_COLORWRITEENABLE2 = 191, + D3DRS_COLORWRITEENABLE3 = 192, + D3DRS_BLENDFACTOR = 193, + D3DRS_SRGBWRITEENABLE = 194, + D3DRS_DEPTHBIAS = 195, + D3DRS_WRAP8 = 198, + D3DRS_WRAP9 = 199, + D3DRS_WRAP10 = 200, + D3DRS_WRAP11 = 201, + D3DRS_WRAP12 = 202, + D3DRS_WRAP13 = 203, + D3DRS_WRAP14 = 204, + D3DRS_WRAP15 = 205, + D3DRS_SEPARATEALPHABLENDENABLE = 206, + D3DRS_SRCBLENDALPHA = 207, + D3DRS_DESTBLENDALPHA = 208, + D3DRS_BLENDOPALPHA = 209, + D3DRS_FORCE_DWORD = 0xffffffff +} D3DRENDERSTATETYPE; + +typedef enum _D3DRESOURCETYPE { + D3DRTYPE_SURFACE = 1, + D3DRTYPE_VOLUME = 2, + D3DRTYPE_TEXTURE = 3, + D3DRTYPE_VOLUMETEXTURE = 4, + D3DRTYPE_CUBETEXTURE = 5, + D3DRTYPE_VERTEXBUFFER = 6, + D3DRTYPE_INDEXBUFFER = 7, + D3DRTYPE_FORCE_DWORD = 0xffffffff +} D3DRESOURCETYPE; + +typedef enum _D3DSAMPLER_TEXTURE_TYPE +{ + D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT, + D3DSTT_FORCE_DWORD = 0xffffffff +} D3DSAMPLER_TEXTURE_TYPE; + +typedef enum _D3DSAMPLERSTATETYPE { + D3DSAMP_ADDRESSU = 1, + D3DSAMP_ADDRESSV = 2, + D3DSAMP_ADDRESSW = 3, + D3DSAMP_BORDERCOLOR = 4, + D3DSAMP_MAGFILTER = 5, + D3DSAMP_MINFILTER = 6, + D3DSAMP_MIPFILTER = 7, + D3DSAMP_MIPMAPLODBIAS = 8, + D3DSAMP_MAXMIPLEVEL = 9, + D3DSAMP_MAXANISOTROPY = 10, + D3DSAMP_SRGBTEXTURE = 11, + D3DSAMP_ELEMENTINDEX = 12, + D3DSAMP_DMAPOFFSET = 13, + D3DSAMP_FORCE_DWORD = 0xffffffff, +} D3DSAMPLERSTATETYPE; + +typedef enum _D3DSHADEMODE { + D3DSHADE_FLAT = 1, + D3DSHADE_GOURAUD = 2, + D3DSHADE_PHONG = 3, + D3DSHADE_FORCE_DWORD = 0xffffffff +} D3DSHADEMODE; + +typedef enum _D3DSHADER_ADDRESSMODE_TYPE +{ + D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), + D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT), + D3DSHADER_ADDRMODE_FORCE_DWORD = 0xffffffff +} D3DSHADER_ADDRESSMODE_TYPE; + +typedef enum _D3DSHADER_COMPARISON +{ + D3DSPC_RESERVED0 = 0, + D3DSPC_GT = 1, + D3DSPC_EQ = 2, + D3DSPC_GE = 3, + D3DSPC_LT = 4, + D3DSPC_NE = 5, + D3DSPC_LE = 6, + D3DSPC_RESERVED1 = 7 +} D3DSHADER_COMPARISON; + +typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE +{ + D3DSIO_NOP = 0, + D3DSIO_MOV = 1, + D3DSIO_ADD = 2, + D3DSIO_SUB = 3, + D3DSIO_MAD = 4, + D3DSIO_MUL = 5, + D3DSIO_RCP = 6, + D3DSIO_RSQ = 7, + D3DSIO_DP3 = 8, + D3DSIO_DP4 = 9, + D3DSIO_MIN = 10, + D3DSIO_MAX = 11, + D3DSIO_SLT = 12, + D3DSIO_SGE = 13, + D3DSIO_EXP = 14, + D3DSIO_LOG = 15, + D3DSIO_LIT = 16, + D3DSIO_DST = 17, + D3DSIO_LRP = 18, + D3DSIO_FRC = 19, + D3DSIO_M4x4 = 20, + D3DSIO_M4x3 = 21, + D3DSIO_M3x4 = 22, + D3DSIO_M3x3 = 23, + D3DSIO_M3x2 = 24, + D3DSIO_CALL = 25, + D3DSIO_CALLNZ = 26, + D3DSIO_LOOP = 27, + D3DSIO_RET = 28, + D3DSIO_ENDLOOP = 29, + D3DSIO_LABEL = 30, + D3DSIO_DCL = 31, + D3DSIO_POW = 32, + D3DSIO_CRS = 33, + D3DSIO_SGN = 34, + D3DSIO_ABS = 35, + D3DSIO_NRM = 36, + D3DSIO_SINCOS = 37, + D3DSIO_REP = 38, + D3DSIO_ENDREP = 39, + D3DSIO_IF = 40, + D3DSIO_IFC = 41, + D3DSIO_ELSE = 42, + D3DSIO_ENDIF = 43, + D3DSIO_BREAK = 44, + D3DSIO_BREAKC = 45, + D3DSIO_MOVA = 46, + D3DSIO_DEFB = 47, + D3DSIO_DEFI = 48, + D3DSIO_TEXCOORD = 64, + D3DSIO_TEXKILL = 65, + D3DSIO_TEX = 66, + D3DSIO_TEXBEM = 67, + D3DSIO_TEXBEML = 68, + D3DSIO_TEXREG2AR = 69, + D3DSIO_TEXREG2GB = 70, + D3DSIO_TEXM3x2PAD = 71, + D3DSIO_TEXM3x2TEX = 72, + D3DSIO_TEXM3x3PAD = 73, + D3DSIO_TEXM3x3TEX = 74, + D3DSIO_RESERVED0 = 75, + D3DSIO_TEXM3x3SPEC = 76, + D3DSIO_TEXM3x3VSPEC = 77, + D3DSIO_EXPP = 78, + D3DSIO_LOGP = 79, + D3DSIO_CND = 80, + D3DSIO_DEF = 81, + D3DSIO_TEXREG2RGB = 82, + D3DSIO_TEXDP3TEX = 83, + D3DSIO_TEXM3x2DEPTH = 84, + D3DSIO_TEXDP3 = 85, + D3DSIO_TEXM3x3 = 86, + D3DSIO_TEXDEPTH = 87, + D3DSIO_CMP = 88, + D3DSIO_BEM = 89, + D3DSIO_DP2ADD = 90, + D3DSIO_DSX = 91, + D3DSIO_DSY = 92, + D3DSIO_TEXLDD = 93, + D3DSIO_SETP = 94, + D3DSIO_TEXLDL = 95, + D3DSIO_BREAKP = 96, + D3DSIO_PHASE = 0xfffd, + D3DSIO_COMMENT = 0xfffe, + D3DSIO_END = 0xffff, + D3DSIO_FORCE_DWORD = 0xffffffff +} D3DSHADER_INSTRUCTION_OPCODE_TYPE; + +typedef enum _D3DSHADER_MISCTYPE_OFFSETS +{ + D3DSMO_POSITION = 0, + D3DSMO_FACE = 1 +} D3DSHADER_MISCTYPE_OFFSETS; + +typedef enum _D3DSHADER_PARAM_REGISTER_TYPE +{ + D3DSPR_TEMP = 0, + D3DSPR_INPUT = 1, + D3DSPR_CONST = 2, + D3DSPR_ADDR = 3, + D3DSPR_TEXTURE = 3, + D3DSPR_RASTOUT = 4, + D3DSPR_ATTROUT = 5, + D3DSPR_TEXCRDOUT = 6, + D3DSPR_OUTPUT = 6, + D3DSPR_CONSTINT = 7, + D3DSPR_COLOROUT = 8, + D3DSPR_DEPTHOUT = 9, + D3DSPR_SAMPLER = 10, + D3DSPR_CONST2 = 11, + D3DSPR_CONST3 = 12, + D3DSPR_CONST4 = 13, + D3DSPR_CONSTBOOL = 14, + D3DSPR_LOOP = 15, + D3DSPR_TEMPFLOAT16 = 16, + D3DSPR_MISCTYPE = 17, + D3DSPR_LABEL = 18, + D3DSPR_PREDICATE = 19, + D3DSPR_FORCE_DWORD = 0xffffffff +} D3DSHADER_PARAM_REGISTER_TYPE; + +typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE +{ + D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT, + D3DSPSM_FORCE_DWORD = 0xffffffff +} D3DSHADER_PARAM_SRCMOD_TYPE; + +typedef enum _D3DVS_ADDRESSMODE_TYPE +{ + D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), + D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT), + D3DVS_ADDRMODE_FORCE_DWORD = 0xffffffff +} D3DVS_ADDRESSMODE_TYPE; + +typedef enum _D3DVS_RASTOUT_OFFSETS +{ + D3DSRO_POSITION = 0, + D3DSRO_FOG = 1, + D3DSRO_POINT_SIZE = 2, + D3DSRO_FORCE_DWORD = 0xffffffff +} D3DVS_RASTOUT_OFFSETS; + +typedef enum _D3DSTENCILOP { + D3DSTENCILOP_KEEP = 1, + D3DSTENCILOP_ZERO = 2, + D3DSTENCILOP_REPLACE = 3, + D3DSTENCILOP_INCRSAT = 4, + D3DSTENCILOP_DECRSAT = 5, + D3DSTENCILOP_INVERT = 6, + D3DSTENCILOP_INCR = 7, + D3DSTENCILOP_DECR = 8, + D3DSTENCILOP_FORCE_DWORD = 0x7fffffff +} D3DSTENCILOP; + +typedef enum _D3DSTATEBLOCKTYPE { + D3DSBT_ALL = 1, + D3DSBT_PIXELSTATE = 2, + D3DSBT_VERTEXSTATE = 3, + D3DSBT_FORCE_DWORD = 0xffffffff +} D3DSTATEBLOCKTYPE; + +typedef enum _D3DSWAPEFFECT { + D3DSWAPEFFECT_DISCARD = 1, + D3DSWAPEFFECT_FLIP = 2, + D3DSWAPEFFECT_COPY = 3, + D3DSWAPEFFECT_COPY_VSYNC = 4, + D3DSWAPEFFECT_FORCE_DWORD = 0xffffffff +} D3DSWAPEFFECT; + +typedef enum _D3DTEXTUREADDRESS { + D3DTADDRESS_WRAP = 1, + D3DTADDRESS_MIRROR = 2, + D3DTADDRESS_CLAMP = 3, + D3DTADDRESS_BORDER = 4, + D3DTADDRESS_MIRRORONCE = 5, + D3DTADDRESS_FORCE_DWORD = 0xffffffff +} D3DTEXTUREADDRESS; + +typedef enum _D3DTEXTUREFILTERTYPE { + D3DTEXF_NONE = 0, + D3DTEXF_POINT = 1, + D3DTEXF_LINEAR = 2, + D3DTEXF_ANISOTROPIC = 3, + D3DTEXF_PYRAMIDALQUAD = 6, + D3DTEXF_GAUSSIANQUAD = 7, + D3DTEXF_FORCE_DWORD = 0xffffffff +} D3DTEXTUREFILTERTYPE; + +typedef enum _D3DTEXTURESTAGESTATETYPE { + D3DTSS_COLOROP = 1, + D3DTSS_COLORARG1 = 2, + D3DTSS_COLORARG2 = 3, + D3DTSS_ALPHAOP = 4, + D3DTSS_ALPHAARG1 = 5, + D3DTSS_ALPHAARG2 = 6, + D3DTSS_BUMPENVMAT00 = 7, + D3DTSS_BUMPENVMAT01 = 8, + D3DTSS_BUMPENVMAT10 = 9, + D3DTSS_BUMPENVMAT11 = 10, + D3DTSS_TEXCOORDINDEX = 11, + D3DTSS_BUMPENVLSCALE = 22, + D3DTSS_BUMPENVLOFFSET = 23, + D3DTSS_TEXTURETRANSFORMFLAGS = 24, + D3DTSS_ADDRESSW = 25, + D3DTSS_COLORARG0 = 26, + D3DTSS_ALPHAARG0 = 27, + D3DTSS_RESULTARG = 28, + D3DTSS_CONSTANT = 32, + D3DTSS_FORCE_DWORD = 0xffffffff +} D3DTEXTURESTAGESTATETYPE; + +typedef enum _D3DTEXTUREOP { + D3DTOP_DISABLE = 1, + D3DTOP_SELECTARG1 = 2, + D3DTOP_SELECTARG2 = 3, + D3DTOP_MODULATE = 4, + D3DTOP_MODULATE2X = 5, + D3DTOP_MODULATE4X = 6, + D3DTOP_ADD = 7, + D3DTOP_ADDSIGNED = 8, + D3DTOP_ADDSIGNED2X = 9, + D3DTOP_SUBTRACT = 10, + D3DTOP_ADDSMOOTH = 11, + D3DTOP_BLENDDIFFUSEALPHA = 12, + D3DTOP_BLENDTEXTUREALPHA = 13, + D3DTOP_BLENDFACTORALPHA = 14, + D3DTOP_BLENDTEXTUREALPHAPM = 15, + D3DTOP_BLENDCURRENTALPHA = 16, + D3DTOP_PREMODULATE = 17, + D3DTOP_MODULATEALPHA_ADDCOLOR = 18, + D3DTOP_MODULATECOLOR_ADDALPHA = 19, + D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, + D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, + D3DTOP_BUMPENVMAP = 22, + D3DTOP_BUMPENVMAPLUMINANCE = 23, + D3DTOP_DOTPRODUCT3 = 24, + D3DTOP_MULTIPLYADD = 25, + D3DTOP_LERP = 26, + D3DTOP_FORCE_DWORD = 0xffffffff, +} D3DTEXTUREOP; + +typedef enum _D3DTEXTURETRANSFORMFLAGS { + D3DTTFF_DISABLE = 0, + D3DTTFF_COUNT1 = 1, + D3DTTFF_COUNT2 = 2, + D3DTTFF_COUNT3 = 3, + D3DTTFF_COUNT4 = 4, + D3DTTFF_PROJECTED = 256, + D3DTTFF_FORCE_DWORD = 0xffffffff, +} D3DTEXTURETRANSFORMFLAGS; + +typedef enum _D3DTRANSFORMSTATETYPE { + D3DTS_VIEW = 2, + D3DTS_PROJECTION = 3, + D3DTS_TEXTURE0 = 16, + D3DTS_TEXTURE1 = 17, + D3DTS_TEXTURE2 = 18, + D3DTS_TEXTURE3 = 19, + D3DTS_TEXTURE4 = 20, + D3DTS_TEXTURE5 = 21, + D3DTS_TEXTURE6 = 22, + D3DTS_TEXTURE7 = 23, + D3DTS_FORCE_DWORD = 0xffffffff +} D3DTRANSFORMSTATETYPE; + +typedef enum _D3DVERTEXBLENDFLAGS +{ + D3DVBF_DISABLE = 0, + D3DVBF_1WEIGHTS = 1, + D3DVBF_2WEIGHTS = 2, + D3DVBF_3WEIGHTS = 3, + D3DVBF_TWEENING = 255, + D3DVBF_0WEIGHTS = 256, + D3DVBF_FORCE_DWORD = 0xffffffff +} D3DVERTEXBLENDFLAGS; + +typedef enum _D3DZBUFFERTYPE { + D3DZB_FALSE = 0, + D3DZB_TRUE = 1, + D3DZB_USEW = 2, + D3DZB_FORCE_DWORD = 0xffffffff +} D3DZBUFFERTYPE; + +typedef struct _D3DADAPTER_IDENTIFIER9 { + char Driver[MAX_DEVICE_IDENTIFIER_STRING]; + char Description[MAX_DEVICE_IDENTIFIER_STRING]; + char DeviceName[32]; + LARGE_INTEGER DriverVersion; + DWORD VendorId; + DWORD DeviceId; + DWORD SubSysId; + DWORD Revision; + GUID DeviceIdentifier; + DWORD WHQLLevel; +} D3DADAPTER_IDENTIFIER9; + +typedef struct _D3DBOX { + UINT Left; + UINT Top; + UINT Right; + UINT Bottom; + UINT Front; + UINT Back; +} D3DBOX; + +typedef struct _D3DCLIPSTATUS9 { + DWORD ClipUnion; + DWORD ClipIntersection; +} D3DCLIPSTATUS9; + +typedef struct _D3DCOLORVALUE { + float r; + float g; + float b; + float a; +} D3DCOLORVALUE; + +typedef struct _D3DRESOURCESTATS +{ + BOOL bThrashing; + DWORD ApproxBytesDownloaded; + DWORD NumEvicts; + DWORD NumVidCreates; + DWORD LastPri; + DWORD NumUsed; + DWORD NumUsedInVidMem; + DWORD WorkingSet; + DWORD WorkingSetBytes; + DWORD TotalManaged; + DWORD TotalBytes; +} D3DRESOURCESTATS; + +typedef struct _D3DDEVICE_CREATION_PARAMETERS { + UINT AdapterOrdinal; + D3DDEVTYPE DeviceType; + HWND hFocusWindow; + DWORD BehaviorFlags; +} D3DDEVICE_CREATION_PARAMETERS; + +typedef struct _D3DDEVINFO_RESOURCEMANAGER { + D3DRESOURCESTATS stats[D3DRTYPECOUNT]; +} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; + +typedef struct _D3DDEVINFO_D3DVERTEXSTATS { + DWORD NumRenderedTriangles; + DWORD NumExtraClippingTriangles; +} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; + +typedef struct _D3DDEVINFO_VCACHE { + DWORD Pattern; + DWORD OptMethod; + DWORD CacheSize; + DWORD MagicNumber; +} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; + +typedef struct _D3DDISPLAYMODE { + UINT Width; + UINT Height; + UINT RefreshRate; + D3DFORMAT Format; +} D3DDISPLAYMODE; + +typedef struct _D3DGAMMARAMP { + WORD red[256]; + WORD green[256]; + WORD blue[256]; +} D3DGAMMARAMP; + +typedef struct _D3DINDEXBUFFER_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; +} D3DINDEXBUFFER_DESC; + +typedef struct _D3DVECTOR { + float x; + float y; + float z; +} D3DVECTOR; + +typedef struct _D3DLIGHT9 { + D3DLIGHTTYPE Type; + D3DCOLORVALUE Diffuse; + D3DCOLORVALUE Specular; + D3DCOLORVALUE Ambient; + D3DVECTOR Position; + D3DVECTOR Direction; + float Range; + float Falloff; + float Attenuation0; + float Attenuation1; + float Attenuation2; + float Theta; + float Phi; +} D3DLIGHT9; + +typedef struct _D3DLOCKED_BOX { + INT RowPitch; + INT SlicePitch; + void *pBits; +} D3DLOCKED_BOX; + +typedef struct _D3DLOCKED_RECT { + INT Pitch; + void *pBits; +} D3DLOCKED_RECT; + +typedef struct _D3DMATERIAL9 { + D3DCOLORVALUE Diffuse; + D3DCOLORVALUE Ambient; + D3DCOLORVALUE Specular; + D3DCOLORVALUE Emissive; + float Power; +} D3DMATERIAL9; + +typedef struct _D3DMATRIX { + union { + struct { + float _11, _12, _13, _14; + float _21, _22, _23, _24; + float _31, _32, _33, _34; + float _41, _42, _43, _44; + }; + float m[4][4]; + }; +} D3DMATRIX; + +typedef struct _D3DPRESENT_PARAMETERS { + UINT BackBufferWidth; + UINT BackBufferHeight; + D3DFORMAT BackBufferFormat; + UINT BackBufferCount; + D3DMULTISAMPLE_TYPE MultiSampleType; + DWORD MultiSampleQuality; + D3DSWAPEFFECT SwapEffect; + HWND hDeviceWindow; + BOOL Windowed; + BOOL EnableAutoDepthStencil; + D3DFORMAT AutoDepthStencilFormat; + DWORD Flags; + UINT FullScreen_RefreshRateInHz; + UINT PresentationInterval; +} D3DPRESENT_PARAMETERS; + +typedef struct _D3DRANGE +{ + UINT Offset; + UINT Size; +} D3DRANGE; + +typedef struct _D3DRASTER_STATUS { + BOOL InVBlank; + UINT ScanLine; +} D3DRASTER_STATUS; + +typedef struct _D3DRECT { + LONG x1; + LONG y1; + LONG x2; + LONG y2; +} D3DRECT; + +typedef struct _D3DRECTPATCH_INFO { + UINT StartVertexOffsetWidth; + UINT StartVertexOffsetHeight; + UINT Width; + UINT Height; + UINT Stride; + D3DBASISTYPE Basis; + D3DORDERTYPE Order; +} D3DRECTPATCH_INFO; + +typedef struct _D3DSURFACE_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; + D3DMULTISAMPLE_TYPE MultiSampleType; + UINT Width; + UINT Height; +} D3DSURFACE_DESC; + +typedef struct _D3DTRIPATCH_INFO { + UINT StartVertexOffset; + UINT NumVertices; + D3DBASISTYPE Basis; + D3DORDERTYPE Order; +} D3DTRIPATCH_INFO; + +typedef struct _D3DVERTEXBUFFER_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Size; + DWORD FVF; +} D3DVERTEXBUFFER_DESC; + +typedef struct _D3DVERTEXELEMENT9 { + WORD Stream; + WORD Offset; + BYTE Type; + BYTE Method; + BYTE Usage; + BYTE UsageIndex; +} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; + +typedef struct _D3DVIEWPORT9 { + DWORD X; + DWORD Y; + DWORD Width; + DWORD Height; + float MinZ; + float MaxZ; +} D3DVIEWPORT9; + +typedef struct _D3DVOLUME_DESC { + D3DFORMAT Format; + D3DRESOURCETYPE Type; + DWORD Usage; + D3DPOOL Pool; + UINT Width; + UINT Height; + UINT Depth; +} D3DVOLUME_DESC; + +#include + +#endif +#endif diff --git a/engine/libs/dxsdk9/lib/d3d9.lib b/engine/libs/dxsdk9/lib/d3d9.lib new file mode 100644 index 0000000000000000000000000000000000000000..78578672fdace674f200116934220bfd8376a996 GIT binary patch literal 6350 zcmeHL&2Af26h0n1q_qkZN?R5z2B|=iD&z6kaa^j(RUJ^JpjviRp)8n8>PhX?Nvg@D z%7O*z0tu;$NJuPLvEUh4^9Vcvk3u=$y>n--Ju~sdKq^aIY3|RN@BW?popXOayyNW!+^vKy7`yL%ov&d_rQv6uy$t#1Fz?wao(_}!Y-u{&R^Io;mF z`)mFFqqW|~1I}2Mfb@C~dk;FhZL7xBMtjekxhrql)y~NG9tU=(KXeD4|HvJW25xZR z-}gN?@LJE~9`ZmpttLj;clVx+y$$a;IP$%$$?SIT)t#N)e$8pus&O~-x1eSc4!vDh zji&tQc-u!$`d;wWQGmq|N}QCb(z^HD8&5-|kOq6B?VxfH(Mso&#l&I;SvE7ss#aI( zbuKkyKCKttU`i3aUm$v0K-(msrWC-;q^s>aiPQeJBVC9R2i<6CnCDl4G23_Mg z={>-^;Td?hvT8+sO!4k6>+D_8XX$nGt`<(6-s22-XNK#EHECz?4tApl4L8B#4^nVS z$EyBxnH@bX6IlC>$X(_brR7}g910K5GvOLyrD-P^9_>Gs62T984Gb1q#+Zr)=oz|= z!xylc~juSM7@uNRg@ 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