diff --git a/engine/common/com_mesh.c b/engine/common/com_mesh.c index 38ad02dc..f5ee1915 100644 --- a/engine/common/com_mesh.c +++ b/engine/common/com_mesh.c @@ -1463,7 +1463,6 @@ static void Alias_BuildSkeletalVPositionsPose(float *xyzout, skeltype_t bonetype #ifndef SERVERONLY #ifdef GLQUAKE #include "glquake.h" -#endif static void Alias_DrawSkeletalBones(galiasbone_t *bones, float *bonepose, int bonecount, int basebone) { #ifndef GLQUAKE @@ -1593,6 +1592,7 @@ static void Alias_DrawSkeletalBones(galiasbone_t *bones, float *bonepose, int bo } #endif } +#endif #endif //!SERVERONLY #endif //SKELETALMODELS diff --git a/engine/d3d/vid_d3d.c b/engine/d3d/vid_d3d.c index f6d0c709..69cae858 100644 --- a/engine/d3d/vid_d3d.c +++ b/engine/d3d/vid_d3d.c @@ -1108,6 +1108,7 @@ static void (D3D9_R_Init) (void) } static void (D3D9_R_DeInit) (void) { + R_GAliasFlushSkinCache(true); Surf_DeInit(); Shader_Shutdown(); D3D9_Image_Shutdown(); diff --git a/engine/d3d/vid_d3d11.c b/engine/d3d/vid_d3d11.c index 869e9bff..4feceb51 100644 --- a/engine/d3d/vid_d3d11.c +++ b/engine/d3d/vid_d3d11.c @@ -1296,7 +1296,7 @@ static void (D3D11_R_Init) (void) } static void (D3D11_R_DeInit) (void) { - GL_GAliasFlushSkinCache(); + R_GAliasFlushSkinCache(true); Surf_DeInit(); Shader_Shutdown(); D3D11_Image_Shutdown();