/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// view.h

extern	cvar_t		v_gamma;
extern	cvar_t		v_contrast;
extern	cvar_t		v_brightness;
extern float sw_blend[4];
extern float hw_blend[4];

extern qboolean r_secondaryview;

void V_Init (void);
void V_RenderView (void);
float V_CalcRoll (vec3_t angles, vec3_t velocity);
void V_UpdatePalette (qboolean force);
void V_ClearCShifts (void);
void V_ClearEntity(entity_t *e);
entity_t *V_AddEntity(entity_t *in);
void VQ2_AddLerpEntity(entity_t *in);
void V_AddAxisEntity(entity_t *in);
void CLQ1_AddShadow(entity_t *ent);
int V_AddLight (int entsource, vec3_t org, float quant, float r, float g, float b);
