vkd3d-proton/demos/gears_smooth.frag

11 lines
196 B
GLSL

#version 150
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec4 colour_in;
layout(location = 0) out vec4 colour_out;
void main(void)
{
colour_out = colour_in;
}