vkd3d-proton/libs/vkd3d
Joshua Ashton fccbd3b5e2 vkd3d: Eliminate wchar_size, use UTF-16 string literals
Achieves this with C standard stuff alone, and no compiler hacks.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-09 11:26:28 +01:00
..
shaders vkd3d: Rewrite binary occlusion query resolve shader. 2021-01-19 14:11:46 +01:00
cache.c vkd3d: Eliminate wchar_size, use UTF-16 string literals 2021-02-09 11:26:28 +01:00
command.c vkd3d: Eliminate wchar_size, use UTF-16 string literals 2021-02-09 11:26:28 +01:00
command_list_profiled.h vkd3d: Make profiled vtable for ID3D12GraphicsCommandList4. 2020-07-20 16:39:15 +02:00
debug_ring.c vkd3d: Remove manual tracking of host barriers. 2020-11-17 16:34:03 +01:00
descriptor_debug.c vkd3d: Add descriptor QA logging. 2020-12-09 14:51:53 +01:00
device.c vkd3d: Eliminate wchar_size, use UTF-16 string literals 2021-02-09 11:26:28 +01:00
device_profiled.h vkd3d: Make a profiled vtable for ID3D12Device. 2020-07-20 16:39:15 +02:00
meson.build vkd3d: Implement the basics of RTPSO. 2021-02-05 10:05:07 +01:00
meta.c vkd3d: Rewrite binary occlusion query resolve shader. 2021-01-19 14:11:46 +01:00
platform.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
raytracing_pipeline.c vkd3d: Eliminate wchar_size, use UTF-16 string literals 2021-02-09 11:26:28 +01:00
renderdoc.c meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
resource.c vkd3d: Eliminate wchar_size, use UTF-16 string literals 2021-02-09 11:26:28 +01:00
state.c vkd3d: Eliminate wchar_size, use UTF-16 string literals 2021-02-09 11:26:28 +01:00
swapchain.c vkd3d: Ignore DXGI_PRESENT_ALLOW_TEARING 2020-11-09 15:34:08 +01:00
utils.c vkd3d: Eliminate wchar_size, use UTF-16 string literals 2021-02-09 11:26:28 +01:00
vkd3d_descriptor_debug.h vkd3d: Add descriptor QA logging. 2020-12-09 14:51:53 +01:00
vkd3d_main.c build: Use `-fvisibility=hidden` and define exports manually 2020-10-05 10:44:10 +02:00
vkd3d_private.h vkd3d: Eliminate wchar_size, use UTF-16 string literals 2021-02-09 11:26:28 +01:00
vkd3d_renderdoc.h include: Remove DECLSPEC_HIDDEN from headers 2020-10-05 10:44:10 +02:00
vkd3d_shaders.h vkd3d: Add query resolve shader. 2021-01-19 14:11:46 +01:00
vulkan_procs.h vkd3d: Add entry points for VK_KHR_ray_tracing_pipeline. 2021-02-05 10:05:07 +01:00