vkd3d-proton/libs/vkd3d-shader
Hans-Kristian Arntzen b3be23c066 vkd3d-shader: Only sample with the required number of components.
Works around a driver bug on NV which affected RE2 in particular, but
probably other titles as well.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-05-22 11:54:04 +02:00
..
checksum.c vkd3d-shader: Implement DXBC checksum for root signatures. 2018-12-20 19:41:44 +01:00
dxbc.c vkd3d-shader: Add definitions for sparse feedback instructions. 2020-05-12 12:13:30 +02:00
dxil.c vkd3d-shader: Allow bindless UAV counters in DXIL. 2020-03-27 15:43:19 +01:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
spirv.c vkd3d-shader: Only sample with the required number of components. 2020-05-22 11:54:04 +02:00
trace.c vkd3d-shader: Add support for parsing Shader Model 5.1 bytecode. 2019-04-30 09:25:40 +02:00
vkd3d_shader.map vkd3d-shader: Add entry point to query if DXIL is supported. 2020-02-29 14:11:57 +01:00
vkd3d_shader_main.c vkd3d-shader: Handle feedback instructions in UAV read scanner. 2020-05-12 12:13:30 +02:00
vkd3d_shader_private.h vkd3d-shader: Add definitions for sparse feedback instructions. 2020-05-12 12:13:30 +02:00