vkd3d-proton/libs/vkd3d-shader
Joshua Ashton fccbd3b5e2 vkd3d: Eliminate wchar_size, use UTF-16 string literals
Achieves this with C standard stuff alone, and no compiler hacks.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-02-09 11:26:28 +01:00
..
checksum.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
dxbc.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
dxil.c vkd3d: Eliminate wchar_size, use UTF-16 string literals 2021-02-09 11:26:28 +01:00
meson.build meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
spirv.c vkd3d: Rename COUNTER buffer to AUX_BUFFER. 2021-02-05 10:05:07 +01:00
trace.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
vkd3d_shader_main.c vkd3d-shader: Remove DXIL being optional. 2021-01-25 14:03:37 +01:00
vkd3d_shader_private.h meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00