vkd3d-proton/include/shader-debug/debug_channel.h

209 lines
6.4 KiB
C

/*
* Copyright 2020 Hans-Kristian Arntzen for Valve Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef DEBUG_CHANNEL_H_
#define DEBUG_CHANNEL_H_
#extension GL_EXT_buffer_reference : require
#extension GL_ARB_gpu_shader_int64 : require
#extension GL_KHR_shader_subgroup_basic : require
#extension GL_KHR_shader_subgroup_ballot : require
layout(buffer_reference, std430, buffer_reference_align = 4) buffer ControlBlock
{
uint message_counter;
uint instance_counter;
};
layout(buffer_reference, std430, buffer_reference_align = 4) buffer RingBuffer
{
uint data[];
};
layout(constant_id = 0) const uint64_t DEBUG_SHADER_HASH = 0;
layout(constant_id = 1) const uint64_t DEBUG_SHADER_ATOMIC_BDA = 0;
layout(constant_id = 2) const uint64_t DEBUG_SHADER_RING_BDA = 0;
layout(constant_id = 3) const uint DEBUG_SHADER_RING_SIZE = 0;
const uint DEBUG_SHADER_RING_MASK = DEBUG_SHADER_RING_SIZE - 1;
const bool DEBUG_SHADER_RING_ACTIVE = DEBUG_SHADER_ATOMIC_BDA != 0;
const uint DEBUG_CHANNEL_FMT_HEX = 0;
const uint DEBUG_CHANNEL_FMT_I32 = 1;
const uint DEBUG_CHANNEL_FMT_F32 = 2;
const uint DEBUG_CHANNEL_FMT_HEX_ALL = DEBUG_CHANNEL_FMT_HEX * 0x55555555u;
const uint DEBUG_CHANNEL_FMT_I32_ALL = DEBUG_CHANNEL_FMT_I32 * 0x55555555u;
const uint DEBUG_CHANNEL_FMT_F32_ALL = DEBUG_CHANNEL_FMT_F32 * 0x55555555u;
uint DEBUG_CHANNEL_INSTANCE_COUNTER;
uvec3 DEBUG_CHANNEL_ID;
void DEBUG_CHANNEL_INIT(uvec3 id)
{
if (!DEBUG_SHADER_RING_ACTIVE)
return;
DEBUG_CHANNEL_ID = id;
uint inst;
if (subgroupElect())
inst = atomicAdd(ControlBlock(DEBUG_SHADER_ATOMIC_BDA).instance_counter, 1u);
DEBUG_CHANNEL_INSTANCE_COUNTER = subgroupBroadcastFirst(inst);
}
void DEBUG_CHANNEL_WRITE_HEADER(RingBuffer buf, uint offset, uint num_words, uint fmt)
{
buf.data[(offset + 0) & DEBUG_SHADER_RING_MASK] = num_words;
buf.data[(offset + 1) & DEBUG_SHADER_RING_MASK] = uint(DEBUG_SHADER_HASH);
buf.data[(offset + 2) & DEBUG_SHADER_RING_MASK] = uint(DEBUG_SHADER_HASH >> 32);
buf.data[(offset + 3) & DEBUG_SHADER_RING_MASK] = DEBUG_CHANNEL_INSTANCE_COUNTER;
buf.data[(offset + 4) & DEBUG_SHADER_RING_MASK] = DEBUG_CHANNEL_ID.x;
buf.data[(offset + 5) & DEBUG_SHADER_RING_MASK] = DEBUG_CHANNEL_ID.y;
buf.data[(offset + 6) & DEBUG_SHADER_RING_MASK] = DEBUG_CHANNEL_ID.z;
buf.data[(offset + 7) & DEBUG_SHADER_RING_MASK] = fmt;
}
uint DEBUG_CHANNEL_ALLOCATE(uint words)
{
uint offset = atomicAdd(ControlBlock(DEBUG_SHADER_ATOMIC_BDA).message_counter, words);
return offset;
}
void DEBUG_CHANNEL_MSG_()
{
if (!DEBUG_SHADER_RING_ACTIVE)
return;
uint words = 8;
uint offset = DEBUG_CHANNEL_ALLOCATE(words);
DEBUG_CHANNEL_WRITE_HEADER(RingBuffer(DEBUG_SHADER_RING_BDA), offset, words, 0);
}
void DEBUG_CHANNEL_MSG_(uint fmt, uint v0)
{
if (!DEBUG_SHADER_RING_ACTIVE)
return;
RingBuffer buf = RingBuffer(DEBUG_SHADER_RING_BDA);
uint words = 9;
uint offset = DEBUG_CHANNEL_ALLOCATE(words);
DEBUG_CHANNEL_WRITE_HEADER(buf, offset, words, fmt);
buf.data[(offset + 8) & DEBUG_SHADER_RING_MASK] = v0;
}
void DEBUG_CHANNEL_MSG_(uint fmt, uint v0, uint v1)
{
if (!DEBUG_SHADER_RING_ACTIVE)
return;
RingBuffer buf = RingBuffer(DEBUG_SHADER_RING_BDA);
uint words = 10;
uint offset = DEBUG_CHANNEL_ALLOCATE(words);
DEBUG_CHANNEL_WRITE_HEADER(buf, offset, words, fmt);
buf.data[(offset + 8) & DEBUG_SHADER_RING_MASK] = v0;
buf.data[(offset + 9) & DEBUG_SHADER_RING_MASK] = v1;
}
void DEBUG_CHANNEL_MSG_(uint fmt, uint v0, uint v1, uint v2)
{
if (!DEBUG_SHADER_RING_ACTIVE)
return;
RingBuffer buf = RingBuffer(DEBUG_SHADER_RING_BDA);
uint words = 11;
uint offset = DEBUG_CHANNEL_ALLOCATE(words);
DEBUG_CHANNEL_WRITE_HEADER(buf, offset, words, fmt);
buf.data[(offset + 8) & DEBUG_SHADER_RING_MASK] = v0;
buf.data[(offset + 9) & DEBUG_SHADER_RING_MASK] = v1;
buf.data[(offset + 10) & DEBUG_SHADER_RING_MASK] = v2;
}
void DEBUG_CHANNEL_MSG_(uint fmt, uint v0, uint v1, uint v2, uint v3)
{
if (!DEBUG_SHADER_RING_ACTIVE)
return;
RingBuffer buf = RingBuffer(DEBUG_SHADER_RING_BDA);
uint words = 12;
uint offset = DEBUG_CHANNEL_ALLOCATE(words);
DEBUG_CHANNEL_WRITE_HEADER(buf, offset, words, fmt);
buf.data[(offset + 8) & DEBUG_SHADER_RING_MASK] = v0;
buf.data[(offset + 9) & DEBUG_SHADER_RING_MASK] = v1;
buf.data[(offset + 10) & DEBUG_SHADER_RING_MASK] = v2;
buf.data[(offset + 11) & DEBUG_SHADER_RING_MASK] = v3;
}
void DEBUG_CHANNEL_MSG()
{
DEBUG_CHANNEL_MSG_();
}
void DEBUG_CHANNEL_MSG(uint v0)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_HEX_ALL, v0);
}
void DEBUG_CHANNEL_MSG(uint v0, uint v1)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_HEX_ALL, v0, v1);
}
void DEBUG_CHANNEL_MSG(uint v0, uint v1, uint v2)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_HEX_ALL, v0, v1, v2);
}
void DEBUG_CHANNEL_MSG(uint v0, uint v1, uint v2, uint v3)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_HEX_ALL, v0, v1, v2, v3);
}
void DEBUG_CHANNEL_MSG(int v0)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_I32_ALL, v0);
}
void DEBUG_CHANNEL_MSG(int v0, int v1)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_I32_ALL, v0, v1);
}
void DEBUG_CHANNEL_MSG(int v0, int v1, int v2)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_I32_ALL, v0, v1, v2);
}
void DEBUG_CHANNEL_MSG(int v0, int v1, int v2, int v3)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_I32_ALL, v0, v1, v2, v3);
}
void DEBUG_CHANNEL_MSG(float v0)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_F32_ALL, floatBitsToUint(v0));
}
void DEBUG_CHANNEL_MSG(float v0, float v1)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_F32_ALL, floatBitsToUint(v0), floatBitsToUint(v1));
}
void DEBUG_CHANNEL_MSG(float v0, float v1, float v2)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_F32_ALL, floatBitsToUint(v0), floatBitsToUint(v1), floatBitsToUint(v2));
}
void DEBUG_CHANNEL_MSG(float v0, float v1, float v2, float v3)
{
DEBUG_CHANNEL_MSG_(DEBUG_CHANNEL_FMT_F32_ALL, floatBitsToUint(v0), floatBitsToUint(v1), floatBitsToUint(v2), floatBitsToUint(v3));
}
#endif