vkd3d-proton/include/private/vkd3d_threads.h

196 lines
4.5 KiB
C

/*
* Copyright 2019 Hans-Kristian Arntzen for Valve
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_THREADS_H
#define __VKD3D_THREADS_H
#include "vkd3d_memory.h"
#if defined(_WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
/* pthread_t is passed by value in some functions,
* which implies we need pthread_t to be a pointer type here. */
struct pthread
{
HANDLE thread;
DWORD id;
void * (*routine)(void *);
void *arg;
};
typedef struct pthread *pthread_t;
/* pthread_mutex_t is not copyable, so embed CS inline. */
typedef struct pthread_mutex
{
SRWLOCK lock;
} pthread_mutex_t;
#define PTHREAD_MUTEX_INITIALIZER {SRWLOCK_INIT}
/* pthread_cond_t is not copyable, so embed CV inline. */
typedef struct pthread_cond
{
CONDITION_VARIABLE cond;
} pthread_cond_t;
static DWORD WINAPI win32_thread_wrapper_routine(void *arg)
{
pthread_t thread = arg;
thread->routine(thread->arg);
return 0;
}
static inline int pthread_create(pthread_t *out_thread, void *attr, void * (*thread_fun)(void *), void *arg)
{
pthread_t thread = vkd3d_calloc(1, sizeof(*thread));
if (!thread)
return -1;
(void)attr;
thread->routine = thread_fun;
thread->arg = arg;
thread->thread = CreateThread(NULL, 0, win32_thread_wrapper_routine, thread, 0, &thread->id);
if (!thread->thread)
{
vkd3d_free(thread);
return -1;
}
*out_thread = thread;
return 0;
}
static inline int pthread_join(pthread_t thread, void **ret)
{
int success;
(void)ret;
success = WaitForSingleObject(thread->thread, INFINITE) == WAIT_OBJECT_0;
if (success)
{
CloseHandle(thread->thread);
vkd3d_free(thread);
}
return success ? 0 : -1;
}
static inline int pthread_mutex_init(pthread_mutex_t *lock, void *attr)
{
(void)attr;
InitializeSRWLock(&lock->lock);
return 0;
}
static inline int pthread_mutex_lock(pthread_mutex_t *lock)
{
AcquireSRWLockExclusive(&lock->lock);
return 0;
}
static inline int pthread_mutex_unlock(pthread_mutex_t *lock)
{
ReleaseSRWLockExclusive(&lock->lock);
return 0;
}
static inline int pthread_mutex_destroy(pthread_mutex_t *lock)
{
return 0;
}
static inline int pthread_cond_init(pthread_cond_t *cond, void *attr)
{
(void)attr;
InitializeConditionVariable(&cond->cond);
return 0;
}
static inline int pthread_cond_destroy(pthread_cond_t *cond)
{
(void)cond;
return 0;
}
static inline int pthread_cond_signal(pthread_cond_t *cond)
{
WakeConditionVariable(&cond->cond);
return 0;
}
static inline int pthread_cond_broadcast(pthread_cond_t *cond)
{
WakeAllConditionVariable(&cond->cond);
return 0;
}
static inline int pthread_cond_wait(pthread_cond_t *cond, pthread_mutex_t *lock)
{
BOOL ret = SleepConditionVariableSRW(&cond->cond, &lock->lock, INFINITE, 0);
return ret ? 0 : -1;
}
static inline void vkd3d_set_thread_name(const char *name)
{
(void)name;
}
typedef INIT_ONCE pthread_once_t;
#define PTHREAD_ONCE_INIT INIT_ONCE_STATIC_INIT
static inline BOOL CALLBACK pthread_once_wrapper(PINIT_ONCE once, PVOID parameter, PVOID *context)
{
void (*func)(void) = parameter;
(void)once;
(void)context;
func();
return TRUE;
}
static inline void pthread_once(pthread_once_t *once, void (*func)(void))
{
InitOnceExecuteOnce(once, pthread_once_wrapper, func, NULL);
}
#else
#include <pthread.h>
static inline void vkd3d_set_thread_name(const char *name)
{
pthread_setname_np(pthread_self(), name);
}
#define PTHREAD_ONCE_CALLBACK
#endif
#ifdef __linux__
#include <sys/types.h>
#include <unistd.h>
#include <sys/syscall.h>
#endif
static inline unsigned int vkd3d_get_current_thread_id(void)
{
#ifdef _WIN32
return GetCurrentThreadId();
#elif defined(__linux__)
return syscall(__NR_gettid);
#else
return 0;
#endif
}
#endif /* __VKD3D_THREADS_H */