vkd3d-proton/libs/vkd3d-shader
Hans-Kristian Arntzen 326d1cde60 vkd3d-shader: Remove DXIL being optional.
We always build with DXIL, not using autotools anymore.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2021-01-25 14:03:37 +01:00
..
checksum.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
dxbc.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
dxil.c vkd3d: Store both byte range and element range in offset buffer. 2021-01-14 15:34:20 +01:00
meson.build meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
spirv.c vkd3d: Store both byte range and element range in offset buffer. 2021-01-14 15:34:20 +01:00
trace.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
vkd3d_shader_main.c vkd3d-shader: Remove DXIL being optional. 2021-01-25 14:03:37 +01:00
vkd3d_shader_private.h meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00