vkd3d-proton/libs/vkd3d
Conor McCarthy e783784cac vkd3d: Return valid node masks in external resource heap properties.
Hitman 2 calls GetHeapProperties() for each swapchain buffer and checks if
the creation node mask is 1. If not then it fails to store the resource
pointers for later rendering.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:11 +01:00
..
command.c vkd3d: Handle DXGI_FORMAT_R11G11B10_FLOAT in d3d12_command_list_ClearUnorderedAccessViewUint(). 2019-11-25 16:07:07 +01:00
device.c vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat(). 2019-11-25 16:06:59 +01:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c vkd3d: Return valid node masks in external resource heap properties. 2019-11-25 16:07:11 +01:00
state.c vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat(). 2019-11-25 16:06:59 +01:00
utils.c vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint(). 2019-11-25 16:07:04 +01:00
vkd3d.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vkd3d_main.c vkd3d: Prefer versioned root signature structures. 2019-04-25 17:20:21 +02:00
vkd3d_private.h vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint(). 2019-11-25 16:07:04 +01:00
vkd3d_shaders.h vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat(). 2019-11-25 16:06:59 +01:00
vulkan_procs.h vkd3d: Fix stray semicolon in vulkan_procs.h. 2019-10-01 19:15:29 +02:00