vkd3d-proton/libs/vkd3d/shaders/fs_swapchain_fullscreen.frag

11 lines
199 B
GLSL

#version 450
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec2 vUV;
layout(set = 0, binding = 0) uniform sampler2D Tex;
void main()
{
FragColor = textureLod(Tex, vUV, 0.0);
}