vkd3d-proton/libs/vkd3d
Philip Rebohle dfa208f909 vkd3d: Remove d3d12_command_list_invalidate_bindings.
The primary purpose of this function was to invalidate UAV
counters upon binding a pipeline. This is no longer an issue
and we don't have any other per-pipeline bindings, so this
function can be dropped.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-03-03 20:58:46 +01:00
..
command.c vkd3d: Remove d3d12_command_list_invalidate_bindings. 2020-03-03 20:58:46 +01:00
device.c vkd3d: Load Vulkan dynamically in d3d12 test app. 2020-02-24 11:53:29 +01:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
resource.c Allocate one large buffer for a heap and offset into it. 2019-12-09 07:14:17 -06:00
state.c vkd3d: Reintroduce UAV counters. 2020-03-02 12:16:30 +01:00
utils.c vkd3d: Add simple pthread wrapper for MSVC. 2020-02-24 11:53:29 +01:00
vkd3d.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vkd3d_main.c vkd3d: Prefer versioned root signature structures. 2019-04-25 17:20:21 +02:00
vkd3d_private.h vkd3d: Temporarily drop UAV counter support. 2020-03-02 12:16:30 +01:00
vkd3d_shaders.h vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat(). 2019-11-25 16:06:59 +01:00
vulkan_procs.h vkd3d: Fix stray semicolon in vulkan_procs.h. 2019-10-01 19:15:29 +02:00