vkd3d-proton/libs/vkd3d-shader
Hans-Kristian Arntzen 74eb676cfb vkd3d-shader: Normalize root signature compatibility hashing.
The hash should only depend on the raw byte stream, not the entire DXBC
blob. Useful now since we can declare root signatures either through
DXBC blob or as RDAT object (which is raw).

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2022-07-11 14:34:34 +02:00
..
checksum.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
dxbc.c vkd3d-shader: Normalize root signature compatibility hashing. 2022-07-11 14:34:34 +02:00
dxil.c vkd3d-shader: Forward RDAT subobjects. 2022-07-11 12:37:34 +02:00
meson.build meta: Add missing newlines to end of files 2020-11-05 17:16:57 +01:00
spirv.c vkd3d-shader: Fix GRAD sample on cubes. 2022-06-28 12:14:41 +02:00
trace.c vkd3d-shader: Implement 64-bit immediate constants 2020-10-23 12:40:38 +02:00
vkd3d_shader_main.c Use Windows specific environment calls for better Windows compatibility. 2022-04-22 17:40:21 +02:00
vkd3d_shader_private.h vkd3d-shader: Make vkd3d_shader_hash public. 2022-01-25 14:07:07 +01:00