..
shaders
vkd3d: Move shader contents out of header
2020-06-25 13:51:06 +02:00
command.c
vkd3d: Use CONST_VTBL instead of const for vtable decls
2020-07-03 16:56:10 +02:00
device.c
vkd3d: Use CONST_VTBL instead of const for vtable decls
2020-07-03 16:56:10 +02:00
libvkd3d.pc.in
build: Add some standard files.
2016-10-28 12:34:12 +02:00
meson.build
vkd3d: Compile glsl shaders at compile time
2020-06-25 13:51:06 +02:00
meta.c
vkd3d: Remove _spv suffix from prebuilt shaders
2020-06-25 13:51:06 +02:00
platform.c
vkd3d: Refactor platform-specific code
2020-06-16 11:07:50 +02:00
resource.c
vkd3d: Use CONST_VTBL instead of const for vtable decls
2020-07-03 16:56:10 +02:00
state.c
vkd3d: Use CONST_VTBL instead of const for vtable decls
2020-07-03 16:56:10 +02:00
utils.c
vkd3d: Use CONST_VTBL instead of const for vtable decls
2020-07-03 16:56:10 +02:00
vkd3d.def
build: Add Meson build system
2020-06-23 14:55:43 +02:00
vkd3d.map
vkd3d: Add stubs for versioned root signatures.
2019-04-10 18:56:55 +02:00
vkd3d_main.c
Revert "vkd3d: Add support for serializing root signature version 1.1"
2020-07-06 17:41:03 +01:00
vkd3d_private.h
vkd3d: Enable VK_EXT_robustness2 if available.
2020-06-29 17:18:29 +02:00
vkd3d_shaders.h
vkd3d: Remove _spv suffix from prebuilt shaders
2020-06-25 13:51:06 +02:00
vulkan_procs.h
vkd3d: Implement BeginEvent/EndEvent.
2020-06-11 13:02:50 +02:00