vkd3d-proton/libs
Philip Rebohle d4f4e34656 vkd3d: Remove pipeline cache from d3d12_device.
Unused now, instead we should implement D3D12 caching primitives
correctly and rely on the Vulkan driver otherwise.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2020-09-08 12:31:32 +02:00
..
d3d12 d3d12: Initialize Vulkan library once with pthread_once_t. 2020-07-10 16:09:00 +02:00
vkd3d vkd3d: Remove pipeline cache from d3d12_device. 2020-09-08 12:31:32 +02:00
vkd3d-common meson: Add build option to enable a profiled build. 2020-07-20 16:39:15 +02:00
vkd3d-shader vkd3d-shader: Use per-thread allocators in DXIL. 2020-08-26 12:39:26 +02:00
vkd3d-utils debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00
meson.build d3d12: Add standalone d3d12 library 2020-07-06 19:29:30 +02:00