vkd3d-proton/libs/vkd3d-shader
Joshua Ashton d1b58f954e vkd3d-shader: Fix buffer overrun for bindless constant loads
Previously, last_index would be 4 by the time it got to the loop if we were bindless -- which corrupted the component_ids that were being written.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-29 15:26:54 +02:00
..
checksum.c vkd3d-shader: Implement DXBC checksum for root signatures. 2018-12-20 19:41:44 +01:00
dxbc.c vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00
dxil.c vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00
libvkd3d-shader.pc.in build: Build libvkd3d-shader as public library. 2018-11-02 11:19:00 +01:00
meson.build build: Use Meson subproject for dxil-spirv 2020-06-26 18:33:27 +02:00
spirv.c vkd3d-shader: Fix buffer overrun for bindless constant loads 2020-06-29 15:26:54 +02:00
trace.c vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00
vkd3d_shader.def build: Add Meson build system 2020-06-23 14:55:43 +02:00
vkd3d_shader.map vkd3d-shader: Add entry point to query if DXIL is supported. 2020-02-29 14:11:57 +01:00
vkd3d_shader_main.c vkd3d: Toss VKD3D_DEBUG_ENV_NAME 2020-06-24 15:18:56 +02:00
vkd3d_shader_private.h vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00