vkd3d-proton/libs/vkd3d/bundle.c

1788 lines
66 KiB
C

/*
* Copyright 2021 Philip Rebohle for Valve Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
#include "vkd3d_private.h"
/* ID3D12CommandAllocator */
static inline struct d3d12_bundle_allocator *impl_from_ID3D12CommandAllocator(ID3D12CommandAllocator *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_bundle_allocator, ID3D12CommandAllocator_iface);
}
static void *d3d12_bundle_allocator_alloc_chunk_data(struct d3d12_bundle_allocator *allocator, size_t size)
{
size_t chunk_offset = 0;
void *chunk = NULL;
size = align(size, VKD3D_BUNDLE_COMMAND_ALIGNMENT);
if (allocator->chunks_count)
{
chunk = allocator->chunks[allocator->chunks_count - 1];
chunk_offset = allocator->chunk_offset;
}
if (!chunk || chunk_offset + size > VKD3D_BUNDLE_CHUNK_SIZE)
{
if (!vkd3d_array_reserve((void **)&allocator->chunks, &allocator->chunks_size,
allocator->chunks_count + 1, sizeof(*allocator->chunks)))
return NULL;
if (!(chunk = vkd3d_malloc(VKD3D_BUNDLE_CHUNK_SIZE)))
return NULL;
allocator->chunks[allocator->chunks_count++] = chunk;
allocator->chunk_offset = chunk_offset = 0;
}
allocator->chunk_offset = chunk_offset + size;
return void_ptr_offset(chunk, chunk_offset);
}
static void d3d12_bundle_allocator_free_chunks(struct d3d12_bundle_allocator *allocator)
{
size_t i;
for (i = 0; i < allocator->chunks_count; i++)
vkd3d_free(allocator->chunks[i]);
vkd3d_free(allocator->chunks);
allocator->chunks = NULL;
allocator->chunks_size = 0;
allocator->chunks_count = 0;
allocator->chunk_offset = 0;
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_QueryInterface(ID3D12CommandAllocator *iface,
REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D12CommandAllocator)
|| IsEqualGUID(riid, &IID_ID3D12Pageable)
|| IsEqualGUID(riid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(riid, &IID_ID3D12Object)
|| IsEqualGUID(riid, &IID_IUnknown))
{
ID3D12CommandAllocator_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_bundle_allocator_AddRef(ID3D12CommandAllocator *iface)
{
struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
ULONG refcount = InterlockedIncrement(&allocator->refcount);
TRACE("%p increasing refcount to %u.\n", allocator, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_bundle_allocator_Release(ID3D12CommandAllocator *iface)
{
struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
ULONG refcount = InterlockedDecrement(&allocator->refcount);
TRACE("%p decreasing refcount to %u.\n", allocator, refcount);
if (!refcount)
{
d3d12_bundle_allocator_free_chunks(allocator);
vkd3d_free(allocator);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_GetPrivateData(ID3D12CommandAllocator *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&allocator->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_SetPrivateData(ID3D12CommandAllocator *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&allocator->private_store, guid, data_size, data, NULL, allocator);
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_SetPrivateDataInterface(ID3D12CommandAllocator *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&allocator->private_store, guid, data, NULL, allocator);
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_GetDevice(ID3D12CommandAllocator *iface, REFIID iid, void **device)
{
struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return d3d12_device_query_interface(allocator->device, iid, device);
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_allocator_Reset(ID3D12CommandAllocator *iface)
{
struct d3d12_bundle_allocator *allocator = impl_from_ID3D12CommandAllocator(iface);
struct d3d12_bundle *bundle;
TRACE("iface %p.\n", iface);
if ((bundle = allocator->current_bundle))
{
if (bundle->is_recording)
{
WARN("Command allocator has bundle in recording state.\n");
return E_FAIL;
}
bundle->head = NULL;
bundle->tail = NULL;
}
d3d12_bundle_allocator_free_chunks(allocator);
return S_OK;
}
static CONST_VTBL struct ID3D12CommandAllocatorVtbl d3d12_bundle_allocator_vtbl =
{
/* IUnknown methods */
d3d12_bundle_allocator_QueryInterface,
d3d12_bundle_allocator_AddRef,
d3d12_bundle_allocator_Release,
/* ID3D12Object methods */
d3d12_bundle_allocator_GetPrivateData,
d3d12_bundle_allocator_SetPrivateData,
d3d12_bundle_allocator_SetPrivateDataInterface,
(void *)d3d12_object_SetName,
/* ID3D12DeviceChild methods */
d3d12_bundle_allocator_GetDevice,
/* ID3D12CommandAllocator methods */
d3d12_bundle_allocator_Reset,
};
HRESULT d3d12_bundle_allocator_create(struct d3d12_device *device,
struct d3d12_bundle_allocator **allocator)
{
struct d3d12_bundle_allocator *object;
HRESULT hr;
if (!(object = vkd3d_calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->ID3D12CommandAllocator_iface.lpVtbl = &d3d12_bundle_allocator_vtbl;
object->refcount = 1;
object->device = device;
if (FAILED(hr = vkd3d_private_store_init(&object->private_store)))
{
vkd3d_free(object);
return hr;
}
*allocator = object;
return S_OK;
}
static struct d3d12_bundle_allocator *d3d12_bundle_allocator_from_iface(ID3D12CommandAllocator *iface)
{
if (!iface || iface->lpVtbl != &d3d12_bundle_allocator_vtbl)
return NULL;
return impl_from_ID3D12CommandAllocator(iface);
}
/* ID3D12GraphicsCommandList */
static inline struct d3d12_bundle *impl_from_ID3D12GraphicsCommandList(d3d12_command_list_iface *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_bundle, ID3D12GraphicsCommandList_iface);
}
void *d3d12_bundle_add_command(struct d3d12_bundle *bundle, pfn_d3d12_bundle_command proc, size_t size)
{
struct d3d12_bundle_command *command = d3d12_bundle_allocator_alloc_chunk_data(bundle->allocator, size);
command->proc = proc;
command->next = NULL;
if (bundle->tail)
bundle->tail->next = command;
else
bundle->head = command;
bundle->tail = command;
return command;
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_QueryInterface(d3d12_command_list_iface *iface,
REFIID iid, void **object)
{
TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object);
if (IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList)
|| IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList1)
|| IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList2)
|| IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList3)
|| IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList4)
|| IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList5)
|| IsEqualGUID(iid, &IID_ID3D12GraphicsCommandList6)
|| IsEqualGUID(iid, &IID_ID3D12CommandList)
|| IsEqualGUID(iid, &IID_ID3D12DeviceChild)
|| IsEqualGUID(iid, &IID_ID3D12Object)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID3D12GraphicsCommandList6_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_bundle_AddRef(d3d12_command_list_iface *iface)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
ULONG refcount = InterlockedIncrement(&bundle->refcount);
TRACE("%p increasing refcount to %u.\n", bundle, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3d12_bundle_Release(d3d12_command_list_iface *iface)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
ULONG refcount = InterlockedDecrement(&bundle->refcount);
TRACE("%p decreasing refcount to %u.\n", bundle, refcount);
if (!refcount)
{
if (bundle->allocator && bundle->allocator->current_bundle == bundle)
bundle->allocator->current_bundle = NULL;
d3d12_device_release(bundle->device);
vkd3d_free(bundle);
}
return refcount;
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_GetPrivateData(d3d12_command_list_iface *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&bundle->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_SetPrivateData(d3d12_command_list_iface *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&bundle->private_store, guid, data_size, data,
NULL, NULL);
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_SetPrivateDataInterface(d3d12_command_list_iface *iface,
REFGUID guid, const IUnknown *data)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
return vkd3d_set_private_data_interface(&bundle->private_store, guid, data,
NULL, NULL);
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_GetDevice(d3d12_command_list_iface *iface, REFIID iid, void **device)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return d3d12_device_query_interface(bundle->device, iid, device);
}
static D3D12_COMMAND_LIST_TYPE STDMETHODCALLTYPE d3d12_bundle_GetType(d3d12_command_list_iface *iface)
{
TRACE("iface %p.\n", iface);
return D3D12_COMMAND_LIST_TYPE_BUNDLE;
}
static HRESULT STDMETHODCALLTYPE d3d12_bundle_Close(d3d12_command_list_iface *iface)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p.\n", iface);
if (!bundle->is_recording)
{
WARN("Bundle is not in the recording state.\n");
return E_FAIL;
}
bundle->is_recording = false;
return S_OK;
}
static void STDMETHODCALLTYPE d3d12_bundle_SetPipelineState(d3d12_command_list_iface *iface,
ID3D12PipelineState *pipeline_state);
static HRESULT STDMETHODCALLTYPE d3d12_bundle_Reset(d3d12_command_list_iface *iface,
ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_pipeline_state)
{
struct d3d12_bundle_allocator *bundle_allocator = d3d12_bundle_allocator_from_iface(allocator);
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
if (bundle->is_recording)
{
WARN("Bundle is in the recording state.\n");
return E_FAIL;
}
if (!bundle_allocator)
{
WARN("Invalid command allocator.\n");
return E_INVALIDARG;
}
if ((bundle_allocator->current_bundle && bundle_allocator->current_bundle->is_recording))
{
WARN("Command allocator in use.\n");
return E_INVALIDARG;
}
bundle->is_recording = true;
bundle->allocator = bundle_allocator;
bundle->head = NULL;
bundle->tail = NULL;
bundle_allocator->current_bundle = bundle;
if (initial_pipeline_state)
d3d12_bundle_SetPipelineState(iface, initial_pipeline_state);
return S_OK;
}
static void STDMETHODCALLTYPE d3d12_bundle_ClearState(d3d12_command_list_iface *iface,
ID3D12PipelineState *pipeline_state)
{
WARN("iface %p, pipeline_state %p ignored!\n", iface, pipeline_state);
}
struct d3d12_draw_instanced_command
{
struct d3d12_bundle_command head;
UINT vertex_count;
UINT instance_count;
UINT first_vertex;
UINT first_instance;
};
static void d3d12_bundle_exec_draw_instanced(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_draw_instanced_command *args = args_v;
ID3D12GraphicsCommandList6_DrawInstanced(list, args->vertex_count,
args->instance_count, args->first_vertex, args->first_instance);
}
static void STDMETHODCALLTYPE d3d12_bundle_DrawInstanced(d3d12_command_list_iface *iface,
UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location,
UINT start_instance_location)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_draw_instanced_command *args;
TRACE("iface %p, vertex_count_per_instance %u, instance_count %u, "
"start_vertex_location %u, start_instance_location %u.\n",
iface, vertex_count_per_instance, instance_count,
start_vertex_location, start_instance_location);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_draw_instanced, sizeof(*args));
args->vertex_count = vertex_count_per_instance;
args->instance_count = instance_count;
args->first_vertex = start_vertex_location;
args->first_instance = start_instance_location;
}
struct d3d12_draw_indexed_instanced_command
{
struct d3d12_bundle_command head;
UINT index_count;
UINT instance_count;
UINT first_index;
UINT vertex_offset;
UINT first_instance;
};
static void d3d12_bundle_exec_draw_indexed_instanced(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_draw_indexed_instanced_command *args = args_v;
ID3D12GraphicsCommandList6_DrawIndexedInstanced(list, args->index_count,
args->instance_count, args->first_index, args->vertex_offset,
args->first_instance);
}
static void STDMETHODCALLTYPE d3d12_bundle_DrawIndexedInstanced(d3d12_command_list_iface *iface,
UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location,
INT base_vertex_location, UINT start_instance_location)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_draw_indexed_instanced_command *args;
TRACE("iface %p, index_count_per_instance %u, instance_count %u, start_vertex_location %u, "
"base_vertex_location %d, start_instance_location %u.\n",
iface, index_count_per_instance, instance_count, start_vertex_location,
base_vertex_location, start_instance_location);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_draw_indexed_instanced, sizeof(*args));
args->index_count = index_count_per_instance;
args->instance_count = instance_count;
args->first_index = start_vertex_location;
args->vertex_offset = base_vertex_location;
args->first_instance = start_instance_location;
}
struct d3d12_dispatch_command
{
struct d3d12_bundle_command head;
UINT x, y, z;
};
static void d3d12_bundle_exec_dispatch(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_dispatch_command *args = args_v;
ID3D12GraphicsCommandList6_Dispatch(list, args->x, args->y, args->z);
}
static void STDMETHODCALLTYPE d3d12_bundle_Dispatch(d3d12_command_list_iface *iface,
UINT x, UINT y, UINT z)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_dispatch_command *args;
TRACE("iface %p, x %u, y %u, z %u.\n", iface, x, y, z);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_dispatch, sizeof(*args));
args->x = x;
args->y = y;
args->z = z;
}
static void STDMETHODCALLTYPE d3d12_bundle_CopyBufferRegion(d3d12_command_list_iface *iface,
ID3D12Resource *dst, UINT64 dst_offset, ID3D12Resource *src, UINT64 src_offset, UINT64 byte_count)
{
WARN("iface %p, dst_resource %p, dst_offset %#"PRIx64", src_resource %p, "
"src_offset %#"PRIx64", byte_count %#"PRIx64" ignored!\n",
iface, dst, dst_offset, src, src_offset, byte_count);
}
static void STDMETHODCALLTYPE d3d12_bundle_CopyTextureRegion(d3d12_command_list_iface *iface,
const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z,
const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box)
{
WARN("iface %p, dst %p, dst_x %u, dst_y %u, dst_z %u, src %p, src_box %p ignored!\n",
iface, dst, dst_x, dst_y, dst_z, src, src_box);
}
static void STDMETHODCALLTYPE d3d12_bundle_CopyResource(d3d12_command_list_iface *iface,
ID3D12Resource *dst, ID3D12Resource *src)
{
WARN("iface %p, dst_resource %p, src_resource %p ignored!\n", iface, dst, src);
}
static void STDMETHODCALLTYPE d3d12_bundle_CopyTiles(d3d12_command_list_iface *iface,
ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *region_coord,
const D3D12_TILE_REGION_SIZE *region_size, ID3D12Resource *buffer, UINT64 buffer_offset,
D3D12_TILE_COPY_FLAGS flags)
{
WARN("iface %p, tiled_resource %p, region_coord %p, region_size %p, "
"buffer %p, buffer_offset %#"PRIx64", flags %#x ignored!\n",
iface, tiled_resource, region_coord, region_size,
buffer, buffer_offset, flags);
}
static void STDMETHODCALLTYPE d3d12_bundle_ResolveSubresource(d3d12_command_list_iface *iface,
ID3D12Resource *dst, UINT dst_sub_resource_idx,
ID3D12Resource *src, UINT src_sub_resource_idx, DXGI_FORMAT format)
{
WARN("iface %p, dst_resource %p, dst_sub_resource_idx %u, src_resource %p, src_sub_resource_idx %u, "
"format %#x ignored!\n", iface, dst, dst_sub_resource_idx, src, src_sub_resource_idx, format);
}
struct d3d12_ia_set_primitive_topology_command
{
struct d3d12_bundle_command command;
D3D12_PRIMITIVE_TOPOLOGY topology;
};
static void d3d12_bundle_exec_ia_set_primitive_topology(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_ia_set_primitive_topology_command *args = args_v;
ID3D12GraphicsCommandList6_IASetPrimitiveTopology(list, args->topology);
}
static void STDMETHODCALLTYPE d3d12_bundle_IASetPrimitiveTopology(d3d12_command_list_iface *iface,
D3D12_PRIMITIVE_TOPOLOGY topology)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_ia_set_primitive_topology_command *args;
TRACE("iface %p, topology %#x.\n", iface, topology);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_ia_set_primitive_topology, sizeof(*args));
args->topology = topology;
}
static void STDMETHODCALLTYPE d3d12_bundle_RSSetViewports(d3d12_command_list_iface *iface,
UINT viewport_count, const D3D12_VIEWPORT *viewports)
{
WARN("iface %p, viewport_count %u, viewports %p ignored!\n", iface, viewport_count, viewports);
}
static void STDMETHODCALLTYPE d3d12_bundle_RSSetScissorRects(d3d12_command_list_iface *iface,
UINT rect_count, const D3D12_RECT *rects)
{
WARN("iface %p, rect_count %u, rects %p ignored!\n", iface, rect_count, rects);
}
struct d3d12_om_set_blend_factor_command
{
struct d3d12_bundle_command command;
FLOAT blend_factor[4];
};
static void d3d12_bundle_exec_om_set_blend_factor(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_om_set_blend_factor_command *args = args_v;
ID3D12GraphicsCommandList6_OMSetBlendFactor(list, args->blend_factor);
}
static void STDMETHODCALLTYPE d3d12_bundle_OMSetBlendFactor(d3d12_command_list_iface *iface,
const FLOAT blend_factor[4])
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_om_set_blend_factor_command *args;
unsigned int i;
TRACE("iface %p, blend_factor %p.\n", iface, blend_factor);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_om_set_blend_factor, sizeof(*args));
for (i = 0; i < 4; i++)
args->blend_factor[i] = blend_factor[i];
}
struct d3d12_om_set_stencil_ref_command
{
struct d3d12_bundle_command command;
UINT stencil_ref;
};
static void d3d12_bundle_exec_om_set_stencil_ref(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_om_set_stencil_ref_command *args = args_v;
ID3D12GraphicsCommandList6_OMSetStencilRef(list, args->stencil_ref);
}
static void STDMETHODCALLTYPE d3d12_bundle_OMSetStencilRef(d3d12_command_list_iface *iface,
UINT stencil_ref)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_om_set_stencil_ref_command *args;
TRACE("iface %p, stencil_ref %u.\n", iface, stencil_ref);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_om_set_stencil_ref, sizeof(*args));
args->stencil_ref = stencil_ref;
}
struct d3d12_set_pipeline_state_command
{
struct d3d12_bundle_command command;
ID3D12PipelineState *pipeline_state;
};
static void d3d12_bundle_exec_set_pipeline_state(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_pipeline_state_command *args = args_v;
ID3D12GraphicsCommandList6_SetPipelineState(list, args->pipeline_state);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetPipelineState(d3d12_command_list_iface *iface,
ID3D12PipelineState *pipeline_state)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_pipeline_state_command *args;
TRACE("iface %p, pipeline_state %p.\n", iface, pipeline_state);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_pipeline_state, sizeof(*args));
args->pipeline_state = pipeline_state;
}
static void STDMETHODCALLTYPE d3d12_bundle_ResourceBarrier(d3d12_command_list_iface *iface,
UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers)
{
WARN("iface %p, barrier_count %u, barriers %p ignored!\n", iface, barrier_count, barriers);
}
static void STDMETHODCALLTYPE d3d12_bundle_ExecuteBundle(d3d12_command_list_iface *iface,
ID3D12GraphicsCommandList *command_list)
{
WARN("iface %p, command_list %p ignored!\n", iface, command_list);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetDescriptorHeaps(d3d12_command_list_iface *iface,
UINT heap_count, ID3D12DescriptorHeap *const *heaps)
{
TRACE("iface %p, heap_count %u, heaps %p.\n", iface, heap_count, heaps);
/* Apparently it is legal to call this method, but behaves like a no-op */
}
struct d3d12_set_root_signature_command
{
struct d3d12_bundle_command command;
ID3D12RootSignature *root_signature;
};
static void d3d12_bundle_exec_set_compute_root_signature(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_signature_command *args = args_v;
ID3D12GraphicsCommandList6_SetComputeRootSignature(list, args->root_signature);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRootSignature(d3d12_command_list_iface *iface,
ID3D12RootSignature *root_signature)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_signature_command *args;
TRACE("iface %p, root_signature %p.\n", iface, root_signature);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_signature, sizeof(*args));
args->root_signature = root_signature;
}
static void d3d12_bundle_exec_set_graphics_root_signature(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_signature_command *args = args_v;
ID3D12GraphicsCommandList6_SetGraphicsRootSignature(list, args->root_signature);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRootSignature(d3d12_command_list_iface *iface,
ID3D12RootSignature *root_signature)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_signature_command *args;
TRACE("iface %p, root_signature %p.\n", iface, root_signature);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_signature, sizeof(*args));
args->root_signature = root_signature;
}
struct d3d12_set_root_descriptor_table_command
{
struct d3d12_bundle_command command;
UINT parameter_index;
D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor;
};
static void d3d12_bundle_exec_set_compute_root_descriptor_table(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_descriptor_table_command *args = args_v;
ID3D12GraphicsCommandList6_SetComputeRootDescriptorTable(list, args->parameter_index, args->base_descriptor);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRootDescriptorTable(d3d12_command_list_iface *iface,
UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_descriptor_table_command *args;
TRACE("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64".\n",
iface, root_parameter_index, base_descriptor.ptr);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_descriptor_table, sizeof(*args));
args->parameter_index = root_parameter_index;
args->base_descriptor = base_descriptor;
}
static void d3d12_bundle_exec_set_graphics_root_descriptor_table(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_descriptor_table_command *args = args_v;
ID3D12GraphicsCommandList6_SetGraphicsRootDescriptorTable(list, args->parameter_index, args->base_descriptor);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRootDescriptorTable(d3d12_command_list_iface *iface,
UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_descriptor_table_command *args;
TRACE("iface %p, root_parameter_index %u, base_descriptor %#"PRIx64".\n",
iface, root_parameter_index, base_descriptor.ptr);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_descriptor_table, sizeof(*args));
args->parameter_index = root_parameter_index;
args->base_descriptor = base_descriptor;
}
struct d3d12_set_root_32bit_constant_command
{
struct d3d12_bundle_command command;
UINT parameter_index;
UINT data;
UINT offset;
};
static void d3d12_bundle_exec_set_compute_root_32bit_constant(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_32bit_constant_command *args = args_v;
ID3D12GraphicsCommandList6_SetComputeRoot32BitConstant(list, args->parameter_index, args->data, args->offset);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRoot32BitConstant(d3d12_command_list_iface *iface,
UINT root_parameter_index, UINT data, UINT dst_offset)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_32bit_constant_command *args;
TRACE("iface %p, root_parameter_index %u, data 0x%08x, dst_offset %u.\n",
iface, root_parameter_index, data, dst_offset);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_32bit_constant, sizeof(*args));
args->parameter_index = root_parameter_index;
args->data = data;
args->offset = dst_offset;
}
static void d3d12_bundle_exec_set_graphics_root_32bit_constant(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_32bit_constant_command *args = args_v;
ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstant(list, args->parameter_index, args->data, args->offset);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRoot32BitConstant(d3d12_command_list_iface *iface,
UINT root_parameter_index, UINT data, UINT dst_offset)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_32bit_constant_command *args;
TRACE("iface %p, root_parameter_index %u, data 0x%08x, dst_offset %u.\n",
iface, root_parameter_index, data, dst_offset);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_32bit_constant, sizeof(*args));
args->parameter_index = root_parameter_index;
args->data = data;
args->offset = dst_offset;
}
struct d3d12_set_root_32bit_constants_command
{
struct d3d12_bundle_command command;
UINT parameter_index;
UINT constant_count;
UINT offset;
UINT data[];
};
static void d3d12_bundle_exec_set_compute_root_32bit_constants(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_32bit_constants_command *args = args_v;
ID3D12GraphicsCommandList6_SetComputeRoot32BitConstants(list, args->parameter_index,
args->constant_count, args->data, args->offset);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRoot32BitConstants(d3d12_command_list_iface *iface,
UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_32bit_constants_command *args;
TRACE("iface %p, root_parameter_index %u, constant_count %u, data %p, dst_offset %u.\n",
iface, root_parameter_index, constant_count, data, dst_offset);
if (!constant_count)
return;
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_32bit_constants,
sizeof(*args) + sizeof(UINT) * constant_count);
args->parameter_index = root_parameter_index;
args->constant_count = constant_count;
args->offset = dst_offset;
memcpy(args->data, data, sizeof(UINT) * constant_count);
}
static void d3d12_bundle_exec_set_graphics_root_32bit_constants(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_32bit_constants_command *args = args_v;
ID3D12GraphicsCommandList6_SetGraphicsRoot32BitConstants(list, args->parameter_index,
args->constant_count, args->data, args->offset);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRoot32BitConstants(d3d12_command_list_iface *iface,
UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_32bit_constants_command *args;
TRACE("iface %p, root_parameter_index %u, constant_count %u, data %p, dst_offset %u.\n",
iface, root_parameter_index, constant_count, data, dst_offset);
if (!constant_count)
return;
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_32bit_constants,
sizeof(*args) + sizeof(UINT) * constant_count);
args->parameter_index = root_parameter_index;
args->constant_count = constant_count;
args->offset = dst_offset;
memcpy(args->data, data, sizeof(UINT) * constant_count);
}
struct d3d12_set_root_descriptor_command
{
struct d3d12_bundle_command command;
UINT parameter_index;
D3D12_GPU_VIRTUAL_ADDRESS address;
};
static void d3d12_bundle_exec_set_compute_root_cbv(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_descriptor_command *args = args_v;
ID3D12GraphicsCommandList6_SetComputeRootConstantBufferView(list, args->parameter_index, args->address);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRootConstantBufferView(
d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_descriptor_command *args;
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_cbv, sizeof(*args));
args->parameter_index = root_parameter_index;
args->address = address;
}
static void d3d12_bundle_exec_set_graphics_root_cbv(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_descriptor_command *args = args_v;
ID3D12GraphicsCommandList6_SetGraphicsRootConstantBufferView(list, args->parameter_index, args->address);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRootConstantBufferView(
d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_descriptor_command *args;
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_cbv, sizeof(*args));
args->parameter_index = root_parameter_index;
args->address = address;
}
static void d3d12_bundle_exec_set_compute_root_srv(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_descriptor_command *args = args_v;
ID3D12GraphicsCommandList6_SetComputeRootShaderResourceView(list, args->parameter_index, args->address);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRootShaderResourceView(
d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_descriptor_command *args;
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_srv, sizeof(*args));
args->parameter_index = root_parameter_index;
args->address = address;
}
static void d3d12_bundle_exec_set_graphics_root_srv(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_descriptor_command *args = args_v;
ID3D12GraphicsCommandList6_SetGraphicsRootShaderResourceView(list, args->parameter_index, args->address);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRootShaderResourceView(
d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_descriptor_command *args;
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_srv, sizeof(*args));
args->parameter_index = root_parameter_index;
args->address = address;
}
static void d3d12_bundle_exec_set_compute_root_uav(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_descriptor_command *args = args_v;
ID3D12GraphicsCommandList6_SetComputeRootUnorderedAccessView(list, args->parameter_index, args->address);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetComputeRootUnorderedAccessView(
d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_descriptor_command *args;
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_compute_root_uav, sizeof(*args));
args->parameter_index = root_parameter_index;
args->address = address;
}
static void d3d12_bundle_exec_set_graphics_root_uav(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_root_descriptor_command *args = args_v;
ID3D12GraphicsCommandList6_SetGraphicsRootUnorderedAccessView(list, args->parameter_index, args->address);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetGraphicsRootUnorderedAccessView(
d3d12_command_list_iface *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_root_descriptor_command *args;
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_graphics_root_uav, sizeof(*args));
args->parameter_index = root_parameter_index;
args->address = address;
}
struct d3d12_ia_set_index_buffer_command
{
struct d3d12_bundle_command command;
D3D12_INDEX_BUFFER_VIEW view;
};
static void d3d12_bundle_exec_ia_set_index_buffer_null(d3d12_command_list_iface *list, const void *args_v)
{
ID3D12GraphicsCommandList6_IASetIndexBuffer(list, NULL);
}
static void d3d12_bundle_exec_ia_set_index_buffer(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_ia_set_index_buffer_command *args = args_v;
ID3D12GraphicsCommandList6_IASetIndexBuffer(list, &args->view);
}
static void STDMETHODCALLTYPE d3d12_bundle_IASetIndexBuffer(d3d12_command_list_iface *iface,
const D3D12_INDEX_BUFFER_VIEW *view)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p, view %p.\n", iface, view);
if (view)
{
struct d3d12_ia_set_index_buffer_command *args;
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_ia_set_index_buffer, sizeof(*args));
args->view = *view;
}
else
{
/* Faithfully pass NULL to the command list during replay to avoid potential pitfalls */
d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_ia_set_index_buffer_null, sizeof(struct d3d12_bundle_command));
}
}
struct d3d12_ia_set_vertex_buffers_command
{
struct d3d12_bundle_command command;
UINT start_slot;
UINT view_count;
D3D12_VERTEX_BUFFER_VIEW views[];
};
static void d3d12_bundle_exec_ia_set_vertex_buffers(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_ia_set_vertex_buffers_command *args = args_v;
ID3D12GraphicsCommandList5_IASetVertexBuffers(list, args->start_slot, args->view_count, args->views);
}
static void STDMETHODCALLTYPE d3d12_bundle_IASetVertexBuffers(d3d12_command_list_iface *iface,
UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_ia_set_vertex_buffers_command *args;
TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
if (!view_count || !views)
return;
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_ia_set_vertex_buffers,
sizeof(*args) + sizeof(*views) * view_count);
args->start_slot = start_slot;
args->view_count = view_count;
memcpy(args->views, views, sizeof(*views) * view_count);
}
static void STDMETHODCALLTYPE d3d12_bundle_SOSetTargets(d3d12_command_list_iface *iface,
UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views)
{
WARN("iface %p, start_slot %u, view_count %u, views %p ignored!\n", iface, start_slot, view_count, views);
}
static void STDMETHODCALLTYPE d3d12_bundle_OMSetRenderTargets(d3d12_command_list_iface *iface,
UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
BOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor)
{
WARN("iface %p, render_target_descriptor_count %u, render_target_descriptors %p, "
"single_descriptor_handle %#x, depth_stencil_descriptor %p ignored!\n",
iface, render_target_descriptor_count, render_target_descriptors,
single_descriptor_handle, depth_stencil_descriptor);
}
static void STDMETHODCALLTYPE d3d12_bundle_ClearDepthStencilView(d3d12_command_list_iface *iface,
D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, float depth, UINT8 stencil,
UINT rect_count, const D3D12_RECT *rects)
{
WARN("iface %p, dsv %#lx, flags %#x, depth %.8e, stencil 0x%02x, rect_count %u, rects %p ignored!\n",
iface, dsv.ptr, flags, depth, stencil, rect_count, rects);
}
static void STDMETHODCALLTYPE d3d12_bundle_ClearRenderTargetView(d3d12_command_list_iface *iface,
D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects)
{
WARN("iface %p, rtv %#lx, color %p, rect_count %u, rects %p ignored!\n",
iface, rtv.ptr, color, rect_count, rects);
}
static void STDMETHODCALLTYPE d3d12_bundle_ClearUnorderedAccessViewUint(d3d12_command_list_iface *iface,
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource,
const UINT values[4], UINT rect_count, const D3D12_RECT *rects)
{
WARN("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p ignored!\n",
iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
}
static void STDMETHODCALLTYPE d3d12_bundle_ClearUnorderedAccessViewFloat(d3d12_command_list_iface *iface,
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource,
const float values[4], UINT rect_count, const D3D12_RECT *rects)
{
WARN("iface %p, gpu_handle %#"PRIx64", cpu_handle %lx, resource %p, values %p, rect_count %u, rects %p ignored!\n",
iface, gpu_handle.ptr, cpu_handle.ptr, resource, values, rect_count, rects);
}
static void STDMETHODCALLTYPE d3d12_bundle_DiscardResource(d3d12_command_list_iface *iface,
ID3D12Resource *resource, const D3D12_DISCARD_REGION *region)
{
WARN("iface %p, resource %p, region %p ignored!\n", iface, resource, region);
}
static void STDMETHODCALLTYPE d3d12_bundle_BeginQuery(d3d12_command_list_iface *iface,
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index)
{
WARN("iface %p, heap %p, type %#x, index %u ignored!\n", iface, heap, type, index);
}
static void STDMETHODCALLTYPE d3d12_bundle_EndQuery(d3d12_command_list_iface *iface,
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index)
{
WARN("iface %p, heap %p, type %#x, index %u ignored!\n", iface, heap, type, index);
}
static void STDMETHODCALLTYPE d3d12_bundle_ResolveQueryData(d3d12_command_list_iface *iface,
ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count,
ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset)
{
WARN("iface %p, heap %p, type %#x, start_index %u, query_count %u, "
"dst_buffer %p, aligned_dst_buffer_offset %#"PRIx64" ignored!\n",
iface, heap, type, start_index, query_count,
dst_buffer, aligned_dst_buffer_offset);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetPredication(d3d12_command_list_iface *iface,
ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation)
{
WARN("iface %p, buffer %p, aligned_buffer_offset %#"PRIx64", operation %#x ignored!\n",
iface, buffer, aligned_buffer_offset, operation);
}
struct d3d12_debug_marker_command
{
struct d3d12_bundle_command command;
UINT metadata;
UINT data_size;
char data[];
};
static void d3d12_bundle_exec_set_marker(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_debug_marker_command *args = args_v;
ID3D12GraphicsCommandList6_SetMarker(list, args->metadata, args->data, args->data_size);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetMarker(d3d12_command_list_iface *iface,
UINT metadata, const void *data, UINT size)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_debug_marker_command *args;
TRACE("iface %p, metadata %u, data %p, size %u.\n", iface, metadata, data, size);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_marker, sizeof(*args) + size);
args->metadata = metadata;
args->data_size = size;
memcpy(args->data, data, size);
}
static void d3d12_bundle_exec_begin_event(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_debug_marker_command *args = args_v;
ID3D12GraphicsCommandList6_BeginEvent(list, args->metadata, args->data, args->data_size);
}
static void STDMETHODCALLTYPE d3d12_bundle_BeginEvent(d3d12_command_list_iface *iface,
UINT metadata, const void *data, UINT size)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_debug_marker_command *args;
TRACE("iface %p, metadata %u, data %p, size %u.\n", iface, metadata, data, size);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_begin_event, sizeof(*args) + size);
args->metadata = metadata;
args->data_size = size;
memcpy(args->data, data, size);
}
static void d3d12_bundle_exec_end_event(d3d12_command_list_iface *list, const void *args_v)
{
ID3D12GraphicsCommandList6_EndEvent(list);
}
static void STDMETHODCALLTYPE d3d12_bundle_EndEvent(d3d12_command_list_iface *iface)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p.\n", iface);
d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_end_event, sizeof(struct d3d12_bundle_command));
}
struct d3d12_execute_indirect_command
{
struct d3d12_bundle_command command;
ID3D12CommandSignature *signature;
UINT max_count;
ID3D12Resource *arg_buffer;
UINT64 arg_offset;
ID3D12Resource *count_buffer;
UINT64 count_offset;
};
static void d3d12_bundle_exec_execute_indirect(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_execute_indirect_command *args = args_v;
ID3D12GraphicsCommandList6_ExecuteIndirect(list, args->signature, args->max_count,
args->arg_buffer, args->arg_offset, args->count_buffer, args->count_offset);
}
static void STDMETHODCALLTYPE d3d12_bundle_ExecuteIndirect(d3d12_command_list_iface *iface,
ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer,
UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_execute_indirect_command *args;
TRACE("iface %p, command_signature %p, max_command_count %u, arg_buffer %p, "
"arg_buffer_offset %#"PRIx64", count_buffer %p, count_buffer_offset %#"PRIx64".\n",
iface, command_signature, max_command_count, arg_buffer, arg_buffer_offset,
count_buffer, count_buffer_offset);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_execute_indirect, sizeof(*args));
args->signature = command_signature;
args->max_count = max_command_count;
args->arg_buffer = arg_buffer;
args->arg_offset = arg_buffer_offset;
args->count_buffer = count_buffer;
args->count_offset = count_buffer_offset;
}
static void STDMETHODCALLTYPE d3d12_bundle_AtomicCopyBufferUINT(d3d12_command_list_iface *iface,
ID3D12Resource *dst_buffer, UINT64 dst_offset,
ID3D12Resource *src_buffer, UINT64 src_offset,
UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges)
{
WARN("iface %p, dst_resource %p, dst_offset %#"PRIx64", src_resource %p, "
"src_offset %#"PRIx64", dependent_resource_count %u, "
"dependent_resources %p, dependent_sub_resource_ranges %p ignored!\n",
iface, dst_buffer, dst_offset, src_buffer, src_offset,
dependent_resource_count, dependent_resources, dependent_sub_resource_ranges);
}
static void STDMETHODCALLTYPE d3d12_bundle_AtomicCopyBufferUINT64(d3d12_command_list_iface *iface,
ID3D12Resource *dst_buffer, UINT64 dst_offset,
ID3D12Resource *src_buffer, UINT64 src_offset,
UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges)
{
WARN("iface %p, dst_resource %p, dst_offset %#"PRIx64", src_resource %p, "
"src_offset %#"PRIx64", dependent_resource_count %u, "
"dependent_resources %p, dependent_sub_resource_ranges %p ignored!\n",
iface, dst_buffer, dst_offset, src_buffer, src_offset,
dependent_resource_count, dependent_resources, dependent_sub_resource_ranges);
}
struct d3d12_om_set_depth_bounds_command
{
struct d3d12_bundle_command command;
FLOAT min;
FLOAT max;
};
static void d3d12_bundle_exec_om_set_depth_bounds(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_om_set_depth_bounds_command *args = args_v;
ID3D12GraphicsCommandList6_OMSetDepthBounds(list, args->min, args->max);
}
static void STDMETHODCALLTYPE d3d12_bundle_OMSetDepthBounds(d3d12_command_list_iface *iface,
FLOAT min, FLOAT max)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_om_set_depth_bounds_command *args;
TRACE("iface %p, min %.8e, max %.8e.\n", iface, min, max);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_om_set_depth_bounds, sizeof(*args));
args->min = min;
args->max = max;
}
struct d3d12_set_sample_positions_command
{
struct d3d12_bundle_command command;
UINT sample_count;
UINT pixel_count;
D3D12_SAMPLE_POSITION positions[];
};
static void d3d12_bundle_exec_set_sample_positions(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_sample_positions_command *args = args_v;
/* The sample position array is non-const but does not get written to */
ID3D12GraphicsCommandList6_SetSamplePositions(list, args->sample_count,
args->pixel_count, (D3D12_SAMPLE_POSITION*)args->positions);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetSamplePositions(d3d12_command_list_iface *iface,
UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_sample_positions_command *args;
size_t array_size = sample_count * pixel_count;
TRACE("iface %p, sample_count %u, pixel_count %u, sample_positions %p.\n",
iface, sample_count, pixel_count, sample_positions);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_sample_positions,
sizeof(*args) + sizeof(*sample_positions) * array_size);
args->sample_count = sample_count;
args->pixel_count = pixel_count;
memcpy(args->positions, sample_positions, sizeof(*sample_positions) * array_size);
}
static void STDMETHODCALLTYPE d3d12_bundle_ResolveSubresourceRegion(d3d12_command_list_iface *iface,
ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y,
ID3D12Resource *src_resource, UINT src_sub_resource_idx,
D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode)
{
WARN("iface %p, dst_resource %p, dst_sub_resource_idx %u, "
"dst_x %u, dst_y %u, src_resource %p, src_sub_resource_idx %u, "
"src_rect %p, format %#x, mode %#x ignored!\n",
iface, dst_resource, dst_sub_resource_idx, dst_x, dst_y,
src_resource, src_sub_resource_idx, src_rect, format, mode);
}
struct d3d12_set_view_instance_mask_command
{
struct d3d12_bundle_command command;
UINT mask;
};
static void d3d12_bundle_exec_set_view_instance_mask(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_view_instance_mask_command *args = args_v;
ID3D12GraphicsCommandList6_SetViewInstanceMask(list, args->mask);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetViewInstanceMask(d3d12_command_list_iface *iface, UINT mask)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_view_instance_mask_command *args;
TRACE("iface %p, mask %#x.\n", iface, mask);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_view_instance_mask, sizeof(*args));
args->mask = mask;
}
struct d3d12_write_buffer_immediate_command
{
struct d3d12_bundle_command command;
UINT count;
D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters;
D3D12_WRITEBUFFERIMMEDIATE_MODE *modes;
};
static void d3d12_bundle_exec_write_buffer_immediate(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_write_buffer_immediate_command *args = args_v;
ID3D12GraphicsCommandList6_WriteBufferImmediate(list, args->count, args->parameters, args->modes);
}
static void STDMETHODCALLTYPE d3d12_bundle_WriteBufferImmediate(d3d12_command_list_iface *iface,
UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,
const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_write_buffer_immediate_command *args;
TRACE("iface %p, count %u, parameters %p, modes %p.\n", iface, count, parameters, modes);
if (!count)
return;
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_write_buffer_immediate, sizeof(*args));
args->count = count;
args->parameters = d3d12_bundle_allocator_alloc_chunk_data(bundle->allocator, sizeof(*parameters) * count);
memcpy(args->parameters, parameters, sizeof(*parameters) * count);
if (modes)
{
args->modes = d3d12_bundle_allocator_alloc_chunk_data(bundle->allocator, sizeof(*modes) * count);
memcpy(args->modes, modes, sizeof(*modes) * count);
}
else
args->modes = NULL;
}
static void STDMETHODCALLTYPE d3d12_bundle_SetProtectedResourceSession(d3d12_command_list_iface *iface,
ID3D12ProtectedResourceSession *protected_session)
{
WARN("iface %p, protected_session %p ignored!\n", iface, protected_session);
}
static void STDMETHODCALLTYPE d3d12_bundle_BeginRenderPass(d3d12_command_list_iface *iface,
UINT rt_count, const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets,
const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, D3D12_RENDER_PASS_FLAGS flags)
{
WARN("iface %p, rt_count %u, render_targets %p, depth_stencil %p, flags %#x ignored!\n",
iface, rt_count, render_targets, depth_stencil, flags);
}
static void STDMETHODCALLTYPE d3d12_bundle_EndRenderPass(d3d12_command_list_iface *iface)
{
WARN("iface %p stub!\n", iface);
}
static void STDMETHODCALLTYPE d3d12_bundle_InitializeMetaCommand(d3d12_command_list_iface *iface,
ID3D12MetaCommand *meta_command, const void *parameter_data, SIZE_T parameter_size)
{
WARN("iface %p, meta_command %p, parameter_data %p, parameter_size %lu ignored!\n",
iface, meta_command, parameter_data, parameter_size);
}
static void STDMETHODCALLTYPE d3d12_bundle_ExecuteMetaCommand(d3d12_command_list_iface *iface,
ID3D12MetaCommand *meta_command, const void *parameter_data, SIZE_T parameter_size)
{
WARN("iface %p, meta_command %p, parameter_data %p, parameter_size %lu ignored!\n",
iface, meta_command, parameter_data, parameter_size);
}
static void STDMETHODCALLTYPE d3d12_bundle_BuildRaytracingAccelerationStructure(d3d12_command_list_iface *iface,
const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, UINT num_postbuild_info_descs,
const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs)
{
WARN("iface %p, desc %p, num_postbuild_info_descs %u, postbuild_info_descs %p ignored!\n",
iface, desc, num_postbuild_info_descs, postbuild_info_descs);
}
static void STDMETHODCALLTYPE d3d12_bundle_EmitRaytracingAccelerationStructurePostbuildInfo(d3d12_command_list_iface *iface,
const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, UINT num_acceleration_structures,
const D3D12_GPU_VIRTUAL_ADDRESS *src_data)
{
WARN("iface %p, desc %p, num_acceleration_structures %u, src_data %p ignored!\n",
iface, desc, num_acceleration_structures, src_data);
}
static void STDMETHODCALLTYPE d3d12_bundle_CopyRaytracingAccelerationStructure(d3d12_command_list_iface *iface,
D3D12_GPU_VIRTUAL_ADDRESS dst_data, D3D12_GPU_VIRTUAL_ADDRESS src_data,
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode)
{
WARN("iface %p, dst_data %#"PRIx64", src_data %#"PRIx64", mode %u ignored!\n",
iface, dst_data, src_data, mode);
}
struct d3d12_set_pipeline_state1_command
{
struct d3d12_bundle_command command;
ID3D12StateObject *state_object;
};
static void d3d12_bundle_exec_set_pipeline_state1(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_set_pipeline_state1_command *args = args_v;
ID3D12GraphicsCommandList6_SetPipelineState1(list, args->state_object);
}
static void STDMETHODCALLTYPE d3d12_bundle_SetPipelineState1(d3d12_command_list_iface *iface,
ID3D12StateObject *state_object)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_set_pipeline_state1_command *args;
TRACE("iface %p, state_object %p.\n", iface, state_object);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_set_pipeline_state1, sizeof(*args));
args->state_object = state_object;
}
struct d3d12_dispatch_rays_command
{
struct d3d12_bundle_command command;
D3D12_DISPATCH_RAYS_DESC desc;
};
static void d3d12_bundle_exec_dispatch_rays(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_dispatch_rays_command *args = args_v;
ID3D12GraphicsCommandList6_DispatchRays(list, &args->desc);
}
static void STDMETHODCALLTYPE d3d12_bundle_DispatchRays(d3d12_command_list_iface *iface,
const D3D12_DISPATCH_RAYS_DESC *desc)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_dispatch_rays_command *args;
TRACE("iface %p, desc %p\n", iface, desc);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_dispatch_rays, sizeof(*args));
args->desc = *desc;
}
struct d3d12_rs_set_shading_rate_command
{
struct d3d12_bundle_command command;
D3D12_SHADING_RATE base;
D3D12_SHADING_RATE_COMBINER combiners[D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT];
};
static void d3d12_bundle_exec_rs_set_shading_rate(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_rs_set_shading_rate_command *args = args_v;
ID3D12GraphicsCommandList6_RSSetShadingRate(list, args->base, args->combiners);
}
static void d3d12_bundle_exec_rs_set_shading_rate_base(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_rs_set_shading_rate_command *args = args_v;
ID3D12GraphicsCommandList6_RSSetShadingRate(list, args->base, NULL);
}
static void STDMETHODCALLTYPE d3d12_bundle_RSSetShadingRate(d3d12_command_list_iface *iface,
D3D12_SHADING_RATE base, const D3D12_SHADING_RATE_COMBINER *combiners)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_rs_set_shading_rate_command *args;
TRACE("iface %p, base %#x, combiners %p.\n", iface, base, combiners);
args = d3d12_bundle_add_command(bundle, combiners
? &d3d12_bundle_exec_rs_set_shading_rate
: &d3d12_bundle_exec_rs_set_shading_rate_base, sizeof(*args));
args->base = base;
if (combiners)
memcpy(args->combiners, combiners, sizeof(args->combiners));
}
struct d3d12_rs_set_shading_rate_image_command
{
struct d3d12_bundle_command command;
ID3D12Resource *image;
};
static void d3d12_bundle_exec_rs_set_shading_rate_image(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_rs_set_shading_rate_image_command *args = args_v;
ID3D12GraphicsCommandList6_RSSetShadingRateImage(list, args->image);
}
static void STDMETHODCALLTYPE d3d12_bundle_RSSetShadingRateImage(d3d12_command_list_iface *iface,
ID3D12Resource *image)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_rs_set_shading_rate_image_command *args;
TRACE("iface %p, image %p.\n", iface, image);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_rs_set_shading_rate_image, sizeof(*args));
args->image = image;
}
static void d3d12_bundle_exec_dispatch_mesh(d3d12_command_list_iface *list, const void *args_v)
{
const struct d3d12_dispatch_command *args = args_v;
ID3D12GraphicsCommandList6_DispatchMesh(list, args->x, args->y, args->z);
}
static void STDMETHODCALLTYPE d3d12_bundle_DispatchMesh(d3d12_command_list_iface *iface, UINT x, UINT y, UINT z)
{
struct d3d12_bundle *bundle = impl_from_ID3D12GraphicsCommandList(iface);
struct d3d12_dispatch_command *args;
TRACE("iface %p, x %u, y %u, z %u.\n", iface, x, y, z);
args = d3d12_bundle_add_command(bundle, &d3d12_bundle_exec_dispatch_mesh, sizeof(*args));
args->x = x;
args->y = y;
args->z = z;
}
static CONST_VTBL struct ID3D12GraphicsCommandList6Vtbl d3d12_bundle_vtbl =
{
/* IUnknown methods */
d3d12_bundle_QueryInterface,
d3d12_bundle_AddRef,
d3d12_bundle_Release,
/* ID3D12Object methods */
d3d12_bundle_GetPrivateData,
d3d12_bundle_SetPrivateData,
d3d12_bundle_SetPrivateDataInterface,
(void *)d3d12_object_SetName,
/* ID3D12DeviceChild methods */
d3d12_bundle_GetDevice,
/* ID3D12CommandList methods */
d3d12_bundle_GetType,
/* ID3D12GraphicsCommandList methods */
d3d12_bundle_Close,
d3d12_bundle_Reset,
d3d12_bundle_ClearState,
d3d12_bundle_DrawInstanced,
d3d12_bundle_DrawIndexedInstanced,
d3d12_bundle_Dispatch,
d3d12_bundle_CopyBufferRegion,
d3d12_bundle_CopyTextureRegion,
d3d12_bundle_CopyResource,
d3d12_bundle_CopyTiles,
d3d12_bundle_ResolveSubresource,
d3d12_bundle_IASetPrimitiveTopology,
d3d12_bundle_RSSetViewports,
d3d12_bundle_RSSetScissorRects,
d3d12_bundle_OMSetBlendFactor,
d3d12_bundle_OMSetStencilRef,
d3d12_bundle_SetPipelineState,
d3d12_bundle_ResourceBarrier,
d3d12_bundle_ExecuteBundle,
d3d12_bundle_SetDescriptorHeaps,
d3d12_bundle_SetComputeRootSignature,
d3d12_bundle_SetGraphicsRootSignature,
d3d12_bundle_SetComputeRootDescriptorTable,
d3d12_bundle_SetGraphicsRootDescriptorTable,
d3d12_bundle_SetComputeRoot32BitConstant,
d3d12_bundle_SetGraphicsRoot32BitConstant,
d3d12_bundle_SetComputeRoot32BitConstants,
d3d12_bundle_SetGraphicsRoot32BitConstants,
d3d12_bundle_SetComputeRootConstantBufferView,
d3d12_bundle_SetGraphicsRootConstantBufferView,
d3d12_bundle_SetComputeRootShaderResourceView,
d3d12_bundle_SetGraphicsRootShaderResourceView,
d3d12_bundle_SetComputeRootUnorderedAccessView,
d3d12_bundle_SetGraphicsRootUnorderedAccessView,
d3d12_bundle_IASetIndexBuffer,
d3d12_bundle_IASetVertexBuffers,
d3d12_bundle_SOSetTargets,
d3d12_bundle_OMSetRenderTargets,
d3d12_bundle_ClearDepthStencilView,
d3d12_bundle_ClearRenderTargetView,
d3d12_bundle_ClearUnorderedAccessViewUint,
d3d12_bundle_ClearUnorderedAccessViewFloat,
d3d12_bundle_DiscardResource,
d3d12_bundle_BeginQuery,
d3d12_bundle_EndQuery,
d3d12_bundle_ResolveQueryData,
d3d12_bundle_SetPredication,
d3d12_bundle_SetMarker,
d3d12_bundle_BeginEvent,
d3d12_bundle_EndEvent,
d3d12_bundle_ExecuteIndirect,
/* ID3D12GraphicsCommandList1 methods */
d3d12_bundle_AtomicCopyBufferUINT,
d3d12_bundle_AtomicCopyBufferUINT64,
d3d12_bundle_OMSetDepthBounds,
d3d12_bundle_SetSamplePositions,
d3d12_bundle_ResolveSubresourceRegion,
d3d12_bundle_SetViewInstanceMask,
/* ID3D12GraphicsCommandList2 methods */
d3d12_bundle_WriteBufferImmediate,
/* ID3D12GraphicsCommandList3 methods */
d3d12_bundle_SetProtectedResourceSession,
/* ID3D12GraphicsCommandList4 methods */
d3d12_bundle_BeginRenderPass,
d3d12_bundle_EndRenderPass,
d3d12_bundle_InitializeMetaCommand,
d3d12_bundle_ExecuteMetaCommand,
d3d12_bundle_BuildRaytracingAccelerationStructure,
d3d12_bundle_EmitRaytracingAccelerationStructurePostbuildInfo,
d3d12_bundle_CopyRaytracingAccelerationStructure,
d3d12_bundle_SetPipelineState1,
d3d12_bundle_DispatchRays,
/* ID3D12GraphicsCommandList5 methods */
d3d12_bundle_RSSetShadingRate,
d3d12_bundle_RSSetShadingRateImage,
/* ID3D12GraphicsCommandList6 methods */
d3d12_bundle_DispatchMesh,
};
HRESULT d3d12_bundle_create(struct d3d12_device *device,
UINT node_mask, D3D12_COMMAND_LIST_TYPE type, struct d3d12_bundle **bundle)
{
struct d3d12_bundle *object;
HRESULT hr;
if (!(object = vkd3d_calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
object->ID3D12GraphicsCommandList_iface.lpVtbl = &d3d12_bundle_vtbl;
object->refcount = 1;
object->device = device;
if (FAILED(hr = vkd3d_private_store_init(&object->private_store)))
{
vkd3d_free(object);
return hr;
}
d3d12_device_add_ref(device);
*bundle = object;
return S_OK;
}
void d3d12_bundle_execute(struct d3d12_bundle *bundle, d3d12_command_list_iface *list)
{
struct d3d12_bundle_command *command = bundle->head;
while (command)
{
command->proc(list, command);
command = command->next;
}
}
struct d3d12_bundle *d3d12_bundle_from_iface(ID3D12GraphicsCommandList *iface)
{
if (!iface || iface->lpVtbl != (struct ID3D12GraphicsCommandListVtbl *)&d3d12_bundle_vtbl)
return NULL;
return impl_from_ID3D12GraphicsCommandList((d3d12_command_list_iface *)iface);
}