vkd3d-proton/tests/d3d12_shaders.c

14495 lines
956 KiB
C

/*
* Copyright 2016-2017 Józef Kucia for CodeWeavers
* Copyright 2020-2021 Philip Rebohle for Valve Corporation
* Copyright 2020-2021 Joshua Ashton for Valve Corporation
* Copyright 2020-2021 Hans-Kristian Arntzen for Valve Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
#include "d3d12_crosstest.h"
void test_fragment_coords(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
ID3D12GraphicsCommandList *command_list;
D3D12_INPUT_LAYOUT_DESC input_layout;
struct test_context_desc desc;
D3D12_VERTEX_BUFFER_VIEW vbv;
struct test_context context;
struct resource_readback rb;
const struct vec4 *v = NULL;
struct vec4 expected = {0};
ID3D12CommandQueue *queue;
unsigned int i, x = 0, y;
ID3D12Resource *vb;
bool all_match;
static const DWORD vs_code[] =
{
#if 0
void main(float4 in_position : POSITION, out float4 out_position : SV_POSITION)
{
out_position = in_position;
}
#endif
0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040,
0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE vs = {vs_code, sizeof(vs_code)};
static const DWORD ps_code[] =
{
#if 0
float4 main(float4 position: sv_position) : sv_target
{
return position;
}
#endif
0x43425844, 0xac408178, 0x2ca4213f, 0x4f2551e1, 0x1626b422, 0x00000001, 0x000000d8, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x705f7673, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x52444853, 0x0000003c, 0x00000040,
0x0000000f, 0x04002064, 0x001010f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
{
{"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
};
static const struct vec4 vertices[] =
{
{-1.0f, -1.0f, 0.00f, 1.00f},
{-1.0f, 1.0f, 0.00f, 1.00f},
{ 1.0f, -1.0f, 0.00f, 1.00f},
{ 1.0f, 1.0f, 0.00f, 1.00f},
{-1.0f, -1.0f, 0.25f, 1.00f},
{-1.0f, 1.0f, 0.25f, 1.00f},
{ 1.0f, -1.0f, 0.25f, 1.00f},
{ 1.0f, 1.0f, 0.25f, 1.00f},
{-1.0f, -1.0f, 0.50f, 1.00f},
{-1.0f, 1.0f, 0.50f, 1.00f},
{ 1.0f, -1.0f, 0.50f, 1.00f},
{ 1.0f, 1.0f, 0.50f, 1.00f},
{-1.0f, -1.0f, 0.75f, 1.00f},
{-1.0f, 1.0f, 0.75f, 1.00f},
{ 1.0f, -1.0f, 0.75f, 1.00f},
{ 1.0f, 1.0f, 0.75f, 1.00f},
{-1.0f, -1.0f, 1.00f, 1.00f},
{-1.0f, 1.0f, 1.00f, 1.00f},
{ 1.0f, -1.0f, 1.00f, 1.00f},
{ 1.0f, 1.0f, 1.00f, 1.00f},
{-1.0f, -1.0f, 1.00f, 0.50f},
{-1.0f, 1.0f, 1.00f, 0.50f},
{ 1.0f, -1.0f, 1.00f, 0.50f},
{ 1.0f, 1.0f, 1.00f, 0.50f},
{-1.0f, -1.0f, 1.00f, 0.25f},
{-1.0f, 1.0f, 1.00f, 0.25f},
{ 1.0f, -1.0f, 1.00f, 0.25f},
{ 1.0f, 1.0f, 1.00f, 0.25f},
};
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
desc.no_pipeline = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
input_layout.pInputElementDescs = layout_desc;
input_layout.NumElements = ARRAY_SIZE(layout_desc);
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, context.render_target_desc.Format, &vs, &ps, &input_layout);
vb = create_upload_buffer(context.device, sizeof(vertices), vertices);
vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
vbv.StrideInBytes = sizeof(*vertices);
vbv.SizeInBytes = sizeof(vertices);
for (i = 0; i < ARRAY_SIZE(vertices) / 4; ++i)
{
vkd3d_test_set_context("Test %u", i);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
set_viewport(&context.viewport, 0.0f, 0.0f, 32.0f, 32.0f, 0.0f, 1.0f);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 4 * i, 0);
set_viewport(&context.viewport, 10.0f, 10.0f, 20.0f, 30.0f, 0.0f, 1.0f);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 4 * i, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
all_match = true;
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
v = get_readback_vec4(&rb, x, y);
expected.x = x + 0.5f;
expected.y = y + 0.5f;
expected.z = vertices[4 * i].z / vertices[4 * i].w;
expected.w = vertices[4 * i].w;
if (!compare_vec4(v, &expected, 2))
{
all_match = false;
break;
}
}
if (!all_match)
break;
}
ok(all_match, "Got {%.8e, %.8e, %.8e, %.8e} expected {%.8e, %.8e, %.8e, %.8e} at (%u, %u).\n",
v->x, v->y, v->z, v->w, expected.x, expected.y, expected.z, expected.w, x, y);
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
vkd3d_test_set_context(NULL);
ID3D12Resource_Release(vb);
destroy_test_context(&context);
}
void test_shader_instructions_dxil(void)
{
D3D12_FEATURE_DATA_D3D12_OPTIONS4 options4;
D3D12_ROOT_PARAMETER root_parameters[2];
ID3D12RootSignature *root_signature;
D3D12_ROOT_SIGNATURE_DESC rs_desc;
ID3D12Resource *output_buffer;
ID3D12Resource *input_buffer;
struct test_context context;
struct resource_readback rb;
ID3D12PipelineState *pso;
unsigned int i, j;
struct test
{
const D3D12_SHADER_BYTECODE *cs;
float input_data[4];
uint32_t output_data[4];
bool native_fp16;
bool is_todo;
uint32_t output_data_alt[4];
bool allows_alternative_result;
};
static const BYTE legacy_f32_to_f16_code[] =
{
#if 0
StructuredBuffer<float> Buf : register(t0);
RWStructuredBuffer<uint> RWBuf : register(u0);
[numthreads(4, 1, 1)]
void main(uint thr : SV_DispatchThreadID)
{
RWBuf[thr] = f32tof16(Buf[thr]);
}
#endif
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};
static const BYTE fptrunc_f32_to_f16_code[] =
{
#if 0
StructuredBuffer<float> Buf : register(t0);
RWStructuredBuffer<uint> RWBuf : register(u0);
[numthreads(4, 1, 1)]
void main(uint thr : SV_DispatchThreadID)
{
RWBuf[thr] = asuint16(half(Buf[thr]));
}
#endif
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};
static const BYTE fp16_add_rounding_mode_code[] =
{
#if 0
StructuredBuffer<float> Buf : register(t0);
RWStructuredBuffer<half2> RWBuf : register(u0);
[numthreads(4, 1, 1)]
void main(uint thr : SV_DispatchThreadID)
{
precise half result = half(Buf[thr]) + half(0.5);
RWBuf[thr].x = result;
}
#endif
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};
static const BYTE fp16_arith_denorm_code[] =
{
#if 0
StructuredBuffer<float> Buf : register(t0);
RWStructuredBuffer<half2> RWBuf : register(u0);
[numthreads(4, 1, 1)]
void main(uint thr : SV_DispatchThreadID)
{
precise half result = half(Buf[thr]) - half(Buf[thr ^ 3]);
RWBuf[thr].x = result;
}
#endif
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0x50, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6,
0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8,
0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11,
0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89,
0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37,
0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81,
0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c,
0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc,
0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x0c, 0xc4, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x7a, 0x28, 0x87, 0x76, 0x80, 0x87, 0x19, 0xcb, 0x43, 0x0e, 0xf8, 0xe0, 0x06, 0xf0, 0x20,
0x0f, 0xe5, 0x30, 0x0e, 0xe9, 0x30, 0x0f, 0xe5, 0x30, 0x23, 0x82, 0xc8, 0x01, 0x1f, 0xdc, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0xdc, 0xc0, 0x1e, 0xc2, 0x41, 0x1e, 0xd8, 0x21, 0x1c, 0xf2, 0xe1, 0x1d,
0xea, 0x81, 0x1e, 0x00, 0x71, 0x20, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, 0xc0, 0x44, 0x84, 0x40, 0x33, 0x2c, 0x84, 0x09, 0x5c, 0xc3, 0xe5,
0x3b, 0x8f, 0x1f, 0x01, 0xd6, 0x46, 0x15, 0x05, 0x11, 0x95, 0x0e, 0x30, 0xf8, 0xc5, 0x6d, 0xdb, 0x00, 0x36, 0x5c, 0xbe, 0xf3, 0xf8, 0x11, 0x60, 0x6d, 0x54, 0x51, 0x10, 0x11, 0x3b, 0x39, 0x11,
0xe1, 0x17, 0xb5, 0x6e, 0x01, 0xd2, 0x70, 0xf9, 0xce, 0xe3, 0x4f, 0x47, 0x44, 0x00, 0x83, 0x38, 0xf8, 0xc8, 0x6d, 0x1b, 0x00, 0xc1, 0x00, 0x48, 0x03, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00,
0x1f, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x4a, 0xae, 0x2c, 0x05, 0x4a, 0x37, 0xa0, 0x0c, 0x0a, 0x53, 0x80, 0x50, 0x09, 0x8c, 0x00,
0x50, 0x9b, 0x01, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x10, 0x4d, 0xc8, 0xf0, 0x3c, 0xcc, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x44, 0x54, 0x32, 0x40, 0x50, 0x33, 0x62, 0x60, 0x00, 0x20,
0x08, 0x06, 0x04, 0x86, 0x44, 0x23, 0x06, 0x0a, 0x00, 0x82, 0x60, 0xb0, 0x60, 0x8a, 0x10, 0x48, 0x06, 0x34, 0x9a, 0x10, 0x00, 0x17, 0xb4, 0x2b, 0x62, 0xe1, 0x11, 0x03, 0x05, 0x00, 0x41, 0x30,
0x58, 0x38, 0xc7, 0x08, 0x2c, 0x85, 0x1a, 0x4d, 0x08, 0x80, 0x0b, 0xda, 0x55, 0x11, 0xc4, 0x88, 0x81, 0x03, 0x80, 0x20, 0x18, 0x38, 0xdf, 0xb3, 0x24, 0x5a, 0xc0, 0x30, 0x8c, 0xc3, 0x21, 0x00,
0x00, 0x00, 0x00, 0x00,
};
static const D3D12_SHADER_BYTECODE legacy_f32_to_f16 = SHADER_BYTECODE(legacy_f32_to_f16_code);
static const D3D12_SHADER_BYTECODE fptrunc_f32_to_f16 = SHADER_BYTECODE(fptrunc_f32_to_f16_code);
static const D3D12_SHADER_BYTECODE fp16_add_rounding_mode = SHADER_BYTECODE(fp16_add_rounding_mode_code);
static const D3D12_SHADER_BYTECODE fp16_arith_denorm = SHADER_BYTECODE(fp16_arith_denorm_code);
union
{
uint32_t u32[4];
float f32[4];
} patterns;
struct test tests[] =
{
/* LegacyF32toF16 opcode is always RTZ. */
{&legacy_f32_to_f16, { 1024.75f, 1025.75f, 1026.75f, 1027.75f }, { 0x6400, 0x6401, 0x6402, 0x6403 }, false, true},
{&legacy_f32_to_f16, { -1024.75f, -1025.75f, -1026.75f, -1027.75f }, { 0xe400, 0xe401, 0xe402, 0xe403 }, false, true},
{&legacy_f32_to_f16, { 0.75f / 0x1000000, -0.75f / 0x1000000, 1.75f / 0x1000000, -1.75f / 0x1000000 }, { 0x0000, 0x8000, 0x0001, 0x8001 }, false, true},
{&legacy_f32_to_f16, { 0.0f /* To be filled in with weird values, +inf, -inf, nan(1), nan(all bits). */ }, {0x7c00, 0xfc00, UINT32_MAX /* NaN, any pattern allowed. */, UINT32_MAX /* NaN, any pattern allowed. */}, false},
/* Drivers don't seem to agree if this should be RTZ or RTE ... Accept both results. Unclear if this is even well specified in D3D12. */
{&fptrunc_f32_to_f16, { 1024.5f, 1025.5f, 1026.5f, 1027.5f }, { 0x6400, 0x6402, 0x6402, 0x6404 }, true, false, { 0x6400, 0x6401, 0x6402, 0x6403 }, true},
{&fptrunc_f32_to_f16, { 0.0f /* To be filled in with weird values, +inf, -inf, nan(1), nan(all bits). */ }, {0x7c00, 0xfc00, UINT32_MAX /* NaN, any pattern allowed. */, UINT32_MAX /* NaN, any pattern allowed. */}, true},
/* Arithmetic is RTE. */
{&fp16_add_rounding_mode, { 1024.0f, 1025.0f, 1026.0f, 1027.0f }, { 0x6400, 0x6402, 0x6402, 0x6404 }, true},
/* Denorm is preserved in arithmetic. */
{&fp16_arith_denorm, { 1.0f / 0x1000000, 2.0f / 0x1000000, 3.0f / 0x1000000, 4.0f / 0x1000000 }, { 0x8003, 0x8001, 0x0001, 0x0003 }, true},
};
/* RTZ tests are TODO since we have no direct way of implementing it. */
patterns.u32[0] = 0x7f800000;
patterns.u32[1] = 0xff800000;
patterns.u32[2] = 0x7f800001;
patterns.u32[3] = 0x7fffffff;
memcpy(tests[3].input_data, patterns.f32, sizeof(patterns.f32));
memcpy(tests[5].input_data, patterns.f32, sizeof(patterns.f32));
if (!init_compute_test_context(&context))
return;
if (!context_supports_dxil(&context))
{
skip("DXIL not supported.\n");
destroy_test_context(&context);
return;
}
memset(&options4, 0, sizeof(options4));
if (FAILED(ID3D12Device_CheckFeatureSupport(context.device, D3D12_FEATURE_D3D12_OPTIONS4, &options4, sizeof(options4))))
options4.Native16BitShaderOpsSupported = FALSE;
memset(&rs_desc, 0, sizeof(rs_desc));
memset(root_parameters, 0, sizeof(root_parameters));
rs_desc.NumParameters = ARRAY_SIZE(root_parameters);
rs_desc.pParameters = root_parameters;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
create_root_signature(context.device, &rs_desc, &root_signature);
for (i = 0; i < ARRAY_SIZE(tests); i++)
{
vkd3d_test_set_context("Test %u", i);
if (!options4.Native16BitShaderOpsSupported && tests[i].native_fp16)
{
skip("Native FP16 not supported, skipping.\n");
continue;
}
pso = create_compute_pipeline_state(context.device, root_signature, *tests[i].cs);
input_buffer = create_upload_buffer(context.device, sizeof(tests[i].input_data), tests[i].input_data);
output_buffer = create_default_buffer(context.device, sizeof(tests[i].output_data),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12GraphicsCommandList_SetComputeRootSignature(context.list, root_signature);
ID3D12GraphicsCommandList_SetPipelineState(context.list, pso);
ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(context.list, 0,
ID3D12Resource_GetGPUVirtualAddress(input_buffer));
ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(context.list, 1,
ID3D12Resource_GetGPUVirtualAddress(output_buffer));
ID3D12GraphicsCommandList_Dispatch(context.list, 1, 1, 1);
transition_resource_state(context.list, output_buffer,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(output_buffer, DXGI_FORMAT_R32_UINT, &rb, context.queue, context.list);
for (j = 0; j < ARRAY_SIZE(tests[i].output_data); j++)
{
uint32_t value = get_readback_uint(&rb, j, 0, 0);
if (tests[i].allows_alternative_result && tests[i].output_data[j] != tests[i].output_data_alt[j])
{
todo_if(tests[i].is_todo)
ok(value == tests[i].output_data[j] || value == tests[i].output_data_alt[j],
"Value %u mismatch: %x != (%x or %x)\n",
j, value, tests[i].output_data[j], tests[i].output_data_alt[j]);
}
else if (tests[i].output_data[j] == UINT32_MAX)
{
todo_if(tests[i].is_todo)
ok((value & 0x7fff) > 0x7c00, "Value %u mismatch: Expected NaN, got %x.\n", value);
}
else
{
todo_if(tests[i].is_todo)
ok(value == tests[i].output_data[j],
"Value %u mismatch: %x != %x\n", j, value, tests[i].output_data[j]);
}
}
ID3D12Resource_Release(input_buffer);
ID3D12Resource_Release(output_buffer);
ID3D12PipelineState_Release(pso);
reset_command_list(context.list, context.allocator);
release_resource_readback(&rb);
}
vkd3d_test_set_context(NULL);
ID3D12RootSignature_Release(root_signature);
destroy_test_context(&context);
}
void test_shader_instructions(void)
{
struct named_shader
{
const char *name;
const void *code;
size_t size;
};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
D3D12_FEATURE_DATA_D3D12_OPTIONS options;
ID3D12GraphicsCommandList *command_list;
const struct named_shader *current_ps;
struct test_context_desc desc;
D3D12_SHADER_BYTECODE shader;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Resource *cb;
unsigned int i;
HRESULT hr;
static const DWORD ps_div_code[] =
{
#if 0
float4 src0;
float4 src1;
void main(out float4 dst : SV_Target)
{
dst.x = src0.x / src1.x;
dst.yzw = (float3)0;
}
#endif
0x43425844, 0x19578813, 0xb1e4de1e, 0x3adee1dc, 0x478cd5d3, 0x00000001, 0x000000e8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x0900000e, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000,
0x00000001, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0100003e,
};
static const struct named_shader ps_div = {"div", ps_div_code, sizeof(ps_div_code)};
static const DWORD ps_dot2_code[] =
{
#if 0
float4 src0;
float4 src1;
void main(out float4 dst : SV_Target)
{
dst.x = dot(src0.xy, src1.xy);
dst.yzw = (float3)0;
}
#endif
0x43425844, 0x3621a1c7, 0x79d3be21, 0x9f14138c, 0x9f5506f2, 0x00000001, 0x000000e8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x0900000f, 0x00102012, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00208046, 0x00000000,
0x00000001, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0100003e,
};
static struct named_shader ps_dot2 = {"dot2", ps_dot2_code, sizeof(ps_dot2_code)};
static const DWORD ps_dot3_code[] =
{
#if 0
float4 src0;
float3 src1;
float4 main() : SV_Target
{
return dot(src0, src1);
}
#endif
0x43425844, 0xa75a4a95, 0x5d09936e, 0xdc5c694f, 0x68b6b04f, 0x00000001, 0x000000c8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000050, 0x00000050, 0x00000014,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x09000010, 0x001020f2, 0x00000000, 0x00208246, 0x00000000, 0x00000000, 0x00208246, 0x00000000,
0x00000001, 0x0100003e,
};
static struct named_shader ps_dot3 = {"dot3", ps_dot3_code, sizeof(ps_dot3_code)};
static const DWORD ps_eq_code[] =
{
#if 0
float4 src0;
float4 src1;
void main(out float4 dst : SV_Target)
{
dst = (uint4)0;
if (src0.x == src1.x)
dst.x = asfloat(0xffffffff);
}
#endif
0x43425844, 0x7bce1728, 0xa7d5d0f0, 0xaef5bc00, 0x7bb6b161, 0x00000001, 0x000000e8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x09000018, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000,
0x00000001, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0100003e,
};
static struct named_shader ps_eq = {"eq", ps_eq_code, sizeof(ps_eq_code)};
static const DWORD ps_ne_code[] =
{
#if 0
float4 src0;
float4 src1;
void main(out float4 dst : SV_Target)
{
dst = (uint4)0;
if (src0.x != src1.x)
dst.x = asfloat(0xffffffff);
}
#endif
0x43425844, 0x5bbb7f90, 0x1a44971c, 0x4ee3d92e, 0x149ceecf, 0x00000001, 0x000000e8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000070, 0x00000050, 0x0000001c,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x09000039, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000,
0x00000001, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0100003e,
};
static struct named_shader ps_ne = {"ne", ps_ne_code, sizeof(ps_ne_code)};
static const DWORD ps_if_code[] =
{
/* compiled with /Gfp option */
#if 0
float4 src0;
void main(out float4 dst : SV_Target)
{
if (src0.x)
dst = float4(0, 1, 0, 1);
else
dst = float4(1, 0, 0, 1);
}
#endif
0x43425844, 0xfe5b6a47, 0x123f8934, 0xfa5910fe, 0x497aad93, 0x00000001, 0x0000012c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000b4, 0x00000050, 0x0000002d,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x0b000039, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000,
0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000,
0x01000012, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000,
0x3f800000, 0x01000015, 0x0100003e
};
static struct named_shader ps_if = {"if", ps_if_code, sizeof(ps_if_code)};
static const DWORD ps_if_return_code[] =
{
#if 0
float4 src0;
void main(out float4 dst : SV_Target)
{
dst = (float4)0;
if (src0.x < 4)
return;
dst.x = 1;
if (src0.y < 4)
return;
dst.y = 1;
if (src0.z >= 4)
return;
dst.z = 1;
if (src0.w <= src0.x)
return;
dst.w = 1;
}
#endif
0x43425844, 0xa2797349, 0xd0a60aee, 0x7ae89f23, 0xf9681bfe, 0x00000001, 0x00000220, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000001a8, 0x00000050, 0x0000006a,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x08000031, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
0x00004001, 0x40800000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e, 0x01000015, 0x08000031,
0x00100012, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x00004001, 0x40800000, 0x0304001f,
0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000,
0x00000000, 0x00000000, 0x0100003e, 0x01000015, 0x0800001d, 0x00100012, 0x00000000, 0x0020802a,
0x00000000, 0x00000000, 0x00004001, 0x40800000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036,
0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x00000000, 0x00000000, 0x0100003e,
0x01000015, 0x0900001d, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020803a,
0x00000000, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x0100003e, 0x01000015, 0x08000036,
0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0100003e,
};
static struct named_shader ps_if_return = {"if_return", ps_if_return_code, sizeof(ps_if_return_code)};
static const DWORD ps_nested_if_code[] =
{
/* compiled with /Gfp option */
#if 0
float4 src0;
void main(out float4 dst : SV_Target)
{
if (src0.x)
{
if (src0.y)
dst = float4(0, 1, 0, 1);
else
dst = float4(0, 0, 1, 1);
}
else
{
if (src0.z)
dst = float4(1, 0, 0, 1);
else
dst = float4(0, 0, 0, 1);
}
}
#endif
0x43425844, 0x35e50e88, 0x68c45bdd, 0x0dc60de1, 0x4bc29735, 0x00000001, 0x000001ec, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000174, 0x00000050, 0x0000005d,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x0b000039, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000,
0x0b000039, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2,
0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x01000012, 0x08000036,
0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, 0x01000015,
0x01000012, 0x0b000039, 0x00100012, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0020802a, 0x00000000, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036,
0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x01000012,
0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000,
0x01000015, 0x01000015, 0x0100003e,
};
static struct named_shader ps_nested_if = {"nested_if", ps_nested_if_code, sizeof(ps_nested_if_code)};
static const DWORD ps_loop_break_code[] =
{
#if 0
float4 src0;
void main(out float4 dst : SV_Target)
{
float tmp = 0.0f;
for (int i = 0; i < src0.x; ++i)
{
if (i == src0.y)
{
tmp = 1.0f;
break;
}
tmp += 1.0f;
}
dst = float4(tmp, 0, 0, 0);
}
#endif
0x43425844, 0xbd9dabbd, 0xe56cab2a, 0xfd37cd76, 0x5dd181c4, 0x00000001, 0x000001c8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000150, 0x00000050, 0x00000054,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x01000030, 0x0500002b, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
0x0800001d, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
0x03040003, 0x0010003a, 0x00000000, 0x08000018, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010002a, 0x00000000, 0x05000036, 0x00100012,
0x00000000, 0x00004001, 0x3f800000, 0x01000002, 0x01000015, 0x07000000, 0x00100012, 0x00000000,
0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0700001e, 0x00100022, 0x00000000, 0x0010001a,
0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x05000036, 0x00102012, 0x00000000, 0x0010000a,
0x00000000, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0100003e,
};
static struct named_shader ps_loop_break = {"loop_break", ps_loop_break_code, sizeof(ps_loop_break_code)};
static const DWORD ps_loop_ret_code[] =
{
#if 0
float4 src0;
void main(out float4 dst : SV_Target)
{
float tmp = 0.0f;
for (int i = 0; i < src0.x; ++i)
{
if (i == src0.y)
{
dst = 1;
return;
}
tmp += 1.0f;
}
dst = float4(tmp, 0, 0, 0);
}
#endif
0x43425844, 0xb327003a, 0x5812a5f6, 0xb5a78d54, 0xa72a8db8, 0x00000001, 0x000001d4, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000015c, 0x00000050, 0x00000057,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x01000030, 0x0500002b, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
0x0800001d, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
0x03040003, 0x0010003a, 0x00000000, 0x08000018, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
0x0020801a, 0x00000000, 0x00000000, 0x0304001f, 0x0010002a, 0x00000000, 0x08000036, 0x001020f2,
0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0100003e, 0x01000015,
0x07000000, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x3f800000, 0x0700001e,
0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x05000036,
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2, 0x00000000, 0x00004002,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_loop_ret = {"loop_ret", ps_loop_ret_code, sizeof(ps_loop_ret_code)};
static const DWORD ps_breakc_nz_code[] =
{
#if 0
float4 main() : SV_TARGET
{
uint counter = 0;
for (uint i = 0; i < 255; ++i)
++counter;
if (counter == 255)
return float4(0.0f, 1.0f, 0.0f, 1.0f);
else
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}
#endif
0x43425844, 0x065ac80a, 0x24369e7e, 0x218d5dc1, 0x3532868c, 0x00000001, 0x00000188, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000110, 0x00000040, 0x00000044,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000036, 0x00100032, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000030, 0x07000050, 0x00100042,
0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x03040003, 0x0010002a, 0x00000000,
0x0a00001e, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x00000001, 0x00000001,
0x00000000, 0x00000000, 0x01000016, 0x07000020, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
0x00004001, 0x000000ff, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000,
0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000012, 0x08000036,
0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
0x01000015, 0x0100003e,
};
static struct named_shader ps_breakc_nz = {"breakc_nz", ps_breakc_nz_code, sizeof(ps_breakc_nz_code)};
static const DWORD ps_breakc_z_code[] =
{
#if 0
float4 main() : SV_TARGET
{
uint counter = 0;
for (int i = 0, j = 254; i < 255 && j >= 0; ++i, --j)
++counter;
if (counter == 255)
return float4(0.0f, 1.0f, 0.0f, 1.0f);
else
return float4(1.0f, 0.0f, 0.0f, 1.0f);
}
#endif
0x43425844, 0x687406ef, 0x7bdeb7d1, 0xb3282292, 0x934a9101, 0x00000001, 0x000001c0, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000148, 0x00000040, 0x00000052,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x08000036, 0x00100072, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x000000fe, 0x00000000, 0x01000030, 0x07000022, 0x00100082,
0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x07000021, 0x00100012, 0x00000001,
0x0010002a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100082, 0x00000000, 0x0010003a,
0x00000000, 0x0010000a, 0x00000001, 0x03000003, 0x0010003a, 0x00000000, 0x0a00001e, 0x00100072,
0x00000000, 0x00100246, 0x00000000, 0x00004002, 0x00000001, 0x00000001, 0xffffffff, 0x00000000,
0x01000016, 0x07000020, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x000000ff,
0x0304001f, 0x0010000a, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000,
0x3f800000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000012, 0x08000036, 0x001020f2, 0x00000000,
0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e, 0x01000015, 0x0100003e,
};
static struct named_shader ps_breakc_z = {"breakc_z", ps_breakc_z_code, sizeof(ps_breakc_z_code)};
static const DWORD ps_continue_code[] =
{
#if 0
float4 main() : SV_TARGET
{
uint counter = 0;
for (uint i = 0; i < 255; ++i)
{
if (i == 10)
continue;
++counter;
}
return float4(counter, 0.0f, 0.0f, 0.0f);
}
#endif
0x43425844, 0x8cab8e1f, 0x527560f9, 0x04eb888b, 0x20d89b05, 0x00000001, 0x000001c4, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x58454853, 0x0000014c, 0x00000050, 0x00000053,
0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x05000036, 0x00100022,
0x00000000, 0x00004001, 0x0000000b, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x01000030, 0x07000050, 0x00100012, 0x00000001, 0x0010002a,
0x00000000, 0x00004001, 0x000000ff, 0x03040003, 0x0010000a, 0x00000001, 0x07000020, 0x00100012,
0x00000001, 0x0010002a, 0x00000000, 0x00004001, 0x0000000a, 0x0304001f, 0x0010000a, 0x00000001,
0x05000036, 0x00100012, 0x00000000, 0x0010003a, 0x00000000, 0x05000036, 0x001000c2, 0x00000000,
0x00100156, 0x00000000, 0x01000007, 0x01000015, 0x0700001e, 0x00100082, 0x00000000, 0x0010003a,
0x00000000, 0x00004001, 0x00000001, 0x0700001e, 0x00100042, 0x00000000, 0x0010002a, 0x00000000,
0x00004001, 0x00000001, 0x01000016, 0x05000056, 0x00102012, 0x00000000, 0x0010003a, 0x00000000,
0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x0100003e,
};
static struct named_shader ps_continue = {"continue", ps_continue_code, sizeof(ps_continue_code)};
static const DWORD ps_continuec_nz_code[] =
{
#if 0
float4 main() : SV_TARGET
{
uint counter = 0;
for (uint i = 0; i < 255; ++i)
{
++counter;
if (i % 2 == 0)
continue;
++counter;
if (i != 0)
continue;
++counter;
}
return float4(counter, 0.0f, 0.0f, 0.0f);
}
#endif
/* compiled with /Gfa */
0x43425844, 0xf35d8ce6, 0x54988f56, 0x5848863e, 0xa1618498, 0x00000001, 0x00000278, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x58454853, 0x00000200, 0x00000050, 0x00000080,
0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x08000036, 0x00100032,
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000030, 0x07000050,
0x00100042, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x000000ff, 0x03040003, 0x0010002a,
0x00000000, 0x0700001e, 0x00100042, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000001,
0x07000001, 0x00100082, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x0700001e,
0x00100012, 0x00000001, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x09000037, 0x00100022,
0x00000001, 0x0010003a, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000001, 0x05000036,
0x00100012, 0x00000000, 0x0010002a, 0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x0010001a,
0x00000001, 0x03000008, 0x0010003a, 0x00000000, 0x0700001e, 0x00100042, 0x00000000, 0x0010000a,
0x00000000, 0x00004001, 0x00000002, 0x07000027, 0x00100082, 0x00000000, 0x0010001a, 0x00000000,
0x00004001, 0x00000000, 0x09000037, 0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a,
0x00000001, 0x00004001, 0x00000000, 0x05000036, 0x00100032, 0x00000000, 0x00100a66, 0x00000000,
0x03040008, 0x0010003a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
0x00004001, 0x00000003, 0x05000036, 0x00100022, 0x00000000, 0x0010000a, 0x00000001, 0x01000016,
0x05000056, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_continuec_nz = {"continuec_nz", ps_continuec_nz_code, sizeof(ps_continuec_nz_code)};
static const DWORD ps_retc_nz_code[] =
{
#if 0
float src;
float4 main() : SV_TARGET
{
for (int i = 0; i < 255; ++i)
{
if (i == src)
return float4(1, 0, 0, 0);
}
return 0;
}
#endif
/* compiled with /Gfa */
0x43425844, 0xf829c302, 0xf21361cb, 0x963b87e9, 0x92f9470e, 0x00000001, 0x00000188, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000110, 0x00000040, 0x00000044,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
0x00000001, 0x05000036, 0x00100012, 0x00000000, 0x00004001, 0x00000000, 0x01000030, 0x07000021,
0x00100022, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x000000ff, 0x03040003, 0x0010001a,
0x00000000, 0x0500002b, 0x00100022, 0x00000000, 0x0010000a, 0x00000000, 0x08000018, 0x00100022,
0x00000000, 0x0010001a, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020f2,
0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, 0x0304003f, 0x0010001a,
0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000001,
0x01000016, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0100003e,
};
static struct named_shader ps_retc_nz = {"retc_nz", ps_retc_nz_code, sizeof(ps_retc_nz_code)};
static const DWORD ps_src_modifiers_code[] =
{
#if 0
float4 src0;
void main(out float4 dst : SV_Target)
{
dst.x = -src0.x;
dst.y = abs(src0.y);
dst.zw = -abs(src0.zw);
}
#endif
0x43425844, 0xa5f66fa8, 0xd430e547, 0x1cd28240, 0xaf5bc0f4, 0x00000001, 0x000000f8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x07000036, 0x00102012, 0x00000000, 0x8020800a, 0x00000041, 0x00000000, 0x00000000, 0x07000036,
0x00102022, 0x00000000, 0x8020801a, 0x00000081, 0x00000000, 0x00000000, 0x07000036, 0x001020c2,
0x00000000, 0x80208ea6, 0x000000c1, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_src_modifiers = {"src_modifiers", ps_src_modifiers_code, sizeof(ps_src_modifiers_code)};
static const DWORD ps_sat_code[] =
{
#if 0
float4 src;
void main(out float4 dst : SV_Target)
{
dst = clamp(src, 0, 1);
}
#endif
0x43425844, 0x50af2f8b, 0xaadad7cd, 0x77815f01, 0x612ec066, 0x00000001, 0x000000bc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x06002036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_sat = {"sat", ps_sat_code, sizeof(ps_sat_code)};
static const DWORD ps_min_max_code[] =
{
#if 0
float4 src0;
float4 src1;
void main(out float4 dst : SV_Target)
{
dst = (float4)0;
dst.x = min(src0.x, src1.x);
dst.y = max(src0.x, src1.x);
}
#endif
0x43425844, 0xb570ee39, 0xcf84fe48, 0x7fa59ede, 0x6151def2, 0x00000001, 0x0000010c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x09000033, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000,
0x00000001, 0x09000034, 0x00102022, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a,
0x00000000, 0x00000001, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_min_max = {"min_max", ps_min_max_code, sizeof(ps_min_max_code)};
static const DWORD ps_ftou_code[] =
{
#if 0
float src;
void main(out float4 dst : SV_Target)
{
dst = asfloat(uint4(src, -src, 0, 0));
}
#endif
0x43425844, 0x7a61c2fa, 0x4f20de14, 0x3492a5ae, 0x0a1fdc98, 0x00000001, 0x000000f8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x0600001c, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0700001c, 0x00102022,
0x00000000, 0x8020800a, 0x00000041, 0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_ftou = {"ftou", ps_ftou_code, sizeof(ps_ftou_code)};
static const DWORD ps_ftoi_code[] =
{
#if 0
float src;
void main(out float4 dst : SV_Target)
{
dst = asfloat(int4(src, -src, 0, 0));
}
#endif
0x43425844, 0x2737f059, 0x5a2faecc, 0x7eab1956, 0xf96357b5, 0x00000001, 0x000000f8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x0600001b, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0700001b, 0x00102022,
0x00000000, 0x8020800a, 0x00000041, 0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_ftoi = {"ftoi", ps_ftoi_code, sizeof(ps_ftoi_code)};
static const DWORD ps_round_code[] =
{
#if 0
float src0;
void main(out float4 dst : SV_Target)
{
dst.x = floor(src0);
dst.y = ceil(src0);
dst.z = trunc(src0);
dst.w = 0;
}
#endif
0x43425844, 0x44e2c554, 0x216a8c83, 0x87e90dd8, 0x3fde3e57, 0x00000001, 0x00000100, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000088, 0x00000050, 0x00000022,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x06000041, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x06000042, 0x00102022,
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x06000043, 0x00102042, 0x00000000, 0x0020800a,
0x00000000, 0x00000000, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x00000000, 0x0100003e,
};
static struct named_shader ps_round = {"round", ps_round_code, sizeof(ps_round_code)};
static const DWORD ps_round_ne_code[] =
{
#if 0
float4 src0;
void main(out float4 dst : SV_Target)
{
dst = round(src0);
}
#endif
0x43425844, 0xa2be1ad3, 0xf1389007, 0xc8221829, 0xcbef8ed0, 0x00000001, 0x000000bc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x06000040, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_round_ne = {"round_ne", ps_round_ne_code, sizeof(ps_round_ne_code)};
static const DWORD ps_frc_code[] =
{
#if 0
float src;
void main(out float4 dst : SV_Target)
{
dst = 0;
dst.x = frac(src);
dst.y = frac(-src);
}
#endif
0x43425844, 0xd52bc741, 0xda411d9a, 0x199054a2, 0x7461462d, 0x00000001, 0x000000f8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x0600001a, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0700001a, 0x00102022,
0x00000000, 0x8020800a, 0x00000041, 0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_frc = {"frc", ps_frc_code, sizeof(ps_frc_code)};
static const DWORD ps_exp_code[] =
{
#if 0
float src;
void main(out float4 dst : SV_Target)
{
dst = 0;
dst.x = exp2(src);
}
#endif
0x43425844, 0xa742b300, 0x10b64393, 0x7827fc4a, 0x328b8db5, 0x00000001, 0x000000dc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000064, 0x00000050, 0x00000019,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x06000019, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020e2,
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_exp = {"exp", ps_exp_code, sizeof(ps_exp_code)};
static const DWORD ps_log_code[] =
{
#if 0
float src;
void main(out float4 dst : SV_Target)
{
dst = 0;
dst.x = log2(src);
}
#endif
0x43425844, 0x2f1cc195, 0x6cc7d061, 0xe63df3b1, 0x9c68b968, 0x00000001, 0x000000dc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000064, 0x00000050, 0x00000019,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x0600002f, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020e2,
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_log = {"log", ps_log_code, sizeof(ps_log_code)};
static const DWORD ps_rcp_code[] =
{
#if 0
float4 src;
void main(out float4 dst : SV_Target)
{
dst = 0;
dst.x = rcp(src.x);
}
#endif
0x43425844, 0x3b0ab43e, 0xff4dcb50, 0x22531bf6, 0xe44bbc8c, 0x00000001, 0x000000dc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000064, 0x00000050, 0x00000019,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x06000081, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020e2,
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_rcp = {"rcp", ps_rcp_code, sizeof(ps_rcp_code)};
static const DWORD ps_rcp_vector_code[] =
{
#if 0
float4 src;
void main(out float4 dst : SV_Target)
{
dst.xyzw = rcp(src.xyzw);
}
#endif
0x43425844, 0x4952e20e, 0x859b9f18, 0x7a31907a, 0x3f1cc4af, 0x00000001, 0x000000bc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x06000081, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_rcp_vector = {"rcp_vector", ps_rcp_vector_code, sizeof(ps_rcp_vector_code)};
static const DWORD ps_sincos_code[] =
{
#if 0
float2 src0;
void main(out float4 dst : SV_Target)
{
sincos(src0, dst.xy, dst.zw);
}
#endif
0x43425844, 0xb47a22ec, 0xdb165106, 0xeee971d7, 0x8836fcc0, 0x00000001, 0x000000dc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000064, 0x00000050, 0x00000019,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x0700004d, 0x00102032, 0x00000000, 0x0000d000, 0x00208046, 0x00000000, 0x00000000, 0x0700004d,
0x0000d000, 0x001020c2, 0x00000000, 0x00208406, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_sincos = {"sincos", ps_sincos_code, sizeof(ps_sincos_code)};
static const DWORD ps_indexable_temp_code[] =
{
#if 0
float index;
float4 main() : SV_Target
{
float4 colors[] =
{
float4(1.0f, 0.0f, 0.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 1.0f),
float4(0.0f, 0.0f, 1.0f, 1.0f),
};
return colors[index];
}
#endif
0x43425844, 0x82c65bbb, 0x5b713473, 0xa16ebe60, 0xdcc329be, 0x00000001, 0x00000170, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000f8, 0x00000050, 0x0000003e,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x04000069, 0x00000000, 0x00000003, 0x00000004, 0x09000036, 0x00203072,
0x00000000, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, 0x09000036,
0x00203072, 0x00000000, 0x00000001, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x00000000,
0x09000036, 0x00203072, 0x00000000, 0x00000002, 0x00004002, 0x00000000, 0x00000000, 0x3f800000,
0x00000000, 0x0600001c, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x07000036,
0x00102072, 0x00000000, 0x04203246, 0x00000000, 0x0010000a, 0x00000000, 0x05000036, 0x00102082,
0x00000000, 0x00004001, 0x3f800000, 0x0100003e,
};
static struct named_shader ps_indexable_temp = {"indexable_temp", ps_indexable_temp_code, sizeof(ps_indexable_temp_code)};
static const DWORD ps_indexable_temp2_code[] =
{
#if 0
float index;
float4 main() : SV_Target
{
uint remap[] = {0, 1, 2, 2, 1, 0, 1, 1, 2, 2};
float4 colors[] =
{
float4(1.0f, 0.0f, 0.0f, 1.0f),
float4(0.0f, 1.0f, 0.0f, 1.0f),
float4(0.0f, 0.0f, 1.0f, 1.0f),
};
return colors[remap[index]];
}
#endif
0x43425844, 0xcacc5b8f, 0x19bb905e, 0x6af8eae1, 0x80654684, 0x00000001, 0x0000028c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000214, 0x00000050, 0x00000085,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x04000069, 0x00000000, 0x0000000a, 0x00000004, 0x04000069, 0x00000001,
0x00000003, 0x00000004, 0x06000036, 0x00203012, 0x00000000, 0x00000000, 0x00004001, 0x00000000,
0x06000036, 0x00203012, 0x00000000, 0x00000001, 0x00004001, 0x00000001, 0x06000036, 0x00203012,
0x00000000, 0x00000002, 0x00004001, 0x00000002, 0x06000036, 0x00203012, 0x00000000, 0x00000003,
0x00004001, 0x00000002, 0x06000036, 0x00203012, 0x00000000, 0x00000004, 0x00004001, 0x00000001,
0x06000036, 0x00203012, 0x00000000, 0x00000005, 0x00004001, 0x00000000, 0x06000036, 0x00203012,
0x00000000, 0x00000006, 0x00004001, 0x00000001, 0x06000036, 0x00203012, 0x00000000, 0x00000007,
0x00004001, 0x00000001, 0x06000036, 0x00203012, 0x00000000, 0x00000008, 0x00004001, 0x00000002,
0x06000036, 0x00203012, 0x00000000, 0x00000009, 0x00004001, 0x00000002, 0x09000036, 0x00203072,
0x00000001, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, 0x09000036,
0x00203072, 0x00000001, 0x00000001, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x00000000,
0x09000036, 0x00203072, 0x00000001, 0x00000002, 0x00004002, 0x00000000, 0x00000000, 0x3f800000,
0x00000000, 0x0600001c, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x07000036,
0x00100012, 0x00000000, 0x0420300a, 0x00000000, 0x0010000a, 0x00000000, 0x07000036, 0x00102072,
0x00000000, 0x04203246, 0x00000001, 0x0010000a, 0x00000000, 0x05000036, 0x00102082, 0x00000000,
0x00004001, 0x3f800000, 0x0100003e,
};
static struct named_shader ps_indexable_temp2 = {"indexable_temp2", ps_indexable_temp2_code, sizeof(ps_indexable_temp2_code)};
static const DWORD ps_bfi_code[] =
{
#if 0
uint bits, offset, insert, base;
uint4 main() : SV_Target
{
uint mask = ((1 << bits) - 1) << offset;
return ((insert << offset) & mask) | (base & ~mask);
}
#endif
0x43425844, 0xbe9af688, 0xf5caec6f, 0x63ed2522, 0x5f91f209, 0x00000001, 0x000000e0, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000068, 0x00000050, 0x0000001a,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x0f00008c, 0x001020f2, 0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x00208556, 0x00000000,
0x00000000, 0x00208aa6, 0x00000000, 0x00000000, 0x00208ff6, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_bfi = {"bfi", ps_bfi_code, sizeof(ps_bfi_code)};
static const DWORD ps_ibfe_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_output o0.xyzw
ibfe o0.xyzw, cb0[0].xxxx, cb0[0].yyyy, cb0[0].zzzz
ret
#endif
0x43425844, 0x4b2225f7, 0xd0860f66, 0xe38775bb, 0x6d23d1d2, 0x00000001, 0x000000d4, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000005c, 0x00000050, 0x00000017,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x0c00008b, 0x001020f2, 0x00000000, 0x00208006, 0x00000000, 0x00000000, 0x00208556, 0x00000000,
0x00000000, 0x00208aa6, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_ibfe = {"ibfe", ps_ibfe_code, sizeof(ps_ibfe_code)};
static const DWORD ps_ibfe2_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_output o0.xyzw
dcl_temps 1
mov r0.xyzw, cb0[0].xyzw
ibfe r0.xyzw, r0.xxxx, r0.yyyy, r0.zzzz
mov o0.xyzw, r0.xyzw
ret
#endif
0x43425844, 0x347a9c0e, 0x3eff39a4, 0x3dd41cc5, 0xff87ec8d, 0x00000001, 0x000000fc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000084, 0x00000050, 0x00000021,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
0x0900008b, 0x001000f2, 0x00000000, 0x00100006, 0x00000000, 0x00100556, 0x00000000, 0x00100aa6,
0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e,
};
static struct named_shader ps_ibfe2 = {"ibfe2", ps_ibfe2_code, sizeof(ps_ibfe2_code)};
static const DWORD ps_ubfe_code[] =
{
#if 0
uint u;
uint4 main() : SV_Target
{
return uint4((u & 0xf0) >> 4, (u & 0x7fffff00) >> 8, (u & 0xfe) >> 1, (u & 0x7fffffff) >> 1);
}
#endif
0x43425844, 0xc4ac0509, 0xaea83154, 0xf1fb3b80, 0x4c22e3cc, 0x00000001, 0x000000e4, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000006c, 0x00000050, 0x0000001b,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x1000008a, 0x001020f2, 0x00000000, 0x00004002, 0x00000004, 0x00000017, 0x00000007, 0x0000001e,
0x00004002, 0x00000004, 0x00000008, 0x00000001, 0x00000001, 0x00208006, 0x00000000, 0x00000000,
0x0100003e,
};
static struct named_shader ps_ubfe = {"ubfe", ps_ubfe_code, sizeof(ps_ubfe_code)};
static const DWORD ps_bfrev_code[] =
{
#if 0
uint bits;
uint4 main() : SV_Target
{
return uint4(reversebits(bits), reversebits(reversebits(bits)),
reversebits(bits & 0xFFFF), reversebits(bits >> 16));
}
#endif
0x43425844, 0x73daef82, 0xe52befa3, 0x8504d5f0, 0xebdb321d, 0x00000001, 0x00000154, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000dc, 0x00000050, 0x00000037,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x08000001, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
0x00004001, 0x0000ffff, 0x0500008d, 0x00102042, 0x00000000, 0x0010000a, 0x00000000, 0x08000055,
0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00004001, 0x00000010, 0x0500008d,
0x00102082, 0x00000000, 0x0010000a, 0x00000000, 0x0600008d, 0x00100012, 0x00000000, 0x0020800a,
0x00000000, 0x00000000, 0x0500008d, 0x00102022, 0x00000000, 0x0010000a, 0x00000000, 0x05000036,
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
};
static struct named_shader ps_bfrev = {"bfrev", ps_bfrev_code, sizeof(ps_bfrev_code)};
static const DWORD ps_bits_code[] =
{
#if 0
uint u;
int i;
uint4 main() : SV_Target
{
return uint4(countbits(u), firstbitlow(u), firstbithigh(u), firstbithigh(i));
}
#endif
0x43425844, 0x23fee911, 0x145287d1, 0xea904419, 0x8aa59a6a, 0x00000001, 0x000001b4, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000013c, 0x00000050, 0x0000004f,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x06000089, 0x00100012, 0x00000000, 0x0020801a, 0x00000000, 0x00000000,
0x07000020, 0x00100022, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0xffffffff, 0x0800001e,
0x00100012, 0x00000000, 0x00004001, 0x0000001f, 0x8010000a, 0x00000041, 0x00000000, 0x09000037,
0x00102082, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0xffffffff, 0x0010000a, 0x00000000,
0x06000087, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0800001e, 0x00100012,
0x00000000, 0x00004001, 0x0000001f, 0x8010000a, 0x00000041, 0x00000000, 0x0a000037, 0x00102042,
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0xffffffff,
0x06000086, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x06000088, 0x00102022,
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_bits = {"bits", ps_bits_code, sizeof(ps_bits_code)};
static const DWORD ps_ishr_code[] =
{
#if 0
int4 src0;
int4 src1;
void main(out uint4 dst : SV_Target)
{
dst = src0 >> src1;
}
#endif
0x43425844, 0x4551d737, 0xd3dcf723, 0xdf387a99, 0xb6d6b00b, 0x00000001, 0x000000c8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000050, 0x00000050, 0x00000014,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x0900002a, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00208e46, 0x00000000,
0x00000001, 0x0100003e,
};
static struct named_shader ps_ishr = {"ishr", ps_ishr_code, sizeof(ps_ishr_code)};
static const DWORD ps_ushr_code[] =
{
#if 0
uint4 src0;
uint4 src1;
void main(out uint4 dst : SV_Target)
{
dst = src0 >> src1;
}
#endif
0x43425844, 0x00f49f17, 0xe7933d92, 0xf527d4e6, 0x1fe1c216, 0x00000001, 0x000000c8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000050, 0x00000050, 0x00000014,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x09000055, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00208e46, 0x00000000,
0x00000001, 0x0100003e,
};
static struct named_shader ps_ushr = {"ushr", ps_ushr_code, sizeof(ps_ushr_code)};
static const DWORD ps_ishl_code[] =
{
#if 0
uint4 src0;
uint4 src1;
void main(out uint4 dst : SV_Target)
{
dst = src0 << src1;
}
#endif
0x43425844, 0xc88f5e4d, 0x64e1e5c6, 0x70e7173e, 0x960d6691, 0x00000001, 0x000000c8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000050, 0x00000050, 0x00000014,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x09000029, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00208e46, 0x00000000,
0x00000001, 0x0100003e,
};
static struct named_shader ps_ishl = {"ishl", ps_ishl_code, sizeof(ps_ishl_code)};
static const DWORD ps_ishl_const_code[] =
{
#if 0
uint4 src;
void main(out uint4 dst : SV_Target)
{
dst = src << 2;
}
#endif
0x43425844, 0x5b749bf4, 0xe24de3dc, 0xbbd75bc9, 0xc6fc9eca, 0x00000001, 0x000000c0, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000048, 0x00000040, 0x00000012,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x08000029,
0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00004001, 0x00000002, 0x0100003e,
};
static struct named_shader ps_ishl_const = {"ishl_const", ps_ishl_const_code, sizeof(ps_ishl_const_code)};
static const DWORD ps_not_code[] =
{
#if 0
uint2 bits;
uint4 main() : SV_Target
{
return uint4(~bits.x, ~(bits.x ^ ~0u), ~bits.y, ~(bits.y ^ ~0u));
}
#endif
0x43425844, 0xaed0fd26, 0xf719a878, 0xc832efd6, 0xba03c264, 0x00000001, 0x00000100, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000088, 0x00000040, 0x00000022,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
0x00000001, 0x0b000057, 0x00100032, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00004002,
0xffffffff, 0xffffffff, 0x00000000, 0x00000000, 0x0500003b, 0x001020a2, 0x00000000, 0x00100406,
0x00000000, 0x0600003b, 0x00102052, 0x00000000, 0x00208106, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_not = {"not", ps_not_code, sizeof(ps_not_code)};
static const DWORD ps_icmp_code[] =
{
#if 0
int2 src;
void main(out uint4 dst : SV_Target)
{
dst.x = src.x == src.y ? ~0u : 0;
dst.y = src.x >= src.y ? ~0u : 0;
dst.z = src.x < src.y ? ~0u : 0;
dst.w = src.x != src.y ? ~0u : 0;
}
#endif
0x43425844, 0xa39748f0, 0x39d5c9e4, 0xdf073d48, 0x7946c5c4, 0x00000001, 0x00000134, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000bc, 0x00000050, 0x0000002f,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x09000020, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020801a, 0x00000000,
0x00000000, 0x09000021, 0x00102022, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020801a,
0x00000000, 0x00000000, 0x09000022, 0x00102042, 0x00000000, 0x0020800a, 0x00000000, 0x00000000,
0x0020801a, 0x00000000, 0x00000000, 0x09000027, 0x00102082, 0x00000000, 0x0020800a, 0x00000000,
0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_icmp = {"icmp", ps_icmp_code, sizeof(ps_icmp_code)};
static const DWORD ps_ucmp_code[] =
{
#if 0
uint2 src;
void main(out uint4 dst : SV_Target)
{
dst = 0;
dst.x = src.x >= src.y ? ~0u : 0;
dst.y = src.x < src.y ? ~0u : 0;
}
#endif
0x43425844, 0xe083954f, 0xb55bf642, 0xeb2fa36c, 0x60ee1782, 0x00000001, 0x0000010c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x09000050, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020801a, 0x00000000,
0x00000000, 0x0900004f, 0x00102022, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020801a,
0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_ucmp = {"ucmp", ps_ucmp_code, sizeof(ps_ucmp_code)};
static const DWORD ps_umin_umax_code[] =
{
#if 0
uint2 src;
void main(out uint4 dst : SV_Target)
{
dst.x = min(src.x, src.y);
dst.y = max(src.x, src.y);
dst.zw = 0;
}
#endif
0x43425844, 0xe705f812, 0xa515c8df, 0xb82066d9, 0xb05c8ad3, 0x00000001, 0x0000010c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x09000054, 0x00102012, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000,
0x00000000, 0x09000053, 0x00102022, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x0020800a,
0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_umin_umax = {"umin_umax", ps_umin_umax_code, sizeof(ps_umin_umax_code)};
static const DWORD ps_f16tof32_code[] =
{
#if 0
uint4 hf;
uint4 main() : SV_Target
{
return f16tof32(hf);
}
#endif
0x43425844, 0xc1816e6e, 0x27562d96, 0x56980fa2, 0x421e6640, 0x00000001, 0x000000d8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000060, 0x00000050, 0x00000018,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x06000083, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
0x0500001c, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e,
};
static struct named_shader ps_f16tof32 = {"f16tof32", ps_f16tof32_code, sizeof(ps_f16tof32_code)};
static const DWORD ps_f16tof32_2_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_output o0.xyzw
dcl_temps 1
mov r0.xyzw, cb0[0].xyzw
f16tof32 r0.xyzw, r0.wzyx
ftou o0.xyzw, r0.xyzw
ret
#endif
0x43425844, 0x38472f03, 0x2c49b7dd, 0xc2d76bbf, 0xfc093e1d, 0x00000001, 0x000000ec, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000074, 0x00000050, 0x0000001d,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
0x05000083, 0x001000f2, 0x00000000, 0x001001b6, 0x00000000, 0x0500001c, 0x001020f2, 0x00000000,
0x00100e46, 0x00000000, 0x0100003e,
};
static struct named_shader ps_f16tof32_2 = {"f16tof32_2", ps_f16tof32_2_code, sizeof(ps_f16tof32_2_code)};
static const DWORD ps_f32tof16_code[] =
{
#if 0
float4 f;
uint4 main() : SV_Target
{
return f32tof16(f);
}
#endif
0x43425844, 0x523a765c, 0x1a5be3a9, 0xaed69c80, 0xd26fe296, 0x00000001, 0x000000bc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x06000082, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_f32tof16 = {"f32tof16", ps_f32tof16_code, sizeof(ps_f32tof16_code)};
static const DWORD ps_f32tof16_2_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[1], immediateIndexed
dcl_output o0.xyzw
dcl_temps 1
mov r0.xyzw, cb0[0].xyzw
f32tof16 r0.xyzw, r0.wzyx
mov o0.xyzw, r0.xyzw
ret
#endif
0x43425844, 0x607c82d2, 0x940cc7c2, 0xe9de23c6, 0x696beb90, 0x00000001, 0x000000ec, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000074, 0x00000050, 0x0000001d,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
0x05000082, 0x001000f2, 0x00000000, 0x001001b6, 0x00000000, 0x05000036, 0x001020f2, 0x00000000,
0x00100e46, 0x00000000, 0x0100003e,
};
static struct named_shader ps_f32tof16_2 = {"f32tof16_2", ps_f32tof16_2_code, sizeof(ps_f32tof16_2_code)};
static const DWORD ps_imad_code[] =
{
#if 0
int4 src0;
int4 src1;
int4 src2;
void main(out uint4 dst : SV_Target)
{
dst.xy = src0.xy * src1.xy + src2.xy;
dst.zw = src0.zw * src1.zw - src2.zw;
}
#endif
0x43425844, 0xb6a7735a, 0xc891e560, 0x6df8f267, 0x2753395c, 0x00000001, 0x00000108, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000090, 0x00000050, 0x00000024,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
0x0c000023, 0x00102032, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00208046, 0x00000000,
0x00000001, 0x00208046, 0x00000000, 0x00000002, 0x0d000023, 0x001020c2, 0x00000000, 0x00208ea6,
0x00000000, 0x00000000, 0x00208ea6, 0x00000000, 0x00000001, 0x80208ea6, 0x00000041, 0x00000000,
0x00000002, 0x0100003e,
};
static struct named_shader ps_imad = {"imad", ps_imad_code, sizeof(ps_imad_code)};
static const DWORD ps_imul_code[] =
{
#if 0
uint4 src0;
uint4 src1;
void main(out uint4 dst : SV_Target)
{
dst = 0;
dst.x = src0.x * src1.x;
}
#endif
0x43425844, 0x55ebfe14, 0xc9834c14, 0x5f89388a, 0x523be7e0, 0x00000001, 0x000000ec, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000074, 0x00000050, 0x0000001d,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x0a000026, 0x0000d000, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0020800a,
0x00000000, 0x00000001, 0x08000036, 0x001020e2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0100003e,
};
static struct named_shader ps_imul = {"imul", ps_imul_code, sizeof(ps_imul_code)};
static const DWORD ps_udiv_code[] =
{
#if 0
uint4 src0;
uint4 src1;
void main(out uint4 dst : SV_Target)
{
dst = 0;
dst.x = src0.x / src1.x;
dst.y = src0.x % src1.x;
}
#endif
0x43425844, 0x007d5f29, 0x042f2e56, 0x212eddf2, 0xc98cca76, 0x00000001, 0x00000120, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a8, 0x00000050, 0x0000002a,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000002, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x0b00004e, 0x00100012, 0x00000000, 0x00100012, 0x00000001, 0x0020800a,
0x00000000, 0x00000000, 0x0020800a, 0x00000000, 0x00000001, 0x05000036, 0x00102012, 0x00000000,
0x0010000a, 0x00000000, 0x05000036, 0x00102022, 0x00000000, 0x0010000a, 0x00000001, 0x0100003e,
};
static struct named_shader ps_udiv = {"udiv", ps_udiv_code, sizeof(ps_udiv_code)};
static const DWORD ps_nested_switch_code[] =
{
#if 0
uint4 src0;
uint4 src1;
uint4 main() : SV_Target
{
uint4 dst = 0;
switch (src0.x)
{
case ~0u:
dst.x = 1;
break;
case 0:
case 1:
case 2:
if (src1.x)
break;
dst.x = 2;
break;
case 3:
break;
case 4:
if (src1.x)
{
switch (src0.y)
{
case 0:
case 1:
case 2:
case 3:
if (src0.z)
dst += src0.z * (uint4)2;
else if (src0.w)
return (uint4)255;
else
dst.zw = 1;
break;
default:
dst = 1;
break;
}
break;
}
else
{
dst = 128;
break;
}
}
return dst;
}
#endif
0x43425844, 0x46d465cb, 0x5d7ed52f, 0x3573b153, 0x1691c479, 0x00000001, 0x00000334, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000002bc, 0x00000050, 0x000000af,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x0400004c, 0x0020800a, 0x00000000, 0x00000000, 0x03000006, 0x00004001,
0xffffffff, 0x08000036, 0x001000f2, 0x00000000, 0x00004002, 0x00000001, 0x00000000, 0x00000000,
0x00000000, 0x01000002, 0x03000006, 0x00004001, 0x00000000, 0x03000006, 0x00004001, 0x00000001,
0x03000006, 0x00004001, 0x00000002, 0x0404001f, 0x0020800a, 0x00000000, 0x00000001, 0x08000036,
0x001000f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000002,
0x01000015, 0x08000036, 0x001000f2, 0x00000000, 0x00004002, 0x00000002, 0x00000000, 0x00000000,
0x00000000, 0x01000002, 0x03000006, 0x00004001, 0x00000003, 0x08000036, 0x001000f2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000002, 0x03000006, 0x00004001,
0x00000004, 0x0404001f, 0x0020800a, 0x00000000, 0x00000001, 0x0400004c, 0x0020801a, 0x00000000,
0x00000000, 0x03000006, 0x00004001, 0x00000000, 0x03000006, 0x00004001, 0x00000001, 0x03000006,
0x00004001, 0x00000002, 0x03000006, 0x00004001, 0x00000003, 0x0404001f, 0x0020802a, 0x00000000,
0x00000000, 0x0b000029, 0x001000f2, 0x00000000, 0x00208aa6, 0x00000000, 0x00000000, 0x00004002,
0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x01000012, 0x0404001f, 0x0020803a, 0x00000000,
0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x000000ff, 0x000000ff, 0x000000ff,
0x000000ff, 0x0100003e, 0x01000015, 0x08000036, 0x001000f2, 0x00000000, 0x00004002, 0x00000000,
0x00000000, 0x00000001, 0x00000001, 0x01000015, 0x01000002, 0x0100000a, 0x08000036, 0x001000f2,
0x00000000, 0x00004002, 0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x01000002, 0x01000017,
0x01000002, 0x01000012, 0x08000036, 0x001000f2, 0x00000000, 0x00004002, 0x00000080, 0x00000080,
0x00000080, 0x00000080, 0x01000002, 0x01000015, 0x0100000a, 0x08000036, 0x001000f2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01000002, 0x01000017, 0x05000036,
0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e,
};
static struct named_shader ps_nested_switch = {"nested_switch", ps_nested_switch_code, sizeof(ps_nested_switch_code)};
static const DWORD ps_switch_no_default_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[1], immediateIndexed
dcl_output o0.xyzw
switch cb0[0].x
case l(0)
mov o0.xyzw, l(1,1,1,1)
ret
case l(3)
mov o0.xyzw, l(2,2,2,2)
ret
endswitch
nop
nop
mov o0.xyzw, l(3,3,3,3)
ret
#endif
0x43425844, 0x97459226, 0x57ed7614, 0xcda58342, 0xbdf6a9dd, 0x00000001, 0x00000140, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000c8, 0x00000050, 0x00000032,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x0400004c, 0x0020800a, 0x00000000, 0x00000000, 0x03000006, 0x00004001, 0x00000000, 0x08000036,
0x001020f2, 0x00000000, 0x00004002, 0x00000001, 0x00000001, 0x00000001, 0x00000001, 0x0100003e,
0x03000006, 0x00004001, 0x00000003, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000002,
0x00000002, 0x00000002, 0x00000002, 0x0100003e, 0x01000017, 0x0100003a, 0x0100003a, 0x08000036,
0x001020f2, 0x00000000, 0x00004002, 0x00000003, 0x00000003, 0x00000003, 0x00000003, 0x0100003e,
};
static const struct named_shader ps_switch_no_default
= {"switch_no_default", ps_switch_no_default_code, sizeof(ps_switch_no_default_code)};
static const DWORD ps_movc_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_output o0.xyzw
dcl_temps 1
mov r0.xyzw, cb0[0].xyzw
movc r0.xyzw, r0.xyzw, cb0[1].xyzw, cb0[2].xyzw
mov o0.xyzw, r0.xyzw
ret
#endif
0x43425844, 0x59a5be58, 0x260c36c0, 0x7eadcff2, 0x947f4e9d, 0x00000001, 0x00000104, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000008c, 0x00000050, 0x00000023,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
0x0b000037, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000001,
0x00208e46, 0x00000000, 0x00000002, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
0x0100003e,
};
static struct named_shader ps_movc = {"movc", ps_movc_code, sizeof(ps_movc_code)};
static const DWORD ps_swapc0_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_output o0.xyzw
dcl_temps 2
swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, cb0[1].xyzw, cb0[2].xyzw
mov o0.xyzw, r0.xyzw
ret
#endif
0x43425844, 0x9e089246, 0x9f8b5cbe, 0xbac66faf, 0xaef23488, 0x00000001, 0x000000f8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000002, 0x0e00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00208e46,
0x00000000, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002,
0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e,
};
static struct named_shader ps_swapc0 = {"swapc0", ps_swapc0_code, sizeof(ps_swapc0_code)};
static const DWORD ps_swapc1_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_output o0.xyzw
dcl_temps 2
swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, cb0[1].xyzw, cb0[2].xyzw
mov o0.xyzw, r1.xyzw
ret
#endif
0x43425844, 0xf2daed61, 0xede211f7, 0x7300dbea, 0x573ed49f, 0x00000001, 0x000000f8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000002, 0x0e00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00208e46,
0x00000000, 0x00000000, 0x00208e46, 0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002,
0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x0100003e,
};
static struct named_shader ps_swapc1 = {"swapc1", ps_swapc1_code, sizeof(ps_swapc1_code)};
static const DWORD ps_swapc2_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_output o0.xyzw
dcl_temps 2
mov r0.xyzw, cb0[1].xyzw
mov r1.xyzw, cb0[2].xyzw
swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, r0.xyzw, r1.xyzw
mov o0.xyzw, r0.xyzw
ret
#endif
0x43425844, 0x230fcb22, 0x70d99148, 0x65814d89, 0x97473498, 0x00000001, 0x00000120, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a8, 0x00000050, 0x0000002a,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000001,
0x06000036, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x0c00008e, 0x001000f2,
0x00000000, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000, 0x00100e46, 0x00000000,
0x00100e46, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e,
};
static struct named_shader ps_swapc2 = {"swapc2", ps_swapc2_code, sizeof(ps_swapc2_code)};
static const DWORD ps_swapc3_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_output o0.xyzw
dcl_temps 2
mov r0.xyzw, cb0[1].xyzw
mov r1.xyzw, cb0[2].xyzw
swapc r0.xyzw, r1.xyzw, cb0[0].xyzw, r0.xyzw, r1.xyzw
mov o0.xyzw, r1.xyzw
ret
#endif
0x43425844, 0xce595d62, 0x98305541, 0xb04e74c8, 0xfc010f3a, 0x00000001, 0x00000120, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a8, 0x00000050, 0x0000002a,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000001,
0x06000036, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x0c00008e, 0x001000f2,
0x00000000, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000, 0x00100e46, 0x00000000,
0x00100e46, 0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000001, 0x0100003e,
};
static struct named_shader ps_swapc3 = {"swapc3", ps_swapc3_code, sizeof(ps_swapc3_code)};
static const DWORD ps_swapc4_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_output o0.xyzw
dcl_temps 2
mov r0.xyzw, cb0[0].xyzw
swapc r0.xyzw, r1.xyzw, r0.xyzw, cb0[1].xyzw, cb0[2].xyzw
mov o0.xyzw, r0.xyzw
ret
#endif
0x43425844, 0x72067c48, 0xb53572a0, 0x9dd9e0fd, 0x903e37e3, 0x00000001, 0x0000010c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
0x0d00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000000, 0x00208e46,
0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x05000036, 0x001020f2, 0x00000000,
0x00100e46, 0x00000000, 0x0100003e,
};
static struct named_shader ps_swapc4 = {"swapc4", ps_swapc4_code, sizeof(ps_swapc4_code)};
static const DWORD ps_swapc5_code[] =
{
#if 0
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_output o0.xyzw
dcl_temps 2
mov r1.xyzw, cb0[0].xyzw
swapc r0.xyzw, r1.xyzw, r1.xyzw, cb0[1].xyzw, cb0[2].xyzw
mov o0.xyzw, r1.xyzw
ret
#endif
0x43425844, 0x7078fb08, 0xdd24cd44, 0x469d3258, 0x9e33a0bc, 0x00000001, 0x0000010c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000094, 0x00000050, 0x00000025,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000003, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000002, 0x06000036, 0x001000f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000,
0x0d00008e, 0x001000f2, 0x00000000, 0x001000f2, 0x00000001, 0x00100e46, 0x00000001, 0x00208e46,
0x00000000, 0x00000001, 0x00208e46, 0x00000000, 0x00000002, 0x05000036, 0x001020f2, 0x00000000,
0x00100e46, 0x00000001, 0x0100003e,
};
static struct named_shader ps_swapc5 = {"swapc5", ps_swapc5_code, sizeof(ps_swapc5_code)};
static const DWORD ps_dadd_code[] =
{
/* Also test constant double2 vector. */
#if 0
double src0;
float4 main() : SV_TARGET
{
double2 value = double2(src0 + 1.0000002433080226l, src0 + 2.000000481493771l);
uint4 u;
asuint(a.x, u.x, u.y);
asuint(a.y, u.z, u.w);
return asfloat(u);
}
ps_5_0
dcl_globalFlags refactoringAllowed | enableDoublePrecisionFloatOps
dcl_constantbuffer CB0[1], immediateIndexed
dcl_output o0.xyzw
dcl_temps 1
dadd r0.xyzw, cb0[0].xyxy, d(1.000000l, 2.000000l)
mov o0.xyzw, r0.xyzw
ret
#endif
0x43425844, 0xe772838a, 0x07d67bc9, 0xed80747e, 0x8f1919ea, 0x00000001, 0x00000100, 0x00000004,
0x00000030, 0x00000040, 0x00000074, 0x000000f0, 0x4e475349, 0x00000008, 0x00000000, 0x00000008,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000074, 0x00000050,
0x0000001d, 0x0100186a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2,
0x00000000, 0x02000068, 0x00000001, 0x0b0000bf, 0x001000f2, 0x00000000, 0x00208446, 0x00000000,
0x00000000, 0x00005002, 0x41500000, 0x3ff00000, 0x40a00000, 0x40000000, 0x05000036, 0x001020f2,
0x00000000, 0x00100e46, 0x00000000, 0x0100003e, 0x30494653, 0x00000008, 0x00000001, 0x00000000,
};
static struct named_shader ps_dadd = {"dadd", ps_dadd_code, sizeof(ps_dadd_code)};
static const DWORD ps_dmax_code[] =
{
#if 0
double src0;
float4 main() : SV_TARGET
{
double value = max(src0, 1.0);
float a = float(value);
return float4(a, a, a, a);
}
ps_5_0
dcl_globalFlags refactoringAllowed | enableDoublePrecisionFloatOps
dcl_constantbuffer CB0[1], immediateIndexed
dcl_output o0.xyzw
dcl_temps 1
dmax r0.xy, cb0[0].xyxy, d(1.000000l, 0.000000l)
dtof r0.x, r0.xyxy
mov o0.xyzw, r0.xxxx
ret
#endif
0x43425844, 0xa198d977, 0x7194741a, 0x65a194de, 0x26cf5ed9, 0x00000001, 0x000002cc, 0x00000006, 0x00000038,
0x0000014c, 0x0000015c, 0x00000190, 0x00000220, 0x00000230, 0x46454452, 0x0000010c, 0x00000001, 0x00000068,
0x00000001, 0x0000003c, 0xffff0500, 0x00000100, 0x000000d8, 0x31314452, 0x0000003c, 0x00000018, 0x00000020,
0x00000028, 0x00000024, 0x0000000c, 0x00000000, 0x0000005c, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000001, 0x00000000, 0x6f6c4724, 0x736c6162, 0xababab00, 0x0000005c, 0x00000001, 0x00000080,
0x00000010, 0x00000000, 0x00000000, 0x000000a8, 0x00000000, 0x00000008, 0x00000002, 0x000000b4, 0x00000000,
0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x30637273, 0x756f6400, 0x00656c62, 0x00270000, 0x00010001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000ad, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x31207265, 0x2e302e30, 0x31303031,
0x36312e31, 0x00343833, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001,
0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241,
0xabab0054, 0x58454853, 0x00000088, 0x00000050, 0x00000022, 0x0100186a, 0x04000059, 0x00208e46, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0b0000c0, 0x00100032, 0x00000000,
0x00208446, 0x00000000, 0x00000000, 0x00005002, 0x00000000, 0x3ff00000, 0x00000000, 0x00000000, 0x050000c9,
0x00100012, 0x00000000, 0x00100446, 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00100006, 0x00000000,
0x0100003e, 0x30494653, 0x00000008, 0x00000001, 0x00000000, 0x54415453, 0x00000094, 0x00000004, 0x00000001,
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
static struct named_shader ps_dmax = {"dmax", ps_dmax_code, sizeof(ps_dmax_code)};
static const DWORD ps_dmovc_code[] =
{
#if 0
double src0;
float4 main() : SV_TARGET
{
double value = src0 > 1.0 ? src0 : 4.5;
float a = float(value);
return float4(a, a, a, a);
}
ps_5_0
dcl_globalFlags refactoringAllowed | enableDoublePrecisionFloatOps
dcl_constantbuffer CB0[1], immediateIndexed
dcl_output o0.xyzw
dcl_temps 1
dlt r0.x, d(1.000000l, 0.000000l), cb0[0].xyxy
dmovc r0.xy, r0.xxxx, cb0[0].xyxy, d(4.500000l, 0.000000l)
dtof r0.x, r0.xyxy
mov o0.xyzw, r0.xxxx
ret
#endif
0x43425844, 0x2656ad04, 0x033e8e7c, 0xa258a7bc, 0xdaccb9a9, 0x00000001, 0x00000300, 0x00000006, 0x00000038,
0x0000014c, 0x0000015c, 0x00000190, 0x00000254, 0x00000264, 0x46454452, 0x0000010c, 0x00000001, 0x00000068,
0x00000001, 0x0000003c, 0xffff0500, 0x00000100, 0x000000d8, 0x31314452, 0x0000003c, 0x00000018, 0x00000020,
0x00000028, 0x00000024, 0x0000000c, 0x00000000, 0x0000005c, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000001, 0x00000000, 0x6f6c4724, 0x736c6162, 0xababab00, 0x0000005c, 0x00000001, 0x00000080,
0x00000010, 0x00000000, 0x00000000, 0x000000a8, 0x00000000, 0x00000008, 0x00000002, 0x000000b4, 0x00000000,
0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x30637273, 0x756f6400, 0x00656c62, 0x00270000, 0x00010001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000ad, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x31207265, 0x2e302e30, 0x31303031,
0x36312e31, 0x00343833, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001,
0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241,
0xabab0054, 0x58454853, 0x000000bc, 0x00000050, 0x0000002f, 0x0100186a, 0x04000059, 0x00208e46, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0b0000c5, 0x00100012, 0x00000000,
0x00005002, 0x00000000, 0x3ff00000, 0x00000000, 0x00000000, 0x00208446, 0x00000000, 0x00000000, 0x0d0000c8,
0x00100032, 0x00000000, 0x00100006, 0x00000000, 0x00208446, 0x00000000, 0x00000000, 0x00005002, 0x00000000,
0x40120000, 0x00000000, 0x00000000, 0x050000c9, 0x00100012, 0x00000000, 0x00100446, 0x00000000, 0x05000036,
0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e, 0x30494653, 0x00000008, 0x00000001, 0x00000000,
0x54415453, 0x00000094, 0x00000005, 0x00000001, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000,
};
static struct named_shader ps_dmovc = {"dmovc", ps_dmovc_code, sizeof(ps_dmovc_code)};
static const DWORD ps_dmodifier_code[] =
{
#if 0
double src0;
float4 main() : SV_TARGET
{
float a = float(-src0);
float b = float(abs(src0));
double c = saturate(src0);
c = c + 1.5;
float4 result = float4(a, b, float(c), 0.0f);
return result;
}
ps_5_0
dcl_globalFlags refactoringAllowed | enableDoublePrecisionFloatOps
dcl_constantbuffer CB0[1], immediateIndexed
dcl_output o0.xyzw
dcl_temps 1
dmov_sat r0.xy, cb0[0].xyxy
dadd r0.xy, r0.xyxy, d(1.500000l, 0.000000l)
dtof r0.z, r0.xyxy
dtof r0.x, -cb0[0].xyxy
dtof r0.y, |cb0[0].xyxy|
mov r0.w, l(0)
mov o0.xyzw, r0.xyzw
ret
#endif
0x43425844, 0x76edb384, 0x6eb8a126, 0x0cd78306, 0x5379918a, 0x00000001, 0x0000032c, 0x00000006, 0x00000038,
0x0000014c, 0x0000015c, 0x00000190, 0x00000280, 0x00000290, 0x46454452, 0x0000010c, 0x00000001, 0x00000068,
0x00000001, 0x0000003c, 0xffff0500, 0x00000100, 0x000000d8, 0x31314452, 0x0000003c, 0x00000018, 0x00000020,
0x00000028, 0x00000024, 0x0000000c, 0x00000000, 0x0000005c, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000001, 0x00000000, 0x6f6c4724, 0x736c6162, 0xababab00, 0x0000005c, 0x00000001, 0x00000080,
0x00000010, 0x00000000, 0x00000000, 0x000000a8, 0x00000000, 0x00000008, 0x00000002, 0x000000b4, 0x00000000,
0xffffffff, 0x00000000, 0xffffffff, 0x00000000, 0x30637273, 0x756f6400, 0x00656c62, 0x00270000, 0x00010001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000ad, 0x7263694d, 0x666f736f,
0x52282074, 0x4c482029, 0x53204c53, 0x65646168, 0x6f432072, 0x6c69706d, 0x31207265, 0x2e302e30, 0x31303031,
0x36312e31, 0x00343833, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001,
0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241,
0xabab0054, 0x58454853, 0x000000e8, 0x00000050, 0x0000003a, 0x0100186a, 0x04000059, 0x00208e46, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x060020c7, 0x00100032, 0x00000000,
0x00208446, 0x00000000, 0x00000000, 0x0a0000bf, 0x00100032, 0x00000000, 0x00100446, 0x00000000, 0x00005002,
0x00000000, 0x3ff80000, 0x00000000, 0x00000000, 0x050000c9, 0x00100042, 0x00000000, 0x00100446, 0x00000000,
0x070000c9, 0x00100012, 0x00000000, 0x80208446, 0x00000041, 0x00000000, 0x00000000, 0x070000c9, 0x00100022,
0x00000000, 0x80208446, 0x00000081, 0x00000000, 0x00000000, 0x05000036, 0x00100082, 0x00000000, 0x00004001,
0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e, 0x30494653, 0x00000008,
0x00000001, 0x00000000, 0x54415453, 0x00000094, 0x00000008, 0x00000001, 0x00000000, 0x00000001, 0x00000000,
0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000002, 0x00000000, 0x00000003, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
static struct named_shader ps_dmodifier = {"dmodifier", ps_dmodifier_code, sizeof(ps_dmodifier_code)};
static const struct
{
const struct named_shader *ps;
struct
{
struct vec4 src0;
struct vec4 src1;
struct vec4 src2;
} input;
union
{
struct vec4 f;
struct uvec4 u;
struct ivec4 i;
} output;
bool skip_on_warp;
bool is_mesa_bug;
}
tests[] =
{
{&ps_div, {{ 2.0f}, { 4.0f}}, {{ 0.5f}}},
{&ps_div, {{ 2.0f}, {-4.0f}}, {{ -0.5f}}},
{&ps_div, {{-2.0f}, { 4.0f}}, {{ -0.5f}}},
{&ps_div, {{-2.0f}, {-4.0f}}, {{ 0.5f}}},
{&ps_div, {{ 0.0f}, { 1.0f}}, {{ 0.0f}}},
{&ps_div, {{ 0.0f}, {-1.0f}}, {{ -0.0f}}},
{&ps_div, {{ 1.0f}, { 0.0f}}, {{ INFINITY}}},
{&ps_div, {{ 1.0f}, {-0.0f}}, {{-INFINITY}}},
{&ps_div, {{-1.0f}, { 0.0f}}, {{-INFINITY}}},
{&ps_div, {{-1.0f}, {-0.0f}}, {{ INFINITY}}},
{&ps_dot2, {{1.0f, 1.0f}, {1.0f, 1.0f}}, {{2.0f}}},
{&ps_dot2, {{1.0f, 1.0f}, {2.0f, 3.0f}}, {{5.0f}}},
{&ps_dot3, {{1.0f, 2.0f, 3.0f, 4.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, {{6.0f, 6.0f, 6.0f, 6.0f}}},
{&ps_dot3, {{1.0f, 2.0f, 3.0f}, {3.0f, 1.0f, 2.0f}}, {{11.0f, 11.0f, 11.0f, 11.0f}}},
{&ps_eq, {{0.0f}, {0.0f}}, {.u = {0xffffffff}}},
{&ps_eq, {{1.0f}, {0.0f}}, {.u = {0x00000000}}},
{&ps_eq, {{0.0f}, {1.0f}}, {.u = {0x00000000}}},
{&ps_eq, {{1.0f}, {1.0f}}, {.u = {0xffffffff}}},
{&ps_eq, {{0.0f}, {NAN}}, {.u = {0x00000000}}},
{&ps_eq, {{1.0f}, {NAN}}, {.u = {0x00000000}}},
{&ps_eq, { {NAN}, {NAN}}, {.u = {0x00000000}}},
{&ps_ne, {{0.0f}, {0.0f}}, {.u = {0x00000000}}},
{&ps_ne, {{1.0f}, {0.0f}}, {.u = {0xffffffff}}},
{&ps_ne, {{0.0f}, {1.0f}}, {.u = {0xffffffff}}},
{&ps_ne, {{1.0f}, {1.0f}}, {.u = {0x00000000}}},
{&ps_ne, {{0.0f}, {NAN}}, {.u = {0xffffffff}}},
{&ps_ne, {{1.0f}, {NAN}}, {.u = {0xffffffff}}},
{&ps_ne, { {NAN}, {NAN}}, {.u = {0xffffffff}}},
{&ps_if, {{0.0f}}, {{1.0f, 0.0f, 0.0f, 1.0f}}},
{&ps_if, {{1.0f}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
/* FIXME: Ordered/unordered comparisons are broken on Mesa. */
{&ps_if_return, {{0.0f, 0.0f, 0.0f, 0.0f}}, {{0.0f, 0.0f, 0.0f, 0.0f}}},
{&ps_if_return, {{ NAN, 0.0f, 0.0f, 0.0f}}, {{1.0f, 0.0f, 0.0f, 0.0f}}, false, true},
{&ps_if_return, {{3.0f, 0.0f, 0.0f, 0.0f}}, {{0.0f, 0.0f, 0.0f, 0.0f}}},
{&ps_if_return, {{4.0f, 0.0f, 0.0f, 0.0f}}, {{1.0f, 0.0f, 0.0f, 0.0f}}},
{&ps_if_return, {{4.0f, NAN, 0.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}, false, true},
{&ps_if_return, {{4.0f, 3.0f, 0.0f, 0.0f}}, {{1.0f, 0.0f, 0.0f, 0.0f}}},
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
{&ps_if_return, {{4.0f, 4.0f, NAN, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}, false, true},
{&ps_if_return, {{4.0f, 4.0f, 3.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
{&ps_if_return, {{4.0f, 4.0f, 4.0f, 0.0f}}, {{1.0f, 1.0f, 0.0f, 0.0f}}},
{&ps_if_return, {{4.0f, 4.0f, 5.0f, 0.0f}}, {{1.0f, 1.0f, 0.0f, 0.0f}}},
{&ps_if_return, {{4.0f, 4.0f, 0.0f, NAN}}, {{1.0f, 1.0f, 1.0f, 1.0f}}, false, true},
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 1.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 2.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 3.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 4.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
{&ps_if_return, {{4.0f, 4.0f, 0.0f, 5.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
{&ps_if_return, {{5.0f, 4.0f, 0.0f, 5.0f}}, {{1.0f, 1.0f, 1.0f, 0.0f}}},
{&ps_if_return, {{ NAN, NAN, NAN, NAN}}, {{1.0f, 1.0f, 1.0f, 1.0f}}, false, true},
{&ps_nested_if, {{0.0f, 0.0f, 0.0f}}, {{0.0f, 0.0f, 0.0f, 1.0f}}},
{&ps_nested_if, {{0.0f, 0.0f, 1.0f}}, {{1.0f, 0.0f, 0.0f, 1.0f}}},
{&ps_nested_if, {{1.0f, 0.0f, 1.0f}}, {{0.0f, 0.0f, 1.0f, 1.0f}}},
{&ps_nested_if, {{1.0f, 1.0f, 1.0f}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
{&ps_loop_break, {{0.0f, 0.0f}}, {{0.0f}}},
{&ps_loop_break, {{1.0f, 0.0f}}, {{1.0f}}},
{&ps_loop_break, {{1.0f, 1.0f}}, {{1.0f}}},
{&ps_loop_break, {{1.0f, 2.0f}}, {{1.0f}}},
{&ps_loop_break, {{1.0f, 3.0f}}, {{1.0f}}},
{&ps_loop_break, {{7.0f, 0.0f}}, {{1.0f}}},
{&ps_loop_break, {{7.0f, 2.0f}}, {{1.0f}}},
{&ps_loop_break, {{7.0f, 6.0f}}, {{1.0f}}},
{&ps_loop_break, {{7.0f, 7.0f}}, {{7.0f}}},
{&ps_loop_break, {{7.0f, 8.0f}}, {{7.0f}}},
{&ps_loop_break, {{7.0f, 9.0f}}, {{7.0f}}},
{&ps_loop_ret, {{0.0f, 0.0f}}, {{0.0f}}},
{&ps_loop_ret, {{1.0f, 9.0f}}, {{1.0f}}},
{&ps_loop_ret, {{2.0f, 2.0f}}, {{2.0f}}},
{&ps_loop_ret, {{5.0f, 9.0f}}, {{5.0f}}},
{&ps_loop_ret, {{1.0f, 0.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
{&ps_loop_ret, {{2.0f, 1.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
{&ps_loop_ret, {{8.0f, 7.0f}}, {{1.0f, 1.0f, 1.0f, 1.0f}}},
{&ps_breakc_nz, {{0}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
{&ps_breakc_z, {{0}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
{&ps_continue, {{0}}, {{254.0f}}, true},
{&ps_continuec_nz, {{0}}, {{509.0f}}},
{&ps_retc_nz, {{ 0.0f}}, {{1.0f}}},
{&ps_retc_nz, {{ 10.0f}}, {{1.0f}}},
{&ps_retc_nz, {{ 99.0f}}, {{1.0f}}},
{&ps_retc_nz, {{300.0f}}, {{0.0f}}},
{&ps_src_modifiers, {{ 1.0f, 1.0f, 1.0f, 2.0f}}, {{-1.0f, 1.0f, -1.0f, -2.0f}}},
{&ps_src_modifiers, {{-1.0f, -1.0f, -1.0f, -2.0f}}, {{ 1.0f, 1.0f, -1.0f, -2.0f}}},
{&ps_sat, {{ 0.0f, 1.0f, 2.0f, 3.0f}}, {{0.0f, 1.0f, 1.0f, 1.0f}}},
{&ps_sat, {{-0.0f, -1.0f, -2.0f, -3.0f}}, {{0.0f, 0.0f, 0.0f, 0.0f}}},
{&ps_sat, {{ NAN, -NAN, INFINITY, -INFINITY}}, {{0.0f, 0.0f, 1.0f, 0.0f}}},
{&ps_min_max, {{0.0f}, { 1.0f}}, {{ 0.0f, 1.0f}}},
{&ps_min_max, {{0.0f}, { -1.0f}}, {{ -1.0f, 0.0f}}},
{&ps_min_max, {{ NAN}, { 1.0f}}, {{ 1.0f, 1.0f}}},
{&ps_min_max, {{0.0f}, { NAN}}, {{ 0.0f, 0.0f}}},
{&ps_min_max, {{0.0f}, { INFINITY}}, {{ 0.0f, INFINITY}}},
{&ps_min_max, {{1.0f}, { INFINITY}}, {{ 1.0f, INFINITY}}},
{&ps_min_max, {{0.0f}, {-INFINITY}}, {{-INFINITY, 0.0f}}},
{&ps_min_max, {{1.0f}, {-INFINITY}}, {{-INFINITY, 1.0f}}},
{&ps_ftou, {{ -NAN}}, {.u = { 0, 0 }}},
{&ps_ftou, {{ NAN}}, {.u = { 0, 0 }}},
{&ps_ftou, {{-INFINITY}}, {.u = { 0, ~0u}}},
{&ps_ftou, {{ INFINITY}}, {.u = {~0u, 0 }}},
{&ps_ftou, {{ -1.0f}}, {.u = { 0, 1 }}},
{&ps_ftou, {{ 1.0f}}, {.u = { 1, 0 }}},
{&ps_ftoi, {{ -NAN}}, {.u = { 0, 0}}},
{&ps_ftoi, {{ NAN}}, {.u = { 0, 0}}},
{&ps_ftoi, {{-INFINITY}}, {.u = {INT_MIN, INT_MAX}}},
{&ps_ftoi, {{ INFINITY}}, {.i = {INT_MAX, INT_MIN}}},
{&ps_ftoi, {{ -1.0f}}, {.i = { -1, 1}}},
{&ps_ftoi, {{ 1.0f}}, {.i = { 1, -1}}},
{&ps_round, {{ -0.5f}}, {{ -1.0f, 0.0f, -0.0f}}},
{&ps_round, {{ -0.0f}}, {{ -0.0f, -0.0f, -0.0f}}},
{&ps_round, {{ 0.0f}}, {{ 0.0f, 0.0f, 0.0f}}},
{&ps_round, {{ 0.5f}}, {{ 0.0f, 1.0f, 0.0f}}},
{&ps_round, {{ 3.0f}}, {{ 3.0f, 3.0f, 3.0f}}},
{&ps_round, {{ INFINITY}}, {{ INFINITY, INFINITY, INFINITY}}},
{&ps_round, {{-INFINITY}}, {{-INFINITY, -INFINITY, -INFINITY}}},
{&ps_round_ne, {{ 0.0f, -0.0f, 0.5f, -0.5f}}, {{ 0.0f, -0.0f, 0.0f, -0.0f}}},
{&ps_round_ne, {{ 2.0f, 3.0f, 4.0f, 5.0f}}, {{ 2.0f, 3.0f, 4.0f, 5.0f}}},
{&ps_round_ne, {{ 2.4f, 3.4f, 4.4f, 5.4f}}, {{ 2.0f, 3.0f, 4.0f, 5.0f}}},
{&ps_round_ne, {{ 2.5f, 3.5f, 4.5f, 5.5f}}, {{ 2.0f, 4.0f, 4.0f, 6.0f}}},
{&ps_round_ne, {{ 2.6f, 3.6f, 4.6f, 5.6f}}, {{ 3.0f, 4.0f, 5.0f, 6.0f}}},
{&ps_round_ne, {{-2.5f, -3.5f, -4.5f, -5.5f}}, {{-2.0f, -4.0f, -4.0f, -6.0f}}},
{&ps_round_ne, {{-2.4f, -3.4f, -4.4f, -5.4f}}, {{-2.0f, -3.0f, -4.0f, -5.0f}}},
{&ps_round_ne, {{ INFINITY}}, {{ INFINITY}}},
{&ps_round_ne, {{-INFINITY}}, {{-INFINITY}}},
{&ps_frc, {{ 0.0f}}, {{0.0f, 0.0f}}},
{&ps_frc, {{-0.0f}}, {{0.0f, 0.0f}}},
{&ps_frc, {{ 1.0f}}, {{0.0f, 0.0f}}},
{&ps_frc, {{-1.0f}}, {{0.0f, 0.0f}}},
{&ps_frc, {{ 0.5f}}, {{0.5f, 0.5f}}},
{&ps_frc, {{-0.5f}}, {{0.5f, 0.5f}}},
{&ps_exp, {{ 0.0f}}, {{ 1.00f}}},
{&ps_exp, {{ -0.0f}}, {{ 1.00f}}},
{&ps_exp, {{ 2.0f}}, {{ 4.00f}}},
{&ps_exp, {{ -2.0f}}, {{ 0.25f}}},
{&ps_exp, {{ INFINITY}}, {{INFINITY}}},
{&ps_exp, {{-INFINITY}}, {{ 0.00f}}},
{&ps_log, {{ -0.00f}}, {{-INFINITY}}},
{&ps_log, {{ 0.00f}}, {{-INFINITY}}},
{&ps_log, {{INFINITY}}, {{ INFINITY}}},
{&ps_log, {{ 0.25f}}, {{ -2.0f}}},
{&ps_log, {{ 0.50f}}, {{ -1.0f}}},
{&ps_log, {{ 2.00f}}, {{ 1.0f}}},
{&ps_log, {{ 8.00f}}, {{ 3.0f}}},
{&ps_rcp, {{-INFINITY}}, {{ -0.0f}}},
{&ps_rcp, {{ INFINITY}}, {{ 0.0f}}},
{&ps_rcp, {{ -0.0f}}, {{-INFINITY}}},
{&ps_rcp, {{ 0.0f}}, {{ INFINITY}}},
{&ps_rcp, {{ -1.0f}}, {{ -1.0f}}},
{&ps_rcp, {{ 1.0f}}, {{ 1.0f}}},
{&ps_rcp, {{ -2.0f}}, {{ -0.5f}}},
{&ps_rcp, {{ 2.0f}}, {{ 0.5f}}},
{&ps_rcp_vector, {{-1.0f, 1.0f, 4.0f, -4.0f}}, {{-1.0f, 1.0f, 0.25f, -0.25f}}},
{&ps_sincos, {{ 0.0f, -0.0f, 0.0f, -0.0f}}, {{ 0.0f, -0.0f, 1.0f, 1.0f}}},
{&ps_sincos, {{ 0.0f, -0.0f, M_PI, -M_PI}}, {{ 0.0f, -0.0f, 1.0f, 1.0f}}},
{&ps_indexable_temp, {{0.0f}}, {{1.0f, 0.0f, 0.0f, 1.0f}}},
{&ps_indexable_temp, {{1.0f}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
{&ps_indexable_temp, {{2.0f}}, {{0.0f, 0.0f, 1.0f, 1.0f}}},
{&ps_indexable_temp2, {{0.0f}}, {{1.0f, 0.0f, 0.0f, 1.0f}}},
{&ps_indexable_temp2, {{1.0f}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
{&ps_indexable_temp2, {{2.0f}}, {{0.0f, 0.0f, 1.0f, 1.0f}}},
{&ps_indexable_temp2, {{3.0f}}, {{0.0f, 0.0f, 1.0f, 1.0f}}},
{&ps_indexable_temp2, {{4.0f}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
{&ps_indexable_temp2, {{5.0f}}, {{1.0f, 0.0f, 0.0f, 1.0f}}},
{&ps_indexable_temp2, {{6.0f}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
{&ps_indexable_temp2, {{7.0f}}, {{0.0f, 1.0f, 0.0f, 1.0f}}},
{&ps_indexable_temp2, {{8.0f}}, {{0.0f, 0.0f, 1.0f, 1.0f}}},
{&ps_indexable_temp2, {{9.0f}}, {{0.0f, 0.0f, 1.0f, 1.0f}}},
};
static const struct
{
const struct named_shader *ps;
union
{
struct
{
struct uvec4 src0;
struct uvec4 src1;
struct uvec4 src2;
};
struct
{
struct ivec4 src0;
struct ivec4 src1;
struct ivec4 src2;
} i;
struct
{
struct vec4 src0;
struct vec4 src1;
struct vec4 src2;
} f;
struct
{
struct dvec2 src0;
struct dvec2 src1;
struct dvec2 src2;
} d;
} input;
union
{
struct uvec4 u;
struct ivec4 i;
struct vec4 f;
} output;
bool skip_on_warp;
bool requires_fp64;
bool is_todo;
}
uint_tests[] =
{
{&ps_dadd, {.d = {{2.5, 0.0}}}, {{0x20a80000, 0x400c0000, 0x20500000, 0x40120000}}, false, true},
{&ps_dmax, {.d = {{2.5, 0.0}}}, {{0x40200000, 0x40200000, 0x40200000, 0x40200000}}, false, true},
{&ps_dmax, {.d = {{0.5, 0.0}}}, {{0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000}}, false, true},
{&ps_dmovc, {.d = {{0.5, 0.0}}}, {{0x40900000, 0x40900000, 0x40900000, 0x40900000}}, false, true},
{&ps_dmovc, {.d = {{1.5, 0.0}}}, {{0x3fc00000, 0x3fc00000, 0x3fc00000, 0x3fc00000}}, false, true},
{&ps_dmodifier, {.d = {{1.5, 0.0}}}, {{0xbfc00000, 0x3fc00000, 0x40200000, 0x00000000}}, false, true},
{&ps_dmodifier, {.d = {{-1.5, 0.0}}}, {{0x3fc00000, 0x3fc00000, 0x3fc00000, 0x00000000}}, false, true},
{&ps_bfi, {{{ 0, 0, 0, 0}}}, {{ 0, 0, 0, 0}}},
{&ps_bfi, {{{ 0, 0, 0, 1}}}, {{ 1, 1, 1, 1}}},
{&ps_bfi, {{{ ~0u, 0, ~0u, 0}}}, {{0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}}},
{&ps_bfi, {{{ ~0u, ~0u, ~0u, 0}}}, {{0x80000000, 0x80000000, 0x80000000, 0x80000000}}},
{&ps_bfi, {{{ ~0u, 0x1fu, ~0u, 0}}}, {{0x80000000, 0x80000000, 0x80000000, 0x80000000}}},
{&ps_bfi, {{{ ~0u, ~0x1fu, ~0u, 0}}}, {{0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff}}},
{&ps_bfi, {{{ 0, 0, 0xff, 1}}}, {{ 1, 1, 1, 1}}},
{&ps_bfi, {{{ 0, 0, 0xff, 2}}}, {{ 2, 2, 2, 2}}},
{&ps_bfi, {{{ 16, 16, 0xff, 0xff}}}, {{0x00ff00ff, 0x00ff00ff, 0x00ff00ff, 0x00ff00ff}}},
{&ps_bfi, {{{ 0, 0, ~0u, ~0u}}}, {{ ~0u, ~0u, ~0u, ~0u}}},
{&ps_bfi, {{{~0x1fu, 0, ~0u, 0}}}, {{ 0, 0, 0, 0}}},
{&ps_bfi, {{{~0x1fu, 0, ~0u, 1}}}, {{ 1, 1, 1, 1}}},
{&ps_bfi, {{{~0x1fu, 0, ~0u, 2}}}, {{ 2, 2, 2, 2}}},
{&ps_bfi, {{{ 0, ~0x1fu, ~0u, 0}}}, {{ 0, 0, 0, 0}}},
{&ps_bfi, {{{ 0, ~0x1fu, ~0u, 1}}}, {{ 1, 1, 1, 1}}},
{&ps_bfi, {{{ 0, ~0x1fu, ~0u, 2}}}, {{ 2, 2, 2, 2}}},
{&ps_bfi, {{{~0x1fu, ~0x1fu, ~0u, 0}}}, {{ 0, 0, 0, 0}}},
{&ps_bfi, {{{~0x1fu, ~0x1fu, ~0u, 1}}}, {{ 1, 1, 1, 1}}},
{&ps_bfi, {{{~0x1fu, ~0x1fu, ~0u, 2}}}, {{ 2, 2, 2, 2}}},
{&ps_ibfe, {{{ 0, 4, 0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ibfe, {{{ 0, 4, 0xffffffff}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ibfe, {{{ 0, 4, 0x7fffffff}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ibfe, {{{ 4, 0, 0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ibfe, {{{ 4, 0, 0xfffffffa}}}, {{0xfffffffa, 0xfffffffa, 0xfffffffa, 0xfffffffa}}},
{&ps_ibfe, {{{ 4, 0, 0x7ffffffc}}}, {{0xfffffffc, 0xfffffffc, 0xfffffffc, 0xfffffffc}}},
{&ps_ibfe, {{{ 4, 4, 0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ibfe, {{{ 4, 4, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{ 4, 4, 0xffffff1f}}}, {{0x00000001, 0x00000001, 0x00000001, 0x00000001}}},
{&ps_ibfe, {{{ 4, 4, 0x7fffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{23, 8, 0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ibfe, {{{23, 8, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{23, 8, 0x7fffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{30, 1, 0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ibfe, {{{30, 1, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{30, 1, 0x7fffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{15, 15, 0x7fffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{15, 15, 0x3fffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{15, 15, 0x1fffffff}}}, {{0x00003fff, 0x00003fff, 0x00003fff, 0x00003fff}}},
{&ps_ibfe, {{{15, 15, 0xffff00ff}}}, {{0xfffffffe, 0xfffffffe, 0xfffffffe, 0xfffffffe}}},
{&ps_ibfe, {{{16, 15, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{16, 15, 0x3fffffff}}}, {{0x00007fff, 0x00007fff, 0x00007fff, 0x00007fff}}},
{&ps_ibfe, {{{20, 15, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{31, 31, 0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{31, 31, 0x80000000}}}, {{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ibfe, {{{31, 31, 0x7fffffff}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ibfe2, {{{16, 15, 0x3fffffff}}}, {{0x00007fff, 0x00007fff, 0x00007fff, 0x00007fff}}},
{&ps_ubfe, {{{0x00000000}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ubfe, {{{0xffffffff}}}, {{0x0000000f, 0x007fffff, 0x0000007f, 0x3fffffff}}},
{&ps_ubfe, {{{0xff000000}}}, {{0x00000000, 0x007f0000, 0x00000000, 0x3f800000}}},
{&ps_ubfe, {{{0x00ff0000}}}, {{0x00000000, 0x0000ff00, 0x00000000, 0x007f8000}}},
{&ps_ubfe, {{{0x000000ff}}}, {{0x0000000f, 0x00000000, 0x0000007f, 0x0000007f}}},
{&ps_ubfe, {{{0x80000001}}}, {{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ubfe, {{{0xc0000003}}}, {{0x00000000, 0x00400000, 0x00000001, 0x20000001}}},
{&ps_bfrev, {{{0x12345678}}}, {{0x1e6a2c48, 0x12345678, 0x1e6a0000, 0x2c480000}}},
{&ps_bfrev, {{{0xffff0000}}}, {{0x0000ffff, 0xffff0000, 0x00000000, 0xffff0000}}},
{&ps_bfrev, {{{0xffffffff}}}, {{0xffffffff, 0xffffffff, 0xffff0000, 0xffff0000}}},
{&ps_bits, {{{ 0, 0}}}, {{ 0, ~0u, ~0u, ~0u}}},
{&ps_bits, {{{ ~0u, ~0u}}}, {{32, 0, 31, ~0u}}},
{&ps_bits, {{{0x7fffffff, 0x7fffffff}}}, {{31, 0, 30, 30}}},
{&ps_bits, {{{0x80000000, 0x80000000}}}, {{ 1, 31, 31, 30}}},
{&ps_bits, {{{0x00000001, 0x00000001}}}, {{ 1, 0, 0, 0}}},
{&ps_bits, {{{0x80000001, 0x80000001}}}, {{ 2, 0, 31, 30}}},
{&ps_bits, {{{0x88888888, 0x88888888}}}, {{ 8, 3, 31, 30}}},
{&ps_bits, {{{0xcccccccc, 0xcccccccc}}}, {{16, 2, 31, 29}}},
{&ps_bits, {{{0x11111111, 0x11111c11}}}, {{ 8, 0, 28, 28}}},
{&ps_bits, {{{0x0000000f, 0x0000000f}}}, {{ 4, 0, 3, 3}}},
{&ps_bits, {{{0x8000000f, 0x8000000f}}}, {{ 5, 0, 31, 30}}},
{&ps_bits, {{{0x00080000, 0x00080000}}}, {{ 1, 19, 19, 19}}},
{&ps_ishr, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, {~0x1fu, 0, 32, 64}}},
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ishr, {{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, {~0x1fu, 0, 32, 64}}},
{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ishr, {{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}, {~0x1fu, 0, 32, 64}}},
{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}}},
{&ps_ishr, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, { 31, 7, 15, 11}}},
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ishr, {{{0x80000000, 0x80000000, 0x80000000, 0x80000000}, { 31, 7, 15, 11}}},
{{0xffffffff, 0xff000000, 0xffff0000, 0xfff00000}}},
{&ps_ushr, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, {~0x1fu, 0, 32, 64}}},
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ushr, {{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, {~0x1fu, 0, 32, 64}}},
{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ushr, {{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}, {~0x1fu, 0, 32, 64}}},
{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}}},
{&ps_ushr, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, { 31, 7, 15, 11}}},
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ushr, {{{0x80000000, 0x80000000, 0x80000000, 0x80000000}, { 31, 7, 15, 11}}},
{{0x00000001, 0x01000000, 0x00010000, 0x00100000}}},
{&ps_ishl, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, {~0x1fu, 0, 32, 64}}},
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ishl, {{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}, {~0x1fu, 0, 32, 64}}},
{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{&ps_ishl, {{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}, {~0x1fu, 0, 32, 64}}},
{{0xfefefefe, 0x0fefefef, 0x0f0f0f0f, 0x12345678}}},
{&ps_ishl, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}, { 31, 7, 15, 11}}},
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ishl, {{{0x80000000, 0x80000000, 0x80000000, 0x80000000}, { 31, 7, 15, 11}}},
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ishl, {{{0x00000001, 0x00000001, 0x00000001, 0x800feac1}, { 31, 7, 15, 11}}},
{{0x80000000, 0x00000080, 0x00008000, 0x7f560800}}},
{&ps_ishl_const, {{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{{0x00000000, 0x00000000, 0x00000000, 0x00000000}}},
{&ps_ishl_const, {{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff}}},
{{0xfffffffc, 0xfffffffc, 0xfffffffc, 0xfffffffc}}},
{&ps_not, {{{0x00000000, 0xffffffff}}}, {{0xffffffff, 0x00000000, 0x00000000, 0xffffffff}}},
{&ps_not, {{{0xf0f0f0f0, 0x0f0f0f0f}}}, {{0x0f0f0f0f, 0xf0f0f0f0, 0xf0f0f0f0, 0x0f0f0f0f}}},
{&ps_icmp, {.i = {{ 0, 0}}}, {{~0u, ~0u, 0, 0}}},
{&ps_icmp, {.i = {{ 1, 0}}}, {{ 0, ~0u, 0, ~0u}}},
{&ps_icmp, {.i = {{ 0, 1}}}, {{ 0, 0, ~0u, ~0u}}},
{&ps_icmp, {.i = {{ 1, 1}}}, {{~0u, ~0u, 0, 0}}},
{&ps_icmp, {.i = {{-1, -1}}}, {{~0u, ~0u, 0, 0}}},
{&ps_icmp, {.i = {{ 0, -1}}}, {{ 0, ~0u, 0, ~0u}}},
{&ps_icmp, {.i = {{-1, 0}}}, {{ 0, 0, ~0u, ~0u}}},
{&ps_icmp, {.i = {{ 1, -1}}}, {{ 0, ~0u, 0, ~0u}}},
{&ps_icmp, {.i = {{-1, 1}}}, {{ 0, 0, ~0u, ~0u}}},
{&ps_icmp, {.i = {{-2, -1}}}, {{ 0, 0, ~0u, ~0u}}},
{&ps_ucmp, {{{0, 0}}}, {{~0u, 0, }}},
{&ps_ucmp, {{{1, 0}}}, {{~0u, 0, }}},
{&ps_ucmp, {{{0, 1}}}, {{ 0, ~0u,}}},
{&ps_ucmp, {{{1, 1}}}, {{~0u, 0, }}},
{&ps_ucmp, {{{1, 2}}}, {{ 0, ~0u,}}},
{&ps_umin_umax, {{{ 0, 0}}}, {{ 0, 0}}},
{&ps_umin_umax, {{{ 0, 1}}}, {{ 0, 1}}},
{&ps_umin_umax, {{{ 1, 0}}}, {{ 0, 1}}},
{&ps_umin_umax, {{{~0u, ~0u}}}, {{~0u, ~0u}}},
{&ps_umin_umax, {{{ 0, ~0u}}}, {{ 0, ~0u}}},
{&ps_umin_umax, {{{~0u, 0}}}, {{ 0, ~0u}}},
{&ps_f16tof32, {{{0x00000000, 0x00003c00, 0x00005640, 0x00005bd0}}}, {{0, 1, 100, 250}}},
{&ps_f16tof32, {{{0x00010000, 0x00013c00, 0x00015640, 0x00015bd0}}}, {{0, 1, 100, 250}}},
{&ps_f16tof32, {{{0x000f0000, 0x000f3c00, 0x000f5640, 0x000f5bd0}}}, {{0, 1, 100, 250}}},
{&ps_f16tof32, {{{0xffff0000, 0xffff3c00, 0xffff5640, 0xffff5bd0}}}, {{0, 1, 100, 250}}},
{&ps_f16tof32_2, {{{0x00000000, 0x00003c00, 0x00005640, 0x00005bd0}}}, {{250, 100, 1, 0}}},
{&ps_f16tof32_2, {{{0x00010000, 0x00013c00, 0x00015640, 0x00015bd0}}}, {{250, 100, 1, 0}}},
{&ps_f16tof32_2, {{{0x000f0000, 0x000f3c00, 0x000f5640, 0x000f5bd0}}}, {{250, 100, 1, 0}}},
{&ps_f16tof32_2, {{{0xffff0000, 0xffff3c00, 0xffff5640, 0xffff5bd0}}}, {{250, 100, 1, 0}}},
/* Verify subnormal behavior. D3D11 functional spec says FP16 denorms must be preserved. */
{&ps_f32tof16, {.f = {{1.0f / 0x1000000, 2.0f / 0x1000000, 3.0f / 0x1000000, 4.0f / 0x1000000}}}, {{1, 2, 3, 4}}},
{&ps_f32tof16, {.f = {{-1.0f / 0x1000000, -2.0f / 0x1000000, -3.0f / 0x1000000, -4.0f / 0x1000000}}}, {{0x8001, 0x8002, 0x8003, 0x8004}}},
/* Verify RTZ behavior on fp32 -> fp16 rounding. D3D11 functional spec calls this out explicitly. */
{&ps_f32tof16, {.f = {{1024.0f, 1025.0f, 1026.0f, 1027.0f}}}, {{0x6400, 0x6401, 0x6402, 0x6403}}},
{&ps_f32tof16, {.f = {{2048.0f, 2050.0f, 2052.0f, 2054.0f}}}, {{0x6800, 0x6801, 0x6802, 0x6803}}},
{&ps_f32tof16, {.f = {{-1024.0f, -1025.0f, -1026.0f, -1027.0f}}}, {{0xe400, 0xe401, 0xe402, 0xe403}}},
{&ps_f32tof16, {.f = {{-2048.0f, -2050.0f, -2052.0f, -2054.0f}}}, {{0xe800, 0xe801, 0xe802, 0xe803}}},
/* We cannot efficiently implement this since we have no dedicated RTZ rounding opcode in SPIR-V. */
{&ps_f32tof16, {.f = {{1024.75f, 1025.75f, 1026.75f, 1027.75f}}}, {{0x6400, 0x6401, 0x6402, 0x6403}}, false, false, true},
{&ps_f32tof16, {.f = {{2049.75f, 2051.75f, 2053.75f, 2055.75f}}}, {{0x6800, 0x6801, 0x6802, 0x6803}}, false, false, true},
{&ps_f32tof16, {.f = {{-1024.75f, -1025.75f, -1026.75f, -1027.75f}}}, {{0xe400, 0xe401, 0xe402, 0xe403}}, false, false, true},
{&ps_f32tof16, {.f = {{-2049.75f, -2051.75f, -2053.75f, -2055.75f}}}, {{0xe800, 0xe801, 0xe802, 0xe803}}, false, false, true},
{&ps_f32tof16, {.f = {{0.75f / 0x1000000, -0.75f / 0x1000000, 1.75f / 0x1000000, -1.75f / 0x1000000}}}, {{0x0000, 0x8000, 0x0001, 0x8001}}, false, false, true},
{&ps_f32tof16, {.f = {{0.0f, 1.0f, -1.0f, 666.0f}}}, {{0, 0x3c00, 0xbc00, 0x6134}}},
{&ps_f32tof16, {.f = {{INFINITY, -INFINITY, 100000.0f, -100000.0}}}, {{0x7C00, 0xFC00, 0x7BFF, 0xFBFF}}},
{&ps_f32tof16_2, {.f = {{0.0f, 1.0f, -1.0f, 666.0f}}}, {{0x6134, 0xbc00, 0x3c00, 0}}},
{&ps_imad, {{{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}}, {{ 0, 0, 0, 0}}},
{&ps_imad, {{{0, 0, 0, 0}, {0, 0, 0, 0}, {1, 2, 0, 0}}}, {{ 1, 2, 0, 0}}},
{&ps_imad, {{{2, 3, 4, 5}, {5, 5, 5, 5}, {0, 0, 0, 0}}}, {{10, 15, 20, 25}}},
{&ps_imad, {{{2, 3, 4, 5}, {5, 5, 5, 5}, {5, 5, 6, 6}}}, {{15, 20, 14, 19}}},
{&ps_imul, {{{0}, { 0u}}}, {{ 0u}}},
{&ps_imul, {{{1}, { 2u}}}, {{ 2u}}},
{&ps_imul, {{{1}, { 3u}}}, {{ 3u}}},
{&ps_imul, {{{6}, { 3u}}}, {{18u}}},
{&ps_imul, {{{1}, {~0u}}}, {{~0u}}},
{&ps_imul, {{{2}, {~0u}}}, {{~1u}}},
{&ps_imul, {{{3}, {~0u}}}, {{~2u}}},
{&ps_udiv, {{{0}, {0}}}, {{~0u, ~0u}}},
{&ps_udiv, {{{1}, {0}}}, {{~0u, ~0u}}},
{&ps_udiv, {{{1}, {1}}}, {{ 1u, 0u}}},
{&ps_udiv, {{{7}, {1}}}, {{ 7u, 0u}}},
{&ps_udiv, {{{7}, {2}}}, {{ 3u, 1u}}},
{&ps_udiv, {{{7}, {3}}}, {{ 2u, 1u}}},
{&ps_udiv, {{{7}, {4}}}, {{ 1u, 3u}}},
{&ps_udiv, {{{7}, {5}}}, {{ 1u, 2u}}},
{&ps_udiv, {{{7}, {6}}}, {{ 1u, 1u}}},
{&ps_udiv, {{{7}, {7}}}, {{ 1u, 0u}}},
{&ps_nested_switch, {{{~0u, 0, 0, 0}, {0}}}, {{ 1, 0, 0, 0}}},
{&ps_nested_switch, {{{ 0u, 0, 0, 0}, {0}}}, {{ 2, 0, 0, 0}}},
{&ps_nested_switch, {{{ 1u, 0, 0, 0}, {0}}}, {{ 2, 0, 0, 0}}},
{&ps_nested_switch, {{{ 2u, 0, 0, 0}, {0}}}, {{ 2, 0, 0, 0}}},
{&ps_nested_switch, {{{ 0u, 0, 0, 0}, {1}}}, {{ 0, 0, 0, 0}}},
{&ps_nested_switch, {{{ 1u, 0, 0, 0}, {2}}}, {{ 0, 0, 0, 0}}},
{&ps_nested_switch, {{{ 2u, 0, 0, 0}, {3}}}, {{ 0, 0, 0, 0}}},
{&ps_nested_switch, {{{ 3u, 0, 0, 0}, {0}}}, {{ 0, 0, 0, 0}}},
{&ps_nested_switch, {{{ 3u, 0, 0, 0}, {1}}}, {{ 0, 0, 0, 0}}},
{&ps_nested_switch, {{{ 5u, 1, 2, 3}, {0}}}, {{ 0, 0, 0, 0}}},
{&ps_nested_switch, {{{ 6u, 1, 2, 3}, {1}}}, {{ 0, 0, 0, 0}}},
{&ps_nested_switch, {{{ 4u, 0, 0, 0}, {0}}}, {{128, 128, 128, 128}}},
{&ps_nested_switch, {{{ 4u, 0, 0, 0}, {1}}}, {{ 0, 0, 1, 1}}},
{&ps_nested_switch, {{{ 4u, 1, 0, 0}, {1}}}, {{ 0, 0, 1, 1}}},
{&ps_nested_switch, {{{ 4u, 2, 0, 0}, {1}}}, {{ 0, 0, 1, 1}}},
{&ps_nested_switch, {{{ 4u, 3, 0, 0}, {1}}}, {{ 0, 0, 1, 1}}},
{&ps_nested_switch, {{{ 4u, 0, 0, 1}, {1}}}, {{255, 255, 255, 255}}},
{&ps_nested_switch, {{{ 4u, 1, 0, 1}, {1}}}, {{255, 255, 255, 255}}},
{&ps_nested_switch, {{{ 4u, 2, 0, 1}, {1}}}, {{255, 255, 255, 255}}},
{&ps_nested_switch, {{{ 4u, 3, 0, 1}, {1}}}, {{255, 255, 255, 255}}},
{&ps_nested_switch, {{{ 4u, 0, 1, 1}, {1}}}, {{ 2, 2, 2, 2}}},
{&ps_nested_switch, {{{ 4u, 1, 1, 1}, {1}}}, {{ 2, 2, 2, 2}}},
{&ps_nested_switch, {{{ 4u, 2, 1, 1}, {1}}}, {{ 2, 2, 2, 2}}},
{&ps_nested_switch, {{{ 4u, 3, 1, 1}, {1}}}, {{ 2, 2, 2, 2}}},
{&ps_nested_switch, {{{ 4u, 0, 3, 1}, {1}}}, {{ 6, 6, 6, 6}}},
{&ps_nested_switch, {{{ 4u, 1, 3, 1}, {1}}}, {{ 6, 6, 6, 6}}},
{&ps_nested_switch, {{{ 4u, 2, 3, 1}, {1}}}, {{ 6, 6, 6, 6}}},
{&ps_nested_switch, {{{ 4u, 3, 3, 1}, {1}}}, {{ 6, 6, 6, 6}}},
{&ps_nested_switch, {{{ 4u, 5, 3, 1}, {1}}}, {{ 1, 1, 1, 1}}},
{&ps_nested_switch, {{{ 4u, 6, 3, 1}, {1}}}, {{ 1, 1, 1, 1}}},
{&ps_nested_switch, {{{ 4u, 7, 3, 1}, {1}}}, {{ 1, 1, 1, 1}}},
{&ps_nested_switch, {{{ 4u, 8, 3, 1}, {1}}}, {{ 1, 1, 1, 1}}},
{&ps_switch_no_default, {{{0}}}, {{1, 1, 1, 1}}},
{&ps_switch_no_default, {{{1}}}, {{3, 3, 3, 3}}},
{&ps_switch_no_default, {{{2}}}, {{3, 3, 3, 3}}},
{&ps_switch_no_default, {{{3}}}, {{2, 2, 2, 2}}},
{&ps_switch_no_default, {{{4}}}, {{3, 3, 3, 3}}},
{&ps_movc, {{{0, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 8}}},
{&ps_movc, {{{0, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 6, 7, 4}}},
{&ps_movc, {{{1, 0, 0, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 8}}},
{&ps_movc, {{{1, 0, 0, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 6, 7, 4}}},
{&ps_movc, {{{0, 1, 1, 0}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{5, 2, 3, 8}}},
{&ps_movc, {{{1, 1, 1, 1}, {1, 2, 3, 4}, {5, 6, 7, 8}}}, {{1, 2, 3, 4}}},
{
&ps_swapc0,
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc0,
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
},
{
&ps_swapc0,
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
},
{
&ps_swapc0,
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xcccc, 0xeeee}},
},
{
&ps_swapc0,
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xffff, 0xdddd}},
},
{
&ps_swapc0,
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc0,
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xffff, 0xeeee}},
},
{
&ps_swapc0,
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xcccc, 0xeeee}},
},
{
&ps_swapc0,
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xdddd}},
},
{
&ps_swapc1,
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}
},
{
&ps_swapc1,
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc1,
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc1,
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xffff, 0xdddd}},
},
{
&ps_swapc1,
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xcccc, 0xeeee}},
},
{
&ps_swapc1,
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xcccc, 0xdddd}}
},
{
&ps_swapc1,
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xcccc, 0xdddd}}
},
{
&ps_swapc1,
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xffff, 0xdddd}}
},
{
&ps_swapc1,
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xeeee}},
},
{
&ps_swapc2,
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc2,
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
},
{
&ps_swapc2,
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
},
{
&ps_swapc2,
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xcccc, 0xeeee}},
},
{
&ps_swapc2,
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xffff, 0xdddd}},
},
{
&ps_swapc2,
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc2,
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xffff, 0xeeee}},
},
{
&ps_swapc2,
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xcccc, 0xeeee}},
},
{
&ps_swapc2,
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xdddd}},
},
{
&ps_swapc3,
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}
},
{
&ps_swapc3,
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc3,
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc3,
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xffff, 0xdddd}},
},
{
&ps_swapc3,
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xcccc, 0xeeee}},
},
{
&ps_swapc3,
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xcccc, 0xdddd}}
},
{
&ps_swapc3,
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xcccc, 0xdddd}}
},
{
&ps_swapc3,
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xffff, 0xdddd}}
},
{
&ps_swapc3,
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xeeee}},
},
{
&ps_swapc4,
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc4,
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
},
{
&ps_swapc4,
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}},
},
{
&ps_swapc4,
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xcccc, 0xeeee}},
},
{
&ps_swapc4,
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xffff, 0xdddd}},
},
{
&ps_swapc4,
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc4,
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xffff, 0xeeee}},
},
{
&ps_swapc4,
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xcccc, 0xeeee}},
},
{
&ps_swapc4,
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xdddd}},
},
{
&ps_swapc5,
{{{0, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}
},
{
&ps_swapc5,
{{{1, 1, 1, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc5,
{{{0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff},
{0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xc0de, 0xffff, 0xeeee}},
},
{
&ps_swapc5,
{{{1, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xffff, 0xdddd}},
},
{
&ps_swapc5,
{{{1, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xcccc, 0xeeee}},
},
{
&ps_swapc5,
{{{1, 0, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xdead, 0xbbbb, 0xcccc, 0xdddd}}
},
{
&ps_swapc5,
{{{0, 1, 0, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xc0de, 0xcccc, 0xdddd}}
},
{
&ps_swapc5,
{{{0, 0, 1, 0}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xffff, 0xdddd}}
},
{
&ps_swapc5,
{{{0, 0, 0, 1}, {0xdead, 0xc0de, 0xffff, 0xeeee}, {0xaaaa, 0xbbbb, 0xcccc, 0xdddd}}},
{{0xaaaa, 0xbbbb, 0xcccc, 0xeeee}},
},
};
STATIC_ASSERT(sizeof(tests->input) == sizeof(uint_tests->input));
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
memset(&options, 0, sizeof(options));
ID3D12Device_CheckFeatureSupport(context.device, D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options));
context.root_signature = create_cb_root_signature(context.device,
0, D3D12_SHADER_VISIBILITY_PIXEL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
cb = create_upload_buffer(context.device, sizeof(tests->input), NULL);
current_ps = NULL;
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("%u:%s", i, tests[i].ps->name);
if (tests[i].skip_on_warp && use_warp_device)
{
skip("Skipping shader '%s' test on WARP.\n", tests[i].ps->name);
continue;
}
if (current_ps != tests[i].ps)
{
if (context.pipeline_state)
ID3D12PipelineState_Release(context.pipeline_state);
current_ps = tests[i].ps;
shader.pShaderBytecode = current_ps->code;
shader.BytecodeLength = current_ps->size;
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, NULL, &shader, NULL);
}
update_buffer_data(cb, 0, sizeof(tests[i].input), &tests[i].input);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &tests[i].output.f, 2);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
vkd3d_test_set_context(NULL);
hr = ID3D12GraphicsCommandList_Close(command_list);
ok(hr == S_OK, "Failed to close command list, hr %#x.\n", hr);
reset_command_list(command_list, context.allocator);
ID3D12Resource_Release(context.render_target);
desc.rt_format = DXGI_FORMAT_R32G32B32A32_UINT;
create_render_target(&context, &desc, &context.render_target, &context.rtv);
for (i = 0; i < ARRAY_SIZE(uint_tests); ++i)
{
vkd3d_test_set_context("%u:%s", i, uint_tests[i].ps->name);
if (uint_tests[i].skip_on_warp && use_warp_device)
{
skip("Skipping shader '%s' test on WARP.\n", uint_tests[i].ps->name);
continue;
}
if (uint_tests[i].requires_fp64 && !options.DoublePrecisionFloatShaderOps)
{
skip("Skipping FP64 test due to lack of feature support.\n");
continue;
}
if (current_ps != uint_tests[i].ps)
{
if (context.pipeline_state)
ID3D12PipelineState_Release(context.pipeline_state);
current_ps = uint_tests[i].ps;
shader.pShaderBytecode = current_ps->code;
shader.BytecodeLength = current_ps->size;
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, NULL, &shader, NULL);
}
update_buffer_data(cb, 0, sizeof(uint_tests[i].input), &uint_tests[i].input);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
todo_if(uint_tests[i].is_todo)
check_sub_resource_uvec4(context.render_target, 0, queue, command_list, &uint_tests[i].output.u);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
vkd3d_test_set_context(NULL);
ID3D12Resource_Release(cb);
destroy_test_context(&context);
}
void test_compute_shader_instructions(void)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
const D3D12_SHADER_BYTECODE *current_cs;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[2];
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Resource *buffer;
ID3D12Device *device;
unsigned int i, j;
uint32_t value;
HRESULT hr;
static const DWORD cs_atomic_iadd_tgsm_raw_code[] =
{
#if 0
RWByteAddressBuffer buffer;
groupshared uint m0;
groupshared uint m1;
uint4 u;
int4 s;
[numthreads(1, 1, 1)]
void main()
{
m0 = buffer.Load(0 * 4);
m1 = buffer.Load(1 * 4);
InterlockedAdd(m0, u.x);
InterlockedAdd(m1, s.x);
GroupMemoryBarrierWithGroupSync();
buffer.Store(0 * 4, m0);
buffer.Store(1 * 4, m1);
}
#endif
0x43425844, 0xcd7bfbec, 0x273e77a4, 0x49b75eb9, 0xe7d291f4, 0x00000001, 0x000001d0, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x0000017c, 0x00050050, 0x0000005f, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0300009d, 0x0011e000, 0x00000000, 0x02000068,
0x00000001, 0x0400009f, 0x0011f000, 0x00000000, 0x00000004, 0x0400009f, 0x0011f000, 0x00000001,
0x00000004, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x890000a5, 0x800002c2, 0x00199983,
0x00100012, 0x00000000, 0x00004001, 0x00000000, 0x0011e006, 0x00000000, 0x070000a6, 0x0011f012,
0x00000000, 0x00004001, 0x00000000, 0x0010000a, 0x00000000, 0x080000ad, 0x0011f000, 0x00000000,
0x00004001, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x890000a5, 0x800002c2, 0x00199983,
0x00100012, 0x00000000, 0x00004001, 0x00000004, 0x0011e006, 0x00000000, 0x070000a6, 0x0011f012,
0x00000001, 0x00004001, 0x00000000, 0x0010000a, 0x00000000, 0x080000ad, 0x0011f000, 0x00000001,
0x00004001, 0x00000000, 0x0020800a, 0x00000000, 0x00000001, 0x010018be, 0x070000a5, 0x00100022,
0x00000000, 0x00004001, 0x00000000, 0x0011f006, 0x00000001, 0x070000a5, 0x00100012, 0x00000000,
0x00004001, 0x00000000, 0x0011f006, 0x00000000, 0x070000a6, 0x0011e032, 0x00000000, 0x00004001,
0x00000000, 0x00100046, 0x00000000, 0x0100003e,
};
static D3D12_SHADER_BYTECODE cs_atomic_iadd_tgsm_raw
= {cs_atomic_iadd_tgsm_raw_code, sizeof(cs_atomic_iadd_tgsm_raw_code)};
static const DWORD cs_atomic_iadd_const_code[] =
{
#if 0
RWByteAddressBuffer buffer;
groupshared uint m;
[numthreads(1, 1, 1)]
void main()
{
m = buffer.Load(0 * 4);
InterlockedAdd(m, -1);
buffer.InterlockedAdd(1 * 4, -1);
GroupMemoryBarrierWithGroupSync();
buffer.Store(0 * 4, m);
}
#endif
0x43425844, 0x85f9168a, 0x5fe0c4d5, 0x5989b572, 0xecb6ce3c, 0x00000001, 0x0000014c, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000f8, 0x00050050, 0x0000003e, 0x0100086a,
0x0300009d, 0x0011e000, 0x00000000, 0x02000068, 0x00000001, 0x0400009f, 0x0011f000, 0x00000000,
0x00000004, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x890000a5, 0x800002c2, 0x00199983,
0x00100012, 0x00000000, 0x00004001, 0x00000000, 0x0011e006, 0x00000000, 0x070000a6, 0x0011f012,
0x00000000, 0x00004001, 0x00000000, 0x0010000a, 0x00000000, 0x070000ad, 0x0011f000, 0x00000000,
0x00004001, 0x00000000, 0x00004001, 0xffffffff, 0x070000ad, 0x0011e000, 0x00000000, 0x00004001,
0x00000004, 0x00004001, 0xffffffff, 0x010018be, 0x070000a5, 0x00100012, 0x00000000, 0x00004001,
0x00000000, 0x0011f006, 0x00000000, 0x070000a6, 0x0011e012, 0x00000000, 0x00004001, 0x00000000,
0x0010000a, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE cs_atomic_iadd_const
= {cs_atomic_iadd_const_code, sizeof(cs_atomic_iadd_const_code)};
static const struct
{
const D3D12_SHADER_BYTECODE *cs;
struct uvec4 u;
struct ivec4 s;
uint32_t input_data[10];
uint32_t expected_data[10];
}
tests[] =
{
{&cs_atomic_iadd_tgsm_raw, { 0}, { 0}, {0, 0}, {0, 0}},
{&cs_atomic_iadd_tgsm_raw, { 0}, { 0}, {1, 1}, {1, 1}},
{&cs_atomic_iadd_tgsm_raw, { 1}, { 1}, {0, 0}, {1, 1}},
{&cs_atomic_iadd_tgsm_raw, {0xffffffff}, {-1}, {1, 1}, {0, 0}},
{&cs_atomic_iadd_tgsm_raw, {0xffffffff}, {-1}, {4, 4}, {3, 3}},
{&cs_atomic_iadd_const, {0}, {0}, {0x00000000, 0x00000000}, {0xffffffff, 0xffffffff}},
{&cs_atomic_iadd_const, {0}, {0}, {0x00000001, 0x00000001}, {0x00000000, 0x00000000}},
{&cs_atomic_iadd_const, {0}, {0}, {0xffffffff, 0xffffffff}, {0xfffffffe, 0xfffffffe}},
};
if (!init_compute_test_context(&context))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
root_parameters[0].Descriptor.ShaderRegister = 0;
root_parameters[0].Descriptor.RegisterSpace = 0;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[1].Constants.ShaderRegister = 0;
root_parameters[1].Constants.RegisterSpace = 0;
root_parameters[1].Constants.Num32BitValues = 8;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
buffer = create_default_buffer(device, 512,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
current_cs = NULL;
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
if (current_cs != tests[i].cs)
{
if (context.pipeline_state)
ID3D12PipelineState_Release(context.pipeline_state);
current_cs = tests[i].cs;
context.pipeline_state = create_compute_pipeline_state(device,
context.root_signature, *current_cs);
}
upload_buffer_data(buffer, 0, sizeof(tests[i].input_data), tests[i].input_data,
queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, buffer,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list,
0, ID3D12Resource_GetGPUVirtualAddress(buffer));
ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, 1, 4, &tests[i].u, 0);
ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, 1, 4, &tests[i].s, 4);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
transition_resource_state(command_list, buffer,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (j = 0; j < ARRAY_SIZE(tests[i].expected_data); ++j)
{
value = get_readback_uint(&rb, j, 0, 0);
ok(value == tests[i].expected_data[j], "Test %u: Got 0x%08x, expected 0x%08x at %u.\n",
i, value, tests[i].expected_data[j], j);
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, buffer,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
}
ID3D12Resource_Release(buffer);
destroy_test_context(&context);
}
void test_discard_instruction(void)
{
ID3D12PipelineState *pso_discard_nz, *pso_discard_z;
ID3D12GraphicsCommandList *command_list;
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Device *device;
ID3D12Resource *cb;
unsigned int i;
static const DWORD ps_discard_nz_code[] =
{
#if 0
uint data;
float4 main() : SV_Target
{
if (data)
discard;
return float4(0.0f, 0.5f, 0.0f, 1.0f);
}
#endif
0x43425844, 0xfa7e5758, 0xd8716ffc, 0x5ad6a940, 0x2b99bba2, 0x00000001, 0x000000d0, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000058, 0x00000040, 0x00000016,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x0404000d,
0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000,
0x3f000000, 0x00000000, 0x3f800000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_discard_nz = {ps_discard_nz_code, sizeof(ps_discard_nz_code)};
static const DWORD ps_discard_z_code[] =
{
#if 0
uint data;
float4 main() : SV_Target
{
if (!data)
discard;
return float4(0.0f, 1.0f, 0.0f, 1.0f);
}
#endif
0x43425844, 0x5c4dd108, 0x1eb43558, 0x7c02c98c, 0xd81eb34c, 0x00000001, 0x000000d0, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000058, 0x00000040, 0x00000016,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x0400000d,
0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x00000000,
0x3f800000, 0x00000000, 0x3f800000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_discard_z = {ps_discard_z_code, sizeof(ps_discard_z_code)};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const struct uvec4 values[] =
{
{0x0000000},
{0x0000001},
{0x8000000},
{0xfffffff},
};
memset(&desc, 0, sizeof(desc));
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
context.root_signature = create_cb_root_signature(device,
0, D3D12_SHADER_VISIBILITY_PIXEL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
pso_discard_nz = create_pipeline_state(device, context.root_signature,
context.render_target_desc.Format, NULL, &ps_discard_nz, NULL);
pso_discard_z = create_pipeline_state(device, context.root_signature,
context.render_target_desc.Format, NULL, &ps_discard_z, NULL);
cb = create_upload_buffer(device, sizeof(*values), NULL);
for (i = 0; i < ARRAY_SIZE(values); ++i)
{
update_buffer_data(cb, 0, sizeof(values[i]), &values[i]);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso_discard_nz);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list,
values[i].x ? 0xffffffff : 0xff007f00, 1);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso_discard_z);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list,
values[i].x ? 0xff00ff00 : 0xffffffff, 1);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
ID3D12Resource_Release(cb);
ID3D12PipelineState_Release(pso_discard_nz);
ID3D12PipelineState_Release(pso_discard_z);
destroy_test_context(&context);
}
void test_cs_constant_buffer(void)
{
D3D12_CPU_DESCRIPTOR_HANDLE cpu_descriptor_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor_handle;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[2];
ID3D12DescriptorHeap *descriptor_heap;
D3D12_DESCRIPTOR_HEAP_DESC heap_desc;
ID3D12RootSignature *root_signature;
ID3D12PipelineState *pipeline_state;
ID3D12Resource *resource, *cb;
unsigned int descriptor_size;
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Device *device;
unsigned int i;
float value;
HRESULT hr;
static const DWORD cs_code[] =
{
#if 0
cbuffer cb : register(b7)
{
float value;
};
RWBuffer<float> buffer;
[numthreads(32, 1, 1)]
void main(uint3 group_id : SV_groupID, uint group_index : SV_GroupIndex)
{
uint global_index = 32 * group_id.x + group_index;
buffer[global_index] = value;
}
#endif
0x43425844, 0xbcbca6fb, 0x0bd883e5, 0x8e0848ea, 0xaf152cfd, 0x00000001, 0x000000e8, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000094, 0x00050050, 0x00000025, 0x0100086a,
0x04000059, 0x00208e46, 0x00000007, 0x00000001, 0x0400089c, 0x0011e000, 0x00000000, 0x00005555,
0x0200005f, 0x00024000, 0x0200005f, 0x00021012, 0x02000068, 0x00000001, 0x0400009b, 0x00000020,
0x00000001, 0x00000001, 0x07000023, 0x00100012, 0x00000000, 0x0002100a, 0x00004001, 0x00000020,
0x0002400a, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100006, 0x00000000, 0x00208006, 0x00000007,
0x00000000, 0x0100003e,
};
if (!init_compute_test_context(&context))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
value = 2.0f;
cb = create_upload_buffer(context.device, sizeof(value), &value);
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 4;
descriptor_ranges[0].BaseShaderRegister = 0;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
root_parameters[1].Descriptor.ShaderRegister = 7;
root_parameters[1].Descriptor.RegisterSpace = 0;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 2;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
pipeline_state = create_compute_pipeline_state(device, root_signature,
shader_bytecode(cs_code, sizeof(cs_code)));
heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
heap_desc.NumDescriptors = 4;
heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
heap_desc.NodeMask = 0;
hr = ID3D12Device_CreateDescriptorHeap(device, &heap_desc,
&IID_ID3D12DescriptorHeap, (void **)&descriptor_heap);
ok(SUCCEEDED(hr), "Failed to create descriptor heap, hr %#x.\n", hr);
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
resource = create_default_buffer(device, 64 * sizeof(float),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.FirstElement = 0;
uav_desc.Buffer.NumElements = 64;
uav_desc.Buffer.StructureByteStride = 0;
uav_desc.Buffer.CounterOffsetInBytes = 0;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_descriptor_handle);
/* For tier 1 hardware all descriptors must be populated. */
for (i = 1; i < heap_desc.NumDescriptors; ++i)
{
cpu_descriptor_handle.ptr += descriptor_size;
ID3D12Device_CreateUnorderedAccessView(device, NULL, NULL, &uav_desc, cpu_descriptor_handle);
}
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
ID3D12GraphicsCommandList_Dispatch(command_list, 2, 1, 1);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
check_readback_data_float(&rb, NULL, 2.0f, 0);
release_resource_readback(&rb);
value = 6.0f;
update_buffer_data(cb, 0, sizeof(value), &value);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_Dispatch(command_list, 2, 1, 1);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
check_readback_data_float(&rb, NULL, 6.0f, 0);
release_resource_readback(&rb);
ID3D12Resource_Release(cb);
ID3D12Resource_Release(resource);
ID3D12RootSignature_Release(root_signature);
ID3D12PipelineState_Release(pipeline_state);
ID3D12DescriptorHeap_Release(descriptor_heap);
destroy_test_context(&context);
}
void test_constant_buffer_relative_addressing(void)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_ROOT_PARAMETER root_parameters[2];
ID3D12GraphicsCommandList *command_list;
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Resource *uav, *cb;
ID3D12Device *device;
unsigned int i;
HRESULT hr;
static const DWORD cs_code[] =
{
#if 0
cbuffer b0
{
uint4 pad;
uint4 data[4];
};
RWByteAddressBuffer u0;
[numthreads(4, 1, 1)]
void main(uint tid : SV_GroupThreadID)
{
uint location = 4 * tid;
u0.Store4(4 * location, data[tid]);
}
#endif
0x43425844, 0x759a28a0, 0xdd34cd41, 0x73702692, 0x739a66ea, 0x00000001, 0x000000f0, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x0000009c, 0x00050050, 0x00000027, 0x0100086a,
0x04000859, 0x00208e46, 0x00000000, 0x00000005, 0x0300009d, 0x0011e000, 0x00000000, 0x0200005f,
0x00022012, 0x02000068, 0x00000001, 0x0400009b, 0x00000004, 0x00000001, 0x00000001, 0x06000029,
0x00100012, 0x00000000, 0x0002200a, 0x00004001, 0x00000004, 0x04000036, 0x00100022, 0x00000000,
0x0002200a, 0x0a0000a6, 0x0011e0f2, 0x00000000, 0x0010000a, 0x00000000, 0x06208e46, 0x00000000,
0x00000001, 0x0010001a, 0x00000000, 0x0100003e,
};
static const struct uvec4 cb_data[] =
{
{0xdeadbeef, 0xdeadbeef, 0xdeadbeef, 0xdeadbeef},
{1, 2, 3, 4},
{4, 4, 9, 8},
{4, 5, 6, 7},
{6, 0, 6, 0},
};
if (!init_compute_test_context(&context))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
cb = create_upload_buffer(context.device, sizeof(cb_data), &cb_data);
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
root_parameters[0].Descriptor.ShaderRegister = 0;
root_parameters[0].Descriptor.RegisterSpace = 0;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
root_parameters[1].Descriptor.ShaderRegister = 0;
root_parameters[1].Descriptor.RegisterSpace = 0;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 2;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_code, sizeof(cs_code)));
uav = create_default_buffer(device, 16 * sizeof(uint32_t),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list, 0,
ID3D12Resource_GetGPUVirtualAddress(uav));
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
transition_sub_resource_state(command_list, uav, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(uav, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (i = 0; i < rb.width; ++i)
{
unsigned int got = get_readback_uint(&rb, i, 0, 0);
const unsigned int *expected = &cb_data[1].x;
ok(got == expected[i], "Got %#x, expected %#x at %u.\n", got, expected[i], i);
}
release_resource_readback(&rb);
ID3D12Resource_Release(cb);
ID3D12Resource_Release(uav);
destroy_test_context(&context);
}
void test_immediate_constant_buffer(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
ID3D12GraphicsCommandList *command_list;
struct test_context_desc desc;
struct test_context context;
unsigned int index[4] = {0};
ID3D12CommandQueue *queue;
ID3D12Resource *cb;
unsigned int i;
static const DWORD ps_code[] =
{
#if 0
uint index;
static const int int_array[6] =
{
310, 111, 212, -513, -318, 0,
};
static const uint uint_array[6] =
{
2, 7, 0x7f800000, 0xff800000, 0x7fc00000, 0
};
static const float float_array[6] =
{
76, 83.5f, 0.5f, 0.75f, -0.5f, 0.0f,
};
float4 main() : SV_Target
{
return float4(int_array[index], uint_array[index], float_array[index], 1.0f);
}
#endif
0x43425844, 0xbad068da, 0xd631ea3c, 0x41648374, 0x3ccd0120, 0x00000001, 0x00000184, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000010c, 0x00000040, 0x00000043,
0x00001835, 0x0000001a, 0x00000136, 0x00000002, 0x42980000, 0x00000000, 0x0000006f, 0x00000007,
0x42a70000, 0x00000000, 0x000000d4, 0x7f800000, 0x3f000000, 0x00000000, 0xfffffdff, 0xff800000,
0x3f400000, 0x00000000, 0xfffffec2, 0x7fc00000, 0xbf000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2,
0x00000000, 0x02000068, 0x00000001, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x3f800000,
0x06000036, 0x00100012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x06000056, 0x00102022,
0x00000000, 0x0090901a, 0x0010000a, 0x00000000, 0x0600002b, 0x00102012, 0x00000000, 0x0090900a,
0x0010000a, 0x00000000, 0x06000036, 0x00102042, 0x00000000, 0x0090902a, 0x0010000a, 0x00000000,
0x0100003e,
};
static const unsigned int MAX_CB_SIZE = D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(struct vec4);
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
static struct vec4 expected_result[] =
{
{ 310.0f, 2.0f, 76.00f, 1.0f},
{ 111.0f, 7.0f, 83.50f, 1.0f},
{ 212.0f, 2139095040.0f, 0.50f, 1.0f},
{-513.0f, 4286578688.0f, 0.75f, 1.0f},
{-318.0f, 2143289344.0f, -0.50f, 1.0f},
{ 0.0f, 0.0f, 0.0f, 1.0f},
};
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
context.root_signature = create_cb_root_signature(context.device,
0, D3D12_SHADER_VISIBILITY_PIXEL, D3D12_ROOT_SIGNATURE_FLAG_NONE);
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, NULL, &ps, NULL);
cb = create_upload_buffer(context.device, 2 * MAX_CB_SIZE, NULL);
for (i = 0; i < ARRAY_SIZE(expected_result); ++i)
{
*index = i;
update_buffer_data(cb, 0, sizeof(index), index);
if (i)
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list, 0,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result[i], 0);
reset_command_list(command_list, context.allocator);
}
ID3D12Resource_Release(cb);
destroy_test_context(&context);
}
void test_root_constants(void)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const unsigned int constants[4] = {0, 1, 0, 2};
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_ROOT_PARAMETER root_parameters[3];
ID3D12GraphicsCommandList *command_list;
struct vec4 vs_cb_color, ps_cb_color;
struct test_context_desc desc;
struct test_context context;
struct vec4 expected_result;
ID3D12CommandQueue *queue;
HRESULT hr;
static const DWORD ps_uint_constant_code[] =
{
#if 0
uint4 constants;
float4 main() : SV_Target
{
return (float4)constants;
}
#endif
0x43425844, 0xf744186d, 0x6805439a, 0x491c3625, 0xe3e4053c, 0x00000001, 0x000000bc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050, 0x00000011,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x06000056, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_uint_constant = {ps_uint_constant_code, sizeof(ps_uint_constant_code)};
static const DWORD vs_color_code[] =
{
#if 0
float4 constant_color;
void main(uint id : SV_VertexID,
out float4 position : SV_Position, out float4 color : COLOR)
{
float2 coords = float2((id << 1) & 2, id & 2);
position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
color = constant_color;
}
#endif
0x43425844, 0x7c3173fb, 0xdd990625, 0x290ad676, 0x50b41793, 0x00000001, 0x000001e0, 0x00000003,
0x0000002c, 0x00000060, 0x000000b4, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
0x4e47534f, 0x0000004c, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
0x505f5653, 0x7469736f, 0x006e6f69, 0x4f4c4f43, 0xabab0052, 0x58454853, 0x00000124, 0x00010050,
0x00000049, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000060, 0x00101012,
0x00000000, 0x00000006, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2,
0x00000001, 0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001, 0x00000001,
0x00004001, 0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100042,
0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032, 0x00000000,
0x00100086, 0x00000000, 0x0f000032, 0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x00004002,
0x40000000, 0xc0000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000,
0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
0x3f800000, 0x06000036, 0x001020f2, 0x00000001, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE vs_color = {vs_color_code, sizeof(vs_color_code)};
static const DWORD ps_color_code[] =
{
#if 0
float4 color;
float4 main(float4 position : SV_POSITION, float4 in_color : COLOR) : SV_Target
{
if (any(color != in_color))
return float4(0.0f, 0.0f, 1.0f, 1.0f);
return in_color;
}
#endif
0x43425844, 0xb1e305a3, 0x962c4d64, 0x6b2c5515, 0x4fb4f524, 0x00000001, 0x0000019c, 0x00000003,
0x0000002c, 0x00000080, 0x000000b4, 0x4e475349, 0x0000004c, 0x00000002, 0x00000008, 0x00000038,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000044, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x00000f0f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0xabab0052,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000e0, 0x00000050,
0x00000038, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03001062, 0x001010f2,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000039, 0x001000f2,
0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00101e46, 0x00000001, 0x0700003c, 0x00100032,
0x00000000, 0x00100ae6, 0x00000000, 0x00100046, 0x00000000, 0x0700003c, 0x00100012, 0x00000000,
0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036,
0x001020f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x3f800000, 0x3f800000, 0x0100003e,
0x01000015, 0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_color = {ps_color_code, sizeof(ps_color_code)};
static const DWORD vs_mix_code[] =
{
#if 0
cbuffer shared_cb
{
uint token;
uint op;
};
cbuffer vs_cb
{
float4 padding;
float4 vs_color;
};
void main(uint id : SV_VertexID,
out float4 position : SV_Position, out float4 color : COLOR,
out uint vs_token : TOKEN)
{
float2 coords = float2((id << 1) & 2, id & 2);
position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
color = vs_color;
vs_token = token;
}
#endif
0x43425844, 0xb5bc00c3, 0x6b5041fe, 0xd55d1d86, 0x34a2a229, 0x00000001, 0x00000230, 0x00000003,
0x0000002c, 0x00000060, 0x000000d0, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
0x4e47534f, 0x00000068, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x0000000f,
0x00000062, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000e01, 0x505f5653, 0x7469736f,
0x006e6f69, 0x4f4c4f43, 0x4f540052, 0x004e454b, 0x58454853, 0x00000158, 0x00010050, 0x00000056,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000059, 0x00208e46, 0x00000001,
0x00000002, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000001, 0x03000065, 0x00102012, 0x00000002, 0x02000068,
0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001, 0x00000001, 0x00004001, 0x00000001,
0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100042, 0x00000000, 0x0010100a,
0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032, 0x00000000, 0x00100086, 0x00000000,
0x0f000032, 0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x40000000, 0xc0000000,
0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000, 0x00000000, 0x08000036,
0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x06000036,
0x001020f2, 0x00000001, 0x00208e46, 0x00000001, 0x00000001, 0x06000036, 0x00102012, 0x00000002,
0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE vs_mix = {vs_mix_code, sizeof(vs_mix_code)};
static const DWORD ps_mix_code[] =
{
#if 0
cbuffer shared_cb
{
uint token;
uint op;
};
cbuffer ps_cb
{
float4 ps_color;
};
float4 main(float4 position : SV_POSITION, float4 vs_color : COLOR,
uint vs_token : TOKEN) : SV_Target
{
if (token != vs_token)
return (float4)1.0f;
switch (op)
{
case 0: return vs_color;
case 1: return ps_color;
case 2: return vs_color * ps_color;
default: return (float4)0.0f;
}
}
#endif
0x43425844, 0x128ef4ce, 0xa1c46517, 0x34ca76f3, 0x3c7d6112, 0x00000001, 0x00000240, 0x00000003,
0x0000002c, 0x0000009c, 0x000000d0, 0x4e475349, 0x00000068, 0x00000003, 0x00000008, 0x00000050,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x00000f0f, 0x00000062, 0x00000000, 0x00000000, 0x00000001, 0x00000002,
0x00000101, 0x505f5653, 0x5449534f, 0x004e4f49, 0x4f4c4f43, 0x4f540052, 0x004e454b, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000168, 0x00000050, 0x0000005a,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000059, 0x00208e46, 0x00000001,
0x00000001, 0x03001062, 0x001010f2, 0x00000001, 0x03000862, 0x00101012, 0x00000002, 0x03000065,
0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000027, 0x00100012, 0x00000000, 0x0020800a,
0x00000000, 0x00000000, 0x0010100a, 0x00000002, 0x0304001f, 0x0010000a, 0x00000000, 0x08000036,
0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x3f800000, 0x0100003e,
0x01000015, 0x0400004c, 0x0020801a, 0x00000000, 0x00000000, 0x03000006, 0x00004001, 0x00000000,
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001, 0x0100003e, 0x03000006, 0x00004001,
0x00000001, 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000001, 0x00000000, 0x0100003e,
0x03000006, 0x00004001, 0x00000002, 0x08000038, 0x001020f2, 0x00000000, 0x00101e46, 0x00000001,
0x00208e46, 0x00000001, 0x00000000, 0x0100003e, 0x0100000a, 0x08000036, 0x001020f2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e, 0x01000017, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_mix = {ps_mix_code, sizeof(ps_mix_code)};
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
context.root_signature = create_32bit_constants_root_signature(context.device,
0, ARRAY_SIZE(constants), D3D12_SHADER_VISIBILITY_ALL);
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, NULL, &ps_uint_constant, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0,
ARRAY_SIZE(constants), constants, 0);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
expected_result.x = constants[0];
expected_result.y = constants[1];
expected_result.z = constants[2];
expected_result.w = constants[3];
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
reset_command_list(command_list, context.allocator);
ID3D12PipelineState_Release(context.pipeline_state);
ID3D12RootSignature_Release(context.root_signature);
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[0].Constants.ShaderRegister = 0;
root_parameters[0].Constants.RegisterSpace = 0;
root_parameters[0].Constants.Num32BitValues = 4;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[1].Constants.ShaderRegister = 0;
root_parameters[1].Constants.RegisterSpace = 0;
root_parameters[1].Constants.Num32BitValues = 4;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
root_signature_desc.NumParameters = 2;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, &vs_color, &ps_color, NULL);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
vs_cb_color = ps_cb_color = expected_result = (struct vec4){0.0f, 1.0f, 0.0f, 1.0f};
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 0);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
vs_cb_color = (struct vec4){0.0f, 1.0f, 0.0f, 1.0f};
ps_cb_color = (struct vec4){1.0f, 1.0f, 1.0f, 1.0f};
expected_result = (struct vec4){0.0f, 0.0f, 1.0f, 1.0f};
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 0);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
reset_command_list(command_list, context.allocator);
ID3D12PipelineState_Release(context.pipeline_state);
ID3D12RootSignature_Release(context.root_signature);
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[0].Constants.ShaderRegister = 1;
root_parameters[0].Constants.RegisterSpace = 0;
root_parameters[0].Constants.Num32BitValues = 8;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_VERTEX;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[1].Constants.ShaderRegister = 1;
root_parameters[1].Constants.RegisterSpace = 0;
root_parameters[1].Constants.Num32BitValues = 4;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[2].Constants.ShaderRegister = 0;
root_parameters[2].Constants.RegisterSpace = 0;
root_parameters[2].Constants.Num32BitValues = 2;
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 3;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, &vs_mix, &ps_mix, NULL);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
vs_cb_color = expected_result = (struct vec4){0.0f, 1.0f, 0.0f, 1.0f};
ps_cb_color = (struct vec4){1.0f, 1.0f, 1.0f, 1.0f};
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 4);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 0xdeadbeef, 0);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 0, 1);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
vs_cb_color = (struct vec4){0.0f, 1.0f, 0.0f, 1.0f};
ps_cb_color = expected_result = (struct vec4){1.0f, 1.0f, 1.0f, 1.0f};
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 4);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 0xdeadbeef, 0);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 1, 1);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
vs_cb_color = (struct vec4){0.5f, 1.0f, 0.5f, 1.0f};
ps_cb_color = (struct vec4){0.5f, 0.7f, 1.0f, 1.0f};
expected_result = (struct vec4){0.25f, 0.7f, 0.5f, 1.0f};
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &vs_cb_color.x, 4);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_cb_color.x, 0);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 0xdeadbeef, 0);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 2, 2, 1);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_result, 0);
destroy_test_context(&context);
}
void test_sample_instructions(void)
{
ID3D12DescriptorHeap *heap, *sampler_heap, *heaps[2];
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_range[2];
D3D12_ROOT_PARAMETER root_parameters[3];
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
D3D12_SAMPLER_DESC sampler_desc;
struct test_context_desc desc;
struct resource_readback rb;
struct test_context context;
unsigned int x_step, y_step;
ID3D12CommandQueue *queue;
ID3D12Resource *texture;
unsigned int i, x, y;
ID3D12Device *device;
HRESULT hr;
static const DWORD ps_sample_code[] =
{
#if 0
Texture2D t;
SamplerState s;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 p;
p.x = position.x / 640.0f;
p.y = position.y / 480.0f;
return t.Sample(s, p);
}
#endif
0x43425844, 0xd48f8d1c, 0x91689a9a, 0x99683e50, 0xae5e3efd, 0x00000001, 0x00000140, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a4, 0x00000050,
0x00000029, 0x0100086a, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002,
0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x8b000045, 0x800000c2, 0x00155543, 0x001020f2,
0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_sample = {ps_sample_code, sizeof(ps_sample_code)};
static const DWORD ps_sample_b_code[] =
{
#if 0
Texture2D t;
SamplerState s;
float bias;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 p;
p.x = position.x / 640.0f;
p.y = position.y / 480.0f;
return t.SampleBias(s, p, bias);
}
#endif
0x43425844, 0xc39b0686, 0x8244a7fc, 0x14c0b97a, 0x2900b3b7, 0x00000001, 0x00000150, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000b4, 0x00000040,
0x0000002d, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000, 0x00000000,
0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000,
0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x0c00004a,
0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000,
0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_sample_b = {ps_sample_b_code, sizeof(ps_sample_b_code)};
static const DWORD ps_sample_d_code[] =
{
#if 0
Texture2D t;
SamplerState s;
float4 dd;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 p;
p.x = position.x / 640.0f;
p.y = position.y / 480.0f;
return t.SampleGrad(s, p, float2(dd.x, dd.y), float2(dd.z, dd.w));
}
#endif
0x43425844, 0xecc423bc, 0x3742699c, 0xf08f6dd7, 0x9976ad55, 0x00000001, 0x00000168, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000cc, 0x00000050,
0x00000033, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000,
0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000038, 0x00100032,
0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000,
0x91000049, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46,
0x00000000, 0x00106000, 0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x00208ae6, 0x00000000,
0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_sample_d = {ps_sample_d_code, sizeof(ps_sample_d_code)};
static const DWORD ps_sample_l_code[] =
{
#if 0
Texture2D t;
SamplerState s;
float level;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 p;
p.x = position.x / 640.0f;
p.y = position.y / 480.0f;
return t.SampleLevel(s, p, level);
}
#endif
0x43425844, 0x61e05d85, 0x2a7300fb, 0x0a83706b, 0x889d1683, 0x00000001, 0x00000150, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000b4, 0x00000040,
0x0000002d, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000, 0x00000000,
0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000,
0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x0c000048,
0x001020f2, 0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000,
0x0020800a, 0x00000000, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_sample_l = {ps_sample_l_code, sizeof(ps_sample_l_code)};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const unsigned int r8g8b8a8_data[] =
{
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
0xffffffff, 0xff000000, 0xff000000, 0xff000000,
};
static const uint8_t a8_data[] =
{
0x00, 0xff, 0x7f, 0xf0,
0x0f, 0x11, 0x00, 0x00,
0xff, 0xf0, 0x0f, 0xff,
0xfa, 0xfe, 0xaa, 0xcc,
};
static const unsigned int a8_expected_data[] =
{
0x00000000, 0xff000000, 0x7f000000, 0xf0000000,
0x0f000000, 0x11000000, 0x00000000, 0x00000000,
0xff000000, 0xf0000000, 0x0f000000, 0xff000000,
0xfa000000, 0xfe000000, 0xaa000000, 0xcc000000,
};
static const unsigned int rgba_level_0[] =
{
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
0xffffffff, 0xff000000, 0xff000000, 0xff000000,
};
static const unsigned int rgba_level_1[] =
{
0xffffffff, 0xff0000ff,
0xff000000, 0xff00ff00,
};
static const unsigned int rgba_level_2[] =
{
0xffff0000,
};
static const unsigned int level_1_colors[] =
{
0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff,
0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff,
0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00,
0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00,
};
static const unsigned int level_2_colors[] =
{
0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000,
0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000,
0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000,
0xffff0000, 0xffff0000, 0xffff0000, 0xffff0000,
};
static const unsigned int lerp_1_2_colors[] =
{
0xffff7f7f, 0xffff7f7f, 0xff7f007f, 0xff7f007f,
0xffff7f7f, 0xffff7f7f, 0xff7f007f, 0xff7f007f,
0xff7f0000, 0xff7f0000, 0xff7f7f00, 0xff7f7f00,
0xff7f0000, 0xff7f0000, 0xff7f7f00, 0xff7f7f00,
};
struct texture
{
unsigned int width;
unsigned int height;
unsigned int miplevel_count;
unsigned int array_size;
DXGI_FORMAT format;
D3D12_SUBRESOURCE_DATA data[3];
};
static const struct texture r8g8b8a8_texture =
{
4, 4, 1, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
{
{r8g8b8a8_data, 4 * sizeof(*r8g8b8a8_data), 16 * sizeof(*r8g8b8a8_data)},
},
};
static const struct texture a8_texture =
{
4, 4, 1, 1, DXGI_FORMAT_A8_UNORM,
{
{a8_data, 4 * sizeof(*a8_data), 16 * sizeof(*a8_data)},
},
};
static const struct texture rgba_texture =
{
4, 4, 3, 1, DXGI_FORMAT_R8G8B8A8_UNORM,
{
{rgba_level_0, 4 * sizeof(*rgba_level_0), 0},
{rgba_level_1, 2 * sizeof(*rgba_level_1), 0},
{rgba_level_2, sizeof(*rgba_level_2), 0},
},
};
static const struct
{
const D3D12_SHADER_BYTECODE *ps_code;
const struct texture *texture;
D3D12_FILTER filter;
float lod_bias;
float min_lod;
float max_lod;
float ps_constants[4];
const unsigned int *expected_data;
}
tests[] =
{
#define MIP_MAX D3D12_FLOAT32_MAX
#define POINT D3D12_FILTER_MIN_MAG_MIP_POINT
#define POINT_LINEAR D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR
{&ps_sample, &r8g8b8a8_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.0f}, r8g8b8a8_data},
{&ps_sample, &a8_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.0f}, a8_expected_data},
{&ps_sample_b, &r8g8b8a8_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.0f}, r8g8b8a8_data},
{&ps_sample_b, &a8_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.0f}, a8_expected_data},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.0f}, rgba_level_0},
{&ps_sample_b, &rgba_texture, POINT, 8.0f, 0.0f, MIP_MAX, {0.0f}, level_1_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {8.0f}, level_1_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {8.4f}, level_1_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {8.5f}, level_2_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {9.0f}, level_2_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, 2.0f, {1.0f}, rgba_level_0},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, 2.0f, {9.0f}, level_2_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, 1.0f, {9.0f}, level_1_colors},
{&ps_sample_b, &rgba_texture, POINT, 0.0f, 0.0f, 0.0f, {9.0f}, rgba_level_0},
{&ps_sample_d, &r8g8b8a8_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.0f, 0.0f, 0.0f, 0.0f}, r8g8b8a8_data},
{&ps_sample_d, &a8_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.0f, 0.0f, 0.0f, 0.0f}, a8_expected_data},
{&ps_sample_d, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.0f, 0.0f, 0.0f, 0.0f}, rgba_level_0},
{&ps_sample_d, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.3f, 0.0f, 0.0f, 0.0f}, rgba_level_0},
{&ps_sample_d, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.4f, 0.0f, 0.0f, 0.0f}, level_1_colors},
{&ps_sample_d, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {1.0f, 0.0f, 0.0f, 0.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {-1.0f}, rgba_level_0},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.0f}, rgba_level_0},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.4f}, rgba_level_0},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {0.5f}, level_1_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {1.0f}, level_1_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {1.4f}, level_1_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {1.5f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {2.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {3.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 0.0f, 0.0f, MIP_MAX, {4.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 0.0f, 0.0f, MIP_MAX, {1.5f}, lerp_1_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 0.0f, MIP_MAX, {-2.0f}, rgba_level_0},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 0.0f, MIP_MAX, {-1.0f}, level_1_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 0.0f, MIP_MAX, {0.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 0.0f, MIP_MAX, {1.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 0.0f, MIP_MAX, {1.5f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 2.0f, 2.0f, {-9.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 2.0f, 2.0f, {-1.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 2.0f, 2.0f, {0.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 2.0f, 2.0f, {1.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT_LINEAR, 2.0f, 2.0f, 2.0f, {9.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 2.0f, 2.0f, 2.0f, {-9.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 2.0f, 2.0f, 2.0f, {-1.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 2.0f, 2.0f, 2.0f, {0.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 2.0f, 2.0f, 2.0f, {1.0f}, level_2_colors},
{&ps_sample_l, &rgba_texture, POINT, 2.0f, 2.0f, 2.0f, {9.0f}, level_2_colors},
#undef MIP_MAX
#undef POINT
#undef POINT_LINEAR
};
memset(&desc, 0, sizeof(desc));
desc.rt_width = 640;
desc.rt_height = 480;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
descriptor_range[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
descriptor_range[0].NumDescriptors = 1;
descriptor_range[0].BaseShaderRegister = 0;
descriptor_range[0].RegisterSpace = 0;
descriptor_range[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_range[0];
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
descriptor_range[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER;
descriptor_range[1].NumDescriptors = 1;
descriptor_range[1].BaseShaderRegister = 0;
descriptor_range[1].RegisterSpace = 0;
descriptor_range[1].OffsetInDescriptorsFromTableStart = 0;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[1].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_range[1];
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[2].Constants.ShaderRegister = 0;
root_parameters[2].Constants.RegisterSpace = 0;
root_parameters[2].Constants.Num32BitValues = ARRAY_SIZE(tests->ps_constants);
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
root_signature_desc.pParameters = root_parameters;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
sampler_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, 1);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
memset(&sampler_desc, 0, sizeof(sampler_desc));
sampler_desc.Filter = tests[i].filter;
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
sampler_desc.MipLODBias = tests[i].lod_bias;
sampler_desc.MinLOD = tests[i].min_lod;
sampler_desc.MaxLOD = tests[i].max_lod;
ID3D12Device_CreateSampler(device, &sampler_desc, get_cpu_sampler_handle(&context, sampler_heap, 0));
if (context.pipeline_state)
ID3D12PipelineState_Release(context.pipeline_state);
context.pipeline_state = create_pipeline_state(device, context.root_signature,
context.render_target_desc.Format, NULL, tests[i].ps_code, NULL);
texture = create_default_texture2d(device, tests[i].texture->width, tests[i].texture->height,
tests[i].texture->array_size, tests[i].texture->miplevel_count, tests[i].texture->format,
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
upload_texture_data(texture, tests[i].texture->data,
tests[i].texture->miplevel_count * tests[i].texture->array_size, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
ID3D12Device_CreateShaderResourceView(device, texture, NULL, cpu_handle);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
heaps[0] = heap; heaps[1] = sampler_heap;
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, ARRAY_SIZE(heaps), heaps);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 1,
get_gpu_sampler_handle(&context, sampler_heap, 0));
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 2,
ARRAY_SIZE(tests[i].ps_constants), tests[i].ps_constants, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
x_step = desc.rt_width / tests[i].texture->width;
y_step = desc.rt_height / tests[i].texture->height;
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (y = 0; y < tests[i].texture->height; ++y)
{
for (x = 0; x < tests[i].texture->width; ++x)
{
unsigned int color = get_readback_uint(&rb, x * x_step + x_step / 2, y * y_step + y_step / 2, 0);
ok(compare_color(color, tests[i].expected_data[tests[i].texture->width * y + x], 1),
"Got color 0x%08x, expected 0x%08x at (%u, %u).\n",
color, tests[i].expected_data[tests[i].texture->width * y + x], x, y);
}
}
release_resource_readback(&rb);
ID3D12Resource_Release(texture);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
vkd3d_test_set_context(NULL);
ID3D12DescriptorHeap_Release(heap);
ID3D12DescriptorHeap_Release(sampler_heap);
destroy_test_context(&context);
}
void test_texture_ld(void)
{
ID3D12GraphicsCommandList *command_list;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
struct test_context_desc desc;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
ID3D12Resource *texture;
unsigned int i;
static const DWORD ps_ld_code[] =
{
#if 0
Texture2D t;
int2 offset;
uint2 location;
float4 main() : SV_Target
{
switch (offset.x)
{
case -1:
switch (offset.y)
{
case -2: return t.Load(uint3(location, 0), int2(-1, -2));
case -1: return t.Load(uint3(location, 0), int2(-1, -1));
case 0: return t.Load(uint3(location, 0), int2(-1, 0));
case 1: return t.Load(uint3(location, 0), int2(-1, 1));
case 2: return t.Load(uint3(location, 0), int2(-1, 2));
}
break;
case 0:
switch (offset.y)
{
case -2: return t.Load(uint3(location, 0), int2(0, -2));
case -1: return t.Load(uint3(location, 0), int2(0, -1));
case 0: return t.Load(uint3(location, 0), int2(0, 0));
case 1: return t.Load(uint3(location, 0), int2(0, 1));
case 2: return t.Load(uint3(location, 0), int2(0, 2));
}
break;
case 1:
switch (offset.y)
{
case -2: return t.Load(uint3(location, 0), int2(1, -2));
case -1: return t.Load(uint3(location, 0), int2(1, -1));
case 0: return t.Load(uint3(location, 0), int2(1, 0));
case 1: return t.Load(uint3(location, 0), int2(1, 1));
case 2: return t.Load(uint3(location, 0), int2(1, 2));
}
break;
}
return t.Load(uint3(location, 0));
}
#endif
0x43425844, 0xe925cc02, 0x43ea9623, 0xb67c6425, 0xb4503305, 0x00000001, 0x00000844, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000007cc, 0x00000050, 0x000001f3,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04001858, 0x00107000, 0x00000000,
0x00005555, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0400004c, 0x0020800a,
0x00000000, 0x00000000, 0x03000006, 0x00004001, 0xffffffff, 0x0400004c, 0x0020801a, 0x00000000,
0x00000000, 0x03000006, 0x00004001, 0xfffffffe, 0x06000036, 0x00100032, 0x00000000, 0x00208ae6,
0x00000000, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x8a00002d, 0x8001de01, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000,
0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e, 0x03000006, 0x00004001, 0xffffffff,
0x06000036, 0x00100032, 0x00000000, 0x00208ae6, 0x00000000, 0x00000000, 0x08000036, 0x001000c2,
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x8a00002d, 0x8001fe01,
0x800000c2, 0x00155543, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000,
0x0100003e, 0x03000006, 0x00004001, 0x00000000, 0x06000036, 0x00100032, 0x00000000, 0x00208ae6,
0x00000000, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x8a00002d, 0x80001e01, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000,
0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e, 0x03000006, 0x00004001, 0x00000001,
0x06000036, 0x00100032, 0x00000000, 0x00208ae6, 0x00000000, 0x00000000, 0x08000036, 0x001000c2,
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x8a00002d, 0x80003e01,
0x800000c2, 0x00155543, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000,
0x0100003e, 0x03000006, 0x00004001, 0x00000002, 0x06000036, 0x00100032, 0x00000000, 0x00208ae6,
0x00000000, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x8a00002d, 0x80005e01, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000,
0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e, 0x0100000a, 0x01000002, 0x01000017,
0x01000002, 0x03000006, 0x00004001, 0x00000000, 0x0400004c, 0x0020801a, 0x00000000, 0x00000000,
0x03000006, 0x00004001, 0xfffffffe, 0x06000036, 0x00100032, 0x00000000, 0x00208ae6, 0x00000000,
0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x8a00002d, 0x8001c001, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000, 0x00100e46,
0x00000000, 0x00107e46, 0x00000000, 0x0100003e, 0x03000006, 0x00004001, 0xffffffff, 0x06000036,
0x00100032, 0x00000000, 0x00208ae6, 0x00000000, 0x00000000, 0x08000036, 0x001000c2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x8a00002d, 0x8001e001, 0x800000c2,
0x00155543, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e,
0x03000006, 0x00004001, 0x00000000, 0x06000036, 0x00100032, 0x00000000, 0x00208ae6, 0x00000000,
0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x8900002d, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
0x00107e46, 0x00000000, 0x0100003e, 0x03000006, 0x00004001, 0x00000001, 0x06000036, 0x00100032,
0x00000000, 0x00208ae6, 0x00000000, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x8a00002d, 0x80002001, 0x800000c2, 0x00155543,
0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e, 0x03000006,
0x00004001, 0x00000002, 0x06000036, 0x00100032, 0x00000000, 0x00208ae6, 0x00000000, 0x00000000,
0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x8a00002d, 0x80004001, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
0x00107e46, 0x00000000, 0x0100003e, 0x0100000a, 0x01000002, 0x01000017, 0x01000002, 0x03000006,
0x00004001, 0x00000001, 0x0400004c, 0x0020801a, 0x00000000, 0x00000000, 0x03000006, 0x00004001,
0xfffffffe, 0x06000036, 0x00100032, 0x00000000, 0x00208ae6, 0x00000000, 0x00000000, 0x08000036,
0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x8a00002d,
0x8001c201, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46,
0x00000000, 0x0100003e, 0x03000006, 0x00004001, 0xffffffff, 0x06000036, 0x00100032, 0x00000000,
0x00208ae6, 0x00000000, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x8a00002d, 0x8001e201, 0x800000c2, 0x00155543, 0x001020f2,
0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e, 0x03000006, 0x00004001,
0x00000000, 0x06000036, 0x00100032, 0x00000000, 0x00208ae6, 0x00000000, 0x00000000, 0x08000036,
0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x8a00002d,
0x80000201, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46,
0x00000000, 0x0100003e, 0x03000006, 0x00004001, 0x00000001, 0x06000036, 0x00100032, 0x00000000,
0x00208ae6, 0x00000000, 0x00000000, 0x08000036, 0x001000c2, 0x00000000, 0x00004002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x8a00002d, 0x80002201, 0x800000c2, 0x00155543, 0x001020f2,
0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e, 0x03000006, 0x00004001,
0x00000002, 0x06000036, 0x00100032, 0x00000000, 0x00208ae6, 0x00000000, 0x00000000, 0x08000036,
0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x8a00002d,
0x80004201, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46,
0x00000000, 0x0100003e, 0x0100000a, 0x01000002, 0x01000017, 0x01000002, 0x0100000a, 0x01000002,
0x01000017, 0x06000036, 0x00100032, 0x00000000, 0x00208ae6, 0x00000000, 0x00000000, 0x08000036,
0x001000c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x8900002d,
0x800000c2, 0x00155543, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000,
0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_ld = {ps_ld_code, sizeof(ps_ld_code)};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const unsigned int texture_data[] =
{
0xff0008ff, 0xff00ffff, 0xff00ff05, 0xffffff01,
0xffff0007, 0xffff00ff, 0x11111101, 0xff7f7f7f,
0x44444f44, 0x88888888, 0x22222222, 0xff000002,
0x66f66666, 0xff000000, 0xff000003, 0x55555555,
};
static const D3D12_SUBRESOURCE_DATA resource_data = {&texture_data, sizeof(texture_data) / 4};
static const struct
{
int32_t constants[4];
unsigned int expected_color;
}
tests[] =
{
{{ 0, 0, 0, 0}, 0xff0008ff},
{{ 1, 0, 0, 0}, 0xff00ffff},
{{ 0, 1, 0, 0}, 0xffff0007},
{{ 1, 1, 0, 0}, 0xffff00ff},
{{ 3, 3, 0, 0}, 0xff0008ff},
{{ 3, 3, 1, 1}, 0xffff00ff},
{{ 0, 0, 3, 3}, 0x55555555},
{{-1, -1, 3, 3}, 0x22222222},
{{-1, -2, 3, 3}, 0x11111101},
{{ 0, -1, 3, 3}, 0xff000002},
{{ 0, -2, 3, 3}, 0xff7f7f7f},
{{ 3, 3, 3, 3}, 0x55555555},
};
if (use_warp_device)
{
skip("WARP device is removed when ps_ld is used.\n");
return;
}
memset(&desc, 0, sizeof(desc));
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
context.root_signature = create_texture_root_signature(context.device,
D3D12_SHADER_VISIBILITY_PIXEL, 4, 0);
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, context.render_target_desc.Format, NULL, &ps_ld, NULL);
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
texture = create_default_texture(context.device,
4, 4, DXGI_FORMAT_R8G8B8A8_UNORM, 0, D3D12_RESOURCE_STATE_COPY_DEST);
upload_texture_data(texture, &resource_data, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
ID3D12Device_CreateShaderResourceView(context.device, texture, NULL,
ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap));
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1,
ARRAY_SIZE(tests[i].constants), &tests[i].constants, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, tests[i].expected_color, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
vkd3d_test_set_context(NULL);
ID3D12Resource_Release(texture);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
void test_gather(void)
{
struct
{
int width, height;
int offset_x, offset_y;
} constants;
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
struct test_context_desc desc;
struct resource_readback rb;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
ID3D12Resource *texture;
unsigned int x, y;
static const DWORD gather4_code[] =
{
#if 0
SamplerState s;
Texture2D<float4> t;
int2 size;
float4 main(float4 position : SV_Position) : SV_Target
{
return t.Gather(s, position.xy / size);
}
#endif
0x43425844, 0xca1ee692, 0xb122f477, 0x8c467d38, 0x0f5a233a, 0x00000001, 0x00000154, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000b8, 0x00000041,
0x0000002e, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000,
0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0600002b, 0x00100032,
0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x0700000e, 0x00100032, 0x00000000, 0x00101046,
0x00000000, 0x00100046, 0x00000000, 0x0900006d, 0x001020f2, 0x00000000, 0x00100046, 0x00000000,
0x00107e46, 0x00000000, 0x0010600a, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_gather4 = {gather4_code, sizeof(gather4_code)};
static const DWORD gather4_offset_code[] =
{
#if 0
SamplerState s;
Texture2D<float4> t;
int2 size;
float4 main(float4 position : SV_Position) : SV_Target
{
return t.Gather(s, position.xy / size, int2(1, 1));
}
#endif
0x43425844, 0xe5ab2216, 0x90748ece, 0x7ccf2123, 0x4edbba7c, 0x00000001, 0x00000158, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000bc, 0x00000041,
0x0000002f, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000,
0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0600002b, 0x00100032,
0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x0700000e, 0x00100032, 0x00000000, 0x00101046,
0x00000000, 0x00100046, 0x00000000, 0x8a00006d, 0x00002201, 0x001020f2, 0x00000000, 0x00100046,
0x00000000, 0x00107e46, 0x00000000, 0x0010600a, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_gather4_offset = {gather4_offset_code, sizeof(gather4_offset_code)};
static const DWORD gather4_green_code[] =
{
#if 0
SamplerState s;
Texture2D<float4> t;
int2 size;
float4 main(float4 position : SV_Position) : SV_Target
{
return t.GatherGreen(s, position.xy / size);
}
#endif
0x43425844, 0x2b0ad2d9, 0x8ad30b52, 0xc418477f, 0xe5211693, 0x00000001, 0x0000015c, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000c0, 0x00000050,
0x00000030, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000,
0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0600002b, 0x00100032,
0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x0700000e, 0x00100032, 0x00000000, 0x00101046,
0x00000000, 0x00100046, 0x00000000, 0x8b00006d, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000,
0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x0010601a, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_gather4_green = {gather4_green_code, sizeof(gather4_green_code)};
static const DWORD gather4_po_code[] =
{
#if 0
SamplerState s;
Texture2D<float4> t;
int2 size;
int2 offset;
float4 main(float4 position : SV_Position) : SV_Target
{
return t.Gather(s, position.xy / size, offset);
}
#endif
0x43425844, 0xe19bdd35, 0x44514fb3, 0xfaa8727f, 0xc1092da0, 0x00000001, 0x00000168, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000cc, 0x00000050,
0x00000033, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000,
0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0600002b, 0x00100032,
0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x0700000e, 0x00100032, 0x00000000, 0x00101046,
0x00000000, 0x00100046, 0x00000000, 0x8e00007f, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000,
0x00100046, 0x00000000, 0x00208ae6, 0x00000000, 0x00000000, 0x00107e46, 0x00000000, 0x0010600a,
0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_gather4_po = {gather4_po_code, sizeof(gather4_po_code)};
static const struct vec4 texture_data[] =
{
{0.0f, 0.0f}, {1.0f, 1.0f}, {2.0f, 2.0f}, {3.0f, 3.0f},
{4.0f, 0.1f}, {5.0f, 1.1f}, {6.0f, 2.1f}, {7.0f, 3.1f},
{8.0f, 0.2f}, {9.0f, 1.2f}, {0.5f, 2.2f}, {1.5f, 3.2f},
{2.5f, 0.3f}, {3.5f, 1.3f}, {4.5f, 2.3f}, {5.5f, 3.3f},
};
static const struct vec4 expected_gather4[] =
{
{4.0f, 5.0f, 1.0f, 0.0f}, {5.0f, 6.0f, 2.0f, 1.0f}, {6.0f, 7.0f, 3.0f, 2.0f}, {7.0f, 7.0f, 3.0f, 3.0f},
{8.0f, 9.0f, 5.0f, 4.0f}, {9.0f, 0.5f, 6.0f, 5.0f}, {0.5f, 1.5f, 7.0f, 6.0f}, {1.5f, 1.5f, 7.0f, 7.0f},
{2.5f, 3.5f, 9.0f, 8.0f}, {3.5f, 4.5f, 0.5f, 9.0f}, {4.5f, 5.5f, 1.5f, 0.5f}, {5.5f, 5.5f, 1.5f, 1.5f},
{2.5f, 3.5f, 3.5f, 2.5f}, {3.5f, 4.5f, 4.5f, 3.5f}, {4.5f, 5.5f, 5.5f, 4.5f}, {5.5f, 5.5f, 5.5f, 5.5f},
};
static const struct vec4 expected_gather4_offset[] =
{
{9.0f, 0.5f, 6.0f, 5.0f}, {0.5f, 1.5f, 7.0f, 6.0f}, {1.5f, 1.5f, 7.0f, 7.0f}, {1.5f, 1.5f, 7.0f, 7.0f},
{3.5f, 4.5f, 0.5f, 9.0f}, {4.5f, 5.5f, 1.5f, 0.5f}, {5.5f, 5.5f, 1.5f, 1.5f}, {5.5f, 5.5f, 1.5f, 1.5f},
{3.5f, 4.5f, 4.5f, 3.5f}, {4.5f, 5.5f, 5.5f, 4.5f}, {5.5f, 5.5f, 5.5f, 5.5f}, {5.5f, 5.5f, 5.5f, 5.5f},
{3.5f, 4.5f, 4.5f, 3.5f}, {4.5f, 5.5f, 5.5f, 4.5f}, {5.5f, 5.5f, 5.5f, 5.5f}, {5.5f, 5.5f, 5.5f, 5.5f},
};
static const struct vec4 expected_gather4_green[] =
{
{0.1f, 1.1f, 1.0f, 0.0f}, {1.1f, 2.1f, 2.0f, 1.0f}, {2.1f, 3.1f, 3.0f, 2.0f}, {3.1f, 3.1f, 3.0f, 3.0f},
{0.2f, 1.2f, 1.1f, 0.1f}, {1.2f, 2.2f, 2.1f, 1.1f}, {2.2f, 3.2f, 3.1f, 2.1f}, {3.2f, 3.2f, 3.1f, 3.1f},
{0.3f, 1.3f, 1.2f, 0.2f}, {1.3f, 2.3f, 2.2f, 1.2f}, {2.3f, 3.3f, 3.2f, 2.2f}, {3.3f, 3.3f, 3.2f, 3.2f},
{0.3f, 1.3f, 1.3f, 0.3f}, {1.3f, 2.3f, 2.3f, 1.3f}, {2.3f, 3.3f, 3.3f, 2.3f}, {3.3f, 3.3f, 3.3f, 3.3f},
};
static const struct vec4 white = {1.0f, 1.0f, 1.0f, 1.0f};
static const D3D12_SUBRESOURCE_DATA resource_data = {&texture_data, sizeof(texture_data) / 4};
memset(&desc, 0, sizeof(desc));
desc.rt_width = 4;
desc.rt_height = 4;
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
context.root_signature = create_texture_root_signature(context.device,
D3D12_SHADER_VISIBILITY_PIXEL, 4, 0);
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
texture = create_default_texture(context.device, 4, 4, DXGI_FORMAT_R32G32B32A32_FLOAT,
0, D3D12_RESOURCE_STATE_COPY_DEST);
ID3D12Device_CreateShaderResourceView(context.device, texture, NULL, cpu_handle);
upload_texture_data(texture, &resource_data, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
constants.width = 4;
constants.height = 4;
constants.offset_x = 1;
constants.offset_y = 1;
/* ps_gather4 */
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, NULL, &ps_gather4, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, &white.x, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &constants.width, 0);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
const struct vec4 *expected = &expected_gather4[y * rb.width + x];
const struct vec4 *got = get_readback_vec4(&rb, x, y);
ok(compare_vec4(got, expected, 0),
"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
}
}
release_resource_readback(&rb);
ID3D12PipelineState_Release(context.pipeline_state);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
/* ps_gather4_offset */
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, NULL, &ps_gather4_offset, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, &white.x, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &constants.width, 0);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
const struct vec4 *expected = &expected_gather4_offset[y * rb.width + x];
const struct vec4 *got = get_readback_vec4(&rb, x, y);
ok(compare_vec4(got, expected, 0),
"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
}
}
release_resource_readback(&rb);
ID3D12PipelineState_Release(context.pipeline_state);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
/* ps_gather4_green */
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, NULL, &ps_gather4_green, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, &white.x, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &constants.width, 0);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
const struct vec4 *expected = &expected_gather4_green[y * rb.width + x];
const struct vec4 *got = get_readback_vec4(&rb, x, y);
ok(compare_vec4(got, expected, 0),
"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
}
}
release_resource_readback(&rb);
ID3D12PipelineState_Release(context.pipeline_state);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
/* ps_gather4_po */
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, NULL, &ps_gather4_po, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, &white.x, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &constants.width, 0);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
const struct vec4 *expected = &expected_gather4_offset[y * rb.width + x];
const struct vec4 *got = get_readback_vec4(&rb, x, y);
ok(compare_vec4(got, expected, 0),
"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
}
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
constants.offset_x = 0;
constants.offset_y = 0;
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, &white.x, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &constants.width, 0);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
const struct vec4 *expected = &expected_gather4[y * rb.width + x];
const struct vec4 *got = get_readback_vec4(&rb, x, y);
ok(compare_vec4(got, expected, 0),
"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
}
}
release_resource_readback(&rb);
ID3D12Resource_Release(texture);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
void test_gather_c(void)
{
struct
{
int width, height;
int offset_x, offset_y;
float d_ref;
} constants;
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
struct test_context_desc desc;
struct resource_readback rb;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
ID3D12Resource *texture;
unsigned int x, y;
static const DWORD gather4_c_code[] =
{
#if 0
SamplerComparisonState s;
Texture2D<float4> t;
int2 size;
int2 offset;
float d_ref;
float4 main(float4 position : SV_Position) : SV_Target
{
return t.GatherCmp(s, position.xy / size, d_ref);
}
#endif
0x43425844, 0xd3d04479, 0x901e9208, 0x7074fd0c, 0xbcadb2da, 0x00000001, 0x00000168, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000cc, 0x00000050,
0x00000033, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0300085a, 0x00106000,
0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0600002b, 0x00100032,
0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x0700000e, 0x00100032, 0x00000000, 0x00101046,
0x00000000, 0x00100046, 0x00000000, 0x8e00007e, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000,
0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x0010600a, 0x00000000, 0x0020800a, 0x00000000,
0x00000001, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_gather4_c = {gather4_c_code, sizeof(gather4_c_code)};
static const DWORD gather4_po_c_code[] =
{
#if 0
SamplerComparisonState s;
Texture2D<float4> t;
int2 size;
int2 offset;
float d_ref;
float4 main(float4 position : SV_Position) : SV_Target
{
return t.GatherCmp(s, position.xy / size, d_ref, offset);
}
#endif
0x43425844, 0x501de13e, 0x472d2d20, 0x6df0fee4, 0xef27d9e6, 0x00000001, 0x00000174, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000d8, 0x00000050,
0x00000036, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0300085a, 0x00106000,
0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0600002b, 0x00100032,
0x00000000, 0x00208046, 0x00000000, 0x00000000, 0x0700000e, 0x00100032, 0x00000000, 0x00101046,
0x00000000, 0x00100046, 0x00000000, 0x91000080, 0x800000c2, 0x00155543, 0x001020f2, 0x00000000,
0x00100046, 0x00000000, 0x00208ae6, 0x00000000, 0x00000000, 0x00107e46, 0x00000000, 0x0010600a,
0x00000000, 0x0020800a, 0x00000000, 0x00000001, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_gather4_po_c = {gather4_po_c_code, sizeof(gather4_po_c_code)};
static const float texture_data[] =
{
0.0f, 1.0f, 0.20f, 0.30f,
0.4f, 0.5f, 0.60f, 0.70f,
0.8f, 0.9f, 0.50f, 0.15f,
0.2f, 0.3f, 0.45f, 0.55f,
};
static const struct vec4 expected_gather4_c[] =
{
{0.0f, 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 0.0f, 0.0f},
{1.0f, 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 0.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 1.0f, 1.0f},
{0.0f, 0.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 1.0f, 1.0f}, {0.0f, 1.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
};
static const struct vec4 expected_gather4_po_c[] =
{
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 0.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 1.0f, 1.0f},
{0.0f, 0.0f, 1.0f, 1.0f}, {0.0f, 1.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 0.0f, 0.0f},
{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 1.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f},
};
static const struct vec4 white = {1.0f, 1.0f, 1.0f, 1.0f};
static const D3D12_SUBRESOURCE_DATA resource_data = {&texture_data, sizeof(texture_data) / 4};
static const D3D12_STATIC_SAMPLER_DESC sampler_desc =
{
.Filter = D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT,
.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
.ComparisonFunc = D3D12_COMPARISON_FUNC_LESS,
.MaxLOD = D3D12_FLOAT32_MAX,
.ShaderRegister = 0,
.RegisterSpace = 0,
.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL,
};
memset(&desc, 0, sizeof(desc));
desc.rt_width = 4;
desc.rt_height = 4;
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
context.root_signature = create_texture_root_signature_(__LINE__, context.device,
D3D12_SHADER_VISIBILITY_PIXEL, 5, 0, &sampler_desc);
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
texture = create_default_texture(context.device, 4, 4, DXGI_FORMAT_R32_TYPELESS,
0, D3D12_RESOURCE_STATE_COPY_DEST);
upload_texture_data(texture, &resource_data, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
memset(&srv_desc, 0, sizeof(srv_desc));
srv_desc.Format = DXGI_FORMAT_R32_FLOAT;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srv_desc.Texture2D.MipLevels = 1;
ID3D12Device_CreateShaderResourceView(context.device, texture, &srv_desc, cpu_handle);
constants.width = 4;
constants.height = 4;
constants.offset_x = 1;
constants.offset_y = 1;
constants.d_ref = 0.46f;
/* ps_gather4_c */
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, NULL, &ps_gather4_c, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, &white.x, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 5, &constants.width, 0);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
const struct vec4 *expected = &expected_gather4_c[y * rb.width + x];
const struct vec4 *got = get_readback_vec4(&rb, x, y);
ok(compare_vec4(got, expected, 0),
"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
}
}
release_resource_readback(&rb);
ID3D12PipelineState_Release(context.pipeline_state);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
/* ps_gather4_po_c */
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, desc.rt_format, NULL, &ps_gather4_po_c, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, &white.x, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 5, &constants.width, 0);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
const struct vec4 *expected = &expected_gather4_po_c[y * rb.width + x];
const struct vec4 *got = get_readback_vec4(&rb, x, y);
ok(compare_vec4(got, expected, 0),
"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
}
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
constants.offset_x = 0;
constants.offset_y = 0;
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, &white.x, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 5, &constants.width, 0);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (y = 0; y < rb.height; ++y)
{
for (x = 0; x < rb.width; ++x)
{
const struct vec4 *expected = &expected_gather4_c[y * rb.width + x];
const struct vec4 *got = get_readback_vec4(&rb, x, y);
ok(compare_vec4(got, expected, 0),
"Got {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
got->x, got->y, got->z, got->w, expected->x, expected->y, expected->z, expected->w);
}
}
release_resource_readback(&rb);
ID3D12Resource_Release(texture);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
void test_sample_c_lz(void)
{
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_DEPTH_STENCIL_VIEW_DESC dsv_desc;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
struct depth_stencil_resource ds;
struct test_context_desc desc;
struct resource_readback rb;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
struct vec4 ps_constant;
ID3D12Device *device;
unsigned int i;
RECT rect;
static const D3D12_STATIC_SAMPLER_DESC sampler_desc =
{
.Filter = D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR,
.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
.ComparisonFunc = D3D12_COMPARISON_FUNC_GREATER,
.MaxAnisotropy = 0,
.BorderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
.MaxLOD = 10.0f,
};
static const float clear_color[] = {0.5f, 0.5f, 0.5f, 0.5f};
static const DWORD ps_array_code[] =
{
#if 0
Texture2DArray t;
SamplerComparisonState s;
float ref;
float layer;
float4 main(float4 position : SV_Position) : SV_Target
{
return t.SampleCmpLevelZero(s, float3(position.x / 640.0f, position.y / 480.0f, layer), ref);
}
#endif
0x43425844, 0xfe28b3c3, 0xdd7ef404, 0x8d5874a1, 0x984ff182, 0x00000001, 0x00000180, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x000000e4, 0x00000041,
0x00000039, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300085a, 0x00106000,
0x00000000, 0x04004058, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0a000038, 0x00100032,
0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000,
0x06000036, 0x00100042, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x0c000047, 0x00100012,
0x00000000, 0x00100246, 0x00000000, 0x00107006, 0x00000000, 0x00106000, 0x00000000, 0x0020800a,
0x00000000, 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_array = {ps_array_code, sizeof(ps_array_code)};
static const DWORD ps_cube_code[] =
{
#if 0
TextureCube t;
SamplerComparisonState s;
float ref;
float face;
float4 main(float4 position : SV_Position) : SV_Target
{
float2 p;
p.x = position.x / 640.0f;
p.y = position.y / 480.0f;
float3 coord;
switch ((uint)face)
{
case 0:
coord = float3(1.0f, p.x, p.y);
break;
case 1:
coord = float3(-1.0f, p.x, p.y);
break;
case 2:
coord = float3(p.x, 1.0f, p.y);
break;
case 3:
coord = float3(p.x, -1.0f, p.y);
break;
case 4:
coord = float3(p.x, p.y, 1.0f);
break;
case 5:
default:
coord = float3(p.x, p.y, -1.0f);
break;
}
return t.SampleCmpLevelZero(s, coord, ref);
}
#endif
0x43425844, 0xde5655e5, 0x1b116fa1, 0xfce9e757, 0x41c28aac, 0x00000001, 0x00000328, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000028c, 0x00000041,
0x000000a3, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300085a, 0x00106000,
0x00000000, 0x04003058, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0600001c, 0x00100012,
0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x0300004c, 0x0010000a, 0x00000000, 0x03000006,
0x00004001, 0x00000000, 0x05000036, 0x00100012, 0x00000000, 0x00004001, 0x3f800000, 0x0a000038,
0x00100062, 0x00000000, 0x00101106, 0x00000000, 0x00004002, 0x00000000, 0x3acccccd, 0x3b088889,
0x00000000, 0x01000002, 0x03000006, 0x00004001, 0x00000001, 0x05000036, 0x00100012, 0x00000000,
0x00004001, 0xbf800000, 0x0a000038, 0x00100062, 0x00000000, 0x00101106, 0x00000000, 0x00004002,
0x00000000, 0x3acccccd, 0x3b088889, 0x00000000, 0x01000002, 0x03000006, 0x00004001, 0x00000002,
0x0a000038, 0x00100052, 0x00000000, 0x00101106, 0x00000000, 0x00004002, 0x3acccccd, 0x00000000,
0x3b088889, 0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x00004001, 0x3f800000, 0x01000002,
0x03000006, 0x00004001, 0x00000003, 0x0a000038, 0x00100052, 0x00000000, 0x00101106, 0x00000000,
0x00004002, 0x3acccccd, 0x00000000, 0x3b088889, 0x00000000, 0x05000036, 0x00100022, 0x00000000,
0x00004001, 0xbf800000, 0x01000002, 0x03000006, 0x00004001, 0x00000004, 0x0a000038, 0x00100032,
0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000, 0x00000000,
0x05000036, 0x00100042, 0x00000000, 0x00004001, 0x3f800000, 0x01000002, 0x0100000a, 0x0a000038,
0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x00000000,
0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x00004001, 0xbf800000, 0x01000002, 0x01000017,
0x0c000047, 0x00100012, 0x00000000, 0x00100246, 0x00000000, 0x00107006, 0x00000000, 0x00106000,
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00100006,
0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_cube = {ps_cube_code, sizeof(ps_cube_code)};
static const float depth_values[] = {1.0f, 0.0f, 0.5f, 0.6f, 0.4f, 0.1f};
static const struct
{
unsigned int layer;
float d_ref;
float expected;
}
tests[] =
{
{0, 0.5f, 0.0f},
{1, 0.5f, 1.0f},
{2, 0.5f, 0.0f},
{3, 0.5f, 0.0f},
{4, 0.5f, 1.0f},
{5, 0.5f, 1.0f},
{0, 0.0f, 0.0f},
{1, 0.0f, 0.0f},
{2, 0.0f, 0.0f},
{3, 0.0f, 0.0f},
{4, 0.0f, 0.0f},
{5, 0.0f, 0.0f},
{0, 1.0f, 0.0f},
{1, 1.0f, 1.0f},
{2, 1.0f, 1.0f},
{3, 1.0f, 1.0f},
{4, 1.0f, 1.0f},
{5, 1.0f, 1.0f},
};
memset(&desc, 0, sizeof(desc));
desc.rt_width = 640;
desc.rt_height = 480;
desc.rt_format = DXGI_FORMAT_R32_FLOAT;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
context.root_signature = create_texture_root_signature_(__LINE__, device,
D3D12_SHADER_VISIBILITY_PIXEL, 4, 0, &sampler_desc);
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 6);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
/* 2D array texture */
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, context.render_target_desc.Format, NULL, &ps_array, NULL);
init_depth_stencil(&ds, device, 32, 32, ARRAY_SIZE(depth_values), 2,
DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_D32_FLOAT, NULL);
for (i = 0; i < ARRAY_SIZE(depth_values); ++i)
{
memset(&dsv_desc, 0, sizeof(dsv_desc));
dsv_desc.Format = DXGI_FORMAT_D32_FLOAT;
dsv_desc.ViewDimension = D3D12_DSV_DIMENSION_TEXTURE2DARRAY;
dsv_desc.Texture2DArray.FirstArraySlice = i;
dsv_desc.Texture2DArray.ArraySize = 1;
ID3D12Device_CreateDepthStencilView(device, ds.texture, &dsv_desc, ds.dsv_handle);
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
D3D12_CLEAR_FLAG_DEPTH, depth_values[i], 0, 0, NULL);
dsv_desc.Texture2DArray.MipSlice = 1;
ID3D12Device_CreateDepthStencilView(device, ds.texture, &dsv_desc, ds.dsv_handle);
ID3D12GraphicsCommandList_ClearDepthStencilView(command_list, ds.dsv_handle,
D3D12_CLEAR_FLAG_DEPTH, 1.0f, 0, 0, NULL);
}
memset(&srv_desc, 0, sizeof(srv_desc));
srv_desc.Format = DXGI_FORMAT_R32_FLOAT;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2DARRAY;
srv_desc.Texture2DArray.MostDetailedMip = 0;
srv_desc.Texture2DArray.MipLevels = 2;
srv_desc.Texture2DArray.FirstArraySlice = 0;
srv_desc.Texture2DArray.ArraySize = ARRAY_SIZE(depth_values);
ID3D12Device_CreateShaderResourceView(context.device, ds.texture, &srv_desc, cpu_handle);
transition_resource_state(command_list, ds.texture,
D3D12_RESOURCE_STATE_DEPTH_WRITE, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
memset(&ps_constant, 0, sizeof(ps_constant));
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("test %u", i);
ps_constant.x = tests[i].d_ref;
ps_constant.y = tests[i].layer;
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, clear_color, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0,
get_gpu_descriptor_handle(&context, heap, 0));
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_constant.x, 0);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_float(context.render_target, 0, queue, command_list, tests[i].expected, 2);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
vkd3d_test_set_context(NULL);
ID3D12PipelineState_Release(context.pipeline_state);
/* cube texture */
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, context.render_target_desc.Format, NULL, &ps_cube, NULL);
memset(&srv_desc, 0, sizeof(srv_desc));
srv_desc.Format = DXGI_FORMAT_R32_FLOAT;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
srv_desc.TextureCube.MostDetailedMip = 0;
srv_desc.TextureCube.MipLevels = 2;
ID3D12Device_CreateShaderResourceView(context.device, ds.texture, &srv_desc, cpu_handle);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("test %u", i);
ps_constant.x = tests[i].d_ref;
ps_constant.y = tests[i].layer;
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, clear_color, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0,
get_gpu_descriptor_handle(&context, heap, 0));
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &ps_constant.x, 0);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
/* Avoid testing values affected by seamless cube map filtering. */
set_rect(&rect, 100, 100, 540, 380);
check_readback_data_float(&rb, &rect, tests[i].expected, 2);
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
vkd3d_test_set_context(NULL);
destroy_depth_stencil(&ds);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
void test_cube_maps(void)
{
unsigned int i, j, sub_resource_idx, sub_resource_count;
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
D3D12_SUBRESOURCE_DATA *texture_data;
const D3D12_SHADER_BYTECODE *ps;
struct test_context_desc desc;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
ID3D12PipelineState *pso;
ID3D12Resource *texture;
float *data;
HRESULT hr;
struct
{
unsigned int face;
unsigned int level;
unsigned int cube;
} constants;
const unsigned int texture_size = 64;
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const DWORD ps_cube_code[] =
{
#if 0
TextureCube t;
SamplerState s;
uint face;
uint level;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 p;
p.x = position.x / 640.0f;
p.y = position.y / 480.0f;
float3 coord;
switch (face)
{
case 0:
coord = float3(1.0f, p.x, p.y);
break;
case 1:
coord = float3(-1.0f, p.x, p.y);
break;
case 2:
coord = float3(p.x, 1.0f, p.y);
break;
case 3:
coord = float3(p.x, -1.0f, p.y);
break;
case 4:
coord = float3(p.x, p.y, 1.0f);
break;
case 5:
default:
coord = float3(p.x, p.y, -1.0f);
break;
}
return t.SampleLevel(s, coord, level);
}
#endif
0x43425844, 0x039aee18, 0xfd630453, 0xb884cf0f, 0x10100744, 0x00000001, 0x00000310, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000274, 0x00000040,
0x0000009d, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000, 0x00000000,
0x04003058, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0400004c, 0x0020800a, 0x00000000,
0x00000000, 0x03000006, 0x00004001, 0x00000000, 0x05000036, 0x00100012, 0x00000000, 0x00004001,
0x3f800000, 0x0a000038, 0x00100062, 0x00000000, 0x00101106, 0x00000000, 0x00004002, 0x00000000,
0x3acccccd, 0x3b088889, 0x00000000, 0x01000002, 0x03000006, 0x00004001, 0x00000001, 0x05000036,
0x00100012, 0x00000000, 0x00004001, 0xbf800000, 0x0a000038, 0x00100062, 0x00000000, 0x00101106,
0x00000000, 0x00004002, 0x00000000, 0x3acccccd, 0x3b088889, 0x00000000, 0x01000002, 0x03000006,
0x00004001, 0x00000002, 0x0a000038, 0x00100052, 0x00000000, 0x00101106, 0x00000000, 0x00004002,
0x3acccccd, 0x00000000, 0x3b088889, 0x00000000, 0x05000036, 0x00100022, 0x00000000, 0x00004001,
0x3f800000, 0x01000002, 0x03000006, 0x00004001, 0x00000003, 0x0a000038, 0x00100052, 0x00000000,
0x00101106, 0x00000000, 0x00004002, 0x3acccccd, 0x00000000, 0x3b088889, 0x00000000, 0x05000036,
0x00100022, 0x00000000, 0x00004001, 0xbf800000, 0x01000002, 0x03000006, 0x00004001, 0x00000004,
0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889,
0x00000000, 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x00004001, 0x3f800000, 0x01000002,
0x0100000a, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd,
0x3b088889, 0x00000000, 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x00004001, 0xbf800000,
0x01000002, 0x01000017, 0x06000056, 0x00100082, 0x00000000, 0x0020801a, 0x00000000, 0x00000000,
0x0b000048, 0x001020f2, 0x00000000, 0x00100246, 0x00000000, 0x00107e46, 0x00000000, 0x00106000,
0x00000000, 0x0010003a, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_cube = {ps_cube_code, sizeof(ps_cube_code)};
static const DWORD ps_cube_array_code[] =
{
#if 0
TextureCubeArray t;
SamplerState s;
uint face;
uint level;
uint cube;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 p;
p.x = position.x / 640.0f;
p.y = position.y / 480.0f;
float3 coord;
switch (face)
{
case 0:
coord = float3(1.0f, p.x, p.y);
break;
case 1:
coord = float3(-1.0f, p.x, p.y);
break;
case 2:
coord = float3(p.x, 1.0f, p.y);
break;
case 3:
coord = float3(p.x, -1.0f, p.y);
break;
case 4:
coord = float3(p.x, p.y, 1.0f);
break;
case 5:
default:
coord = float3(p.x, p.y, -1.0f);
break;
}
return t.SampleLevel(s, float4(coord, cube), level);
}
#endif
0x43425844, 0xb8d5b94a, 0xdb4be034, 0x183aed19, 0xad4af415, 0x00000001, 0x00000328, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x0000028c, 0x00000041,
0x000000a3, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0300005a, 0x00106000,
0x00000000, 0x04005058, 0x00107000, 0x00000000, 0x00005555, 0x04002064, 0x00101032, 0x00000000,
0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002, 0x0400004c, 0x0020800a,
0x00000000, 0x00000000, 0x03000006, 0x00004001, 0x00000000, 0x05000036, 0x00100012, 0x00000000,
0x00004001, 0x3f800000, 0x0a000038, 0x00100062, 0x00000000, 0x00101106, 0x00000000, 0x00004002,
0x00000000, 0x3acccccd, 0x3b088889, 0x00000000, 0x01000002, 0x03000006, 0x00004001, 0x00000001,
0x05000036, 0x00100012, 0x00000000, 0x00004001, 0xbf800000, 0x0a000038, 0x00100062, 0x00000000,
0x00101106, 0x00000000, 0x00004002, 0x00000000, 0x3acccccd, 0x3b088889, 0x00000000, 0x01000002,
0x03000006, 0x00004001, 0x00000002, 0x0a000038, 0x00100052, 0x00000000, 0x00101106, 0x00000000,
0x00004002, 0x3acccccd, 0x00000000, 0x3b088889, 0x00000000, 0x05000036, 0x00100022, 0x00000000,
0x00004001, 0x3f800000, 0x01000002, 0x03000006, 0x00004001, 0x00000003, 0x0a000038, 0x00100052,
0x00000000, 0x00101106, 0x00000000, 0x00004002, 0x3acccccd, 0x00000000, 0x3b088889, 0x00000000,
0x05000036, 0x00100022, 0x00000000, 0x00004001, 0xbf800000, 0x01000002, 0x03000006, 0x00004001,
0x00000004, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002, 0x3acccccd,
0x3b088889, 0x00000000, 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x00004001, 0x3f800000,
0x01000002, 0x0100000a, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002,
0x3acccccd, 0x3b088889, 0x00000000, 0x00000000, 0x05000036, 0x00100042, 0x00000000, 0x00004001,
0xbf800000, 0x01000002, 0x01000017, 0x06000056, 0x00100032, 0x00000001, 0x00208a66, 0x00000000,
0x00000000, 0x05000036, 0x00100082, 0x00000000, 0x0010000a, 0x00000001, 0x0b000048, 0x001020f2,
0x00000000, 0x00100e46, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0010001a,
0x00000001, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_cube_array = {ps_cube_array_code, sizeof(ps_cube_array_code)};
static const struct ps_test
{
const D3D12_SHADER_BYTECODE *ps;
unsigned int miplevel_count;
unsigned int array_size;
unsigned int cube_count;
}
ps_tests[] =
{
{&ps_cube, 1, 6, 1},
{&ps_cube, 2, 6, 1},
{&ps_cube, 3, 6, 1},
{&ps_cube, 3, 6, ~0u},
{&ps_cube_array, 1, 12, 2},
{&ps_cube_array, 1, 12, ~0u},
{&ps_cube_array, 2, 12, 2},
{&ps_cube_array, 3, 12, 2},
{&ps_cube_array, 3, 12, ~0u},
};
memset(&desc, 0, sizeof(desc));
desc.rt_width = 640;
desc.rt_height = 480;
desc.rt_format = DXGI_FORMAT_R32_FLOAT;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
context.root_signature = create_texture_root_signature(context.device,
D3D12_SHADER_VISIBILITY_PIXEL, 3, 0);
init_pipeline_state_desc(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, NULL, NULL);
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
ps = NULL;
pso = NULL;
for (i = 0; i < ARRAY_SIZE(ps_tests); ++i)
{
const struct ps_test *test = &ps_tests[i];
if (ps != test->ps)
{
if (pso)
ID3D12PipelineState_Release(pso);
ps = test->ps;
pso_desc.PS = *test->ps;
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&pso);
ok(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr);
}
texture = create_default_texture2d(context.device, texture_size, texture_size,
test->array_size, test->miplevel_count, DXGI_FORMAT_R32_FLOAT,
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
srv_desc.Format = DXGI_FORMAT_R32_FLOAT;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
if (ps == &ps_cube)
{
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
srv_desc.TextureCube.MostDetailedMip = 0;
srv_desc.TextureCube.MipLevels = test->miplevel_count;
srv_desc.TextureCube.ResourceMinLODClamp = 0.0f;
}
else
{
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
srv_desc.TextureCubeArray.MostDetailedMip = 0;
srv_desc.TextureCubeArray.MipLevels = test->miplevel_count;
srv_desc.TextureCubeArray.First2DArrayFace = 0;
srv_desc.TextureCubeArray.NumCubes = test->cube_count;
srv_desc.TextureCubeArray.ResourceMinLODClamp = 0.0f;
}
ID3D12Device_CreateShaderResourceView(context.device, texture, &srv_desc, cpu_handle);
sub_resource_count = test->array_size * test->miplevel_count;
texture_data = calloc(sub_resource_count, sizeof(*texture_data));
ok(texture_data, "Failed to allocate memory.\n");
for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx)
{
data = calloc(texture_size * texture_size, sizeof(*data));
ok(data, "Failed to allocate memory.\n");
for (j = 0; j < texture_size * texture_size; ++j)
data[j] = sub_resource_idx;
texture_data[sub_resource_idx].pData = data;
texture_data[sub_resource_idx].RowPitch = texture_size * sizeof(*data);
texture_data[sub_resource_idx].SlicePitch = 0;
}
upload_texture_data(texture, texture_data, sub_resource_count, queue, command_list);
for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx)
free((void *)texture_data[sub_resource_idx].pData);
free(texture_data);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx)
{
constants.face = (sub_resource_idx / test->miplevel_count) % 6;
constants.level = sub_resource_idx % test->miplevel_count;
constants.cube = (sub_resource_idx / test->miplevel_count) / 6;
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 3, &constants.face, 0);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_float(context.render_target, 0, queue, command_list, sub_resource_idx, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
ID3D12Resource_Release(texture);
}
ID3D12PipelineState_Release(pso);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
void test_multisample_array_texture(void)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_ROOT_PARAMETER root_parameters[3];
D3D12_DESCRIPTOR_RANGE descriptor_range;
ID3D12GraphicsCommandList *command_list;
D3D12_RENDER_TARGET_VIEW_DESC rtv_desc;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
struct test_context_desc desc;
struct resource_readback rb;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12Resource *uav_buffer;
ID3D12CommandQueue *queue;
ID3D12Resource *texture;
ID3D12Device *device;
unsigned int i;
HRESULT hr;
static const DWORD ps_code[] =
{
#if 0
Texture2DMSArray<float4> t;
RWByteAddressBuffer u;
uint layer;
uint sample_index;
uint offset;
float4 main() : SV_Target
{
uint width, height, elements, samples;
t.GetDimensions(width, height, elements, samples);
u.Store4(offset, uint4(width, height, elements, samples));
return t.Load(int3(0, 0, layer), sample_index);
}
#endif
0x43425844, 0xb1457478, 0xd475e3dd, 0xda1eb41d, 0x66075d2b, 0x00000001, 0x0000017c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000104, 0x00000050, 0x00000041,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04004858, 0x00107000, 0x00000000,
0x00005555, 0x0300009d, 0x0011e000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
0x00000001, 0x8900103d, 0x80000242, 0x00155543, 0x00100072, 0x00000000, 0x00004001, 0x00000000,
0x00107e46, 0x00000000, 0x0500086f, 0x00100082, 0x00000000, 0x0010700a, 0x00000000, 0x080000a6,
0x0011e0f2, 0x00000001, 0x0020802a, 0x00000000, 0x00000000, 0x00100e46, 0x00000000, 0x05000036,
0x00100012, 0x00000000, 0x00004001, 0x00000000, 0x06000036, 0x00100042, 0x00000000, 0x0020800a,
0x00000000, 0x00000000, 0x8c00002e, 0x80000242, 0x00155543, 0x001020f2, 0x00000000, 0x00100206,
0x00000000, 0x00107e46, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const struct vec4 colors[] =
{
{1.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 1.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 1.0f, 1.0f},
{0.0f, 1.0f, 1.0f, 1.0f},
{1.0f, 0.0f, 1.0f, 1.0f},
{1.0f, 1.0f, 0.0f, 1.0f},
{0.5f, 0.5f, 0.5f, 1.0f},
{0.5f, 0.5f, 0.5f, 0.5f},
};
static const struct
{
struct
{
unsigned int layer;
unsigned int sample_index;
unsigned int offset;
} constants;
unsigned int expected_color;
}
tests[] =
{
{{0, 0, 0}, 0xff0000ff},
{{0, 1, 0}, 0xff0000ff},
{{0, 2, 0}, 0xff0000ff},
{{0, 3, 0}, 0xff0000ff},
{{1, 0, 16}, 0xff00ff00},
{{2, 1, 32}, 0xffff0000},
{{3, 2, 32}, 0xffffff00},
{{4, 3, 32}, 0xffff00ff},
{{5, 0, 32}, 0xff00ffff},
{{6, 0, 32}, 0xff7f7f7f},
{{7, 0, 32}, 0x7f7f7f7f},
};
memset(&desc, 0, sizeof(desc));
desc.rt_descriptor_count = 2;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
descriptor_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
descriptor_range.NumDescriptors = 1;
descriptor_range.BaseShaderRegister = 0;
descriptor_range.RegisterSpace = 0;
descriptor_range.OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_range;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[1].Constants.ShaderRegister = 0;
root_parameters[1].Constants.RegisterSpace = 0;
root_parameters[1].Constants.Num32BitValues = 3;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
root_parameters[2].Descriptor.ShaderRegister = 1;
root_parameters[2].Descriptor.RegisterSpace = 0;
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
root_signature_desc.pParameters = root_parameters;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, context.render_target_desc.Format, NULL, &ps, NULL);
heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
memset(&resource_desc, 0, sizeof(resource_desc));
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resource_desc.Width = 32;
resource_desc.Height = 32;
resource_desc.DepthOrArraySize = ARRAY_SIZE(colors);
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
resource_desc.SampleDesc.Count = 4;
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
hr = ID3D12Device_CreateCommittedResource(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, D3D12_RESOURCE_STATE_RENDER_TARGET, NULL, &IID_ID3D12Resource, (void **)&texture);
ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
cpu_handle = get_cpu_rtv_handle(&context, context.rtv_heap, 1);
for (i = 0; i < ARRAY_SIZE(colors); ++i)
{
memset(&rtv_desc, 0, sizeof(rtv_desc));
rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY;
rtv_desc.Format = resource_desc.Format;
rtv_desc.Texture2DMSArray.FirstArraySlice = i;
rtv_desc.Texture2DMSArray.ArraySize = 1;
ID3D12Device_CreateRenderTargetView(device, texture, &rtv_desc, cpu_handle);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, cpu_handle, &colors[i].x, 0, NULL);
}
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
ID3D12Device_CreateShaderResourceView(device, texture, NULL, cpu_handle);
uav_buffer = create_default_buffer(device, 4096,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 3, &tests[i].constants.layer, 0);
ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(command_list,
2, ID3D12Resource_GetGPUVirtualAddress(uav_buffer));
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, tests[i].expected_color, 1);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
vkd3d_test_set_context(NULL);
transition_resource_state(command_list, uav_buffer,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(uav_buffer, DXGI_FORMAT_R32G32B32A32_UINT, &rb, queue, command_list);
for (i = 0; i < 2; ++i)
{
const struct uvec4 *v = get_readback_uvec4(&rb, i, 0);
ok(v->x == resource_desc.Width, "Got unexpected width %u.\n", v->x);
ok(v->y == resource_desc.Height, "Got unexpected height %u.\n", v->y);
ok(v->z == resource_desc.DepthOrArraySize, "Got unexpected array size %u.\n", v->z);
ok(v->w == resource_desc.SampleDesc.Count, "Got unexpected sample count %u.\n", v->w);
}
release_resource_readback(&rb);
ID3D12Resource_Release(texture);
ID3D12Resource_Release(uav_buffer);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
void test_resinfo(void)
{
D3D12_SHADER_RESOURCE_VIEW_DESC *current_srv_desc, srv_desc;
const D3D12_SHADER_BYTECODE *current_ps;
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
struct test_context_desc desc;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
ID3D12Resource *texture;
struct uvec4 constant;
ID3D12Device *device;
unsigned int i, type;
HRESULT hr;
static const DWORD ps_2d_code[] =
{
#if 0
Texture2D t;
uint type;
uint level;
float4 main() : SV_TARGET
{
if (!type)
{
float width, height, miplevels;
t.GetDimensions(level, width, height, miplevels);
return float4(width, height, miplevels, 0);
}
else
{
uint width, height, miplevels;
t.GetDimensions(level, width, height, miplevels);
return float4(width, height, miplevels, 0);
}
}
#endif
0x43425844, 0x9c2db58d, 0x7218d757, 0x23255414, 0xaa86938e, 0x00000001, 0x00000168, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x000000f0, 0x00000040, 0x0000003c,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04001858, 0x00107000, 0x00000000, 0x00005555,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0400001f, 0x0020800a, 0x00000000,
0x00000000, 0x0800003d, 0x001000f2, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x00107e46,
0x00000000, 0x05000036, 0x00102072, 0x00000000, 0x00100346, 0x00000000, 0x05000036, 0x00102082,
0x00000000, 0x00004001, 0x00000000, 0x0100003e, 0x01000012, 0x0800103d, 0x001000f2, 0x00000000,
0x0020801a, 0x00000000, 0x00000000, 0x00107e46, 0x00000000, 0x05000056, 0x00102072, 0x00000000,
0x00100346, 0x00000000, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x00000000, 0x0100003e,
0x01000015, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_2d = {ps_2d_code, sizeof(ps_2d_code)};
static const DWORD ps_2d_array_code[] =
{
#if 0
Texture2DArray t;
uint type;
uint level;
float4 main() : SV_TARGET
{
if (!type)
{
float width, height, elements, miplevels;
t.GetDimensions(level, width, height, elements, miplevels);
return float4(width, height, elements, miplevels);
}
else
{
uint width, height, elements, miplevels;
t.GetDimensions(level, width, height, elements, miplevels);
return float4(width, height, elements, miplevels);
}
}
#endif
0x43425844, 0x92cd8789, 0x38e359ac, 0xd65ab502, 0xa018a5ae, 0x00000001, 0x0000012c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x000000b4, 0x00000040, 0x0000002d,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04004058, 0x00107000, 0x00000000, 0x00005555,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0400001f, 0x0020800a, 0x00000000,
0x00000000, 0x0800003d, 0x001020f2, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x00107e46,
0x00000000, 0x0100003e, 0x01000012, 0x0800103d, 0x001000f2, 0x00000000, 0x0020801a, 0x00000000,
0x00000000, 0x00107e46, 0x00000000, 0x05000056, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
0x0100003e, 0x01000015, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_2d_array = {ps_2d_array_code, sizeof(ps_2d_array_code)};
static const DWORD ps_3d_code[] =
{
#if 0
Texture3D t;
uint type;
uint level;
float4 main() : SV_TARGET
{
if (!type)
{
float width, height, depth, miplevels;
t.GetDimensions(level, width, height, depth, miplevels);
return float4(width, height, depth, miplevels);
}
else
{
uint width, height, depth, miplevels;
t.GetDimensions(level, width, height, depth, miplevels);
return float4(width, height, depth, miplevels);
}
}
#endif
0x43425844, 0xac1f73b9, 0x2bce1322, 0x82c599e6, 0xbff0d681, 0x00000001, 0x0000012c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x000000b4, 0x00000040, 0x0000002d,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04002858, 0x00107000, 0x00000000, 0x00005555,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0400001f, 0x0020800a, 0x00000000,
0x00000000, 0x0800003d, 0x001020f2, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x00107e46,
0x00000000, 0x0100003e, 0x01000012, 0x0800103d, 0x001000f2, 0x00000000, 0x0020801a, 0x00000000,
0x00000000, 0x00107e46, 0x00000000, 0x05000056, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000,
0x0100003e, 0x01000015, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_3d = {ps_3d_code, sizeof(ps_3d_code)};
static const DWORD ps_cube_code[] =
{
#if 0
TextureCube t;
uint type;
uint level;
float4 main() : SV_TARGET
{
if (!type)
{
float width, height, miplevels;
t.GetDimensions(level, width, height, miplevels);
return float4(width, height, miplevels, 0);
}
else
{
uint width, height, miplevels;
t.GetDimensions(level, width, height, miplevels);
return float4(width, height, miplevels, 0);
}
}
#endif
0x43425844, 0x795eb161, 0xb8291400, 0xcc531086, 0x2a8143ce, 0x00000001, 0x00000168, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x000000f0, 0x00000040, 0x0000003c,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04003058, 0x00107000, 0x00000000, 0x00005555,
0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0400001f, 0x0020800a, 0x00000000,
0x00000000, 0x0800003d, 0x001000f2, 0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x00107e46,
0x00000000, 0x05000036, 0x00102072, 0x00000000, 0x00100346, 0x00000000, 0x05000036, 0x00102082,
0x00000000, 0x00004001, 0x00000000, 0x0100003e, 0x01000012, 0x0800103d, 0x001000f2, 0x00000000,
0x0020801a, 0x00000000, 0x00000000, 0x00107e46, 0x00000000, 0x05000056, 0x00102072, 0x00000000,
0x00100346, 0x00000000, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x00000000, 0x0100003e,
0x01000015, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_cube = {ps_cube_code, sizeof(ps_cube_code)};
static const DWORD ps_cube_array_code[] =
{
#if 0
TextureCubeArray t;
uint type;
uint level;
float4 main() : SV_TARGET
{
if (!type)
{
float width, height, elements, miplevels;
t.GetDimensions(level, width, height, elements, miplevels);
return float4(width, height, miplevels, 0);
}
else
{
uint width, height, elements, miplevels;
t.GetDimensions(level, width, height, elements, miplevels);
return float4(width, height, miplevels, 0);
}
}
#endif
0x43425844, 0x894d136f, 0xa1f5c746, 0xd771ac09, 0x6914e044, 0x00000001, 0x0000016c, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x000000f4, 0x00000041, 0x0000003d,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04005058, 0x00107000, 0x00000000,
0x00005555, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x0400001f, 0x0020800a,
0x00000000, 0x00000000, 0x0800003d, 0x00100072, 0x00000000, 0x0020801a, 0x00000000, 0x00000000,
0x00107b46, 0x00000000, 0x05000036, 0x00102072, 0x00000000, 0x00100246, 0x00000000, 0x05000036,
0x00102082, 0x00000000, 0x00004001, 0x00000000, 0x0100003e, 0x01000012, 0x0800103d, 0x00100072,
0x00000000, 0x0020801a, 0x00000000, 0x00000000, 0x00107b46, 0x00000000, 0x05000056, 0x00102072,
0x00000000, 0x00100246, 0x00000000, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x00000000,
0x0100003e, 0x01000015, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_cube_array = {ps_cube_array_code, sizeof(ps_cube_array_code)};
static const struct ps_test
{
const D3D12_SHADER_BYTECODE *ps;
struct
{
unsigned int width;
unsigned int height;
unsigned int depth;
unsigned int miplevel_count;
unsigned int array_size;
unsigned int cube_count;
} texture_desc;
unsigned int miplevel;
struct vec4 expected_result;
}
ps_tests[] =
{
{&ps_2d, {64, 64, 1, 1, 1, 0}, 0, {64.0f, 64.0f, 1.0f, 0.0f}},
{&ps_2d, {32, 16, 1, 3, 1, 0}, 0, {32.0f, 16.0f, 3.0f, 0.0f}},
{&ps_2d, {32, 16, 1, 3, 1, 0}, 1, {16.0f, 8.0f, 3.0f, 0.0f}},
{&ps_2d, {32, 16, 1, 3, 1, 0}, 2, { 8.0f, 4.0f, 3.0f, 0.0f}},
{&ps_2d_array, {64, 64, 1, 1, 6, 0}, 0, {64.0f, 64.0f, 6.0f, 1.0f}},
{&ps_2d_array, {32, 16, 1, 3, 9, 0}, 0, {32.0f, 16.0f, 9.0f, 3.0f}},
{&ps_2d_array, {32, 16, 1, 3, 7, 0}, 1, {16.0f, 8.0f, 7.0f, 3.0f}},
{&ps_2d_array, {32, 16, 1, 3, 3, 0}, 2, { 8.0f, 4.0f, 3.0f, 3.0f}},
{&ps_3d, {64, 64, 2, 1, 1, 0}, 0, {64.0f, 64.0f, 2.0f, 1.0f}},
{&ps_3d, {64, 64, 2, 2, 1, 0}, 1, {32.0f, 32.0f, 1.0f, 2.0f}},
{&ps_3d, {64, 64, 4, 1, 1, 0}, 0, {64.0f, 64.0f, 4.0f, 1.0f}},
{&ps_3d, {64, 64, 4, 2, 1, 0}, 1, {32.0f, 32.0f, 2.0f, 2.0f}},
{&ps_3d, { 8, 8, 8, 1, 1, 0}, 0, { 8.0f, 8.0f, 8.0f, 1.0f}},
{&ps_3d, { 8, 8, 8, 4, 1, 0}, 0, { 8.0f, 8.0f, 8.0f, 4.0f}},
{&ps_3d, { 8, 8, 8, 4, 1, 0}, 1, { 4.0f, 4.0f, 4.0f, 4.0f}},
{&ps_3d, { 8, 8, 8, 4, 1, 0}, 2, { 2.0f, 2.0f, 2.0f, 4.0f}},
{&ps_3d, { 8, 8, 8, 4, 1, 0}, 3, { 1.0f, 1.0f, 1.0f, 4.0f}},
{&ps_cube, { 4, 4, 1, 1, 6, 1}, 0, { 4.0f, 4.0f, 1.0f, 0.0f}},
{&ps_cube, {32, 32, 1, 1, 6, 1}, 0, {32.0f, 32.0f, 1.0f, 0.0f}},
{&ps_cube, {32, 32, 1, 3, 6, 1}, 0, {32.0f, 32.0f, 3.0f, 0.0f}},
{&ps_cube, {32, 32, 1, 3, 6, 1}, 1, {16.0f, 16.0f, 3.0f, 0.0f}},
{&ps_cube, {32, 32, 1, 3, 6, 1}, 2, { 8.0f, 8.0f, 3.0f, 0.0f}},
{&ps_cube_array, { 4, 4, 1, 1, 12, 2}, 0, { 4.0f, 4.0f, 1.0f, 0.0f}},
{&ps_cube_array, {32, 32, 1, 1, 12, 2}, 0, {32.0f, 32.0f, 1.0f, 0.0f}},
{&ps_cube_array, {32, 32, 1, 3, 12, 2}, 0, {32.0f, 32.0f, 3.0f, 0.0f}},
};
memset(&desc, 0, sizeof(desc));
desc.rt_width = desc.rt_height = 64;
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
context.root_signature = create_texture_root_signature(context.device,
D3D12_SHADER_VISIBILITY_PIXEL, 4, 0);
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 6);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
current_ps = NULL;
for (i = 0; i < ARRAY_SIZE(ps_tests); ++i)
{
const struct ps_test *test = &ps_tests[i];
vkd3d_test_set_context("test %u", i);
if (current_ps != test->ps)
{
if (context.pipeline_state)
ID3D12PipelineState_Release(context.pipeline_state);
current_ps = test->ps;
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, context.render_target_desc.Format, NULL, current_ps, NULL);
}
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
resource_desc.Dimension = test->texture_desc.depth != 1
? D3D12_RESOURCE_DIMENSION_TEXTURE3D : D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resource_desc.Alignment = 0;
resource_desc.Width = test->texture_desc.width;
resource_desc.Height = test->texture_desc.height;
resource_desc.DepthOrArraySize = test->texture_desc.depth != 1
? test->texture_desc.depth : test->texture_desc.array_size;
resource_desc.MipLevels = test->texture_desc.miplevel_count;
resource_desc.Format = DXGI_FORMAT_R8_UNORM;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_desc.Flags = 0;
hr = ID3D12Device_CreateCommittedResource(device,
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE, NULL,
&IID_ID3D12Resource, (void **)&texture);
ok(hr == S_OK, "Test %u: Failed to create texture, hr %#x.\n", i, hr);
current_srv_desc = NULL;
if (test->texture_desc.cube_count)
{
current_srv_desc = &srv_desc;
srv_desc.Format = resource_desc.Format;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
if (test->texture_desc.cube_count > 1)
{
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBEARRAY;
srv_desc.TextureCubeArray.MostDetailedMip = 0;
srv_desc.TextureCubeArray.MipLevels = resource_desc.MipLevels;
srv_desc.TextureCubeArray.First2DArrayFace = 0;
srv_desc.TextureCubeArray.NumCubes = test->texture_desc.cube_count;
srv_desc.TextureCubeArray.ResourceMinLODClamp = 0.0f;
}
else
{
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURECUBE;
srv_desc.TextureCube.MostDetailedMip = 0;
srv_desc.TextureCube.MipLevels = resource_desc.MipLevels;
srv_desc.TextureCube.ResourceMinLODClamp = 0.0f;
}
}
ID3D12Device_CreateShaderResourceView(context.device, texture, current_srv_desc, cpu_handle);
for (type = 0; type < 2; ++type)
{
vkd3d_test_set_context("test %u, type %u", i, type);
memset(&constant, 0, sizeof(constant));
constant.x = type;
constant.y = test->miplevel;
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0,
get_gpu_descriptor_handle(&context, heap, 0));
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 4, &constant.x, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &test->expected_result, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
ID3D12Resource_Release(texture);
}
vkd3d_test_set_context(NULL);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
void test_srv_component_mapping(void)
{
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
D3D12_SUBRESOURCE_DATA subresource_data;
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
struct test_context_desc desc;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
ID3D12Resource *texture;
uint32_t expected_color;
unsigned int i, j;
static const DWORD ps_code[] =
{
#if 0
Texture2D t;
SamplerState s;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 p;
D3D12_SUBRESOURCE_DATA data;
p.x = position.x / 32.0f;
p.y = position.y / 32.0f;
return t.Sample(s, p);
}
#endif
0x43425844, 0x7a0c3929, 0x75ff3ca4, 0xccb318b2, 0xe6965b4c, 0x00000001, 0x00000140, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a4, 0x00000050,
0x00000029, 0x0100086a, 0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000,
0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x0a000038, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x00004002,
0x3d000000, 0x3d000000, 0x00000000, 0x00000000, 0x8b000045, 0x800000c2, 0x00155543, 0x001020f2,
0x00000000, 0x00100046, 0x00000000, 0x00107e46, 0x00000000, 0x00106000, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const uint32_t r8g8b8a8_data = 0x39495969;
static const uint16_t r8g8_data = 0xaabb;
static const uint8_t a8_data = 0x11;
static const uint8_t r8_data = 0xfe;
static const struct
{
const char *name;
DXGI_FORMAT format;
const void *data;
uint32_t color;
}
tests[] =
{
{"R8G8B8A8", DXGI_FORMAT_R8G8B8A8_UNORM, &r8g8b8a8_data, 0x39495969},
{"R8G8", DXGI_FORMAT_R8G8_UNORM, &r8g8_data, 0xff00aabb},
{"R8", DXGI_FORMAT_R8_UNORM, &r8_data, 0xff0000fe},
{"A8", DXGI_FORMAT_A8_UNORM, &a8_data, 0x11000000},
};
static const struct
{
unsigned int mapping;
unsigned int r_shift;
unsigned int g_shift;
unsigned int b_shift;
unsigned int a_shift;
uint32_t forced_mask;
uint32_t forced_color;
}
component_mappings[] =
{
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0),
0, 0, 0, 0, 0xffffffff, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1),
0, 0, 0, 0, 0xffffffff, 0xffffffff,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1),
0, 0, 0, 0, 0xffffffff, 0xff0000ff,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0),
0, 0, 0, 0, 0xffffffff, 0x00ff00ff,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3),
0, 8, 16, 24, 0x00000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0),
24, 16, 8, 0, 0x00000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0),
0, 8, 16, 24, 0xff000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0),
0, 0, 0, 0, 0x00000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1),
8, 8, 8, 8, 0x00000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2),
16, 16, 16, 16, 0x00000000, 0x00000000,
},
{
D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3),
24, 24, 24, 24, 0x00000000, 0x00000000,
},
};
memset(&desc, 0, sizeof(desc));
desc.rt_width = desc.rt_height = 32;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
context.root_signature = create_texture_root_signature(context.device,
D3D12_SHADER_VISIBILITY_PIXEL, 0, 0);
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, context.render_target_desc.Format, NULL, &ps, NULL);
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %s", tests[i].name);
texture = create_default_texture(context.device, 1, 1,
tests[i].format, 0, D3D12_RESOURCE_STATE_COPY_DEST);
subresource_data.pData = tests[i].data;
subresource_data.RowPitch = format_size(tests[i].format);
subresource_data.SlicePitch = subresource_data.RowPitch;
upload_texture_data(texture, &subresource_data, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
for (j = 0; j < ARRAY_SIZE(component_mappings); ++j)
{
vkd3d_test_set_context("Test %s, %u", tests[i].name, j);
memset(&srv_desc, 0, sizeof(srv_desc));
srv_desc.Format = tests[i].format;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srv_desc.Shader4ComponentMapping = component_mappings[j].mapping;
srv_desc.Texture2D.MipLevels = 1;
ID3D12Device_CreateShaderResourceView(context.device, texture, &srv_desc, cpu_handle);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
expected_color = 0;
expected_color |= ((tests[i].color >> component_mappings[j].r_shift) & 0xff) << 0;
expected_color |= ((tests[i].color >> component_mappings[j].g_shift) & 0xff) << 8;
expected_color |= ((tests[i].color >> component_mappings[j].b_shift) & 0xff) << 16;
expected_color |= ((tests[i].color >> component_mappings[j].a_shift) & 0xff) << 24;
expected_color &= ~component_mappings[j].forced_mask;
expected_color |= component_mappings[j].forced_color & component_mappings[j].forced_mask;
check_sub_resource_uint(context.render_target, 0, queue, command_list, expected_color, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
ID3D12Resource_Release(texture);
}
vkd3d_test_set_context(NULL);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
void test_typed_buffer_uav(void)
{
D3D12_CPU_DESCRIPTOR_HANDLE cpu_descriptor_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor_handle;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[1];
ID3D12DescriptorHeap *descriptor_heap;
ID3D12RootSignature *root_signature;
ID3D12PipelineState *pipeline_state;
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Resource *resource;
ID3D12Device *device;
HRESULT hr;
static const DWORD cs_code[] =
{
#if 0
RWBuffer<float> buffer;
[numthreads(32, 1, 1)]
void main(uint3 group_id : SV_groupID, uint group_index : SV_GroupIndex)
{
uint global_index = 32 * group_id.x + group_index;
buffer[global_index] = 0.5f;
}
#endif
0x43425844, 0xcc416762, 0xde23c7b7, 0x4012ae1f, 0xaed30ba4, 0x00000001, 0x000000e0, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x0000008c, 0x00050050, 0x00000023, 0x0100086a,
0x0400089c, 0x0011e000, 0x00000000, 0x00005555, 0x0200005f, 0x00024000, 0x0200005f, 0x00021012,
0x02000068, 0x00000001, 0x0400009b, 0x00000020, 0x00000001, 0x00000001, 0x07000023, 0x00100012,
0x00000000, 0x0002100a, 0x00004001, 0x00000020, 0x0002400a, 0x0a0000a4, 0x0011e0f2, 0x00000000,
0x00100006, 0x00000000, 0x00004002, 0x3f000000, 0x3f000000, 0x3f000000, 0x3f000000, 0x0100003e,
};
if (!init_compute_test_context(&context))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 1;
descriptor_ranges[0].BaseShaderRegister = 0;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 1;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
pipeline_state = create_compute_pipeline_state(device, root_signature,
shader_bytecode(cs_code, sizeof(cs_code)));
descriptor_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
resource = create_default_buffer(device, 64 * sizeof(float),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.FirstElement = 0;
uav_desc.Buffer.NumElements = 64;
uav_desc.Buffer.StructureByteStride = 0;
uav_desc.Buffer.CounterOffsetInBytes = 0;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_descriptor_handle);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
ID3D12GraphicsCommandList_Dispatch(command_list, 2, 1, 1);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
check_readback_data_float(&rb, NULL, 0.5f, 0);
release_resource_readback(&rb);
ID3D12Resource_Release(resource);
ID3D12RootSignature_Release(root_signature);
ID3D12PipelineState_Release(pipeline_state);
ID3D12DescriptorHeap_Release(descriptor_heap);
destroy_test_context(&context);
}
void test_typed_uav_store(void)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[2];
ID3D12DescriptorHeap *descriptor_heap;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Resource *resource;
ID3D12Device *device;
unsigned int i;
HRESULT hr;
static const DWORD cs_float_code[] =
{
#if 0
RWTexture2D<float> u;
float f;
[numthreads(1, 1, 1)]
void main(uint2 id : SV_GroupID)
{
u[id] = f;
}
#endif
0x43425844, 0xc3add41b, 0x67df51b1, 0x2b887930, 0xcb1ee991, 0x00000001, 0x000000b8, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000064, 0x00050050, 0x00000019, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
0x0200005f, 0x00021032, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x070000a4, 0x0011e0f2,
0x00000000, 0x00021546, 0x00208006, 0x00000000, 0x00000000, 0x0100003e,
};
static const struct
{
DXGI_FORMAT format;
float constant;
union
{
float f;
uint16_t u16;
} result;
}
tests[] =
{
{DXGI_FORMAT_R16_FLOAT, 1.0f, {.u16 = 0x3c00}},
{DXGI_FORMAT_R16_FLOAT, 0.5f, {.u16 = 0x3800}},
{DXGI_FORMAT_R16_UNORM, 0.5f, {.u16 = 32768}},
{DXGI_FORMAT_R32_FLOAT, 0.0f, {.f = 0.0f}},
{DXGI_FORMAT_R32_FLOAT, 0.5f, {.f = 0.5f}},
{DXGI_FORMAT_R32_FLOAT, 1.0f, {.f = 1.0f}},
};
if (!init_compute_test_context(&context))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 1;
descriptor_ranges[0].BaseShaderRegister = 0;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[1].Constants.ShaderRegister = 0;
root_parameters[1].Constants.RegisterSpace = 0;
root_parameters[1].Constants.Num32BitValues = 1;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 2;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_float_code, sizeof(cs_float_code)));
descriptor_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
resource = create_default_texture(device, 32, 32, tests[i].format,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, NULL,
ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap));
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap));
ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, 1,
1, &tests[i].constant, 0);
ID3D12GraphicsCommandList_Dispatch(command_list, 32, 32, 1);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
switch (tests[i].format)
{
default:
trace("Unhandled format %#x.\n", tests[i].format);
/* fall-through */
case DXGI_FORMAT_R32_FLOAT:
check_sub_resource_float(resource, 0, queue, command_list, tests[i].result.f, 2);
break;
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_R16_UNORM:
check_sub_resource_uint16(resource, 0, queue, command_list, tests[i].result.u16, 2);
break;
}
ID3D12Resource_Release(resource);
reset_command_list(command_list, context.allocator);
}
vkd3d_test_set_context(NULL);
ID3D12DescriptorHeap_Release(descriptor_heap);
destroy_test_context(&context);
}
void test_compute_shader_registers(void)
{
struct data
{
unsigned int group_id[3];
unsigned int group_index;
unsigned int dispatch_id[3];
unsigned int thread_id[3];
};
D3D12_CPU_DESCRIPTOR_HANDLE cpu_descriptor_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor_handle;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[2];
unsigned int i, x, y, group_x, group_y;
ID3D12DescriptorHeap *descriptor_heap;
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Resource *resource;
const struct data *data;
struct uvec4 dimensions;
ID3D12Device *device;
HRESULT hr;
static const DWORD cs_code[] =
{
#if 0
struct data
{
uint3 group_id;
uint group_index;
uint3 dispatch_id;
uint3 group_thread_id;
};
RWStructuredBuffer<data> u;
uint2 dim;
[numthreads(3, 2, 1)]
void main(uint3 group_id : SV_GroupID,
uint group_index : SV_GroupIndex,
uint3 dispatch_id : SV_DispatchThreadID,
uint3 group_thread_id : SV_GroupThreadID)
{
uint i = dispatch_id.x + dispatch_id.y * 3 * dim.x;
u[i].group_id = group_id;
u[i].group_index = group_index;
u[i].dispatch_id = dispatch_id;
u[i].group_thread_id = group_thread_id;
}
#endif
0x43425844, 0xf0bce218, 0xfc1e8267, 0xe6d57544, 0x342df592, 0x00000001, 0x000001a4, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000150, 0x00050050, 0x00000054, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400009e, 0x0011e000, 0x00000000, 0x00000028,
0x0200005f, 0x00024000, 0x0200005f, 0x00021072, 0x0200005f, 0x00022072, 0x0200005f, 0x00020072,
0x02000068, 0x00000002, 0x0400009b, 0x00000003, 0x00000002, 0x00000001, 0x04000036, 0x00100072,
0x00000000, 0x00021246, 0x04000036, 0x00100082, 0x00000000, 0x0002400a, 0x08000026, 0x0000d000,
0x00100012, 0x00000001, 0x0002001a, 0x0020800a, 0x00000000, 0x00000000, 0x08000023, 0x00100012,
0x00000001, 0x0010000a, 0x00000001, 0x00004001, 0x00000003, 0x0002000a, 0x090000a8, 0x0011e0f2,
0x00000000, 0x0010000a, 0x00000001, 0x00004001, 0x00000000, 0x00100e46, 0x00000000, 0x04000036,
0x00100072, 0x00000000, 0x00020246, 0x04000036, 0x00100082, 0x00000000, 0x0002200a, 0x090000a8,
0x0011e0f2, 0x00000000, 0x0010000a, 0x00000001, 0x00004001, 0x00000010, 0x00100e46, 0x00000000,
0x080000a8, 0x0011e032, 0x00000000, 0x0010000a, 0x00000001, 0x00004001, 0x00000020, 0x00022596,
0x0100003e,
};
if (!init_compute_test_context(&context))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 1;
descriptor_ranges[0].BaseShaderRegister = 0;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[1].Constants.ShaderRegister = 0;
root_parameters[1].Constants.RegisterSpace = 0;
root_parameters[1].Constants.Num32BitValues = 4;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 2;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_code, sizeof(cs_code)));
resource = create_default_buffer(device, 10240,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
descriptor_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
memset(&uav_desc, 0, sizeof(uav_desc));
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.FirstElement = 0;
uav_desc.Buffer.NumElements = 256;
uav_desc.Buffer.StructureByteStride = 40;
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_descriptor_handle);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
dimensions.x = 2;
dimensions.y = 3;
dimensions.z = 1;
dimensions.w = 0;
ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, 1, 4, &dimensions, 0);
ID3D12GraphicsCommandList_Dispatch(command_list, dimensions.x, dimensions.y, dimensions.z);
transition_resource_state(command_list, resource,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
i = 0;
data = rb.data;
for (y = 0; y < dimensions.y; ++y)
{
for (group_y = 0; group_y < 2; ++group_y)
{
for (x = 0; x < dimensions.x; ++x)
{
for (group_x = 0; group_x < 3; ++group_x)
{
const unsigned int dispatch_id[2] = {x * 3 + group_x, y * 2 + group_y};
const unsigned int group_index = group_y * 3 + group_x;
const struct data *d = &data[i];
ok(d->group_id[0] == x && d->group_id[1] == y && !d->group_id[2],
"Got group id (%u, %u, %u), expected (%u, %u, %u) at %u (%u, %u, %u, %u).\n",
d->group_id[0], d->group_id[1], d->group_id[2], x, y, 0,
i, x, y, group_x, group_y);
ok(d->group_index == group_index,
"Got group index %u, expected %u at %u (%u, %u, %u, %u).\n",
d->group_index, group_index, i, x, y, group_x, group_y);
ok(d->dispatch_id[0] == dispatch_id[0] && d->dispatch_id[1] == dispatch_id[1]
&& !d->dispatch_id[2],
"Got dispatch id (%u, %u, %u), expected (%u, %u, %u) "
"at %u (%u, %u, %u, %u).\n",
d->dispatch_id[0], d->dispatch_id[1], d->dispatch_id[2],
dispatch_id[0], dispatch_id[1], 0,
i, x, y, group_x, group_y);
ok(d->thread_id[0] == group_x && d->thread_id[1] == group_y && !d->thread_id[2],
"Got group thread id (%u, %u, %u), expected (%u, %u, %u) "
"at %u (%u, %u, %u, %u).\n",
d->thread_id[0], d->thread_id[1], d->thread_id[2], group_x, group_y, 0,
i, x, y, group_x, group_y);
++i;
}
}
}
}
release_resource_readback(&rb);
ID3D12DescriptorHeap_Release(descriptor_heap);
ID3D12Resource_Release(resource);
destroy_test_context(&context);
}
void test_tgsm(void)
{
D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor_handle;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
ID3D12DescriptorHeap *cpu_descriptor_heap;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[1];
ID3D12DescriptorHeap *descriptor_heap;
ID3D12Resource *buffer, *buffer2;
unsigned int data, expected;
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Device *device;
float float_data;
unsigned int i;
HRESULT hr;
static const DWORD raw_tgsm_code[] =
{
#if 0
RWByteAddressBuffer u;
groupshared uint m;
[numthreads(32, 1, 1)]
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
{
if (!local_idx)
m = group_id.x;
GroupMemoryBarrierWithGroupSync();
InterlockedAdd(m, group_id.x);
GroupMemoryBarrierWithGroupSync();
if (!local_idx)
u.Store(4 * group_id.x, m);
}
#endif
0x43425844, 0x467df6d9, 0x5f56edda, 0x5c96b787, 0x60c91fb8, 0x00000001, 0x00000148, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000f4, 0x00050050, 0x0000003d, 0x0100086a,
0x0300009d, 0x0011e000, 0x00000000, 0x0200005f, 0x00024000, 0x0200005f, 0x00021012, 0x02000068,
0x00000001, 0x0400009f, 0x0011f000, 0x00000000, 0x00000004, 0x0400009b, 0x00000020, 0x00000001,
0x00000001, 0x0200001f, 0x0002400a, 0x060000a6, 0x0011f012, 0x00000000, 0x00004001, 0x00000000,
0x0002100a, 0x01000015, 0x010018be, 0x060000ad, 0x0011f000, 0x00000000, 0x00004001, 0x00000000,
0x0002100a, 0x010018be, 0x0200001f, 0x0002400a, 0x06000029, 0x00100012, 0x00000000, 0x0002100a,
0x00004001, 0x00000002, 0x070000a5, 0x00100022, 0x00000000, 0x00004001, 0x00000000, 0x0011f006,
0x00000000, 0x070000a6, 0x0011e012, 0x00000000, 0x0010000a, 0x00000000, 0x0010001a, 0x00000000,
0x01000015, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE cs_raw_tgsm = {raw_tgsm_code, sizeof(raw_tgsm_code)};
static const DWORD structured_tgsm_code[] =
{
#if 0
#define GROUP_SIZE 32
RWByteAddressBuffer u;
RWByteAddressBuffer u2;
groupshared uint m[GROUP_SIZE];
[numthreads(GROUP_SIZE, 1, 1)]
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID)
{
uint sum, original, i;
if (!local_idx)
{
for (i = 0; i < GROUP_SIZE; ++i)
m[i] = 2 * group_id.x;
}
GroupMemoryBarrierWithGroupSync();
InterlockedAdd(m[local_idx], 1);
GroupMemoryBarrierWithGroupSync();
for (i = 0, sum = 0; i < GROUP_SIZE; sum += m[i++]);
u.InterlockedExchange(4 * group_id.x, sum, original);
u2.Store(4 * group_id.x, original);
}
#endif
0x43425844, 0x9d906c94, 0x81f5ad92, 0x11e860b2, 0x3623c824, 0x00000001, 0x000002c0, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x0000026c, 0x00050050, 0x0000009b, 0x0100086a,
0x0300009d, 0x0011e000, 0x00000000, 0x0300009d, 0x0011e000, 0x00000001, 0x0200005f, 0x00024000,
0x0200005f, 0x00021012, 0x02000068, 0x00000002, 0x050000a0, 0x0011f000, 0x00000000, 0x00000004,
0x00000020, 0x0400009b, 0x00000020, 0x00000001, 0x00000001, 0x0200001f, 0x0002400a, 0x06000029,
0x00100012, 0x00000000, 0x0002100a, 0x00004001, 0x00000001, 0x05000036, 0x00100022, 0x00000000,
0x00004001, 0x00000000, 0x01000030, 0x07000050, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
0x00004001, 0x00000020, 0x03040003, 0x0010002a, 0x00000000, 0x090000a8, 0x0011f012, 0x00000000,
0x0010001a, 0x00000000, 0x00004001, 0x00000000, 0x0010000a, 0x00000000, 0x0700001e, 0x00100022,
0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x01000015, 0x010018be,
0x04000036, 0x00100012, 0x00000000, 0x0002400a, 0x05000036, 0x00100022, 0x00000000, 0x00004001,
0x00000000, 0x070000ad, 0x0011f000, 0x00000000, 0x00100046, 0x00000000, 0x00004001, 0x00000001,
0x010018be, 0x08000036, 0x00100032, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x01000030, 0x07000050, 0x00100042, 0x00000000, 0x0010001a, 0x00000000, 0x00004001,
0x00000020, 0x03040003, 0x0010002a, 0x00000000, 0x0700001e, 0x00100022, 0x00000001, 0x0010001a,
0x00000000, 0x00004001, 0x00000001, 0x090000a7, 0x00100042, 0x00000000, 0x0010001a, 0x00000000,
0x00004001, 0x00000000, 0x0011f006, 0x00000000, 0x0700001e, 0x00100012, 0x00000001, 0x0010000a,
0x00000000, 0x0010002a, 0x00000000, 0x05000036, 0x00100032, 0x00000000, 0x00100046, 0x00000001,
0x01000016, 0x06000029, 0x00100022, 0x00000000, 0x0002100a, 0x00004001, 0x00000002, 0x090000b8,
0x00100012, 0x00000001, 0x0011e000, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000,
0x070000a6, 0x0011e012, 0x00000001, 0x0010001a, 0x00000000, 0x0010000a, 0x00000001, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE cs_structured_tgsm = {structured_tgsm_code, sizeof(structured_tgsm_code)};
static const DWORD structured_tgsm_float_code[] =
{
#if 0
#define GROUP_SIZE 32
struct data
{
float f;
uint u;
};
RWBuffer<float> u;
RWBuffer<uint> u2;
groupshared data m[GROUP_SIZE];
[numthreads(GROUP_SIZE, 1, 1)]
void main(uint local_idx : SV_GroupIndex, uint group_id : SV_GroupID,
uint thread_id : SV_DispatchThreadID)
{
uint i;
if (!local_idx)
{
for (i = 0; i < GROUP_SIZE; ++i)
{
m[i].f = group_id.x;
m[i].u = group_id.x;
}
}
GroupMemoryBarrierWithGroupSync();
for (i = 0; i < local_idx; ++i)
{
m[local_idx].f += group_id.x;
m[local_idx].u += group_id.x;
}
u[thread_id.x] = m[local_idx].f;
u2[thread_id.x] = m[local_idx].u;
}
#endif
0x43425844, 0xaadf1a71, 0x16f60224, 0x89b6ce76, 0xb66fb96f, 0x00000001, 0x000002ac, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000258, 0x00050050, 0x00000096, 0x0100086a,
0x0400089c, 0x0011e000, 0x00000000, 0x00005555, 0x0400089c, 0x0011e000, 0x00000001, 0x00004444,
0x0200005f, 0x00024000, 0x0200005f, 0x00021012, 0x0200005f, 0x00020012, 0x02000068, 0x00000002,
0x050000a0, 0x0011f000, 0x00000000, 0x00000008, 0x00000020, 0x0400009b, 0x00000020, 0x00000001,
0x00000001, 0x0200001f, 0x0002400a, 0x04000056, 0x00100012, 0x00000000, 0x0002100a, 0x04000036,
0x00100022, 0x00000000, 0x0002100a, 0x05000036, 0x00100042, 0x00000000, 0x00004001, 0x00000000,
0x01000030, 0x07000050, 0x00100082, 0x00000000, 0x0010002a, 0x00000000, 0x00004001, 0x00000020,
0x03040003, 0x0010003a, 0x00000000, 0x090000a8, 0x0011f032, 0x00000000, 0x0010002a, 0x00000000,
0x00004001, 0x00000000, 0x00100046, 0x00000000, 0x0700001e, 0x00100042, 0x00000000, 0x0010002a,
0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x01000015, 0x010018be, 0x04000056, 0x00100012,
0x00000000, 0x0002100a, 0x05000036, 0x00100022, 0x00000000, 0x00004001, 0x00000000, 0x01000030,
0x06000050, 0x00100042, 0x00000000, 0x0010001a, 0x00000000, 0x0002400a, 0x03040003, 0x0010002a,
0x00000000, 0x080000a7, 0x001000c2, 0x00000000, 0x0002400a, 0x00004001, 0x00000000, 0x0011f406,
0x00000000, 0x07000000, 0x00100012, 0x00000001, 0x0010000a, 0x00000000, 0x0010002a, 0x00000000,
0x0600001e, 0x00100022, 0x00000001, 0x0010003a, 0x00000000, 0x0002100a, 0x080000a8, 0x0011f032,
0x00000000, 0x0002400a, 0x00004001, 0x00000000, 0x00100046, 0x00000001, 0x0700001e, 0x00100022,
0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x01000016, 0x080000a7, 0x00100032,
0x00000000, 0x0002400a, 0x00004001, 0x00000000, 0x0011f046, 0x00000000, 0x060000a4, 0x0011e0f2,
0x00000000, 0x00020006, 0x00100006, 0x00000000, 0x060000a4, 0x0011e0f2, 0x00000001, 0x00020006,
0x00100556, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE cs_structured_tgsm_float
= {structured_tgsm_float_code, sizeof(structured_tgsm_float_code)};
static const unsigned int zero[4] = {0};
if (!init_compute_test_context(&context))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 2;
descriptor_ranges[0].BaseShaderRegister = 0;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 1;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
buffer = create_default_buffer(device, 1024,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
descriptor_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 2);
cpu_descriptor_heap = create_cpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 2);
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
memset(&uav_desc, 0, sizeof(uav_desc));
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.FirstElement = 0;
uav_desc.Buffer.NumElements = 256;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc,
get_cpu_descriptor_handle(&context, descriptor_heap, 0));
ID3D12Device_CreateUnorderedAccessView(device, NULL, NULL, &uav_desc,
get_cpu_descriptor_handle(&context, descriptor_heap, 1));
/* cs_raw_tgsm */
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature, cs_raw_tgsm);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
ID3D12GraphicsCommandList_Dispatch(command_list, 64, 1, 1);
transition_resource_state(command_list, buffer,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (i = 0; i < 64; ++i)
{
data = get_readback_uint(&rb, i, 0, 0);
expected = 33 * i;
ok(data == expected, "Got %u, expected %u (index %u).\n", data, expected, i);
}
release_resource_readback(&rb);
ID3D12PipelineState_Release(context.pipeline_state);
/* cs_structured_tgsm */
reset_command_list(command_list, context.allocator);
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature, cs_structured_tgsm);
buffer2 = create_default_buffer(device, 1024,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12Device_CreateUnorderedAccessView(device, buffer2, NULL, &uav_desc,
get_cpu_descriptor_handle(&context, descriptor_heap, 1));
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc,
get_cpu_descriptor_handle(&context, cpu_descriptor_heap, 0));
ID3D12Device_CreateUnorderedAccessView(device, buffer2, NULL, &uav_desc,
get_cpu_descriptor_handle(&context, cpu_descriptor_heap, 1));
ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(command_list,
get_gpu_descriptor_handle(&context, descriptor_heap, 0),
get_cpu_descriptor_handle(&context, cpu_descriptor_heap, 0),
buffer, zero, 0, NULL);
ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(command_list,
get_gpu_descriptor_handle(&context, descriptor_heap, 1),
get_cpu_descriptor_handle(&context, cpu_descriptor_heap, 1),
buffer2, zero, 0, NULL);
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
ID3D12GraphicsCommandList_Dispatch(command_list, 32, 1, 1);
transition_resource_state(command_list, buffer,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
transition_resource_state(command_list, buffer2,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (i = 0; i < 32; ++i)
{
expected = 64 * i + 32;
data = get_readback_uint(&rb, i, 0, 0);
ok(data == expected, "Got %u, expected %u (index %u).\n", data, expected, i);
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
get_buffer_readback_with_command_list(buffer2, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (i = 0; i < 32; ++i)
{
expected = 64 * i + 32;
data = get_readback_uint(&rb, i, 0, 0);
ok(data == expected || !data, "Got %u, expected %u (index %u).\n", data, expected, i);
}
release_resource_readback(&rb);
ID3D12PipelineState_Release(context.pipeline_state);
/* cs_structured_tgsm_float */
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, buffer,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
transition_resource_state(command_list, buffer2,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
context.pipeline_state = create_compute_pipeline_state(device,
context.root_signature, cs_structured_tgsm_float);
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
uav_desc.Buffer.Flags = 0;
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc,
get_cpu_descriptor_handle(&context, descriptor_heap, 0));
uav_desc.Format = DXGI_FORMAT_R32_UINT;
ID3D12Device_CreateUnorderedAccessView(device, buffer2, NULL, &uav_desc,
get_cpu_descriptor_handle(&context, descriptor_heap, 1));
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
ID3D12GraphicsCommandList_Dispatch(command_list, 3, 1, 1);
transition_resource_state(command_list, buffer,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
transition_resource_state(command_list, buffer2,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (i = 0; i < 96; ++i)
{
expected = (i % 32 + 1) * (i / 32);
float_data = get_readback_float(&rb, i, 0);
ok(float_data == expected, "Got %.8e, expected %u (index %u).\n", float_data, expected, i);
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
get_buffer_readback_with_command_list(buffer2, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (i = 0; i < 96; ++i)
{
expected = (i % 32 + 1) * (i / 32);
data = get_readback_uint(&rb, i, 0, 0);
ok(data == expected, "Got %u, expected %u (index %u).\n", data, expected, i);
}
release_resource_readback(&rb);
ID3D12Resource_Release(buffer);
ID3D12Resource_Release(buffer2);
ID3D12DescriptorHeap_Release(cpu_descriptor_heap);
ID3D12DescriptorHeap_Release(descriptor_heap);
destroy_test_context(&context);
}
void test_uav_load(void)
{
struct texture
{
unsigned int width;
unsigned int height;
unsigned int miplevel_count;
unsigned int array_size;
DXGI_FORMAT format;
D3D12_SUBRESOURCE_DATA data[3];
};
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, rtv_float, rtv_uint, rtv_sint;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
ID3D12DescriptorHeap *rtv_heap, *uav_heap;
D3D12_ROOT_PARAMETER root_parameters[2];
const D3D12_SHADER_BYTECODE *current_ps;
ID3D12GraphicsCommandList *command_list;
D3D12_RENDER_TARGET_VIEW_DESC rtv_desc;
const struct texture *current_texture;
D3D12_HEAP_PROPERTIES heap_properties;
ID3D12Resource *texture, *rt_texture;
D3D12_RESOURCE_DESC resource_desc;
D3D12_CLEAR_VALUE clear_value;
struct test_context_desc desc;
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
unsigned int rtv_size;
ID3D12Device *device;
unsigned int i, x, y;
HRESULT hr;
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const DWORD ps_ld_2d_float_code[] =
{
#if 0
RWTexture2D<float> u;
float main(float4 position : SV_Position) : SV_Target
{
float2 s;
u.GetDimensions(s.x, s.y);
return u[s * float2(position.x / 640.0f, position.y / 480.0f)];
}
#endif
0x43425844, 0xd5996e04, 0x6bede909, 0x0a7ad18e, 0x5eb277fb, 0x00000001, 0x00000194, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x00000e01, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000f8, 0x00000050,
0x0000003e, 0x0100086a, 0x0400189c, 0x0011e000, 0x00000001, 0x00005555, 0x04002064, 0x00101032,
0x00000000, 0x00000001, 0x03000065, 0x00102012, 0x00000000, 0x02000068, 0x00000001, 0x8900003d,
0x800000c2, 0x00155543, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x0011ee46, 0x00000001,
0x07000038, 0x001000f2, 0x00000000, 0x00100546, 0x00000000, 0x00101546, 0x00000000, 0x0a000038,
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x3b088889,
0x3b088889, 0x0500001c, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x890000a3, 0x800000c2,
0x00155543, 0x00100012, 0x00000000, 0x00100e46, 0x00000000, 0x0011ee46, 0x00000001, 0x05000036,
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_ld_2d_float = {ps_ld_2d_float_code, sizeof(ps_ld_2d_float_code)};
static const DWORD ps_ld_2d_uint_code[] =
{
#if 0
RWTexture2D<uint> u;
uint main(float4 position : SV_Position) : SV_Target
{
float2 s;
u.GetDimensions(s.x, s.y);
return u[s * float2(position.x / 640.0f, position.y / 480.0f)];
}
#endif
0x43425844, 0x2cc0af18, 0xb28eca73, 0x9651215b, 0xebe3f361, 0x00000001, 0x00000194, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001,
0x00000000, 0x00000e01, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000f8, 0x00000050,
0x0000003e, 0x0100086a, 0x0400189c, 0x0011e000, 0x00000001, 0x00004444, 0x04002064, 0x00101032,
0x00000000, 0x00000001, 0x03000065, 0x00102012, 0x00000000, 0x02000068, 0x00000001, 0x8900003d,
0x800000c2, 0x00111103, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x0011ee46, 0x00000001,
0x07000038, 0x001000f2, 0x00000000, 0x00100546, 0x00000000, 0x00101546, 0x00000000, 0x0a000038,
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x3b088889,
0x3b088889, 0x0500001c, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x890000a3, 0x800000c2,
0x00111103, 0x00100012, 0x00000000, 0x00100e46, 0x00000000, 0x0011ee46, 0x00000001, 0x05000036,
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_ld_2d_uint = {ps_ld_2d_uint_code, sizeof(ps_ld_2d_uint_code)};
static const DWORD ps_ld_2d_int_code[] =
{
#if 0
RWTexture2D<int> u;
int main(float4 position : SV_Position) : SV_Target
{
float2 s;
u.GetDimensions(s.x, s.y);
return u[s * float2(position.x / 640.0f, position.y / 480.0f)];
}
#endif
0x43425844, 0x7deee248, 0xe7c48698, 0x9454db00, 0x921810e7, 0x00000001, 0x00000194, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000002,
0x00000000, 0x00000e01, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000f8, 0x00000050,
0x0000003e, 0x0100086a, 0x0400189c, 0x0011e000, 0x00000001, 0x00003333, 0x04002064, 0x00101032,
0x00000000, 0x00000001, 0x03000065, 0x00102012, 0x00000000, 0x02000068, 0x00000001, 0x8900003d,
0x800000c2, 0x000cccc3, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x0011ee46, 0x00000001,
0x07000038, 0x001000f2, 0x00000000, 0x00100546, 0x00000000, 0x00101546, 0x00000000, 0x0a000038,
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3acccccd, 0x3b088889, 0x3b088889,
0x3b088889, 0x0500001c, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x890000a3, 0x800000c2,
0x000cccc3, 0x00100012, 0x00000000, 0x00100e46, 0x00000000, 0x0011ee46, 0x00000001, 0x05000036,
0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_ld_2d_int = {ps_ld_2d_int_code, sizeof(ps_ld_2d_int_code)};
static const DWORD ps_ld_2d_uint_arr_code[] =
{
#if 0
RWTexture2DArray<uint> u;
uint layer;
uint main(float4 position : SV_Position) : SV_Target
{
float3 s;
u.GetDimensions(s.x, s.y, s.z);
s.z = layer;
return u[s * float3(position.x / 640.0f, position.y / 480.0f, 1.0f)];
}
#endif
0x43425844, 0xa7630358, 0xd7e7228f, 0xa9f1be03, 0x838554f1, 0x00000001, 0x000001bc, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001,
0x00000000, 0x00000e01, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000120, 0x00000050,
0x00000048, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400409c, 0x0011e000,
0x00000001, 0x00004444, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x00102012,
0x00000000, 0x02000068, 0x00000001, 0x8900003d, 0x80000202, 0x00111103, 0x00100032, 0x00000000,
0x00004001, 0x00000000, 0x0011ee46, 0x00000001, 0x07000038, 0x00100032, 0x00000000, 0x00100046,
0x00000000, 0x00101046, 0x00000000, 0x06000056, 0x001000c2, 0x00000000, 0x00208006, 0x00000000,
0x00000000, 0x0a000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0x3acccccd,
0x3b088889, 0x3f800000, 0x3f800000, 0x0500001c, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
0x890000a3, 0x80000202, 0x00111103, 0x00100012, 0x00000000, 0x00100e46, 0x00000000, 0x0011ee46,
0x00000001, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_ld_2d_uint_arr = {ps_ld_2d_uint_arr_code, sizeof(ps_ld_2d_uint_arr_code)};
static const float float_data[] =
{
0.50f, 0.25f, 1.00f, 0.00f,
-1.00f, -2.00f, -3.00f, -4.00f,
-0.50f, -0.25f, -1.00f, -0.00f,
1.00f, 2.00f, 3.00f, 4.00f,
};
static const unsigned int uint_data[] =
{
0x00, 0x10, 0x20, 0x30,
0x40, 0x50, 0x60, 0x70,
0x80, 0x90, 0xa0, 0xb0,
0xc0, 0xd0, 0xe0, 0xf0,
};
static const unsigned int uint_data2[] =
{
0xffff, 0xffff, 0xffff, 0xffff,
0xffff, 0xc000, 0xc000, 0xffff,
0xffff, 0xc000, 0xc000, 0xffff,
0xffff, 0xffff, 0xffff, 0xffff,
};
static const unsigned int uint_data3[] =
{
0xaa, 0xaa, 0xcc, 0xcc,
0xaa, 0xaa, 0xdd, 0xdd,
0xbb, 0xbb, 0xee, 0xee,
0xbb, 0xbb, 0xff, 0xff,
};
static const int int_data[] =
{
-1, 0x10, 0x20, 0x30,
0x40, 0x50, 0x60, -777,
-666, 0x90, -555, 0xb0,
0xc0, 0xd0, 0xe0, -101,
};
static const struct texture float_2d = {4, 4, 1, 1, DXGI_FORMAT_R32_FLOAT,
{{float_data, 4 * sizeof(*float_data), 0}}};
static const struct texture uint_2d = {4, 4, 1, 1, DXGI_FORMAT_R32_UINT,
{{uint_data, 4 * sizeof(*uint_data), 0}}};
static const struct texture uint2d_arr = {4, 4, 1, 3, DXGI_FORMAT_R32_UINT,
{{uint_data, 4 * sizeof(*uint_data), 0},
{uint_data2, 4 * sizeof(*uint_data2), 0},
{uint_data3, 4 * sizeof(*uint_data3), 0}}};
static const struct texture int_2d = {4, 4, 1, 1, DXGI_FORMAT_R32_SINT,
{{int_data, 4 * sizeof(*int_data), 0}}};
static const struct test
{
const D3D12_SHADER_BYTECODE *ps;
const struct texture *texture;
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
unsigned int constant;
const DWORD *expected_colors;
}
tests[] =
{
#define TEX_2D D3D12_UAV_DIMENSION_TEXTURE2D
#define TEX_2D_ARRAY D3D12_UAV_DIMENSION_TEXTURE2DARRAY
#define R32_FLOAT DXGI_FORMAT_R32_FLOAT
#define R32_UINT DXGI_FORMAT_R32_UINT
#define R32_SINT DXGI_FORMAT_R32_SINT
{&ps_ld_2d_float, &float_2d, {R32_FLOAT, TEX_2D, .Texture2D = {0}}, 0, (const DWORD *)float_data},
{&ps_ld_2d_uint, &uint_2d, {R32_UINT, TEX_2D, .Texture2D = {0}}, 0, (const DWORD *)uint_data},
{&ps_ld_2d_int, &int_2d, {R32_SINT, TEX_2D, .Texture2D = {0}}, 0, (const DWORD *)int_data},
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, .Texture2DArray = {0, 0, ~0u}}, 0,
(const DWORD *)uint_data},
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, .Texture2DArray = {0, 0, ~0u}}, 1,
(const DWORD *)uint_data2},
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, .Texture2DArray = {0, 0, ~0u}}, 2,
(const DWORD *)uint_data3},
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, .Texture2DArray = {0, 1, ~0u}}, 0,
(const DWORD *)uint_data2},
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, .Texture2DArray = {0, 1, ~0u}}, 1,
(const DWORD *)uint_data3},
{&ps_ld_2d_uint_arr, &uint2d_arr, {R32_UINT, TEX_2D_ARRAY, .Texture2DArray = {0, 2, ~0u}}, 0,
(const DWORD *)uint_data3},
#undef TEX_2D
#undef TEX_2D_ARRAY
#undef R32_FLOAT
#undef R32_UINT
#undef R32_SINT
};
memset(&desc, 0, sizeof(desc));
desc.no_render_target = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 1;
descriptor_ranges[0].BaseShaderRegister = 1;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[1].Constants.ShaderRegister = 0;
root_parameters[1].Constants.RegisterSpace = 0;
root_parameters[1].Constants.Num32BitValues = 1;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
root_signature_desc.NumParameters = 2;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
set_viewport(&context.viewport, 0.0f, 0.0f, 640.0f, 480.0f, 0.0f, 1.0f);
set_rect(&context.scissor_rect, 0, 0, 640, 480);
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resource_desc.Alignment = 0;
resource_desc.Width = 640;
resource_desc.Height = 480;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = DXGI_FORMAT_R32_TYPELESS;
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
clear_value.Format = DXGI_FORMAT_R32_FLOAT;
clear_value.Color[0] = 1.0f;
clear_value.Color[1] = 1.0f;
clear_value.Color[2] = 1.0f;
clear_value.Color[3] = 1.0f;
hr = ID3D12Device_CreateCommittedResource(device,
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
D3D12_RESOURCE_STATE_RENDER_TARGET, &clear_value,
&IID_ID3D12Resource, (void **)&rt_texture);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
rtv_heap = create_cpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_RTV, 3);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rtv_heap);
rtv_size = ID3D12Device_GetDescriptorHandleIncrementSize(device,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
memset(&rtv_desc, 0, sizeof(rtv_desc));
rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
rtv_desc.Format = DXGI_FORMAT_R32_FLOAT;
ID3D12Device_CreateRenderTargetView(device, rt_texture, &rtv_desc, cpu_handle);
rtv_float = cpu_handle;
cpu_handle.ptr += rtv_size;
rtv_desc.Format = DXGI_FORMAT_R32_UINT;
ID3D12Device_CreateRenderTargetView(device, rt_texture, &rtv_desc, cpu_handle);
rtv_uint = cpu_handle;
cpu_handle.ptr += rtv_size;
rtv_desc.Format = DXGI_FORMAT_R32_SINT;
ID3D12Device_CreateRenderTargetView(device, rt_texture, &rtv_desc, cpu_handle);
rtv_sint = cpu_handle;
uav_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS;
texture = NULL;
current_ps = NULL;
current_texture = NULL;
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
const struct test *test = &tests[i];
if (current_ps != test->ps)
{
if (context.pipeline_state)
ID3D12PipelineState_Release(context.pipeline_state);
current_ps = tests[i].ps;
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, test->uav_desc.Format, NULL, current_ps, NULL);
}
if (current_texture != test->texture)
{
if (texture)
ID3D12Resource_Release(texture);
current_texture = test->texture;
resource_desc.Width = current_texture->width;
resource_desc.Height = current_texture->height;
resource_desc.MipLevels = current_texture->miplevel_count;
resource_desc.DepthOrArraySize = current_texture->array_size;
resource_desc.Format = current_texture->format;
hr = ID3D12Device_CreateCommittedResource(device,
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
D3D12_RESOURCE_STATE_COPY_DEST, NULL,
&IID_ID3D12Resource, (void **)&texture);
ok(SUCCEEDED(hr), "Test %u: Failed to create texture, hr %#x.\n", i, hr);
upload_texture_data(texture, current_texture->data,
resource_desc.MipLevels * resource_desc.DepthOrArraySize, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
}
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(uav_heap);
ID3D12Device_CreateUnorderedAccessView(device, texture, NULL, &test->uav_desc, cpu_handle);
switch (test->uav_desc.Format)
{
default:
trace("Unhandled format %#x.\n", test->uav_desc.Format);
/* fall-through */
case DXGI_FORMAT_R32_FLOAT:
cpu_handle = rtv_float;
break;
case DXGI_FORMAT_R32_UINT:
cpu_handle = rtv_uint;
break;
case DXGI_FORMAT_R32_SINT:
cpu_handle = rtv_sint;
break;
}
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &uav_heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(uav_heap));
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstant(command_list, 1, test->constant, 0);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &cpu_handle, false, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, cpu_handle, white, 0, NULL);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_sub_resource_state(command_list, rt_texture, 0,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(rt_texture, 0, &rb, queue, command_list);
for (y = 0; y < 4; ++y)
{
for (x = 0; x < 4; ++x)
{
unsigned int expected = test->expected_colors[y * 4 + x];
unsigned int color = get_readback_uint(&rb, 80 + x * 160, 60 + y * 120, 0);
ok(compare_color(color, expected, 0),
"Test %u: Got 0x%08x, expected 0x%08x at (%u, %u).\n",
i, color, expected, x, y);
}
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, rt_texture, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
ID3D12Resource_Release(texture);
ID3D12DescriptorHeap_Release(rtv_heap);
ID3D12DescriptorHeap_Release(uav_heap);
ID3D12Resource_Release(rt_texture);
destroy_test_context(&context);
}
void test_cs_uav_store(void)
{
D3D12_CPU_DESCRIPTOR_HANDLE cpu_descriptor_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_descriptor_handle;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
const D3D12_SHADER_BYTECODE *current_shader;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
ID3D12DescriptorHeap *cpu_descriptor_heap;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[2];
ID3D12DescriptorHeap *descriptor_heap;
ID3D12RootSignature *root_signature;
ID3D12PipelineState *pipeline_state;
D3D12_RESOURCE_BARRIER uav_barrier;
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Resource *resource;
ID3D12Device *device;
ID3D12Resource *cb;
struct vec4 input;
unsigned int i;
HRESULT hr;
RECT rect;
static const DWORD cs_1_thread_code[] =
{
#if 0
RWTexture2D<float> u;
float value;
[numthreads(1, 1, 1)]
void main()
{
uint x, y, width, height;
u.GetDimensions(width, height);
for (y = 0; y < height; ++y)
{
for (x = 0; x < width; ++x)
u[uint2(x, y)] = value;
}
}
#endif
0x43425844, 0x6503503a, 0x4cd524e6, 0x2473915d, 0x93cf1201, 0x00000001, 0x000001c8, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000174, 0x00050050, 0x0000005d, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
0x02000068, 0x00000003, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x8900103d, 0x800000c2,
0x00155543, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x0011ee46, 0x00000000, 0x05000036,
0x00100042, 0x00000000, 0x00004001, 0x00000000, 0x01000030, 0x07000050, 0x00100082, 0x00000000,
0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x03040003, 0x0010003a, 0x00000000, 0x05000036,
0x001000e2, 0x00000001, 0x00100aa6, 0x00000000, 0x05000036, 0x00100082, 0x00000000, 0x00004001,
0x00000000, 0x01000030, 0x07000050, 0x00100012, 0x00000002, 0x0010003a, 0x00000000, 0x0010000a,
0x00000000, 0x03040003, 0x0010000a, 0x00000002, 0x05000036, 0x00100012, 0x00000001, 0x0010003a,
0x00000000, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46, 0x00000001, 0x00208006, 0x00000000,
0x00000000, 0x0700001e, 0x00100082, 0x00000000, 0x0010003a, 0x00000000, 0x00004001, 0x00000001,
0x01000016, 0x0700001e, 0x00100042, 0x00000000, 0x0010002a, 0x00000000, 0x00004001, 0x00000001,
0x01000016, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE cs_1_thread = {cs_1_thread_code, sizeof(cs_1_thread_code)};
static const DWORD cs_1_group_code[] =
{
#if 0
RWTexture2D<float> u;
float value;
[numthreads(16, 16, 1)]
void main(uint3 threadID : SV_GroupThreadID)
{
uint2 count, size ;
u.GetDimensions(size.x, size.y);
count = size / (uint2)16;
for (uint y = 0; y < count.y; ++y)
for (uint x = 0; x < count.x; ++x)
u[count * threadID.xy + uint2(x, y)] = value;
}
#endif
0x43425844, 0x9fb86044, 0x352c196d, 0x92e14094, 0x46bb95a7, 0x00000001, 0x00000218, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000001c4, 0x00050050, 0x00000071, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
0x0200005f, 0x00022032, 0x02000068, 0x00000004, 0x0400009b, 0x00000010, 0x00000010, 0x00000001,
0x8900103d, 0x800000c2, 0x00155543, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x0011ee46,
0x00000000, 0x0a000055, 0x001000f2, 0x00000000, 0x00100546, 0x00000000, 0x00004002, 0x00000004,
0x00000004, 0x00000004, 0x00000004, 0x05000036, 0x00100012, 0x00000001, 0x00004001, 0x00000000,
0x01000030, 0x07000050, 0x00100022, 0x00000001, 0x0010000a, 0x00000001, 0x0010003a, 0x00000000,
0x03040003, 0x0010001a, 0x00000001, 0x05000036, 0x001000e2, 0x00000002, 0x00100006, 0x00000001,
0x05000036, 0x00100022, 0x00000001, 0x00004001, 0x00000000, 0x01000030, 0x07000050, 0x00100042,
0x00000001, 0x0010001a, 0x00000001, 0x0010000a, 0x00000000, 0x03040003, 0x0010002a, 0x00000001,
0x05000036, 0x00100012, 0x00000002, 0x0010001a, 0x00000001, 0x08000023, 0x001000f2, 0x00000003,
0x00100e46, 0x00000000, 0x00022546, 0x00100e46, 0x00000002, 0x080000a4, 0x0011e0f2, 0x00000000,
0x00100e46, 0x00000003, 0x00208006, 0x00000000, 0x00000000, 0x0700001e, 0x00100022, 0x00000001,
0x0010001a, 0x00000001, 0x00004001, 0x00000001, 0x01000016, 0x0700001e, 0x00100012, 0x00000001,
0x0010000a, 0x00000001, 0x00004001, 0x00000001, 0x01000016, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE cs_1_group = {cs_1_group_code, sizeof(cs_1_group_code)};
static const DWORD cs_1_store_code[] =
{
#if 0
RWTexture2D<float> u;
float value;
[numthreads(1, 1, 1)]
void main(uint3 groupID : SV_GroupID)
{
u[groupID.xy] = value;
}
#endif
0x43425844, 0xc3add41b, 0x67df51b1, 0x2b887930, 0xcb1ee991, 0x00000001, 0x000000b8, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000064, 0x00050050, 0x00000019, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
0x0200005f, 0x00021032, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x070000a4, 0x0011e0f2,
0x00000000, 0x00021546, 0x00208006, 0x00000000, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE cs_1_store = {cs_1_store_code, sizeof(cs_1_store_code)};
static const DWORD cs_dispatch_id_code[] =
{
#if 0
RWTexture2D<float> u;
float value;
[numthreads(4, 4, 1)]
void main(uint3 id : SV_DispatchThreadID)
{
u[id.xy] = value;
}
#endif
0x43425844, 0x60166991, 0x4b595266, 0x7fb67d79, 0x485c4f0d, 0x00000001, 0x000000b8, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000064, 0x00050050, 0x00000019, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
0x0200005f, 0x00020032, 0x0400009b, 0x00000004, 0x00000004, 0x00000001, 0x070000a4, 0x0011e0f2,
0x00000000, 0x00020546, 0x00208006, 0x00000000, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE cs_dispatch_id = {cs_dispatch_id_code, sizeof(cs_dispatch_id_code)};
static const DWORD cs_group_index_code[] =
{
#if 0
RWTexture2D<float> u;
float value;
[numthreads(32, 1, 1)]
void main(uint index : SV_GroupIndex)
{
uint2 size;
u.GetDimensions(size.x, size.y);
uint count = size.x * size.y / 32;
index *= count;
for (uint i = 0; i < count; ++i, ++index)
u[uint2(index % size.x, index / size.x)] = value;
}
#endif
0x43425844, 0xb685a70f, 0x94c2f263, 0x4f1d8eaa, 0xeab65731, 0x00000001, 0x000001f8, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000001a4, 0x00050050, 0x00000069, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
0x0200005f, 0x00024000, 0x02000068, 0x00000004, 0x0400009b, 0x00000020, 0x00000001, 0x00000001,
0x8900103d, 0x800000c2, 0x00155543, 0x00100032, 0x00000000, 0x00004001, 0x00000000, 0x0011ee46,
0x00000000, 0x08000026, 0x0000d000, 0x00100022, 0x00000000, 0x0010000a, 0x00000000, 0x0010001a,
0x00000000, 0x07000055, 0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000005,
0x07000026, 0x0000d000, 0x00100042, 0x00000000, 0x0002400a, 0x0010001a, 0x00000000, 0x05000036,
0x00100012, 0x00000001, 0x0010002a, 0x00000000, 0x05000036, 0x00100022, 0x00000001, 0x00004001,
0x00000000, 0x01000030, 0x07000050, 0x00100082, 0x00000000, 0x0010001a, 0x00000001, 0x0010001a,
0x00000000, 0x03040003, 0x0010003a, 0x00000000, 0x0900004e, 0x00100012, 0x00000002, 0x00100012,
0x00000003, 0x0010000a, 0x00000001, 0x0010000a, 0x00000000, 0x05000036, 0x001000e2, 0x00000003,
0x00100006, 0x00000002, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46, 0x00000003, 0x00208006,
0x00000000, 0x00000000, 0x0a00001e, 0x00100032, 0x00000001, 0x00100046, 0x00000001, 0x00004002,
0x00000001, 0x00000001, 0x00000000, 0x00000000, 0x01000016, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE cs_group_index = {cs_group_index_code, sizeof(cs_group_index_code)};
static const float zero[4] = {0};
static const struct
{
const D3D12_SHADER_BYTECODE *shader;
float value;
}
tests[] =
{
{&cs_1_thread, 1.0f},
{&cs_1_thread, 0.5f},
{&cs_1_group, 2.0f},
{&cs_1_group, 4.0f},
{&cs_group_index, 0.3f},
{&cs_group_index, 0.1f},
};
if (!init_compute_test_context(&context))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
cb = create_upload_buffer(context.device, sizeof(input), NULL);
resource = create_default_texture(device, 64, 64, DXGI_FORMAT_R32_FLOAT,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 1;
descriptor_ranges[0].BaseShaderRegister = 0;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
root_parameters[1].Descriptor.ShaderRegister = 0;
root_parameters[1].Descriptor.RegisterSpace = 0;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 2;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
descriptor_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_descriptor_heap = create_cpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
gpu_descriptor_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
uav_desc.Texture2D.MipSlice = 0;
uav_desc.Texture2D.PlaneSlice = 0;
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_descriptor_handle);
cpu_descriptor_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(cpu_descriptor_heap);
ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_descriptor_handle);
hr = ID3D12GraphicsCommandList_Close(command_list);
ok(SUCCEEDED(hr), "Failed to close command list, hr %#x.\n", hr);
memset(&uav_barrier, 0, sizeof(uav_barrier));
uav_barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
current_shader = NULL;
pipeline_state = NULL;
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
if (current_shader != tests[i].shader)
{
if (pipeline_state)
ID3D12PipelineState_Release(pipeline_state);
current_shader = tests[i].shader;
pipeline_state = create_compute_pipeline_state(device, root_signature, *current_shader);
}
memset(&input, 0, sizeof(input));
input.x = tests[i].value;
update_buffer_data(cb, 0, sizeof(input), &input.x);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(command_list,
gpu_descriptor_handle, cpu_descriptor_handle, resource, zero, 0, NULL);
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &uav_barrier);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_float(resource, 0, queue, command_list, tests[i].value, 2);
}
vkd3d_test_set_context(NULL);
ID3D12PipelineState_Release(pipeline_state);
pipeline_state = create_compute_pipeline_state(device, root_signature, cs_1_store);
memset(&input, 0, sizeof(input));
input.x = 1.0f;
update_buffer_data(cb, 0, sizeof(input), &input.x);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12GraphicsCommandList_ClearUnorderedAccessViewFloat(command_list,
gpu_descriptor_handle, cpu_descriptor_handle, resource, zero, 0, NULL);
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, &uav_barrier);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
ID3D12GraphicsCommandList_Dispatch(command_list, 64, 64, 1);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_float(resource, 0, queue, command_list, 1.0f, 2);
memset(&input, 0, sizeof(input));
input.x = 0.5f;
update_buffer_data(cb, 0, sizeof(input), &input.x);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
ID3D12GraphicsCommandList_Dispatch(command_list, 16, 32, 1);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list);
set_rect(&rect, 0, 0, 16, 32);
check_readback_data_float(&rb, &rect, 0.5f, 2);
set_rect(&rect, 0, 32, rb.width, rb.height);
check_readback_data_float(&rb, &rect, 1.0f, 2);
set_rect(&rect, 16, 0, rb.width, rb.height);
check_readback_data_float(&rb, &rect, 1.0f, 2);
release_resource_readback(&rb);
ID3D12PipelineState_Release(pipeline_state);
pipeline_state = create_compute_pipeline_state(device, root_signature, cs_dispatch_id);
memset(&input, 0, sizeof(input));
input.x = 0.6f;
update_buffer_data(cb, 0, sizeof(input), &input.x);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
ID3D12GraphicsCommandList_Dispatch(command_list, 15, 15, 1);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(resource, 0, &rb, queue, command_list);
set_rect(&rect, 0, 0, 60, 60);
check_readback_data_float(&rb, &rect, 0.6f, 2);
set_rect(&rect, 0, 60, rb.width, rb.height);
check_readback_data_float(&rb, &rect, 1.0f, 2);
set_rect(&rect, 60, 0, rb.width, rb.height);
check_readback_data_float(&rb, &rect, 1.0f, 2);
release_resource_readback(&rb);
memset(&input, 0, sizeof(input));
input.x = 0.7f;
update_buffer_data(cb, 0, sizeof(input), &input.x);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, root_signature);
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1,
ID3D12Resource_GetGPUVirtualAddress(cb));
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0, gpu_descriptor_handle);
ID3D12GraphicsCommandList_Dispatch(command_list, 16, 16, 1);
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_float(resource, 0, queue, command_list, 0.7f, 2);
ID3D12Resource_Release(cb);
ID3D12Resource_Release(resource);
ID3D12PipelineState_Release(pipeline_state);
ID3D12RootSignature_Release(root_signature);
ID3D12DescriptorHeap_Release(cpu_descriptor_heap);
ID3D12DescriptorHeap_Release(descriptor_heap);
destroy_test_context(&context);
}
static unsigned int read_uav_counter(const struct test_context *context,
ID3D12Resource *counter_buffer, size_t offset)
{
struct resource_readback rb;
uint32_t counter;
transition_sub_resource_state(context->list, counter_buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(counter_buffer, DXGI_FORMAT_R32_UINT, &rb,
context->queue, context->list);
counter = get_readback_uint(&rb, offset / sizeof(counter), 0, 0);
release_resource_readback(&rb);
reset_command_list(context->list, context->allocator);
transition_sub_resource_state(context->list, counter_buffer, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
return counter;
}
static int compare_id(const void *a, const void *b)
{
return *(int *)a - *(int *)b;
}
void test_uav_counters(void)
{
ID3D12Resource *buffer, *out_buffer, *counter_buffer;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[1];
ID3D12DescriptorHeap *descriptor_heap;
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
uint32_t data, id[128];
ID3D12Device *device;
uint32_t counter;
unsigned int i;
HRESULT hr;
static const DWORD cs_producer_code[] =
{
#if 0
RWStructuredBuffer<uint> u;
[numthreads(4, 1, 1)]
void main(uint3 dispatch_id : SV_DispatchThreadID)
{
uint counter = u.IncrementCounter();
u[counter] = dispatch_id.x;
}
#endif
0x43425844, 0x013163a8, 0xe7d371b8, 0x4f71e39a, 0xd479e584, 0x00000001, 0x000000c8, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000074, 0x00050050, 0x0000001d, 0x0100086a,
0x0480009e, 0x0011e000, 0x00000000, 0x00000004, 0x0200005f, 0x00020012, 0x02000068, 0x00000001,
0x0400009b, 0x00000004, 0x00000001, 0x00000001, 0x050000b2, 0x00100012, 0x00000000, 0x0011e000,
0x00000000, 0x080000a8, 0x0011e012, 0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000000,
0x0002000a, 0x0100003e,
};
static const DWORD cs_consumer_code[] =
{
#if 0
RWStructuredBuffer<uint> u;
RWStructuredBuffer<uint> u2;
[numthreads(4, 1, 1)]
void main()
{
uint counter = u.DecrementCounter();
u2[counter] = u[counter];
}
#endif
0x43425844, 0x957ef3dd, 0x9f317559, 0x09c8f12d, 0xdbfd98c8, 0x00000001, 0x00000100, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000ac, 0x00050050, 0x0000002b, 0x0100086a,
0x0480009e, 0x0011e000, 0x00000000, 0x00000004, 0x0400009e, 0x0011e000, 0x00000001, 0x00000004,
0x02000068, 0x00000001, 0x0400009b, 0x00000004, 0x00000001, 0x00000001, 0x050000b3, 0x00100012,
0x00000000, 0x0011e000, 0x00000000, 0x8b0000a7, 0x80002302, 0x00199983, 0x00100022, 0x00000000,
0x0010000a, 0x00000000, 0x00004001, 0x00000000, 0x0011e006, 0x00000000, 0x090000a8, 0x0011e012,
0x00000001, 0x0010000a, 0x00000000, 0x00004001, 0x00000000, 0x0010001a, 0x00000000, 0x0100003e,
};
if (!init_compute_test_context(&context))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 2;
descriptor_ranges[0].BaseShaderRegister = 0;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 1;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_producer_code, sizeof(cs_producer_code)));
descriptor_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 3);
buffer = create_default_buffer(device, 1024,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
out_buffer = create_default_buffer(device, 1024,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
counter_buffer = create_default_buffer(device, 1024,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
memset(&uav_desc, 0, sizeof(uav_desc));
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.NumElements = 256;
uav_desc.Buffer.StructureByteStride = sizeof(uint32_t);
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
ID3D12Device_CreateUnorderedAccessView(device, buffer, counter_buffer, &uav_desc,
get_cpu_descriptor_handle(&context, descriptor_heap, 0));
ID3D12Device_CreateUnorderedAccessView(device, out_buffer, NULL, &uav_desc,
get_cpu_descriptor_handle(&context, descriptor_heap, 1));
counter = 0;
upload_buffer_data(counter_buffer, 0, sizeof(counter), &counter, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, counter_buffer, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
/* produce */
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap));
ID3D12GraphicsCommandList_Dispatch(command_list, 16, 1, 1);
counter = read_uav_counter(&context, counter_buffer, 0);
ok(counter == 64, "Got unexpected value %u.\n", counter);
transition_sub_resource_state(command_list, buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
memcpy(id, rb.data, 64 * sizeof(*id));
release_resource_readback(&rb);
qsort(id, 64, sizeof(*id), compare_id);
for (i = 0; i < 64; ++i)
{
if (id[i] != i)
break;
}
ok(i == 64, "Got unexpected id %u at %u.\n", id[i], i);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, buffer, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12PipelineState_Release(context.pipeline_state);
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_consumer_code, sizeof(cs_consumer_code)));
/* consume */
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap));
ID3D12GraphicsCommandList_Dispatch(command_list, 16, 1, 1);
transition_sub_resource_state(command_list, out_buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
counter = read_uav_counter(&context, counter_buffer, 0);
ok(!counter, "Got unexpected value %u.\n", counter);
get_buffer_readback_with_command_list(out_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
memcpy(id, rb.data, 64 * sizeof(*id));
release_resource_readback(&rb);
qsort(id, 64, sizeof(*id), compare_id);
for (i = 0; i < 64; ++i)
{
if (id[i] != i)
break;
}
ok(i == 64, "Got unexpected id %u at %u.\n", id[i], i);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, counter_buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
transition_sub_resource_state(command_list, buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
transition_sub_resource_state(command_list, out_buffer, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
/* produce on CPU */
counter = 8;
for (i = 0; i < counter; ++i)
id[i] = 0xdeadbeef;
upload_buffer_data(buffer, 0, counter * sizeof(*id), id, queue, command_list);
reset_command_list(command_list, context.allocator);
upload_buffer_data(counter_buffer, 0, sizeof(counter), &counter, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, counter_buffer, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
transition_sub_resource_state(command_list, buffer, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
/* consume */
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap));
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
transition_sub_resource_state(command_list, out_buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
counter = read_uav_counter(&context, counter_buffer, 0);
ok(!counter, "Got unexpected value %u.\n", counter);
get_buffer_readback_with_command_list(out_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (i = 0; i < 8; ++i)
{
data = get_readback_uint(&rb, i, 0, 0);
ok(data == 0xdeadbeef, "Got data %u at %u.\n", data, i);
}
release_resource_readback(&rb);
ID3D12Resource_Release(buffer);
ID3D12Resource_Release(out_buffer);
ID3D12Resource_Release(counter_buffer);
ID3D12DescriptorHeap_Release(descriptor_heap);
destroy_test_context(&context);
}
void test_decrement_uav_counter(void)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
ID3D12Resource *buffer, *counter_buffer;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[1];
ID3D12DescriptorHeap *descriptor_heap;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Device *device;
uint32_t counter;
unsigned int i;
HRESULT hr;
static const DWORD cs_code[] =
{
#if 0
RWStructuredBuffer<uint> u;
[numthreads(1, 1, 1)]
void main()
{
InterlockedMin(u[0], u.DecrementCounter());
}
#endif
0x43425844, 0xceb0e9d3, 0x64ea7417, 0xbd37d26f, 0x589c63c2, 0x00000001, 0x000000c8, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000074, 0x00050050, 0x0000001d, 0x0100086a,
0x0480009e, 0x0011e000, 0x00000000, 0x00000004, 0x02000068, 0x00000001, 0x0400009b, 0x00000001,
0x00000001, 0x00000001, 0x050000b3, 0x00100012, 0x00000000, 0x0011e000, 0x00000000, 0x0a0000b1,
0x0011e000, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0010000a,
0x00000000, 0x0100003e,
};
static const struct
{
uint32_t initial_value;
unsigned int decrement_count;
uint32_t expected_value;
uint32_t expected_min_value;
}
tests[] =
{
{0x00000000, 1, 0xffffffff, 0xffffffff},
{0x00000001, 1, 0x00000000, 0x00000000},
{0xffffffff, 1, 0xfffffffe, 0xfffffffe},
{0x00000010, 16, 0x00000000, 0x00000000},
{0x00000010, 17, 0xffffffff, 0x00000000},
};
if (!init_compute_test_context(&context))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 1;
descriptor_ranges[0].BaseShaderRegister = 0;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 1;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_code, sizeof(cs_code)));
descriptor_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
buffer = create_default_buffer(device, 1024,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
counter_buffer = create_default_buffer(device, 1024,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
memset(&uav_desc, 0, sizeof(uav_desc));
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.NumElements = 256;
uav_desc.Buffer.StructureByteStride = sizeof(uint32_t);
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
ID3D12Device_CreateUnorderedAccessView(device, buffer, counter_buffer, &uav_desc,
get_cpu_descriptor_handle(&context, descriptor_heap, 0));
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
transition_sub_resource_state(command_list, buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
counter = 0xffffffff;
upload_buffer_data(buffer, 0, sizeof(counter), &counter, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, buffer, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
transition_sub_resource_state(command_list, counter_buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
counter = tests[i].initial_value;
upload_buffer_data(counter_buffer, 0, sizeof(counter), &counter, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, counter_buffer, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap));
ID3D12GraphicsCommandList_Dispatch(command_list, tests[i].decrement_count, 1, 1);
counter = read_uav_counter(&context, counter_buffer, 0);
ok(counter == tests[i].expected_value, "Got %u, expected %u.\n",
counter, tests[i].expected_value);
counter = read_uav_counter(&context, buffer, 0);
ok(counter == tests[i].expected_min_value, "Got %u, expected %u.\n",
counter, tests[i].expected_min_value);
}
vkd3d_test_set_context(NULL);
ID3D12Resource_Release(buffer);
ID3D12Resource_Release(counter_buffer);
ID3D12DescriptorHeap_Release(descriptor_heap);
destroy_test_context(&context);
}
static void test_atomic_instructions(bool use_dxil)
{
ID3D12Resource *ps_buffer, *cs_buffer, *cs_buffer2;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[3];
ID3D12PipelineState *pipeline_state;
struct test_context_desc desc;
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Device *device;
unsigned int i, j;
HRESULT hr;
#if 0
RWByteAddressBuffer u : register(u0);
uint4 v;
int4 i;
void main()
{
u.InterlockedAnd(0 * 4, v.x);
u.InterlockedCompareStore(1 * 4, v.y, v.x);
u.InterlockedAdd(2 * 4, v.x);
u.InterlockedOr(3 * 4, v.x);
u.InterlockedMax(4 * 4, i.x);
u.InterlockedMin(5 * 4, i.x);
u.InterlockedMax(6 * 4, v.x);
u.InterlockedMin(7 * 4, v.x);
u.InterlockedXor(8 * 4, v.x);
}
#endif
static const DWORD ps_atomics_code_dxbc[] =
{
0x43425844, 0x24c6a30c, 0x2ce4437d, 0xdee8a0df, 0xd18cb4bc, 0x00000001, 0x000001ac, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000158, 0x00000050, 0x00000056, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0300009d, 0x0011e000, 0x00000000, 0x080000a9,
0x0011e000, 0x00000000, 0x00004001, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0b0000ac,
0x0011e000, 0x00000000, 0x00004001, 0x00000004, 0x0020801a, 0x00000000, 0x00000000, 0x0020800a,
0x00000000, 0x00000000, 0x080000ad, 0x0011e000, 0x00000000, 0x00004001, 0x00000008, 0x0020800a,
0x00000000, 0x00000000, 0x080000aa, 0x0011e000, 0x00000000, 0x00004001, 0x0000000c, 0x0020800a,
0x00000000, 0x00000000, 0x080000ae, 0x0011e000, 0x00000000, 0x00004001, 0x00000010, 0x0020800a,
0x00000000, 0x00000001, 0x080000af, 0x0011e000, 0x00000000, 0x00004001, 0x00000014, 0x0020800a,
0x00000000, 0x00000001, 0x080000b0, 0x0011e000, 0x00000000, 0x00004001, 0x00000018, 0x0020800a,
0x00000000, 0x00000000, 0x080000b1, 0x0011e000, 0x00000000, 0x00004001, 0x0000001c, 0x0020800a,
0x00000000, 0x00000000, 0x080000ab, 0x0011e000, 0x00000000, 0x00004001, 0x00000020, 0x0020800a,
0x00000000, 0x00000000, 0x0100003e,
};
static const BYTE ps_atomics_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xbc, 0xa8, 0x5c, 0x88, 0x92, 0x33, 0x83, 0xba, 0xc1, 0xf6, 0x80, 0x1a, 0x12, 0xd6, 0xab, 0x07, 0x01, 0x00, 0x00, 0x00, 0x24, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0xc8, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30, 0x5c, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x54, 0x06, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x95, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x3c, 0x06, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x8c, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50,
0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xaa, 0x0d,
0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
0x26, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c,
0x10, 0x58, 0x23, 0x00, 0x25, 0x00, 0x14, 0xe6, 0x08, 0xc0, 0xe0, 0xa8, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x9f, 0xdb, 0xa8, 0x62, 0x25, 0x26, 0x1f, 0xb9, 0x6d, 0x44, 0x8c, 0x31, 0xc6, 0x1c,
0x01, 0x42, 0xe5, 0x9e, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x3f, 0x04, 0x9a, 0x61, 0x21, 0x50, 0x60, 0x0a, 0x41, 0xc6, 0x19, 0x84, 0x0a, 0x32, 0xc6, 0x19, 0x63, 0x8c, 0x41, 0x6a, 0x8e, 0x20,
0x28, 0xc6, 0x19, 0x65, 0x0c, 0x46, 0x6d, 0x20, 0xe0, 0x34, 0x69, 0x8a, 0x28, 0x61, 0xf2, 0x57, 0x78, 0xc3, 0x26, 0x42, 0x1b, 0x86, 0x88, 0x90, 0xa4, 0x8d, 0x2a, 0x0a, 0x22, 0x42, 0xc1, 0x20,
0x38, 0x8c, 0x40, 0x0c, 0x33, 0x21, 0x64, 0x70, 0x0a, 0xec, 0xf0, 0x0e, 0xe2, 0x10, 0x0e, 0xec, 0x30, 0x0f, 0x48, 0x90, 0x92, 0xe6, 0x1c, 0x01, 0x28, 0x00, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0,
0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07,
0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07,
0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x08, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0c, 0x79, 0x14, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x28, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x69, 0x80, 0x00, 0x08,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0b, 0x04, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x1a,
0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x16, 0x05, 0x44, 0x6c, 0x04, 0x80, 0x6a, 0x81, 0x10, 0x9d, 0x01, 0xa0, 0x38, 0x03, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x3f, 0x00, 0x00, 0x00,
0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x86, 0x62,
0x82, 0x30, 0x18, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc7, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x06, 0x64, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x21, 0x72, 0x08, 0x4c, 0x10, 0x86, 0x64,
0x82, 0xc0, 0x2c, 0x1b, 0x16, 0x62, 0x61, 0x08, 0x62, 0x68, 0x1c, 0xc7, 0x01, 0x36, 0x04, 0xcf, 0x04, 0x81, 0x6a, 0x26, 0x08, 0x83, 0xb2, 0x01, 0x21, 0x22, 0x86, 0x20, 0x06, 0x09, 0xd8, 0x10,
0x4c, 0x1b, 0x08, 0x00, 0xa2, 0x80, 0x09, 0x82, 0x00, 0x6c, 0x00, 0x36, 0x0c, 0xc3, 0x75, 0x6d, 0x08, 0xb0, 0x0d, 0xc3, 0x60, 0x65, 0x24, 0xda, 0xc2, 0xd2, 0xdc, 0x26, 0x08, 0x15, 0xb3, 0x41,
0x20, 0xb8, 0x0d, 0x85, 0xb5, 0x01, 0x55, 0x57, 0x85, 0x8d, 0xcd, 0xae, 0xcd, 0x25, 0x8d, 0xac, 0xcc, 0x8d, 0x6e, 0x4a, 0x10, 0x54, 0x21, 0xc3, 0x73, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73,
0x9b, 0x12, 0x10, 0x4d, 0xc8, 0xf0, 0x5c, 0xec, 0xc2, 0xd8, 0xec, 0xca, 0xe4, 0xa6, 0x04, 0x46, 0x1d, 0x32, 0x3c, 0x97, 0x39, 0xb4, 0x30, 0xb2, 0x32, 0xb9, 0xa6, 0x37, 0xb2, 0x32, 0xb6, 0x29,
0x41, 0x52, 0x86, 0x0c, 0xcf, 0x45, 0xae, 0x6c, 0xee, 0xad, 0x4e, 0x6e, 0xac, 0x6c, 0x6e, 0x4a, 0x40, 0x55, 0x22, 0xc3, 0x73, 0xa1, 0xcb, 0x83, 0x2b, 0x0b, 0x72, 0x73, 0x7b, 0xa3, 0x0b, 0xa3,
0x4b, 0x7b, 0x73, 0x9b, 0x9b, 0x12, 0x64, 0x75, 0xc8, 0xf0, 0x5c, 0xca, 0xdc, 0xe8, 0xe4, 0xf2, 0xa0, 0xde, 0xd2, 0xdc, 0xe8, 0xe6, 0xa6, 0x04, 0x1d, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6,
0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8,
0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11,
0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89,
0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37,
0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81,
0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c,
0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc,
0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74, 0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87,
0x72, 0x70, 0x83, 0x70, 0xa0, 0x07, 0x7a, 0x90, 0x87, 0x74, 0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x26, 0x50, 0x0d, 0x97,
0xef, 0x3c, 0x3e, 0x30, 0x39, 0x0c, 0x22, 0x6c, 0x48, 0x83, 0x3e, 0x3e, 0x72, 0xdb, 0x36, 0xf0, 0x0d, 0x97, 0xef, 0x3c, 0x3e, 0x30, 0x39, 0x0c, 0x22, 0x70, 0x0e, 0xf3, 0x00, 0x11, 0xe1, 0x5d,
0xc2, 0x01, 0x34, 0x06, 0xe1, 0x23, 0xb7, 0x6d, 0x01, 0xdb, 0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x01, 0x55, 0x14, 0x44, 0x54, 0x3a, 0xc0, 0x50, 0x12, 0x06, 0x20, 0x60, 0x3e, 0x72, 0xdb, 0x46, 0x20,
0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, 0xc0, 0x44, 0x84, 0x40, 0x33, 0x2c, 0x84, 0x01, 0x10, 0x0c, 0x80, 0x34, 0x00, 0x61, 0x20, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c,
0x10, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x34, 0x66, 0x00, 0xca, 0xae, 0x38, 0x03, 0x4a, 0xae, 0x3c, 0x03, 0x0a, 0xa2, 0x08, 0x0a, 0xa3, 0x14, 0x0a, 0xa4, 0x50, 0xca, 0xa1, 0x60, 0x0a,
0xa7, 0x0c, 0xa8, 0x94, 0x40, 0x11, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xd0, 0x70, 0x8e, 0xa0, 0x69, 0xd5, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x34, 0xdd, 0x23, 0x6c, 0x9b, 0x35,
0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x48, 0x18, 0x48, 0x01, 0x37, 0x9a, 0x10, 0x00, 0x23, 0x06, 0x0b, 0x00, 0x82, 0x60, 0xa0, 0x88, 0xc1, 0x44, 0x7c, 0x5e, 0x55, 0x05, 0x23, 0x06, 0x07, 0x00,
0x82, 0x60, 0x80, 0x90, 0x41, 0x45, 0x7c, 0xa3, 0x09, 0x01, 0x30, 0x9a, 0x20, 0x04, 0x23, 0x06, 0x0b, 0x00, 0x82, 0x60, 0xa0, 0x94, 0x41, 0x85, 0x84, 0x41, 0x96, 0x05, 0xc2, 0x88, 0xc1, 0x01,
0x80, 0x20, 0x18, 0x20, 0x68, 0x90, 0x21, 0x63, 0x30, 0x9a, 0x10, 0x00, 0x23, 0x06, 0x0b, 0x00, 0x82, 0x60, 0xa0, 0xa4, 0x81, 0xb6, 0x94, 0xc1, 0xc5, 0x71, 0xc1, 0x88, 0xc1, 0x01, 0x80, 0x20,
0x18, 0x20, 0x6b, 0xc0, 0x2d, 0x66, 0x30, 0x9a, 0x10, 0x00, 0x23, 0x06, 0x0b, 0x00, 0x82, 0x60, 0xa0, 0xb0, 0x41, 0xe7, 0x64, 0xd8, 0xf7, 0x05, 0x23, 0x06, 0x07, 0x00, 0x82, 0x60, 0x80, 0xb8,
0xc1, 0xe7, 0xa8, 0xc1, 0x68, 0x42, 0x00, 0x8c, 0x18, 0x2c, 0x00, 0x08, 0x82, 0x81, 0xf2, 0x06, 0x60, 0x10, 0x69, 0x99, 0x18, 0x88, 0x41, 0x30, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x48, 0x1c,
0x88, 0x41, 0xd4, 0x06, 0xa3, 0x09, 0x01, 0x30, 0x62, 0xb0, 0x00, 0x20, 0x08, 0x06, 0x8a, 0x1c, 0x8c, 0x01, 0xd5, 0x06, 0x5b, 0x19, 0x94, 0x41, 0x30, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x08,
0x1d, 0x94, 0x01, 0xf5, 0x06, 0xa3, 0x09, 0x01, 0x30, 0x62, 0xb0, 0x00, 0x20, 0x08, 0x06, 0x4a, 0x1d, 0x98, 0xc1, 0xd5, 0x71, 0x68, 0x80, 0x06, 0xc1, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x20,
0x77, 0x80, 0x06, 0x97, 0x1c, 0x8c, 0x26, 0x04, 0xc0, 0x88, 0xc1, 0x02, 0x80, 0x20, 0x18, 0x28, 0x78, 0x90, 0x06, 0x9a, 0x1c, 0x78, 0x6b, 0xb0, 0x06, 0xc1, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18,
0x20, 0x7a, 0xb0, 0x06, 0x5a, 0x1d, 0x8c, 0x26, 0x04, 0xc0, 0x88, 0xc1, 0x02, 0x80, 0x20, 0x18, 0x28, 0x7b, 0xc0, 0x06, 0x1d, 0x18, 0xcc, 0x81, 0x1b, 0xb8, 0x41, 0x80, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_atomics = {
use_dxil ? (const void*)ps_atomics_code_dxil : (const void*)ps_atomics_code_dxbc,
use_dxil ? sizeof(ps_atomics_code_dxil) : sizeof(ps_atomics_code_dxbc),
};
#if 0
RWByteAddressBuffer u : register(u0);
RWByteAddressBuffer u2 : register(u1);
uint4 v;
int4 i;
[numthreads(1, 1, 1)]
void main()
{
uint r;
u.InterlockedAnd(0 * 4, v.x, r);
u2.Store(0 * 4, r);
u.InterlockedCompareExchange(1 * 4, v.y, v.x, r);
u2.Store(1 * 4, r);
u.InterlockedAdd(2 * 4, v.x, r);
u2.Store(2 * 4, r);
u.InterlockedOr(3 * 4, v.x, r);
u2.Store(3 * 4, r);
u.InterlockedMax(4 * 4, i.x, r);
u2.Store(4 * 4, r);
u.InterlockedMin(5 * 4, i.x, r);
u2.Store(5 * 4, r);
u.InterlockedMax(6 * 4, v.x, r);
u2.Store(6 * 4, r);
u.InterlockedMin(7 * 4, v.x, r);
u2.Store(7 * 4, r);
u.InterlockedXor(8 * 4, v.x, r);
u2.Store(8 * 4, r);
}
#endif
static const DWORD cs_atomics_code_dxbc[] =
{
0x43425844, 0x859a96e3, 0x1a35e463, 0x1e89ce58, 0x5cfe430a, 0x00000001, 0x0000026c, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000218, 0x00050050, 0x00000086, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0300009d, 0x0011e000, 0x00000000, 0x0300009d,
0x0011e000, 0x00000001, 0x02000068, 0x00000001, 0x0400009b, 0x00000001, 0x00000001, 0x00000001,
0x0a0000b5, 0x00100012, 0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x00000000, 0x0020800a,
0x00000000, 0x00000000, 0x0d0000b9, 0x00100022, 0x00000000, 0x0011e000, 0x00000000, 0x00004001,
0x00000004, 0x0020801a, 0x00000000, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x0a0000b4,
0x00100042, 0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x00000008, 0x0020800a, 0x00000000,
0x00000000, 0x0a0000b6, 0x00100082, 0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x0000000c,
0x0020800a, 0x00000000, 0x00000000, 0x070000a6, 0x0011e0f2, 0x00000001, 0x00004001, 0x00000000,
0x00100e46, 0x00000000, 0x0a0000ba, 0x00100012, 0x00000000, 0x0011e000, 0x00000000, 0x00004001,
0x00000010, 0x0020800a, 0x00000000, 0x00000001, 0x0a0000bb, 0x00100022, 0x00000000, 0x0011e000,
0x00000000, 0x00004001, 0x00000014, 0x0020800a, 0x00000000, 0x00000001, 0x0a0000bc, 0x00100042,
0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x00000018, 0x0020800a, 0x00000000, 0x00000000,
0x0a0000bd, 0x00100082, 0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x0000001c, 0x0020800a,
0x00000000, 0x00000000, 0x070000a6, 0x0011e0f2, 0x00000001, 0x00004001, 0x00000010, 0x00100e46,
0x00000000, 0x0a0000b7, 0x00100012, 0x00000000, 0x0011e000, 0x00000000, 0x00004001, 0x00000020,
0x0020800a, 0x00000000, 0x00000000, 0x070000a6, 0x0011e012, 0x00000001, 0x00004001, 0x00000020,
0x0010000a, 0x00000000, 0x0100003e,
};
static const BYTE cs_atomics_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x3d, 0xa0, 0x6f, 0xe2, 0x86, 0x07, 0x1f, 0x4a, 0x74, 0x6b, 0x06, 0x47, 0x42, 0x19, 0x36, 0x48, 0x01, 0x00, 0x00, 0x00, 0x28, 0x08, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0xd8, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30, 0x6c, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x48, 0x07, 0x00, 0x00,
0x60, 0x00, 0x05, 0x00, 0xd2, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x30, 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
0xc9, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c,
0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20,
0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xaa, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84,
0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x60, 0x23, 0x00, 0x25, 0x00, 0x14, 0xe6, 0x08, 0xc0, 0xe0, 0xa8, 0xe1, 0xf2, 0x27, 0xec,
0x21, 0x24, 0x9f, 0xdb, 0xa8, 0x62, 0x25, 0x26, 0x1f, 0xb9, 0x6d, 0x44, 0x8c, 0x31, 0xc6, 0x1c, 0x01, 0x42, 0xe5, 0x9e, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x3f, 0x04, 0x9a, 0x61, 0x21, 0x50,
0x60, 0x0a, 0x41, 0xc6, 0x19, 0x84, 0x0a, 0x32, 0xc6, 0x19, 0x63, 0x8c, 0x41, 0x6a, 0x8e, 0x20, 0x28, 0xc6, 0x19, 0x65, 0x0c, 0x46, 0xad, 0x28, 0x60, 0x9c, 0x31, 0xc6, 0x18, 0xa3, 0xd0, 0x1b,
0x08, 0x38, 0x4d, 0x9a, 0x22, 0x4a, 0x98, 0xfc, 0x15, 0xde, 0xb0, 0x89, 0xd0, 0x86, 0x21, 0x22, 0x24, 0x69, 0xa3, 0x8a, 0x82, 0x88, 0x50, 0x30, 0x48, 0x0e, 0x23, 0x10, 0xc3, 0x4c, 0x08, 0x19,
0x9c, 0x02, 0x3b, 0xbc, 0x83, 0x38, 0x84, 0x03, 0x3b, 0xcc, 0x03, 0x12, 0x28, 0xa5, 0x3a, 0x47, 0x00, 0x0a, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79,
0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73,
0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07,
0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x08, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x14, 0x20, 0x00, 0x04, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x28, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x69, 0x80, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60,
0xc8, 0xf3, 0x00, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x16, 0x08, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47,
0xc6, 0x04, 0x43, 0x1a, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x16, 0x05, 0x44, 0x6c, 0x04, 0x80, 0x6e, 0x81, 0x90, 0x9d, 0x01, 0xa0, 0x39, 0x03, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00,
0x43, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10,
0x4c, 0x10, 0x06, 0x63, 0x82, 0x30, 0x1c, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc8, 0x06, 0x61, 0x30, 0x28, 0x8c, 0xcd, 0x4d, 0x10, 0x86, 0x64, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x61, 0x7a, 0x08,
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0xcc, 0x8d, 0x4e, 0x2e, 0x0f, 0xea, 0x2d, 0xcd, 0x8d, 0x6e, 0x6e, 0x4a, 0xf0, 0x01, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e,
0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b,
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0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83,
0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76,
0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
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0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xcc,
0x21, 0x07, 0x7c, 0x70, 0x03, 0x74, 0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07, 0x7a, 0x90, 0x87, 0x74, 0x10, 0x87,
0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x26, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0x3e, 0x30, 0x39, 0x0c, 0x22, 0x6c, 0x48, 0x83, 0x3e, 0x3e,
0x72, 0xdb, 0x36, 0xf0, 0x0d, 0x97, 0xef, 0x3c, 0x3e, 0x30, 0x39, 0x0c, 0x22, 0x70, 0x0e, 0xf3, 0x00, 0x11, 0xe1, 0x5d, 0xc2, 0x01, 0x34, 0x06, 0xe1, 0x23, 0xb7, 0x6d, 0x05, 0xd5, 0x70, 0xf9,
0xce, 0xe3, 0x07, 0x54, 0x51, 0x10, 0x11, 0x3b, 0x39, 0x11, 0xe1, 0x23, 0xb7, 0x6d, 0x01, 0xdb, 0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x01, 0x55, 0x14, 0x44, 0x54, 0x3a, 0xc0, 0x50, 0x12, 0x06, 0x20,
0x60, 0x3e, 0x72, 0xdb, 0x46, 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, 0xc0, 0x44, 0x84, 0x40, 0x33, 0x2c, 0x84, 0x01, 0x10, 0x0c, 0x80, 0x34, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00,
0x88, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x34, 0x66, 0x00, 0xca, 0xae, 0x14, 0x03, 0x8a, 0x33, 0xa0, 0xe4, 0x0a, 0xa2, 0x30, 0x0a, 0xa4,
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0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x34, 0xdf, 0x33, 0x70, 0xdc, 0x35, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x0d, 0x18, 0x40, 0x43, 0xd7, 0x61, 0x23, 0x06, 0x07, 0x00, 0x82, 0x60, 0x80, 0x90,
0x01, 0x15, 0x78, 0xa3, 0x09, 0x01, 0x30, 0x62, 0xb0, 0x00, 0x20, 0x08, 0x06, 0x4a, 0x19, 0x50, 0x44, 0x18, 0x80, 0xc1, 0x75, 0x05, 0x23, 0x06, 0x0d, 0x00, 0x82, 0x60, 0xf0, 0x8c, 0x81, 0x65,
0x84, 0x01, 0x16, 0x60, 0x18, 0x86, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x01, 0x72, 0x06, 0x17, 0x11, 0x06, 0xa3, 0x09, 0x01, 0x30, 0x9a, 0x20, 0x04, 0x23, 0x06, 0x0b, 0x00, 0x82, 0x60, 0xa0,
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0xc1, 0x86, 0x94, 0xc1, 0x68, 0x42, 0x00, 0x8c, 0x18, 0x2c, 0x00, 0x08, 0x82, 0x81, 0xc2, 0x06, 0xdb, 0x72, 0x06, 0x99, 0xe7, 0x05, 0x23, 0x06, 0x0d, 0x00, 0x82, 0x60, 0xf0, 0xa8, 0x41, 0xd7,
0x68, 0x5f, 0xf0, 0x7d, 0xdf, 0x33, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x88, 0x1b, 0x78, 0x0b, 0x1a, 0x8c, 0x26, 0x04, 0xc0, 0x88, 0xc1, 0x02, 0x80, 0x20, 0x18, 0x28, 0x6f, 0xe0, 0x39, 0xd5,
0x16, 0x06, 0x61, 0x10, 0x8c, 0x18, 0x34, 0x00, 0x08, 0x82, 0xc1, 0xd3, 0x06, 0x60, 0x00, 0x71, 0x62, 0x10, 0x88, 0x81, 0x18, 0x88, 0x81, 0x34, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0x48, 0x1c,
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0x30, 0x06, 0x93, 0x57, 0x06, 0x41, 0x19, 0x94, 0x41, 0x19, 0x54, 0x23, 0x06, 0x07, 0x00, 0x82, 0x60, 0x80, 0xd0, 0x01, 0x19, 0x44, 0x6f, 0x30, 0x9a, 0x10, 0x00, 0x23, 0x06, 0x0b, 0x00, 0x82,
0x60, 0xa0, 0xd4, 0x01, 0x19, 0x50, 0x6f, 0xf0, 0x9d, 0xc1, 0x19, 0x04, 0x23, 0x06, 0x0d, 0x00, 0x82, 0x60, 0xf0, 0xcc, 0x81, 0x19, 0x58, 0x60, 0x80, 0x06, 0x01, 0x1a, 0xa0, 0x01, 0x1a, 0x60,
0x23, 0x06, 0x07, 0x00, 0x82, 0x60, 0x80, 0xdc, 0xc1, 0x19, 0x50, 0x71, 0x30, 0x9a, 0x10, 0x00, 0x23, 0x06, 0x0b, 0x00, 0x82, 0x60, 0xa0, 0xe0, 0xc1, 0x19, 0x5c, 0x5c, 0x18, 0xa8, 0x81, 0x1a,
0x04, 0x23, 0x06, 0x0d, 0x00, 0x82, 0x60, 0xf0, 0xd8, 0x41, 0x1a, 0x64, 0x62, 0xb0, 0x06, 0xc1, 0x1a, 0xac, 0xc1, 0x1a, 0x6c, 0x23, 0x06, 0x07, 0x00, 0x82, 0x60, 0x80, 0xe8, 0x81, 0x1a, 0x5c,
0x74, 0x30, 0x9a, 0x10, 0x00, 0x23, 0x06, 0x0b, 0x00, 0x82, 0x60, 0xa0, 0xec, 0x81, 0x1a, 0x68, 0x74, 0x30, 0x06, 0x6d, 0xd0, 0x06, 0xc1, 0x88, 0x41, 0x03, 0x80, 0x20, 0x18, 0x3c, 0x79, 0xc0,
0x06, 0x1c, 0x19, 0xb8, 0x41, 0xe0, 0x06, 0x6e, 0xe0, 0x06, 0xde, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x20, 0x7d, 0xd0, 0x06, 0xda, 0x1d, 0x8c, 0x26, 0x04, 0xc0, 0x88, 0xc1, 0x02, 0x80, 0x20,
0x18, 0x28, 0x7e, 0xd0, 0x06, 0x5d, 0x18, 0xd4, 0x01, 0x1c, 0xc0, 0x41, 0x30, 0x62, 0xd0, 0x00, 0x20, 0x08, 0x06, 0x0f, 0x1f, 0xbc, 0xc1, 0x67, 0x07, 0x71, 0x10, 0xc4, 0x41, 0x1c, 0xc4, 0x41,
0x18, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE cs_atomics = {
use_dxil ? (const void*)cs_atomics_code_dxil : (const void*)cs_atomics_code_dxbc,
use_dxil ? sizeof(cs_atomics_code_dxil) : sizeof(cs_atomics_code_dxbc),
};
static const char * const instructions[] =
{
"atomic_and", "atomic_cmp_store", "atomic_iadd", "atomic_or",
"atomic_imax", "atomic_imin", "atomic_umax", "atomic_umin", "atomic_xor",
};
static const char * const imm_instructions[] =
{
"imm_atomic_and", "imm_atomic_cmp_exch", "imm_atomic_iadd", "imm_atomic_or",
"imm_atomic_imax", "imm_atomic_imin", "imm_atomic_umax", "imm_atomic_umin", "imm_atomic_xor",
};
static const struct test
{
struct uvec4 v;
struct ivec4 i;
unsigned int input[ARRAY_SIZE(instructions)];
unsigned int expected_result[ARRAY_SIZE(instructions)];
}
tests[] =
{
{{ 1, 0 }, {-1}, {0xffff, 0, 1, 0, 0, 0, 0, 0, 0xff }, { 1, 1, 2, 1, 0, ~0u, 1, 0, 0xfe}},
{{~0u, ~0u}, { 0}, {0xffff, 0xf, 1, 0, 0, 0, 0, 9, ~0u}, {0xffff, 0xf, 0, ~0u, 0, 0, ~0u, 9, 0}},
};
memset(&desc, 0, sizeof(desc));
desc.rt_width = 1;
desc.rt_height = 1;
desc.rt_format = DXGI_FORMAT_R32_FLOAT;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
device = context.device;
command_list = context.list;
queue = context.queue;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
root_parameters[0].Descriptor.ShaderRegister = 0;
root_parameters[0].Descriptor.RegisterSpace = 0;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
root_parameters[1].Descriptor.ShaderRegister = 1;
root_parameters[1].Descriptor.RegisterSpace = 0;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[2].Constants.ShaderRegister = 0;
root_parameters[2].Constants.RegisterSpace = 0;
root_parameters[2].Constants.Num32BitValues = 8;
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = 3;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
ps_buffer = create_default_buffer(device, sizeof(tests->input),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
cs_buffer = create_default_buffer(device, sizeof(tests->input),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
cs_buffer2 = create_default_buffer(device, sizeof(tests->input),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
if (use_dxil)
context.pipeline_state = create_pipeline_state_dxil(context.device, context.root_signature, 0, NULL, &ps_atomics, NULL);
else
context.pipeline_state = create_pipeline_state(context.device, context.root_signature, 0, NULL, &ps_atomics, NULL);
pipeline_state = create_compute_pipeline_state(device, context.root_signature, cs_atomics);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
const struct test *test = &tests[i];
upload_buffer_data(ps_buffer, 0, sizeof(test->input), test->input, queue, command_list);
reset_command_list(command_list, context.allocator);
upload_buffer_data(cs_buffer, 0, sizeof(test->input), test->input, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, ps_buffer, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
transition_sub_resource_state(command_list, cs_buffer, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
transition_sub_resource_state(command_list, cs_buffer2, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(command_list,
0, ID3D12Resource_GetGPUVirtualAddress(ps_buffer));
ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(command_list,
1, ID3D12Resource_GetGPUVirtualAddress(cs_buffer));
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 2, 4, &test->v, 0);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 2, 4, &test->i, 4);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list,
0, ID3D12Resource_GetGPUVirtualAddress(cs_buffer));
ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list,
1, ID3D12Resource_GetGPUVirtualAddress(cs_buffer2));
ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, 2, 4, &test->v, 0);
ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, 2, 4, &test->i, 4);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pipeline_state);
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
transition_sub_resource_state(command_list, ps_buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(ps_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (j = 0; j < ARRAY_SIZE(instructions); ++j)
{
unsigned int value = get_readback_uint(&rb, j, 0, 0);
unsigned int expected = test->expected_result[j];
ok(value == expected, "Test %u: Got %#x (%d), expected %#x (%d) for '%s' "
"with inputs (%u, %u), (%d), %#x (%d).\n",
i, value, value, expected, expected, instructions[j],
test->v.x, test->v.y, test->i.x, test->input[j], test->input[j]);
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, cs_buffer, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(cs_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (j = 0; j < ARRAY_SIZE(instructions); ++j)
{
unsigned int value = get_readback_uint(&rb, j, 0, 0);
unsigned int expected = test->expected_result[j];
ok(value == expected, "Test %u: Got %#x (%d), expected %#x (%d) for '%s' "
"with inputs (%u, %u), (%d), %#x (%d).\n",
i, value, value, expected, expected, imm_instructions[j],
test->v.x, test->v.y, test->i.x, test->input[j], test->input[j]);
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, cs_buffer2, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(cs_buffer2, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
for (j = 0; j < ARRAY_SIZE(instructions); ++j)
{
unsigned int out_value = get_readback_uint(&rb, j, 0, 0);
ok(out_value == test->input[j], "Got original value %u, expected %u for '%s'.\n",
out_value, test->input[j], imm_instructions[j]);
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, ps_buffer, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
transition_sub_resource_state(command_list, cs_buffer, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
transition_sub_resource_state(command_list, cs_buffer2, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COPY_DEST);
}
ID3D12Resource_Release(ps_buffer);
ID3D12Resource_Release(cs_buffer);
ID3D12Resource_Release(cs_buffer2);
ID3D12PipelineState_Release(pipeline_state);
destroy_test_context(&context);
}
void test_atomic_instructions_dxbc(void)
{
test_atomic_instructions(false);
}
void test_atomic_instructions_dxil(void)
{
test_atomic_instructions(true);
}
void test_buffer_srv(void)
{
struct buffer
{
unsigned int byte_count;
unsigned int data_offset;
const void *data;
unsigned int structure_byte_stride;
};
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
const D3D12_SHADER_BYTECODE *current_shader;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[2];
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
ID3D12DescriptorHeap *descriptor_heap;
const struct buffer *current_buffer;
unsigned int color, expected_color;
struct test_context_desc desc;
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
ID3D12Resource *buffer;
ID3D12Device *device;
unsigned int i, x, y;
HRESULT hr;
static const DWORD ps_float4_code[] =
{
#if 0
Buffer<float4> b;
float2 size;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 p;
int2 coords;
p.x = position.x / 640.0f;
p.y = position.y / 480.0f;
coords = int2(p.x * size.x, p.y * size.y);
return b.Load(coords.y * size.x + coords.x);
}
#endif
0x43425844, 0xf10ea650, 0x311f5c38, 0x3a888b7f, 0x58230334, 0x00000001, 0x000001a0, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000104, 0x00000040,
0x00000041, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04000858, 0x00107000, 0x00000000,
0x00005555, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x08000038, 0x00100032, 0x00000000, 0x00101516, 0x00000000, 0x00208516,
0x00000000, 0x00000000, 0x0a000038, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002,
0x3b088889, 0x3acccccd, 0x00000000, 0x00000000, 0x05000043, 0x00100032, 0x00000000, 0x00100046,
0x00000000, 0x0a000032, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0020800a, 0x00000000,
0x00000000, 0x0010001a, 0x00000000, 0x0500001b, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
0x0700002d, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x00107e46, 0x00000000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps_float4 = {ps_float4_code, sizeof(ps_float4_code)};
static const DWORD ps_structured_code[] =
{
#if 0
StructuredBuffer<float4> b;
float2 size;
float4 main(float4 position : SV_POSITION) : SV_Target
{
float2 p;
int2 coords;
p.x = position.x / 640.0f;
p.y = position.y / 480.0f;
coords = int2(p.x * size.x, p.y * size.y);
return b[coords.y * size.x + coords.x];
}
#endif
0x43425844, 0x246caabb, 0xf1e7d6b9, 0xcbe720dc, 0xcdc23036, 0x00000001, 0x000001c0, 0x00000004,
0x00000030, 0x00000064, 0x00000098, 0x000001b0, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008,
0x00000020, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x5449534f,
0x004e4f49, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000110,
0x00000040, 0x00000044, 0x0100486a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x040000a2,
0x00107000, 0x00000000, 0x00000010, 0x04002064, 0x00101032, 0x00000000, 0x00000001, 0x03000065,
0x001020f2, 0x00000000, 0x02000068, 0x00000001, 0x08000038, 0x00100032, 0x00000000, 0x00101516,
0x00000000, 0x00208516, 0x00000000, 0x00000000, 0x0a000038, 0x00100032, 0x00000000, 0x00100046,
0x00000000, 0x00004002, 0x3b088889, 0x3acccccd, 0x00000000, 0x00000000, 0x05000043, 0x00100032,
0x00000000, 0x00100046, 0x00000000, 0x0a000032, 0x00100012, 0x00000000, 0x0010000a, 0x00000000,
0x0020800a, 0x00000000, 0x00000000, 0x0010001a, 0x00000000, 0x0500001c, 0x00100012, 0x00000000,
0x0010000a, 0x00000000, 0x090000a7, 0x001020f2, 0x00000000, 0x0010000a, 0x00000000, 0x00004001,
0x00000000, 0x00107e46, 0x00000000, 0x0100003e, 0x30494653, 0x00000008, 0x00000002, 0x00000000,
};
static const D3D12_SHADER_BYTECODE ps_structured = {ps_structured_code, sizeof(ps_structured_code)};
static const unsigned int rgba16[] =
{
0xff0000ff, 0xff00ffff, 0xff00ff00, 0xffffff00,
0xffff0000, 0xffff00ff, 0xff000000, 0xff7f7f7f,
0xffffffff, 0xffffffff, 0xffffffff, 0xff000000,
0xffffffff, 0xff000000, 0xff000000, 0xff000000,
};
static const unsigned int rgba4[] =
{
0xffffffff, 0xff0000ff,
0xff000000, 0xff00ff00,
};
static const BYTE r4[] =
{
0xde, 0xad,
0xba, 0xbe,
};
static const struct vec4 rgba_float[] =
{
{1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 0.0f, 0.0f, 1.0f},
{0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f, 0.0f, 1.0f},
};
static const struct buffer rgba16_buffer = {sizeof(rgba16), 0, &rgba16};
static const struct buffer rgba16_offset_buffer = {256 + sizeof(rgba16), 256, &rgba16};
static const struct buffer rgba4_buffer = {sizeof(rgba4), 0, &rgba4};
static const struct buffer r4_buffer = {sizeof(r4), 0, &r4};
static const struct buffer r4_offset_buffer = {256 + sizeof(r4), 256, &r4};
static const struct buffer float_buffer = {sizeof(rgba_float), 0, &rgba_float, sizeof(*rgba_float)};
static const struct buffer float_offset_buffer = {256 + sizeof(rgba_float), 256,
&rgba_float, sizeof(*rgba_float)};
static const unsigned int rgba16_colors2x2[] =
{
0xff0000ff, 0xff0000ff, 0xff00ffff, 0xff00ffff,
0xff0000ff, 0xff0000ff, 0xff00ffff, 0xff00ffff,
0xff00ff00, 0xff00ff00, 0xffffff00, 0xffffff00,
0xff00ff00, 0xff00ff00, 0xffffff00, 0xffffff00,
};
static const unsigned int rgba16_colors1x1[] =
{
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
0xff0000ff, 0xff0000ff, 0xff0000ff, 0xff0000ff,
};
static const unsigned int rgba4_colors[] =
{
0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff,
0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff,
0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00,
0xff000000, 0xff000000, 0xff00ff00, 0xff00ff00,
};
static const unsigned int r4_colors[] =
{
0xff0000de, 0xff0000de, 0xff0000ad, 0xff0000ad,
0xff0000de, 0xff0000de, 0xff0000ad, 0xff0000ad,
0xff0000ba, 0xff0000ba, 0xff0000be, 0xff0000be,
0xff0000ba, 0xff0000ba, 0xff0000be, 0xff0000be,
};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const struct test
{
const D3D12_SHADER_BYTECODE *shader;
const struct buffer *buffer;
DXGI_FORMAT srv_format;
unsigned int srv_first_element;
unsigned int srv_element_count;
struct vec2 size;
const unsigned int *expected_colors;
}
tests[] =
{
{&ps_float4, &rgba16_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 16, {4.0f, 4.0f}, rgba16},
{&ps_float4, &rgba16_offset_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 64, 16, {4.0f, 4.0f}, rgba16},
{&ps_float4, &rgba16_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 4, {2.0f, 2.0f}, rgba16_colors2x2},
{&ps_float4, &rgba16_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 1, {1.0f, 1.0f}, rgba16_colors1x1},
{&ps_float4, &rgba4_buffer, DXGI_FORMAT_R8G8B8A8_UNORM, 0, 4, {2.0f, 2.0f}, rgba4_colors},
{&ps_float4, &r4_buffer, DXGI_FORMAT_R8_UNORM, 0, 4, {2.0f, 2.0f}, r4_colors},
{&ps_float4, &r4_offset_buffer, DXGI_FORMAT_R8_UNORM, 256, 4, {2.0f, 2.0f}, r4_colors},
{&ps_structured, &float_buffer, DXGI_FORMAT_UNKNOWN, 0, 4, {2.0f, 2.0f}, rgba4_colors},
{&ps_structured, &float_offset_buffer, DXGI_FORMAT_UNKNOWN, 16, 4, {2.0f, 2.0f}, rgba4_colors},
};
memset(&desc, 0, sizeof(desc));
desc.rt_width = 640;
desc.rt_height = 480;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
descriptor_ranges[0].NumDescriptors = 1;
descriptor_ranges[0].BaseShaderRegister = 0;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[1].Constants.ShaderRegister = 0;
root_parameters[1].Constants.RegisterSpace = 0;
root_parameters[1].Constants.Num32BitValues = 2;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
root_signature_desc.NumParameters = 2;
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
descriptor_heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(descriptor_heap);
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(descriptor_heap);
buffer = NULL;
current_shader = NULL;
current_buffer = NULL;
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
const struct test *test = &tests[i];
vkd3d_test_set_context("Test %u", i);
if (current_shader != test->shader)
{
if (context.pipeline_state)
ID3D12PipelineState_Release(context.pipeline_state);
current_shader = tests[i].shader;
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, context.render_target_desc.Format,
NULL, current_shader, NULL);
}
if (current_buffer != test->buffer)
{
if (buffer)
ID3D12Resource_Release(buffer);
current_buffer = test->buffer;
buffer = create_default_buffer(device, current_buffer->byte_count,
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
upload_buffer_data(buffer, current_buffer->data_offset,
current_buffer->byte_count - current_buffer->data_offset,
current_buffer->data, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, buffer, 0,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
}
memset(&srv_desc, 0, sizeof(srv_desc));
srv_desc.Format = test->srv_format;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.Buffer.FirstElement = test->srv_first_element;
srv_desc.Buffer.NumElements = test->srv_element_count;
srv_desc.Buffer.StructureByteStride = current_buffer->structure_byte_stride;
ID3D12Device_CreateShaderResourceView(device, buffer, &srv_desc, cpu_handle);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &descriptor_heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 2, &test->size.x, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_sub_resource_state(command_list, context.render_target, 0,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (y = 0; y < 4; ++y)
{
for (x = 0; x < 4; ++x)
{
color = get_readback_uint(&rb, 80 + x * 160, 60 + y * 120, 0);
expected_color = test->expected_colors[y * 4 + x];
ok(compare_color(color, expected_color, 1),
"Test %u: Got 0x%08x, expected 0x%08x at (%u, %u).\n",
i, color, expected_color, x, y);
}
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_sub_resource_state(command_list, context.render_target, 0,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
vkd3d_test_set_context(NULL);
ID3D12DescriptorHeap_Release(descriptor_heap);
ID3D12Resource_Release(buffer);
destroy_test_context(&context);
}
static void test_instance_id(bool use_dxil)
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
ID3D12CommandSignature *command_signature;
ID3D12GraphicsCommandList *command_list;
D3D12_INPUT_LAYOUT_DESC input_layout;
D3D12_CPU_DESCRIPTOR_HANDLE rtvs[2];
D3D12_VERTEX_BUFFER_VIEW vbv[3];
ID3D12Resource *argument_buffer;
ID3D12Resource *render_target;
struct test_context_desc desc;
struct test_context context;
struct resource_readback rb;
ID3D12CommandQueue *queue;
ID3D12Resource *vb[3];
unsigned int i, j;
HRESULT hr;
D3D12_INPUT_ELEMENT_DESC layout_desc[] =
{
{"position", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT,
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
{"color", 0, DXGI_FORMAT_R8_UNORM, 1, D3D12_APPEND_ALIGNED_ELEMENT,
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1},
{"v_offset", 0, DXGI_FORMAT_R32_FLOAT, 2, D3D12_APPEND_ALIGNED_ELEMENT,
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1},
};
#if 0
struct vs_in
{
float4 position : Position;
float color : Color;
float v_offset : V_Offset;
uint instance_id : SV_InstanceId;
};
struct vs_out
{
float4 position : SV_Position;
float color : Color;
uint instance_id : InstanceId;
};
void main(vs_in i, out vs_out o)
{
o.position = i.position;
o.position.x += i.v_offset;
o.color = i.color;
o.instance_id = i.instance_id;
}
#endif
static const DWORD vs_code_dxbc[] =
{
0x43425844, 0xcde3cfbf, 0xe2e3d090, 0xe2eb1038, 0x7e5ad1cf, 0x00000001, 0x00000204, 0x00000003,
0x0000002c, 0x000000c4, 0x0000013c, 0x4e475349, 0x00000090, 0x00000004, 0x00000008, 0x00000068,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x00000071, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x00000101, 0x00000077, 0x00000000, 0x00000000, 0x00000003, 0x00000002,
0x00000101, 0x00000080, 0x00000000, 0x00000008, 0x00000001, 0x00000003, 0x00000101, 0x69736f50,
0x6e6f6974, 0x6c6f4300, 0x5600726f, 0x66664f5f, 0x00746573, 0x495f5653, 0x6174736e, 0x4965636e,
0xabab0064, 0x4e47534f, 0x00000070, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001,
0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
0x00000e01, 0x00000062, 0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000e01, 0x505f5653,
0x7469736f, 0x006e6f69, 0x6f6c6f43, 0x6e490072, 0x6e617473, 0x64496563, 0xababab00, 0x52444853,
0x000000c0, 0x00010040, 0x00000030, 0x0300005f, 0x001010f2, 0x00000000, 0x0300005f, 0x00101012,
0x00000001, 0x0300005f, 0x00101012, 0x00000002, 0x04000060, 0x00101012, 0x00000003, 0x00000008,
0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065, 0x00102012, 0x00000001, 0x03000065,
0x00102012, 0x00000002, 0x07000000, 0x00102012, 0x00000000, 0x0010100a, 0x00000000, 0x0010100a,
0x00000002, 0x05000036, 0x001020e2, 0x00000000, 0x00101e56, 0x00000000, 0x05000036, 0x00102012,
0x00000001, 0x0010100a, 0x00000001, 0x05000036, 0x00102012, 0x00000002, 0x0010100a, 0x00000003,
0x0100003e,
};
static const BYTE vs_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xc2, 0x1b, 0x57, 0x2c, 0xd4, 0xd7, 0x05, 0x4b, 0xbc, 0x56, 0xbe, 0x56, 0x60, 0x65, 0xdb, 0xa1, 0x01, 0x00, 0x00, 0x00, 0x73, 0x08, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x87, 0x01, 0x00, 0x00, 0xa7, 0x02, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0xae, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x97, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x43, 0x6f, 0x6c,
0x6f, 0x72, 0x00, 0x56, 0x5f, 0x4f, 0x66, 0x66, 0x73, 0x65, 0x74, 0x00, 0x53, 0x56, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x49, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x85, 0x00,
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0x31, 0x48, 0x00, 0x10, 0x04, 0x03, 0x45, 0x4b, 0xae, 0x8b, 0x11, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE vs = {
use_dxil ? (const void*)vs_code_dxil : (const void*)vs_code_dxbc,
use_dxil ? sizeof(vs_code_dxil) : sizeof(vs_code_dxbc),
};
#if 0
struct vs_out
{
float4 position : SV_Position;
float color : Color;
uint instance_id : InstanceId;
};
void main(vs_out i, out float4 o0 : SV_Target0, out uint4 o1 : SV_Target1)
{
o0 = float4(i.color, i.color, i.color, 1.0f);
o1 = i.instance_id;
}
#endif
static const DWORD ps_code_dxbc[] =
{
0x43425844, 0xda0ad0bb, 0x4743f5f5, 0xfbc6d0b1, 0x7c8e7df5, 0x00000001, 0x00000170, 0x00000003,
0x0000002c, 0x000000a4, 0x000000f0, 0x4e475349, 0x00000070, 0x00000003, 0x00000008, 0x00000050,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x00000101, 0x00000062, 0x00000000, 0x00000000, 0x00000001, 0x00000002,
0x00000101, 0x505f5653, 0x7469736f, 0x006e6f69, 0x6f6c6f43, 0x6e490072, 0x6e617473, 0x64496563,
0xababab00, 0x4e47534f, 0x00000044, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000,
0x00000003, 0x00000000, 0x0000000f, 0x00000038, 0x00000001, 0x00000000, 0x00000001, 0x00000001,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000078, 0x00000040, 0x0000001e,
0x03001062, 0x00101012, 0x00000001, 0x03000862, 0x00101012, 0x00000002, 0x03000065, 0x001020f2,
0x00000000, 0x03000065, 0x001020f2, 0x00000001, 0x05000036, 0x00102072, 0x00000000, 0x00101006,
0x00000001, 0x05000036, 0x00102082, 0x00000000, 0x00004001, 0x3f800000, 0x05000036, 0x001020f2,
0x00000001, 0x00101006, 0x00000002, 0x0100003e,
};
static const BYTE ps_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xdf, 0x8e, 0xc3, 0x00, 0x92, 0x45, 0xa0, 0x98, 0xb7, 0x7d, 0x48, 0xe4, 0x24, 0xc5, 0x3e, 0xb2, 0x01, 0x00, 0x00, 0x00, 0x87, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0xd1, 0x00, 0x00, 0x00, 0x2b, 0x01, 0x00, 0x00, 0x07, 0x02, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x85, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x49, 0x64, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x52, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0xd4, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x03, 0x02, 0x00, 0x03, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14,
0x00, 0x00, 0x00, 0x00, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x63, 0x65, 0x49, 0x64, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x01, 0x41, 0x00, 0x03, 0x02, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x41, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x44, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x78, 0x05, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x5e, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10,
0x00, 0x00, 0x00, 0x60, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x55, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07,
0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4,
0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41,
0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84,
0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x13,
0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10,
0x40, 0x23, 0x00, 0x25, 0x00, 0x14, 0x66, 0x00, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29, 0xc6, 0x20, 0x84, 0x14, 0x42, 0xa6, 0x18, 0x84, 0x10, 0x52, 0x08, 0xa1, 0x62, 0x00, 0x42, 0x48, 0x19,
0xa4, 0x8a, 0x01, 0x08, 0x21, 0x85, 0x10, 0x1b, 0x08, 0xc8, 0x05, 0x02, 0x00, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87,
0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e,
0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60,
0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x18, 0xf2, 0x28, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x61, 0x80, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0b, 0x04, 0x00, 0x00, 0x0d,
0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x22, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x04, 0x54, 0x4a, 0xa2, 0x0c, 0x0a,
0x61, 0x04, 0xa0, 0x08, 0x4a, 0xa0, 0x14, 0x0a, 0x84, 0xde, 0x58, 0x4b, 0x82, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0xc0, 0x07, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x1a,
0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x88, 0x62, 0x82,
0x40, 0x18, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x10, 0xc7, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x08, 0x64, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x41, 0x00, 0x36, 0x00, 0x1b, 0x06, 0x82, 0x61,
0x36, 0x04, 0xcd, 0x86, 0x61, 0x58, 0x9c, 0x09, 0xc2, 0x23, 0x6d, 0x08, 0x20, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x5c, 0xa6, 0xac, 0xbe, 0xa0, 0xde, 0xe6, 0xd2, 0xe8, 0xd2, 0xde, 0xdc, 0x26, 0x08,
0x85, 0x32, 0x41, 0x28, 0x96, 0x0d, 0x01, 0x31, 0x41, 0x28, 0x98, 0x09, 0x42, 0xd1, 0x6c, 0x58, 0x88, 0x89, 0xaa, 0xac, 0x6b, 0xb8, 0x08, 0x0c, 0x60, 0x31, 0xf4, 0xc6, 0xf6, 0x26, 0x37, 0x41,
0x28, 0x9c, 0x09, 0x42, 0xf1, 0x6c, 0x58, 0x06, 0x8d, 0xc2, 0xac, 0x6d, 0xe0, 0x06, 0x0c, 0x98, 0x20, 0x10, 0x09, 0x95, 0x24, 0xb7, 0x39, 0xba, 0x30, 0xb7, 0xb1, 0xb2, 0x24, 0xb2, 0x09, 0x42,
0x01, 0x6d, 0x58, 0xbc, 0x0f, 0x0c, 0x30, 0x8b, 0x1b, 0x38, 0x0f, 0x03, 0x36, 0x0c, 0x59, 0x17, 0x06, 0x4c, 0xa6, 0xac, 0xbe, 0xa8, 0xc2, 0xe4, 0xce, 0xca, 0xe8, 0x26, 0x08, 0x45, 0xb4, 0x61,
0x21, 0xc6, 0x80, 0x22, 0x03, 0x0b, 0x1b, 0x2e, 0x02, 0x03, 0x36, 0x04, 0xc3, 0x86, 0x65, 0x18, 0x03, 0x30, 0x20, 0x03, 0x33, 0xc0, 0x86, 0x6b, 0xc0, 0x80, 0x0d, 0x42, 0x19, 0x9c, 0xc1, 0x86,
0x41, 0x0c, 0xd0, 0x00, 0xd8, 0x50, 0x2c, 0x52, 0x1a, 0x00, 0x40, 0x15, 0x36, 0x36, 0xbb, 0x36, 0x97, 0x34, 0xb2, 0x32, 0x37, 0xba, 0x29, 0x41, 0x50, 0x85, 0x0c, 0xcf, 0xc5, 0xae, 0x4c, 0x6e,
0x2e, 0xed, 0xcd, 0x6d, 0x4a, 0x40, 0x34, 0x21, 0xc3, 0x73, 0xb1, 0x0b, 0x63, 0xb3, 0x2b, 0x93, 0x9b, 0x12, 0x18, 0x75, 0xc8, 0xf0, 0x5c, 0xe6, 0xd0, 0xc2, 0xc8, 0xca, 0xe4, 0x9a, 0xde, 0xc8,
0xca, 0xd8, 0xa6, 0x04, 0x49, 0x25, 0x32, 0x3c, 0x17, 0xba, 0x3c, 0xb8, 0xb2, 0x20, 0x37, 0xb7, 0x37, 0xba, 0x30, 0xba, 0xb4, 0x37, 0xb7, 0xb9, 0x29, 0x81, 0x53, 0x87, 0x0c, 0xcf, 0xc5, 0x2e,
0xad, 0xec, 0x2e, 0x89, 0x6c, 0x8a, 0x2e, 0x8c, 0xae, 0x6c, 0x4a, 0x00, 0xd5, 0x21, 0xc3, 0x73, 0x29, 0x73, 0xa3, 0x93, 0xcb, 0x83, 0x7a, 0x4b, 0x73, 0xa3, 0x9b, 0x9b, 0x12, 0xa4, 0x01, 0x00,
0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79,
0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38,
0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78,
0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21,
0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07,
0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18,
0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1,
0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38,
0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0x03, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x16, 0x30, 0x0d, 0x97, 0xef,
0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x02, 0xd3, 0x70, 0xf9, 0xce, 0xe3, 0x2f, 0x0e, 0x30, 0x88, 0xcd, 0x43, 0x4d, 0x3e, 0x72, 0xdb, 0x36, 0x50, 0x0d, 0x97,
0xef, 0x3c, 0xbe, 0x34, 0x39, 0x11, 0x81, 0x52, 0xd3, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x46, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x34, 0x39, 0x11, 0x81, 0x52, 0xd3, 0x43, 0x4d, 0x3e, 0x72, 0xdb,
0x06, 0x40, 0x30, 0x00, 0xd2, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x44, 0x66, 0x00, 0x4a, 0x81,
0xc6, 0x18, 0x01, 0x08, 0x82, 0x20, 0xfe, 0x01, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x50, 0x4f, 0x03, 0x25, 0xc3, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x16, 0x24,
0x45, 0x0a, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x4a, 0x45, 0x48, 0xd2, 0x12, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0x52, 0x11, 0x92, 0x94, 0x04, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60,
0xa0, 0x54, 0x84, 0x24, 0x29, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x28, 0x15, 0x21, 0x49, 0xcd, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x0c, 0x45, 0x4c, 0xd2, 0x22, 0x8c, 0x18, 0x24,
0x00, 0x08, 0x82, 0x01, 0x43, 0x11, 0x93, 0x94, 0x08, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xc0, 0x50, 0xc4, 0x24, 0x29, 0xc2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x30, 0x14, 0x31, 0x49, 0x8d,
0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps = {
use_dxil ? (const void*)ps_code_dxil : (const void*)ps_code_dxbc,
use_dxil ? sizeof(ps_code_dxil) : sizeof(ps_code_dxbc),
};
static const struct vec4 stream0[] =
{
{-1.00f, 0.0f, 0.0f, 1.0f},
{-1.00f, 1.0f, 0.0f, 1.0f},
{-0.75f, 0.0f, 0.0f, 1.0f},
{-0.75f, 1.0f, 0.0f, 1.0f},
/* indirect draws data */
{-1.00f, -1.0f, 0.0f, 1.0f},
{-1.00f, 0.0f, 0.0f, 1.0f},
{-0.75f, -1.0f, 0.0f, 1.0f},
{-0.75f, 0.0f, 0.0f, 1.0f},
};
static const BYTE stream1[] =
{
0xf0,
0x80,
0x10,
0x40,
0xaa,
0xbb,
0xcc,
0x90,
};
static const float stream2[] =
{
0.00f,
0.25f,
0.50f,
0.75f,
1.00f,
1.25f,
1.50f,
1.75f,
};
static const D3D12_DRAW_ARGUMENTS argument_data[] =
{
{4, 4, 4, 0},
{4, 4, 4, 4},
};
static const struct
{
unsigned int color_step_rate;
unsigned int expected_colors[16];
}
tests[] =
{
{0, {0xfff0f0f0, 0xfff0f0f0, 0xfff0f0f0, 0xfff0f0f0, 0xffaaaaaa, 0xffaaaaaa, 0xffaaaaaa, 0xffaaaaaa,
0xfff0f0f0, 0xfff0f0f0, 0xfff0f0f0, 0xfff0f0f0, 0xffaaaaaa, 0xffaaaaaa, 0xffaaaaaa, 0xffaaaaaa}},
{1, {0xfff0f0f0, 0xff808080, 0xff101010, 0xff404040, 0xffaaaaaa, 0xffbbbbbb, 0xffcccccc, 0xff909090,
0xfff0f0f0, 0xff808080, 0xff101010, 0xff404040, 0xffaaaaaa, 0xffbbbbbb, 0xffcccccc, 0xff909090}},
{2, {0xfff0f0f0, 0xfff0f0f0, 0xff808080, 0xff808080, 0xffaaaaaa, 0xffaaaaaa, 0xffbbbbbb, 0xffbbbbbb,
0xfff0f0f0, 0xfff0f0f0, 0xff808080, 0xff808080, 0xffaaaaaa, 0xffaaaaaa, 0xffbbbbbb, 0xffbbbbbb}},
};
static const struct
{
D3D12_BOX box;
unsigned int instance_id;
}
expected_results[] =
{
{{ 0, 0, 0, 10, 10, 1}, 0},
{{10, 0, 0, 20, 10, 1}, 1},
{{20, 0, 0, 30, 10, 1}, 2},
{{30, 0, 0, 40, 10, 1}, 3},
{{40, 0, 0, 50, 10, 1}, 0},
{{50, 0, 0, 60, 10, 1}, 1},
{{60, 0, 0, 70, 10, 1}, 2},
{{70, 0, 0, 80, 10, 1}, 3},
/* indirect draws results */
{{ 0, 10, 0, 10, 20, 1}, 0},
{{10, 10, 0, 20, 20, 1}, 1},
{{20, 10, 0, 30, 20, 1}, 2},
{{30, 10, 0, 40, 20, 1}, 3},
{{40, 10, 0, 50, 20, 1}, 0},
{{50, 10, 0, 60, 20, 1}, 1},
{{60, 10, 0, 70, 20, 1}, 2},
{{70, 10, 0, 80, 20, 1}, 3},
};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
assert(ARRAY_SIZE(tests->expected_colors) == ARRAY_SIZE(expected_results));
memset(&desc, 0, sizeof(desc));
desc.rt_width = 80;
desc.rt_height = 20;
desc.rt_descriptor_count = 2;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
command_list = context.list;
queue = context.queue;
context.root_signature = create_empty_root_signature(context.device,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
rtvs[0] = context.rtv;
rtvs[1] = get_cpu_rtv_handle(&context, context.rtv_heap, 1);
desc.rt_format = DXGI_FORMAT_R32_UINT;
create_render_target(&context, &desc, &render_target, &rtvs[1]);
vb[0] = create_upload_buffer(context.device, sizeof(stream0), stream0);
vbv[0].BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb[0]);
vbv[0].StrideInBytes = sizeof(*stream0);
vbv[0].SizeInBytes = sizeof(stream0);
vb[1] = create_upload_buffer(context.device, sizeof(stream1), stream1);
vbv[1].BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb[1]);
vbv[1].StrideInBytes = sizeof(*stream1);
vbv[1].SizeInBytes = sizeof(stream1);
vb[2] = create_upload_buffer(context.device, sizeof(stream2), stream2);
vbv[2].BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb[2]);
vbv[2].StrideInBytes = sizeof(*stream2);
vbv[2].SizeInBytes = sizeof(stream2);
command_signature = create_command_signature(context.device, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW);
argument_buffer = create_upload_buffer(context.device, sizeof(argument_data), &argument_data);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
layout_desc[1].InstanceDataStepRate = tests[i].color_step_rate;
input_layout.pInputElementDescs = layout_desc;
input_layout.NumElements = ARRAY_SIZE(layout_desc);
init_pipeline_state_desc(&pso_desc, context.root_signature, 0, &vs, &ps, &input_layout);
pso_desc.NumRenderTargets = 2;
pso_desc.RTVFormats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
pso_desc.RTVFormats[1] = DXGI_FORMAT_R32_UINT;
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
ok(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtvs[0], white, 0, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtvs[1], white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 2, rtvs, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, ARRAY_SIZE(vbv), vbv);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 4, 0, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 4, 0, 4);
ID3D12GraphicsCommandList_ExecuteIndirect(command_list, command_signature,
2, argument_buffer, 0, NULL, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, queue, command_list);
for (j = 0; j < ARRAY_SIZE(expected_results); ++j)
check_readback_data_uint(&rb, &expected_results[j].box, tests[i].expected_colors[j], 1);
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(render_target, 0, &rb, queue, command_list);
for (j = 0; j < ARRAY_SIZE(expected_results); ++j)
check_readback_data_uint(&rb, &expected_results[j].box, expected_results[j].instance_id, 0);
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
transition_resource_state(command_list, render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12PipelineState_Release(context.pipeline_state);
context.pipeline_state = NULL;
}
vkd3d_test_set_context(NULL);
ID3D12CommandSignature_Release(command_signature);
ID3D12Resource_Release(argument_buffer);
ID3D12Resource_Release(render_target);
for (i = 0; i < ARRAY_SIZE(vb); ++i)
ID3D12Resource_Release(vb[i]);
destroy_test_context(&context);
}
void test_instance_id_dxbc(void)
{
test_instance_id(false);
}
void test_instance_id_dxil(void)
{
test_instance_id(true);
}
static void test_vertex_id(bool use_dxil)
{
#if 0
uint4 main(uint id : ID, uint instance_id : SV_InstanceID, uint vertex_id : SV_VertexID) : OUTPUT
{
return uint4(id, instance_id, vertex_id, 0);
}
#endif
static const DWORD vs_code_dxbc[] =
{
0x43425844, 0x5625197b, 0x588ccf8f, 0x48694905, 0x961d19ca, 0x00000001, 0x00000170, 0x00000003,
0x0000002c, 0x000000a4, 0x000000d4, 0x4e475349, 0x00000070, 0x00000003, 0x00000008, 0x00000050,
0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000101, 0x00000053, 0x00000000, 0x00000008,
0x00000001, 0x00000001, 0x00000101, 0x00000061, 0x00000000, 0x00000006, 0x00000001, 0x00000002,
0x00000101, 0x53004449, 0x6e495f56, 0x6e617473, 0x44496563, 0x5f565300, 0x74726556, 0x44497865,
0xababab00, 0x4e47534f, 0x00000028, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
0x00000001, 0x00000000, 0x0000000f, 0x5054554f, 0xab005455, 0x52444853, 0x00000094, 0x00010040,
0x00000025, 0x0300005f, 0x00101012, 0x00000000, 0x04000060, 0x00101012, 0x00000001, 0x00000008,
0x04000060, 0x00101012, 0x00000002, 0x00000006, 0x03000065, 0x001020f2, 0x00000000, 0x05000036,
0x00102012, 0x00000000, 0x0010100a, 0x00000000, 0x05000036, 0x00102022, 0x00000000, 0x0010100a,
0x00000001, 0x05000036, 0x00102042, 0x00000000, 0x0010100a, 0x00000002, 0x05000036, 0x00102082,
0x00000000, 0x00004001, 0x00000000, 0x0100003e,
};
static const BYTE vs_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x3a, 0x16, 0xb9, 0x94, 0xbd, 0x44, 0x72, 0x65, 0x71, 0xac, 0xa2, 0xc3, 0x9a, 0xba, 0x41, 0x2a, 0x01, 0x00, 0x00, 0x00, 0xa8, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0xd1, 0x00, 0x00, 0x00, 0x08, 0x01, 0x00, 0x00, 0xc8, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x85, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x6b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x49, 0x44, 0x00, 0x53, 0x56, 0x5f, 0x49, 0x6e, 0x73, 0x74, 0x61, 0x6e,
0x63, 0x65, 0x49, 0x44, 0x00, 0x53, 0x56, 0x5f, 0x56, 0x65, 0x72, 0x74, 0x65, 0x78, 0x49, 0x44, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x2f, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x4f, 0x55, 0x54, 0x50, 0x55, 0x54, 0x00, 0x50, 0x53, 0x56, 0x30, 0xb8, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x03, 0x01, 0x00, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00,
0x00, 0x49, 0x44, 0x00, 0x4f, 0x55, 0x54, 0x50, 0x55, 0x54, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x41, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x41, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x02, 0x41, 0x01, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x00, 0x01, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0xd8, 0x04, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0x36, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0xc0, 0x04, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x2d, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50,
0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d,
0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
0x0f, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c,
0x10, 0x2c, 0x23, 0x00, 0x25, 0x00, 0x8a, 0x39, 0x02, 0x30, 0x98, 0x23, 0x40, 0x8a, 0x31, 0x33, 0x43, 0x43, 0x55, 0x0c, 0x98, 0x19, 0x1a, 0xba, 0x81, 0x80, 0x5c, 0x18, 0x00, 0x00, 0x00, 0x00,
0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30,
0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a,
0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07,
0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60,
0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x0e, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x01, 0x0c, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10, 0x19, 0x11, 0x4c, 0x90,
0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x9a, 0x12, 0x18, 0x01, 0x28, 0x84, 0x62, 0x28, 0x02, 0xa2, 0x52, 0x18, 0x01, 0x28, 0x81, 0x22, 0x28, 0x04, 0xd2, 0xb1, 0x96, 0x84, 0x08, 0x00, 0x00,
0x10, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44,
0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x86, 0x61, 0x82, 0x30, 0x10, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc5, 0x06, 0x61, 0x30, 0x28, 0xd8, 0xcd,
0x4d, 0x10, 0x06, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x41, 0x00, 0x36, 0x00, 0x1b, 0x06, 0x82, 0x61, 0x36, 0x04, 0xcd, 0x86, 0x61, 0x58, 0x9c, 0x09, 0x82, 0xd2, 0x6c, 0x08, 0x20, 0x12, 0x6d,
0x61, 0x69, 0x6e, 0x14, 0x92, 0x88, 0x26, 0x08, 0x04, 0x32, 0x41, 0x20, 0x92, 0x0d, 0x01, 0x31, 0x41, 0x20, 0x94, 0x0d, 0x0b, 0x31, 0x51, 0x95, 0x55, 0x0d, 0x17, 0x51, 0x01, 0x6c, 0xa6, 0xac,
0xbe, 0x92, 0xdc, 0xe6, 0xe8, 0xc2, 0xdc, 0xc6, 0xca, 0x92, 0x88, 0x26, 0x08, 0xc4, 0xb2, 0x61, 0x19, 0x32, 0x4a, 0xb3, 0xaa, 0xe1, 0x1a, 0x2a, 0x60, 0x82, 0x30, 0x1c, 0x5c, 0xa6, 0xac, 0xbe,
0xac, 0xca, 0xe4, 0xe8, 0xca, 0xf0, 0x92, 0x88, 0x36, 0x2c, 0x5c, 0x47, 0x5d, 0x56, 0x35, 0x5c, 0x5c, 0x05, 0x6c, 0x18, 0xb0, 0xcd, 0xa3, 0xf1, 0x54, 0x45, 0x05, 0x55, 0x45, 0x35, 0x41, 0x20,
0x98, 0x0d, 0x0b, 0x01, 0x06, 0x54, 0x65, 0x5d, 0x43, 0x18, 0x10, 0x15, 0xb0, 0x21, 0x10, 0x83, 0x0d, 0xc3, 0x37, 0x06, 0xc0, 0x86, 0x62, 0x91, 0xc8, 0x00, 0x00, 0xaa, 0xb0, 0xb1, 0xd9, 0xb5,
0xb9, 0xa4, 0x91, 0x95, 0xb9, 0xd1, 0x4d, 0x09, 0x82, 0x2a, 0x64, 0x78, 0x2e, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x53, 0x02, 0xa2, 0x09, 0x19, 0x9e, 0x8b, 0x5d, 0x18, 0x9b, 0x5d, 0x99,
0xdc, 0x94, 0xc0, 0xa8, 0x43, 0x86, 0xe7, 0x32, 0x87, 0x16, 0x46, 0x56, 0x26, 0xd7, 0xf4, 0x46, 0x56, 0xc6, 0x36, 0x25, 0x48, 0x2a, 0x91, 0xe1, 0xb9, 0xd0, 0xe5, 0xc1, 0x95, 0x05, 0xb9, 0xb9,
0xbd, 0xd1, 0x85, 0xd1, 0xa5, 0xbd, 0xb9, 0xcd, 0x4d, 0x09, 0x9c, 0x3a, 0x64, 0x78, 0x2e, 0x76, 0x69, 0x65, 0x77, 0x49, 0x64, 0x53, 0x74, 0x61, 0x74, 0x65, 0x53, 0x02, 0xa8, 0x0e, 0x19, 0x9e,
0x4b, 0x99, 0x1b, 0x9d, 0x5c, 0x1e, 0xd4, 0x5b, 0x9a, 0x1b, 0xdd, 0xdc, 0x94, 0x80, 0x0c, 0x00, 0x79, 0x18, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e,
0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b,
0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0,
0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83,
0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76,
0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43,
0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0x03, 0x00, 0x00,
0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x23, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b,
0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x23, 0xb7, 0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c,
0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x34, 0xa5, 0x30, 0x03, 0x40, 0x54, 0x06, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x40, 0x8c, 0xd2, 0x20, 0xc2, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x14, 0x51, 0xf3, 0x38, 0xc9, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x85, 0xe4, 0x3c, 0x8f, 0x42, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0xc1, 0x21, 0x19, 0x10, 0xb4, 0x04, 0x23,
0x06, 0x09, 0x00, 0x82, 0x60, 0x70, 0x48, 0x06, 0x04, 0x29, 0xc2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x1c, 0x92, 0x01, 0x41, 0xc9, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x87, 0x64, 0x40,
0x10, 0x01, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE vs = {
use_dxil ? (const void*)vs_code_dxil : (const void*)vs_code_dxbc,
use_dxil ? sizeof(vs_code_dxil) : sizeof(vs_code_dxbc),
};
D3D12_INPUT_ELEMENT_DESC layout_desc[] =
{
{"ID", 0, DXGI_FORMAT_R32_UINT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
};
static const D3D12_SO_DECLARATION_ENTRY so_declaration[] =
{
{0, "OUTPUT", 0, 0, 4, 0},
};
static const unsigned int strides[] = {16};
static const unsigned int vertices[] =
{
0,
1,
2,
3,
4,
5,
6,
7,
8,
5,
6,
7,
0xa,
0xb,
0xc,
0xd,
0xe,
0xf,
};
static const unsigned int indices[] =
{
6, 7, 8,
0, 1, 2,
0, 1, 2, 3,
8, 9,
};
static const D3D12_DRAW_ARGUMENTS argument_data[] =
{
{4, 1, 12, 1},
{2, 3, 16, 0},
};
static const D3D12_DRAW_INDEXED_ARGUMENTS indexed_argument_data[] =
{
{4, 1, 6, 12, 1},
{2, 3, 10, 8, 0},
};
struct uvec4 expected_values[] =
{
{0, 0, 0},
{1, 0, 1},
{2, 0, 2},
{0, 1, 0},
{1, 1, 1},
{2, 1, 2},
{3, 0, 0},
{4, 0, 1},
{5, 0, 2},
{6, 0, 6},
{7, 0, 7},
{8, 0, 8},
{6, 1, 6},
{7, 1, 7},
{8, 1, 8},
{5, 0, 0},
{6, 0, 1},
{7, 0, 2},
{0xa, 0, 0},
{0xb, 0, 1},
{0xc, 0, 2},
{0xd, 0, 3},
{0xe, 0, 0},
{0xf, 0, 1},
{0xe, 1, 0},
{0xf, 1, 1},
{0xe, 2, 0},
{0xf, 2, 1},
{0xa, 0, 0},
{0xb, 0, 1},
{0xc, 0, 2},
{0xd, 0, 3},
{0xe, 0, 8},
{0xf, 0, 9},
{0xe, 1, 8},
{0xf, 1, 9},
{0xe, 2, 8},
{0xf, 2, 9},
};
bool found_values[ARRAY_SIZE(expected_values)] = {0};
bool used_values[ARRAY_SIZE(expected_values)] = {0};
ID3D12Resource *args_buffer, *indexed_args_buffer;
ID3D12CommandSignature *indexed_command_signature;
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
ID3D12Resource *counter_buffer, *so_buffer;
ID3D12CommandSignature *command_signature;
ID3D12GraphicsCommandList *command_list;
D3D12_INPUT_LAYOUT_DESC input_layout;
D3D12_STREAM_OUTPUT_BUFFER_VIEW sobv;
ID3D12Resource *upload_buffer;
struct test_context_desc desc;
D3D12_VERTEX_BUFFER_VIEW vbv;
D3D12_INDEX_BUFFER_VIEW ibv;
struct resource_readback rb;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Resource *vb, *ib;
ID3D12Device *device;
unsigned int count;
unsigned int i, j;
HRESULT hr;
memset(&desc, 0, sizeof(desc));
desc.root_signature_flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
| D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT;
desc.no_pipeline = true;
if (!init_test_context(&context, &desc))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
device = context.device;
command_list = context.list;
queue = context.queue;
input_layout.pInputElementDescs = layout_desc;
input_layout.NumElements = ARRAY_SIZE(layout_desc);
if (use_dxil)
init_pipeline_state_desc_dxil(&pso_desc, context.root_signature, 0, &vs, NULL, &input_layout);
else
init_pipeline_state_desc(&pso_desc, context.root_signature, 0, &vs, NULL, &input_layout);
memset(&pso_desc.PS, 0, sizeof(pso_desc.PS));
pso_desc.StreamOutput.NumEntries = ARRAY_SIZE(so_declaration);
pso_desc.StreamOutput.pSODeclaration = so_declaration;
pso_desc.StreamOutput.pBufferStrides = strides;
pso_desc.StreamOutput.NumStrides = ARRAY_SIZE(strides);
pso_desc.StreamOutput.RasterizedStream = D3D12_SO_NO_RASTERIZED_STREAM;
pso_desc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT;
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
if (hr == E_NOTIMPL)
{
skip("Stream output is not supported.\n");
destroy_test_context(&context);
return;
}
ok(hr == S_OK, "Failed to create graphics pipeline state, hr %#x.\n", hr);
vb = create_upload_buffer(context.device, sizeof(vertices), vertices);
vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
vbv.StrideInBytes = sizeof(*vertices);
vbv.SizeInBytes = sizeof(vertices);
ib = create_upload_buffer(context.device, sizeof(indices), indices);
ibv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(ib);
ibv.SizeInBytes = sizeof(indices);
ibv.Format = DXGI_FORMAT_R32_UINT;
args_buffer = create_upload_buffer(device, sizeof(argument_data), &argument_data);
indexed_args_buffer = create_upload_buffer(device, sizeof(indexed_argument_data), &indexed_argument_data);
command_signature = create_command_signature(device, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW);
indexed_command_signature = create_command_signature(device, D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED);
count = 0;
upload_buffer = create_upload_buffer(device, sizeof(count), &count);
counter_buffer = create_default_buffer(device, 32,
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
so_buffer = create_default_buffer(device, 1024,
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_STREAM_OUT);
sobv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(so_buffer);
sobv.SizeInBytes = 1024;
sobv.BufferFilledSizeLocation = ID3D12Resource_GetGPUVirtualAddress(counter_buffer);
ID3D12GraphicsCommandList_CopyBufferRegion(command_list, counter_buffer, 0,
upload_buffer, 0, sizeof(count));
transition_resource_state(command_list, counter_buffer,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_STREAM_OUT);
/* Test zero viewports. */
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_POINTLIST);
ID3D12GraphicsCommandList_IASetIndexBuffer(command_list, &ibv);
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
ID3D12GraphicsCommandList_SOSetTargets(command_list, 0, 1, &sobv);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 2, 0, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 3, 16);
ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, 3, 2, 0, 0, 0);
ID3D12GraphicsCommandList_DrawIndexedInstanced(command_list, 3, 1, 3, 9, 7);
ID3D12GraphicsCommandList_ExecuteIndirect(command_list,
command_signature, 1, args_buffer, 0, NULL, 0);
ID3D12GraphicsCommandList_ExecuteIndirect(command_list,
command_signature, 1, args_buffer, sizeof(*argument_data), NULL, 0);
ID3D12GraphicsCommandList_ExecuteIndirect(command_list,
indexed_command_signature, 1, indexed_args_buffer, 0, NULL, 0);
ID3D12GraphicsCommandList_ExecuteIndirect(command_list,
indexed_command_signature, 1, indexed_args_buffer, sizeof(*indexed_argument_data), NULL, 0);
transition_resource_state(command_list, counter_buffer,
D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
transition_resource_state(command_list, so_buffer,
D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(counter_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
count = get_readback_uint(&rb, 0, 0, 0);
ok(count == ARRAY_SIZE(expected_values) * sizeof(struct vec4), "Got counter value %u, expected %uu.\n",
count, (unsigned int)(ARRAY_SIZE(expected_values) * sizeof(struct vec4)));
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
count /= sizeof(struct vec4);
count = min(count, ARRAY_SIZE(used_values));
get_buffer_readback_with_command_list(so_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
for (i = 0; i < ARRAY_SIZE(expected_values); ++i)
{
for (j = 0; j < count; ++j)
{
if (!used_values[j] && compare_uvec4(get_readback_uvec4(&rb, j, 0), &expected_values[i]))
{
found_values[i] = true;
used_values[j] = true;
break;
}
}
}
for (i = 0; i < count; ++i)
{
const struct uvec4 *v = get_readback_uvec4(&rb, i, 0);
ok(used_values[i], "Found unexpected value {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n", v->x, v->y, v->z, v->w);
}
release_resource_readback(&rb);
for (i = 0; i < ARRAY_SIZE(expected_values); ++i)
{
ok(found_values[i], "Failed to find value {0x%08x, 0x%08x, 0x%08x, 0x%08x}.\n",
expected_values[i].x, expected_values[i].y, expected_values[i].z, expected_values[i].w);
}
ID3D12CommandSignature_Release(command_signature);
ID3D12CommandSignature_Release(indexed_command_signature);
ID3D12Resource_Release(args_buffer);
ID3D12Resource_Release(counter_buffer);
ID3D12Resource_Release(ib);
ID3D12Resource_Release(indexed_args_buffer);
ID3D12Resource_Release(so_buffer);
ID3D12Resource_Release(upload_buffer);
ID3D12Resource_Release(vb);
destroy_test_context(&context);
}
void test_vertex_id_dxbc(void)
{
test_vertex_id(false);
}
void test_vertex_id_dxil(void)
{
test_vertex_id(true);
}
static void test_face_culling(bool use_dxil)
{
ID3D12PipelineState *color_pso, *ccw_color_pso, *pso;
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
ID3D12GraphicsCommandList *command_list;
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Device *device;
unsigned int i;
HRESULT hr;
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
static const struct vec4 green = {0.0f, 1.0f, 0.0f, 1.0f};
#if 0
void main(uint id : SV_VertexID, out float4 position : SV_Position)
{
float2 coords = float2((id << 1) & 2, id & 2);
position = float4(coords * float2(2, 2) + float2(-1, -1), 0, 1);
}
#endif
static const DWORD vs_ccw_code_dxbc[] =
{
0x43425844, 0xdcd52e92, 0x3f4a3922, 0xa376c4ed, 0x2bc626c0, 0x00000001, 0x0000018c, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69, 0x58454853, 0x000000f0, 0x00010050,
0x0000003c, 0x0100086a, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2,
0x00000000, 0x00000001, 0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001,
0x00000001, 0x00004001, 0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001,
0x00100042, 0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032,
0x00000000, 0x00100086, 0x00000000, 0x0f000032, 0x00102032, 0x00000000, 0x00100046, 0x00000000,
0x00004002, 0x40000000, 0x40000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0xbf800000,
0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x3f800000, 0x0100003e,
};
static const BYTE vs_ccw_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x8e, 0x0a, 0x73, 0xbf, 0x15, 0x63, 0xb0, 0xc8, 0x0b, 0x5b, 0x22, 0x58, 0x78, 0x7a, 0xd8, 0x98, 0x01, 0x00, 0x00, 0x00, 0x24, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xbc, 0x00, 0x00, 0x00, 0x34, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x56, 0x65, 0x72, 0x74, 0x65, 0x78, 0x49, 0x44, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x50, 0x53, 0x56, 0x30,
0x70, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x41, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x03,
0x03, 0x04, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0xe8, 0x04, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00,
0x3a, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xd0, 0x04, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x31, 0x01, 0x00, 0x00,
0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19,
0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5,
0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3,
0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x30, 0x23, 0x00, 0x25, 0x00, 0x8a, 0x39, 0x02, 0x30, 0x98, 0x23, 0x40, 0x8a, 0x31, 0x33, 0x43, 0x43, 0x35, 0x03,
0x50, 0x0c, 0x98, 0x19, 0x3a, 0xc2, 0x81, 0x80, 0x1c, 0x18, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50,
0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07,
0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0,
0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x01,
0x0a, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x9a, 0x12, 0x18, 0x01, 0x28, 0x84, 0x62, 0x20, 0x2a, 0x85, 0x12, 0x18, 0x01,
0x28, 0x89, 0x32, 0x28, 0x04, 0xda, 0xb1, 0x86, 0x80, 0x18, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec,
0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x86, 0x61, 0x82, 0x30, 0x10, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc5, 0x06, 0x61,
0x30, 0x28, 0xd8, 0xcd, 0x4d, 0x10, 0x06, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x41, 0x00, 0x36, 0x00, 0x1b, 0x06, 0x82, 0x61, 0x36, 0x04, 0xcd, 0x86, 0x61, 0x58, 0x9c, 0x09, 0xc2, 0xd2, 0x6c,
0x08, 0x20, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x5c, 0xa6, 0xac, 0xbe, 0xac, 0xca, 0xe4, 0xe8, 0xca, 0xf0, 0x92, 0x88, 0x26, 0x08, 0xc4, 0x31, 0x41, 0x20, 0x90, 0x0d, 0x01, 0x31, 0x41, 0x20, 0x92,
0x0d, 0x0b, 0x31, 0x51, 0x95, 0x75, 0x0d, 0x15, 0x71, 0x01, 0x1b, 0x02, 0x8c, 0xcb, 0x94, 0xd5, 0x17, 0xd4, 0xdb, 0x5c, 0x1a, 0x5d, 0xda, 0x9b, 0xdb, 0x04, 0x81, 0x50, 0x26, 0x08, 0xc4, 0x32,
0x41, 0x20, 0x98, 0x0d, 0x0b, 0xa1, 0x6d, 0x9c, 0xd5, 0x0d, 0x1d, 0x71, 0x01, 0x1b, 0x02, 0x6f, 0xc3, 0x90, 0x7d, 0xc0, 0x86, 0x62, 0x91, 0xc0, 0x00, 0x00, 0xaa, 0xb0, 0xb1, 0xd9, 0xb5, 0xb9,
0xa4, 0x91, 0x95, 0xb9, 0xd1, 0x4d, 0x09, 0x82, 0x2a, 0x64, 0x78, 0x2e, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x53, 0x02, 0xa2, 0x09, 0x19, 0x9e, 0x8b, 0x5d, 0x18, 0x9b, 0x5d, 0x99, 0xdc,
0x94, 0xc0, 0xa8, 0x43, 0x86, 0xe7, 0x32, 0x87, 0x16, 0x46, 0x56, 0x26, 0xd7, 0xf4, 0x46, 0x56, 0xc6, 0x36, 0x25, 0x48, 0x2a, 0x91, 0xe1, 0xb9, 0xd0, 0xe5, 0xc1, 0x95, 0x05, 0xb9, 0xb9, 0xbd,
0xd1, 0x85, 0xd1, 0xa5, 0xbd, 0xb9, 0xcd, 0x4d, 0x09, 0x9c, 0x3a, 0x64, 0x78, 0x2e, 0x76, 0x69, 0x65, 0x77, 0x49, 0x64, 0x53, 0x74, 0x61, 0x74, 0x65, 0x53, 0x02, 0xa8, 0x0e, 0x19, 0x9e, 0x4b,
0x99, 0x1b, 0x9d, 0x5c, 0x1e, 0xd4, 0x5b, 0x9a, 0x1b, 0xdd, 0xdc, 0x94, 0x00, 0x0c, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e,
0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b,
0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0,
0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83,
0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76,
0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43,
0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0x03, 0x00, 0x00,
0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x23, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b,
0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c,
0x10, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x34, 0xa5, 0x50, 0x04, 0x33, 0x00, 0x44, 0x45, 0x40, 0x37, 0x46, 0x00, 0x82, 0x20, 0x08, 0x82, 0xc1, 0x18, 0x01, 0x08, 0x82, 0x20, 0xfe, 0x0b,
0x23, 0x00, 0x63, 0x04, 0x20, 0x08, 0x82, 0xf8, 0x07, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x54, 0x91, 0x24, 0x35, 0x46, 0x05, 0xd4, 0x55, 0x90, 0xe8, 0x05, 0x57, 0x45,
0x2c, 0x7a, 0xc1, 0x95, 0x0d, 0x8a, 0x7c, 0x4c, 0x58, 0xe4, 0x63, 0xc2, 0x02, 0x1f, 0x13, 0x18, 0xf8, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xe2, 0x49, 0x1c, 0x77, 0x09, 0x23, 0x06, 0x09,
0x00, 0x82, 0x60, 0x80, 0x78, 0x12, 0xc7, 0x61, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x9e, 0xc4, 0x71, 0x0f, 0x33, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x88, 0x27, 0x71, 0x5c, 0xb5,
0x60, 0x38, 0x10, 0x00, 0x05, 0x00, 0x00, 0x00, 0xc6, 0x31, 0xf8, 0x08, 0x6d, 0x1e, 0x84, 0x8f, 0xd0, 0xb5, 0x75, 0x0c, 0x3e, 0x52, 0xdb, 0x07, 0xe1, 0x23, 0xb5, 0x0d, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE vs_ccw = {
use_dxil ? (const void*)vs_ccw_code_dxil : vs_ccw_code_dxbc,
use_dxil ? sizeof(vs_ccw_code_dxil) : sizeof(vs_ccw_code_dxbc)
};
#if 0
float4 color;
float4 main(float4 position : SV_POSITION) : SV_Target
{
return color;
}
#endif
static const DWORD ps_color_code_dxbc[] =
{
0x43425844, 0xd18ead43, 0x8b8264c1, 0x9c0a062d, 0xfc843226, 0x00000001, 0x000000e0, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000044, 0x00000050,
0x00000011, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2,
0x00000000, 0x06000036, 0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
};
static const BYTE ps_color_mode_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xee, 0x6d, 0xa1, 0x98, 0xbc, 0xda, 0xb6, 0x92, 0x29, 0xa0, 0x5d, 0x68, 0x00, 0x3f, 0xba, 0x76, 0x01, 0x00, 0x00, 0x00, 0x2e, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xba, 0x00, 0x00, 0x00, 0x46, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0x84, 0x00,
0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0xe0, 0x05, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x78, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00,
0x00, 0x00, 0xc8, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x6f, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81,
0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10,
0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51,
0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x88, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0xda, 0x60, 0x08, 0xff, 0xff,
0xff, 0xff, 0x3f, 0x00, 0x12, 0x50, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x20, 0x00,
0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x54,
0x33, 0x00, 0xc3, 0x08, 0x04, 0x30, 0x13, 0x42, 0x06, 0xa7, 0xc0, 0x0e, 0xef, 0x20, 0x0e, 0xe1, 0xc0, 0x0e, 0xf3, 0x80, 0x82, 0x40, 0x62, 0x04, 0xa0, 0x04, 0x84, 0xca, 0x1c, 0x01, 0x18, 0xcc,
0x11, 0x20, 0xc5, 0x20, 0xe7, 0x1c, 0x04, 0x28, 0x1d, 0x35, 0x5c, 0xfe, 0x84, 0x3d, 0x84, 0xe4, 0x73, 0x1b, 0x55, 0xac, 0xc4, 0xe4, 0x17, 0xb7, 0x8d, 0x08, 0x00, 0x00, 0x20, 0x74, 0xcf, 0x70,
0xf9, 0x13, 0xf6, 0x10, 0x92, 0x1f, 0x02, 0xcd, 0xb0, 0x10, 0x28, 0x60, 0x85, 0x58, 0xa7, 0x1d, 0x72, 0x73, 0x04, 0x41, 0x31, 0xda, 0x41, 0xe7, 0x40, 0x8a, 0x03, 0x01, 0x69, 0x70, 0x00, 0x00,
0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f,
0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60,
0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07,
0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x3a, 0x0f, 0x44, 0x90, 0x21, 0x23, 0x25, 0x40, 0x00, 0x3a, 0x00, 0x60, 0xc8, 0x53, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xc0, 0x90, 0x27, 0x01, 0x02, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x21, 0x8f, 0x03, 0x04, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x43,
0x9e, 0x08, 0x08, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xb2, 0x40, 0x0e, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04,
0x43, 0x42, 0x05, 0x32, 0x02, 0x40, 0xa7, 0x04, 0x46, 0x00, 0x0a, 0xa1, 0x18, 0x0a, 0xa4, 0x0c, 0xca, 0xa1, 0x24, 0x08, 0x95, 0x44, 0x19, 0x14, 0x02, 0x8d, 0x19, 0x00, 0x12, 0x33, 0x00, 0x44,
0xc7, 0x32, 0x08, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d,
0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x8e, 0x63, 0x82, 0x70, 0x20, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x1c, 0xc9, 0x06, 0x61, 0x30, 0x28,
0xc0, 0xcd, 0x4d, 0x10, 0x0e, 0x65, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x61, 0x90, 0x88, 0x90, 0x1c, 0xb1, 0xbd, 0x89, 0x85, 0xb1, 0xcd, 0x4d, 0x10, 0x8e, 0x65, 0x03, 0x42, 0x2c, 0x0c, 0x41, 0x0c,
0x0d, 0xb0, 0x21, 0x70, 0x36, 0x10, 0x00, 0xf0, 0x00, 0x13, 0x04, 0x61, 0x62, 0x31, 0xf6, 0xc6, 0xf6, 0x26, 0x37, 0x41, 0x38, 0x98, 0x09, 0xc2, 0xd1, 0x4c, 0x10, 0x0e, 0x67, 0x83, 0x91, 0x48,
0x13, 0x41, 0x55, 0x1b, 0x84, 0xc6, 0xda, 0x30, 0x10, 0xd1, 0x35, 0x41, 0x30, 0x82, 0x0d, 0xc0, 0x86, 0x81, 0xd0, 0xb4, 0x0d, 0xc1, 0xb6, 0x61, 0x18, 0x32, 0x6e, 0x82, 0x40, 0x51, 0x1b, 0x02,
0x8f, 0x44, 0x5b, 0x58, 0x9a, 0x1b, 0x97, 0x29, 0xab, 0x2f, 0xa8, 0xb7, 0xb9, 0x34, 0xba, 0xb4, 0x37, 0xb7, 0x09, 0x02, 0xf2, 0x4c, 0x10, 0x10, 0x68, 0x43, 0x40, 0x4c, 0x10, 0x90, 0x68, 0x82,
0x80, 0x18, 0x1b, 0x16, 0x22, 0x0c, 0xc4, 0x60, 0x0c, 0xc8, 0xa0, 0x0c, 0x86, 0x32, 0x20, 0xcc, 0x00, 0xd8, 0x10, 0x9c, 0x01, 0x93, 0x29, 0xab, 0x2f, 0xaa, 0x30, 0xb9, 0xb3, 0x32, 0xba, 0x09,
0x02, 0x52, 0x6c, 0x58, 0x88, 0x34, 0x10, 0x03, 0x35, 0x20, 0x03, 0x33, 0x18, 0xca, 0x80, 0x30, 0x03, 0x60, 0x43, 0xb0, 0x06, 0x1b, 0x06, 0x34, 0x60, 0x03, 0x60, 0x43, 0x91, 0x81, 0x41, 0x1b,
0x40, 0x40, 0x15, 0x36, 0x36, 0xbb, 0x36, 0x97, 0x34, 0xb2, 0x32, 0x37, 0xba, 0x29, 0x41, 0x50, 0x85, 0x0c, 0xcf, 0xc5, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x6d, 0x4a, 0x40, 0x34, 0x21, 0xc3,
0x73, 0xb1, 0x0b, 0x63, 0xb3, 0x2b, 0x93, 0x9b, 0x12, 0x18, 0x75, 0xc8, 0xf0, 0x5c, 0xe6, 0xd0, 0xc2, 0xc8, 0xca, 0xe4, 0x9a, 0xde, 0xc8, 0xca, 0xd8, 0xa6, 0x04, 0x49, 0x19, 0x32, 0x3c, 0x17,
0xb9, 0xb2, 0xb9, 0xb7, 0x3a, 0xb9, 0xb1, 0xb2, 0xb9, 0x29, 0xc1, 0x53, 0x89, 0x0c, 0xcf, 0x85, 0x2e, 0x0f, 0xae, 0x2c, 0xc8, 0xcd, 0xed, 0x8d, 0x2e, 0x8c, 0x2e, 0xed, 0xcd, 0x6d, 0x6e, 0x8a,
0x70, 0x71, 0x75, 0xc8, 0xf0, 0x5c, 0xec, 0xd2, 0xca, 0xee, 0x92, 0xc8, 0xa6, 0xe8, 0xc2, 0xe8, 0xca, 0xa6, 0x04, 0x5e, 0x1d, 0x32, 0x3c, 0x97, 0x32, 0x37, 0x3a, 0xb9, 0x3c, 0xa8, 0xb7, 0x34,
0x37, 0xba, 0xb9, 0x29, 0x41, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38,
0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c,
0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70,
0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10,
0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0,
0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77,
0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4,
0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43,
0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74,
0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07, 0x7a, 0x90, 0x87, 0x74, 0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00,
0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x05, 0x80, 0x90, 0x8e, 0xec, 0xb7, 0x38, 0xcc, 0x9e, 0xdb, 0xc0, 0x36, 0x5c, 0xbe, 0xf3, 0xf8, 0x42, 0x40, 0x15, 0x05, 0x11, 0x95,
0x0e, 0x30, 0x94, 0x84, 0x01, 0x08, 0x98, 0x5f, 0xdc, 0xb6, 0x11, 0x48, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x44, 0x04, 0x30, 0x11, 0x21, 0xd0, 0x0c, 0x0b, 0x61, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3,
0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x01, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x61, 0x20, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x74, 0x4a, 0xa1, 0xe4, 0xca, 0x8e, 0x50, 0x11, 0x94, 0x00, 0xc1, 0x11, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x10, 0x5d, 0xc5, 0x30,
0x4d, 0xc1, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x38, 0x59, 0x11, 0x50, 0xa3, 0x09, 0x01, 0x30, 0x9a, 0x20, 0x04, 0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, 0x0c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60,
0x90, 0x7c, 0x4c, 0x96, 0x6d, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x24, 0x1f, 0x93, 0x65, 0xc8, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc9, 0xc7, 0x64, 0x59, 0x22, 0x8c, 0x18, 0x24,
0x00, 0x08, 0x82, 0x41, 0xf2, 0x31, 0x59, 0x16, 0x05, 0x18, 0x0e, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0xb5, 0x01, 0x91, 0x8e, 0xec, 0xb7, 0x38, 0xcc, 0x9e, 0x7f, 0xc7, 0xe2, 0xba, 0xd9,
0x5c, 0x96, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_color = {
use_dxil ? (const void*)ps_color_mode_dxil : (const void*)ps_color_code_dxbc,
use_dxil ? sizeof(ps_color_mode_dxil) : sizeof(ps_color_code_dxbc)
};
#if 0
float4 main(uint front : SV_IsFrontFace) : SV_Target
{
return (front == ~0u) ? float4(0.0f, 1.0f, 0.0f, 1.0f) : float4(0.0f, 0.0f, 1.0f, 1.0f);
}
#endif
static const DWORD ps_front_code_dxbc[] =
{
0x43425844, 0x92002fad, 0xc5c620b9, 0xe7a154fb, 0x78b54e63, 0x00000001, 0x00000128, 0x00000003,
0x0000002c, 0x00000064, 0x00000098, 0x4e475349, 0x00000030, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000009, 0x00000001, 0x00000000, 0x00000101, 0x495f5653, 0x6f724673, 0x6146746e,
0xab006563, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x52444853, 0x00000088,
0x00000040, 0x00000022, 0x04000863, 0x00101012, 0x00000000, 0x00000009, 0x03000065, 0x001020f2,
0x00000000, 0x02000068, 0x00000001, 0x07000020, 0x00100012, 0x00000000, 0x0010100a, 0x00000000,
0x00004001, 0xffffffff, 0x0f000037, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x00004002,
0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x00004002, 0x00000000, 0x00000000, 0x3f800000,
0x3f800000, 0x0100003e,
};
static const BYTE ps_front_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x12, 0xe9, 0x02, 0x3e, 0x28, 0x76, 0xce, 0xdb, 0x81, 0xdb, 0x39, 0xb0, 0xfd, 0x51, 0x1b, 0xf5, 0x01, 0x00, 0x00, 0x00, 0x0d, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x83, 0x00, 0x00, 0x00, 0xbd, 0x00, 0x00, 0x00, 0x35, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x37, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x49, 0x73, 0x46, 0x72, 0x6f, 0x6e, 0x74, 0x46, 0x61,
0x63, 0x65, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40,
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56,
0x30, 0x70, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x41, 0x0d, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44,
0x10, 0x03, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0xd0, 0x04, 0x00, 0x00, 0x60, 0x00, 0x00,
0x00, 0x34, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xb8, 0x04, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x2b, 0x01, 0x00,
0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08,
0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88,
0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00,
0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00,
0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22,
0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x34, 0x23, 0x00, 0x25, 0x00, 0x8a, 0x39, 0x02, 0x30, 0x98, 0x23, 0x40, 0x8a, 0x31, 0x33, 0x43, 0x43, 0x35,
0x03, 0x50, 0x0c, 0x98, 0x19, 0x3a, 0xc2, 0x81, 0x80, 0x1c, 0x98, 0x39, 0x82, 0x00, 0x00, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72,
0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06,
0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xc8, 0x02, 0x01, 0x0b, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x9a, 0x12, 0x18, 0x01, 0x28, 0x84, 0x62, 0x20,
0x2a, 0x85, 0xd2, 0x28, 0x81, 0x11, 0x80, 0x92, 0x28, 0x90, 0x42, 0xa0, 0x1d, 0x6b, 0x08, 0x08, 0x03, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c,
0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x86, 0x61, 0x82, 0x30, 0x10,
0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc5, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x06, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x41, 0x00, 0x36, 0x00, 0x1b, 0x06, 0x82, 0x61, 0x36, 0x04,
0xcd, 0x86, 0x61, 0x58, 0x9c, 0x09, 0xc2, 0xe2, 0x6c, 0x08, 0x20, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x74, 0xa6, 0xac, 0xbe, 0x92, 0xe6, 0x8c, 0xe4, 0xde, 0xdc, 0xe8, 0x8c, 0xc2, 0xc6, 0xca, 0x26,
0x08, 0xc4, 0x31, 0x41, 0x20, 0x90, 0x0d, 0x01, 0x31, 0x41, 0x20, 0x92, 0x09, 0x02, 0xa1, 0x6c, 0x58, 0x88, 0x89, 0xaa, 0xac, 0x6b, 0xb8, 0x08, 0x0c, 0xd8, 0x10, 0x64, 0x4c, 0xa6, 0xac, 0xbe,
0xa8, 0xc2, 0xe4, 0xce, 0xca, 0xe8, 0x26, 0x08, 0xc4, 0x32, 0x41, 0x20, 0x98, 0x09, 0x02, 0xd1, 0x6c, 0x58, 0x88, 0x8d, 0xeb, 0x2c, 0x6c, 0xf0, 0x08, 0x0c, 0xd8, 0x10, 0x7c, 0x1b, 0x06, 0x0d,
0x0c, 0x80, 0x0d, 0xc5, 0x22, 0x85, 0x01, 0x00, 0x54, 0x61, 0x63, 0xb3, 0x6b, 0x73, 0x49, 0x23, 0x2b, 0x73, 0xa3, 0x9b, 0x12, 0x04, 0x55, 0xc8, 0xf0, 0x5c, 0xec, 0xca, 0xe4, 0xe6, 0xd2, 0xde,
0xdc, 0xa6, 0x04, 0x44, 0x13, 0x32, 0x3c, 0x17, 0xbb, 0x30, 0x36, 0xbb, 0x32, 0xb9, 0x29, 0x81, 0x51, 0x87, 0x0c, 0xcf, 0x65, 0x0e, 0x2d, 0x8c, 0xac, 0x4c, 0xae, 0xe9, 0x8d, 0xac, 0x8c, 0x6d,
0x4a, 0x90, 0x54, 0x22, 0xc3, 0x73, 0xa1, 0xcb, 0x83, 0x2b, 0x0b, 0x72, 0x73, 0x7b, 0xa3, 0x0b, 0xa3, 0x4b, 0x7b, 0x73, 0x9b, 0x9b, 0x12, 0x38, 0x75, 0xc8, 0xf0, 0x5c, 0xec, 0xd2, 0xca, 0xee,
0x92, 0xc8, 0xa6, 0xe8, 0xc2, 0xe8, 0xca, 0xa6, 0x04, 0x50, 0x1d, 0x32, 0x3c, 0x97, 0x32, 0x37, 0x3a, 0xb9, 0x3c, 0xa8, 0xb7, 0x34, 0x37, 0xba, 0xb9, 0x29, 0x41, 0x18, 0x00, 0x79, 0x18, 0x00,
0x00, 0x42, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c,
0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d,
0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc,
0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30,
0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07,
0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98,
0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21,
0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f,
0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0x03, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8,
0x3c, 0xd4, 0xe4, 0x23, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00,
0x00, 0x61, 0x20, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0xa5, 0x30, 0x03, 0x50, 0x03, 0x44, 0x45, 0x50, 0x06, 0x74,
0x63, 0x04, 0x20, 0x08, 0x82, 0xf8, 0x37, 0x02, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x54, 0x91, 0x24, 0x31, 0xc6, 0x70, 0x43, 0x60, 0x80, 0xc1, 0x74, 0x03, 0x31, 0x04, 0xd3, 0x0d,
0x44, 0x21, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x82, 0x2d, 0x96, 0x05, 0x15, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x60, 0x8b, 0x65, 0x45, 0xc2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18,
0x20, 0xd8, 0x62, 0x59, 0x48, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0xb6, 0x58, 0xd6, 0x61, 0x60, 0x38, 0x10, 0x00, 0x03, 0x00, 0x00, 0x00, 0x86, 0x31, 0xf8, 0x48, 0x6d, 0x19, 0x83,
0x8f, 0xd8, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_front = {
use_dxil ? (const void*)ps_front_code_dxil : (const void*)ps_front_code_dxbc,
use_dxil ? sizeof(ps_front_code_dxil) : sizeof(ps_front_code_dxbc)
};
static const struct
{
D3D12_CULL_MODE cull_mode;
bool front_ccw;
bool expected_cw;
bool expected_ccw;
}
tests[] =
{
{D3D12_CULL_MODE_NONE, false, true, true},
{D3D12_CULL_MODE_NONE, true, true, true},
{D3D12_CULL_MODE_FRONT, false, false, true},
{D3D12_CULL_MODE_FRONT, true, true, false},
{D3D12_CULL_MODE_BACK, false, true, false},
{D3D12_CULL_MODE_BACK, true, false, true},
};
static const bool front_tests[] = {false, true};
memset(&desc, 0, sizeof(desc));
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
device = context.device;
command_list = context.list;
queue = context.queue;
context.root_signature = create_32bit_constants_root_signature(device,
0, 4, D3D12_SHADER_VISIBILITY_PIXEL);
if (use_dxil)
{
color_pso = create_pipeline_state_dxil(device, context.root_signature,
context.render_target_desc.Format, NULL, &ps_color, NULL);
}
else
{
color_pso = create_pipeline_state(device, context.root_signature,
context.render_target_desc.Format, NULL, &ps_color, NULL);
}
ccw_color_pso = create_pipeline_state(device, context.root_signature,
context.render_target_desc.Format, &vs_ccw, &ps_color, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, color_pso);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &green.x, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, ccw_color_pso);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &green.x, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffffff, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
if (use_dxil)
{
init_pipeline_state_desc_dxil(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, &ps_color, NULL);
}
else
{
init_pipeline_state_desc(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, &ps_color, NULL);
}
pso_desc.RasterizerState.CullMode = tests[i].cull_mode;
pso_desc.RasterizerState.FrontCounterClockwise = tests[i].front_ccw;
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&pso);
ok(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &green.x, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list,
tests[i].expected_cw ? 0xff00ff00 : 0xffffffff, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12PipelineState_Release(pso);
pso_desc.VS = vs_ccw;
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&pso);
ok(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 4, &green.x, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list,
tests[i].expected_ccw ? 0xff00ff00 : 0xffffffff, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12PipelineState_Release(pso);
}
vkd3d_test_set_context(NULL);
/* Test SV_IsFrontFace. */
for (i = 0; i < ARRAY_SIZE(front_tests); ++i)
{
vkd3d_test_set_context("Test %u", i);
if (use_dxil)
{
init_pipeline_state_desc_dxil(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, &ps_front, NULL);
}
else
{
init_pipeline_state_desc(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, &ps_front, NULL);
}
pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
pso_desc.RasterizerState.FrontCounterClockwise = front_tests[i];
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&pso);
ok(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list,
front_tests[i] ? 0xffff0000 : 0xff00ff00, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12PipelineState_Release(pso);
pso_desc.VS = vs_ccw;
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&pso);
ok(SUCCEEDED(hr), "Failed to create graphics pipeline state, hr %#x.\n", hr);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, pso);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list,
front_tests[i] ? 0xff00ff00 : 0xffff0000, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12PipelineState_Release(pso);
}
vkd3d_test_set_context(NULL);
ID3D12PipelineState_Release(color_pso);
ID3D12PipelineState_Release(ccw_color_pso);
destroy_test_context(&context);
}
void test_face_culling_dxbc(void)
{
test_face_culling(false);
}
void test_face_culling_dxil(void)
{
test_face_culling(true);
}
void test_separate_bindings(void)
{
ID3D12Resource *cs_raw_buffer, *cs_raw_uav_buffer;
ID3D12Resource *ps_raw_buffer, *ps_raw_uav_buffer;
ID3D12Resource *cs_textures[2], *ps_textures[2];
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[2];
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[4];
ID3D12PipelineState *compute_pso;
ID3D12Resource *cs_cb, *ps_cb;
struct test_context_desc desc;
struct resource_readback rb;
D3D12_SUBRESOURCE_DATA data;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
ID3D12Device *device;
unsigned int i;
HRESULT hr;
static const DWORD cs_code[] =
{
#if 0
ByteAddressBuffer t0;
RWByteAddressBuffer u1 : register(u1);
cbuffer cb0
{
float4 cb0;
};
Texture2D t1;
RWTexture2D<float> u2 : register(u2);
[numthreads(1, 1, 1)]
void main()
{
uint ret = 0xffffffff;
if (t0.Load(0) != 2)
ret = 0;
if (any(cb0 != float4(4, 8, 16, 32)))
ret = 0;
if (any(t1.Load(0) != float4(4, 8, 16, 32)))
ret = 0;
if (u2[(int2)0] != 4)
ret = 0;
u1.Store(0, ret);
}
#endif
0x43425844, 0x5ef0e316, 0x8a886806, 0x06279aa8, 0x10936fa5, 0x00000001, 0x000002bc, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000268, 0x00050050, 0x0000009a, 0x0100086a,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x030000a1, 0x00107000, 0x00000000, 0x04001858,
0x00107000, 0x00000001, 0x00005555, 0x0300009d, 0x0011e000, 0x00000001, 0x0400189c, 0x0011e000,
0x00000002, 0x00005555, 0x02000068, 0x00000002, 0x0400009b, 0x00000001, 0x00000001, 0x00000001,
0x8c00002d, 0x800000c2, 0x00155543, 0x001000f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00107e46, 0x00000001, 0x0a000039, 0x001000f2, 0x00000000, 0x00100e46,
0x00000000, 0x00004002, 0x40800000, 0x41000000, 0x41800000, 0x42000000, 0x0700003c, 0x00100032,
0x00000000, 0x00100ae6, 0x00000000, 0x00100046, 0x00000000, 0x0700003c, 0x00100012, 0x00000000,
0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0b000039, 0x001000f2, 0x00000001, 0x00208e46,
0x00000000, 0x00000000, 0x00004002, 0x40800000, 0x41000000, 0x41800000, 0x42000000, 0x0700003c,
0x00100062, 0x00000000, 0x00100ba6, 0x00000001, 0x00100106, 0x00000001, 0x0700003c, 0x00100022,
0x00000000, 0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0700003c, 0x00100012, 0x00000000,
0x0010000a, 0x00000000, 0x0010001a, 0x00000000, 0x8c0000a3, 0x800000c2, 0x00155543, 0x00100022,
0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0011ee16, 0x00000002,
0x07000039, 0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x40800000, 0x0700003c,
0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x890000a5, 0x800002c2,
0x00199983, 0x00100022, 0x00000000, 0x00004001, 0x00000000, 0x00107006, 0x00000000, 0x07000020,
0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000002, 0x09000037, 0x00100012,
0x00000000, 0x0010000a, 0x00000000, 0x00004001, 0x00000000, 0x0010001a, 0x00000000, 0x070000a6,
0x0011e012, 0x00000001, 0x00004001, 0x00000000, 0x0010000a, 0x00000000, 0x0100003e,
};
static const DWORD ps_code[] =
{
#if 0
ByteAddressBuffer t0;
RWByteAddressBuffer u1 : register(u1);
cbuffer cb0
{
float4 cb0;
};
Texture2D t1;
RWTexture2D<float> u2 : register(u2);
float4 main() : SV_Target0
{
bool ret = true;
if (t0.Load(0) != 1)
ret = false;
if (u1.Load(0) != 2)
ret = false;
if (any(cb0 != float4(1, 2, 3, 4)))
ret = false;
if (any(t1.Load(0) != float4(1, 2, 3, 4)))
ret = false;
if (u2[(int2)0] != 1)
ret = false;
return ret ? float4(0, 1, 0, 1) : float4(1, 0, 0, 1);
}
#endif
0x43425844, 0xb5db404c, 0xd1dd05ca, 0xf5c1284d, 0x58d71b13, 0x00000001, 0x00000358, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000002e0, 0x00000050, 0x000000b8,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x030000a1, 0x00107000, 0x00000000,
0x04001858, 0x00107000, 0x00000001, 0x00005555, 0x0300009d, 0x0011e000, 0x00000001, 0x0400189c,
0x0011e000, 0x00000002, 0x00005555, 0x03000065, 0x001020f2, 0x00000000, 0x02000068, 0x00000002,
0x0b000039, 0x001000f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x00004002, 0x3f800000,
0x40000000, 0x40400000, 0x40800000, 0x0700003c, 0x00100032, 0x00000000, 0x00100ae6, 0x00000000,
0x00100046, 0x00000000, 0x0700003c, 0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a,
0x00000000, 0x890000a5, 0x800002c2, 0x00199983, 0x00100022, 0x00000000, 0x00004001, 0x00000000,
0x0011e006, 0x00000001, 0x07000027, 0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x00004001,
0x00000002, 0x0700003c, 0x00100012, 0x00000000, 0x0010000a, 0x00000000, 0x0010001a, 0x00000000,
0x8c00002d, 0x800000c2, 0x00155543, 0x001000f2, 0x00000001, 0x00004002, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00107e46, 0x00000001, 0x0a000039, 0x001000f2, 0x00000001, 0x00100e46,
0x00000001, 0x00004002, 0x3f800000, 0x40000000, 0x40400000, 0x40800000, 0x0700003c, 0x00100062,
0x00000000, 0x00100ba6, 0x00000001, 0x00100106, 0x00000001, 0x0700003c, 0x00100022, 0x00000000,
0x0010002a, 0x00000000, 0x0010001a, 0x00000000, 0x0700003c, 0x00100012, 0x00000000, 0x0010001a,
0x00000000, 0x0010000a, 0x00000000, 0x8c0000a3, 0x800000c2, 0x00155543, 0x00100022, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0011ee16, 0x00000002, 0x07000039,
0x00100022, 0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x3f800000, 0x0700003c, 0x00100012,
0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x890000a5, 0x800002c2, 0x00199983,
0x00100022, 0x00000000, 0x00004001, 0x00000000, 0x00107006, 0x00000000, 0x07000020, 0x00100022,
0x00000000, 0x0010001a, 0x00000000, 0x00004001, 0x00000001, 0x09000037, 0x00100012, 0x00000000,
0x0010000a, 0x00000000, 0x00004001, 0x00000000, 0x0010001a, 0x00000000, 0x0f000037, 0x001020f2,
0x00000000, 0x00100006, 0x00000000, 0x00004002, 0x00000000, 0x3f800000, 0x00000000, 0x3f800000,
0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
static const struct vec4 cs_data = {4.0f, 8.0f, 16.0f, 32.0f};
static const struct vec4 ps_data = {1.0f, 2.0f, 3.0f, 4.0f};
static const float cs_texture_data = 4.0f;
static const float ps_texture_data = 1.0f;
static const uint32_t cs_raw_data = 2;
static const uint32_t ps_raw_data = 1;
static const uint32_t ps_raw_uav_data = 2;
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
memset(&desc, 0, sizeof(desc));
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
device = context.device;
command_list = context.list;
queue = context.queue;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
root_parameters[0].Descriptor.ShaderRegister = 0;
root_parameters[0].Descriptor.RegisterSpace = 0;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
root_parameters[1].Descriptor.ShaderRegister = 0;
root_parameters[1].Descriptor.RegisterSpace = 0;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
root_parameters[2].Descriptor.ShaderRegister = 1;
root_parameters[2].Descriptor.RegisterSpace = 0;
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
descriptor_ranges[0].NumDescriptors = 1;
descriptor_ranges[0].BaseShaderRegister = 1;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
descriptor_ranges[1].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[1].NumDescriptors = 1;
descriptor_ranges[1].BaseShaderRegister = 2;
descriptor_ranges[1].RegisterSpace = 0;
descriptor_ranges[1].OffsetInDescriptorsFromTableStart = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND;
root_parameters[3].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[3].DescriptorTable.NumDescriptorRanges = 2;
root_parameters[3].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[3].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
root_signature_desc.NumParameters = 4;
root_signature_desc.pParameters = root_parameters;
hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
compute_pso = create_compute_pipeline_state(device, context.root_signature,
shader_bytecode(cs_code, sizeof(cs_code)));
context.pipeline_state = create_pipeline_state(device,
context.root_signature, context.render_target_desc.Format,
NULL, &ps, NULL);
heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 20);
cs_cb = create_upload_buffer(device, sizeof(cs_data), &cs_data);
ps_cb = create_upload_buffer(device, sizeof(ps_data), &ps_data);
cs_raw_buffer = create_upload_buffer(device, sizeof(cs_raw_data), &cs_raw_data);
ps_raw_buffer = create_upload_buffer(device, sizeof(ps_raw_data), &ps_raw_data);
cs_raw_uav_buffer = create_default_buffer(device, sizeof(uint32_t),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ps_raw_uav_buffer = create_default_buffer(device, sizeof(ps_raw_uav_data),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
upload_buffer_data(ps_raw_uav_buffer, 0, sizeof(ps_raw_uav_data), &ps_raw_uav_data, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, ps_raw_uav_buffer,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
cs_textures[0] = create_default_texture(device,
1, 1, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_RESOURCE_STATE_COPY_DEST);
data.pData = &cs_data;
data.RowPitch = sizeof(cs_data);
data.SlicePitch = data.RowPitch;
upload_texture_data(cs_textures[0], &data, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, cs_textures[0],
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
cs_textures[1] = create_default_texture(device, 1, 1, DXGI_FORMAT_R32_FLOAT,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
data.pData = &cs_texture_data;
data.RowPitch = sizeof(cs_texture_data);
data.SlicePitch = data.RowPitch;
upload_texture_data(cs_textures[1], &data, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, cs_textures[1],
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ps_textures[0] = create_default_texture(device,
1, 1, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_RESOURCE_STATE_COPY_DEST);
data.pData = &ps_data;
data.RowPitch = sizeof(ps_data);
data.SlicePitch = data.RowPitch;
upload_texture_data(ps_textures[0], &data, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, ps_textures[0],
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
ps_textures[1] = create_default_texture(device, 1, 1, DXGI_FORMAT_R32_FLOAT,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
data.pData = &ps_texture_data;
data.RowPitch = sizeof(ps_texture_data);
data.SlicePitch = data.RowPitch;
upload_texture_data(ps_textures[1], &data, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, ps_textures[1],
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
ID3D12Device_CreateShaderResourceView(device, cs_textures[0], NULL,
get_cpu_descriptor_handle(&context, heap, 0));
ID3D12Device_CreateUnorderedAccessView(device, cs_textures[1], NULL, NULL,
get_cpu_descriptor_handle(&context, heap, 1));
ID3D12Device_CreateShaderResourceView(device, ps_textures[0], NULL,
get_cpu_descriptor_handle(&context, heap, 10));
ID3D12Device_CreateUnorderedAccessView(device, ps_textures[1], NULL, NULL,
get_cpu_descriptor_handle(&context, heap, 11));
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list,
0, ID3D12Resource_GetGPUVirtualAddress(cs_cb));
ID3D12GraphicsCommandList_SetComputeRootShaderResourceView(command_list,
1, ID3D12Resource_GetGPUVirtualAddress(cs_raw_buffer));
ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list,
2, ID3D12Resource_GetGPUVirtualAddress(cs_raw_uav_buffer));
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list,
3, get_gpu_descriptor_handle(&context, heap, 0));
ID3D12GraphicsCommandList_SetGraphicsRootConstantBufferView(command_list,
0, ID3D12Resource_GetGPUVirtualAddress(ps_cb));
ID3D12GraphicsCommandList_SetGraphicsRootShaderResourceView(command_list,
1, ID3D12Resource_GetGPUVirtualAddress(ps_raw_buffer));
ID3D12GraphicsCommandList_SetGraphicsRootUnorderedAccessView(command_list,
2, ID3D12Resource_GetGPUVirtualAddress(ps_raw_uav_buffer));
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list,
3, get_gpu_descriptor_handle(&context, heap, 10));
ID3D12GraphicsCommandList_SetPipelineState(command_list, compute_pso);
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, cs_raw_uav_buffer,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(cs_raw_uav_buffer, DXGI_FORMAT_R32_UINT, &rb, queue, command_list);
check_readback_data_uint(&rb, NULL, 0xffffffff, 0);
release_resource_readback(&rb);
ID3D12Resource_Release(cs_cb);
ID3D12Resource_Release(ps_cb);
ID3D12Resource_Release(cs_raw_buffer);
ID3D12Resource_Release(cs_raw_uav_buffer);
ID3D12Resource_Release(ps_raw_buffer);
ID3D12Resource_Release(ps_raw_uav_buffer);
for (i = 0; i < ARRAY_SIZE(cs_textures); ++i)
ID3D12Resource_Release(cs_textures[i]);
for (i = 0; i < ARRAY_SIZE(ps_textures); ++i)
ID3D12Resource_Release(ps_textures[i]);
ID3D12DescriptorHeap_Release(heap);
ID3D12PipelineState_Release(compute_pso);
destroy_test_context(&context);
}
static void test_sample_mask(bool use_dxil)
{
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE ms_rtv;
ID3D12Resource *ms_render_target;
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
uint32_t sample_mask;
HRESULT hr;
#if 0
uint mask;
float4 main(in float4 pos : SV_Position, out uint sample_mask : SV_Coverage) : SV_Target
{
sample_mask = mask;
return float4(0.0, 1.0, 0.0, 1.0);
}
#endif
static const DWORD ps_code_dxbc[] =
{
0x43425844, 0xfab05c6c, 0xeba1b017, 0xf4493502, 0x72ce5d05, 0x00000001, 0x00000128, 0x00000003,
0x0000002c, 0x00000060, 0x000000b8, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x00000050, 0x00000002, 0x00000008, 0x00000038, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x00000042, 0x00000000, 0x00000000, 0x00000001, 0xffffffff, 0x00000e01,
0x545f5653, 0x65677261, 0x56530074, 0x766f435f, 0x67617265, 0xabab0065, 0x58454853, 0x00000068,
0x00000050, 0x0000001a, 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065,
0x001020f2, 0x00000000, 0x02000065, 0x0000f000, 0x08000036, 0x001020f2, 0x00000000, 0x00004002,
0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x05000036, 0x0000f001, 0x0020800a, 0x00000000,
0x00000000, 0x0100003e,
};
static const BYTE ps_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x6a, 0x88, 0x8f, 0xe6, 0x0e, 0x35, 0x75, 0x80, 0x2b, 0x09, 0x3c, 0xfe, 0x46, 0x94, 0x0d, 0x06, 0x01, 0x00, 0x00, 0x00, 0x52, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xe6, 0x00, 0x00, 0x00, 0x82, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x5e, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x53, 0x56, 0x5f, 0x43, 0x6f, 0x76,
0x65, 0x72, 0x61, 0x67, 0x65, 0x00, 0x50, 0x53, 0x56, 0x30, 0x94, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x0e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0xc8, 0x05, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x72, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xb0, 0x05,
0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x69, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8,
0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08,
0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83,
0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x88, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0xda, 0x60, 0x08, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00,
0x12, 0x50, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x32, 0x22,
0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x58, 0x23, 0x00, 0x25, 0x00,
0x14, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x99, 0x01, 0x28, 0x06, 0x18, 0x63, 0x90, 0x42, 0xa6, 0x18, 0x60, 0x8c, 0x41, 0x06, 0xa1, 0xa3, 0x86, 0xcb, 0x9f, 0xb0, 0x87, 0x90, 0x7c, 0x6e, 0xa3,
0x8a, 0x95, 0x98, 0x7c, 0xe4, 0xb6, 0x11, 0x31, 0xc6, 0x18, 0x44, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e, 0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xab, 0x10, 0x6a, 0xb0, 0x41, 0x6d, 0x8e,
0x20, 0x28, 0x06, 0x1b, 0x64, 0x8c, 0x47, 0x70, 0x20, 0x60, 0x26, 0x84, 0x0c, 0x4e, 0x81, 0x1d, 0xde, 0x41, 0x1c, 0xc2, 0x81, 0x1d, 0xe6, 0x01, 0x05, 0x83, 0x66, 0x1a, 0x0c, 0x00, 0x13, 0x14,
0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07,
0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a,
0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x81, 0x80,
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0b, 0x04, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04,
0x43, 0x1a, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x03, 0x44, 0x4a, 0xa2, 0x0c, 0x0a, 0x61, 0x04, 0xa0, 0x40, 0x4a, 0xa1, 0x38, 0x4a, 0xa0, 0x06, 0x88, 0xce, 0x00, 0x50, 0x1d, 0xcb, 0x20,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x5b, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26,
0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x86, 0x62, 0x82, 0x30, 0x18, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc7, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10,
0x06, 0x64, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x81, 0x9a, 0x08, 0x6c, 0x40, 0x88, 0x85, 0x21, 0x88, 0xc1, 0x00, 0x36, 0x04, 0xcd, 0x06, 0x02, 0x00, 0x1c, 0x60, 0x82, 0x20, 0x00, 0x1b, 0x80, 0x0d,
0x03, 0x11, 0x45, 0x1b, 0x02, 0x69, 0xc3, 0x30, 0x40, 0xd3, 0x04, 0xa1, 0xa2, 0x36, 0x04, 0x15, 0x89, 0xb6, 0xb0, 0x34, 0x37, 0x2e, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f,
0x6e, 0x13, 0x04, 0x42, 0x99, 0x20, 0x10, 0xcb, 0x86, 0x80, 0x98, 0x20, 0x10, 0xcc, 0x04, 0x81, 0x68, 0x36, 0x2c, 0x04, 0x96, 0x69, 0x1b, 0x37, 0x70, 0x44, 0x07, 0x6c, 0x08, 0x3c, 0x26, 0x53,
0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x13, 0x04, 0xc2, 0xd9, 0xb0, 0x10, 0x60, 0x90, 0x85, 0xc1, 0xd6, 0x0d, 0x1c, 0xd1, 0x01, 0x5c, 0xa6, 0xac, 0xbe, 0x86, 0xde, 0xec, 0xca, 0xe4,
0xc2, 0xce, 0xca, 0x26, 0x08, 0xc4, 0x33, 0x41, 0x20, 0xa0, 0x09, 0x02, 0x11, 0x4d, 0x10, 0x86, 0x64, 0x82, 0x40, 0x48, 0x1b, 0x96, 0x61, 0x0c, 0xc8, 0xa0, 0x0c, 0xb6, 0x6e, 0x30, 0x83, 0x33,
0x40, 0x03, 0x60, 0x83, 0x20, 0x06, 0x69, 0xb0, 0x61, 0xf8, 0xd4, 0x00, 0xd8, 0x50, 0x40, 0xd7, 0x1a, 0x3c, 0x40, 0x15, 0x36, 0x36, 0xbb, 0x36, 0x97, 0x34, 0xb2, 0x32, 0x37, 0xba, 0x29, 0x41,
0x50, 0x85, 0x0c, 0xcf, 0xc5, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x6d, 0x4a, 0x40, 0x34, 0x21, 0xc3, 0x73, 0xb1, 0x0b, 0x63, 0xb3, 0x2b, 0x93, 0x9b, 0x12, 0x18, 0x75, 0xc8, 0xf0, 0x5c, 0xe6,
0xd0, 0xc2, 0xc8, 0xca, 0xe4, 0x9a, 0xde, 0xc8, 0xca, 0xd8, 0xa6, 0x04, 0x49, 0x19, 0x32, 0x3c, 0x17, 0xb9, 0xb2, 0xb9, 0xb7, 0x3a, 0xb9, 0xb1, 0xb2, 0xb9, 0x29, 0x81, 0x53, 0x89, 0x0c, 0xcf,
0x85, 0x2e, 0x0f, 0xae, 0x2c, 0xc8, 0xcd, 0xed, 0x8d, 0x2e, 0x8c, 0x2e, 0xed, 0xcd, 0x6d, 0x6e, 0x4a, 0x30, 0xd5, 0x21, 0xc3, 0x73, 0xb1, 0x4b, 0x2b, 0xbb, 0x4b, 0x22, 0x9b, 0xa2, 0x0b, 0xa3,
0x2b, 0x9b, 0x12, 0x54, 0x75, 0xc8, 0xf0, 0x5c, 0xca, 0xdc, 0xe8, 0xe4, 0xf2, 0xa0, 0xde, 0xd2, 0xdc, 0xe8, 0xe6, 0xa6, 0x04, 0x6b, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00,
0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f,
0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d,
0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec,
0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc,
0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87,
0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee,
0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81,
0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c,
0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74, 0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70,
0x83, 0x70, 0xa0, 0x07, 0x7a, 0x90, 0x87, 0x74, 0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x36, 0xb0, 0x0d, 0x97, 0xef, 0x3c,
0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, 0x00, 0x02, 0xe6, 0x23, 0xb7, 0x6d, 0x04, 0xd2, 0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42,
0x58, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0x9b, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f,
0x35, 0xf9, 0xc8, 0x6d, 0x1b, 0x00, 0xc1, 0x00, 0x48, 0x03, 0x61, 0x20, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x34, 0x4a,
0xa1, 0xe4, 0xca, 0x8e, 0x48, 0x11, 0xd0, 0x1b, 0x01, 0xa0, 0x32, 0x46, 0x00, 0x82, 0x20, 0x88, 0x7f, 0x23, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x00, 0x61, 0x06, 0x61,
0x59, 0xc3, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x34, 0x9a, 0x11, 0x5c, 0xa3, 0x09, 0x01, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x48, 0xa7, 0x68, 0x99, 0x14, 0x8c, 0x18, 0x24, 0x00, 0x08,
0x82, 0x81, 0xe1, 0x29, 0x59, 0x26, 0x11, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x78, 0x4a, 0x96, 0x39, 0xc5, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18, 0x9e, 0x92, 0x65, 0x07, 0x31, 0x62,
0x90, 0x00, 0x20, 0x08, 0x06, 0x86, 0xa7, 0x64, 0x19, 0x55, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps = {
use_dxil ? (const void*)ps_code_dxil : (const void*)ps_code_dxbc,
use_dxil ? sizeof(ps_code_dxil) : sizeof(ps_code_dxbc),
};
memset(&desc, 0, sizeof(desc));
desc.rt_descriptor_count = 2;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
command_list = context.list;
queue = context.queue;
context.root_signature = create_32bit_constants_root_signature(context.device,
0, 1, D3D12_SHADER_VISIBILITY_PIXEL);
if (use_dxil)
{
init_pipeline_state_desc_dxil(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, &ps, NULL);
}
else
{
init_pipeline_state_desc(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, &ps, NULL);
}
pso_desc.SampleDesc.Count = 4;
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
ms_rtv = get_cpu_rtv_handle(&context, context.rtv_heap, 1);
desc.sample_desc.Count = 4;
create_render_target(&context, &desc, &ms_render_target, &ms_rtv);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, ms_rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &ms_rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
sample_mask = 0xa;
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 0, 1, &sample_mask, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, ms_render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_RESOLVE_DEST);
ID3D12GraphicsCommandList_ResolveSubresource(command_list,
context.render_target, 0, ms_render_target, 0, context.render_target_desc.Format);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RESOLVE_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff7fff7f, 2);
ID3D12Resource_Release(ms_render_target);
destroy_test_context(&context);
}
void test_sample_mask_dxbc(void)
{
test_sample_mask(false);
}
void test_sample_mask_dxil(void)
{
test_sample_mask(true);
}
static void test_coverage(bool use_dxil)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
D3D12_DESCRIPTOR_RANGE descriptor_ranges[1];
ID3D12DescriptorHeap *cpu_heap, *gpu_heap;
ID3D12GraphicsCommandList *command_list;
D3D12_ROOT_PARAMETER root_parameters[1];
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Resource *texture;
unsigned int i;
HRESULT hr;
static const float black[4];
static const unsigned int zero[4];
#if 0
RWTexture2D<uint> u /* : register(u1) in DXIL*/;
float4 main(float4 position : SV_Position, uint coverage : SV_Coverage) : SV_Target
{
InterlockedOr(u[uint2(position.x, position.y)], coverage);
return float4(0.0, 1.0, 0.0, 1.0);
}
#endif
static const DWORD ps_code_dxbc[] =
{
0x43425844, 0x53236006, 0x68a61a42, 0x5d0a06e7, 0x05a9405b, 0x00000001, 0x00000134, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000030f, 0x505f5653, 0x7469736f, 0x006e6f69,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000098, 0x00000050,
0x00000026, 0x0100086a, 0x0400189c, 0x0011e000, 0x00000001, 0x00004444, 0x04002064, 0x00101032,
0x00000000, 0x00000001, 0x0200005f, 0x00023001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
0x00000001, 0x0500001c, 0x00100032, 0x00000000, 0x00101046, 0x00000000, 0x060000aa, 0x0011e000,
0x00000001, 0x00100046, 0x00000000, 0x0002300a, 0x08000036, 0x001020f2, 0x00000000, 0x00004002,
0x00000000, 0x3f800000, 0x00000000, 0x3f800000, 0x0100003e,
};
static const BYTE ps_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x8b, 0x93, 0x3a, 0x10, 0xb0, 0xf2, 0xca, 0x8b, 0x37, 0x0a, 0xae, 0xb6, 0xd3, 0xd1, 0xa1, 0x35, 0x01, 0x00, 0x00, 0x00, 0x52, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xba, 0x00, 0x00, 0x00, 0x46, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0x84, 0x00,
0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00,
0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x04, 0x06, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x81, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00,
0x00, 0x00, 0xec, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x78, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81,
0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10,
0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51,
0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0,
0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x6d, 0x30, 0x86, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x00, 0x09, 0xa8, 0x00, 0x49, 0x18, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x4c,
0x08, 0x06, 0x00, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1,
0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x5c, 0x23, 0x00, 0x25, 0x00, 0x14, 0xe6, 0x08, 0xc0, 0xa0, 0x08, 0x63, 0x10, 0x99, 0x01, 0x98, 0x23, 0x40, 0x8a, 0x61, 0xc6,
0x18, 0x67, 0x10, 0x2a, 0x06, 0x18, 0x63, 0x1c, 0x43, 0x8a, 0xce, 0x3d, 0xc3, 0xe5, 0x4f, 0xd8, 0x43, 0x48, 0x7e, 0x08, 0x34, 0xc3, 0x42, 0xa0, 0x80, 0x15, 0x64, 0x8c, 0x36, 0xc6, 0x18, 0x83,
0xdc, 0x1c, 0x41, 0x50, 0x8c, 0x36, 0xce, 0x18, 0x90, 0xe2, 0x40, 0xc0, 0x4c, 0xdf, 0x38, 0xb0, 0x43, 0x38, 0xcc, 0xc3, 0x3c, 0xb8, 0x81, 0x2c, 0xdc, 0x02, 0x2d, 0x94, 0x03, 0x3e, 0xd0, 0x43,
0x3d, 0xc8, 0x43, 0x39, 0xc8, 0x01, 0x29, 0xf0, 0x41, 0x3d, 0xb8, 0xc3, 0x3c, 0xa4, 0xc3, 0x39, 0xb8, 0x43, 0x39, 0x90, 0x03, 0x18, 0xa4, 0x83, 0x3b, 0xd0, 0x83, 0x1f, 0xa0, 0x60, 0x10, 0x4d,
0x83, 0x01, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f,
0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60,
0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07,
0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x04, 0x10, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x28, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x30, 0xe4, 0x71, 0x80, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0xc8, 0x13, 0x01, 0x01, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x16, 0x08, 0x00, 0x0d, 0x00,
0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x1a, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x04, 0xa5, 0x40, 0xa7, 0x24, 0xca, 0xa0,
0x10, 0x46, 0x00, 0x0a, 0x84, 0xe0, 0x08, 0x00, 0xd5, 0x19, 0x00, 0xb2, 0x63, 0x19, 0x04, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x1a, 0x03,
0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x06, 0x63, 0x82, 0x30,
0x1c, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc8, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x86, 0x64, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0xa1, 0x92, 0x08, 0x4c, 0x10, 0x06, 0x65, 0x82, 0x00,
0x45, 0x13, 0x84, 0x61, 0xd9, 0x20, 0x10, 0xcf, 0x86, 0x85, 0x58, 0x18, 0x62, 0x18, 0x1a, 0xc7, 0x71, 0xa0, 0x0d, 0x41, 0xb4, 0x81, 0x00, 0x24, 0x00, 0x98, 0x20, 0x08, 0xc0, 0x06, 0x60, 0xc3,
0x40, 0x54, 0xd5, 0x86, 0xc0, 0xda, 0x30, 0x0c, 0xd4, 0x35, 0x41, 0xb0, 0xa6, 0x0d, 0x41, 0x46, 0xa2, 0x2d, 0x2c, 0xcd, 0x8d, 0xcb, 0x94, 0xd5, 0x17, 0xd4, 0xdb, 0x5c, 0x1a, 0x5d, 0xda, 0x9b,
0xdb, 0x04, 0xe1, 0x60, 0x26, 0x08, 0x47, 0xb3, 0x21, 0x20, 0x26, 0x08, 0x87, 0x33, 0x41, 0x38, 0x9e, 0x0d, 0x0b, 0xc1, 0x75, 0xde, 0x07, 0x06, 0x03, 0x18, 0x10, 0x61, 0x00, 0x6c, 0x08, 0xc4,
0x80, 0xc9, 0x94, 0xd5, 0x17, 0x55, 0x98, 0xdc, 0x59, 0x19, 0xdd, 0x04, 0xe1, 0x80, 0x36, 0x2c, 0x04, 0x19, 0x74, 0x65, 0xf0, 0x85, 0xc1, 0x00, 0x06, 0x44, 0x18, 0x00, 0x1b, 0x02, 0x33, 0xd8,
0x30, 0x8c, 0xc1, 0x19, 0x00, 0x1b, 0x0a, 0x6a, 0x43, 0x83, 0x09, 0xa8, 0xc2, 0xc6, 0x66, 0xd7, 0xe6, 0x92, 0x46, 0x56, 0xe6, 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, 0xd8, 0x95, 0xc9,
0xcd, 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, 0x78, 0x2e, 0x76, 0x61, 0x6c, 0x76, 0x65, 0x72, 0x53, 0x02, 0xa3, 0x0e, 0x19, 0x9e, 0xcb, 0x1c, 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b,
0x59, 0x19, 0xdb, 0x94, 0x20, 0x29, 0x43, 0x86, 0xe7, 0x22, 0x57, 0x36, 0xf7, 0x56, 0x27, 0x37, 0x56, 0x36, 0x37, 0x25, 0x90, 0x2a, 0x91, 0xe1, 0xb9, 0xd0, 0xe5, 0xc1, 0x95, 0x05, 0xb9, 0xb9,
0xbd, 0xd1, 0x85, 0xd1, 0xa5, 0xbd, 0xb9, 0xcd, 0x4d, 0x09, 0xae, 0x3a, 0x64, 0x78, 0x2e, 0x76, 0x69, 0x65, 0x77, 0x49, 0x64, 0x53, 0x74, 0x61, 0x74, 0x65, 0x53, 0x82, 0xac, 0x0e, 0x19, 0x9e,
0x4b, 0x99, 0x1b, 0x9d, 0x5c, 0x1e, 0xd4, 0x5b, 0x9a, 0x1b, 0xdd, 0xdc, 0x94, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1,
0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c,
0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70,
0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f,
0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c,
0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28,
0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e,
0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39,
0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3,
0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74, 0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07, 0x7a, 0x90, 0x87, 0x74,
0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x46, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0x3e, 0x30, 0x39, 0x0c, 0x22, 0x6c, 0x48, 0x83,
0x3e, 0x3e, 0x72, 0xdb, 0x16, 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0xe0, 0x54, 0x44, 0x04, 0x18, 0x84, 0x8f, 0xdc, 0xb6, 0x15, 0x48, 0xc3, 0xe5, 0x3b, 0x8f, 0x2f, 0x44, 0x04, 0x30, 0x11, 0x21,
0xd0, 0x0c, 0x0b, 0x61, 0x02, 0xd3, 0x70, 0xf9, 0xce, 0xe3, 0x2f, 0x0e, 0x30, 0x88, 0xcd, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x36, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x34, 0x39, 0x11, 0x81, 0x52,
0xd3, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x06, 0x40, 0x30, 0x00, 0xd2, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x06, 0x00,
0x00, 0x00, 0x34, 0x66, 0x00, 0x4a, 0xae, 0x6c, 0x03, 0x8a, 0x33, 0x80, 0x4e, 0x11, 0x94, 0x00, 0x99, 0x31, 0x02, 0x10, 0x04, 0x41, 0xfc, 0x1b, 0x01, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60,
0x10, 0x5d, 0xc7, 0x50, 0x59, 0xcb, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x5b, 0x65, 0x59, 0x4e, 0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x08, 0x67, 0x5d, 0x57, 0xa1, 0x8c, 0x18, 0x14,
0x00, 0x08, 0x82, 0x01, 0xe1, 0x25, 0x37, 0x8c, 0xb9, 0x61, 0xcc, 0x88, 0xc1, 0x02, 0x80, 0x20, 0x18, 0x38, 0xde, 0x62, 0x60, 0x42, 0xe0, 0x0c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0x80,
0x01, 0xc6, 0x71, 0x14, 0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x0a, 0x18, 0x60, 0x1c, 0xa7, 0x24, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0x80, 0x01, 0xc6, 0x71, 0x0b, 0x32, 0x62, 0x90,
0x00, 0x20, 0x08, 0x06, 0x0a, 0x18, 0x60, 0x1c, 0x67, 0x25, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps = {
use_dxil ? (const void*)ps_code_dxil : (const void*)ps_code_dxbc,
use_dxil ? sizeof(ps_code_dxil) : sizeof(ps_code_dxbc),
};
static const struct
{
unsigned int sample_mask;
unsigned int expected_color;
}
tests[] =
{
{0x01, 0x40004000},
{0x03, 0x7f007f00},
{0x07, 0xbf00bf00},
{0x09, 0x7f007f00},
{0x0d, 0xbf00bf00},
{0x0f, 0xff00ff00},
{0xff, 0xff00ff00},
{ ~0u, 0xff00ff00},
};
if (use_warp_device)
{
skip("Sample shading tests fail on WARP.\n");
return;
}
memset(&desc, 0, sizeof(desc));
desc.rt_width = desc.rt_height = 32;
desc.sample_desc.Count = 4;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
command_list = context.list;
queue = context.queue;
descriptor_ranges[0].RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_UAV;
descriptor_ranges[0].NumDescriptors = 1;
descriptor_ranges[0].BaseShaderRegister = 1;
descriptor_ranges[0].RegisterSpace = 0;
descriptor_ranges[0].OffsetInDescriptorsFromTableStart = 0;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].DescriptorTable.NumDescriptorRanges = ARRAY_SIZE(descriptor_ranges);
root_parameters[0].DescriptorTable.pDescriptorRanges = descriptor_ranges;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_signature_desc.NumParameters = ARRAY_SIZE(root_parameters);
root_signature_desc.pParameters = root_parameters;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
texture = create_default_texture(context.device, desc.rt_width, desc.rt_height, DXGI_FORMAT_R32_UINT,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
cpu_heap = create_cpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
gpu_heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
ID3D12Device_CreateUnorderedAccessView(context.device, texture, NULL, NULL,
get_cpu_descriptor_handle(&context, cpu_heap, 0));
ID3D12Device_CopyDescriptorsSimple(context.device, 1,
get_cpu_descriptor_handle(&context, gpu_heap, 0),
get_cpu_descriptor_handle(&context, cpu_heap, 0),
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
vkd3d_test_set_context("sample mask %#x", tests[i].sample_mask);
if (context.pipeline_state)
ID3D12PipelineState_Release(context.pipeline_state);
if (use_dxil)
{
init_pipeline_state_desc_dxil(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, &ps, NULL);
}
else
{
init_pipeline_state_desc(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, &ps, NULL);
}
pso_desc.SampleMask = tests[i].sample_mask;
pso_desc.SampleDesc.Count = desc.sample_desc.Count;
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
ID3D12GraphicsCommandList_ClearUnorderedAccessViewUint(command_list,
get_gpu_descriptor_handle(&context, gpu_heap, 0),
get_cpu_descriptor_handle(&context, cpu_heap, 0),
texture, zero, 0, NULL);
uav_barrier(command_list, texture);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, black, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &gpu_heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list,
0, get_gpu_descriptor_handle(&context, gpu_heap, 0));
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
check_sub_resource_uint(context.render_target, 0, queue, command_list, tests[i].expected_color, 2);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uint(texture, 0, queue, command_list, tests[i].sample_mask & 0xf, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
transition_resource_state(command_list, texture,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
}
vkd3d_test_set_context(NULL);
ID3D12DescriptorHeap_Release(cpu_heap);
ID3D12DescriptorHeap_Release(gpu_heap);
ID3D12Resource_Release(texture);
destroy_test_context(&context);
}
void test_coverage_dxbc(void)
{
test_coverage(false);
}
void test_coverage_dxil(void)
{
test_coverage(true);
}
static void test_shader_get_render_target_sample_count(bool use_dxil)
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
ID3D12GraphicsCommandList *command_list;
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
HRESULT hr;
static const float black[4];
#if 0
float4 main() : SV_Target
{
return GetRenderTargetSampleCount();
}
#endif
static const DWORD ps_code_dxbc[] =
{
0x43425844, 0x74404d37, 0xad6f88e4, 0xb006ea57, 0xf07d9e2a, 0x00000001, 0x000000a4, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000002c, 0x00000050, 0x0000000b,
0x0100086a, 0x03000065, 0x001020f2, 0x00000000, 0x0400006f, 0x001020f2, 0x00000000, 0x0000e00a,
0x0100003e,
};
static const BYTE ps_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xe9, 0xf2, 0x68, 0x15, 0x0b, 0x2a, 0xd3, 0xdc, 0x4f, 0x72, 0xd1, 0x27, 0xdc, 0x4d, 0x51, 0x76, 0x01, 0x00, 0x00, 0x00, 0x66, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0xe6, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0x50, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x78, 0x04, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x1e, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00,
0x00, 0x00, 0x60, 0x04, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x15, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81,
0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10,
0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51,
0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x88, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0xda, 0x60, 0x08, 0xff, 0xff,
0xff, 0xff, 0x3f, 0x00, 0x12, 0x50, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x0f, 0x00,
0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x30,
0x23, 0x00, 0x25, 0x00, 0x8a, 0x39, 0x02, 0x30, 0x98, 0x23, 0x40, 0x66, 0x00, 0x8a, 0x01, 0x33, 0x43, 0x45, 0x56, 0x84, 0x19, 0xc2, 0x81, 0x80, 0x14, 0x18, 0x00, 0x00, 0x00, 0x00, 0x13, 0x14,
0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07,
0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a,
0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x01, 0x09, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09,
0x26, 0x47, 0xc6, 0x04, 0x43, 0x9a, 0x12, 0x18, 0x01, 0x28, 0x84, 0x62, 0x20, 0x2a, 0x89, 0x02, 0x19, 0x01, 0x28, 0x04, 0xda, 0xb1, 0x04, 0x80, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x3e, 0x00,
0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10,
0x86, 0x61, 0x82, 0x30, 0x10, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc5, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x06, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x41, 0x00, 0x36, 0x00, 0x1b,
0x06, 0x82, 0x61, 0x36, 0x04, 0xcd, 0x86, 0x61, 0x58, 0x9c, 0x09, 0xc2, 0xb2, 0x6c, 0x08, 0x20, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x4c, 0xa6, 0xac, 0xbe, 0xa8, 0xc2, 0xe4, 0xce, 0xca, 0xe8, 0x26,
0x08, 0xc4, 0x31, 0x41, 0x20, 0x90, 0x0d, 0x01, 0x31, 0x41, 0x20, 0x92, 0x09, 0x02, 0xa1, 0x6c, 0x58, 0x88, 0x89, 0xaa, 0xac, 0x6b, 0xc0, 0x88, 0x0b, 0xd8, 0x10, 0x64, 0x1b, 0x06, 0x40, 0x03,
0x36, 0x14, 0x8b, 0xb4, 0x01, 0x40, 0x15, 0x36, 0x36, 0xbb, 0x36, 0x97, 0x34, 0xb2, 0x32, 0x37, 0xba, 0x29, 0x41, 0x50, 0x85, 0x0c, 0xcf, 0xc5, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x6d, 0x4a,
0x40, 0x34, 0x21, 0xc3, 0x73, 0xb1, 0x0b, 0x63, 0xb3, 0x2b, 0x93, 0x9b, 0x12, 0x18, 0x75, 0xc8, 0xf0, 0x5c, 0xe6, 0xd0, 0xc2, 0xc8, 0xca, 0xe4, 0x9a, 0xde, 0xc8, 0xca, 0xd8, 0xa6, 0x04, 0x49,
0x25, 0x32, 0x3c, 0x17, 0xba, 0x3c, 0xb8, 0xb2, 0x20, 0x37, 0xb7, 0x37, 0xba, 0x30, 0xba, 0xb4, 0x37, 0xb7, 0xb9, 0x29, 0x81, 0x53, 0x87, 0x0c, 0xcf, 0xc5, 0x2e, 0xad, 0xec, 0x2e, 0x89, 0x6c,
0x8a, 0x2e, 0x8c, 0xae, 0x6c, 0x4a, 0x00, 0xd5, 0x21, 0xc3, 0x73, 0x29, 0x73, 0xa3, 0x93, 0xcb, 0x83, 0x7a, 0x4b, 0x73, 0xa3, 0x9b, 0x9b, 0x12, 0x6c, 0x00, 0x79, 0x18, 0x00, 0x00, 0x42, 0x00,
0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f,
0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d,
0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec,
0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc,
0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87,
0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee,
0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81,
0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c,
0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0x03, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x26, 0x00, 0x06, 0xc3, 0xe5, 0x3b, 0x8f, 0x1f, 0x11, 0xcd, 0x40, 0x44, 0x2d, 0x10,
0x19, 0xc4, 0x04, 0x12, 0x13, 0x0b, 0x30, 0xcf, 0x42, 0x70, 0x0e, 0xd5, 0x4c, 0x16, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x34, 0x39, 0x11, 0x81, 0x52, 0xd3, 0x43, 0x4d, 0x7e, 0x71, 0xdb, 0x06,
0x40, 0x30, 0x00, 0xd2, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x34, 0xa5, 0x50, 0x9a, 0x01, 0x44,
0x25, 0x50, 0x04, 0x65, 0x00, 0x00, 0x23, 0x06, 0x05, 0x00, 0x82, 0x60, 0x80, 0x3c, 0xc4, 0x05, 0x55, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x48, 0xc7, 0xf3, 0x28, 0xc1, 0x88, 0x41, 0x02,
0x80, 0x20, 0x18, 0x18, 0xd2, 0xf1, 0x3c, 0x45, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x86, 0x74, 0x3c, 0x0f, 0x11, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0x21, 0x1d, 0xcf, 0x33, 0x04,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps = {
use_dxil ? (const void*)ps_code_dxil : (const void*)ps_code_dxbc,
use_dxil ? sizeof(ps_code_dxil) : sizeof(ps_code_dxbc),
};
static const struct vec4 sample_count = {4.0f, 4.0f, 4.0f, 4.0f};
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.sample_desc.Count = 4;
desc.no_pipeline = true;
if (!init_test_context(&context, &desc))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
command_list = context.list;
queue = context.queue;
if (use_dxil)
{
init_pipeline_state_desc_dxil(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, &ps, NULL);
}
else
{
init_pipeline_state_desc(&pso_desc, context.root_signature,
context.render_target_desc.Format, NULL, &ps, NULL);
}
pso_desc.SampleDesc.Count = desc.sample_desc.Count;
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, black, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &sample_count, 0);
destroy_test_context(&context);
}
void test_shader_get_render_target_sample_count_dxbc(void)
{
test_shader_get_render_target_sample_count(false);
}
void test_shader_get_render_target_sample_count_dxil(void)
{
test_shader_get_render_target_sample_count(true);
}
static void test_shader_sample_position(bool use_dxil)
{
D3D12_TEXTURE_COPY_LOCATION src_location, dst_location;
ID3D12Resource *texture, *readback_texture;
ID3D12GraphicsCommandList *command_list;
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
struct test_context_desc desc;
struct resource_readback rb;
struct test_context context;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
uint32_t sample_index;
unsigned int i;
D3D12_BOX box;
HRESULT hr;
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
#if 0
uint index;
Texture2DMS<float4> t;
float4 main() : SV_Target
{
return float4(t.GetSamplePosition(index), 0, 0);
}
#endif
static const DWORD ps_code_dxbc[] =
{
0x43425844, 0x89611945, 0x2b7e06f0, 0x953a72bb, 0x1590618f, 0x00000001, 0x000000f8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000080, 0x00000050, 0x00000020,
0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x04002058, 0x00107000, 0x00000000,
0x00005555, 0x03000065, 0x001020f2, 0x00000000, 0x0900006e, 0x00102032, 0x00000000, 0x00107046,
0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x00000000, 0x08000036, 0x001020c2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e,
};
static const BYTE ps_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x4b, 0xad, 0xe8, 0xa6, 0x18, 0x8f, 0x5f, 0xe0, 0x83, 0xa9, 0x6e, 0xc2, 0x5f, 0x1c, 0x43, 0x3c, 0x01, 0x00, 0x00, 0x00, 0x6a, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0x0a, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0x74, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x58, 0x06, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x96, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x40, 0x06, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x8d, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00,
0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92,
0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22,
0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x88, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0xda,
0x60, 0x08, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x12, 0x50, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20,
0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84,
0xa4, 0x4c, 0x10, 0x6c, 0x23, 0x00, 0x25, 0x00, 0x14, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x99, 0x01, 0x28, 0x06, 0x18, 0x63, 0x90, 0x42, 0xe6, 0xa8, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x9f,
0xdb, 0xa8, 0x62, 0x25, 0x26, 0x1f, 0xb9, 0x6d, 0x44, 0x8c, 0x31, 0x06, 0x91, 0x7b, 0x86, 0xcb, 0x9f, 0xb0, 0x87, 0x90, 0xfc, 0x10, 0x68, 0x86, 0x85, 0x40, 0x41, 0x2a, 0x04, 0x1a, 0x6a, 0xd0,
0x3a, 0x69, 0xb8, 0xfc, 0x09, 0x7b, 0x08, 0xc9, 0x67, 0x01, 0xe6, 0x59, 0x88, 0xd4, 0x91, 0x90, 0x50, 0x4a, 0x21, 0xda, 0x50, 0x83, 0xdc, 0x1c, 0x41, 0x50, 0x0c, 0x35, 0xc8, 0x18, 0x90, 0xe2,
0x40, 0xc0, 0x30, 0x02, 0x51, 0xcc, 0x34, 0x07, 0xe3, 0xc0, 0x0e, 0xe1, 0x30, 0x0f, 0xf3, 0xe0, 0x06, 0xb4, 0x50, 0x0e, 0xf8, 0x40, 0x0f, 0xf5, 0x20, 0x0f, 0xe5, 0x20, 0x07, 0xa4, 0xd0, 0x0a,
0xb3, 0xc0, 0x07, 0xf6, 0x50, 0x0e, 0xe3, 0x40, 0x0f, 0xef, 0x20, 0x0f, 0x7c, 0x60, 0x0e, 0xec, 0xf0, 0x0e, 0xe1, 0x40, 0x0f, 0x6c, 0x00, 0x06, 0x74, 0xe0, 0x07, 0x6c, 0x00, 0x06, 0x70, 0xe0,
0x07, 0x7a, 0xa0, 0x07, 0xf3, 0x10, 0x0e, 0xed, 0x00, 0x0f, 0xec, 0x50, 0x0e, 0xbf, 0x40, 0x0f, 0xf9, 0x00, 0x0f, 0xe5, 0x80, 0x82, 0x31, 0x93, 0x19, 0x8c, 0x03, 0x3b, 0x84, 0xc3, 0x3c, 0xcc,
0x83, 0x1b, 0xd0, 0x42, 0x39, 0xe0, 0x03, 0x3d, 0xd4, 0x83, 0x3c, 0x94, 0x83, 0x1c, 0x90, 0x42, 0x2b, 0xcc, 0x02, 0x1f, 0xd8, 0x43, 0x39, 0x8c, 0x03, 0x3d, 0xbc, 0x83, 0x3c, 0xf0, 0x81, 0x39,
0xb0, 0xc3, 0x3b, 0x84, 0x03, 0x3d, 0xb0, 0x01, 0x18, 0xd0, 0x81, 0x1f, 0xb0, 0x01, 0x18, 0xc0, 0x81, 0x1f, 0x20, 0x81, 0x56, 0xb2, 0x33, 0x21, 0x64, 0x70, 0x0a, 0xec, 0xf0, 0x0e, 0xe2, 0x10,
0x0e, 0xec, 0x30, 0x0f, 0x28, 0x18, 0x84, 0x53, 0x60, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d,
0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07,
0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60,
0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76,
0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x16, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x38, 0x40, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x89, 0x80, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0b, 0x04, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x32, 0x1e,
0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x1a, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x06, 0x25, 0x41, 0xa4, 0x24, 0x0a, 0x64, 0x04, 0xa0, 0x10, 0xe8,
0xce, 0x00, 0x50, 0x9e, 0x01, 0x20, 0x3d, 0x96, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c,
0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x86, 0x62, 0x82, 0x30, 0x18, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc7,
0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x06, 0x64, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0xe1, 0x7a, 0x08, 0x4c, 0x10, 0x86, 0x64, 0x82, 0x30, 0x28, 0x1b, 0x04, 0xc2, 0xd9, 0x90, 0x10, 0x0b,
0x43, 0x10, 0x43, 0x43, 0x3c, 0x1b, 0x02, 0x68, 0x82, 0x90, 0x41, 0x1b, 0x10, 0x42, 0x62, 0x08, 0x62, 0x30, 0x80, 0x0d, 0xc1, 0xb4, 0x81, 0x88, 0x00, 0x0a, 0x98, 0x20, 0x08, 0xc0, 0x06, 0x60,
0xc3, 0x40, 0x5c, 0xd7, 0x86, 0x00, 0xdb, 0x30, 0x0c, 0x56, 0x36, 0x41, 0xd0, 0xa2, 0x0d, 0xc1, 0x46, 0xa2, 0x2d, 0x2c, 0xcd, 0x8d, 0xc9, 0x94, 0xd5, 0x17, 0x55, 0x98, 0xdc, 0x59, 0x19, 0xdd,
0x04, 0x81, 0x58, 0x26, 0x08, 0x04, 0xb3, 0x21, 0x20, 0x26, 0x08, 0x44, 0x33, 0x41, 0x20, 0x9c, 0x0d, 0x0b, 0xe1, 0x7d, 0x60, 0x10, 0x06, 0x62, 0x30, 0x8c, 0x01, 0x21, 0x06, 0xc0, 0x86, 0x80,
0x0c, 0x36, 0x0c, 0x40, 0x19, 0x00, 0x1b, 0x0a, 0xab, 0x33, 0x83, 0x0a, 0xa8, 0xc2, 0xc6, 0x66, 0xd7, 0xe6, 0x92, 0x46, 0x56, 0xe6, 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, 0xd8, 0x95,
0xc9, 0xcd, 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, 0x78, 0x2e, 0x76, 0x61, 0x6c, 0x76, 0x65, 0x72, 0x53, 0x02, 0xa3, 0x0e, 0x19, 0x9e, 0xcb, 0x1c, 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3,
0x1b, 0x59, 0x19, 0xdb, 0x94, 0x20, 0x29, 0x43, 0x86, 0xe7, 0x22, 0x57, 0x36, 0xf7, 0x56, 0x27, 0x37, 0x56, 0x36, 0x37, 0x25, 0xa0, 0x2a, 0x91, 0xe1, 0xb9, 0xd0, 0xe5, 0xc1, 0x95, 0x05, 0xb9,
0xb9, 0xbd, 0xd1, 0x85, 0xd1, 0xa5, 0xbd, 0xb9, 0xcd, 0x4d, 0x09, 0xb2, 0x3a, 0x64, 0x78, 0x2e, 0x76, 0x69, 0x65, 0x77, 0x49, 0x64, 0x53, 0x74, 0x61, 0x74, 0x65, 0x53, 0x82, 0xad, 0x0e, 0x19,
0x9e, 0x4b, 0x99, 0x1b, 0x9d, 0x5c, 0x1e, 0xd4, 0x5b, 0x9a, 0x1b, 0xdd, 0xdc, 0x94, 0xc0, 0x0c, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1,
0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c,
0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70,
0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f,
0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c,
0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28,
0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e,
0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39,
0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3,
0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74, 0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07, 0x7a, 0x90, 0x87, 0x74,
0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x26, 0xb0, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03,
0x0c, 0x25, 0x61, 0x00, 0x02, 0xe6, 0x23, 0xb7, 0x6d, 0x04, 0xd2, 0x70, 0xf9, 0xce, 0xe3, 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x58, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2,
0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0xdb, 0x80, 0x18, 0x0c, 0x97, 0xef, 0x3c, 0xfe, 0x44, 0x5c, 0x13, 0x15, 0x11, 0x76, 0x67, 0xb2, 0x20, 0x31, 0xb1, 0x00, 0xf3, 0x2c,
0x44, 0xea, 0x48, 0xc8, 0x84, 0x38, 0x8d, 0x01, 0x10, 0x0c, 0x80, 0x34, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x06, 0x00,
0x00, 0x00, 0x34, 0x4a, 0xa1, 0xe4, 0xca, 0xae, 0x2c, 0x03, 0x88, 0x14, 0x41, 0x09, 0x94, 0x01, 0xc1, 0x11, 0x00, 0x2a, 0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60,
0x10, 0x5d, 0x88, 0x53, 0x55, 0xc2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x44, 0x58, 0x62, 0x58, 0xd6, 0x30, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0xcb, 0x96, 0x04, 0xd7, 0x68, 0x42, 0x00, 0x8c,
0x18, 0x1c, 0x00, 0x08, 0x82, 0x81, 0xc3, 0x29, 0x44, 0x30, 0x9a, 0x10, 0x00, 0xa3, 0x09, 0x42, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0x18, 0x40, 0x1c, 0x57, 0x09, 0x23, 0x06, 0x09,
0x00, 0x82, 0x60, 0x60, 0x84, 0x01, 0xc4, 0x71, 0x4b, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0x18, 0x40, 0x1c, 0xc7, 0x20, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x84, 0x01, 0xc4,
0x71, 0x0a, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps = {
use_dxil ? (const void*)ps_code_dxil : (const void*)ps_code_dxbc,
use_dxil ? sizeof(ps_code_dxil) : sizeof(ps_code_dxbc),
};
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.rt_width = desc.rt_height = 1;
desc.no_root_signature = true;
if (!init_test_context(&context, &desc))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
command_list = context.list;
queue = context.queue;
context.root_signature = create_texture_root_signature(context.device,
D3D12_SHADER_VISIBILITY_PIXEL, 1, 0);
if (use_dxil)
{
context.pipeline_state = create_pipeline_state_dxil(context.device,
context.root_signature, context.render_target_desc.Format, NULL, &ps, NULL);
}
else
{
context.pipeline_state = create_pipeline_state(context.device,
context.root_signature, context.render_target_desc.Format, NULL, &ps, NULL);
}
memset(&heap_properties, 0, sizeof(heap_properties));
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
resource_desc = ID3D12Resource_GetDesc(context.render_target);
resource_desc.SampleDesc.Count = 4;
hr = ID3D12Device_CreateCommittedResource(context.device,
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&texture);
ok(hr == S_OK, "Failed to create texture, hr %#x.\n", hr);
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 16);
readback_texture = create_default_texture(context.device, 4, 1, DXGI_FORMAT_R32G32B32A32_FLOAT,
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
ID3D12Device_CreateShaderResourceView(context.device, texture, NULL,
ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap));
transition_resource_state(command_list,
texture, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
for (sample_index = 0; sample_index < resource_desc.SampleDesc.Count; ++sample_index)
{
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0,
get_gpu_descriptor_handle(&context, heap, 0));
ID3D12GraphicsCommandList_SetGraphicsRoot32BitConstants(command_list, 1, 1, &sample_index, 0);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
src_location.pResource = context.render_target;
src_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
src_location.SubresourceIndex = 0;
dst_location.pResource = readback_texture;
dst_location.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
dst_location.SubresourceIndex = 0;
set_box(&box, 0, 0, 0, 1, 1, 1);
ID3D12GraphicsCommandList_CopyTextureRegion(command_list, &dst_location, sample_index, 0, 0, &src_location, &box);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
}
transition_resource_state(command_list, readback_texture,
D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(readback_texture, 0, &rb, queue, command_list);
for (i = 0; i < resource_desc.SampleDesc.Count; ++i)
{
const struct vec4 *position = get_readback_vec4(&rb, i, 0);
vkd3d_test_set_context("Sample %u", i);
ok(-1.0f <= position->x && position->x <= 1.0f, "Unexpected x %.8e.\n", position->x);
ok(-1.0f <= position->y && position->y <= 1.0f, "Unexpected y %.8e.\n", position->y);
ok(!position->z, "Unexpected z %.8e.\n", position->z);
ok(!position->w, "Unexpected w %.8e.\n", position->w);
if (vkd3d_test_state.debug_level > 0)
trace("Sample %u position {%.8e, %.8e}.\n", i, position->x, position->y);
vkd3d_test_set_context(NULL);
}
release_resource_readback(&rb);
ID3D12DescriptorHeap_Release(heap);
ID3D12Resource_Release(texture);
ID3D12Resource_Release(readback_texture);
destroy_test_context(&context);
}
void test_shader_sample_position_dxbc(void)
{
test_shader_sample_position(false);
}
void test_shader_sample_position_dxil(void)
{
test_shader_sample_position(true);
}
static void test_shader_eval_attribute(bool use_dxil)
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
ID3D12GraphicsCommandList *command_list;
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
HRESULT hr;
#if 0
void main(uint id : SV_VertexID, out float4 position : SV_Position,
out float2 attr : ATTR, out centroid float2 ref : REF)
{
float2 coords = float2((id << 1) & 2, id & 2);
position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
attr = ref = position.xy;
}
#endif
static const DWORD vs_code_dxbc[] =
{
0x43425844, 0x9289815f, 0xc6ff580d, 0xa7184c61, 0x4920e2eb, 0x00000001, 0x0000021c, 0x00000003,
0x0000002c, 0x00000060, 0x000000d0, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
0x4e47534f, 0x00000068, 0x00000003, 0x00000008, 0x00000050, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c03,
0x00000061, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000c03, 0x505f5653, 0x7469736f,
0x006e6f69, 0x52545441, 0x46455200, 0xababab00, 0x58454853, 0x00000144, 0x00010050, 0x00000051,
0x0100086a, 0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2, 0x00000000,
0x00000001, 0x03000065, 0x00102032, 0x00000001, 0x03000065, 0x00102032, 0x00000002, 0x02000068,
0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001, 0x00000001, 0x00004001, 0x00000001,
0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100042, 0x00000000, 0x0010100a,
0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032, 0x00000000, 0x00100086, 0x00000000,
0x0f000032, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x40000000, 0xc0000000,
0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000, 0x00000000, 0x05000036,
0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x08000036, 0x001020c2, 0x00000000, 0x00004002,
0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x05000036, 0x00102032, 0x00000001, 0x00100046,
0x00000000, 0x05000036, 0x00102032, 0x00000002, 0x00100046, 0x00000000, 0x0100003e,
};
static const BYTE vs_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x0d, 0xa1, 0xd1, 0x46, 0x12, 0x37, 0x93, 0x8e, 0xe3, 0x11, 0xfc, 0x74, 0x27, 0x65, 0x15, 0xc2, 0x01, 0x00, 0x00, 0x00, 0xd5, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x05, 0x01, 0x00, 0x00, 0xa5, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x56, 0x65, 0x72, 0x74, 0x65, 0x78, 0x49, 0x44, 0x00,
0x4f, 0x53, 0x47, 0x31, 0x7d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x79, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x41, 0x54, 0x54, 0x52,
0x00, 0x52, 0x45, 0x46, 0x00, 0x50, 0x53, 0x56, 0x30, 0x98, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x01, 0x03, 0x00, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x41, 0x54,
0x54, 0x52, 0x00, 0x52, 0x45, 0x46, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x41,
0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x42,
0x00, 0x03, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x42, 0x00, 0x03, 0x03, 0x00, 0x00, 0x33, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x28, 0x05, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0x4a, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00,
0x00, 0x10, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x41, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23,
0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32,
0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81,
0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff,
0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x0f, 0x00, 0x00,
0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x30, 0x23,
0x00, 0x25, 0x00, 0x8a, 0x39, 0x02, 0x30, 0x98, 0x23, 0x40, 0x8a, 0x31, 0x33, 0x43, 0x43, 0x35, 0x03, 0x50, 0x0c, 0x98, 0x19, 0x3a, 0xc2, 0x81, 0x80, 0x1c, 0x18, 0x00, 0x00, 0x13, 0x14, 0x72,
0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72,
0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07,
0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30,
0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x01, 0x0b, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26,
0x47, 0xc6, 0x04, 0x43, 0x9a, 0x12, 0x18, 0x01, 0x28, 0x84, 0x62, 0x28, 0x02, 0xa2, 0x52, 0x28, 0x81, 0x11, 0x80, 0x92, 0x28, 0x83, 0x42, 0x28, 0x02, 0xda, 0xb1, 0x86, 0x40, 0x99, 0x33, 0x00,
0x00, 0x79, 0x18, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6,
0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x86, 0x61, 0x82, 0x30, 0x10, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc5, 0x06, 0x61, 0x30, 0x28, 0xd8, 0xcd, 0x4d, 0x10, 0x06, 0x63, 0xc3, 0x80, 0x24,
0xc4, 0x04, 0x41, 0x00, 0x36, 0x00, 0x1b, 0x06, 0x82, 0x61, 0x36, 0x04, 0xcd, 0x86, 0x61, 0x58, 0x9c, 0x09, 0xc2, 0xf2, 0x6c, 0x08, 0x20, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x5c, 0xa6, 0xac, 0xbe,
0xac, 0xca, 0xe4, 0xe8, 0xca, 0xf0, 0x92, 0x88, 0x26, 0x08, 0x04, 0x32, 0x41, 0x20, 0x92, 0x0d, 0x01, 0x31, 0x41, 0x20, 0x94, 0x0d, 0x0b, 0x31, 0x51, 0x95, 0x75, 0x0d, 0x15, 0x71, 0x01, 0x1b,
0x02, 0x8c, 0xcb, 0x94, 0xd5, 0x17, 0xd4, 0xdb, 0x5c, 0x1a, 0x5d, 0xda, 0x9b, 0xdb, 0x04, 0x81, 0x58, 0x26, 0x08, 0x04, 0x33, 0x41, 0x20, 0x9a, 0x0d, 0x0b, 0xa1, 0x6d, 0x9c, 0xd5, 0x0d, 0x1d,
0x71, 0x01, 0x24, 0x82, 0xa8, 0xa8, 0xa4, 0x26, 0x08, 0x84, 0xb3, 0x61, 0x19, 0xbe, 0xed, 0xb2, 0xc0, 0x60, 0x00, 0x83, 0xe1, 0x02, 0x26, 0x08, 0xc3, 0xc1, 0x41, 0xaa, 0xc8, 0x68, 0xc3, 0x22,
0x06, 0x63, 0xb0, 0x5d, 0x16, 0x37, 0x80, 0x81, 0x18, 0x5c, 0xc0, 0x86, 0xc1, 0x0b, 0x03, 0x32, 0xd8, 0x30, 0x64, 0x65, 0x00, 0x6c, 0x28, 0x16, 0xc9, 0x0c, 0x00, 0xa0, 0x0a, 0x1b, 0x9b, 0x5d,
0x9b, 0x4b, 0x1a, 0x59, 0x99, 0x1b, 0xdd, 0x94, 0x20, 0xa8, 0x42, 0x86, 0xe7, 0x62, 0x57, 0x26, 0x37, 0x97, 0xf6, 0xe6, 0x36, 0x25, 0x20, 0x9a, 0x90, 0xe1, 0xb9, 0xd8, 0x85, 0xb1, 0xd9, 0x95,
0xc9, 0x4d, 0x09, 0x8c, 0x3a, 0x64, 0x78, 0x2e, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x53, 0x82, 0xa4, 0x12, 0x19, 0x9e, 0x0b, 0x5d, 0x1e, 0x5c, 0x59, 0x90, 0x9b,
0xdb, 0x1b, 0x5d, 0x18, 0x5d, 0xda, 0x9b, 0xdb, 0xdc, 0x94, 0xc0, 0xa9, 0x43, 0x86, 0xe7, 0x62, 0x97, 0x56, 0x76, 0x97, 0x44, 0x36, 0x45, 0x17, 0x46, 0x57, 0x36, 0x25, 0x80, 0xea, 0x90, 0xe1,
0xb9, 0x94, 0xb9, 0xd1, 0xc9, 0xe5, 0x41, 0xbd, 0xa5, 0xb9, 0xd1, 0xcd, 0x4d, 0x09, 0xcc, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c,
0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42,
0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07,
0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3,
0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc,
0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07,
0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec,
0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8,
0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0x03, 0x00,
0x00, 0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x23, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3,
0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x2d, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41,
0x2c, 0x10, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x34, 0xa5, 0x30, 0x03, 0x40, 0x37, 0x46, 0x00, 0x82, 0x20, 0x08, 0x82, 0xc1, 0x18, 0x01, 0x08, 0x82, 0x20, 0xfe, 0x8d, 0x11, 0x80, 0x20,
0x08, 0xe2, 0xbf, 0x30, 0x02, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x54, 0x91, 0x24, 0x31, 0x45, 0x05, 0xd4, 0x55, 0x10, 0xe9, 0x05, 0x57, 0x45, 0x4c, 0x7a, 0xc1,
0x95, 0x0d, 0x8a, 0x7c, 0x4c, 0x58, 0xe4, 0x63, 0x82, 0x02, 0x1f, 0x63, 0x84, 0xf8, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xe2, 0x41, 0x19, 0x67, 0x09, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60,
0x80, 0x78, 0x50, 0xc6, 0x5d, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x1e, 0xd4, 0x71, 0x96, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x88, 0x07, 0x75, 0xdc, 0x15, 0x8c, 0x18, 0x24,
0x00, 0x08, 0x82, 0x01, 0xe2, 0x41, 0x1c, 0x67, 0x09, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x78, 0x10, 0xc7, 0x5d, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x1e, 0xc4, 0x71, 0xd2,
0x32, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x88, 0x07, 0x71, 0x1c, 0xd5, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE vs = {
use_dxil ? (const void*)vs_code_dxil : (const void*)vs_code_dxbc,
use_dxil ? sizeof(vs_code_dxil) : sizeof(vs_code_dxbc),
};
#if 0
float4 main(float4 p : SV_Position, float2 attr : ATTR,
sample float2 ref : REF, uint sample_id : SV_SampleIndex) : SV_Target
{
return float4(EvaluateAttributeAtSample(attr, sample_id) - ref, 0, 1);
}
#endif
static const DWORD ps_eval_sample_index_code_dxbc[] =
{
0x43425844, 0x65f268a1, 0x2c1a3d53, 0xd39689a5, 0x2f556a12, 0x00000001, 0x000001a4, 0x00000003,
0x0000002c, 0x000000c0, 0x000000f4, 0x4e475349, 0x0000008c, 0x00000004, 0x00000008, 0x00000068,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x00000303, 0x00000079, 0x00000000, 0x00000000, 0x00000003, 0x00000002,
0x00000303, 0x0000007d, 0x00000000, 0x0000000a, 0x00000001, 0x00000003, 0x00000101, 0x505f5653,
0x7469736f, 0x006e6f69, 0x52545441, 0x46455200, 0x5f565300, 0x706d6153, 0x6e49656c, 0x00786564,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
0x00000000, 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x000000a8, 0x00000050,
0x0000002a, 0x0100086a, 0x03001062, 0x00101032, 0x00000001, 0x03003062, 0x00101032, 0x00000002,
0x04000863, 0x00101012, 0x00000003, 0x0000000a, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
0x00000001, 0x070000cc, 0x00100032, 0x00000000, 0x00101046, 0x00000001, 0x0010100a, 0x00000003,
0x08000000, 0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x80101046, 0x00000041, 0x00000002,
0x08000036, 0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000,
0x0100003e,
};
static const BYTE ps_eval_sample_index_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x28, 0xf9, 0x97, 0x60, 0xa7, 0x0a, 0x3d, 0x6e, 0x97, 0xe1, 0x0f, 0x97, 0x98, 0x49, 0x8a, 0xd6, 0x01, 0x00, 0x00, 0x00, 0x96, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x32, 0x01, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0xac, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
0x41, 0x54, 0x54, 0x52, 0x00, 0x52, 0x45, 0x46, 0x00, 0x53, 0x56, 0x5f, 0x53, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x49, 0x6e, 0x64, 0x65, 0x78, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0xc8, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x04, 0x01, 0x00, 0x03, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x41, 0x54, 0x54, 0x52, 0x00, 0x52, 0x45, 0x46, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x42, 0x00, 0x03, 0x02,
0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x42, 0x00, 0x03, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x0c, 0x01, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x8c, 0x05, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x63, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x74, 0x05,
0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x5a, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8,
0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14, 0x38, 0x08,
0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83,
0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff,
0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x32, 0x22,
0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x38, 0x23, 0x00, 0x25, 0x00,
0x8a, 0x39, 0x02, 0x30, 0x28, 0xc2, 0x0c, 0xd1, 0x0c, 0xc0, 0x1c, 0x01, 0x52, 0x0c, 0x9b, 0x99, 0x1b, 0xc2, 0x62, 0xc0, 0xcc, 0x9c, 0x91, 0x0e, 0x04, 0x24, 0xc3, 0x00, 0x00, 0x00, 0x13, 0x14,
0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07,
0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a,
0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x04, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x28, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0xe4, 0x41, 0x80,
0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x0b, 0x04, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04,
0x43, 0x9a, 0x12, 0x18, 0x01, 0x28, 0x84, 0x62, 0x28, 0x82, 0x32, 0xa8, 0x01, 0xba, 0x92, 0x28, 0x83, 0x42, 0x18, 0x01, 0x28, 0x82, 0x62, 0x28, 0x85, 0xc2, 0x28, 0x81, 0x1a, 0x28, 0x10, 0xea,
0xb1, 0x18, 0x85, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x5e, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c,
0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x86, 0x62, 0x82, 0x30, 0x18, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc7,
0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x06, 0x64, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x41, 0x00, 0x36, 0x00, 0x1b, 0x06, 0x82, 0x61, 0x36, 0x04, 0xcd, 0x86, 0x61, 0x58, 0x9c, 0x09, 0x42,
0x73, 0x6d, 0x08, 0x20, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x5c, 0xa6, 0xac, 0xbe, 0xa0, 0xde, 0xe6, 0xd2, 0xe8, 0xd2, 0xde, 0xdc, 0x26, 0x08, 0x07, 0x33, 0x41, 0x38, 0x9a, 0x0d, 0x01, 0x31, 0x41,
0x38, 0x9c, 0x09, 0xc2, 0xf1, 0x6c, 0x58, 0x88, 0x89, 0xaa, 0xac, 0x6b, 0xb8, 0x08, 0x0c, 0x20, 0x11, 0x44, 0x45, 0x25, 0x35, 0x41, 0x38, 0xa0, 0x0d, 0xcb, 0xa0, 0x51, 0x98, 0xb5, 0x0d, 0xdb,
0x80, 0x01, 0x13, 0x84, 0x21, 0xe1, 0x20, 0x55, 0x64, 0x34, 0x41, 0x38, 0xa2, 0x0d, 0x4b, 0xe7, 0x51, 0x98, 0xf5, 0x0d, 0x5b, 0x87, 0x01, 0x13, 0x84, 0x41, 0xa1, 0x33, 0x65, 0xf5, 0x35, 0x15,
0xd6, 0x06, 0xc7, 0x56, 0x96, 0xe4, 0x46, 0x56, 0x86, 0x37, 0x41, 0x38, 0xa4, 0x09, 0xc2, 0x31, 0x4d, 0x10, 0x0e, 0x6a, 0x82, 0x30, 0x2c, 0x13, 0x84, 0xa3, 0xda, 0xb0, 0x84, 0x81, 0x18, 0x8c,
0x01, 0x19, 0x58, 0x65, 0x30, 0x94, 0x81, 0x19, 0x9c, 0x01, 0xb0, 0x81, 0xc8, 0x38, 0x30, 0x40, 0x03, 0x26, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x13, 0x84, 0xc3, 0xda, 0xb0,
0x10, 0x6a, 0x40, 0xad, 0x81, 0x85, 0x0d, 0x17, 0x81, 0x01, 0x1b, 0x02, 0x36, 0xd8, 0x30, 0xa4, 0x41, 0x1b, 0x00, 0x1b, 0x8a, 0x45, 0x72, 0x03, 0x00, 0xa8, 0xc2, 0xc6, 0x66, 0xd7, 0xe6, 0x92,
0x46, 0x56, 0xe6, 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, 0xd8, 0x95, 0xc9, 0xcd, 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, 0x78, 0x2e, 0x76, 0x61, 0x6c, 0x76, 0x65, 0x72, 0x53,
0x02, 0xa3, 0x0e, 0x19, 0x9e, 0xcb, 0x1c, 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b, 0x59, 0x19, 0xdb, 0x94, 0x20, 0xa9, 0x44, 0x86, 0xe7, 0x42, 0x97, 0x07, 0x57, 0x16, 0xe4, 0xe6, 0xf6, 0x46,
0x17, 0x46, 0x97, 0xf6, 0xe6, 0x36, 0x37, 0x25, 0x70, 0xea, 0x90, 0xe1, 0xb9, 0xd8, 0xa5, 0x95, 0xdd, 0x25, 0x91, 0x4d, 0xd1, 0x85, 0xd1, 0x95, 0x4d, 0x09, 0xa0, 0x3a, 0x64, 0x78, 0x2e, 0x65,
0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x73, 0x53, 0x02, 0x37, 0x00, 0x79, 0x18, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01,
0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1,
0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07,
0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0,
0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84,
0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05,
0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62,
0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98,
0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0x03, 0x00, 0x00, 0x71, 0x20,
0x00, 0x00, 0x14, 0x00, 0x00, 0x00, 0x46, 0x90, 0x0d, 0x97, 0xef, 0x3c, 0x3e, 0x51, 0x01, 0x0b, 0x0b, 0x30, 0xcf, 0x42, 0x88, 0xcd, 0x40, 0x5c, 0x7e, 0x71, 0xdb, 0x26, 0x30, 0x0d, 0x97, 0xef,
0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x01, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b, 0x00, 0xf3, 0x2c, 0x84, 0xd8, 0x0c, 0xc4, 0xe5, 0x23, 0xb7, 0x6d, 0x03, 0xd5,
0x70, 0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x61, 0x20, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x13, 0x04,
0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0xa5, 0x30, 0x03, 0x50, 0xb0, 0x01, 0x45, 0x1b, 0x40, 0x36, 0x02, 0x30, 0x46, 0x00, 0x82, 0x20, 0x88, 0x7f, 0x00, 0x23, 0x06,
0x09, 0x00, 0x82, 0x60, 0x80, 0x70, 0x57, 0x85, 0x3d, 0xc5, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x1d, 0x66, 0x65, 0x8b, 0x31, 0x62, 0x50, 0x00, 0x20, 0x08, 0x06, 0xc4, 0x57, 0x8c, 0x18,
0x24, 0x00, 0x08, 0x82, 0x01, 0xd2, 0x1d, 0xdc, 0x26, 0x05, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x78, 0x48, 0xc7, 0x39, 0x82, 0x09, 0x45, 0x7c, 0x4c, 0x28, 0xe2, 0x33, 0x62, 0x90, 0x00,
0x20, 0x08, 0x06, 0x8a, 0x18, 0x34, 0xdf, 0x67, 0x09, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0x88, 0x41, 0xf3, 0x7d, 0x51, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x8a, 0x18, 0x34, 0xdf,
0x57, 0x25, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xa0, 0x88, 0x41, 0xf3, 0x7d, 0x18, 0x82, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_eval_sample_index = {
use_dxil ? (const void*)ps_eval_sample_index_code_dxil : (const void*)ps_eval_sample_index_code_dxbc,
use_dxil ? sizeof(ps_eval_sample_index_code_dxil) : sizeof(ps_eval_sample_index_code_dxbc),
};
#if 0
void main(uint id : SV_VertexID, out float4 position : SV_Position,
out float2 attr : ATTR, out float2 attr2 : ATTR2, out centroid float2 ref : REF)
{
float2 coords = float2((id << 1) & 2, id & 2);
position = float4(coords * float2(2, -2) + float2(-1, 1), 0, 1);
attr = attr2 = ref = position.xy;
}
#endif
static const DWORD vs_eval_centroid_code_dxbc[] =
{
0x43425844, 0xed41033d, 0xa2906698, 0x319dcb84, 0x41750935, 0x00000001, 0x00000240, 0x00000003,
0x0000002c, 0x00000060, 0x000000e8, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x565f5653, 0x65747265, 0x00444978,
0x4e47534f, 0x00000080, 0x00000004, 0x00000008, 0x00000068, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c03,
0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000001, 0x0000030c, 0x00000079, 0x00000000,
0x00000000, 0x00000003, 0x00000002, 0x00000c03, 0x505f5653, 0x7469736f, 0x006e6f69, 0x52545441,
0x46455200, 0xababab00, 0x58454853, 0x00000150, 0x00010050, 0x00000054, 0x0100086a, 0x04000060,
0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2, 0x00000000, 0x00000001, 0x03000065,
0x00102032, 0x00000001, 0x03000065, 0x001020c2, 0x00000001, 0x03000065, 0x00102032, 0x00000002,
0x02000068, 0x00000001, 0x0b00008c, 0x00100012, 0x00000000, 0x00004001, 0x00000001, 0x00004001,
0x00000001, 0x0010100a, 0x00000000, 0x00004001, 0x00000000, 0x07000001, 0x00100042, 0x00000000,
0x0010100a, 0x00000000, 0x00004001, 0x00000002, 0x05000056, 0x00100032, 0x00000000, 0x00100086,
0x00000000, 0x0f000032, 0x00100032, 0x00000000, 0x00100046, 0x00000000, 0x00004002, 0x40000000,
0xc0000000, 0x00000000, 0x00000000, 0x00004002, 0xbf800000, 0x3f800000, 0x00000000, 0x00000000,
0x05000036, 0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x08000036, 0x001020c2, 0x00000000,
0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x05000036, 0x001020f2, 0x00000001,
0x00100446, 0x00000000, 0x05000036, 0x00102032, 0x00000002, 0x00100046, 0x00000000, 0x0100003e,
};
static const BYTE vs_eval_centroid_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xd5, 0x2a, 0x1c, 0x4d, 0xc3, 0x86, 0xb7, 0x1a, 0x1d, 0xa4, 0x9b, 0x8f, 0x1e, 0x35, 0x7d, 0x58, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x2a, 0x01, 0x00, 0x00, 0xe2, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x56, 0x65, 0x72, 0x74, 0x65, 0x78, 0x49, 0x44, 0x00,
0x4f, 0x53, 0x47, 0x31, 0xa2, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0c, 0xf3, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x41, 0x54, 0x54, 0x52,
0x00, 0x41, 0x54, 0x54, 0x52, 0x00, 0x52, 0x45, 0x46, 0x00, 0x50, 0x53, 0x56, 0x30, 0xb0, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00, 0x00, 0x01, 0x04, 0x00, 0x01, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x41, 0x54, 0x54, 0x52, 0x00, 0x41, 0x54, 0x54, 0x52, 0x00, 0x52, 0x45, 0x46, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x41, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x03, 0x03, 0x04,
0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x42, 0x00, 0x03, 0x02, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x62, 0x00, 0x03, 0x02,
0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x42, 0x00, 0x03, 0x03, 0x00, 0x00, 0xf3, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x54, 0x05, 0x00, 0x00, 0x60, 0x00, 0x01, 0x00, 0x55, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x3c, 0x05,
0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x4c, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8,
0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14, 0x38, 0x08,
0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83,
0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff,
0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x32, 0x22,
0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x30, 0x23, 0x00, 0x25, 0x00,
0x8a, 0x39, 0x02, 0x30, 0x98, 0x23, 0x40, 0x8a, 0x31, 0x33, 0x43, 0x43, 0x35, 0x03, 0x50, 0x0c, 0x98, 0x19, 0x3a, 0xc2, 0x81, 0x80, 0x1c, 0x18, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74,
0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9,
0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e,
0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0,
0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79,
0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc8, 0x02, 0x01, 0x0b, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04,
0x43, 0x9a, 0x12, 0x18, 0x01, 0x28, 0x84, 0x62, 0x28, 0x82, 0x32, 0x20, 0x2a, 0x85, 0x12, 0x18, 0x01, 0x28, 0x89, 0x32, 0x28, 0x84, 0x22, 0xa0, 0x1d, 0x6b, 0x08, 0x94, 0xf9, 0x03, 0x79, 0x18,
0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66,
0x43, 0x10, 0x4c, 0x10, 0x86, 0x61, 0x82, 0x30, 0x10, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc5, 0x06, 0x61, 0x30, 0x28, 0xd8, 0xcd, 0x4d, 0x10, 0x06, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x41,
0x00, 0x36, 0x00, 0x1b, 0x06, 0x82, 0x61, 0x36, 0x04, 0xcd, 0x86, 0x61, 0x58, 0x9c, 0x09, 0xc2, 0x02, 0x6d, 0x08, 0x20, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x5c, 0xa6, 0xac, 0xbe, 0xac, 0xca, 0xe4,
0xe8, 0xca, 0xf0, 0x92, 0x88, 0x26, 0x08, 0x44, 0x32, 0x41, 0x20, 0x94, 0x0d, 0x01, 0x31, 0x41, 0x20, 0x96, 0x0d, 0x0b, 0x31, 0x51, 0x95, 0x75, 0x0d, 0x15, 0x71, 0x01, 0x1b, 0x02, 0x8c, 0xcb,
0x94, 0xd5, 0x17, 0xd4, 0xdb, 0x5c, 0x1a, 0x5d, 0xda, 0x9b, 0xdb, 0x04, 0x81, 0x60, 0x26, 0x08, 0x44, 0x33, 0x41, 0x20, 0x9c, 0x0d, 0x0b, 0xa1, 0x6d, 0x9c, 0xd5, 0x0d, 0x1d, 0x71, 0x01, 0x24,
0x82, 0xa8, 0xa8, 0xa4, 0x26, 0x08, 0xc4, 0xb3, 0x61, 0x19, 0xbe, 0xed, 0xb2, 0xc0, 0x60, 0x00, 0x83, 0xe1, 0x02, 0x26, 0x08, 0xc3, 0xb1, 0x21, 0x10, 0x83, 0x0d, 0x8b, 0x18, 0x7c, 0xdb, 0x35,
0x06, 0x60, 0x30, 0x80, 0xc1, 0x00, 0x06, 0xc0, 0x04, 0x61, 0x40, 0x38, 0x48, 0x15, 0x19, 0x6d, 0x58, 0xca, 0xc0, 0x0c, 0xb6, 0xcb, 0xe2, 0x06, 0x30, 0x10, 0x83, 0x0b, 0xd8, 0x40, 0x78, 0x61,
0x40, 0x06, 0x67, 0xb0, 0x61, 0xc8, 0xd0, 0x00, 0xd8, 0x50, 0x2c, 0x52, 0x1a, 0x00, 0x40, 0x15, 0x36, 0x36, 0xbb, 0x36, 0x97, 0x34, 0xb2, 0x32, 0x37, 0xba, 0x29, 0x41, 0x50, 0x85, 0x0c, 0xcf,
0xc5, 0xae, 0x4c, 0x6e, 0x2e, 0xed, 0xcd, 0x6d, 0x4a, 0x40, 0x34, 0x21, 0xc3, 0x73, 0xb1, 0x0b, 0x63, 0xb3, 0x2b, 0x93, 0x9b, 0x12, 0x18, 0x75, 0xc8, 0xf0, 0x5c, 0xe6, 0xd0, 0xc2, 0xc8, 0xca,
0xe4, 0x9a, 0xde, 0xc8, 0xca, 0xd8, 0xa6, 0x04, 0x49, 0x25, 0x32, 0x3c, 0x17, 0xba, 0x3c, 0xb8, 0xb2, 0x20, 0x37, 0xb7, 0x37, 0xba, 0x30, 0xba, 0xb4, 0x37, 0xb7, 0xb9, 0x29, 0x81, 0x53, 0x87,
0x0c, 0xcf, 0xc5, 0x2e, 0xad, 0xec, 0x2e, 0x89, 0x6c, 0x8a, 0x2e, 0x8c, 0xae, 0x6c, 0x4a, 0x00, 0xd5, 0x21, 0xc3, 0x73, 0x29, 0x73, 0xa3, 0x93, 0xcb, 0x83, 0x7a, 0x4b, 0x73, 0xa3, 0x9b, 0x9b,
0x12, 0xa4, 0x01, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42,
0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d,
0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70,
0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21,
0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07,
0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08,
0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1,
0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38,
0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0x03, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x16, 0x30,
0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x23, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4, 0x17, 0xb7,
0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x34, 0xa5,
0x30, 0x03, 0x40, 0x37, 0x46, 0x00, 0x82, 0x20, 0x08, 0x82, 0xc1, 0x18, 0x01, 0x08, 0x82, 0x20, 0xfe, 0x8d, 0x11, 0x80, 0x20, 0x08, 0xe2, 0xbf, 0x30, 0x02, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06,
0x09, 0x00, 0x82, 0x60, 0x50, 0x58, 0xd2, 0x34, 0x31, 0x45, 0x05, 0xd5, 0x55, 0x20, 0xe9, 0x05, 0x57, 0x45, 0x50, 0x7a, 0xc1, 0x95, 0x0d, 0x8a, 0x7c, 0x4c, 0x58, 0xe4, 0x63, 0x82, 0x02, 0x1f,
0x63, 0x84, 0xf8, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xf2, 0x41, 0x59, 0x67, 0x09, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x7c, 0x50, 0xd6, 0x5d, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20,
0x18, 0x20, 0x1f, 0xa4, 0x75, 0x96, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0x07, 0x69, 0xdd, 0x15, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xf2, 0x41, 0x5e, 0x67, 0x09, 0x23, 0x06,
0x09, 0x00, 0x82, 0x60, 0x80, 0x7c, 0x90, 0xd7, 0x5d, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0x1f, 0xd4, 0x75, 0x96, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0x07, 0x75, 0xdd,
0x15, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xf2, 0x41, 0x5d, 0x27, 0x2d, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x7c, 0x50, 0xd7, 0x51, 0x0d, 0x02, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE vs_eval_centroid = {
use_dxil ? (const void*)vs_eval_centroid_code_dxil : (const void*)vs_eval_centroid_code_dxbc,
use_dxil ? sizeof(vs_eval_centroid_code_dxil) : sizeof(vs_eval_centroid_code_dxbc),
};
#if 0
float4 main(float4 p : SV_Position, float2 attr : ATTR, float2 attr2 : ATTR2, centroid float2 ref : REF) : SV_Target
{
return float4(EvaluateAttributeCentroid(attr) - ref, 0, 1);
}
#endif
static const DWORD ps_eval_centroid_code_dxbc[] =
{
0x43425844, 0x8ec53803, 0xdfd9505b, 0x8d4ce8ad, 0xbbefe3d4, 0x00000001, 0x00000180, 0x00000003,
0x0000002c, 0x000000b4, 0x000000e8, 0x4e475349, 0x00000080, 0x00000004, 0x00000008, 0x00000068,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000074, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0x00000303, 0x00000074, 0x00000002, 0x00000000, 0x00000003, 0x00000001,
0x0000000c, 0x00000079, 0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000303, 0x505f5653,
0x7469736f, 0x006e6f69, 0x52545441, 0x46455200, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001,
0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653,
0x65677261, 0xabab0074, 0x58454853, 0x00000090, 0x00000050, 0x00000024, 0x0100086a, 0x03001062,
0x00101032, 0x00000001, 0x03001862, 0x00101032, 0x00000002, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x050000cd, 0x00100032, 0x00000000, 0x00101046, 0x00000001, 0x08000000,
0x00102032, 0x00000000, 0x00100046, 0x00000000, 0x80101046, 0x00000041, 0x00000002, 0x08000036,
0x001020c2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
};
static const BYTE ps_eval_centroid_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x0e, 0xea, 0x99, 0x11, 0x2b, 0xb3, 0x21, 0xfb, 0x65, 0x90, 0x1c, 0x3f, 0x6c, 0x17, 0x66, 0x40, 0x01, 0x00, 0x00, 0x00, 0x3c, 0x07, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0xee, 0x00, 0x00, 0x00, 0x28, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0xa2, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x94, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x99, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00,
0x41, 0x54, 0x54, 0x52, 0x00, 0x41, 0x54, 0x54, 0x52, 0x00, 0x52, 0x45, 0x46, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56,
0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0xd0, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x04, 0x01, 0x00, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x41, 0x54, 0x54, 0x52, 0x00, 0x41, 0x54, 0x54, 0x52, 0x00, 0x52, 0x45, 0x46, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x42, 0x00, 0x03, 0x02, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x62, 0x00, 0x03, 0x02, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x42, 0x00, 0x03, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x44, 0x58, 0x49, 0x4c, 0x34, 0x05, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x4d, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x1c, 0x05, 0x00, 0x00,
0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0x44, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49,
0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b,
0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a,
0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20,
0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09,
0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x38, 0x23, 0x00, 0x25, 0x00, 0x8a, 0x19,
0x80, 0x39, 0x02, 0x30, 0x98, 0x23, 0x40, 0x8a, 0x31, 0x44, 0x54, 0x44, 0x56, 0x0c, 0x20, 0xa2, 0x1a, 0xc2, 0x52, 0x0c, 0x11, 0x15, 0xe9, 0x40, 0x40, 0x32, 0x10, 0x00, 0x13, 0x14, 0x72, 0xc0,
0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07,
0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0,
0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07,
0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x28, 0x40, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x05, 0x02, 0x00, 0x00, 0x00,
0x0d, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0xa2, 0x12, 0x18, 0x01, 0x28, 0x84, 0x62, 0x28, 0x82, 0x32, 0xa0, 0x2a, 0x89,
0x32, 0x28, 0x84, 0x11, 0x80, 0x22, 0x28, 0x10, 0xea, 0xb1, 0x18, 0x85, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00,
0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x08, 0x62,
0x82, 0x40, 0x14, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x10, 0xc6, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x88, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x41, 0x00, 0x36, 0x00, 0x1b, 0x06, 0x82,
0x61, 0x36, 0x04, 0xcd, 0x86, 0x61, 0x58, 0x9c, 0x09, 0x42, 0x03, 0x6d, 0x08, 0x20, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x5c, 0xa6, 0xac, 0xbe, 0xa0, 0xde, 0xe6, 0xd2, 0xe8, 0xd2, 0xde, 0xdc, 0x26,
0x08, 0x85, 0x32, 0x41, 0x28, 0x96, 0x0d, 0x01, 0x31, 0x41, 0x28, 0x98, 0x09, 0x42, 0xd1, 0x6c, 0x58, 0x88, 0x89, 0xaa, 0xac, 0x6b, 0xb8, 0x08, 0x0c, 0x20, 0x11, 0x44, 0x45, 0x25, 0x35, 0x41,
0x28, 0x9c, 0x0d, 0xcb, 0xa0, 0x51, 0x98, 0xb5, 0x0d, 0xdb, 0x80, 0x01, 0x13, 0x04, 0x02, 0xd9, 0x10, 0x74, 0x1b, 0x96, 0x4e, 0xa3, 0x30, 0x6f, 0x1b, 0xb6, 0x61, 0x03, 0x26, 0x08, 0x44, 0xc2,
0x41, 0xaa, 0xc8, 0x68, 0xc3, 0x02, 0x06, 0x61, 0x40, 0x61, 0x56, 0x35, 0x6c, 0x1d, 0x06, 0x6c, 0x20, 0x32, 0xee, 0x13, 0x03, 0x26, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x13,
0x84, 0xe2, 0xd9, 0xb0, 0x10, 0x64, 0x40, 0x95, 0x81, 0x85, 0x0d, 0x17, 0x81, 0x01, 0x1b, 0x02, 0x33, 0xd8, 0x30, 0x8c, 0xc1, 0x19, 0x00, 0x1b, 0x8a, 0x45, 0x42, 0x03, 0x00, 0xa8, 0xc2, 0xc6,
0x66, 0xd7, 0xe6, 0x92, 0x46, 0x56, 0xe6, 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, 0xd8, 0x95, 0xc9, 0xcd, 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, 0x78, 0x2e, 0x76, 0x61, 0x6c,
0x76, 0x65, 0x72, 0x53, 0x02, 0xa3, 0x0e, 0x19, 0x9e, 0xcb, 0x1c, 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b, 0x59, 0x19, 0xdb, 0x94, 0x20, 0xa9, 0x44, 0x86, 0xe7, 0x42, 0x97, 0x07, 0x57, 0x16,
0xe4, 0xe6, 0xf6, 0x46, 0x17, 0x46, 0x97, 0xf6, 0xe6, 0x36, 0x37, 0x25, 0x70, 0xea, 0x90, 0xe1, 0xb9, 0xd8, 0xa5, 0x95, 0xdd, 0x25, 0x91, 0x4d, 0xd1, 0x85, 0xd1, 0x95, 0x4d, 0x09, 0xa0, 0x3a,
0x64, 0x78, 0x2e, 0x65, 0x6e, 0x74, 0x72, 0x79, 0x50, 0x6f, 0x69, 0x6e, 0x74, 0x73, 0x53, 0x02, 0x34, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c,
0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e,
0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c,
0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e,
0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4,
0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07,
0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5,
0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90,
0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b,
0xb0, 0x03, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x36, 0x60, 0x0d, 0x97, 0xef, 0x3c, 0x3e, 0x51, 0x01, 0x0b, 0x47, 0x34, 0x53, 0xe4, 0x20, 0x83, 0x5f, 0xdc, 0xb6, 0x05,
0x4c, 0xc3, 0xe5, 0x3b, 0x8f, 0xbf, 0x38, 0xc0, 0x20, 0x36, 0x0f, 0x35, 0xf9, 0xc5, 0x6d, 0x9b, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc5,
0x6d, 0x1b, 0x00, 0xc1, 0x00, 0x48, 0x03, 0x00, 0x61, 0x20, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x54, 0x25, 0x40, 0x54,
0xb2, 0x01, 0xa5, 0x30, 0x03, 0x40, 0x33, 0x46, 0x00, 0x82, 0x20, 0x88, 0x7f, 0x23, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x58, 0x91, 0x23, 0x29, 0xc3, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x18, 0x97, 0xf4, 0x4c, 0x07, 0x31, 0x62, 0x80, 0x00, 0x20, 0x08, 0x06, 0x8a, 0x75, 0x54, 0x14, 0x33, 0x62, 0x80, 0x00, 0x20, 0x08, 0x06, 0xca, 0x85, 0x58, 0x55, 0x62, 0x02, 0x11,
0x1f, 0x13, 0x88, 0xf8, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0xb2, 0x29, 0x18, 0x06, 0x09, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x80, 0x6c, 0x0a, 0x86, 0x31, 0xc1, 0x88, 0x41, 0x02, 0x80,
0x20, 0x18, 0x20, 0x9b, 0x82, 0x61, 0xcf, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc8, 0xa6, 0x60, 0x98, 0x84, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_eval_centroid = {
use_dxil ? (const void*)ps_eval_centroid_code_dxil : (const void*)ps_eval_centroid_code_dxbc,
use_dxil ? sizeof(ps_eval_centroid_code_dxil) : sizeof(ps_eval_centroid_code_dxbc),
};
static const struct vec4 expected_vec4 = {0.0f, 0.0f, 0.0f, 1.0f};
static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
if (use_warp_device)
{
skip("Sample shading tests fail on WARP.\n");
return;
}
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.rt_width = desc.rt_height = 32;
desc.sample_desc.Count = 4;
desc.no_pipeline = true;
if (!init_test_context(&context, &desc))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
command_list = context.list;
queue = context.queue;
init_pipeline_state_desc(&pso_desc, context.root_signature,
context.render_target_desc.Format, &vs, &ps_eval_sample_index, NULL);
pso_desc.SampleDesc.Count = desc.sample_desc.Count;
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_vec4, 0);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12PipelineState_Release(context.pipeline_state);
pso_desc.VS = vs_eval_centroid;
pso_desc.PS = ps_eval_centroid;
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
ok(hr == S_OK, "Failed to create pipeline, hr %#x.\n", hr);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &expected_vec4, 0);
destroy_test_context(&context);
}
void test_shader_eval_attribute_dxbc(void)
{
test_shader_eval_attribute(false);
}
void test_shader_eval_attribute_dxil(void)
{
test_shader_eval_attribute(true);
}
static void test_bufinfo_instruction(bool use_dxil)
{
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
const D3D12_SHADER_BYTECODE *current_shader;
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_DESCRIPTOR_RANGE descriptor_range;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
D3D12_INPUT_LAYOUT_DESC input_layout;
D3D12_ROOT_PARAMETER root_parameter;
struct test_context_desc desc;
D3D12_VERTEX_BUFFER_VIEW vbv;
struct test_context context;
ID3D12Resource *vb, *buffer;
ID3D12DescriptorHeap *heap;
ID3D12CommandQueue *queue;
ID3D12Device *device;
unsigned int i;
HRESULT hr;
static const D3D12_INPUT_ELEMENT_DESC layout_desc[] =
{
{"POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0},
};
#if 0
void main(float4 in_position : POSITION, out float4 out_position : SV_POSITION)
{
out_position = in_position;
}
#endif
static const DWORD vs_code_dxbc[] =
{
0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040,
0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
};
static const BYTE vs_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xfe, 0xec, 0x6d, 0x32, 0xe6, 0xa7, 0x2d, 0x4b, 0x03, 0x74, 0xd7, 0xdb, 0x3f, 0x8c, 0xb9, 0x51, 0x01, 0x00, 0x00, 0x00, 0xf1, 0x05, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x7d, 0x00, 0x00, 0x00, 0xb9, 0x00, 0x00, 0x00, 0x39, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x31, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x4f, 0x53, 0x47,
0x31, 0x34, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x00, 0x50, 0x53, 0x56, 0x30, 0x78, 0x00, 0x00,
0x00, 0x24, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x01, 0x00, 0x00,
0x00, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x01, 0x00, 0x44, 0x03, 0x03, 0x04, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0xb0, 0x04, 0x00,
0x00, 0x60, 0x00, 0x01, 0x00, 0x2c, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x98, 0x04, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00,
0x00, 0x23, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84,
0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88, 0x48, 0x90, 0x14,
0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00,
0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00,
0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04, 0x13, 0x22, 0xa4,
0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x30, 0x23, 0x00, 0x25, 0x00, 0x8a, 0x19, 0x80, 0x39, 0x02, 0x30, 0x98, 0x23, 0x40,
0x8a, 0x31, 0x44, 0x54, 0x44, 0x56, 0x0c, 0x20, 0xa2, 0x1a, 0xc2, 0x81, 0x80, 0x34, 0x20, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72,
0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d,
0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06,
0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x06, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x10, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xc8, 0x02, 0x01, 0x0a, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x10, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0xa2, 0x12, 0x18, 0x01, 0x28, 0x84, 0x62, 0xa0,
0x2a, 0x89, 0x11, 0x80, 0x42, 0x28, 0x03, 0xda, 0xb1, 0x0c, 0x82, 0x08, 0x04, 0x02, 0x01, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13,
0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x88, 0x61, 0x82, 0x40, 0x10, 0x1b, 0x84, 0x81, 0x98,
0x20, 0x10, 0xc5, 0x06, 0x61, 0x30, 0x28, 0xd8, 0xcd, 0x4d, 0x10, 0x08, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x41, 0x00, 0x36, 0x00, 0x1b, 0x06, 0x82, 0x61, 0x36, 0x04, 0xcd, 0x86, 0x61, 0x58,
0x9c, 0x09, 0xc2, 0xb2, 0x6c, 0x08, 0x20, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x44, 0xa0, 0x9e, 0xa6, 0x92, 0xa8, 0x92, 0x9e, 0x9c, 0x26, 0x08, 0xc5, 0x31, 0x41, 0x28, 0x90, 0x0d, 0x01, 0x31, 0x41,
0x28, 0x92, 0x0d, 0x0b, 0x31, 0x51, 0x95, 0x55, 0x0d, 0x17, 0x51, 0x01, 0x1b, 0x02, 0x8c, 0xcb, 0x94, 0xd5, 0x17, 0xd4, 0xdb, 0x5c, 0x1a, 0x5d, 0xda, 0x9b, 0xdb, 0x04, 0xa1, 0x50, 0x36, 0x2c,
0x84, 0x46, 0x6d, 0xd6, 0x35, 0x5c, 0x44, 0x05, 0x6c, 0x08, 0xb8, 0x0d, 0x43, 0xd6, 0x01, 0x1b, 0x8a, 0x45, 0xf2, 0x00, 0xa0, 0x0a, 0x1b, 0x9b, 0x5d, 0x9b, 0x4b, 0x1a, 0x59, 0x99, 0x1b, 0xdd,
0x94, 0x20, 0xa8, 0x42, 0x86, 0xe7, 0x62, 0x57, 0x26, 0x37, 0x97, 0xf6, 0xe6, 0x36, 0x25, 0x20, 0x9a, 0x90, 0xe1, 0xb9, 0xd8, 0x85, 0xb1, 0xd9, 0x95, 0xc9, 0x4d, 0x09, 0x8c, 0x3a, 0x64, 0x78,
0x2e, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4d, 0x6f, 0x64, 0x65, 0x6c, 0x53, 0x82, 0xa4, 0x12, 0x19, 0x9e, 0x0b, 0x5d, 0x1e, 0x5c, 0x59, 0x90, 0x9b, 0xdb, 0x1b, 0x5d, 0x18, 0x5d, 0xda, 0x9b,
0xdb, 0xdc, 0x94, 0xc0, 0xa9, 0x43, 0x86, 0xe7, 0x62, 0x97, 0x56, 0x76, 0x97, 0x44, 0x36, 0x45, 0x17, 0x46, 0x57, 0x36, 0x25, 0x80, 0xea, 0x90, 0xe1, 0xb9, 0x94, 0xb9, 0xd1, 0xc9, 0xe5, 0x41,
0xbd, 0xa5, 0xb9, 0xd1, 0xcd, 0x4d, 0x09, 0x3c, 0x00, 0x79, 0x18, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84,
0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66,
0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70,
0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4,
0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14,
0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80,
0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1,
0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39,
0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0x03, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0b, 0x00, 0x00,
0x00, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2, 0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x02, 0xd5, 0x70, 0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4,
0xe4, 0x17, 0xb7, 0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00,
0x00, 0x44, 0x33, 0x00, 0xa5, 0x40, 0x55, 0x02, 0x45, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x60, 0x3c, 0x0b, 0xc3, 0x20, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x18,
0x10, 0xd3, 0x34, 0x43, 0x31, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x46, 0xd4, 0x38, 0xce, 0x60, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x81, 0x21, 0x39, 0xcf, 0x93, 0x1c, 0x23, 0x06, 0x09, 0x00,
0x82, 0x60, 0x80, 0x48, 0x07, 0x04, 0x31, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x20, 0xd2, 0x01, 0x41, 0xc6, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x88, 0x74, 0x40, 0x50, 0x21, 0x8c,
0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x22, 0x1d, 0x10, 0xa4, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE vs = {
use_dxil ? (const void*)vs_code_dxil : (const void*)vs_code_dxbc,
use_dxil ? sizeof(vs_code_dxil) : sizeof(vs_code_dxbc)
};
#if 0
ByteAddressBuffer b;
uint4 main(void) : SV_Target
{
uint width;
b.GetDimensions(width);
return width;
}
#endif
static const DWORD ps_srv_raw_code_dxbc[] =
{
0x43425844, 0x934bc27a, 0x3251cc9d, 0xa129bdd3, 0xf7cedcc4, 0x00000001, 0x000000d8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000060, 0x00000050, 0x00000018,
0x0100086a, 0x030000a1, 0x00107000, 0x00000000, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
0x00000001, 0x87000079, 0x800002c2, 0x00199983, 0x00100012, 0x00000000, 0x00107e46, 0x00000000,
0x05000036, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e,
};
static const BYTE ps_srv_raw_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xef, 0xbd, 0x96, 0xda, 0xb8, 0x7f, 0xe2, 0x0d, 0x68, 0x5c, 0xe8, 0xe5, 0xdc, 0xdd, 0xc6, 0x26, 0x01, 0x00, 0x00, 0x00, 0x4e, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0x64, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x01, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x4c, 0x05,
0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x53, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x34, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c,
0x00, 0x00, 0x4a, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01,
0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90,
0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18,
0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x88, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0xda, 0x60, 0x08, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x12, 0x50, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22,
0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x50, 0x23, 0x00, 0x25, 0x00, 0x14, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29,
0x06, 0x18, 0x63, 0x90, 0x41, 0xe5, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0xbf, 0x43, 0x18, 0xa2, 0x91, 0x10, 0xa7, 0x91, 0x10, 0x31, 0xc6, 0x18, 0x44, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e,
0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xa8, 0x10, 0x67, 0xa4, 0x41, 0x6a, 0x8e, 0x20, 0x28, 0x46, 0x1a, 0x64, 0x0c, 0x46, 0x6d, 0x20, 0xe0, 0x30, 0x69, 0x8a, 0x28, 0x61, 0xf2, 0x37,
0x6c, 0x22, 0xb4, 0x61, 0x88, 0x08, 0x49, 0xda, 0xa8, 0xa2, 0x20, 0x22, 0x14, 0x0c, 0x82, 0x29, 0x30, 0xe6, 0x08, 0x40, 0x01, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68,
0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e,
0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0,
0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a,
0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07,
0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x14, 0x20, 0x00, 0x04,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x05, 0x02, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x32, 0x1e,
0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x1a, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x16, 0x44, 0x4a, 0xa1, 0x40, 0x46, 0x00, 0x0a, 0x81, 0x66, 0x81,
0x90, 0x1c, 0x4b, 0x00, 0x08, 0x8a, 0x33, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d,
0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x06, 0x62, 0x82, 0x30, 0x14, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc6, 0x06, 0x61, 0x30, 0x28,
0xc0, 0xcd, 0x4d, 0x10, 0x86, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x21, 0x7a, 0x08, 0x4c, 0x10, 0x06, 0x64, 0x43, 0x42, 0x2c, 0x0c, 0x41, 0x0c, 0x0d, 0x01, 0x6c, 0x08, 0x9c, 0x0d, 0xc4, 0x03,
0x00, 0xc0, 0x04, 0x41, 0x00, 0x36, 0x00, 0x1b, 0x06, 0x42, 0x92, 0x36, 0x04, 0xd3, 0x86, 0x61, 0x88, 0xa8, 0x09, 0x82, 0xe4, 0x6c, 0x08, 0x2c, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x4c, 0xa6, 0xac,
0xbe, 0xa8, 0xc2, 0xe4, 0xce, 0xca, 0xe8, 0x26, 0x08, 0x44, 0x32, 0x41, 0x20, 0x94, 0x0d, 0x01, 0x31, 0x41, 0x20, 0x96, 0x09, 0x02, 0xc1, 0x6c, 0x58, 0x88, 0x4c, 0xdb, 0xb8, 0x6e, 0xf0, 0x88,
0x0e, 0xd8, 0x10, 0x7c, 0x1b, 0x06, 0x00, 0x0c, 0x80, 0x09, 0xc2, 0xd4, 0x6c, 0x10, 0x08, 0x31, 0xd8, 0x50, 0x44, 0x58, 0x18, 0x40, 0x63, 0x50, 0x85, 0x8d, 0xcd, 0xae, 0xcd, 0x25, 0x8d, 0xac,
0xcc, 0x8d, 0x6e, 0x4a, 0x10, 0x54, 0x21, 0xc3, 0x73, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x9b, 0x12, 0x10, 0x4d, 0xc8, 0xf0, 0x5c, 0xec, 0xc2, 0xd8, 0xec, 0xca, 0xe4, 0xa6, 0x04, 0x46,
0x1d, 0x32, 0x3c, 0x97, 0x39, 0xb4, 0x30, 0xb2, 0x32, 0xb9, 0xa6, 0x37, 0xb2, 0x32, 0xb6, 0x29, 0x41, 0x52, 0x86, 0x0c, 0xcf, 0x45, 0xae, 0x6c, 0xee, 0xad, 0x4e, 0x6e, 0xac, 0x6c, 0x6e, 0x4a,
0xf0, 0x54, 0x22, 0xc3, 0x73, 0xa1, 0xcb, 0x83, 0x2b, 0x0b, 0x72, 0x73, 0x7b, 0xa3, 0x0b, 0xa3, 0x4b, 0x7b, 0x73, 0x9b, 0x9b, 0x12, 0x50, 0x75, 0xc8, 0xf0, 0x5c, 0xec, 0xd2, 0xca, 0xee, 0x92,
0xc8, 0xa6, 0xe8, 0xc2, 0xe8, 0xca, 0xa6, 0x04, 0x56, 0x1d, 0x32, 0x3c, 0x97, 0x32, 0x37, 0x3a, 0xb9, 0x3c, 0xa8, 0xb7, 0x34, 0x37, 0xba, 0xb9, 0x29, 0xc1, 0x18, 0x00, 0x00, 0x00, 0x79, 0x18,
0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71,
0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03,
0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19,
0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66,
0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68,
0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79,
0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca,
0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3,
0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74, 0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79,
0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07, 0x7a, 0x90, 0x87, 0x74, 0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x36, 0x20,
0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, 0xc0, 0x44, 0x84, 0x40, 0x33, 0x2c, 0x84, 0x09, 0x4c, 0xc3, 0xe5, 0x3b, 0x8f, 0x6f, 0x10, 0x53, 0x87, 0x30, 0x44, 0x23, 0x21, 0x4e, 0x23, 0x59, 0x40,
0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc8, 0x6d, 0x1b, 0x00, 0xc1, 0x00, 0x48, 0x03, 0x61, 0x20, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x13, 0x04,
0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x4a, 0xa1, 0xe4, 0x0a, 0x32, 0x60, 0x06, 0x80, 0x48, 0x09, 0x14, 0x41, 0x19, 0x10, 0x1b, 0x01, 0x00, 0x00, 0x00, 0x23, 0x06,
0x09, 0x00, 0x82, 0x60, 0xd0, 0x54, 0x47, 0x33, 0x4d, 0xc1, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x28, 0xd7, 0x11, 0x18, 0xa3, 0x09, 0x01, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x85, 0xb6,
0x58, 0x16, 0x14, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x41, 0xa1, 0x2d, 0x96, 0x75, 0x04, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x68, 0x8b, 0x65, 0x19, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20,
0x18, 0x14, 0xda, 0x62, 0x59, 0x45, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_srv_raw = {
use_dxil ? (const void*)ps_srv_raw_code_dxil : (const void*)ps_srv_raw_code_dxbc,
use_dxil ? sizeof(ps_srv_raw_code_dxil) : sizeof(ps_srv_raw_code_dxbc)
};
#if 0
StructuredBuffer<bool> b;
uint4 main(void) : SV_Target
{
uint count, stride;
b.GetDimensions(count, stride);
return uint4(count, stride, 0, 1);
}
#endif
static const DWORD ps_srv_structured_code_dxbc[] =
{
0x43425844, 0x313f910c, 0x2f60c646, 0x2d87455c, 0xb9988c2c, 0x00000001, 0x000000fc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000084, 0x00000050, 0x00000021,
0x0100086a, 0x040000a2, 0x00107000, 0x00000000, 0x00000004, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x87000079, 0x80002302, 0x00199983, 0x00100012, 0x00000000, 0x00107e46,
0x00000000, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2,
0x00000000, 0x00004002, 0x00000000, 0x00000004, 0x00000000, 0x00000001, 0x0100003e,
};
static const BYTE ps_srv_structured_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x0d, 0x23, 0x2d, 0x0a, 0xeb, 0xd0, 0xc1, 0x8c, 0x87, 0x2d, 0xa2, 0x83, 0x46, 0xc1, 0xfe, 0x71, 0x01, 0x00, 0x00, 0x00, 0x66, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0x64, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x01, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x64, 0x05,
0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x59, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x4c, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c,
0x00, 0x00, 0x50, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01,
0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90,
0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18,
0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x88, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0xda, 0x60, 0x08, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x12, 0x50, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22,
0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x50, 0x23, 0x00, 0x25, 0x00, 0x14, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29,
0x06, 0x18, 0x63, 0x90, 0x41, 0xe5, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0xbf, 0x43, 0x18, 0xa2, 0x91, 0x10, 0xa7, 0x91, 0x10, 0x31, 0xc6, 0x18, 0x44, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e,
0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xa8, 0x10, 0x67, 0xa4, 0x41, 0x6a, 0x8e, 0x20, 0x28, 0x46, 0x1a, 0x64, 0x0c, 0x46, 0x6d, 0x20, 0x60, 0x26, 0x6e, 0x1c, 0xd8, 0x21, 0x1c, 0xe6,
0x61, 0x1e, 0xdc, 0x60, 0x16, 0xe8, 0x41, 0x1e, 0xea, 0x61, 0x1c, 0xe8, 0xa1, 0x1e, 0xe4, 0xa1, 0x1c, 0xc8, 0x41, 0x14, 0xea, 0xc1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0x81, 0x0f, 0xc4, 0xe1, 0x1d,
0xde, 0x81, 0x1d, 0xfc, 0x00, 0x05, 0x83, 0x60, 0x0a, 0x8c, 0x39, 0x02, 0x50, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d,
0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90,
0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76,
0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07,
0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x14, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18,
0xf2, 0x34, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x05, 0x02, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09,
0x26, 0x47, 0xc6, 0x04, 0x43, 0x1a, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x18, 0x44, 0x4a, 0xa1, 0x40, 0x46, 0x00, 0x0a, 0x81, 0x66, 0x81, 0x90, 0x1c, 0x4b, 0x00, 0x08, 0x8a, 0x33, 0x00,
0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6,
0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x06, 0x62, 0x82, 0x30, 0x14, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc6, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x86, 0x63, 0xc3, 0x80,
0x24, 0xc4, 0x04, 0x21, 0x7a, 0x08, 0x4c, 0x10, 0x06, 0x64, 0x43, 0x42, 0x2c, 0x0c, 0x41, 0x0c, 0x0d, 0x71, 0x6c, 0x08, 0x9c, 0x0d, 0xc4, 0x03, 0x00, 0xc0, 0x04, 0x41, 0x00, 0x36, 0x00, 0x1b,
0x06, 0x42, 0x92, 0x36, 0x04, 0xd3, 0x86, 0x61, 0x88, 0xa8, 0x09, 0x82, 0xe4, 0x6c, 0x08, 0x2c, 0x12, 0x6d, 0x61, 0x69, 0x6e, 0x4c, 0xa6, 0xac, 0xbe, 0xa8, 0xc2, 0xe4, 0xce, 0xca, 0xe8, 0x26,
0x08, 0x44, 0x32, 0x41, 0x20, 0x94, 0x0d, 0x01, 0x31, 0x41, 0x20, 0x96, 0x09, 0x02, 0xc1, 0x6c, 0x58, 0x88, 0x4c, 0xdb, 0xb8, 0x6e, 0xf0, 0x88, 0x0e, 0xd8, 0x10, 0x7c, 0x1b, 0x06, 0x00, 0x0c,
0x80, 0x09, 0xc2, 0xd4, 0x6c, 0x10, 0x08, 0x31, 0xd8, 0x50, 0x44, 0x58, 0x18, 0x40, 0x63, 0x50, 0x85, 0x8d, 0xcd, 0xae, 0xcd, 0x25, 0x8d, 0xac, 0xcc, 0x8d, 0x6e, 0x4a, 0x10, 0x54, 0x21, 0xc3,
0x73, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x9b, 0x12, 0x10, 0x4d, 0xc8, 0xf0, 0x5c, 0xec, 0xc2, 0xd8, 0xec, 0xca, 0xe4, 0xa6, 0x04, 0x46, 0x1d, 0x32, 0x3c, 0x97, 0x39, 0xb4, 0x30, 0xb2,
0x32, 0xb9, 0xa6, 0x37, 0xb2, 0x32, 0xb6, 0x29, 0x41, 0x52, 0x86, 0x0c, 0xcf, 0x45, 0xae, 0x6c, 0xee, 0xad, 0x4e, 0x6e, 0xac, 0x6c, 0x6e, 0x4a, 0xf0, 0x54, 0x22, 0xc3, 0x73, 0xa1, 0xcb, 0x83,
0x2b, 0x0b, 0x72, 0x73, 0x7b, 0xa3, 0x0b, 0xa3, 0x4b, 0x7b, 0x73, 0x9b, 0x9b, 0x12, 0x50, 0x75, 0xc8, 0xf0, 0x5c, 0xec, 0xd2, 0xca, 0xee, 0x92, 0xc8, 0xa6, 0xe8, 0xc2, 0xe8, 0xca, 0xa6, 0x04,
0x56, 0x1d, 0x32, 0x3c, 0x97, 0x32, 0x37, 0x3a, 0xb9, 0x3c, 0xa8, 0xb7, 0x34, 0x37, 0xba, 0xb9, 0x29, 0xc1, 0x18, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08,
0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4,
0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc,
0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30,
0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43,
0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70,
0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0,
0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06,
0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4,
0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74, 0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07,
0x7a, 0x90, 0x87, 0x74, 0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x36, 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, 0xc0,
0x44, 0x84, 0x40, 0x33, 0x2c, 0x84, 0x09, 0x4c, 0xc3, 0xe5, 0x3b, 0x8f, 0x6f, 0x10, 0x53, 0x87, 0x30, 0x44, 0x23, 0x21, 0x4e, 0x23, 0x59, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44,
0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc8, 0x6d, 0x1b, 0x00, 0xc1, 0x00, 0x48, 0x03, 0x61, 0x20, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x05, 0x00,
0x00, 0x00, 0x34, 0x4a, 0xa1, 0xe4, 0x0a, 0x32, 0x60, 0x06, 0x80, 0x48, 0x09, 0x14, 0x41, 0x19, 0x10, 0x1b, 0x01, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xd0, 0x54, 0x47, 0x33,
0x4d, 0xc1, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x28, 0xd7, 0x11, 0x18, 0xa3, 0x09, 0x01, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x85, 0xb6, 0x58, 0x16, 0x14, 0x8c, 0x18, 0x24, 0x00, 0x08,
0x82, 0x41, 0xa1, 0x2d, 0x96, 0x75, 0x54, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x68, 0x8b, 0x65, 0x19, 0xd6, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x14, 0xda, 0x62, 0x59, 0xc5, 0x85, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_srv_structured = {
use_dxil ? (const void*)ps_srv_structured_code_dxil : (const void*)ps_srv_structured_code_dxbc,
use_dxil ? sizeof(ps_srv_structured_code_dxil) : sizeof(ps_srv_structured_code_dxbc)
};
#if 0
Buffer<float> b;
uint4 main(void) : SV_Target
{
uint width;
b.GetDimensions(width);
return width;
}
#endif
static const DWORD ps_srv_typed_code_dxbc[] =
{
0x43425844, 0x6ae6dbb0, 0x6289d227, 0xaf4e708e, 0x111efed1, 0x00000001, 0x000000dc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000064, 0x00000050, 0x00000019,
0x0100086a, 0x04000858, 0x00107000, 0x00000000, 0x00005555, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x87000079, 0x80000042, 0x00155543, 0x00100012, 0x00000000, 0x00107e46,
0x00000000, 0x05000036, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e,
};
static const BYTE ps_srv_typed_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x61, 0x96, 0xc0, 0x04, 0x50, 0x8d, 0x8e, 0x40, 0x0d, 0x8f, 0x5d, 0xd6, 0xb0, 0x9d, 0xd4, 0x95, 0x01, 0x00, 0x00, 0x00, 0x5a, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0x64, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x01, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x58, 0x05,
0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x56, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x40, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c,
0x00, 0x00, 0x4d, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01,
0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90,
0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18,
0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x88, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0xda, 0x60, 0x08, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x12, 0x50, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22,
0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x50, 0x23, 0x00, 0x25, 0x00, 0x14, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29,
0x06, 0x18, 0x63, 0x90, 0x41, 0xe5, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0xbf, 0x43, 0x18, 0xa2, 0x91, 0x10, 0xa7, 0x91, 0x10, 0x31, 0xc6, 0x18, 0x44, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e,
0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xa8, 0x10, 0x67, 0xa4, 0x41, 0x6a, 0x8e, 0x20, 0x28, 0x46, 0x1a, 0x64, 0x0c, 0x46, 0x6d, 0x20, 0x60, 0x06, 0x60, 0xa6, 0x69, 0x1c, 0xd8, 0x21,
0x1c, 0xe6, 0x61, 0x1e, 0xdc, 0x40, 0x14, 0xea, 0xc1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0x81, 0x0f, 0xcc, 0x81, 0x1d, 0xde, 0x21, 0x1c, 0xe8, 0xc1, 0x0f, 0x50, 0x00, 0x29, 0xa6, 0xc0, 0x00, 0x00,
0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f,
0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60,
0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07,
0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x14, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x90, 0x05, 0x02, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x1a, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5,
0x50, 0x14, 0x25, 0x41, 0xa4, 0x14, 0x0a, 0x64, 0x04, 0xa0, 0x10, 0x48, 0xce, 0x00, 0xd0, 0x1c, 0x4b, 0x00, 0x08, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4b, 0x00, 0x00, 0x00, 0x1a, 0x03,
0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x06, 0x62, 0x82, 0x30,
0x14, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc6, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x86, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x41, 0x72, 0x08, 0x4c, 0x10, 0x06, 0x64, 0x82, 0x30,
0x24, 0x1b, 0x04, 0xc2, 0xd9, 0x90, 0x10, 0x0b, 0x43, 0x10, 0x43, 0x43, 0x3c, 0x1b, 0x02, 0x68, 0x03, 0x11, 0x01, 0x00, 0x30, 0x41, 0x10, 0x80, 0x0d, 0xc0, 0x86, 0x81, 0xa0, 0xa8, 0x0d, 0x41,
0xb5, 0x61, 0x18, 0x26, 0x6b, 0x82, 0x30, 0x3d, 0x1b, 0x02, 0x8c, 0x44, 0x5b, 0x58, 0x9a, 0x1b, 0x93, 0x29, 0xab, 0x2f, 0xaa, 0x30, 0xb9, 0xb3, 0x32, 0xba, 0x09, 0x02, 0xa1, 0x4c, 0x10, 0x88,
0x65, 0x43, 0x40, 0x4c, 0x10, 0x08, 0x66, 0x82, 0x40, 0x34, 0x1b, 0x16, 0x62, 0xe3, 0x3a, 0xef, 0x1b, 0xc0, 0x80, 0xf8, 0x80, 0x0d, 0x41, 0x18, 0x6c, 0x18, 0x00, 0x31, 0x00, 0x36, 0x14, 0x93,
0x36, 0x06, 0x12, 0x50, 0x85, 0x8d, 0xcd, 0xae, 0xcd, 0x25, 0x8d, 0xac, 0xcc, 0x8d, 0x6e, 0x4a, 0x10, 0x54, 0x21, 0xc3, 0x73, 0xb1, 0x2b, 0x93, 0x9b, 0x4b, 0x7b, 0x73, 0x9b, 0x12, 0x10, 0x4d,
0xc8, 0xf0, 0x5c, 0xec, 0xc2, 0xd8, 0xec, 0xca, 0xe4, 0xa6, 0x04, 0x46, 0x1d, 0x32, 0x3c, 0x97, 0x39, 0xb4, 0x30, 0xb2, 0x32, 0xb9, 0xa6, 0x37, 0xb2, 0x32, 0xb6, 0x29, 0x41, 0x52, 0x86, 0x0c,
0xcf, 0x45, 0xae, 0x6c, 0xee, 0xad, 0x4e, 0x6e, 0xac, 0x6c, 0x6e, 0x4a, 0x10, 0x55, 0x22, 0xc3, 0x73, 0xa1, 0xcb, 0x83, 0x2b, 0x0b, 0x72, 0x73, 0x7b, 0xa3, 0x0b, 0xa3, 0x4b, 0x7b, 0x73, 0x9b,
0x9b, 0x12, 0x58, 0x75, 0xc8, 0xf0, 0x5c, 0xec, 0xd2, 0xca, 0xee, 0x92, 0xc8, 0xa6, 0xe8, 0xc2, 0xe8, 0xca, 0xa6, 0x04, 0x58, 0x1d, 0x32, 0x3c, 0x97, 0x32, 0x37, 0x3a, 0xb9, 0x3c, 0xa8, 0xb7,
0x34, 0x37, 0xba, 0xb9, 0x29, 0xc1, 0x18, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38,
0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c,
0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70,
0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10,
0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0,
0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77,
0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4,
0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43,
0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74,
0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07, 0x7a, 0x90, 0x87, 0x74, 0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00,
0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x36, 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, 0xc0, 0x44, 0x84, 0x40, 0x33, 0x2c, 0x84, 0x09, 0x4c, 0xc3, 0xe5, 0x3b, 0x8f,
0x6f, 0x10, 0x53, 0x87, 0x30, 0x44, 0x23, 0x21, 0x4e, 0x23, 0x59, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc8, 0x6d, 0x1b, 0x00, 0xc1, 0x00,
0x48, 0x03, 0x61, 0x20, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x34, 0x4a, 0xa1, 0xe4, 0x0a, 0x32, 0x60, 0x06, 0x80, 0x48,
0x09, 0x14, 0x41, 0x19, 0x10, 0x1b, 0x01, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xd0, 0x54, 0x07, 0x33, 0x4d, 0xc1, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x28, 0xd7, 0x11, 0x18,
0xa3, 0x09, 0x01, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x85, 0xb6, 0x58, 0xd6, 0x13, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x41, 0xa1, 0x2d, 0x96, 0x75, 0x04, 0x23, 0x06, 0x09, 0x00, 0x82,
0x60, 0x50, 0x68, 0x8b, 0x65, 0x19, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x14, 0xda, 0x62, 0x59, 0x45, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_srv_typed = {
use_dxil ? (const void*)ps_srv_typed_code_dxil : (const void*)ps_srv_typed_code_dxbc,
use_dxil ? sizeof(ps_srv_typed_code_dxil) : sizeof(ps_srv_typed_code_dxbc)
};
#if 0
RWByteAddressBuffer b; // Need : register(u1) on DXC
uint4 main(void) : SV_Target
{
uint width;
b.GetDimensions(width);
return width;
}
#endif
static const DWORD ps_uav_raw_code_dxbc[] =
{
0x43425844, 0xb06e9715, 0x99733b00, 0xaa536550, 0x703a01c5, 0x00000001, 0x000000d8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000060, 0x00000050, 0x00000018,
0x0100086a, 0x0300009d, 0x0011e000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x02000068,
0x00000001, 0x87000079, 0x800002c2, 0x00199983, 0x00100012, 0x00000000, 0x0011ee46, 0x00000001,
0x05000036, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e,
};
static const BYTE ps_uav_raw_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0x4e, 0x8b, 0xe8, 0xda, 0x75, 0xff, 0x19, 0x8c, 0x18, 0x91, 0xb3, 0xe1, 0x91, 0x63, 0x72, 0xa2, 0x01, 0x00, 0x00, 0x00, 0x56, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0x64, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x01, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x54, 0x05,
0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x55, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x3c, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c,
0x00, 0x00, 0x4c, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01,
0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90,
0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18,
0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x88, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0xda, 0x60, 0x08, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x12, 0x50, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22,
0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x50, 0x23, 0x00, 0x25, 0x00, 0x14, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29,
0x06, 0x18, 0x63, 0x90, 0x41, 0xe5, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0xbf, 0x43, 0x18, 0xa2, 0x91, 0x10, 0xa7, 0x91, 0x10, 0x31, 0xc6, 0x18, 0x44, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e,
0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xa8, 0x10, 0x67, 0xa4, 0x41, 0x6a, 0x8e, 0x20, 0x28, 0x46, 0x1a, 0x64, 0x0c, 0x46, 0x6d, 0x20, 0xe0, 0x34, 0x69, 0x8a, 0x28, 0x61, 0xf2, 0x57,
0x78, 0xc3, 0x26, 0x42, 0x1b, 0x86, 0x88, 0x90, 0xa4, 0x8d, 0x2a, 0x0a, 0x22, 0x42, 0xc1, 0x20, 0x98, 0x02, 0x63, 0x8e, 0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74,
0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9,
0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e,
0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0,
0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79,
0x14, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x05, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00,
0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x1a, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x16, 0x44, 0x4a, 0xa1, 0x40, 0x46, 0x00,
0x0a, 0x81, 0xd8, 0x08, 0x00, 0xcd, 0x02, 0x21, 0x39, 0x96, 0x00, 0x10, 0x14, 0x67, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02,
0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x06, 0x62, 0x82, 0x30, 0x14, 0x1b, 0x84, 0x81,
0x98, 0x20, 0x0c, 0xc6, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x86, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x21, 0x82, 0x08, 0x4c, 0x10, 0x06, 0x64, 0x82, 0xc0, 0x34, 0x1b, 0x16, 0x62,
0x61, 0x88, 0x61, 0x68, 0x1c, 0xc7, 0x01, 0x36, 0x04, 0xcf, 0x06, 0x02, 0x80, 0x00, 0x60, 0x82, 0x20, 0x00, 0x1b, 0x80, 0x0d, 0x03, 0x31, 0x4d, 0x1b, 0x02, 0x6a, 0xc3, 0x30, 0x48, 0xd5, 0x04,
0x41, 0x7a, 0x36, 0x04, 0x17, 0x89, 0xb6, 0xb0, 0x34, 0x37, 0x26, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x13, 0x04, 0x22, 0x99, 0x20, 0x10, 0xca, 0x86, 0x80, 0x98, 0x20, 0x10,
0xcb, 0x04, 0x81, 0x60, 0x36, 0x2c, 0x84, 0xb6, 0x71, 0x9d, 0x37, 0x7c, 0x84, 0x07, 0x6c, 0x08, 0xc0, 0x60, 0xc3, 0x00, 0x84, 0x01, 0x30, 0x41, 0x98, 0x9c, 0x0d, 0x02, 0x31, 0x06, 0x1b, 0x0a,
0x29, 0x13, 0x83, 0x88, 0x0c, 0xaa, 0xb0, 0xb1, 0xd9, 0xb5, 0xb9, 0xa4, 0x91, 0x95, 0xb9, 0xd1, 0x4d, 0x09, 0x82, 0x2a, 0x64, 0x78, 0x2e, 0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x53, 0x02,
0xa2, 0x09, 0x19, 0x9e, 0x8b, 0x5d, 0x18, 0x9b, 0x5d, 0x99, 0xdc, 0x94, 0xc0, 0xa8, 0x43, 0x86, 0xe7, 0x32, 0x87, 0x16, 0x46, 0x56, 0x26, 0xd7, 0xf4, 0x46, 0x56, 0xc6, 0x36, 0x25, 0x48, 0xca,
0x90, 0xe1, 0xb9, 0xc8, 0x95, 0xcd, 0xbd, 0xd5, 0xc9, 0x8d, 0x95, 0xcd, 0x4d, 0x09, 0xa0, 0x4a, 0x64, 0x78, 0x2e, 0x74, 0x79, 0x70, 0x65, 0x41, 0x6e, 0x6e, 0x6f, 0x74, 0x61, 0x74, 0x69, 0x6f,
0x6e, 0x73, 0x53, 0x82, 0xaa, 0x0e, 0x19, 0x9e, 0x8b, 0x5d, 0x5a, 0xd9, 0x5d, 0x12, 0xd9, 0x14, 0x5d, 0x18, 0x5d, 0xd9, 0x94, 0xe0, 0xaa, 0x43, 0x86, 0xe7, 0x52, 0xe6, 0x46, 0x27, 0x97, 0x07,
0xf5, 0x96, 0xe6, 0x46, 0x37, 0x37, 0x25, 0x20, 0x03, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38,
0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c,
0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70,
0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10,
0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0,
0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77,
0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4,
0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43,
0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74,
0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07, 0x7a, 0x90, 0x87, 0x74, 0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00,
0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x36, 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, 0xc0, 0x44, 0x84, 0x40, 0x33, 0x2c, 0x84, 0x09, 0x4c, 0xc3, 0xe5, 0x3b, 0x8f,
0x6f, 0x10, 0x53, 0x87, 0x30, 0x44, 0x23, 0x21, 0x4e, 0x23, 0x59, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc8, 0x6d, 0x1b, 0x00, 0xc1, 0x00,
0x48, 0x03, 0x61, 0x20, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x34, 0x4a, 0xa1, 0xe4, 0x0a, 0x32, 0x60, 0x06, 0x80, 0x48,
0x09, 0x14, 0x41, 0x19, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xd0, 0x54, 0xc6, 0x30, 0x51, 0xcb, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x28, 0x97, 0x11, 0x14, 0xa3, 0x09, 0x01, 0x30,
0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x85, 0xa6, 0x58, 0x16, 0x14, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x41, 0xa1, 0x29, 0x96, 0x65, 0x04, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x68, 0x8a,
0x65, 0x15, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x14, 0x9a, 0x62, 0x59, 0x44, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_uav_raw = {
use_dxil ? (const void*)ps_uav_raw_code_dxil : (const void*)ps_uav_raw_code_dxbc,
use_dxil ? sizeof(ps_uav_raw_code_dxil) : sizeof(ps_uav_raw_code_dxbc)
};
#if 0
struct s
{
uint4 u;
bool b;
};
RWStructuredBuffer<s> b; // Need register(u1) on DXC
uint4 main(void) : SV_Target
{
uint count, stride;
b.GetDimensions(count, stride);
return uint4(count, stride, 0, 1);
}
#endif
static const DWORD ps_uav_structured_code_dxbc[] =
{
0x43425844, 0xe1900f85, 0x13c1f338, 0xbb19865e, 0x366df28f, 0x00000001, 0x000000fc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000084, 0x00000050, 0x00000021,
0x0100086a, 0x0400009e, 0x0011e000, 0x00000001, 0x00000014, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x87000079, 0x8000a302, 0x00199983, 0x00100012, 0x00000000, 0x0011ee46,
0x00000001, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2,
0x00000000, 0x00004002, 0x00000000, 0x00000014, 0x00000000, 0x00000001, 0x0100003e,
};
static const BYTE ps_uav_structured_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xbb, 0x8f, 0x5e, 0xb1, 0x89, 0x47, 0x53, 0x3f, 0x49, 0xe4, 0x2a, 0x8c, 0x5c, 0xae, 0x1f, 0x32, 0x01, 0x00, 0x00, 0x00, 0x82, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0x64, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x01, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x80, 0x05,
0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x68, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c,
0x00, 0x00, 0x57, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01,
0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90,
0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18,
0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x88, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0xda, 0x60, 0x08, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x12, 0x50, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22,
0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x58, 0x23, 0x00, 0x25, 0x00, 0x14, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29,
0x06, 0x18, 0x63, 0x90, 0x41, 0xe5, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0xbf, 0x43, 0x18, 0xa2, 0x91, 0x10, 0xa7, 0x91, 0x10, 0x31, 0xc6, 0x18, 0x44, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e,
0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xa8, 0x10, 0x67, 0xa4, 0x41, 0x6a, 0x8e, 0x20, 0x28, 0x46, 0x1a, 0x64, 0x0c, 0x46, 0x6d, 0x20, 0x60, 0x18, 0x81, 0x18, 0x0e, 0x91, 0xa6, 0x88,
0x12, 0x26, 0x5f, 0x42, 0x02, 0x1c, 0x33, 0x6d, 0xe3, 0xc0, 0x0e, 0xe1, 0x30, 0x0f, 0xf3, 0xe0, 0x06, 0xb2, 0x70, 0x0b, 0xb3, 0x40, 0x0f, 0xf2, 0x50, 0x0f, 0xe3, 0x40, 0x0f, 0xf5, 0x20, 0x0f,
0xe5, 0x40, 0x0e, 0xa2, 0x50, 0x0f, 0xe6, 0x60, 0x0e, 0xe5, 0x20, 0x0f, 0x7c, 0x30, 0x0f, 0x7e, 0x80, 0x82, 0x48, 0x32, 0x05, 0xc6, 0x1c, 0x01, 0x28, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74,
0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9,
0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e,
0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0,
0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79,
0x14, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x05, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00,
0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x1a, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x18, 0x85, 0x42, 0xa4, 0x14, 0x0a, 0x64,
0x04, 0xa0, 0x10, 0x88, 0x8d, 0x00, 0x50, 0x2d, 0x10, 0xa2, 0x63, 0x09, 0x00, 0x41, 0x73, 0x06, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02,
0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x06, 0x62, 0x82, 0x30, 0x14, 0x1b, 0x84, 0x81,
0x98, 0x20, 0x0c, 0xc6, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x86, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x61, 0x8a, 0x08, 0x4c, 0x10, 0x06, 0x64, 0x82, 0xc0, 0x38, 0x13, 0x84, 0x21,
0xd9, 0x20, 0x0c, 0xcf, 0x86, 0x85, 0x58, 0x18, 0x62, 0x18, 0x1a, 0xc7, 0x71, 0xa0, 0x0d, 0x41, 0xb4, 0x81, 0x00, 0x24, 0x00, 0x98, 0x20, 0x08, 0xc0, 0x06, 0x60, 0xc3, 0x40, 0x54, 0xd5, 0x86,
0xc0, 0xda, 0x30, 0x0c, 0xd4, 0x35, 0x41, 0xa0, 0xa0, 0x0d, 0x41, 0x46, 0xa2, 0x2d, 0x2c, 0xcd, 0x8d, 0xc9, 0x94, 0xd5, 0x17, 0x55, 0x98, 0xdc, 0x59, 0x19, 0xdd, 0x04, 0x81, 0x50, 0x26, 0x08,
0xc4, 0xb2, 0x21, 0x20, 0x26, 0x08, 0x04, 0x33, 0x41, 0x20, 0x9a, 0x0d, 0x0b, 0xc1, 0x75, 0xde, 0x07, 0x06, 0x43, 0x18, 0x10, 0x60, 0x00, 0x6c, 0x08, 0xc4, 0x60, 0xc3, 0x00, 0x8c, 0x01, 0x30,
0x41, 0xa8, 0x9e, 0x0d, 0x02, 0x51, 0x06, 0x1b, 0x0a, 0x6a, 0x23, 0x83, 0xc9, 0x0c, 0xaa, 0xb0, 0xb1, 0xd9, 0xb5, 0xb9, 0xa4, 0x91, 0x95, 0xb9, 0xd1, 0x4d, 0x09, 0x82, 0x2a, 0x64, 0x78, 0x2e,
0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x53, 0x02, 0xa2, 0x09, 0x19, 0x9e, 0x8b, 0x5d, 0x18, 0x9b, 0x5d, 0x99, 0xdc, 0x94, 0xc0, 0xa8, 0x43, 0x86, 0xe7, 0x32, 0x87, 0x16, 0x46, 0x56, 0x26,
0xd7, 0xf4, 0x46, 0x56, 0xc6, 0x36, 0x25, 0x48, 0xca, 0x90, 0xe1, 0xb9, 0xc8, 0x95, 0xcd, 0xbd, 0xd5, 0xc9, 0x8d, 0x95, 0xcd, 0x4d, 0x09, 0xa4, 0x4a, 0x64, 0x78, 0x2e, 0x74, 0x79, 0x70, 0x65,
0x41, 0x6e, 0x6e, 0x6f, 0x74, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x53, 0x82, 0xab, 0x0e, 0x19, 0x9e, 0x8b, 0x5d, 0x5a, 0xd9, 0x5d, 0x12, 0xd9, 0x14, 0x5d, 0x18, 0x5d, 0xd9, 0x94, 0x20, 0xab,
0x43, 0x86, 0xe7, 0x52, 0xe6, 0x46, 0x27, 0x97, 0x07, 0xf5, 0x96, 0xe6, 0x46, 0x37, 0x37, 0x25, 0x30, 0x03, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08,
0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4,
0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc,
0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30,
0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43,
0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70,
0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0,
0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06,
0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4,
0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74, 0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07,
0x7a, 0x90, 0x87, 0x74, 0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x36, 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, 0xc0,
0x44, 0x84, 0x40, 0x33, 0x2c, 0x84, 0x09, 0x4c, 0xc3, 0xe5, 0x3b, 0x8f, 0x6f, 0x10, 0x53, 0x87, 0x30, 0x44, 0x23, 0x21, 0x4e, 0x23, 0x59, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44,
0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc8, 0x6d, 0x1b, 0x00, 0xc1, 0x00, 0x48, 0x03, 0x61, 0x20, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x34, 0x4a, 0xa1, 0xe4, 0x0a, 0x32, 0x60, 0x06, 0x80, 0x48, 0x09, 0x14, 0x41, 0x19, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xd0, 0x58, 0xc6, 0x40, 0x55, 0xcb, 0x88, 0xc1,
0x01, 0x80, 0x20, 0x18, 0x28, 0x98, 0x11, 0x14, 0xa3, 0x09, 0x01, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc5, 0xa6, 0x5c, 0x17, 0x14, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x41, 0xb1, 0x29,
0xd7, 0x65, 0x4c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x6c, 0xca, 0x75, 0x15, 0xd7, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x14, 0x9b, 0x72, 0x5d, 0x04, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_uav_structured = {
use_dxil ? (const void*)ps_uav_structured_code_dxil : (const void*)ps_uav_structured_code_dxbc,
use_dxil ? sizeof(ps_uav_structured_code_dxil) : sizeof(ps_uav_structured_code_dxbc)
};
#if 0
struct s
{
uint4 u;
bool4 b;
};
RWStructuredBuffer<s> b; // Need register(u1) on DXC
uint4 main(void) : SV_Target
{
uint count, stride;
b.GetDimensions(count, stride);
return uint4(count, stride, 0, 1);
}
#endif
static const DWORD ps_uav_structured32_code_dxbc[] =
{
0x43425844, 0xdd87a805, 0x28090470, 0xe4fa7c4d, 0x57963f52, 0x00000001, 0x000000fc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000084, 0x00000050, 0x00000021,
0x0100086a, 0x0400009e, 0x0011e000, 0x00000001, 0x00000020, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x87000079, 0x80010302, 0x00199983, 0x00100012, 0x00000000, 0x0011ee46,
0x00000001, 0x05000036, 0x00102012, 0x00000000, 0x0010000a, 0x00000000, 0x08000036, 0x001020e2,
0x00000000, 0x00004002, 0x00000000, 0x00000020, 0x00000000, 0x00000001, 0x0100003e,
};
static const BYTE ps_uav_structured32_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xe7, 0x3e, 0xec, 0xa4, 0x0b, 0xd2, 0x53, 0xc9, 0x41, 0x7d, 0x1a, 0xb2, 0x90, 0x05, 0x09, 0x51, 0x01, 0x00, 0x00, 0x00, 0x82, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0x64, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x01, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x80, 0x05,
0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x60, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x68, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c,
0x00, 0x00, 0x57, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01,
0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90,
0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18,
0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x88, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0xda, 0x60, 0x08, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x12, 0x50, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22,
0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x58, 0x23, 0x00, 0x25, 0x00, 0x14, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29,
0x06, 0x18, 0x63, 0x90, 0x41, 0xe5, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0xbf, 0x43, 0x18, 0xa2, 0x91, 0x10, 0xa7, 0x91, 0x10, 0x31, 0xc6, 0x18, 0x44, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e,
0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xa8, 0x10, 0x67, 0xa4, 0x41, 0x6a, 0x8e, 0x20, 0x28, 0x46, 0x1a, 0x64, 0x0c, 0x46, 0x6d, 0x20, 0x60, 0x18, 0x81, 0x18, 0x0e, 0x91, 0xa6, 0x88,
0x12, 0x26, 0x5f, 0x42, 0x02, 0x84, 0x33, 0x6d, 0xe3, 0xc0, 0x0e, 0xe1, 0x30, 0x0f, 0xf3, 0xe0, 0x06, 0xb2, 0x70, 0x0b, 0xb3, 0x40, 0x0f, 0xf2, 0x50, 0x0f, 0xe3, 0x40, 0x0f, 0xf5, 0x20, 0x0f,
0xe5, 0x40, 0x0e, 0xa2, 0x50, 0x0f, 0xe6, 0x60, 0x0e, 0xe5, 0x20, 0x0f, 0x7c, 0x30, 0x0f, 0x7e, 0x80, 0x82, 0x48, 0x32, 0x05, 0xc6, 0x1c, 0x01, 0x28, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74,
0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9,
0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e,
0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0,
0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79,
0x14, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x05, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00,
0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x1a, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x18, 0x05, 0x44, 0xa4, 0x14, 0x0a, 0x64,
0x04, 0xa0, 0x10, 0x88, 0x8d, 0x00, 0x50, 0x2d, 0x10, 0xa2, 0x63, 0x09, 0x00, 0x41, 0x73, 0x06, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4f, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02,
0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x06, 0x62, 0x82, 0x30, 0x14, 0x1b, 0x84, 0x81,
0x98, 0x20, 0x0c, 0xc6, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x86, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x61, 0x8a, 0x08, 0x4c, 0x10, 0x06, 0x64, 0x82, 0xc0, 0x38, 0x13, 0x84, 0x21,
0xd9, 0x20, 0x0c, 0xcf, 0x86, 0x85, 0x58, 0x18, 0x62, 0x18, 0x1a, 0xc7, 0x71, 0xa0, 0x0d, 0x41, 0xb4, 0x81, 0x00, 0x24, 0x00, 0x98, 0x20, 0x08, 0xc0, 0x06, 0x60, 0xc3, 0x40, 0x54, 0xd5, 0x86,
0xc0, 0xda, 0x30, 0x0c, 0xd4, 0x35, 0x41, 0xa0, 0xa0, 0x0d, 0x41, 0x46, 0xa2, 0x2d, 0x2c, 0xcd, 0x8d, 0xc9, 0x94, 0xd5, 0x17, 0x55, 0x98, 0xdc, 0x59, 0x19, 0xdd, 0x04, 0x81, 0x50, 0x26, 0x08,
0xc4, 0xb2, 0x21, 0x20, 0x26, 0x08, 0x04, 0x33, 0x41, 0x20, 0x9a, 0x0d, 0x0b, 0xc1, 0x75, 0xde, 0x07, 0x06, 0x43, 0x18, 0x10, 0x60, 0x00, 0x6c, 0x08, 0xc4, 0x60, 0xc3, 0x00, 0x8c, 0x01, 0x30,
0x41, 0xa8, 0x9e, 0x0d, 0x02, 0x51, 0x06, 0x1b, 0x0a, 0x6a, 0x23, 0x83, 0xc9, 0x0c, 0xaa, 0xb0, 0xb1, 0xd9, 0xb5, 0xb9, 0xa4, 0x91, 0x95, 0xb9, 0xd1, 0x4d, 0x09, 0x82, 0x2a, 0x64, 0x78, 0x2e,
0x76, 0x65, 0x72, 0x73, 0x69, 0x6f, 0x6e, 0x53, 0x02, 0xa2, 0x09, 0x19, 0x9e, 0x8b, 0x5d, 0x18, 0x9b, 0x5d, 0x99, 0xdc, 0x94, 0xc0, 0xa8, 0x43, 0x86, 0xe7, 0x32, 0x87, 0x16, 0x46, 0x56, 0x26,
0xd7, 0xf4, 0x46, 0x56, 0xc6, 0x36, 0x25, 0x48, 0xca, 0x90, 0xe1, 0xb9, 0xc8, 0x95, 0xcd, 0xbd, 0xd5, 0xc9, 0x8d, 0x95, 0xcd, 0x4d, 0x09, 0xa4, 0x4a, 0x64, 0x78, 0x2e, 0x74, 0x79, 0x70, 0x65,
0x41, 0x6e, 0x6e, 0x6f, 0x74, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x53, 0x82, 0xab, 0x0e, 0x19, 0x9e, 0x8b, 0x5d, 0x5a, 0xd9, 0x5d, 0x12, 0xd9, 0x14, 0x5d, 0x18, 0x5d, 0xd9, 0x94, 0x20, 0xab,
0x43, 0x86, 0xe7, 0x52, 0xe6, 0x46, 0x27, 0x97, 0x07, 0xf5, 0x96, 0xe6, 0x46, 0x37, 0x37, 0x25, 0x30, 0x03, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08,
0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4,
0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc,
0x78, 0x8c, 0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30,
0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43,
0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70,
0x60, 0x07, 0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0,
0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06,
0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4,
0x03, 0x3b, 0xb0, 0xc3, 0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74, 0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07,
0x7a, 0x90, 0x87, 0x74, 0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x36, 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, 0xc0,
0x44, 0x84, 0x40, 0x33, 0x2c, 0x84, 0x09, 0x4c, 0xc3, 0xe5, 0x3b, 0x8f, 0x6f, 0x10, 0x53, 0x87, 0x30, 0x44, 0x23, 0x21, 0x4e, 0x23, 0x59, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44,
0x04, 0x4a, 0x4d, 0x0f, 0x35, 0xf9, 0xc8, 0x6d, 0x1b, 0x00, 0xc1, 0x00, 0x48, 0x03, 0x61, 0x20, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x34, 0x4a, 0xa1, 0xe4, 0x0a, 0x32, 0x60, 0x06, 0x80, 0x48, 0x09, 0x14, 0x41, 0x19, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xd0, 0x58, 0xc6, 0x40, 0x55, 0xcb, 0x88, 0xc1,
0x01, 0x80, 0x20, 0x18, 0x28, 0x98, 0x11, 0x14, 0xa3, 0x09, 0x01, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0xc5, 0xa6, 0x5c, 0x17, 0x14, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x41, 0xb1, 0x29,
0xd7, 0x65, 0x4c, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x6c, 0xca, 0x75, 0x15, 0xd7, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x14, 0x9b, 0x72, 0x5d, 0x04, 0x86, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_uav_structured32 = {
use_dxil ? (const void*)ps_uav_structured32_code_dxil : (const void*)ps_uav_structured32_code_dxbc,
use_dxil ? sizeof(ps_uav_structured32_code_dxil) : sizeof(ps_uav_structured32_code_dxbc)
};
#if 0
RWBuffer<float> b; // Need register(u1) on DXC
uint4 main(void) : SV_Target
{
uint width;
b.GetDimensions(width);
return width;
}
#endif
static const DWORD ps_uav_typed_code_dxbc[] =
{
0x43425844, 0x96b39f5f, 0x5fef24c7, 0xed404a41, 0x01c9d4fe, 0x00000001, 0x000000dc, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000001, 0x00000000,
0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000064, 0x00000050, 0x00000019,
0x0100086a, 0x0400089c, 0x0011e000, 0x00000001, 0x00005555, 0x03000065, 0x001020f2, 0x00000000,
0x02000068, 0x00000001, 0x87000079, 0x80000042, 0x00155543, 0x00100012, 0x00000000, 0x0011ee46,
0x00000001, 0x05000036, 0x001020f2, 0x00000000, 0x00100006, 0x00000000, 0x0100003e,
};
static const BYTE ps_uav_typed_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xf6, 0x8f, 0xe3, 0x5a, 0xbf, 0x28, 0xfe, 0x8a, 0x78, 0xfb, 0xf1, 0x1c, 0xf8, 0xdf, 0x25, 0x64, 0x01, 0x00, 0x00, 0x00, 0x5e, 0x06, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x8e, 0x00, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x32, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x00, 0x50, 0x53, 0x56, 0x30, 0x64, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10, 0x01, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x5c, 0x05,
0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x57, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x44, 0x05, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c,
0x00, 0x00, 0x4e, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01,
0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90,
0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18,
0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x88, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0xda, 0x60, 0x08, 0xff, 0xff, 0xff, 0xff, 0x3f, 0x00, 0x12, 0x50, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18,
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22,
0xa4, 0x84, 0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x50, 0x23, 0x00, 0x25, 0x00, 0x14, 0xe6, 0x08, 0xc0, 0x60, 0x8e, 0x00, 0x29,
0x06, 0x18, 0x63, 0x90, 0x41, 0xe5, 0xa6, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0xbf, 0x43, 0x18, 0xa2, 0x91, 0x10, 0xa7, 0x91, 0x10, 0x31, 0xc6, 0x18, 0x44, 0xee, 0x19, 0x2e, 0x7f, 0xc2, 0x1e,
0x42, 0xf2, 0x43, 0xa0, 0x19, 0x16, 0x02, 0x05, 0xa8, 0x10, 0x67, 0xa4, 0x41, 0x6a, 0x8e, 0x20, 0x28, 0x46, 0x1a, 0x64, 0x0c, 0x46, 0x6d, 0x20, 0x60, 0x06, 0x60, 0xa6, 0x6a, 0x1c, 0xd8, 0x21,
0x1c, 0xe6, 0x61, 0x1e, 0xdc, 0x40, 0x16, 0x6e, 0x41, 0x14, 0xea, 0xc1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0x81, 0x0f, 0xcc, 0x81, 0x1d, 0xde, 0x21, 0x1c, 0xe8, 0xc1, 0x0f, 0x50, 0x00, 0x29, 0xa6,
0xc0, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e, 0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f,
0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60,
0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74, 0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76,
0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07,
0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86, 0x3c, 0x05, 0x10, 0x00, 0x01, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x14, 0x20, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x34, 0x40, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x90, 0x05, 0x02, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x1a, 0x25, 0x30, 0x02, 0x50, 0x08, 0xc5,
0x50, 0x14, 0x25, 0x41, 0xa4, 0x14, 0x0a, 0x64, 0x04, 0xa0, 0x10, 0x88, 0x8d, 0x00, 0x90, 0x9c, 0x01, 0xa0, 0x39, 0x96, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00,
0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44, 0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10,
0x06, 0x62, 0x82, 0x30, 0x14, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x0c, 0xc6, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10, 0x86, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x41, 0x7a, 0x08, 0x4c, 0x10,
0x06, 0x64, 0x82, 0xc0, 0x38, 0x13, 0x84, 0x21, 0xd9, 0x20, 0x10, 0xcf, 0x86, 0x85, 0x58, 0x18, 0x62, 0x18, 0x1a, 0xc7, 0x71, 0xa0, 0x0d, 0x41, 0xb4, 0x81, 0x00, 0x24, 0x00, 0x98, 0x20, 0x08,
0xc0, 0x06, 0x60, 0xc3, 0x40, 0x54, 0xd5, 0x86, 0xc0, 0xda, 0x30, 0x0c, 0xd4, 0x35, 0x41, 0x98, 0xa0, 0x0d, 0x41, 0x46, 0xa2, 0x2d, 0x2c, 0xcd, 0x8d, 0xc9, 0x94, 0xd5, 0x17, 0x55, 0x98, 0xdc,
0x59, 0x19, 0xdd, 0x04, 0x81, 0x50, 0x26, 0x08, 0xc4, 0xb2, 0x21, 0x20, 0x26, 0x08, 0x04, 0x33, 0x41, 0x20, 0x9a, 0x0d, 0x0b, 0xc1, 0x75, 0xde, 0x07, 0x06, 0x43, 0x18, 0x10, 0x60, 0x00, 0x6c,
0x08, 0xc4, 0x60, 0xc3, 0x00, 0x8c, 0x01, 0xb0, 0xa1, 0xa0, 0x36, 0x32, 0x98, 0x80, 0x2a, 0x6c, 0x6c, 0x76, 0x6d, 0x2e, 0x69, 0x64, 0x65, 0x6e, 0x74, 0x53, 0x82, 0xa0, 0x0a, 0x19, 0x9e, 0x8b,
0x5d, 0x99, 0xdc, 0x5c, 0xda, 0x9b, 0xdb, 0x94, 0x80, 0x68, 0x42, 0x86, 0xe7, 0x62, 0x17, 0xc6, 0x66, 0x57, 0x26, 0x37, 0x25, 0x30, 0xea, 0x90, 0xe1, 0xb9, 0xcc, 0xa1, 0x85, 0x91, 0x95, 0xc9,
0x35, 0xbd, 0x91, 0x95, 0xb1, 0x4d, 0x09, 0x92, 0x32, 0x64, 0x78, 0x2e, 0x72, 0x65, 0x73, 0x6f, 0x75, 0x72, 0x63, 0x65, 0x73, 0x53, 0x02, 0xa9, 0x12, 0x19, 0x9e, 0x0b, 0x5d, 0x1e, 0x5c, 0x59,
0x90, 0x9b, 0xdb, 0x1b, 0x5d, 0x18, 0x5d, 0xda, 0x9b, 0xdb, 0xdc, 0x94, 0xe0, 0xaa, 0x43, 0x86, 0xe7, 0x62, 0x97, 0x56, 0x76, 0x97, 0x44, 0x36, 0x45, 0x17, 0x46, 0x57, 0x36, 0x25, 0xc8, 0xea,
0x90, 0xe1, 0xb9, 0x94, 0xb9, 0xd1, 0xc9, 0xe5, 0x41, 0xbd, 0xa5, 0xb9, 0xd1, 0xcd, 0x4d, 0x09, 0xc8, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1,
0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c,
0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c, 0x74, 0x70,
0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f,
0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c,
0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07, 0x76, 0x28,
0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e,
0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90, 0x43, 0x39,
0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b, 0xb0, 0xc3,
0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74, 0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07, 0x7a, 0x90, 0x87, 0x74,
0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x36, 0x20, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x11, 0xc0, 0x44, 0x84, 0x40, 0x33,
0x2c, 0x84, 0x09, 0x4c, 0xc3, 0xe5, 0x3b, 0x8f, 0x6f, 0x10, 0x53, 0x87, 0x30, 0x44, 0x23, 0x21, 0x4e, 0x23, 0x59, 0x40, 0x35, 0x5c, 0xbe, 0xf3, 0xf8, 0xd2, 0xe4, 0x44, 0x04, 0x4a, 0x4d, 0x0f,
0x35, 0xf9, 0xc8, 0x6d, 0x1b, 0x00, 0xc1, 0x00, 0x48, 0x03, 0x61, 0x20, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c, 0x10, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x34, 0x4a,
0xa1, 0xe4, 0x0a, 0x32, 0x60, 0x06, 0x80, 0x48, 0x09, 0x14, 0x41, 0x19, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xd0, 0x54, 0xc6, 0x30, 0x51, 0xca, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18,
0x28, 0x97, 0x11, 0x14, 0xa3, 0x09, 0x01, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08, 0x06, 0x85, 0xa6, 0x58, 0xd6, 0x13, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82, 0x41, 0xa1, 0x29, 0x96, 0x65, 0x04, 0x23,
0x06, 0x09, 0x00, 0x82, 0x60, 0x50, 0x68, 0x8a, 0x65, 0x15, 0xc1, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x14, 0x9a, 0x62, 0x59, 0x44, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
const D3D12_SHADER_BYTECODE ps_uav_typed = {
use_dxil ? (const void*)ps_uav_typed_code_dxil : (const void*)ps_uav_typed_code_dxbc,
use_dxil ? sizeof(ps_uav_typed_code_dxil) : sizeof(ps_uav_typed_code_dxbc)
};
const struct test
{
const D3D12_SHADER_BYTECODE *ps;
BOOL uav;
BOOL raw;
unsigned int buffer_size;
unsigned int buffer_structure_byte_stride;
DXGI_FORMAT view_format;
unsigned int view_element_idx;
unsigned int view_element_count;
struct uvec4 expected_result;
}
tests[] =
{
{&ps_srv_raw, false, true, 100, 0, DXGI_FORMAT_R32_TYPELESS, 0, 25, {100, 100, 100, 100}},
{&ps_srv_raw, false, true, 500, 0, DXGI_FORMAT_R32_TYPELESS, 64, 4, { 16, 16, 16, 16}},
{&ps_srv_structured, false, false, 100, 4, DXGI_FORMAT_UNKNOWN, 0, 5, { 5, 4, 0, 1}},
{&ps_srv_structured, false, false, 100, 4, DXGI_FORMAT_UNKNOWN, 0, 2, { 2, 4, 0, 1}},
{&ps_srv_structured, false, false, 400, 4, DXGI_FORMAT_UNKNOWN, 64, 2, { 2, 4, 0, 1}},
{&ps_srv_typed, false, false, 200, 0, DXGI_FORMAT_R32_FLOAT, 0, 50, { 50, 50, 50, 50}},
{&ps_srv_typed, false, false, 400, 0, DXGI_FORMAT_R32_FLOAT, 64, 1, { 1, 1, 1, 1}},
{&ps_srv_typed, false, false, 100, 0, DXGI_FORMAT_R16_FLOAT, 0, 50, { 50, 50, 50, 50}},
{&ps_srv_typed, false, false, 400, 0, DXGI_FORMAT_R16_FLOAT, 128, 2, { 2, 2, 2, 2}},
{&ps_uav_raw, true, true, 100, 0, DXGI_FORMAT_R32_TYPELESS, 0, 25, {100, 100, 100, 100}},
{&ps_uav_raw, true, true, 512, 0, DXGI_FORMAT_R32_TYPELESS, 64, 64, {256, 256, 256, 256}},
{&ps_uav_structured, true, false, 100, 20, DXGI_FORMAT_UNKNOWN, 0, 5, { 5, 20, 0, 1}},
{&ps_uav_structured, true, false, 100, 20, DXGI_FORMAT_UNKNOWN, 0, 2, { 2, 20, 0, 1}},
{&ps_uav_structured32, true, false, 320, 32, DXGI_FORMAT_UNKNOWN, 8, 2, { 2, 32, 0, 1}},
{&ps_uav_typed, true, false, 200, 0, DXGI_FORMAT_R32_FLOAT, 0, 50, { 50, 50, 50, 50}},
{&ps_uav_typed, true, false, 400, 0, DXGI_FORMAT_R32_FLOAT, 64, 1, { 1, 1, 1, 1}},
{&ps_uav_typed, true, false, 100, 0, DXGI_FORMAT_R16_FLOAT, 0, 50, { 50, 50, 50, 50}},
{&ps_uav_typed, true, false, 400, 0, DXGI_FORMAT_R16_FLOAT, 128, 1, { 1, 1, 1, 1}},
};
static const struct vec4 quad[] =
{
{-1.0f, -1.0f, 0.0f, 1.0f},
{-1.0f, 1.0f, 0.0f, 1.0f},
{ 1.0f, -1.0f, 0.0f, 1.0f},
{ 1.0f, 1.0f, 0.0f, 1.0f},
};
memset(&desc, 0, sizeof(desc));
desc.rt_width = desc.rt_height = 64;
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.no_root_signature = true;
desc.no_pipeline = true;
if (!init_test_context(&context, &desc))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
device = context.device;
command_list = context.list;
queue = context.queue;
heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
gpu_handle = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
vb = create_upload_buffer(device, sizeof(quad), quad);
vbv.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(vb);
vbv.StrideInBytes = sizeof(*quad);
vbv.SizeInBytes = sizeof(quad);
current_shader = NULL;
for (i = 0; i < ARRAY_SIZE(tests); ++i)
{
const struct test *test = &tests[i];
vkd3d_test_set_context("Test %u", i);
if (!context.root_signature || test->uav != tests[i - 1].uav)
{
if (context.root_signature)
ID3D12RootSignature_Release(context.root_signature);
descriptor_range.RangeType = test->uav
? D3D12_DESCRIPTOR_RANGE_TYPE_UAV : D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
descriptor_range.NumDescriptors = 1;
descriptor_range.BaseShaderRegister = test->uav ? 1 : 0;
descriptor_range.RegisterSpace = 0;
descriptor_range.OffsetInDescriptorsFromTableStart = 0;
root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameter.DescriptorTable.NumDescriptorRanges = 1;
root_parameter.DescriptorTable.pDescriptorRanges = &descriptor_range;
root_parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
memset(&root_signature_desc, 0, sizeof(root_signature_desc));
root_signature_desc.NumParameters = 1;
root_signature_desc.pParameters = &root_parameter;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT;
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
}
if (current_shader != test->ps)
{
if (context.pipeline_state)
ID3D12PipelineState_Release(context.pipeline_state);
input_layout.pInputElementDescs = layout_desc;
input_layout.NumElements = ARRAY_SIZE(layout_desc);
current_shader = test->ps;
init_pipeline_state_desc(&pso_desc, context.root_signature,
context.render_target_desc.Format, &vs, current_shader, &input_layout);
hr = ID3D12Device_CreateGraphicsPipelineState(device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr);
}
if (test->uav)
{
buffer = create_default_buffer(device, test->buffer_size,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
memset(&uav_desc, 0, sizeof(uav_desc));
uav_desc.Format = test->view_format;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.Flags = test->raw ? D3D12_BUFFER_UAV_FLAG_RAW : 0;
uav_desc.Buffer.FirstElement = test->view_element_idx;
uav_desc.Buffer.NumElements = test->view_element_count;
uav_desc.Buffer.StructureByteStride = test->buffer_structure_byte_stride;;
ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc, cpu_handle);
}
else
{
buffer = create_default_buffer(device, test->buffer_size,
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
memset(&srv_desc, 0, sizeof(srv_desc));
srv_desc.Format = test->view_format;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.Buffer.Flags = test->raw ? D3D12_BUFFER_SRV_FLAG_RAW : 0;
srv_desc.Buffer.FirstElement = test->view_element_idx;
srv_desc.Buffer.NumElements = test->view_element_count;
srv_desc.Buffer.StructureByteStride = test->buffer_structure_byte_stride;
ID3D12Device_CreateShaderResourceView(device, buffer, &srv_desc, cpu_handle);
}
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &context.rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
ID3D12GraphicsCommandList_IASetVertexBuffers(command_list, 0, 1, &vbv);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(command_list, 0, gpu_handle);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 4, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_uvec4(context.render_target, 0, queue, command_list, &test->expected_result);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12Resource_Release(buffer);
}
vkd3d_test_set_context(NULL);
ID3D12Resource_Release(vb);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
void test_bufinfo_instruction_dxbc(void)
{
test_bufinfo_instruction(false);
}
void test_bufinfo_instruction_dxil(void)
{
test_bufinfo_instruction(true);
}
static void test_register_space(bool use_dxil)
{
ID3D12DescriptorHeap *heap, *sampler_heap, *heaps[2];
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_ROOT_PARAMETER root_parameters[2];
D3D12_STATIC_SAMPLER_DESC static_sampler;
ID3D12Resource *input_buffers[8];
ID3D12Resource* input_buffer_counter;
ID3D12Resource *textures[2];
struct resource_readback rb;
D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc;
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
unsigned int i, descriptor_size;
D3D12_SAMPLER_DESC sampler_desc;
struct test_context context;
ID3D12CommandQueue *queue;
HRESULT hr;
unsigned int counter_value;
#if 0
cbuffer CBuf : register(b1, space1)
{
float4 cbuffer_data;
};
Buffer<float4> Buf : register(t1, space2);
ByteAddressBuffer AddrBuf : register(t1, space3);
StructuredBuffer<float4> StructuredBuf : register(t1, space4);
RWBuffer<float4> RWBuf : register(u1, space5);
RWByteAddressBuffer RWAddrBuf : register(u1, space6);
RWStructuredBuffer<float4> RWStructuredBuf : register(u1, space7);
RWStructuredBuffer<float4> RWStructuredBufResult : register(u1, space8);
Texture2D<float4> Tex : register(t1, space9);
RWTexture2D<float> RWTex : register(u1, space10);
SamplerState Samp : register(s1, space11);
SamplerState StaticSamp : register(s1, space12);
[numthreads(1, 1, 1)]
void main()
{
float4 res = 1.0.xxxx;
res *= cbuffer_data;
res *= Buf[0];
res *= asfloat(AddrBuf.Load4(0));
res *= StructuredBuf[0];
res *= RWBuf[0];
res *= asfloat(RWAddrBuf.Load4(0));
res *= RWStructuredBuf[0];
res *= Tex.SampleLevel(Samp, float2(0.5, 0.5), 0.0).xxxx;
res *= Tex.SampleLevel(StaticSamp, float2(0.5, 0.5), 0.0).xxxx;
res *= RWTex[int2(0, 0)].xxxx;
RWStructuredBuf.IncrementCounter();
RWStructuredBufResult[0] = res;
}
#endif
static const DWORD cs_code_dxbc[] =
{
0x43425844, 0x2d85237b, 0xf2c40a5a, 0x5630791a, 0x461d5695, 0x00000001, 0x000004a8, 0x00000004,
0x00000030, 0x00000040, 0x00000050, 0x00000498, 0x4e475349, 0x00000008, 0x00000000, 0x00000008,
0x4e47534f, 0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000440, 0x00050051, 0x00000110,
0x0100086a, 0x07000059, 0x00308e46, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000001,
0x0600005a, 0x00306e46, 0x00000000, 0x00000001, 0x00000001, 0x0000000b, 0x0600005a, 0x00306e46,
0x00000001, 0x00000001, 0x00000001, 0x0000000c, 0x07000858, 0x00307e46, 0x00000000, 0x00000001,
0x00000001, 0x00005555, 0x00000002, 0x060000a1, 0x00307e46, 0x00000001, 0x00000001, 0x00000001,
0x00000003, 0x070000a2, 0x00307e46, 0x00000002, 0x00000001, 0x00000001, 0x00000010, 0x00000004,
0x07001858, 0x00307e46, 0x00000003, 0x00000001, 0x00000001, 0x00005555, 0x00000009, 0x0700089c,
0x0031ee46, 0x00000000, 0x00000001, 0x00000001, 0x00005555, 0x00000005, 0x0600009d, 0x0031ee46,
0x00000001, 0x00000001, 0x00000001, 0x00000006, 0x0780009e, 0x0031ee46, 0x00000002, 0x00000001,
0x00000001, 0x00000010, 0x00000007, 0x0700009e, 0x0031ee46, 0x00000003, 0x00000001, 0x00000001,
0x00000010, 0x00000008, 0x0700189c, 0x0031ee46, 0x00000004, 0x00000001, 0x00000001, 0x00005555,
0x0000000a, 0x02000068, 0x00000002, 0x0400009b, 0x00000001, 0x00000001, 0x00000001, 0x0b00002d,
0x001000f2, 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00207e46,
0x00000000, 0x00000001, 0x09000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00308e46,
0x00000000, 0x00000001, 0x00000000, 0x080000a5, 0x001000f2, 0x00000001, 0x00004001, 0x00000000,
0x00207e46, 0x00000001, 0x00000001, 0x07000038, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000,
0x00100e46, 0x00000001, 0x0a0000a7, 0x001000f2, 0x00000001, 0x00004001, 0x00000000, 0x00004001,
0x00000000, 0x00207e46, 0x00000002, 0x00000001, 0x07000038, 0x001000f2, 0x00000000, 0x00100e46,
0x00000000, 0x00100e46, 0x00000001, 0x0b0000a3, 0x001000f2, 0x00000001, 0x00004002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x0021ee46, 0x00000000, 0x00000001, 0x07000038, 0x001000f2,
0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x080000a5, 0x001000f2, 0x00000001,
0x00004001, 0x00000000, 0x0021ee46, 0x00000001, 0x00000001, 0x07000038, 0x001000f2, 0x00000000,
0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x0a0000a7, 0x001000f2, 0x00000001, 0x00004001,
0x00000000, 0x00004001, 0x00000000, 0x0021ee46, 0x00000002, 0x00000001, 0x07000038, 0x001000f2,
0x00000000, 0x00100e46, 0x00000000, 0x00100e46, 0x00000001, 0x10000048, 0x00100012, 0x00000001,
0x00004002, 0x3f000000, 0x3f000000, 0x00000000, 0x00000000, 0x00207e46, 0x00000003, 0x00000001,
0x00206000, 0x00000000, 0x00000001, 0x00004001, 0x00000000, 0x07000038, 0x001000f2, 0x00000000,
0x00100e46, 0x00000000, 0x00100006, 0x00000001, 0x10000048, 0x00100012, 0x00000001, 0x00004002,
0x3f000000, 0x3f000000, 0x00000000, 0x00000000, 0x00207e46, 0x00000003, 0x00000001, 0x00206000,
0x00000001, 0x00000001, 0x00004001, 0x00000000, 0x07000038, 0x001000f2, 0x00000000, 0x00100e46,
0x00000000, 0x00100006, 0x00000001, 0x0b0000a3, 0x00100012, 0x00000001, 0x00004002, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x0021ee46, 0x00000004, 0x00000001, 0x07000038, 0x001000f2,
0x00000000, 0x00100e46, 0x00000000, 0x00100006, 0x00000001, 0x060000b2, 0x00100012, 0x00000001,
0x0021e000, 0x00000002, 0x00000001, 0x0a0000a8, 0x0021e0f2, 0x00000003, 0x00000001, 0x00004001,
0x00000000, 0x00004001, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e, 0x30494653, 0x00000008,
0x00000800, 0x00000000,
};
static const BYTE cs_code_dxil[] =
{
0x44, 0x58, 0x42, 0x43, 0xb4, 0xc5, 0x64, 0x15, 0x5e, 0xbb, 0x9a, 0x17, 0x9b, 0xd8, 0x39, 0x49, 0x6f, 0xfb, 0x81, 0x83, 0x01, 0x00, 0x00, 0x00, 0xa8, 0x0c, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0x68, 0x01, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30, 0xfc, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
0x0c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
0x09, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x38, 0x0b, 0x00, 0x00, 0x60, 0x00, 0x05, 0x00, 0xce, 0x02, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00,
0x10, 0x00, 0x00, 0x00, 0x20, 0x0b, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xc5, 0x02, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x18, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
0xc4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x62, 0x88, 0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x11, 0x23, 0xc4, 0x50,
0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x31, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xaa, 0x0d,
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0xc1, 0x01, 0x80, 0x20, 0x18, 0x48, 0x30, 0x81, 0x0e, 0xbf, 0x60, 0x0e, 0x23, 0x06, 0x0d, 0x00, 0x82, 0x60, 0x70, 0xbd, 0x04, 0x3a, 0x84, 0x03, 0x4b, 0xb0, 0x44, 0x41, 0x0c, 0x82, 0x3c, 0x20,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static const D3D12_DESCRIPTOR_RANGE_TYPE range_types[] = {
/* CBV<> */
D3D12_DESCRIPTOR_RANGE_TYPE_CBV,
/* Buffer<> */
D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
/* ByteAddressBuffer<> */
D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
/* StructuredBuffer<> */
D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
/* RWBuffer<> */
D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
/* RWByteAddressBuffer<> */
D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
/* RWStructuredBuffer<> with atomic counter */
D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
/* RWStructuredBuffer<> */
D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
/* Texture<> */
D3D12_DESCRIPTOR_RANGE_TYPE_SRV,
/* RWTexture<> */
D3D12_DESCRIPTOR_RANGE_TYPE_UAV,
/* SamplerState */
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER,
};
static const float buffer_data[ARRAY_SIZE(range_types) - 1][D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT / sizeof(float)] = {
{ 2.0f, 2.0f, 2.0f, 2.0f },
{ 3.0f, 3.0f, 3.0f, 3.0f },
{ 4.0f, 4.0f, 4.0f, 4.0f },
{ 5.0f, 5.0f, 5.0f, 5.0f },
{ 6.0f, 6.0f, 6.0f, 6.0f },
{ 7.0f, 7.0f, 7.0f, 7.0f },
{ 8.0f, 8.0f, 8.0f, 8.0f },
{ 9.0f, 9.0f, 9.0f, 9.0f },
{ 10.0f, 10.0f, 10.0f, 10.0f },
{ 11.0f, 11.0f, 11.0f, 11.0f },
};
static const uint8_t zero_data[D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT] = { 0 };
D3D12_DESCRIPTOR_RANGE descriptor_range[ARRAY_SIZE(range_types)];
if (!init_compute_test_context(&context))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
command_list = context.list;
queue = context.queue;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
root_signature_desc.NumParameters = 2;
root_signature_desc.Flags = 0;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.pParameters = root_parameters;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[0].DescriptorTable.NumDescriptorRanges = ARRAY_SIZE(range_types) - 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_range[0];
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[1].DescriptorTable.pDescriptorRanges = &descriptor_range[ARRAY_SIZE(range_types) - 1];
root_signature_desc.NumStaticSamplers = 1;
root_signature_desc.pStaticSamplers = &static_sampler;
memset(&static_sampler, 0, sizeof(static_sampler));
static_sampler.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
static_sampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
static_sampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
static_sampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
static_sampler.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
static_sampler.RegisterSpace = 12;
static_sampler.ShaderRegister = 1;
memset(descriptor_range, 0, sizeof(descriptor_range));
for (i = 0; i < ARRAY_SIZE(range_types); i++)
{
descriptor_range[i].NumDescriptors = 1;
descriptor_range[i].BaseShaderRegister = 1;
descriptor_range[i].RegisterSpace = i + 1;
descriptor_range[i].OffsetInDescriptorsFromTableStart = (i != ARRAY_SIZE(range_types) - 1) ? i : 0;
descriptor_range[i].RangeType = range_types[i];
}
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
context.pipeline_state = create_compute_pipeline_state(context.device,
context.root_signature,
shader_bytecode(use_dxil ? (const void*)cs_code_dxil : (const void*)cs_code_dxbc,
use_dxil ? sizeof(cs_code_dxil) : sizeof(cs_code_dxbc)));
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, ARRAY_SIZE(range_types) - 1);
sampler_heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, 1);
memset(&sampler_desc, 0, sizeof(sampler_desc));
sampler_desc.Filter = D3D12_FILTER_MIN_MAG_MIP_POINT;
sampler_desc.AddressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
sampler_desc.AddressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
sampler_desc.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(sampler_heap);
ID3D12Device_CreateSampler(context.device, &sampler_desc, cpu_handle);
descriptor_size = ID3D12Device_GetDescriptorHandleIncrementSize(context.device,
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
/* CBV<> */
input_buffers[0] = create_default_buffer(context.device, sizeof(buffer_data[0]),
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
/* Buffer<> */
input_buffers[1] = create_default_buffer(context.device, sizeof(buffer_data[1]),
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
/* ByteAddressBuffer<> */
input_buffers[2] = create_default_buffer(context.device, sizeof(buffer_data[2]),
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
/* StructuredBuffer<> */
input_buffers[3] = create_default_buffer(context.device, sizeof(buffer_data[3]),
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
/* RWBuffer<> */
input_buffers[4] = create_default_buffer(context.device, sizeof(buffer_data[4]),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
/* RWByteAddressBuffer<> */
input_buffers[5] = create_default_buffer(context.device, sizeof(buffer_data[5]),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
/* RWStructuredBuffer<> with counter */
input_buffers[6] = create_default_buffer(context.device, sizeof(buffer_data[6]),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
input_buffer_counter = create_default_buffer(context.device, sizeof(buffer_data[6]),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
/* RWStructuredBuffer<> without counter */
input_buffers[7] = create_default_buffer(context.device, sizeof(buffer_data[7]),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
textures[0] = create_default_texture2d(context.device, 1, 1, 1, 1, DXGI_FORMAT_R32_FLOAT, D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
textures[1] = create_default_texture2d(context.device, 1, 1, 1, 1, DXGI_FORMAT_R32_FLOAT, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
/* CBV<> */
cbv_desc.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(input_buffers[0]);
cbv_desc.SizeInBytes = sizeof(buffer_data[0]);
ID3D12Device_CreateConstantBufferView(context.device, &cbv_desc, cpu_handle);
cpu_handle.ptr += descriptor_size;
/* Buffer<> */
srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_BUFFER;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
srv_desc.Buffer.FirstElement = 0;
srv_desc.Buffer.NumElements = 1;
srv_desc.Buffer.StructureByteStride = 0;
ID3D12Device_CreateShaderResourceView(context.device, input_buffers[1], &srv_desc, cpu_handle);
cpu_handle.ptr += descriptor_size;
/* ByteAddressBuffer<> */
srv_desc.Format = DXGI_FORMAT_R32_TYPELESS;
srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_RAW;
srv_desc.Buffer.FirstElement = 0;
srv_desc.Buffer.NumElements = 4;
srv_desc.Buffer.StructureByteStride = 0;
ID3D12Device_CreateShaderResourceView(context.device, input_buffers[2], &srv_desc, cpu_handle);
cpu_handle.ptr += descriptor_size;
/* StructuredBuffer<> */
srv_desc.Format = DXGI_FORMAT_UNKNOWN;
srv_desc.Buffer.Flags = D3D12_BUFFER_SRV_FLAG_NONE;
srv_desc.Buffer.FirstElement = 0;
srv_desc.Buffer.NumElements = 1;
srv_desc.Buffer.StructureByteStride = 16;
ID3D12Device_CreateShaderResourceView(context.device, input_buffers[3], &srv_desc, cpu_handle);
cpu_handle.ptr += descriptor_size;
/* RWBuffer<> */
uav_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
uav_desc.Buffer.FirstElement = 0;
uav_desc.Buffer.NumElements = 1;
uav_desc.Buffer.StructureByteStride = 0;
uav_desc.Buffer.CounterOffsetInBytes = 0;
ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[4], NULL, &uav_desc, cpu_handle);
cpu_handle.ptr += descriptor_size;
/* RWByteAddressBuffer<> */
uav_desc.Format = DXGI_FORMAT_R32_TYPELESS;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW;
uav_desc.Buffer.StructureByteStride = 0;
uav_desc.Buffer.NumElements = 4;
ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[5], NULL, &uav_desc, cpu_handle);
cpu_handle.ptr += descriptor_size;
/* RWStructuredBuffer<> with counter */
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
uav_desc.Buffer.StructureByteStride = 16;
uav_desc.Buffer.NumElements = 1;
uav_desc.Buffer.CounterOffsetInBytes = 0;
ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[6], input_buffer_counter, &uav_desc, cpu_handle);
cpu_handle.ptr += descriptor_size;
/* RWStructuredBuffer<> without counter */
uav_desc.Format = DXGI_FORMAT_UNKNOWN;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
uav_desc.Buffer.StructureByteStride = 16;
uav_desc.Buffer.NumElements = 1;
uav_desc.Buffer.CounterOffsetInBytes = 0;
ID3D12Device_CreateUnorderedAccessView(context.device, input_buffers[7], NULL, &uav_desc, cpu_handle);
cpu_handle.ptr += descriptor_size;
/* Texture */
srv_desc.Format = DXGI_FORMAT_R32_FLOAT;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srv_desc.Texture2D.MipLevels = 1;
srv_desc.Texture2D.MostDetailedMip = 0;
srv_desc.Texture2D.PlaneSlice = 0;
srv_desc.Texture2D.ResourceMinLODClamp = 0;
ID3D12Device_CreateShaderResourceView(context.device, textures[0], &srv_desc, cpu_handle);
cpu_handle.ptr += descriptor_size;
/* RWTexture */
uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
uav_desc.Format = DXGI_FORMAT_R32_FLOAT;
uav_desc.Texture2D.MipSlice = 0;
uav_desc.Texture2D.PlaneSlice = 0;
ID3D12Device_CreateUnorderedAccessView(context.device, textures[1], NULL, &uav_desc, cpu_handle);
for (i = 0; i < 8; i++)
{
upload_buffer_data(input_buffers[i], 0, sizeof(buffer_data[i]), buffer_data[i], queue, command_list);
reset_command_list(command_list, context.allocator);
if (i != 0)
{
transition_resource_state(command_list, input_buffers[i], D3D12_RESOURCE_STATE_COPY_DEST,
i < 4 ? D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE
: D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
}
else
{
transition_resource_state(command_list, input_buffers[i], D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
}
}
for (i = 0; i < 2; i++)
{
D3D12_SUBRESOURCE_DATA sub;
sub.pData = buffer_data[8 + i];
sub.RowPitch = D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT / 4;
sub.SlicePitch = 0;
upload_texture_data(textures[i], &sub, 1, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, textures[i], D3D12_RESOURCE_STATE_COPY_DEST,
i == 0 ? D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE : D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
}
upload_buffer_data(input_buffer_counter, 0, sizeof(zero_data), zero_data, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, input_buffer_counter, D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_COPY_DEST);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
heaps[0] = heap; heaps[1] = sampler_heap;
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, ARRAY_SIZE(heaps), heaps);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap));
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 1,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(sampler_heap));
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
transition_resource_state(command_list, input_buffers[7], D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(input_buffers[7], DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
for (i = 0; i < 4; i++)
{
/* Start value of 9 is for the StructuredBuffer we write to. */
float reference = 2 * 3 * 4 * 5 * 6 * 7 * 8 * (10 * 10) * 11;
ok(get_readback_float(&rb, i, 0) == reference, "Readback value is: %f\n", get_readback_float(&rb, i, 0));
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
counter_value = read_uav_counter(&context, input_buffer_counter, 0);
ok(counter_value == 1, "Atomic counter is %u.\n", counter_value);
for (i = 0; i < 8; i++)
ID3D12Resource_Release(input_buffers[i]);
for (i = 0; i < 2; i++)
ID3D12Resource_Release(textures[i]);
ID3D12Resource_Release(input_buffer_counter);
ID3D12DescriptorHeap_Release(heap);
ID3D12DescriptorHeap_Release(sampler_heap);
destroy_test_context(&context);
}
void test_register_space_sm51(void)
{
test_register_space(false);
}
void test_register_space_dxil(void)
{
test_register_space(true);
}
static void test_constant_buffers(bool use_dxil)
{
ID3D12DescriptorHeap *heap;
D3D12_ROOT_SIGNATURE_DESC root_signature_desc;
D3D12_ROOT_PARAMETER root_parameters[5];
D3D12_DESCRIPTOR_RANGE descriptor_range;
ID3D12Resource *input_buffer, *output_buffer;
struct resource_readback rb;
D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
struct test_context context;
ID3D12CommandQueue *queue;
unsigned int i;
HRESULT hr;
#if 0
cbuffer DescriptorTableCBV : register(b2, space1)
{
float4 table_data[8];
};
cbuffer RootCBV : register(b3, space2)
{
float4 root_data[8];
};
cbuffer RootConstant1 : register(b4, space3)
{
float4 c1;
float4 c2;
};
cbuffer RootConstant2 : register(b5, space4)
{
float4 c3;
float4 c4;
};
RWStructuredBuffer<float4> RWStructuredBuf : register(u6, space5);
[numthreads(1, 1, 1)]
void main()
{
float4 res = float4(35, 40, 50, 60);
res += table_data[1];
res += table_data[6];
res += root_data[2];
res += root_data[7];
res += c1;
res += c2;
res += c3;
res += c4;
RWStructuredBuf[0] = res;
}
#endif
static const DWORD cs_code_dxbc[] = {
0x43425844, 0xb9b08cff, 0xb39daa33, 0x3d0264dc, 0x7c5a0155, 0x00000001, 0x0000025c, 0x00000003,
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x00000208, 0x00050051, 0x00000082, 0x0100086a,
0x07000059, 0x00308e46, 0x00000000, 0x00000002, 0x00000002, 0x00000007, 0x00000001, 0x07000059,
0x00308e46, 0x00000001, 0x00000003, 0x00000003, 0x00000008, 0x00000002, 0x07000059, 0x00308e46,
0x00000002, 0x00000004, 0x00000004, 0x00000002, 0x00000003, 0x07000059, 0x00308e46, 0x00000003,
0x00000005, 0x00000005, 0x00000002, 0x00000004, 0x0700009e, 0x0031ee46, 0x00000000, 0x00000006,
0x00000006, 0x00000010, 0x00000005, 0x02000068, 0x00000001, 0x0400009b, 0x00000001, 0x00000001,
0x00000001, 0x0b000000, 0x001000f2, 0x00000000, 0x00308e46, 0x00000000, 0x00000002, 0x00000001,
0x00308e46, 0x00000000, 0x00000002, 0x00000006, 0x09000000, 0x001000f2, 0x00000000, 0x00100e46,
0x00000000, 0x00308e46, 0x00000001, 0x00000003, 0x00000002, 0x09000000, 0x001000f2, 0x00000000,
0x00100e46, 0x00000000, 0x00308e46, 0x00000001, 0x00000003, 0x00000007, 0x09000000, 0x001000f2,
0x00000000, 0x00100e46, 0x00000000, 0x00308e46, 0x00000002, 0x00000004, 0x00000000, 0x09000000,
0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00308e46, 0x00000002, 0x00000004, 0x00000001,
0x09000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00308e46, 0x00000003, 0x00000005,
0x00000000, 0x09000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00308e46, 0x00000003,
0x00000005, 0x00000001, 0x0a000000, 0x001000f2, 0x00000000, 0x00100e46, 0x00000000, 0x00004002,
0x420c0000, 0x42200000, 0x42480000, 0x42700000, 0x0a0000a8, 0x0021e0f2, 0x00000000, 0x00000006,
0x00004001, 0x00000000, 0x00004001, 0x00000000, 0x00100e46, 0x00000000, 0x0100003e,
};
static const BYTE cs_code_dxil[] = {
0x44, 0x58, 0x42, 0x43, 0xe2, 0xef, 0xf2, 0x44, 0x1b, 0x9d, 0x18, 0x11, 0x11, 0x82, 0x9a, 0x86, 0x7c, 0x13, 0xe2, 0x58, 0x01, 0x00, 0x00, 0x00, 0x54, 0x08, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
0x34, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30, 0x8c, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
0x05, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x54, 0x07, 0x00, 0x00,
0x60, 0x00, 0x05, 0x00, 0xd5, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x3c, 0x07, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
0xcc, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49, 0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c,
0x25, 0x05, 0x08, 0x19, 0x1e, 0x04, 0x8b, 0x62, 0x80, 0x14, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42, 0xa4, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x52, 0x88, 0x48, 0x90, 0x14, 0x20,
0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42, 0xe4, 0x48, 0x0e, 0x90, 0x91, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c, 0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x29, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00,
0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07, 0x40, 0x02, 0xaa, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20, 0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x00, 0x32, 0x22, 0x48, 0x09, 0x20, 0x64, 0x85, 0x04, 0x93, 0x22, 0xa4, 0x84,
0x04, 0x93, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14, 0x12, 0x4c, 0x8a, 0x8c, 0x0b, 0x84, 0xa4, 0x4c, 0x10, 0x78, 0x23, 0x00, 0x25, 0x00, 0x14, 0x66, 0x00, 0x8e, 0x1a, 0x2e, 0x7f, 0xc2, 0x1e, 0x42,
0xf2, 0xb9, 0x8d, 0x2a, 0x56, 0x62, 0xf2, 0x8b, 0xdb, 0x46, 0xc4, 0x18, 0x63, 0xcc, 0x11, 0x80, 0xc1, 0x1c, 0x01, 0x42, 0xe6, 0x9e, 0xe1, 0xf2, 0x27, 0xec, 0x21, 0x24, 0x3f, 0x04, 0x9a, 0x61,
0x21, 0x50, 0x70, 0x0a, 0x41, 0x0a, 0x2a, 0x94, 0xe6, 0x08, 0x82, 0x62, 0xa0, 0x62, 0x4a, 0x59, 0xc4, 0x8a, 0x02, 0x0a, 0x2a, 0x65, 0x8c, 0x31, 0x0c, 0xb9, 0x81, 0x80, 0x61, 0x04, 0x62, 0x98,
0x69, 0x0d, 0xc6, 0x81, 0x1d, 0xc2, 0x61, 0x1e, 0xe6, 0xc1, 0x0d, 0x64, 0xe1, 0x16, 0x66, 0x81, 0x1e, 0xe4, 0xa1, 0x1e, 0xc6, 0x81, 0x1e, 0xea, 0x41, 0x1e, 0xca, 0x81, 0x1c, 0x44, 0xa1, 0x1e,
0xcc, 0xc1, 0x1c, 0xca, 0x41, 0x1e, 0xf8, 0xc0, 0x1e, 0xca, 0x61, 0x1c, 0xe8, 0xe1, 0x1d, 0xe4, 0x81, 0x0f, 0xcc, 0x81, 0x1d, 0xde, 0x21, 0x1c, 0xe8, 0x81, 0x0d, 0xc0, 0x80, 0x0e, 0xfc, 0x00,
0x0c, 0xfc, 0x00, 0x05, 0x91, 0x64, 0x22, 0xc4, 0x93, 0x3a, 0x42, 0x12, 0x22, 0xe4, 0x99, 0x9c, 0xa8, 0x05, 0x82, 0x85, 0xe0, 0xb6, 0x17, 0x05, 0x94, 0xea, 0x1d, 0xab, 0xe3, 0x4c, 0xdc, 0xf6,
0xa2, 0x80, 0xd2, 0xbd, 0x66, 0x75, 0x9c, 0x89, 0x73, 0x1a, 0x69, 0x02, 0x9a, 0xa9, 0x46, 0x42, 0x8c, 0x94, 0xaf, 0x59, 0x1d, 0x67, 0xe2, 0x9c, 0x46, 0x9a, 0x80, 0x66, 0xb2, 0x91, 0x10, 0x23,
0xed, 0x39, 0x02, 0x50, 0x00, 0x00, 0x00, 0x00, 0x13, 0x14, 0x72, 0xc0, 0x87, 0x74, 0x60, 0x87, 0x36, 0x68, 0x87, 0x79, 0x68, 0x03, 0x72, 0xc0, 0x87, 0x0d, 0xaf, 0x50, 0x0e, 0x6d, 0xd0, 0x0e,
0x7a, 0x50, 0x0e, 0x6d, 0x00, 0x0f, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x71, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x78, 0xa0, 0x07, 0x73, 0x20,
0x07, 0x6d, 0x90, 0x0e, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe9, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x90, 0x0e, 0x76, 0x40, 0x07, 0x7a, 0x60, 0x07, 0x74,
0xd0, 0x06, 0xe6, 0x10, 0x07, 0x76, 0xa0, 0x07, 0x73, 0x20, 0x07, 0x6d, 0x60, 0x0e, 0x73, 0x20, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xd0, 0x06, 0xe6, 0x60, 0x07, 0x74, 0xa0, 0x07, 0x76, 0x40, 0x07,
0x6d, 0xe0, 0x0e, 0x78, 0xa0, 0x07, 0x71, 0x60, 0x07, 0x7a, 0x30, 0x07, 0x72, 0xa0, 0x07, 0x76, 0x40, 0x07, 0x43, 0x9e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x86,
0x3c, 0x09, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x79, 0x18, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0xf2, 0x38, 0x40, 0x00, 0x08, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x05, 0x02, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00, 0x32, 0x1e, 0x98, 0x14, 0x19, 0x11, 0x4c, 0x90, 0x8c, 0x09, 0x26, 0x47, 0xc6, 0x04, 0x43, 0x2a,
0x25, 0x30, 0x02, 0x50, 0x08, 0xc5, 0x50, 0x0a, 0x85, 0x51, 0x20, 0x45, 0x50, 0x80, 0x02, 0x65, 0x50, 0x40, 0xb4, 0x46, 0x00, 0xa8, 0x17, 0x08, 0xd9, 0x19, 0x00, 0xc2, 0x33, 0x00, 0xa4, 0x67,
0x00, 0x88, 0xcf, 0x00, 0xd0, 0x9c, 0x01, 0x00, 0x79, 0x18, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x88, 0x0c, 0x6f, 0xec, 0xed, 0x4d, 0x0c, 0x44,
0x06, 0x26, 0x26, 0xc7, 0x05, 0xa6, 0xc6, 0x05, 0x06, 0x66, 0x43, 0x10, 0x4c, 0x10, 0x0a, 0x62, 0x82, 0x50, 0x14, 0x1b, 0x84, 0x81, 0x98, 0x20, 0x14, 0xc6, 0x06, 0x61, 0x30, 0x28, 0x8c, 0xcd,
0x4d, 0x10, 0x8a, 0x63, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x61, 0xaa, 0x08, 0x4c, 0x10, 0x0a, 0x64, 0x82, 0x50, 0x24, 0x13, 0x84, 0xe5, 0x99, 0x20, 0x14, 0xca, 0x06, 0x61, 0x80, 0x36, 0x2c, 0xc4,
0xc2, 0x34, 0xc9, 0xe0, 0x3c, 0xcf, 0x13, 0x6d, 0x08, 0xa4, 0x09, 0x82, 0x15, 0x4d, 0x10, 0x8a, 0x65, 0x82, 0x50, 0x30, 0x1b, 0x10, 0x82, 0x62, 0x86, 0x6a, 0xb0, 0x80, 0x09, 0x02, 0x26, 0x4d,
0x10, 0x8a, 0x66, 0x03, 0x32, 0x60, 0x4c, 0x95, 0x0d, 0x16, 0x30, 0x41, 0xd0, 0xa6, 0x09, 0x42, 0xe1, 0x6c, 0x40, 0xaa, 0x8d, 0xc9, 0x8c, 0x81, 0x03, 0x26, 0x08, 0x1c, 0xb5, 0x01, 0xc9, 0x3c,
0xc6, 0x68, 0x06, 0x0e, 0xd8, 0x40, 0x5c, 0x5a, 0xf7, 0x6d, 0x20, 0x80, 0x09, 0x0c, 0x80, 0x09, 0x82, 0x00, 0x6c, 0x00, 0x36, 0x0c, 0xc3, 0x18, 0x8c, 0xc1, 0x86, 0x80, 0x0c, 0x36, 0x0c, 0x83,
0x18, 0x94, 0x01, 0x89, 0xb6, 0xb0, 0x34, 0xb7, 0x09, 0x42, 0x07, 0x6d, 0x18, 0x86, 0x61, 0xd8, 0x40, 0x10, 0x68, 0x60, 0xa4, 0xc1, 0x86, 0x42, 0x0c, 0xce, 0x00, 0x08, 0x03, 0x35, 0xa8, 0xc2,
0xc6, 0x66, 0xd7, 0xe6, 0x92, 0x46, 0x56, 0xe6, 0x46, 0x37, 0x25, 0x08, 0xaa, 0x90, 0xe1, 0xb9, 0xd8, 0x95, 0xc9, 0xcd, 0xa5, 0xbd, 0xb9, 0x4d, 0x09, 0x88, 0x26, 0x64, 0x78, 0x2e, 0x76, 0x61,
0x6c, 0x76, 0x65, 0x72, 0x53, 0x02, 0xa3, 0x0e, 0x19, 0x9e, 0xcb, 0x1c, 0x5a, 0x18, 0x59, 0x99, 0x5c, 0xd3, 0x1b, 0x59, 0x19, 0xdb, 0x94, 0x20, 0x29, 0x43, 0x86, 0xe7, 0x22, 0x57, 0x36, 0xf7,
0x56, 0x27, 0x37, 0x56, 0x36, 0x37, 0x25, 0x00, 0x83, 0x4a, 0x64, 0x78, 0x2e, 0x74, 0x79, 0x70, 0x65, 0x41, 0x6e, 0x6e, 0x6f, 0x74, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x73, 0x53, 0x82, 0x32, 0xa8,
0x43, 0x86, 0xe7, 0x52, 0xe6, 0x46, 0x27, 0x97, 0x07, 0xf5, 0x96, 0xe6, 0x46, 0x37, 0x37, 0x25, 0x50, 0x03, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c,
0xc4, 0xe1, 0x1c, 0x66, 0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07, 0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10, 0x0e, 0xf4, 0x80, 0x0e,
0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce, 0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b, 0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c,
0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07, 0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11, 0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e,
0x30, 0x0f, 0xe3, 0xf0, 0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8, 0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b, 0xd0, 0x43, 0x39, 0xb4,
0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b, 0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87, 0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07,
0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87, 0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81, 0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5,
0xc0, 0x0e, 0xec, 0x30, 0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca, 0x61, 0x06, 0xd6, 0x90,
0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39, 0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b, 0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b,
0xb0, 0xc3, 0x8c, 0xcc, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x74, 0x60, 0x07, 0x37, 0x90, 0x87, 0x72, 0x98, 0x87, 0x77, 0xa8, 0x07, 0x79, 0x18, 0x87, 0x72, 0x70, 0x83, 0x70, 0xa0, 0x07, 0x7a, 0x90,
0x87, 0x74, 0x10, 0x87, 0x7a, 0xa0, 0x87, 0x72, 0x00, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x36, 0x50, 0x0d, 0x97, 0xef, 0x3c, 0x7e, 0x40, 0x15, 0x05, 0x11, 0xb1,
0x93, 0x13, 0x11, 0x7e, 0x71, 0xdb, 0x16, 0xb0, 0x0d, 0x97, 0xef, 0x3c, 0xbe, 0x10, 0x50, 0x45, 0x41, 0x44, 0xa5, 0x03, 0x0c, 0x25, 0x61, 0x00, 0x02, 0xe6, 0x17, 0xb7, 0x6d, 0x02, 0xd2, 0x70,
0xf9, 0xce, 0xe3, 0x0b, 0x11, 0x01, 0x4c, 0x44, 0x08, 0x34, 0xc3, 0x42, 0x18, 0x00, 0xc1, 0x00, 0x48, 0x03, 0x00, 0x00, 0x61, 0x20, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c,
0x10, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x64, 0xca, 0xa3, 0x04, 0x8a, 0x80, 0x4a, 0x29, 0x06, 0x94, 0x5d, 0xc9, 0x95, 0x03, 0x8d, 0x31, 0x02, 0x10, 0x04, 0xc1, 0x33, 0x0c, 0xc6, 0x08,
0x40, 0x10, 0x84, 0xc9, 0x30, 0x18, 0x23, 0x00, 0x41, 0x10, 0x14, 0xc3, 0x60, 0x8c, 0x00, 0x04, 0x41, 0x1c, 0x0c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xc0, 0x7c,
0x86, 0xc2, 0x69, 0xd2, 0x88, 0x41, 0x02, 0x80, 0x20, 0x18, 0x30, 0x60, 0x70, 0x28, 0x95, 0x36, 0x8d, 0x18, 0x24, 0x00, 0x08, 0x82, 0x01, 0x13, 0x06, 0xc8, 0x82, 0x75, 0xd4, 0x88, 0x41, 0x02,
0x80, 0x20, 0x18, 0x30, 0x62, 0x90, 0x30, 0x60, 0x70, 0x55, 0x23, 0x06, 0x09, 0x00, 0x82, 0x60, 0xc0, 0x8c, 0x81, 0xd2, 0x80, 0x81, 0x66, 0x8d, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x41, 0x52, 0x06,
0x4c, 0x20, 0x06, 0xa3, 0x09, 0x01, 0x30, 0x9a, 0x20, 0x04, 0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, 0x0c, 0x46, 0x2c, 0xf0, 0x31, 0xa2, 0x81, 0x8f, 0x11, 0x0f, 0x7c, 0x8c, 0x88, 0xe0, 0x33, 0x62,
0x70, 0x00, 0x20, 0x08, 0x06, 0x89, 0x1b, 0x54, 0x0a, 0x1a, 0x8c, 0x26, 0x04, 0xc0, 0x68, 0x82, 0x10, 0x8c, 0x26, 0x0c, 0xc2, 0x68, 0x02, 0x31, 0x58, 0x42, 0xc0, 0xc7, 0x12, 0x02, 0x3e, 0x96,
0x10, 0xf0, 0xb1, 0x84, 0x80, 0xcf, 0x88, 0xc1, 0x01, 0x80, 0x20, 0x18, 0x24, 0x77, 0xe0, 0x51, 0x6d, 0x30, 0x9a, 0x10, 0x00, 0xa3, 0x09, 0x42, 0x30, 0x9a, 0x30, 0x08, 0xa3, 0x09, 0xc4, 0x60,
0x09, 0x01, 0x1f, 0x4b, 0x08, 0xf8, 0x58, 0x42, 0xc0, 0xc7, 0x12, 0x02, 0x3e, 0x23, 0x06, 0x07, 0x00, 0x82, 0x60, 0x90, 0x80, 0xc2, 0x19, 0x74, 0x65, 0x30, 0x9a, 0x10, 0x00, 0xa3, 0x09, 0x42,
0x30, 0x9a, 0x30, 0x08, 0xa3, 0x09, 0xc4, 0x60, 0x09, 0x01, 0x1f, 0x4b, 0x08, 0xf8, 0x58, 0x42, 0xc0, 0xc7, 0x12, 0x02, 0x3e, 0x23, 0x06, 0x07, 0x00, 0x82, 0x60, 0x90, 0xa4, 0x02, 0x1c, 0x9c,
0x41, 0x29, 0x8c, 0x26, 0x04, 0xc0, 0x68, 0x82, 0x10, 0x8c, 0x26, 0x0c, 0xc2, 0x68, 0x02, 0x31, 0x58, 0x42, 0xc0, 0xc7, 0x12, 0x02, 0x3e, 0x96, 0x10, 0xf0, 0xb1, 0x84, 0x80, 0xcf, 0x88, 0xc1,
0x01, 0x80, 0x20, 0x18, 0x24, 0xb2, 0x90, 0x07, 0x70, 0xf0, 0x0a, 0xa3, 0x09, 0x01, 0x30, 0x9a, 0x20, 0x04, 0xa3, 0x09, 0x83, 0x30, 0x9a, 0x40, 0x0c, 0x96, 0x10, 0xf0, 0xb1, 0x84, 0x80, 0x8f,
0x25, 0x04, 0x7c, 0x2c, 0x21, 0xe0, 0x33, 0x62, 0x70, 0x00, 0x20, 0x08, 0x06, 0xc9, 0x2e, 0x88, 0x82, 0x1e, 0xdc, 0xc2, 0x68, 0x42, 0x00, 0x8c, 0x26, 0x08, 0xc1, 0x68, 0xc2, 0x20, 0x8c, 0x26,
0x10, 0x83, 0x25, 0x04, 0x7c, 0x2c, 0x21, 0xe0, 0x63, 0x09, 0x01, 0x1f, 0x4b, 0x08, 0xf8, 0x8c, 0x18, 0x1c, 0x00, 0x08, 0x82, 0x41, 0x42, 0x0e, 0xab, 0x30, 0x0a, 0xe1, 0x30, 0x9a, 0x10, 0x00,
0xa3, 0x09, 0x42, 0x30, 0x9a, 0x30, 0x08, 0xa3, 0x09, 0xc4, 0x60, 0x09, 0x01, 0x1f, 0x4b, 0x08, 0xf8, 0x58, 0x42, 0xc0, 0xc7, 0x12, 0x02, 0x3e, 0x23, 0x06, 0x0d, 0x00, 0x82, 0x60, 0xe0, 0xac,
0x43, 0x2d, 0xb4, 0x42, 0x3a, 0xa4, 0x03, 0x31, 0x08, 0x01, 0x2e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
static const float buffer_data[D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT / 4] = {
1, 2, 3, 4,
5, 6, 7, 8,
9, 10, 11, 12,
13, 14, 15, 16,
};
if (!init_compute_test_context(&context))
return;
if (use_dxil && !context_supports_dxil(&context))
{
destroy_test_context(&context);
return;
}
command_list = context.list;
queue = context.queue;
root_signature_desc.NumParameters = 5;
root_signature_desc.Flags = 0;
root_signature_desc.NumStaticSamplers = 0;
root_signature_desc.pStaticSamplers = NULL;
root_signature_desc.pParameters = root_parameters;
root_parameters[0].ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[0].DescriptorTable.NumDescriptorRanges = 1;
root_parameters[0].DescriptorTable.pDescriptorRanges = &descriptor_range;
root_parameters[1].ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
root_parameters[1].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[1].Descriptor.RegisterSpace = 2;
root_parameters[1].Descriptor.ShaderRegister = 3;
descriptor_range.RegisterSpace = 1;
descriptor_range.BaseShaderRegister = 2;
descriptor_range.OffsetInDescriptorsFromTableStart = 0;
descriptor_range.NumDescriptors = 1;
descriptor_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_CBV;
root_parameters[2].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[2].Constants.RegisterSpace = 3;
root_parameters[2].Constants.ShaderRegister = 4;
root_parameters[2].Constants.Num32BitValues = 8;
root_parameters[2].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[3].ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
root_parameters[3].Constants.RegisterSpace = 4;
root_parameters[3].Constants.ShaderRegister = 5;
root_parameters[3].Constants.Num32BitValues = 8;
root_parameters[3].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
root_parameters[4].ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
root_parameters[4].Descriptor.RegisterSpace = 5;
root_parameters[4].Descriptor.ShaderRegister = 6;
root_parameters[4].ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL;
hr = create_root_signature(context.device, &root_signature_desc, &context.root_signature);
ok(SUCCEEDED(hr), "Failed to create root signature, hr %#x.\n", hr);
context.pipeline_state = create_compute_pipeline_state(context.device,
context.root_signature,
shader_bytecode(use_dxil ? (const void*)cs_code_dxil : (const void*)cs_code_dxbc,
use_dxil ? sizeof(cs_code_dxil) : sizeof(cs_code_dxbc)));
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
input_buffer = create_default_buffer(context.device, sizeof(buffer_data),
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
output_buffer = create_default_buffer(context.device, sizeof(buffer_data),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
cbv_desc.BufferLocation = ID3D12Resource_GetGPUVirtualAddress(input_buffer);
cbv_desc.SizeInBytes = sizeof(buffer_data);
ID3D12Device_CreateConstantBufferView(context.device, &cbv_desc, cpu_handle);
upload_buffer_data(input_buffer, 0, sizeof(buffer_data), buffer_data, queue, command_list);
reset_command_list(command_list, context.allocator);
transition_resource_state(command_list, input_buffer, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, &heap);
ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap));
ID3D12GraphicsCommandList_SetComputeRootConstantBufferView(command_list, 1, ID3D12Resource_GetGPUVirtualAddress(input_buffer));
ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, 2, 8, &buffer_data[0], 0);
ID3D12GraphicsCommandList_SetComputeRoot32BitConstants(command_list, 3, 8, &buffer_data[8], 0);
ID3D12GraphicsCommandList_SetComputeRootUnorderedAccessView(command_list, 4, ID3D12Resource_GetGPUVirtualAddress(output_buffer));
ID3D12GraphicsCommandList_Dispatch(command_list, 1, 1, 1);
transition_resource_state(command_list, output_buffer, D3D12_RESOURCE_STATE_UNORDERED_ACCESS,
D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(output_buffer, DXGI_FORMAT_UNKNOWN, &rb, queue, command_list);
for (i = 0; i < 4; i++)
{
static const float reference[] = { 77, 88, 104, 120 };
ok(get_readback_float(&rb, i, 0) == reference[i], "Readback value is: %f\n", get_readback_float(&rb, i, 0));
}
release_resource_readback(&rb);
reset_command_list(command_list, context.allocator);
ID3D12Resource_Release(input_buffer);
ID3D12Resource_Release(output_buffer);
ID3D12DescriptorHeap_Release(heap);
destroy_test_context(&context);
}
void test_constant_buffer_sm51(void)
{
test_constant_buffers(false);
}
void test_constant_buffer_dxil(void)
{
test_constant_buffers(true);
}
void test_minprecision_dxbc(void)
{
static const D3D12_VIEWPORT vp = { 0.0f, 0.0f, 2.0f, 2.0f, 0.0f, 1.0f };
static const FLOAT white[] = { 1.0f, 1.0f, 1.0f, 1.0f };
static const D3D12_RECT sci = { 0, 0, 2, 2 };
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
D3D12_STATIC_SAMPLER_DESC static_sampler;
D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc;
D3D12_FEATURE_DATA_D3D12_OPTIONS options;
D3D12_DESCRIPTOR_RANGE descriptor_range;
D3D12_ROOT_PARAMETER root_parameter;
D3D12_ROOT_SIGNATURE_DESC rs_desc;
struct test_context_desc desc;
struct test_context context;
struct resource_readback rb;
D3D12_SUBRESOURCE_DATA data;
ID3D12DescriptorHeap *heap;
ID3D12Resource *texture;
unsigned int x, y;
static const uint8_t tex_data[] =
{
2, 4, 6, 8,
10, 12, 14, 16,
18, 20, 22, 24,
26, 28, 30, 32,
};
static const uint32_t expected_output[] =
{
0xbdbd1422, 0xfdfd0c22,
0xfdfd0c22, 0xbdbd1422,
};
static const DWORD vs_code[] =
{
#if 0
struct VSOut
{
float4 pos : SV_Position;
min16float2 uv : UV;
};
VSOut main(uint vid : SV_VertexID)
{
VSOut vout;
if (vid == 0)
vout.pos = float4(-1, -1, 0, 1);
else if (vid == 1)
vout.pos = float4(3, -1, 0, 1);
else
vout.pos = float4(-1, 3, 0, 1);
vout.uv = min16float2(vout.pos.xy * 0.5 + 0.5);
vout.uv.y = min16float(1.0) - vout.uv.y;
return vout;
}
#endif
0x43425844, 0xeb05c6ae, 0x0b887e52, 0xad169d77, 0x0a9ce882, 0x00000001, 0x00000240, 0x00000004,
0x00000030, 0x0000006c, 0x000000cc, 0x00000230, 0x31475349, 0x00000034, 0x00000001, 0x00000008,
0x00000000, 0x00000028, 0x00000000, 0x00000006, 0x00000001, 0x00000000, 0x00000101, 0x00000000,
0x565f5653, 0x65747265, 0x00444978, 0x3147534f, 0x00000058, 0x00000002, 0x00000008, 0x00000000,
0x00000048, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000000, 0x00000000,
0x00000054, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000c03, 0x00000001, 0x505f5653,
0x7469736f, 0x006e6f69, 0xab005655, 0x58454853, 0x0000015c, 0x00010050, 0x00000057, 0x0101086a,
0x04000060, 0x00101012, 0x00000000, 0x00000006, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
0x04000065, 0x80102032, 0x00004001, 0x00000001, 0x02000068, 0x00000001, 0x07000020, 0x00100012,
0x00000000, 0x0010100a, 0x00000000, 0x00004001, 0x00000001, 0x0f000037, 0x001000f2, 0x00000000,
0x00100006, 0x00000000, 0x00004002, 0x40400000, 0xbf800000, 0x00000000, 0x3f800000, 0x00004002,
0xbf800000, 0x40400000, 0x00000000, 0x3f800000, 0x0c000037, 0x001000f2, 0x00000000, 0x00101006,
0x00000000, 0x00100e46, 0x00000000, 0x00004002, 0xbf800000, 0xbf800000, 0x00000000, 0x3f800000,
0x05000036, 0x001020f2, 0x00000000, 0x00100e46, 0x00000000, 0x0f000032, 0x00100032, 0x00000000,
0x00100046, 0x00000000, 0x00004002, 0x3f000000, 0x3f000000, 0x00000000, 0x00000000, 0x00004002,
0x3f000000, 0x3f000000, 0x00000000, 0x00000000, 0x09000000, 0x80102022, 0x00004001, 0x00000001,
0x8010001a, 0x00000041, 0x00000000, 0x00004001, 0x3f800000, 0x06000036, 0x80102012, 0x00004001,
0x00000001, 0x0010000a, 0x00000000, 0x0100003e, 0x30494653, 0x00000008, 0x00000010, 0x00000000,
};
static const DWORD ps_code[] =
{
#if 0
struct VSOut
{
float4 pos : SV_Position;
min16float2 uv : UV;
};
Texture2D<min16float3> T : register(t0);
SamplerState S : register(s0);
min16float4 ps_main(VSOut vout) : SV_Target
{
min16float3 s0 = round(min16float(255.0) * T.Sample(S, vout.uv));
min16float3 s1 = round(min16float(255.0) * T.Sample(S, min16float2(1.0, 1.0) - vout.uv));
min16float adds = dot(s0 + s1, min16float(1.0).xxx);
min16float subs = dot(abs(s0 - s1), min16float(1.0).xxx);
min16float muls = dot(s0 * s1, min16float(1.0).xxx);
return min16float4(adds / min16float(255.0), subs / min16float(255.0), muls / min16float(255.0), dot(s0, s1) / min16float(255.0));
}
#endif
0x43425844, 0xff40ae01, 0x7de33435, 0x621d36ba, 0x90f202fe, 0x00000001, 0x00000410, 0x00000004,
0x00000030, 0x00000090, 0x000000cc, 0x00000400, 0x31475349, 0x00000058, 0x00000002, 0x00000008,
0x00000000, 0x00000048, 0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x00000000,
0x00000000, 0x00000054, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0x00000303, 0x00000001,
0x505f5653, 0x7469736f, 0x006e6f69, 0xab005655, 0x3147534f, 0x00000034, 0x00000001, 0x00000008,
0x00000000, 0x00000028, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x00000001,
0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x0000032c, 0x00000050, 0x000000cb, 0x0101086a,
0x0300005a, 0x00106000, 0x00000000, 0x04001858, 0x00107000, 0x00000000, 0x00005555, 0x04001062,
0x80101032, 0x00004001, 0x00000001, 0x04000065, 0x801020f2, 0x00004001, 0x00000000, 0x02000068,
0x00000003, 0x0c000000, 0x80100032, 0x00004001, 0x00000000, 0x80101046, 0x00004041, 0x00000001,
0x00004002, 0x3f800000, 0x3f800000, 0x00000000, 0x00000000, 0x8d000045, 0x800000c2, 0x00155543,
0x80100072, 0x00004001, 0x00000000, 0x80100046, 0x00004001, 0x00000000, 0x00107e46, 0x00000000,
0x00106000, 0x00000000, 0x0c000038, 0x80100072, 0x00004001, 0x00000000, 0x80100246, 0x00004001,
0x00000000, 0x00004002, 0x437f0000, 0x437f0000, 0x437f0000, 0x00000000, 0x07000040, 0x80100072,
0x00004001, 0x00000000, 0x80100246, 0x00004001, 0x00000000, 0x8d000045, 0x800000c2, 0x00155543,
0x80100072, 0x00004001, 0x00000001, 0x80101046, 0x00004001, 0x00000001, 0x00107e46, 0x00000000,
0x00106000, 0x00000000, 0x0c000038, 0x80100072, 0x00004001, 0x00000001, 0x80100246, 0x00004001,
0x00000001, 0x00004002, 0x437f0000, 0x437f0000, 0x437f0000, 0x00000000, 0x07000040, 0x80100072,
0x00004001, 0x00000001, 0x80100246, 0x00004001, 0x00000001, 0x0a000000, 0x80100072, 0x00004001,
0x00000002, 0x80100246, 0x00004001, 0x00000000, 0x80100246, 0x00004001, 0x00000001, 0x0c000010,
0x80100082, 0x00004001, 0x00000000, 0x80100246, 0x00004001, 0x00000002, 0x00004002, 0x3f800000,
0x3f800000, 0x3f800000, 0x00000000, 0x09000038, 0x80102012, 0x00004001, 0x00000000, 0x8010003a,
0x00004001, 0x00000000, 0x00004001, 0x3b808081, 0x0a000000, 0x80100072, 0x00004001, 0x00000002,
0x80100246, 0x00004041, 0x00000000, 0x80100246, 0x00004001, 0x00000001, 0x0c000010, 0x80100082,
0x00004001, 0x00000000, 0x80100246, 0x00004081, 0x00000002, 0x00004002, 0x3f800000, 0x3f800000,
0x3f800000, 0x00000000, 0x0a000038, 0x80100072, 0x00004001, 0x00000002, 0x80100246, 0x00004001,
0x00000000, 0x80100246, 0x00004001, 0x00000001, 0x0a000010, 0x80100012, 0x00004001, 0x00000000,
0x80100246, 0x00004001, 0x00000001, 0x80100246, 0x00004001, 0x00000000, 0x0c000038, 0x801020a2,
0x00004001, 0x00000000, 0x801003f6, 0x00004001, 0x00000000, 0x00004002, 0x00000000, 0x3b808081,
0x00000000, 0x3b808081, 0x0c000010, 0x80100012, 0x00004001, 0x00000000, 0x80100246, 0x00004001,
0x00000002, 0x00004002, 0x3f800000, 0x3f800000, 0x3f800000, 0x00000000, 0x09000038, 0x80102042,
0x00004001, 0x00000000, 0x8010000a, 0x00004001, 0x00000000, 0x00004001, 0x3b808081, 0x0100003e,
0x30494653, 0x00000008, 0x00000010, 0x00000000,
};
static const D3D12_SHADER_BYTECODE vs = SHADER_BYTECODE(vs_code);
static const D3D12_SHADER_BYTECODE ps = SHADER_BYTECODE(ps_code);
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.rt_width = 2;
desc.rt_height = 2;
desc.no_root_signature = true;
desc.no_pipeline = true;
if (!init_test_context(&context, &desc))
return;
if (FAILED(ID3D12Device_CheckFeatureSupport(context.device, D3D12_FEATURE_D3D12_OPTIONS, &options, sizeof(options))) ||
!(options.MinPrecisionSupport & D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT))
{
skip("Device does not support 16-bit min-precision, skipping.\n");
destroy_test_context(&context);
return;
}
heap = create_gpu_descriptor_heap(context.device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 1);
texture = create_default_texture2d(context.device, 4, 4, 1, 1, DXGI_FORMAT_R8_UNORM,
D3D12_RESOURCE_FLAG_NONE, D3D12_RESOURCE_STATE_COPY_DEST);
memset(&srv_desc, 0, sizeof(srv_desc));
srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D;
srv_desc.Format = DXGI_FORMAT_R8_UNORM;
srv_desc.Texture2D.MipLevels = 1;
srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
ID3D12Device_CreateShaderResourceView(context.device, texture, &srv_desc,
ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap));
data.pData = tex_data;
data.RowPitch = 4;
data.SlicePitch = 4 * 4;
upload_texture_data(texture, &data, 1, context.queue, context.list);
reset_command_list(context.list, context.allocator);
memset(&rs_desc, 0, sizeof(rs_desc));
memset(&static_sampler, 0, sizeof(static_sampler));
memset(&root_parameter, 0, sizeof(root_parameter));
memset(&descriptor_range, 0, sizeof(descriptor_range));
rs_desc.pParameters = &root_parameter;
rs_desc.pStaticSamplers = &static_sampler;
rs_desc.NumParameters = 1;
rs_desc.NumStaticSamplers = 1;
static_sampler.AddressU = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
static_sampler.AddressV = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
static_sampler.AddressW = D3D12_TEXTURE_ADDRESS_MODE_CLAMP;
static_sampler.Filter = D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT;
static_sampler.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
root_parameter.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
root_parameter.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
root_parameter.DescriptorTable.NumDescriptorRanges = 1;
root_parameter.DescriptorTable.pDescriptorRanges = &descriptor_range;
descriptor_range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
descriptor_range.NumDescriptors = 1;
create_root_signature(context.device, &rs_desc, &context.root_signature);
memset(&pso_desc, 0, sizeof(pso_desc));
init_pipeline_state_desc(&pso_desc, context.root_signature, DXGI_FORMAT_R8G8B8A8_UNORM, &vs, &ps, NULL);
pso_desc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc, &IID_ID3D12PipelineState, (void**)&context.pipeline_state);
ID3D12GraphicsCommandList_SetDescriptorHeaps(context.list, 1, &heap);
ID3D12GraphicsCommandList_OMSetRenderTargets(context.list, 1, &context.rtv, TRUE, NULL);
ID3D12GraphicsCommandList_ClearRenderTargetView(context.list, context.rtv, white, 0, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(context.list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(context.list, context.pipeline_state);
ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(context.list, 0,
ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap));
ID3D12GraphicsCommandList_RSSetViewports(context.list, 1, &vp);
ID3D12GraphicsCommandList_RSSetScissorRects(context.list, 1, &sci);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(context.list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_DrawInstanced(context.list, 3, 1, 0, 0);
transition_resource_state(context.list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_texture_readback_with_command_list(context.render_target, 0, &rb, context.queue, context.list);
for (y = 0; y < 2; y++)
{
for (x = 0; x < 2; x++)
{
uint32_t expected;
uint32_t value;
value = get_readback_uint(&rb, x, y, 0);
expected = expected_output[y * 2 + x];
ok(expected == value, "Pixel %u, %u mismatch, %x != %x.\n", x, y, value, expected);
}
}
release_resource_readback(&rb);
ID3D12DescriptorHeap_Release(heap);
ID3D12Resource_Release(texture);
destroy_test_context(&context);
}