45 lines
1.4 KiB
Plaintext
45 lines
1.4 KiB
Plaintext
/*
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* Copyright 2020 Joshua Ashton for Valve Software
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "vkd3d_windows.h";
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#include "vkd3d_unknown.idl"
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cpp_quote("#ifndef VKD3D_NO_VULKAN_H")
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cpp_quote("# ifdef _WIN32")
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cpp_quote("# define VK_USE_PLATFORM_WIN32_KHR")
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cpp_quote("# endif")
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cpp_quote("# include <vulkan/vulkan.h>")
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cpp_quote("#endif /* VKD3D_NO_VULKAN_H */")
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/* For IDL only. */
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cpp_quote("#if 0")
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typedef struct VkInstance_T* VkInstance;
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typedef struct VkPhysicalDevice_T* VkPhysicalDevice;
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cpp_quote("#endif")
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[
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local,
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object,
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uuid(3a6d8f2c-b0e8-4ab4-b4dc-4fd24891bfa5),
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pointer_default(unique)
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]
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interface IDXGIVkInteropAdapter : IUnknown
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{
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void GetVulkanHandles(VkInstance *instance, VkPhysicalDevice *physical_device);
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}
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