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Józef Kucia c9a98c7a13 libs/vkd3d-shader: Add support for GLSL.std.450 extended instruction set. 2017-06-20 14:59:25 +02:00
bin build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
crosslibs Add crosslibs .a to .gitignore. 2016-10-24 13:57:04 +02:00
demos Update license to LGPL v2.1. 2017-06-16 22:11:21 +02:00
include libs/vkd3d-common: Move vkd3d_array_reserve() from libvkd3d. 2017-06-19 18:05:53 +02:00
libs libs/vkd3d-shader: Add support for GLSL.std.450 extended instruction set. 2017-06-20 14:59:25 +02:00
m4 build: Add original copyright notice for Autoconf macros. 2016-10-10 11:22:50 +02:00
portable build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
programs/vkd3d-compiler programs/vkd3d-compiler: Add program. 2017-06-16 22:38:21 +02:00
tests tests: Remove fragment shader SPIR-V code from init_draw_test_context_(). 2017-06-20 13:34:44 +02:00
.gitignore tests: Add test for D3D12CreateDevice(). 2016-09-21 12:57:24 +02:00
AUTHORS build: Add some standard files. 2016-10-28 12:34:12 +02:00
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LICENSE Update license to LGPL v2.1. 2017-06-16 22:11:21 +02:00
Makefile.am libs/vkd3d: Accept DXBC shaders. 2017-06-19 19:49:11 +02:00
README build: Add some standard files. 2016-10-28 12:34:12 +02:00
autogen.sh build: Add initial Autotools files. 2016-09-21 09:05:15 +02:00
configure.ac libs/vkd3d-shader: Use libSPIRV-Tools for tracing and validating generated SPIR-V shaders. 2017-06-19 18:05:53 +02:00

README

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The vkd3d 3D Graphics Library
=============================

Vkd3d is a 3D graphics library built on top of Vulkan. It has an API very
similar, but not identical, to Direct3D 12.