On NVIDIA we sometimes fail to place images on a heap because the memory region was dedicated. Only bother trying this if heap flags only allow buffers. Fixes a GPU crash in The Division. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> |
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vkd3d | ||
vkd3d-common | ||
vkd3d-shader | ||
vkd3d-utils | ||
.gitignore |