vkd3d-proton/libs
Hans-Kristian Arntzen 6c9683e23c vkd3d: Do not always attempt dedicated buffer allocation for heap.
On NVIDIA we sometimes fail to place images on a heap because the memory
region was dedicated. Only bother trying this if heap flags only allow
buffers.

Fixes a GPU crash in The Division.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
2020-04-15 13:33:44 +02:00
..
vkd3d vkd3d: Do not always attempt dedicated buffer allocation for heap. 2020-04-15 13:33:44 +02:00
vkd3d-common vkd3d: Handle lists in debug env vars consistently. 2019-05-17 20:41:09 +02:00
vkd3d-shader vkd3d: Rework vkd3d_dxbc_compiler_get_resource_binding. 2020-04-10 14:32:33 +02:00
vkd3d-utils vkd3d-utils: Make vkd3d-utils compilable on MSVC. 2020-02-24 11:53:29 +01:00
.gitignore libs/vkd3d: Trace build version. 2018-06-27 22:43:49 +02:00