vkd3d-proton/include/shader-debug/GNUmakefile

42 lines
1013 B
Makefile

INCLUDE_DIR := $(CURDIR)
VERT_SOURCES := $(wildcard $(M)/*.vert)
FRAG_SOURCES := $(wildcard $(M)/*.frag)
COMP_SOURCES := $(wildcard $(M)/*.comp)
TESC_SOURCES := $(wildcard $(M)/*.tesc)
TESE_SOURCES := $(wildcard $(M)/*.tese)
GEOM_SOURCES := $(wildcard $(M)/*.geom)
SPV_OBJECTS := \
$(VERT_SOURCES:.vert=.spv) \
$(FRAG_SOURCES:.frag=.spv) \
$(COMP_SOURCES:.comp=.spv) \
$(TESC_SOURCES:.tesc=.spv) \
$(TESE_SOURCES:.tese=.spv) \
$(GEOM_SOURCES:.geom=.spv)
%.spv: %.vert
glslc -o $@ $< -I$(INCLUDE_DIR) --target-env=vulkan1.1
%.spv: %.frag
glslc -o $@ $< -I$(INCLUDE_DIR) --target-env=vulkan1.1 -DDEBUG_CHANNEL_HELPER_LANES
%.spv: %.comp
glslc -o $@ $< -I$(INCLUDE_DIR) --target-env=vulkan1.1
%.spv: %.geom
glslc -o $@ $< -I$(INCLUDE_DIR) --target-env=vulkan1.1
%.spv: %.tesc
glslc -o $@ $< -I$(INCLUDE_DIR) --target-env=vulkan1.1
%.spv: %.tese
glslc -o $@ $< -I$(INCLUDE_DIR) --target-env=vulkan1.1
all: $(SPV_OBJECTS)
clean:
rm -f $(SPV_OBJECTS)
.PHONY: clean