7bccab7427
vkd3d-shader is currently kinda buggy and crashes when you try to trace DXBC. This used to never be run since it was guarded by VKD3D_SHADER_DEBUG, but with the move to a static build we merged all debug logging under VKD3D_DEBUG. Reintroduce different debug channels in a way that is compatible with a statically linked vkd3d. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> |
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libvkd3d-utils.pc.in | ||
meson.build | ||
vkd3d_utils.def | ||
vkd3d_utils.map | ||
vkd3d_utils_main.c | ||
vkd3d_utils_private.h |