vkd3d-proton/libs/vkd3d-shader
Joshua Ashton a581f296ea vkd3d-shader: Handle double-related global flags
Decode and handle DOUBLE_PRECISION_FLOAT_OPS and 11_1_DOUBLE_EXTENSIONS

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-10-23 12:40:38 +02:00
..
checksum.c debug: Re-introduce different debug channels. 2020-07-10 14:18:15 +02:00
dxbc.c vkd3d-shader: Implement double data type 2020-10-23 12:40:38 +02:00
dxil.c vkd3d: Do not perform any alignment analysis for SSBOs. 2020-10-22 13:07:05 +02:00
meson.build build: Use Meson subproject for dxil-spirv 2020-06-26 18:33:27 +02:00
spirv.c vkd3d-shader: Handle double-related global flags 2020-10-23 12:40:38 +02:00
trace.c vkd3d-shader: Handle double-related global flags 2020-10-23 12:40:38 +02:00
vkd3d_shader_main.c vkd3d-shader: Add shader replacement. 2020-09-08 15:03:41 +02:00
vkd3d_shader_private.h vkd3d-shader: Handle double-related global flags 2020-10-23 12:40:38 +02:00