..
shaders
vkd3d: Move shader contents out of header
2020-06-25 13:51:06 +02:00
command.c
vkd3d: Rename vkd3d_uint32_atomic to vkd3d_atomic_uint32
2020-06-24 21:13:35 +02:00
device.c
vkd3d: Refactor platform-specific code
2020-06-16 11:07:50 +02:00
libvkd3d.pc.in
build: Add some standard files.
2016-10-28 12:34:12 +02:00
meson.build
vkd3d: Compile glsl shaders at compile time
2020-06-25 13:51:06 +02:00
meta.c
vkd3d: Remove _spv suffix from prebuilt shaders
2020-06-25 13:51:06 +02:00
platform.c
vkd3d: Refactor platform-specific code
2020-06-16 11:07:50 +02:00
resource.c
vkd3d: Cast down tile extents in offsets explicitly
2020-06-27 15:23:09 +02:00
state.c
vkd3d: Make nameless unions really nameless
2020-06-15 19:59:52 +02:00
utils.c
vkd3d: Refactor platform-specific code
2020-06-16 11:07:50 +02:00
vkd3d.def
build: Add Meson build system
2020-06-23 14:55:43 +02:00
vkd3d.map
vkd3d: Add stubs for versioned root signatures.
2019-04-10 18:56:55 +02:00
vkd3d_main.c
vkd3d: Toss VKD3D_DEBUG_ENV_NAME
2020-06-24 15:18:56 +02:00
vkd3d_private.h
vkd3d: Make enqueued_fence_count a uint32_t
2020-06-24 21:13:35 +02:00
vkd3d_shaders.h
vkd3d: Remove _spv suffix from prebuilt shaders
2020-06-25 13:51:06 +02:00
vulkan_procs.h
vkd3d: Implement BeginEvent/EndEvent.
2020-06-11 13:02:50 +02:00