vkd3d-proton/libs/vkd3d-utils
Joshua Ashton 4521b253dd vkd3d: Toss VKD3D_DEBUG_ENV_NAME
Creates linking problems if we want to build vkd3d-shader statically given this links back to something in vkd3d-common.

We don't need this distinction anyways...

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-24 15:18:56 +02:00
..
libvkd3d-utils.pc.in libs/vkd3d-utils: Use proper name in libvkd3d-utils.pc. 2017-12-12 13:12:47 +01:00
meson.build build: Add Meson build system 2020-06-23 14:55:43 +02:00
vkd3d_utils.def build: Add Meson build system 2020-06-23 14:55:43 +02:00
vkd3d_utils.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vkd3d_utils_main.c vkd3d: Toss VKD3D_DEBUG_ENV_NAME 2020-06-24 15:18:56 +02:00
vkd3d_utils_private.h vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00