vkd3d-proton/libs/vkd3d
Joshua Ashton 5f4c383c1a vkd3d: Remove _spv suffix from prebuilt shaders
Matches what we build from glslang in Meson now.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2020-06-25 13:51:06 +02:00
..
shaders vkd3d: Move shader contents out of header 2020-06-25 13:51:06 +02:00
command.c vkd3d: Rename vkd3d_uint32_atomic to vkd3d_atomic_uint32 2020-06-24 21:13:35 +02:00
device.c vkd3d: Refactor platform-specific code 2020-06-16 11:07:50 +02:00
libvkd3d.pc.in build: Add some standard files. 2016-10-28 12:34:12 +02:00
meson.build vkd3d: Compile glsl shaders at compile time 2020-06-25 13:51:06 +02:00
meta.c vkd3d: Remove _spv suffix from prebuilt shaders 2020-06-25 13:51:06 +02:00
platform.c vkd3d: Refactor platform-specific code 2020-06-16 11:07:50 +02:00
resource.c vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00
state.c vkd3d: Make nameless unions really nameless 2020-06-15 19:59:52 +02:00
utils.c vkd3d: Refactor platform-specific code 2020-06-16 11:07:50 +02:00
vkd3d.def build: Add Meson build system 2020-06-23 14:55:43 +02:00
vkd3d.map vkd3d: Add stubs for versioned root signatures. 2019-04-10 18:56:55 +02:00
vkd3d_main.c vkd3d: Toss VKD3D_DEBUG_ENV_NAME 2020-06-24 15:18:56 +02:00
vkd3d_private.h vkd3d: Make enqueued_fence_count a uint32_t 2020-06-24 21:13:35 +02:00
vkd3d_shaders.h vkd3d: Remove _spv suffix from prebuilt shaders 2020-06-25 13:51:06 +02:00
vulkan_procs.h vkd3d: Implement BeginEvent/EndEvent. 2020-06-11 13:02:50 +02:00