.. |
shaders
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vkd3d: Move shader contents out of header
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2020-06-25 13:51:06 +02:00 |
command.c
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vkd3d: Rename vkd3d_uint32_atomic to vkd3d_atomic_uint32
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2020-06-24 21:13:35 +02:00 |
device.c
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vkd3d: Refactor platform-specific code
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2020-06-16 11:07:50 +02:00 |
libvkd3d.pc.in
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build: Add some standard files.
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2016-10-28 12:34:12 +02:00 |
meson.build
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vkd3d: Compile glsl shaders at compile time
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2020-06-25 13:51:06 +02:00 |
meta.c
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vkd3d: Remove _spv suffix from prebuilt shaders
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2020-06-25 13:51:06 +02:00 |
platform.c
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vkd3d: Refactor platform-specific code
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2020-06-16 11:07:50 +02:00 |
resource.c
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vkd3d: Make nameless unions really nameless
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2020-06-15 19:59:52 +02:00 |
state.c
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vkd3d: Make nameless unions really nameless
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2020-06-15 19:59:52 +02:00 |
utils.c
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vkd3d: Refactor platform-specific code
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2020-06-16 11:07:50 +02:00 |
vkd3d.def
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build: Add Meson build system
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2020-06-23 14:55:43 +02:00 |
vkd3d.map
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vkd3d: Add stubs for versioned root signatures.
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2019-04-10 18:56:55 +02:00 |
vkd3d_main.c
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vkd3d: Toss VKD3D_DEBUG_ENV_NAME
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2020-06-24 15:18:56 +02:00 |
vkd3d_private.h
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vkd3d: Make enqueued_fence_count a uint32_t
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2020-06-24 21:13:35 +02:00 |
vkd3d_shaders.h
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vkd3d: Remove _spv suffix from prebuilt shaders
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2020-06-25 13:51:06 +02:00 |
vulkan_procs.h
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vkd3d: Implement BeginEvent/EndEvent.
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2020-06-11 13:02:50 +02:00 |