vkd3d-proton/libs/vkd3d/swapchain.c

2805 lines
95 KiB
C

/*
* Copyright 2020 Joshua Ashton for Valve Software
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*
* This file uses extracts from the Wine project
* specifically dlls/wined3d/swapchain.c and dlls/dxgi/swapchain.c
* the license is as follows:
*
* Copyright 2002-2003 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2011 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define VKD3D_DBG_CHANNEL VKD3D_DBG_CHANNEL_API
#include "vkd3d_win32.h"
#include "vkd3d_private.h"
#define INVALID_VK_IMAGE_INDEX (~(uint32_t)0)
static BOOL dxgi_validate_flip_swap_effect_format(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM:
return TRUE;
default:
WARN("Invalid swapchain format %#x for flip presentation model.\n", format);
return FALSE;
}
}
BOOL dxgi_validate_swapchain_desc(const DXGI_SWAP_CHAIN_DESC1 *desc)
{
uint32_t min_buffer_count;
switch (desc->SwapEffect)
{
case DXGI_SWAP_EFFECT_DISCARD:
case DXGI_SWAP_EFFECT_SEQUENTIAL:
min_buffer_count = 1;
break;
case DXGI_SWAP_EFFECT_FLIP_DISCARD:
case DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL:
min_buffer_count = 2;
if (desc->Format && !dxgi_validate_flip_swap_effect_format(desc->Format))
return FALSE;
if (desc->SampleDesc.Count != 1 || desc->SampleDesc.Quality)
{
WARN("Invalid sample desc %u, %u for swap effect %#x.\n",
desc->SampleDesc.Count, desc->SampleDesc.Quality, desc->SwapEffect);
return FALSE;
}
break;
default:
WARN("Invalid swap effect %u used.\n", desc->SwapEffect);
return FALSE;
}
if (desc->BufferCount < min_buffer_count || desc->BufferCount > DXGI_MAX_SWAP_CHAIN_BUFFERS)
{
WARN("BufferCount is %u.\n", desc->BufferCount);
return FALSE;
}
return TRUE;
}
static HRESULT d3d12_get_output_from_window(IDXGIFactory *factory, HWND window, IDXGIOutput **dxgi_output)
{
unsigned int adapter_idx, output_idx;
DXGI_OUTPUT_DESC desc;
IDXGIAdapter *adapter;
IDXGIOutput *output;
HMONITOR monitor;
HRESULT hr;
if (!(monitor = MonitorFromWindow(window, MONITOR_DEFAULTTONEAREST)))
{
WARN("Failed to get monitor from window.\n");
return DXGI_ERROR_INVALID_CALL;
}
for (adapter_idx = 0; SUCCEEDED(hr = IDXGIFactory_EnumAdapters(factory, adapter_idx, &adapter));
++adapter_idx)
{
for (output_idx = 0; SUCCEEDED(hr = IDXGIAdapter_EnumOutputs(adapter, output_idx,
&output)); ++output_idx)
{
if (FAILED(hr = IDXGIOutput_GetDesc(output, &desc)))
{
WARN("Adapter %u output %u: Failed to get output desc, hr %#x.\n", adapter_idx,
output_idx, hr);
IDXGIOutput_Release(output);
continue;
}
if (desc.Monitor == monitor)
{
*dxgi_output = output;
IDXGIAdapter_Release(adapter);
return S_OK;
}
IDXGIOutput_Release(output);
}
IDXGIAdapter_Release(adapter);
}
if (hr != DXGI_ERROR_NOT_FOUND)
WARN("Failed to enumerate outputs, hr %#x.\n", hr);
WARN("Output could not be found.\n");
return DXGI_ERROR_NOT_FOUND;
}
struct d3d12_swapchain_state
{
struct DXGI_MODE_DESC original_mode, d3d_mode;
RECT original_window_rect;
/* Window styles to restore when switching fullscreen mode. */
LONG style;
LONG exstyle;
HWND device_window;
};
typedef IDXGISwapChain4 dxgi_swapchain_iface;
struct d3d12_swapchain
{
dxgi_swapchain_iface IDXGISwapChain_iface;
LONG refcount;
struct vkd3d_private_store private_store;
/* Use critical section rather than pthread_mutex_t wrapper here since we need it
* to be re-entrant, and this code is Win32-only. */
CRITICAL_SECTION mutex;
VkSwapchainKHR vk_swapchain;
VkSurfaceKHR vk_surface;
VkFence vk_fence;
VkCommandPool vk_cmd_pool;
VkImage vk_images[DXGI_MAX_SWAP_CHAIN_BUFFERS];
VkImage vk_swapchain_images[DXGI_MAX_SWAP_CHAIN_BUFFERS];
VkImageView vk_swapchain_image_views[DXGI_MAX_SWAP_CHAIN_BUFFERS];
VkFramebuffer vk_framebuffers[DXGI_MAX_SWAP_CHAIN_BUFFERS];
VkCommandBuffer vk_cmd_buffers[DXGI_MAX_SWAP_CHAIN_BUFFERS];
VkSemaphore vk_semaphores[DXGI_MAX_SWAP_CHAIN_BUFFERS];
ID3D12Resource *buffers[DXGI_MAX_SWAP_CHAIN_BUFFERS];
unsigned int buffer_count;
unsigned int vk_swapchain_width;
unsigned int vk_swapchain_height;
VkPresentModeKHR present_mode;
struct
{
VkDescriptorPool pool;
VkDescriptorSet sets[DXGI_MAX_SWAP_CHAIN_BUFFERS];
VkImageView vk_image_views[DXGI_MAX_SWAP_CHAIN_BUFFERS];
} descriptors;
struct vkd3d_swapchain_info pipeline;
uint32_t vk_image_index;
unsigned int current_buffer_index;
struct d3d12_command_queue *command_queue;
IDXGIFactory *factory;
HWND window;
IDXGIOutput *target;
DXGI_SWAP_CHAIN_DESC1 desc;
DXGI_SWAP_CHAIN_FULLSCREEN_DESC fullscreen_desc;
struct d3d12_swapchain_state state;
ID3D12Fence *frame_latency_fence;
HANDLE frame_latency_event;
uint64_t frame_number;
uint32_t frame_latency;
};
static inline const struct vkd3d_vk_device_procs* d3d12_swapchain_procs(struct d3d12_swapchain* swapchain)
{
return &swapchain->command_queue->device->vk_procs;
}
static inline struct ID3D12Device6* d3d12_swapchain_device_iface(struct d3d12_swapchain* swapchain)
{
return &swapchain->command_queue->device->ID3D12Device_iface;
}
static inline struct d3d12_device* d3d12_swapchain_device(struct d3d12_swapchain* swapchain)
{
return swapchain->command_queue->device;
}
static inline struct ID3D12CommandQueue* d3d12_swapchain_queue_iface(struct d3d12_swapchain* swapchain)
{
return &swapchain->command_queue->ID3D12CommandQueue_iface;
}
DXGI_FORMAT format_for_depth(DWORD depth)
{
switch (depth)
{
case 8: return DXGI_FORMAT_P8;
case 16: return DXGI_FORMAT_B5G6R5_UNORM;
case 24: return DXGI_FORMAT_B8G8R8X8_UNORM;
case 32: return DXGI_FORMAT_B8G8R8X8_UNORM;
default: return DXGI_FORMAT_UNKNOWN;
}
}
DWORD depth_for_format(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_B4G4R4A4_UNORM:
case DXGI_FORMAT_B5G6R5_UNORM:
return 16;
default:
WARN("Unknown format depth. Returning 32.");
return 32;
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
return 32;
case DXGI_FORMAT_R16G16B16A16_FLOAT:
return 64;
}
}
static HRESULT d3d12_output_set_display_mode(IDXGIOutput *output, DXGI_MODE_DESC *mode)
{
DXGI_OUTPUT_DESC desc;
DEVMODEW new_mode, current_mode;
LONG ret;
TRACE("output %p, mode %p.\n", output, mode);
IDXGIOutput_GetDesc(output, &desc);
memset(&new_mode, 0, sizeof(new_mode));
new_mode.dmSize = sizeof(new_mode);
memset(&current_mode, 0, sizeof(current_mode));
current_mode.dmSize = sizeof(current_mode);
if (mode)
{
new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
new_mode.dmBitsPerPel = depth_for_format(mode->Format);
new_mode.dmPelsWidth = mode->Width;
new_mode.dmPelsHeight = mode->Height;
new_mode.dmDisplayFrequency = 0;
if (mode->RefreshRate.Numerator && mode->RefreshRate.Denominator)
{
new_mode.dmDisplayFrequency = mode->RefreshRate.Numerator / mode->RefreshRate.Denominator;
new_mode.dmFields |= DM_DISPLAYFREQUENCY;
}
if (mode->ScanlineOrdering != DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED)
{
new_mode.dmFields |= DM_DISPLAYFLAGS;
if (mode->ScanlineOrdering == DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST)
new_mode.dmDisplayFlags |= DM_INTERLACED;
else if (mode->ScanlineOrdering == DXGI_MODE_SCANLINE_ORDER_LOWER_FIELD_FIRST)
{
ERR("Interlacing mode not supported.");
return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
}
}
}
else
{
if (!EnumDisplaySettingsW(desc.DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
{
ERR("Failed to read mode from registry.\n");
return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
}
}
/* Only change the mode if necessary. */
if (!EnumDisplaySettingsW(desc.DeviceName, ENUM_CURRENT_SETTINGS, &current_mode))
{
ERR("Failed to get current display mode.\n");
}
else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
&& current_mode.dmPelsHeight == new_mode.dmPelsHeight
&& current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
&& (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
|| !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
&& (current_mode.dmDisplayFlags == new_mode.dmDisplayFlags
|| !(new_mode.dmFields & DM_DISPLAYFLAGS)))
{
TRACE("Skipping redundant mode setting call.\n");
return S_OK;
}
ret = ChangeDisplaySettingsExW(desc.DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
if (ret != DISP_CHANGE_SUCCESSFUL)
{
if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
{
WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
new_mode.dmDisplayFrequency = 0;
ret = ChangeDisplaySettingsExW(desc.DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
}
if (ret != DISP_CHANGE_SUCCESSFUL)
return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
}
return S_OK;
}
static HRESULT d3d12_output_get_display_mode(IDXGIOutput* output, DXGI_MODE_DESC* mode)
{
DXGI_OUTPUT_DESC desc;
DEVMODEW m;
IDXGIOutput_GetDesc(output, &desc);
memset(&m, 0, sizeof(m));
m.dmSize = sizeof(m);
EnumDisplaySettingsExW(desc.DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
mode->Width = m.dmPelsWidth;
mode->Height = m.dmPelsHeight;
mode->RefreshRate.Numerator = 60000;
mode->RefreshRate.Denominator = 1000;
if (m.dmFields & DM_DISPLAYFREQUENCY)
mode->RefreshRate.Numerator = m.dmDisplayFrequency * 1000;
mode->Format = format_for_depth(m.dmBitsPerPel);
if (!(m.dmFields & DM_DISPLAYFLAGS))
mode->ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
else if (m.dmDisplayFlags & DM_INTERLACED)
mode->ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UPPER_FIELD_FIRST;
else
mode->ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_PROGRESSIVE;
return S_OK;
}
static HRESULT d3d12_swapchain_set_display_mode(struct d3d12_swapchain *swapchain,
IDXGIOutput* output, DXGI_MODE_DESC *mode)
{
DXGI_MODE_DESC matching_mode;
HRESULT hr;
/* Workaround. FindClosestMatchingMode can take UNKNOWN format, but neither Wine nor DXVK DXGI seems to like it.
* Just opt for existing format to workaround the issue. */
if (mode->Format == DXGI_FORMAT_UNKNOWN)
mode->Format = swapchain->desc.Format;
if (FAILED(hr = IDXGIOutput_FindClosestMatchingMode(output, mode, &matching_mode, NULL)))
{
WARN("Failed to find closest matching mode, hr %#x.\n", hr);
return hr;
}
if (output != swapchain->target && swapchain->target)
{
if (FAILED(hr = d3d12_output_set_display_mode(swapchain->target, &swapchain->state.original_mode)))
{
WARN("Failed to set display mode, hr %#x.\n", hr);
return hr;
}
if (FAILED(hr = d3d12_output_get_display_mode(output, &swapchain->state.original_mode)))
{
WARN("Failed to get current display mode, hr %#x.\n", hr);
return hr;
}
}
if (FAILED(hr = d3d12_output_set_display_mode(output, &matching_mode)))
{
WARN("Failed to set display mode, hr %#x.\n", hr);
return DXGI_ERROR_INVALID_CALL;
}
return S_OK;
}
static LONG fullscreen_style(LONG style)
{
/* Make sure the window is managed, otherwise we won't get keyboard input. */
style |= WS_POPUP | WS_SYSMENU;
style &= ~(WS_CAPTION | WS_THICKFRAME);
return style;
}
static LONG fullscreen_exstyle(LONG exstyle)
{
/* Filter out window decorations. */
exstyle &= ~(WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE);
return exstyle;
}
void d3d12_swapchain_state_restore_from_fullscreen(struct d3d12_swapchain *swapchain,
HWND window, const RECT *window_rect)
{
unsigned int window_pos_flags = SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE;
LONG style, exstyle;
RECT rect = {0};
if (!swapchain->state.style && !swapchain->state.exstyle)
return;
style = GetWindowLongW(window, GWL_STYLE);
exstyle = GetWindowLongW(window, GWL_EXSTYLE);
swapchain->state.style ^= (swapchain->state.style ^ style) & WS_VISIBLE;
swapchain->state.exstyle ^= (swapchain->state.exstyle ^ exstyle) & WS_EX_TOPMOST;
TRACE("Restoring window style of window %p to %08x, %08x.\n",
window, swapchain->state.style, swapchain->state.exstyle);
if (style == fullscreen_style(swapchain->state.style) &&
exstyle == fullscreen_exstyle(swapchain->state.exstyle))
{
SetWindowLongW(window, GWL_STYLE, swapchain->state.style);
SetWindowLongW(window, GWL_EXSTYLE, swapchain->state.exstyle);
}
if (window_rect)
rect = *window_rect;
else
window_pos_flags |= (SWP_NOMOVE | SWP_NOSIZE);
SetWindowPos(window, 0, rect.left, rect.top,
rect.right - rect.left, rect.bottom - rect.top, window_pos_flags);
/* Delete the old values. */
swapchain->state.style = 0;
swapchain->state.exstyle = 0;
}
HRESULT d3d12_swapchain_state_setup_fullscreen(struct d3d12_swapchain* swapchain,
HWND window, int x, int y, int width, int height)
{
LONG style, exstyle;
TRACE("Setting up window %p for fullscreen mode.\n", window);
if (!IsWindow(window))
{
WARN("%p is not a valid window.\n", window);
return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;;
}
if (swapchain->state.style || swapchain->state.exstyle)
{
ERR("Changing the window style for window %p, but another style (%08x, %08x) is already stored.\n",
window, swapchain->state.style, swapchain->state.exstyle);
}
swapchain->state.style = GetWindowLongW(window, GWL_STYLE);
swapchain->state.exstyle = GetWindowLongW(window, GWL_EXSTYLE);
style = fullscreen_style(swapchain->state.style);
exstyle = fullscreen_exstyle(swapchain->state.exstyle);
TRACE("Old style was %08x, %08x, setting to %08x, %08x.\n",
swapchain->state.style, swapchain->state.exstyle, style, exstyle);
SetWindowLongW(window, GWL_STYLE, style);
SetWindowLongW(window, GWL_EXSTYLE, exstyle);
SetWindowPos(window, HWND_TOPMOST, x, y, width, height,
SWP_FRAMECHANGED | SWP_SHOWWINDOW | SWP_NOACTIVATE);
return S_OK;
}
static HRESULT d3d12_swapchain_set_fullscreen(struct d3d12_swapchain *swapchain, IDXGIOutput *target, BOOL originally_windowed)
{
DXGI_MODE_DESC actual_mode;
DXGI_OUTPUT_DESC output_desc;
HRESULT hr;
if (swapchain->desc.Flags & DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH)
{
if (!swapchain->fullscreen_desc.Windowed)
{
actual_mode.Width = swapchain->desc.Width;
actual_mode.Height = swapchain->desc.Height;
actual_mode.RefreshRate = swapchain->fullscreen_desc.RefreshRate;
actual_mode.Format = swapchain->desc.Format;
actual_mode.ScanlineOrdering = swapchain->fullscreen_desc.ScanlineOrdering;
actual_mode.Scaling = swapchain->fullscreen_desc.Scaling;
}
else
{
actual_mode = swapchain->state.original_mode;
}
if (FAILED(hr = d3d12_swapchain_set_display_mode(swapchain, target,
&actual_mode)))
return hr;
}
else
{
if (FAILED(hr = d3d12_output_get_display_mode(target, &actual_mode)))
{
ERR("Failed to get display mode, hr %#x.\n", hr);
return DXGI_ERROR_INVALID_CALL;
}
}
if (!swapchain->fullscreen_desc.Windowed)
{
unsigned int width = actual_mode.Width;
unsigned int height = actual_mode.Height;
if (FAILED(hr = IDXGIOutput_GetDesc(target, &output_desc)))
{
ERR("Failed to get output description, hr %#x.\n", hr);
return hr;
}
if (originally_windowed)
{
/* Switch from windowed to fullscreen */
if (FAILED(hr = d3d12_swapchain_state_setup_fullscreen(swapchain, swapchain->window,
output_desc.DesktopCoordinates.left, output_desc.DesktopCoordinates.top, width, height)))
return hr;
}
else
{
HWND window = swapchain->window;
/* Fullscreen -> fullscreen mode change */
MoveWindow(window, output_desc.DesktopCoordinates.left, output_desc.DesktopCoordinates.top, width,
height, TRUE);
ShowWindow(window, SW_SHOW);
}
swapchain->state.d3d_mode = actual_mode;
}
else if (!originally_windowed)
{
/* Fullscreen -> windowed switch */
d3d12_swapchain_state_restore_from_fullscreen(swapchain, swapchain->window, &swapchain->state.original_window_rect);
}
return S_OK;
}
static HRESULT d3d12_swapchain_resize_target(struct d3d12_swapchain *swapchain,
const DXGI_MODE_DESC *target_mode_desc)
{
struct DXGI_MODE_DESC actual_mode;
struct DXGI_OUTPUT_DESC output_desc;
RECT original_window_rect, window_rect;
int x, y, width, height;
HWND window;
HRESULT hr;
if (!target_mode_desc)
{
WARN("Invalid pointer.\n");
return DXGI_ERROR_INVALID_CALL;
}
window = swapchain->window;
if (swapchain->fullscreen_desc.Windowed)
{
SetRect(&window_rect, 0, 0, target_mode_desc->Width, target_mode_desc->Height);
AdjustWindowRectEx(&window_rect,
GetWindowLongW(window, GWL_STYLE), FALSE,
GetWindowLongW(window, GWL_EXSTYLE));
GetWindowRect(window, &original_window_rect);
x = original_window_rect.left;
y = original_window_rect.top;
width = window_rect.right - window_rect.left;
height = window_rect.bottom - window_rect.top;
}
else
{
if (swapchain->desc.Flags & DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH)
{
actual_mode = *target_mode_desc;
if (FAILED(hr = d3d12_swapchain_set_display_mode(swapchain, swapchain->target,
&actual_mode)))
{
ERR("Failed to set display mode, hr %#x.\n", hr);
return hr;
}
}
if (FAILED(hr = IDXGIOutput_GetDesc(swapchain->target, &output_desc)))
{
ERR("Failed to get output description, hr %#x.\n", hr);
return hr;
}
x = output_desc.DesktopCoordinates.left;
y = output_desc.DesktopCoordinates.top;
width = output_desc.DesktopCoordinates.right - output_desc.DesktopCoordinates.left;
height = output_desc.DesktopCoordinates.bottom - output_desc.DesktopCoordinates.top;
}
MoveWindow(window, x, y, width, height, TRUE);
return S_OK;
}
static DXGI_FORMAT dxgi_format_from_vk_format(VkFormat vk_format)
{
switch (vk_format)
{
case VK_FORMAT_B8G8R8A8_UNORM: return DXGI_FORMAT_B8G8R8A8_UNORM;
case VK_FORMAT_R8G8B8A8_UNORM: return DXGI_FORMAT_R8G8B8A8_UNORM;
case VK_FORMAT_A2B10G10R10_UNORM_PACK32: return DXGI_FORMAT_R10G10B10A2_UNORM;
case VK_FORMAT_R16G16B16A16_SFLOAT: return DXGI_FORMAT_R16G16B16A16_FLOAT;
default:
WARN("Unhandled format %#x.\n", vk_format);
return DXGI_FORMAT_UNKNOWN;
}
}
static VkFormat get_swapchain_fallback_format(VkFormat vk_format)
{
switch (vk_format)
{
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_A2B10G10R10_UNORM_PACK32:
case VK_FORMAT_R16G16B16A16_SFLOAT:
return VK_FORMAT_B8G8R8A8_UNORM;
default:
WARN("Unhandled format %#x.\n", vk_format);
return VK_FORMAT_UNDEFINED;
}
}
static HRESULT select_vk_format(const struct vkd3d_vk_device_procs *vk_procs,
VkPhysicalDevice vk_physical_device, VkSurfaceKHR vk_surface,
const DXGI_SWAP_CHAIN_DESC1 *swapchain_desc, VkFormat *vk_format)
{
VkSurfaceFormatKHR *formats;
uint32_t format_count;
VkFormat format;
unsigned int i;
VkResult vr;
*vk_format = VK_FORMAT_UNDEFINED;
format = vkd3d_get_vk_format(swapchain_desc->Format);
vr = vk_procs->vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device, vk_surface, &format_count, NULL);
if (vr < 0 || !format_count)
{
WARN("Failed to get supported surface formats, vr %d.\n", vr);
return DXGI_ERROR_INVALID_CALL;
}
if (!(formats = vkd3d_calloc(format_count, sizeof(*formats))))
return E_OUTOFMEMORY;
if ((vr = vk_procs->vkGetPhysicalDeviceSurfaceFormatsKHR(vk_physical_device,
vk_surface, &format_count, formats)) < 0)
{
WARN("Failed to enumerate supported surface formats, vr %d.\n", vr);
vkd3d_free(formats);
return hresult_from_vk_result(vr);
}
for (i = 0; i < format_count; ++i)
{
if (formats[i].format == format && formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
break;
}
if (i == format_count)
{
/* Try to create a swapchain with format conversion. */
format = get_swapchain_fallback_format(format);
WARN("Failed to find Vulkan swapchain format for %s.\n", debug_dxgi_format(swapchain_desc->Format));
for (i = 0; i < format_count; ++i)
{
if (formats[i].format == format && formats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
{
format = formats[i].format;
break;
}
}
}
vkd3d_free(formats);
if (i == format_count)
{
FIXME("Failed to find Vulkan swapchain format for %s.\n", debug_dxgi_format(swapchain_desc->Format));
return DXGI_ERROR_UNSUPPORTED;
}
TRACE("Using Vulkan swapchain format %#x.\n", format);
*vk_format = format;
return S_OK;
}
static BOOL d3d12_swapchain_is_present_mode_supported(struct d3d12_swapchain *swapchain,
VkPresentModeKHR present_mode)
{
VkPhysicalDevice vk_physical_device = d3d12_swapchain_device(swapchain)->vk_physical_device;
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkPresentModeKHR *modes;
uint32_t count, i;
BOOL supported;
VkResult vr;
if (present_mode == VK_PRESENT_MODE_FIFO_KHR)
return TRUE;
if ((vr = vk_procs->vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
swapchain->vk_surface, &count, NULL)) < 0)
{
WARN("Failed to get count of available present modes, vr %d.\n", vr);
return FALSE;
}
supported = FALSE;
if (!(modes = vkd3d_calloc(count, sizeof(*modes))))
return FALSE;
if ((vr = vk_procs->vkGetPhysicalDeviceSurfacePresentModesKHR(vk_physical_device,
swapchain->vk_surface, &count, modes)) >= 0)
{
for (i = 0; i < count; ++i)
{
if (modes[i] == present_mode)
{
supported = TRUE;
break;
}
}
}
else
{
WARN("Failed to get available present modes, vr %d.\n", vr);
}
vkd3d_free(modes);
return supported;
}
static BOOL d3d12_swapchain_has_user_images(struct d3d12_swapchain *swapchain)
{
return !!swapchain->vk_images[0];
}
static HRESULT d3d12_swapchain_get_user_graphics_pipeline(struct d3d12_swapchain *swapchain, VkFormat format)
{
struct d3d12_device *device = d3d12_swapchain_device(swapchain);
struct vkd3d_swapchain_pipeline_key key;
HRESULT hr;
key.bind_point = VK_PIPELINE_BIND_POINT_GRAPHICS;
key.load_op = swapchain->desc.Scaling == DXGI_SCALING_NONE ?
VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
key.filter = swapchain->desc.Scaling == DXGI_SCALING_NONE ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
key.format = format;
if (FAILED(hr = vkd3d_meta_get_swapchain_pipeline(&device->meta_ops, &key, &swapchain->pipeline)))
return hr;
return S_OK;
}
static void d3d12_swapchain_destroy_user_descriptors(struct d3d12_swapchain *swapchain)
{
struct d3d12_device *device = d3d12_swapchain_device(swapchain);
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
UINT i;
for (i = 0; i < swapchain->desc.BufferCount; i++)
{
VK_CALL(vkDestroyImageView(device->vk_device, swapchain->descriptors.vk_image_views[i], NULL));
swapchain->descriptors.vk_image_views[i] = VK_NULL_HANDLE;
}
VK_CALL(vkDestroyDescriptorPool(device->vk_device, swapchain->descriptors.pool, NULL));
swapchain->descriptors.pool = VK_NULL_HANDLE;
}
static HRESULT d3d12_swapchain_create_user_descriptors(struct d3d12_swapchain *swapchain, VkFormat vk_format)
{
struct d3d12_device *device = d3d12_swapchain_device(swapchain);
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VkDescriptorPoolCreateInfo pool_create_info;
VkDescriptorSetAllocateInfo allocate_info;
VkImageViewCreateInfo image_view_info;
VkDescriptorImageInfo image_info;
VkWriteDescriptorSet write_info;
VkDescriptorPoolSize pool_sizes;
VkResult vr;
UINT i;
image_view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_info.pNext = NULL;
image_view_info.flags = 0;
image_view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_info.format = vk_format;
image_view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
image_view_info.subresourceRange.baseMipLevel = 0;
image_view_info.subresourceRange.baseArrayLayer = 0;
image_view_info.subresourceRange.levelCount = 1;
image_view_info.subresourceRange.layerCount = 1;
image_view_info.components.r = VK_COMPONENT_SWIZZLE_R;
image_view_info.components.g = VK_COMPONENT_SWIZZLE_G;
image_view_info.components.b = VK_COMPONENT_SWIZZLE_B;
image_view_info.components.a = VK_COMPONENT_SWIZZLE_A;
for (i = 0; i < swapchain->desc.BufferCount; i++)
{
image_view_info.image = swapchain->vk_images[i];
if ((vr = VK_CALL(vkCreateImageView(device->vk_device, &image_view_info, NULL, &swapchain->descriptors.vk_image_views[i]))))
return hresult_from_vk_result(vr);
}
pool_sizes.descriptorCount = swapchain->desc.BufferCount;
pool_sizes.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
pool_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_create_info.pNext = NULL;
pool_create_info.flags = 0;
pool_create_info.poolSizeCount = 1;
pool_create_info.pPoolSizes = &pool_sizes;
pool_create_info.maxSets = swapchain->desc.BufferCount;
if ((vr = VK_CALL(vkCreateDescriptorPool(device->vk_device, &pool_create_info, NULL, &swapchain->descriptors.pool))))
return hresult_from_vk_result(vr);
allocate_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
allocate_info.pNext = NULL;
allocate_info.descriptorPool = swapchain->descriptors.pool;
allocate_info.descriptorSetCount = 1;
allocate_info.pSetLayouts = &swapchain->pipeline.vk_set_layout;
for (i = 0; i < swapchain->desc.BufferCount; i++)
{
if ((vr = VK_CALL(vkAllocateDescriptorSets(device->vk_device, &allocate_info, &swapchain->descriptors.sets[i]))))
return hresult_from_vk_result(vr);
}
write_info.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
write_info.pNext = NULL;
write_info.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write_info.pBufferInfo = NULL;
write_info.pTexelBufferView = NULL;
write_info.pImageInfo = &image_info;
write_info.dstBinding = 0;
write_info.dstArrayElement = 0;
write_info.descriptorCount = 1;
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
image_info.sampler = VK_NULL_HANDLE;
for (i = 0; i < swapchain->desc.BufferCount; i++)
{
write_info.dstSet = swapchain->descriptors.sets[i];
image_info.imageView = swapchain->descriptors.vk_image_views[i];
VK_CALL(vkUpdateDescriptorSets(device->vk_device, 1, &write_info, 0, NULL));
}
return S_OK;
}
static HRESULT d3d12_swapchain_create_user_buffers(struct d3d12_swapchain *swapchain, VkFormat vk_format)
{
D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc;
struct d3d12_resource* object;
HRESULT hr;
UINT i;
if (d3d12_swapchain_has_user_images(swapchain))
return S_OK;
heap_properties.Type = D3D12_HEAP_TYPE_DEFAULT;
heap_properties.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heap_properties.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
heap_properties.CreationNodeMask = 1;
heap_properties.VisibleNodeMask = 1;
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resource_desc.Alignment = 0;
resource_desc.Width = swapchain->desc.Width;
resource_desc.Height = swapchain->desc.Height;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
resource_desc.Format = dxgi_format_from_vk_format(vk_format);
resource_desc.SampleDesc.Count = 1;
resource_desc.SampleDesc.Quality = 0;
resource_desc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resource_desc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
for (i = 0; i < swapchain->desc.BufferCount; i++)
{
if (FAILED(hr = d3d12_committed_resource_create(d3d12_swapchain_device(swapchain),
&heap_properties, D3D12_HEAP_FLAG_NONE, &resource_desc,
D3D12_RESOURCE_STATE_PRESENT, NULL, &object)))
{
ERR("Failed to create image for swapchain buffer");
return hr;
}
swapchain->vk_images[i] = object->vk_image;
swapchain->buffers[i] = (ID3D12Resource *)&object->ID3D12Resource_iface;
vkd3d_resource_incref(swapchain->buffers[i]);
ID3D12Resource_Release(swapchain->buffers[i]);
/* It is technically possible to just start presenting images without rendering to them.
* The initial resource state for swapchain images is PRESENT.
* Since presentable images are dedicated allocations, we can safely queue a transition into common state
* right away. We will also drain the queue when we release the images, so there is no risk of early delete. */
vkd3d_enqueue_initial_transition(&swapchain->command_queue->ID3D12CommandQueue_iface, swapchain->buffers[i]);
}
if (FAILED(hr = d3d12_swapchain_create_user_descriptors(swapchain, vk_format)))
return hr;
return S_OK;
}
static VkResult d3d12_swapchain_record_swapchain_blit(struct d3d12_swapchain *swapchain,
VkCommandBuffer vk_cmd_buffer, unsigned int dst_index, unsigned int src_index)
{
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkCommandBufferBeginInfo begin_info;
VkRenderPassBeginInfo rp_info;
VkClearValue clear_value;
VkViewport viewport;
VkResult vr;
memset(&clear_value, 0, sizeof(clear_value));
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = NULL;
begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
begin_info.pInheritanceInfo = NULL;
if ((vr = vk_procs->vkBeginCommandBuffer(vk_cmd_buffer, &begin_info)) < 0)
{
WARN("Failed to begin command buffer, vr %d.\n", vr);
return vr;
}
rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
rp_info.pNext = NULL;
rp_info.renderPass = swapchain->pipeline.vk_render_pass;
rp_info.framebuffer = swapchain->vk_framebuffers[dst_index];
rp_info.renderArea.offset.x = 0;
rp_info.renderArea.offset.y = 0;
rp_info.renderArea.extent.width = swapchain->vk_swapchain_width;
rp_info.renderArea.extent.height = swapchain->vk_swapchain_height;
if (swapchain->desc.Scaling == DXGI_SCALING_NONE)
{
rp_info.clearValueCount = 1;
rp_info.pClearValues = &clear_value;
}
else
{
rp_info.clearValueCount = 0;
rp_info.pClearValues = NULL;
}
viewport.x = viewport.y = 0.0f;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VK_CALL(vkCmdBeginRenderPass(vk_cmd_buffer, &rp_info, VK_SUBPASS_CONTENTS_INLINE));
if (swapchain->desc.Scaling == DXGI_SCALING_NONE)
{
viewport.width = (float)swapchain->desc.Width;
viewport.height = (float)swapchain->desc.Height;
}
else
{
viewport.width = swapchain->vk_swapchain_width;
viewport.height = swapchain->vk_swapchain_height;
}
VK_CALL(vkCmdSetViewport(vk_cmd_buffer, 0, 1, &viewport));
VK_CALL(vkCmdSetScissor(vk_cmd_buffer, 0, 1, &rp_info.renderArea));
VK_CALL(vkCmdBindPipeline(vk_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, swapchain->pipeline.vk_pipeline));
VK_CALL(vkCmdBindDescriptorSets(vk_cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
swapchain->pipeline.vk_pipeline_layout, 0, 1, &swapchain->descriptors.sets[src_index],
0, NULL));
VK_CALL(vkCmdDraw(vk_cmd_buffer, 3, 1, 0, 0));
VK_CALL(vkCmdEndRenderPass(vk_cmd_buffer));
if ((vr = vk_procs->vkEndCommandBuffer(vk_cmd_buffer)) < 0)
WARN("Failed to end command buffer, vr %d.\n", vr);
return vr;
}
static void d3d12_swapchain_destroy_framebuffers(struct d3d12_swapchain *swapchain)
{
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkDevice vk_device = d3d12_swapchain_device(swapchain)->vk_device;
unsigned int i;
for (i = 0; i < swapchain->buffer_count; i++)
{
VK_CALL(vkDestroyImageView(vk_device, swapchain->vk_swapchain_image_views[i], NULL));
VK_CALL(vkDestroyFramebuffer(vk_device, swapchain->vk_framebuffers[i], NULL));
swapchain->vk_swapchain_image_views[i] = VK_NULL_HANDLE;
swapchain->vk_framebuffers[i] = VK_NULL_HANDLE;
}
}
static HRESULT d3d12_swapchain_create_framebuffers(struct d3d12_swapchain *swapchain, VkFormat format)
{
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkDevice vk_device = d3d12_swapchain_device(swapchain)->vk_device;
VkImageViewCreateInfo image_view_info;
VkFramebufferCreateInfo fb_info;
unsigned int i;
VkResult vr;
fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
fb_info.pNext = NULL;
fb_info.flags = 0;
fb_info.renderPass = swapchain->pipeline.vk_render_pass;
fb_info.width = swapchain->vk_swapchain_width;
fb_info.height = swapchain->vk_swapchain_height;
fb_info.layers = 1;
fb_info.attachmentCount = 1;
image_view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_info.pNext = NULL;
image_view_info.flags = 0;
image_view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
image_view_info.format = format;
image_view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
image_view_info.subresourceRange.baseMipLevel = 0;
image_view_info.subresourceRange.baseArrayLayer = 0;
image_view_info.subresourceRange.levelCount = 1;
image_view_info.subresourceRange.layerCount = 1;
image_view_info.components.r = VK_COMPONENT_SWIZZLE_R;
image_view_info.components.g = VK_COMPONENT_SWIZZLE_G;
image_view_info.components.b = VK_COMPONENT_SWIZZLE_B;
image_view_info.components.a = VK_COMPONENT_SWIZZLE_A;
for (i = 0; i < swapchain->buffer_count; i++)
{
image_view_info.image = swapchain->vk_swapchain_images[i];
if ((vr = VK_CALL(vkCreateImageView(vk_device, &image_view_info, NULL, &swapchain->vk_swapchain_image_views[i]))))
return hresult_from_vk_result(vr);
fb_info.pAttachments = &swapchain->vk_swapchain_image_views[i];
if ((vr = VK_CALL(vkCreateFramebuffer(vk_device, &fb_info, NULL, &swapchain->vk_framebuffers[i]))))
return hresult_from_vk_result(vr);
}
return S_OK;
}
static HRESULT d3d12_swapchain_prepare_command_buffers(struct d3d12_swapchain *swapchain,
uint32_t queue_family_index)
{
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkDevice vk_device = d3d12_swapchain_device(swapchain)->vk_device;
VkCommandBufferAllocateInfo allocate_info;
VkSemaphoreCreateInfo semaphore_info;
VkCommandPoolCreateInfo pool_info;
unsigned int i;
VkResult vr;
pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
pool_info.pNext = NULL;
pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
pool_info.queueFamilyIndex = queue_family_index;
assert(swapchain->vk_cmd_pool == VK_NULL_HANDLE);
if ((vr = vk_procs->vkCreateCommandPool(vk_device, &pool_info,
NULL, &swapchain->vk_cmd_pool)) < 0)
{
WARN("Failed to create command pool, vr %d.\n", vr);
swapchain->vk_cmd_pool = VK_NULL_HANDLE;
return hresult_from_vk_result(vr);
}
allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocate_info.pNext = NULL;
allocate_info.commandPool = swapchain->vk_cmd_pool;
allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocate_info.commandBufferCount = swapchain->buffer_count;
if ((vr = vk_procs->vkAllocateCommandBuffers(vk_device, &allocate_info,
swapchain->vk_cmd_buffers)) < 0)
{
WARN("Failed to allocate command buffers, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
for (i = 0; i < swapchain->buffer_count; ++i)
{
semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
semaphore_info.pNext = NULL;
semaphore_info.flags = 0;
assert(swapchain->vk_semaphores[i] == VK_NULL_HANDLE);
if ((vr = vk_procs->vkCreateSemaphore(vk_device, &semaphore_info,
NULL, &swapchain->vk_semaphores[i])) < 0)
{
WARN("Failed to create semaphore, vr %d.\n", vr);
swapchain->vk_semaphores[i] = VK_NULL_HANDLE;
return hresult_from_vk_result(vr);
}
}
return S_OK;
}
static HRESULT d3d12_swapchain_create_buffers(struct d3d12_swapchain *swapchain,
VkFormat vk_swapchain_format, VkFormat vk_format)
{
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkSwapchainKHR vk_swapchain = swapchain->vk_swapchain;
ID3D12CommandQueue *queue = &swapchain->command_queue->ID3D12CommandQueue_iface;
VkDevice vk_device = d3d12_swapchain_device(swapchain)->vk_device;
uint32_t image_count, queue_family_index;
D3D12_COMMAND_QUEUE_DESC queue_desc;
VkResult vr;
HRESULT hr;
d3d12_swapchain_destroy_framebuffers(swapchain);
if ((vr = vk_procs->vkGetSwapchainImagesKHR(vk_device, vk_swapchain, &image_count, NULL)) < 0)
{
WARN("Failed to get Vulkan swapchain images, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
if (image_count > ARRAY_SIZE(swapchain->vk_swapchain_images))
{
FIXME("Unsupported Vulkan swapchain image count %u.\n", image_count);
return E_FAIL;
}
swapchain->buffer_count = image_count;
if ((vr = vk_procs->vkGetSwapchainImagesKHR(vk_device, vk_swapchain,
&image_count, swapchain->vk_swapchain_images)) < 0)
{
WARN("Failed to get Vulkan swapchain images, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
queue_desc = ID3D12CommandQueue_GetDesc(queue);
if (queue_desc.Type != D3D12_COMMAND_LIST_TYPE_DIRECT)
{
FIXME("Swapchain blit not implemented for command queue type %#x.\n", queue_desc.Type);
return E_NOTIMPL;
}
queue_family_index = vkd3d_get_vk_queue_family_index(queue);
if (queue_desc.Type == D3D12_COMMAND_LIST_TYPE_DIRECT)
{
if (FAILED(hr = d3d12_swapchain_create_framebuffers(swapchain, vk_swapchain_format)))
return hr;
}
if (FAILED(hr = d3d12_swapchain_create_user_buffers(swapchain, vk_format)))
return hr;
if (FAILED(hr = d3d12_swapchain_prepare_command_buffers(swapchain, queue_family_index)))
return hr;
return S_OK;
}
static VkResult d3d12_swapchain_wait_and_reset_swapchain_fence(struct d3d12_swapchain *swapchain)
{
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkDevice vk_device = d3d12_swapchain_device(swapchain)->vk_device;
VkFence vk_fence = swapchain->vk_fence;
VkResult vr;
if ((vr = vk_procs->vkWaitForFences(vk_device, 1, &vk_fence, VK_TRUE, UINT64_MAX)) != VK_SUCCESS)
{
ERR("Failed to wait for fence, vr %d.\n", vr);
return vr;
}
if ((vr = vk_procs->vkResetFences(vk_device, 1, &vk_fence)) < 0)
ERR("Failed to reset fence, vr %d.\n", vr);
return vr;
}
static VkResult d3d12_swapchain_acquire_next_vulkan_image(struct d3d12_swapchain *swapchain)
{
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkDevice vk_device = d3d12_swapchain_device(swapchain)->vk_device;
VkFence vk_fence = swapchain->vk_fence;
VkResult vr;
swapchain->vk_image_index = INVALID_VK_IMAGE_INDEX;
if ((vr = vk_procs->vkAcquireNextImageKHR(vk_device, swapchain->vk_swapchain, UINT64_MAX,
VK_NULL_HANDLE, vk_fence, &swapchain->vk_image_index)))
{
if (vr == VK_SUBOPTIMAL_KHR)
{
/* Suboptimal is still considered success, so make sure to wait and reset fence here, but we always want
* to recreate swapchains in this case. */
d3d12_swapchain_wait_and_reset_swapchain_fence(swapchain);
return VK_ERROR_OUT_OF_DATE_KHR;
}
WARN("Failed to acquire next Vulkan image, vr %d.\n", vr);
return vr;
}
vr = d3d12_swapchain_wait_and_reset_swapchain_fence(swapchain);
return vr;
}
static void d3d12_swapchain_destroy_buffers(struct d3d12_swapchain *swapchain, BOOL destroy_user_buffers)
{
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkQueue vk_queue;
unsigned int i;
if (swapchain->command_queue)
{
if ((vk_queue = vkd3d_acquire_vk_queue(d3d12_swapchain_queue_iface(swapchain))))
{
vk_procs->vkQueueWaitIdle(vk_queue);
vkd3d_release_vk_queue(d3d12_swapchain_queue_iface(swapchain));
}
else
{
WARN("Failed to acquire Vulkan queue.\n");
}
}
for (i = 0; i < swapchain->desc.BufferCount; ++i)
{
if (swapchain->buffers[i] && destroy_user_buffers)
{
vkd3d_resource_decref(swapchain->buffers[i]);
swapchain->buffers[i] = NULL;
swapchain->vk_images[i] = VK_NULL_HANDLE;
}
}
if (destroy_user_buffers)
d3d12_swapchain_destroy_user_descriptors(swapchain);
if (swapchain->command_queue && swapchain->command_queue->device->vk_device)
{
for (i = 0; i < swapchain->buffer_count; ++i)
{
vk_procs->vkDestroySemaphore(swapchain->command_queue->device->vk_device, swapchain->vk_semaphores[i], NULL);
swapchain->vk_semaphores[i] = VK_NULL_HANDLE;
}
vk_procs->vkDestroyCommandPool(swapchain->command_queue->device->vk_device, swapchain->vk_cmd_pool, NULL);
swapchain->vk_cmd_pool = VK_NULL_HANDLE;
}
}
static bool d3d12_swapchain_has_nonzero_surface_size(struct d3d12_swapchain *swapchain)
{
VkPhysicalDevice vk_physical_device = d3d12_swapchain_device(swapchain)->vk_physical_device;
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkSurfaceCapabilitiesKHR surface_caps;
VkResult vr;
if ((vr = vk_procs->vkGetPhysicalDeviceSurfaceCapabilitiesKHR(vk_physical_device,
swapchain->vk_surface, &surface_caps)) < 0)
{
WARN("Failed to get surface capabilities, vr %d.\n", vr);
return false;
}
return surface_caps.maxImageExtent.width != 0 && surface_caps.maxImageExtent.height != 0;
}
static HRESULT d3d12_swapchain_create_vulkan_swapchain(struct d3d12_swapchain *swapchain)
{
VkPhysicalDevice vk_physical_device = d3d12_swapchain_device(swapchain)->vk_physical_device;
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkSwapchainCreateInfoKHR vk_swapchain_desc;
VkDevice vk_device = d3d12_swapchain_device(swapchain)->vk_device;
VkFormat vk_format, vk_swapchain_format;
unsigned int width, height, image_count;
VkSurfaceCapabilitiesKHR surface_caps;
VkSwapchainKHR vk_swapchain;
VkImageUsageFlags usage;
VkResult vr;
HRESULT hr;
if (!(vk_format = vkd3d_get_vk_format(swapchain->desc.Format)))
{
WARN("Invalid format %#x.\n", swapchain->desc.Format);
return DXGI_ERROR_INVALID_CALL;
}
if (FAILED(hr = select_vk_format(vk_procs, vk_physical_device,
swapchain->vk_surface, &swapchain->desc, &vk_swapchain_format)))
return hr;
if ((vr = vk_procs->vkGetPhysicalDeviceSurfaceCapabilitiesKHR(vk_physical_device,
swapchain->vk_surface, &surface_caps)) < 0)
{
WARN("Failed to get surface capabilities, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
image_count = swapchain->desc.BufferCount;
image_count = max(image_count, surface_caps.minImageCount);
if (surface_caps.maxImageCount)
image_count = min(image_count, surface_caps.maxImageCount);
if (image_count != swapchain->desc.BufferCount)
{
WARN("Buffer count %u is not supported (%u-%u).\n", swapchain->desc.BufferCount,
surface_caps.minImageCount, surface_caps.maxImageCount);
}
width = swapchain->desc.Width;
height = swapchain->desc.Height;
width = max(width, surface_caps.minImageExtent.width);
width = min(width, surface_caps.maxImageExtent.width);
height = max(height, surface_caps.minImageExtent.height);
height = min(height, surface_caps.maxImageExtent.height);
if (surface_caps.maxImageExtent.width == 0 || surface_caps.maxImageExtent.height == 0)
{
/* This is expected behavior on Windows when a HWND minimizes.
* We must retry creating a proper swapchain later.
* Since we can always fall back to user buffers,
* we can pretend that we have an active swapchain. */
TRACE("Window is minimized, cannot create swapchain at this time.\n");
}
else if (width != swapchain->desc.Width || height != swapchain->desc.Height)
{
WARN("Swapchain dimensions %ux%u are not supported (%u-%u x %u-%u).\n",
swapchain->desc.Width, swapchain->desc.Height,
surface_caps.minImageExtent.width, surface_caps.maxImageExtent.width,
surface_caps.minImageExtent.height, surface_caps.maxImageExtent.height);
}
TRACE("Vulkan swapchain extent %ux%u.\n", width, height);
if (!(surface_caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR))
{
FIXME("Unsupported alpha mode.\n");
return DXGI_ERROR_UNSUPPORTED;
}
if (swapchain->command_queue->desc.Type == D3D12_COMMAND_LIST_TYPE_DIRECT)
usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
else if (swapchain->command_queue->desc.Type == D3D12_COMMAND_LIST_TYPE_COMPUTE)
usage = VK_IMAGE_USAGE_STORAGE_BIT;
else
{
FIXME("Unsupported queue type.\n");
return DXGI_ERROR_UNSUPPORTED;
}
if ((usage & surface_caps.supportedUsageFlags) != usage)
{
FIXME("Require usage flags not supported.\n");
return DXGI_ERROR_UNSUPPORTED;
}
if (width && height)
{
vk_swapchain_desc.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
vk_swapchain_desc.pNext = NULL;
vk_swapchain_desc.flags = 0;
vk_swapchain_desc.surface = swapchain->vk_surface;
vk_swapchain_desc.minImageCount = image_count;
vk_swapchain_desc.imageFormat = vk_swapchain_format;
vk_swapchain_desc.imageColorSpace = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR;
vk_swapchain_desc.imageExtent.width = width;
vk_swapchain_desc.imageExtent.height = height;
vk_swapchain_desc.imageArrayLayers = 1;
vk_swapchain_desc.imageUsage = usage;
vk_swapchain_desc.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
vk_swapchain_desc.queueFamilyIndexCount = 0;
vk_swapchain_desc.pQueueFamilyIndices = NULL;
vk_swapchain_desc.preTransform = surface_caps.currentTransform;
vk_swapchain_desc.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
vk_swapchain_desc.presentMode = swapchain->present_mode;
vk_swapchain_desc.clipped = VK_TRUE;
vk_swapchain_desc.oldSwapchain = swapchain->vk_swapchain;
if ((vr = vk_procs->vkCreateSwapchainKHR(vk_device, &vk_swapchain_desc, NULL, &vk_swapchain)) < 0)
{
WARN("Failed to create Vulkan swapchain, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
}
else
vk_swapchain = VK_NULL_HANDLE;
if (swapchain->vk_swapchain)
vk_procs->vkDestroySwapchainKHR(swapchain->command_queue->device->vk_device, swapchain->vk_swapchain, NULL);
swapchain->vk_swapchain = vk_swapchain;
swapchain->vk_swapchain_width = width;
swapchain->vk_swapchain_height = height;
swapchain->vk_image_index = INVALID_VK_IMAGE_INDEX;
if (swapchain->vk_swapchain != VK_NULL_HANDLE)
{
if (FAILED(hr = d3d12_swapchain_get_user_graphics_pipeline(swapchain, vk_swapchain_format)))
{
ERR("Failed to create user graphics pipeline, hr %ld.\n", hr);
return hr;
}
return d3d12_swapchain_create_buffers(swapchain, vk_swapchain_format, vk_format);
}
else
{
/* Fallback path for when surface size is 0. We'll try to create a proper swapchain in a future Present call. */
d3d12_swapchain_destroy_buffers(swapchain, FALSE);
d3d12_swapchain_destroy_framebuffers(swapchain);
swapchain->buffer_count = 0;
return S_OK;
}
}
static HRESULT d3d12_swapchain_recreate_vulkan_swapchain(struct d3d12_swapchain *swapchain)
{
HRESULT hr;
if (FAILED(hr = d3d12_swapchain_create_vulkan_swapchain(swapchain)))
ERR("Failed to recreate Vulkan swapchain, hr %#x.\n", hr);
return hr;
}
static inline struct d3d12_swapchain *d3d12_swapchain_from_IDXGISwapChain(dxgi_swapchain_iface *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_swapchain, IDXGISwapChain_iface);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_QueryInterface(dxgi_swapchain_iface *iface, REFIID iid, void **object)
{
TRACE("iface %p, iid %s, object %p.\n", iface, debugstr_guid(iid), object);
if (IsEqualGUID(iid, &IID_IUnknown)
|| IsEqualGUID(iid, &IID_IDXGIObject)
|| IsEqualGUID(iid, &IID_IDXGIDeviceSubObject)
|| IsEqualGUID(iid, &IID_IDXGISwapChain)
|| IsEqualGUID(iid, &IID_IDXGISwapChain1)
|| IsEqualGUID(iid, &IID_IDXGISwapChain2)
|| IsEqualGUID(iid, &IID_IDXGISwapChain3)
|| IsEqualGUID(iid, &IID_IDXGISwapChain4))
{
IDXGISwapChain4_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3d12_swapchain_AddRef(dxgi_swapchain_iface *iface)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
ULONG refcount = InterlockedIncrement(&swapchain->refcount);
TRACE("%p increasing refcount to %u.\n", swapchain, refcount);
return refcount;
}
static void d3d12_swapchain_destroy(struct d3d12_swapchain *swapchain)
{
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
d3d12_swapchain_destroy_buffers(swapchain, TRUE);
d3d12_swapchain_destroy_framebuffers(swapchain);
if (swapchain->frame_latency_event)
CloseHandle(swapchain->frame_latency_event);
if (swapchain->frame_latency_fence)
ID3D12Fence_Release(swapchain->frame_latency_fence);
vkd3d_private_store_destroy(&swapchain->private_store);
if (swapchain->command_queue->device->vk_device)
{
vk_procs->vkDestroyFence(swapchain->command_queue->device->vk_device, swapchain->vk_fence, NULL);
vk_procs->vkDestroySwapchainKHR(swapchain->command_queue->device->vk_device, swapchain->vk_swapchain, NULL);
}
vk_procs->vkDestroySurfaceKHR(d3d12_swapchain_device(swapchain)->vkd3d_instance->vk_instance, swapchain->vk_surface, NULL);
if (swapchain->target)
{
WARN("Destroying fullscreen swapchain.\n");
IDXGIOutput_Release(swapchain->target);
}
d3d12_device_release(d3d12_swapchain_device(swapchain));
ID3D12CommandQueue_Release(d3d12_swapchain_queue_iface(swapchain));
if (swapchain->factory)
IDXGIFactory_Release(swapchain->factory);
DeleteCriticalSection(&swapchain->mutex);
}
static ULONG STDMETHODCALLTYPE d3d12_swapchain_Release(dxgi_swapchain_iface *iface)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
ULONG refcount = InterlockedDecrement(&swapchain->refcount);
TRACE("%p decreasing refcount to %u.\n", swapchain, refcount);
if (!refcount)
{
d3d12_swapchain_destroy(swapchain);
vkd3d_free(swapchain);
}
return refcount;
}
/* IDXGIObject methods */
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetPrivateData(dxgi_swapchain_iface *iface,
REFGUID guid, UINT data_size, const void *data)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_set_private_data(&swapchain->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetPrivateDataInterface(dxgi_swapchain_iface *iface,
REFGUID guid, const IUnknown *object)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p, guid %s, object %p.\n", iface, debugstr_guid(guid), object);
return vkd3d_set_private_data_interface(&swapchain->private_store, guid, object);
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetPrivateData(dxgi_swapchain_iface *iface,
REFGUID guid, UINT *data_size, void *data)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
return vkd3d_get_private_data(&swapchain->private_store, guid, data_size, data);
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetParent(dxgi_swapchain_iface *iface, REFIID iid, void **parent)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p, iid %s, parent %p.\n", iface, debugstr_guid(iid), parent);
return IDXGIFactory_QueryInterface(swapchain->factory, iid, parent);
}
/* IDXGIDeviceSubObject methods */
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetDevice(dxgi_swapchain_iface *iface, REFIID iid, void **device)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p, iid %s, device %p.\n", iface, debugstr_guid(iid), device);
return ID3D12Device6_QueryInterface(d3d12_swapchain_device_iface(swapchain), iid, device);
}
/* IDXGISwapChain methods */
static HRESULT d3d12_swapchain_set_sync_interval(struct d3d12_swapchain *swapchain,
unsigned int sync_interval)
{
VkPresentModeKHR present_mode;
switch (sync_interval)
{
case 0:
present_mode = VK_PRESENT_MODE_IMMEDIATE_KHR;
break;
default:
FIXME("Unsupported sync interval %u.\n", sync_interval);
present_mode = VK_PRESENT_MODE_FIFO_KHR;
break;
case 1:
present_mode = VK_PRESENT_MODE_FIFO_KHR;
break;
}
if (swapchain->vk_swapchain != VK_NULL_HANDLE && swapchain->present_mode == present_mode)
return S_OK;
if (!d3d12_swapchain_is_present_mode_supported(swapchain, present_mode))
{
FIXME("Vulkan present mode %#x is not supported.\n", present_mode);
return S_OK;
}
d3d12_swapchain_destroy_buffers(swapchain, FALSE);
swapchain->present_mode = present_mode;
return d3d12_swapchain_recreate_vulkan_swapchain(swapchain);
}
static VkResult d3d12_swapchain_queue_present(struct d3d12_swapchain *swapchain, VkQueue vk_queue)
{
const struct vkd3d_vk_device_procs *vk_procs = d3d12_swapchain_procs(swapchain);
VkCommandBuffer vk_cmd_buffer;
VkPresentInfoKHR present_info;
VkSubmitInfo submit_info;
VkResult vr;
/* Dummy present by doing nothing. */
if (swapchain->vk_swapchain == VK_NULL_HANDLE)
return VK_SUCCESS;
if (swapchain->vk_image_index == INVALID_VK_IMAGE_INDEX)
{
if ((vr = d3d12_swapchain_acquire_next_vulkan_image(swapchain)) < 0)
return vr;
}
assert(swapchain->vk_image_index < swapchain->buffer_count);
present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present_info.pNext = NULL;
present_info.waitSemaphoreCount = 0;
present_info.pWaitSemaphores = NULL;
present_info.swapchainCount = 1;
present_info.pSwapchains = &swapchain->vk_swapchain;
present_info.pImageIndices = &swapchain->vk_image_index;
present_info.pResults = NULL;
vk_cmd_buffer = swapchain->vk_cmd_buffers[swapchain->vk_image_index];
if ((vr = vk_procs->vkResetCommandBuffer(vk_cmd_buffer, 0)) < 0)
{
ERR("Failed to reset command buffer, vr %d.\n", vr);
return vr;
}
if ((vr = d3d12_swapchain_record_swapchain_blit(swapchain,
vk_cmd_buffer, swapchain->vk_image_index, swapchain->current_buffer_index)) < 0)
return vr;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = NULL;
submit_info.waitSemaphoreCount = 0;
submit_info.pWaitSemaphores = NULL;
submit_info.pWaitDstStageMask = NULL;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &vk_cmd_buffer;
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &swapchain->vk_semaphores[swapchain->vk_image_index];
if ((vr = vk_procs->vkQueueSubmit(vk_queue, 1, &submit_info, VK_NULL_HANDLE)) < 0)
{
ERR("Failed to blit swapchain buffer, vr %d.\n", vr);
return vr;
}
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = &swapchain->vk_semaphores[swapchain->vk_image_index];
if ((vr = vk_procs->vkQueuePresentKHR(vk_queue, &present_info)) >= 0)
{
swapchain->vk_image_index = INVALID_VK_IMAGE_INDEX;
/* Could get SUBOPTIMAL here. Deal with it later. */
vr = VK_SUCCESS;
}
return vr;
}
static HRESULT d3d12_swapchain_present(struct d3d12_swapchain *swapchain,
unsigned int sync_interval, unsigned int flags)
{
HANDLE frame_latency_event;
VkQueue vk_queue;
VkResult vr;
HRESULT hr;
if (sync_interval > 4)
{
WARN("Invalid sync interval %u.\n", sync_interval);
return DXGI_ERROR_INVALID_CALL;
}
if (flags & ~DXGI_PRESENT_TEST)
FIXME("Unimplemented flags %#x.\n", flags);
if (flags & DXGI_PRESENT_TEST)
{
WARN("Returning S_OK for DXGI_PRESENT_TEST.\n");
return S_OK;
}
if (swapchain->vk_swapchain == VK_NULL_HANDLE)
{
/* We're in a minimized state where we cannot present. However, we might be able to present now, so check that. */
if (!d3d12_swapchain_has_nonzero_surface_size(swapchain))
return S_OK;
}
if (FAILED(hr = d3d12_swapchain_set_sync_interval(swapchain, sync_interval)))
return hr;
if (!(vk_queue = vkd3d_acquire_vk_queue(d3d12_swapchain_queue_iface(swapchain))))
{
ERR("Failed to acquire Vulkan queue.\n");
return E_FAIL;
}
vr = d3d12_swapchain_queue_present(swapchain, vk_queue);
if (vr == VK_ERROR_OUT_OF_DATE_KHR)
{
vkd3d_release_vk_queue(d3d12_swapchain_queue_iface(swapchain));
TRACE("Recreating Vulkan swapchain.\n");
d3d12_swapchain_destroy_buffers(swapchain, FALSE);
if (FAILED(hr = d3d12_swapchain_recreate_vulkan_swapchain(swapchain)))
return hr;
if (!(vk_queue = vkd3d_acquire_vk_queue(d3d12_swapchain_queue_iface(swapchain))))
{
ERR("Failed to acquire Vulkan queue.\n");
return E_FAIL;
}
if ((vr = d3d12_swapchain_queue_present(swapchain, vk_queue)) < 0)
ERR("Failed to present after recreating swapchain, vr %d.\n", vr);
}
vkd3d_release_vk_queue(d3d12_swapchain_queue_iface(swapchain));
if (vr < 0)
{
ERR("Failed to queue present, vr %d.\n", vr);
return hresult_from_vk_result(vr);
}
if ((frame_latency_event = swapchain->frame_latency_event))
{
++swapchain->frame_number;
if (FAILED(hr = ID3D12CommandQueue_Signal(d3d12_swapchain_queue_iface(swapchain),
swapchain->frame_latency_fence, swapchain->frame_number)))
{
ERR("Failed to signal frame latency fence, hr %#x.\n", hr);
return hr;
}
if (FAILED(hr = ID3D12Fence_SetEventOnCompletion(swapchain->frame_latency_fence,
swapchain->frame_number - swapchain->frame_latency, frame_latency_event)))
{
ERR("Failed to enqueue frame latency event, hr %#x.\n", hr);
return hr;
}
}
swapchain->current_buffer_index = (swapchain->current_buffer_index + 1) % swapchain->desc.BufferCount;
return hresult_from_vk_result(vr);
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_Present(dxgi_swapchain_iface *iface, UINT sync_interval, UINT flags)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
HRESULT hr;
TRACE("iface %p, sync_interval %u, flags %#x.\n", iface, sync_interval, flags);
EnterCriticalSection(&swapchain->mutex);
hr = d3d12_swapchain_present(swapchain, sync_interval, flags);
LeaveCriticalSection(&swapchain->mutex);
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetBuffer(dxgi_swapchain_iface *iface,
UINT buffer_idx, REFIID iid, void **surface)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p, buffer_idx %u, iid %s, surface %p.\n",
iface, buffer_idx, debugstr_guid(iid), surface);
if (buffer_idx >= swapchain->desc.BufferCount)
{
WARN("Invalid buffer index %u.\n", buffer_idx);
return DXGI_ERROR_INVALID_CALL;
}
assert(swapchain->buffers[buffer_idx]);
return ID3D12Resource_QueryInterface(swapchain->buffers[buffer_idx], iid, surface);
}
static HRESULT d3d12_swapchain_get_containing_output(struct d3d12_swapchain *swapchain, IDXGIOutput **output)
{
IUnknown *device_parent;
IDXGIFactory *factory;
IDXGIAdapter *adapter;
HRESULT hr;
if (swapchain->target)
{
IDXGIOutput_AddRef(*output = swapchain->target);
return S_OK;
}
device_parent = vkd3d_get_device_parent((ID3D12Device *)d3d12_swapchain_device_iface(swapchain));
if (FAILED(hr = IUnknown_QueryInterface(device_parent, &IID_IDXGIAdapter, (void **)&adapter)))
{
WARN("Failed to get adapter, hr %#x.\n", hr);
return hr;
}
if (FAILED(hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory)))
{
WARN("Failed to get factory, hr %#x.\n", hr);
IDXGIAdapter_Release(adapter);
return hr;
}
hr = d3d12_get_output_from_window(factory, swapchain->window, output);
IDXGIFactory_Release(factory);
IDXGIAdapter_Release(adapter);
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetFullscreenState(dxgi_swapchain_iface *iface,
BOOL fullscreen, IDXGIOutput *target)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
BOOL original_state;
HRESULT hr;
TRACE("iface %p, fullscreen %#x, target %p.\n", iface, fullscreen, target);
EnterCriticalSection(&swapchain->mutex);
if (!fullscreen && target)
{
WARN("Invalid call.\n");
LeaveCriticalSection(&swapchain->mutex);
return DXGI_ERROR_INVALID_CALL;
}
/* no-op */
if (fullscreen != swapchain->fullscreen_desc.Windowed)
{
LeaveCriticalSection(&swapchain->mutex);
return S_OK;
}
if (target)
{
IDXGIOutput_AddRef(target);
}
else if (FAILED(hr = d3d12_swapchain_get_containing_output(swapchain, &target)))
{
WARN("Failed to get target output for swapchain, hr %#x.\n", hr);
LeaveCriticalSection(&swapchain->mutex);
return hr;
}
original_state = swapchain->fullscreen_desc.Windowed;
swapchain->fullscreen_desc.Windowed = !fullscreen;
hr = d3d12_swapchain_set_fullscreen(swapchain, target, original_state);
if (FAILED(hr))
{
swapchain->fullscreen_desc.Windowed = original_state;
goto fail;
}
if (!fullscreen)
{
IDXGIOutput_Release(target);
target = NULL;
}
if (swapchain->target)
IDXGIOutput_Release(swapchain->target);
swapchain->target = target;
LeaveCriticalSection(&swapchain->mutex);
return S_OK;
fail:
IDXGIOutput_Release(target);
LeaveCriticalSection(&swapchain->mutex);
return DXGI_ERROR_NOT_CURRENTLY_AVAILABLE;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetFullscreenState(dxgi_swapchain_iface *iface,
BOOL *fullscreen, IDXGIOutput **target)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
EnterCriticalSection(&swapchain->mutex);
TRACE("iface %p, fullscreen %p, target %p.\n", iface, fullscreen, target);
if (fullscreen)
*fullscreen = !swapchain->fullscreen_desc.Windowed;
if (target && (*target = swapchain->target))
IDXGIOutput_AddRef(*target);
LeaveCriticalSection(&swapchain->mutex);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetDesc(dxgi_swapchain_iface *iface, DXGI_SWAP_CHAIN_DESC *desc)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *fullscreen_desc = &swapchain->fullscreen_desc;
const DXGI_SWAP_CHAIN_DESC1 *swapchain_desc = &swapchain->desc;
TRACE("iface %p, desc %p.\n", iface, desc);
if (!desc)
{
WARN("Invalid pointer.\n");
return E_INVALIDARG;
}
EnterCriticalSection(&swapchain->mutex);
desc->BufferDesc.Width = swapchain_desc->Width;
desc->BufferDesc.Height = swapchain_desc->Height;
desc->BufferDesc.RefreshRate = fullscreen_desc->RefreshRate;
desc->BufferDesc.Format = swapchain_desc->Format;
desc->BufferDesc.ScanlineOrdering = fullscreen_desc->ScanlineOrdering;
desc->BufferDesc.Scaling = fullscreen_desc->Scaling;
desc->SampleDesc = swapchain_desc->SampleDesc;
desc->BufferUsage = swapchain_desc->BufferUsage;
desc->BufferCount = swapchain_desc->BufferCount;
desc->OutputWindow = swapchain->window;
desc->Windowed = fullscreen_desc->Windowed;
desc->SwapEffect = swapchain_desc->SwapEffect;
desc->Flags = swapchain_desc->Flags;
LeaveCriticalSection(&swapchain->mutex);
return S_OK;
}
static HRESULT d3d12_swapchain_resize_buffers(struct d3d12_swapchain *swapchain,
UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format, UINT flags)
{
DXGI_SWAP_CHAIN_DESC1 *desc, new_desc;
unsigned int i;
ULONG refcount;
if (flags)
FIXME("Ignoring flags %#x.\n", flags);
for (i = 0; i < swapchain->desc.BufferCount; ++i)
{
ID3D12Resource_AddRef(swapchain->buffers[i]);
if ((refcount = ID3D12Resource_Release(swapchain->buffers[i])))
{
WARN("Buffer %p has %u references left.\n", swapchain->buffers[i], refcount);
return DXGI_ERROR_INVALID_CALL;
}
}
desc = &swapchain->desc;
new_desc = swapchain->desc;
if (buffer_count)
new_desc.BufferCount = buffer_count;
if (!width || !height)
{
RECT client_rect;
if (!GetClientRect(swapchain->window, &client_rect))
{
WARN("Failed to get client rect, last error %#x.\n", GetLastError());
return DXGI_ERROR_INVALID_CALL;
}
if (!width)
width = client_rect.right;
if (!height)
height = client_rect.bottom;
}
new_desc.Width = width;
new_desc.Height = height;
if (format)
new_desc.Format = format;
if (!dxgi_validate_swapchain_desc(&new_desc))
return DXGI_ERROR_INVALID_CALL;
if (desc->Width == new_desc.Width && desc->Height == new_desc.Height
&& desc->Format == new_desc.Format && desc->BufferCount == new_desc.BufferCount)
return S_OK;
d3d12_swapchain_destroy_buffers(swapchain, TRUE);
swapchain->desc = new_desc;
return d3d12_swapchain_recreate_vulkan_swapchain(swapchain);
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_ResizeBuffers(dxgi_swapchain_iface *iface,
UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format, UINT flags)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
HRESULT hr;
TRACE("iface %p, buffer_count %u, width %u, height %u, format %s, flags %#x.\n",
iface, buffer_count, width, height, debug_dxgi_format(format), flags);
EnterCriticalSection(&swapchain->mutex);
hr = d3d12_swapchain_resize_buffers(swapchain, buffer_count, width, height, format, flags);
LeaveCriticalSection(&swapchain->mutex);
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_ResizeTarget(dxgi_swapchain_iface *iface,
const DXGI_MODE_DESC *target_mode_desc)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
HRESULT hr;
TRACE("iface %p, target_mode_desc %p.\n", iface, target_mode_desc);
EnterCriticalSection(&swapchain->mutex);
hr = d3d12_swapchain_resize_target(swapchain, target_mode_desc);
LeaveCriticalSection(&swapchain->mutex);
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetContainingOutput(dxgi_swapchain_iface *iface,
IDXGIOutput **output)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
HRESULT hr;
TRACE("iface %p, output %p.\n", iface, output);
EnterCriticalSection(&swapchain->mutex);
hr = d3d12_swapchain_get_containing_output(swapchain, output);
LeaveCriticalSection(&swapchain->mutex);
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetFrameStatistics(dxgi_swapchain_iface *iface,
DXGI_FRAME_STATISTICS *stats)
{
FIXME("iface %p, stats %p stub!\n", iface, stats);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetLastPresentCount(dxgi_swapchain_iface *iface,
UINT *last_present_count)
{
FIXME("iface %p, last_present_count %p stub!\n", iface, last_present_count);
return E_NOTIMPL;
}
/* IDXGISwapChain1 methods */
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetDesc1(dxgi_swapchain_iface *iface, DXGI_SWAP_CHAIN_DESC1 *desc)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
if (!desc)
{
WARN("Invalid pointer.\n");
return E_INVALIDARG;
}
EnterCriticalSection(&swapchain->mutex);
*desc = swapchain->desc;
LeaveCriticalSection(&swapchain->mutex);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetFullscreenDesc(dxgi_swapchain_iface *iface,
DXGI_SWAP_CHAIN_FULLSCREEN_DESC *desc)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p, desc %p.\n", iface, desc);
if (!desc)
{
WARN("Invalid pointer.\n");
return E_INVALIDARG;
}
EnterCriticalSection(&swapchain->mutex);
*desc = swapchain->fullscreen_desc;
LeaveCriticalSection(&swapchain->mutex);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetHwnd(dxgi_swapchain_iface *iface, HWND *hwnd)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p, hwnd %p.\n", iface, hwnd);
if (!hwnd)
{
WARN("Invalid pointer.\n");
return DXGI_ERROR_INVALID_CALL;
}
*hwnd = swapchain->window;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetCoreWindow(dxgi_swapchain_iface *iface,
REFIID iid, void **core_window)
{
FIXME("iface %p, iid %s, core_window %p stub!\n", iface, debugstr_guid(iid), core_window);
if (core_window)
*core_window = NULL;
return DXGI_ERROR_INVALID_CALL;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_Present1(dxgi_swapchain_iface *iface,
UINT sync_interval, UINT flags, const DXGI_PRESENT_PARAMETERS *present_parameters)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
HRESULT hr;
TRACE("iface %p, sync_interval %u, flags %#x, present_parameters %p.\n",
iface, sync_interval, flags, present_parameters);
if (present_parameters)
FIXME("Ignored present parameters %p.\n", present_parameters);
EnterCriticalSection(&swapchain->mutex);
hr = d3d12_swapchain_present(swapchain, sync_interval, flags);
LeaveCriticalSection(&swapchain->mutex);
return hr;
}
static BOOL STDMETHODCALLTYPE d3d12_swapchain_IsTemporaryMonoSupported(dxgi_swapchain_iface *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetRestrictToOutput(dxgi_swapchain_iface *iface, IDXGIOutput **output)
{
FIXME("iface %p, output %p stub!\n", iface, output);
if (!output)
{
WARN("Invalid pointer.\n");
return E_INVALIDARG;
}
*output = NULL;
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetBackgroundColor(dxgi_swapchain_iface *iface, const DXGI_RGBA *color)
{
FIXME("iface %p, color %p stub!\n", iface, color);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetBackgroundColor(dxgi_swapchain_iface *iface, DXGI_RGBA *color)
{
FIXME("iface %p, color %p stub!\n", iface, color);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetRotation(dxgi_swapchain_iface *iface, DXGI_MODE_ROTATION rotation)
{
FIXME("iface %p, rotation %#x stub!\n", iface, rotation);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetRotation(dxgi_swapchain_iface *iface, DXGI_MODE_ROTATION *rotation)
{
FIXME("iface %p, rotation %p stub!\n", iface, rotation);
return E_NOTIMPL;
}
/* IDXGISwapChain2 methods */
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetSourceSize(dxgi_swapchain_iface *iface, UINT width, UINT height)
{
FIXME("iface %p, width %u, height %u stub!\n", iface, width, height);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetSourceSize(dxgi_swapchain_iface *iface, UINT *width, UINT *height)
{
FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetMaximumFrameLatency(dxgi_swapchain_iface *iface, UINT max_latency)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p, max_latency %u.\n", iface, max_latency);
EnterCriticalSection(&swapchain->mutex);
if (!(swapchain->desc.Flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT))
{
WARN("DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT not set for swap chain %p.\n", iface);
LeaveCriticalSection(&swapchain->mutex);
return DXGI_ERROR_INVALID_CALL;
}
if (!max_latency)
{
WARN("Invalid maximum frame latency %u.\n", max_latency);
LeaveCriticalSection(&swapchain->mutex);
return DXGI_ERROR_INVALID_CALL;
}
swapchain->frame_latency = max_latency;
LeaveCriticalSection(&swapchain->mutex);
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetMaximumFrameLatency(dxgi_swapchain_iface *iface, UINT *max_latency)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p, max_latency %p.\n", iface, max_latency);
EnterCriticalSection(&swapchain->mutex);
if (!(swapchain->desc.Flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT))
{
WARN("DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT not set for swap chain %p.\n", iface);
LeaveCriticalSection(&swapchain->mutex);
return DXGI_ERROR_INVALID_CALL;
}
*max_latency = swapchain->frame_latency;
LeaveCriticalSection(&swapchain->mutex);
return S_OK;
}
static HANDLE STDMETHODCALLTYPE d3d12_swapchain_GetFrameLatencyWaitableObject(dxgi_swapchain_iface *iface)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
TRACE("iface %p.\n", iface);
return swapchain->frame_latency_event;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetMatrixTransform(dxgi_swapchain_iface *iface,
const DXGI_MATRIX_3X2_F *matrix)
{
FIXME("iface %p, matrix %p stub!\n", iface, matrix);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_GetMatrixTransform(dxgi_swapchain_iface *iface,
DXGI_MATRIX_3X2_F *matrix)
{
FIXME("iface %p, matrix %p stub!\n", iface, matrix);
return E_NOTIMPL;
}
/* IDXGISwapChain3 methods */
static UINT STDMETHODCALLTYPE d3d12_swapchain_GetCurrentBackBufferIndex(dxgi_swapchain_iface *iface)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
UINT index;
EnterCriticalSection(&swapchain->mutex);
TRACE("iface %p.\n", iface);
TRACE("Current back buffer index %u.\n", swapchain->current_buffer_index);
assert(swapchain->current_buffer_index < swapchain->desc.BufferCount);
index = swapchain->current_buffer_index;
LeaveCriticalSection(&swapchain->mutex);
return index;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_CheckColorSpaceSupport(dxgi_swapchain_iface *iface,
DXGI_COLOR_SPACE_TYPE colour_space, UINT *colour_space_support)
{
UINT support_flags = 0;
FIXME("iface %p, colour_space %#x, colour_space_support %p semi-stub!\n",
iface, colour_space, colour_space_support);
if (!colour_space_support)
return E_INVALIDARG;
if (colour_space == DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
support_flags |= DXGI_SWAP_CHAIN_COLOR_SPACE_SUPPORT_FLAG_PRESENT;
*colour_space_support = support_flags;
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetColorSpace1(dxgi_swapchain_iface *iface,
DXGI_COLOR_SPACE_TYPE colour_space)
{
FIXME("iface %p, colour_space %#x semi-stub!\n", iface, colour_space);
if (colour_space != DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
{
WARN("Colour space %u not supported.\n", colour_space);
return E_INVALIDARG;
}
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_ResizeBuffers1(dxgi_swapchain_iface *iface,
UINT buffer_count, UINT width, UINT height, DXGI_FORMAT format, UINT flags,
const UINT *node_mask, IUnknown * const *present_queue)
{
struct d3d12_swapchain *swapchain = d3d12_swapchain_from_IDXGISwapChain(iface);
size_t i, count;
HRESULT hr;
TRACE("iface %p, buffer_count %u, width %u, height %u, format %s, flags %#x, "
"node_mask %p, present_queue %p.\n",
iface, buffer_count, width, height, debug_dxgi_format(format), flags, node_mask, present_queue);
if (!node_mask || !present_queue)
return DXGI_ERROR_INVALID_CALL;
EnterCriticalSection(&swapchain->mutex);
count = buffer_count ? buffer_count : swapchain->desc.BufferCount;
for (i = 0; i < count; ++i)
{
if (node_mask[i] > 1 || !present_queue[i])
{
LeaveCriticalSection(&swapchain->mutex);
return DXGI_ERROR_INVALID_CALL;
}
if ((ID3D12CommandQueue*)present_queue[i] != d3d12_swapchain_queue_iface(swapchain))
FIXME("Ignoring present queue %p.\n", present_queue[i]);
}
hr = d3d12_swapchain_resize_buffers(swapchain, buffer_count, width, height, format, flags);
LeaveCriticalSection(&swapchain->mutex);
return hr;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_SetHDRMetaData(dxgi_swapchain_iface *iface,
DXGI_HDR_METADATA_TYPE type, UINT size, void *metadata)
{
FIXME("iface %p, type %u, size %u, metadata %p semi-stub!", iface, type, size, metadata);
if (size && !metadata)
return E_INVALIDARG;
switch (type)
{
case DXGI_HDR_METADATA_TYPE_NONE:
return S_OK;
case DXGI_HDR_METADATA_TYPE_HDR10:
if (size != sizeof(DXGI_HDR_METADATA_HDR10))
return E_INVALIDARG;
/* For some reason this always seems to succeed on Windows */
return S_OK;
default:
FIXME("Unsupported HDR metadata type %u.\n", type);
return E_INVALIDARG;
}
}
static CONST_VTBL struct IDXGISwapChain4Vtbl d3d12_swapchain_vtbl =
{
/* IUnknown methods */
d3d12_swapchain_QueryInterface,
d3d12_swapchain_AddRef,
d3d12_swapchain_Release,
/* IDXGIObject methods */
d3d12_swapchain_SetPrivateData,
d3d12_swapchain_SetPrivateDataInterface,
d3d12_swapchain_GetPrivateData,
d3d12_swapchain_GetParent,
/* IDXGIDeviceSubObject methods */
d3d12_swapchain_GetDevice,
/* IDXGISwapChain methods */
d3d12_swapchain_Present,
d3d12_swapchain_GetBuffer,
d3d12_swapchain_SetFullscreenState,
d3d12_swapchain_GetFullscreenState,
d3d12_swapchain_GetDesc,
d3d12_swapchain_ResizeBuffers,
d3d12_swapchain_ResizeTarget,
d3d12_swapchain_GetContainingOutput,
d3d12_swapchain_GetFrameStatistics,
d3d12_swapchain_GetLastPresentCount,
/* IDXGISwapChain1 methods */
d3d12_swapchain_GetDesc1,
d3d12_swapchain_GetFullscreenDesc,
d3d12_swapchain_GetHwnd,
d3d12_swapchain_GetCoreWindow,
d3d12_swapchain_Present1,
d3d12_swapchain_IsTemporaryMonoSupported,
d3d12_swapchain_GetRestrictToOutput,
d3d12_swapchain_SetBackgroundColor,
d3d12_swapchain_GetBackgroundColor,
d3d12_swapchain_SetRotation,
d3d12_swapchain_GetRotation,
/* IDXGISwapChain2 methods */
d3d12_swapchain_SetSourceSize,
d3d12_swapchain_GetSourceSize,
d3d12_swapchain_SetMaximumFrameLatency,
d3d12_swapchain_GetMaximumFrameLatency,
d3d12_swapchain_GetFrameLatencyWaitableObject,
d3d12_swapchain_SetMatrixTransform,
d3d12_swapchain_GetMatrixTransform,
/* IDXGISwapChain3 methods */
d3d12_swapchain_GetCurrentBackBufferIndex,
d3d12_swapchain_CheckColorSpaceSupport,
d3d12_swapchain_SetColorSpace1,
d3d12_swapchain_ResizeBuffers1,
/* IDXGISwapChain4 methods */
d3d12_swapchain_SetHDRMetaData,
};
static HRESULT d3d12_swapchain_init(struct d3d12_swapchain *swapchain, IDXGIFactory *factory,
struct d3d12_command_queue *queue, HWND window,
const DXGI_SWAP_CHAIN_DESC1 *swapchain_desc, const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *fullscreen_desc,
IDXGIOutput *restrict_output_to_target)
{
const struct vkd3d_vk_device_procs *vk_procs = &queue->device->vk_procs;
VkWin32SurfaceCreateInfoKHR surface_desc;
VkPhysicalDevice vk_physical_device;
VkFenceCreateInfo fence_desc;
uint32_t queue_family_index;
VkSurfaceKHR vk_surface;
VkInstance vk_instance;
IDXGIAdapter *adapter;
IDXGIOutput *target;
VkBool32 supported;
VkDevice vk_device;
VkFence vk_fence;
VkResult vr;
HRESULT hr;
InitializeCriticalSection(&swapchain->mutex);
if (window == GetDesktopWindow())
{
WARN("D3D12 swapchain cannot be created on desktop window.\n");
return E_ACCESSDENIED;
}
swapchain->IDXGISwapChain_iface.lpVtbl = &d3d12_swapchain_vtbl;
swapchain->refcount = 1;
swapchain->window = window;
swapchain->desc = *swapchain_desc;
swapchain->fullscreen_desc = *fullscreen_desc;
swapchain->present_mode = VK_PRESENT_MODE_FIFO_KHR;
switch (swapchain_desc->SwapEffect)
{
case DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL:
case DXGI_SWAP_EFFECT_FLIP_DISCARD:
FIXME("Ignoring swap effect %#x.\n", swapchain_desc->SwapEffect);
break;
default:
WARN("Invalid swap effect %#x.\n", swapchain_desc->SwapEffect);
return DXGI_ERROR_INVALID_CALL;
}
if (FAILED(hr = IUnknown_QueryInterface(queue->device->parent, &IID_IDXGIAdapter, (void **)&adapter)))
return hr;
if (FAILED(hr = d3d12_get_output_from_window((IDXGIFactory*)factory, window, &target)))
{
WARN("Failed to get output from window %p, hr %#x.\n", window, hr);
if (FAILED(hr = IDXGIAdapter_EnumOutputs(adapter, 0, &target)))
{
IDXGIAdapter_Release(adapter);
return hr;
}
FIXME("Using the primary output for the device window that is on a non-primary output.\n");
}
if (FAILED(hr = d3d12_output_get_display_mode(target, &swapchain->state.original_mode)))
{
ERR("Failed to get current display mode, hr %#x.\n", hr);
return hr;
}
if (!swapchain->fullscreen_desc.Windowed)
{
swapchain->state.d3d_mode.Width = swapchain->desc.Width;
swapchain->state.d3d_mode.Height = swapchain->desc.Height;
swapchain->state.d3d_mode.Format = swapchain->desc.Format;
swapchain->state.d3d_mode.RefreshRate = swapchain->fullscreen_desc.RefreshRate;
swapchain->state.d3d_mode.ScanlineOrdering = swapchain->fullscreen_desc.ScanlineOrdering;
}
else
{
swapchain->state.d3d_mode = swapchain->state.original_mode;
}
GetWindowRect(window, &swapchain->state.original_window_rect);
IDXGIAdapter_Release(adapter);
if (FAILED(hr))
return hr;
if (swapchain_desc->BufferUsage && swapchain_desc->BufferUsage != DXGI_USAGE_RENDER_TARGET_OUTPUT)
FIXME("Ignoring buffer usage %#x.\n", swapchain_desc->BufferUsage);
if (swapchain_desc->Scaling != DXGI_SCALING_STRETCH && swapchain_desc->Scaling != DXGI_SCALING_NONE)
FIXME("Ignoring scaling %#x.\n", swapchain_desc->Scaling);
if (swapchain_desc->AlphaMode && swapchain_desc->AlphaMode != DXGI_ALPHA_MODE_IGNORE)
FIXME("Ignoring alpha mode %#x.\n", swapchain_desc->AlphaMode);
if (swapchain_desc->Flags & ~(DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT))
FIXME("Ignoring swapchain flags %#x.\n", swapchain_desc->Flags);
vk_instance = queue->device->vkd3d_instance->vk_instance;
vk_physical_device = queue->device->vk_physical_device;
vk_device = queue->device->vk_device;
vkd3d_private_store_init(&swapchain->private_store);
surface_desc.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
surface_desc.pNext = NULL;
surface_desc.flags = 0;
surface_desc.hinstance = GetModuleHandleA("d3d12.dll");
surface_desc.hwnd = window;
if ((vr = vk_procs->vkCreateWin32SurfaceKHR(vk_instance, &surface_desc, NULL, &vk_surface)) < 0)
{
WARN("Failed to create Vulkan surface, vr %d.\n", vr);
d3d12_swapchain_destroy(swapchain);
return hresult_from_vk_result(vr);
}
swapchain->vk_surface = vk_surface;
queue_family_index = queue->vkd3d_queue->vk_family_index;
if ((vr = vk_procs->vkGetPhysicalDeviceSurfaceSupportKHR(vk_physical_device,
queue_family_index, vk_surface, &supported)) < 0 || !supported)
{
FIXME("Queue family does not support presentation, vr %d.\n", vr);
d3d12_swapchain_destroy(swapchain);
return DXGI_ERROR_UNSUPPORTED;
}
swapchain->command_queue = queue;
ID3D12CommandQueue_AddRef(&queue->ID3D12CommandQueue_iface);
d3d12_device_add_ref(queue->device);
if (FAILED(hr = d3d12_swapchain_create_vulkan_swapchain(swapchain)))
{
d3d12_swapchain_destroy(swapchain);
return hr;
}
fence_desc.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fence_desc.pNext = NULL;
fence_desc.flags = 0;
if ((vr = vk_procs->vkCreateFence(vk_device, &fence_desc, NULL, &vk_fence)) < 0)
{
WARN("Failed to create Vulkan fence, vr %d.\n", vr);
d3d12_swapchain_destroy(swapchain);
return hresult_from_vk_result(vr);
}
swapchain->vk_fence = vk_fence;
swapchain->current_buffer_index = 0;
if (swapchain_desc->Flags & DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT)
{
swapchain->frame_number = DXGI_MAX_SWAP_CHAIN_BUFFERS;
swapchain->frame_latency = 1;
if (FAILED(hr = ID3D12Device6_CreateFence(d3d12_swapchain_device_iface(swapchain), DXGI_MAX_SWAP_CHAIN_BUFFERS,
0, &IID_ID3D12Fence, (void **)&swapchain->frame_latency_fence)))
{
WARN("Failed to create frame latency fence, hr %#x.\n", hr);
d3d12_swapchain_destroy(swapchain);
return hr;
}
if (!(swapchain->frame_latency_event = CreateEventW(NULL, FALSE, TRUE, NULL)))
{
hr = HRESULT_FROM_WIN32(GetLastError());
WARN("Failed to create frame latency event, hr %#x.\n", hr);
d3d12_swapchain_destroy(swapchain);
return hr;
}
}
if (FAILED(hr = d3d12_swapchain_set_fullscreen(swapchain, target, TRUE)))
{
ERR("Failed to enter fullscreen.");
return hr;
}
if (!swapchain->fullscreen_desc.Windowed)
swapchain->target = target;
else
IDXGIOutput_Release(target);
IDXGIFactory_AddRef(swapchain->factory = factory);
return S_OK;
}
static HRESULT d3d12_swapchain_create(IDXGIFactory *factory, struct d3d12_command_queue *queue, HWND window,
const DXGI_SWAP_CHAIN_DESC1 *swapchain_desc, const DXGI_SWAP_CHAIN_FULLSCREEN_DESC *fullscreen_desc,
IDXGIOutput *restrict_to_output, IDXGISwapChain1 **swapchain)
{
DXGI_SWAP_CHAIN_FULLSCREEN_DESC default_fullscreen_desc;
struct d3d12_swapchain *object;
HRESULT hr;
if (swapchain_desc->Format == DXGI_FORMAT_UNKNOWN)
return DXGI_ERROR_INVALID_CALL;
if (!fullscreen_desc)
{
memset(&default_fullscreen_desc, 0, sizeof(default_fullscreen_desc));
default_fullscreen_desc.Windowed = TRUE;
fullscreen_desc = &default_fullscreen_desc;
}
if (!(object = vkd3d_calloc(1, sizeof(*object))))
return E_OUTOFMEMORY;
hr = d3d12_swapchain_init(object, factory, queue, window, swapchain_desc, fullscreen_desc, restrict_to_output);
if (FAILED(hr))
{
vkd3d_free(object);
return hr;
}
TRACE("Created swapchain %p.\n", object);
*swapchain = (IDXGISwapChain1 *)&object->IDXGISwapChain_iface;
return S_OK;
}
static inline struct d3d12_swapchain_factory *d3d12_swapchain_factory_from_IWineDXGISwapChainFactory(IWineDXGISwapChainFactory *iface)
{
return CONTAINING_RECORD(iface, struct d3d12_swapchain_factory, IWineDXGISwapChainFactory_iface);
}
static ULONG STDMETHODCALLTYPE d3d12_swapchain_factory_AddRef(IWineDXGISwapChainFactory *iface)
{
struct d3d12_swapchain_factory *swapchain_factory = d3d12_swapchain_factory_from_IWineDXGISwapChainFactory(iface);
return ID3D12CommandQueue_AddRef(&swapchain_factory->queue->ID3D12CommandQueue_iface);
}
static ULONG STDMETHODCALLTYPE d3d12_swapchain_factory_Release(IWineDXGISwapChainFactory *iface)
{
struct d3d12_swapchain_factory *swapchain_factory = d3d12_swapchain_factory_from_IWineDXGISwapChainFactory(iface);
return ID3D12CommandQueue_Release(&swapchain_factory->queue->ID3D12CommandQueue_iface);
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_factory_QueryInterface(IWineDXGISwapChainFactory *iface,
REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_IWineDXGISwapChainFactory) ||
IsEqualGUID(iid, &IID_IUnknown))
{
d3d12_swapchain_factory_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static HRESULT STDMETHODCALLTYPE d3d12_swapchain_factory_CreateSwapChainForHwnd(IWineDXGISwapChainFactory *iface,
IDXGIFactory* factory, HWND window, const DXGI_SWAP_CHAIN_DESC1* swapchain_desc,
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC* fullscreen_desc, IDXGIOutput* output,
IDXGISwapChain1** swapchain)
{
struct d3d12_swapchain_factory *swapchain_factory = d3d12_swapchain_factory_from_IWineDXGISwapChainFactory(iface);
HRESULT hr;
TRACE("iface %p, factory %p, window %p, swapchain_desc %p, fullscreen_desc %p, output %p, swapchain %p\n",
iface, factory, window, swapchain_desc, fullscreen_desc, output, swapchain);
hr = d3d12_swapchain_create(factory, swapchain_factory->queue, window, swapchain_desc, fullscreen_desc, output, swapchain);
return hr;
}
static CONST_VTBL struct IWineDXGISwapChainFactoryVtbl d3d12_swapchain_factory_vtbl =
{
/* IUnknown methods */
d3d12_swapchain_factory_QueryInterface,
d3d12_swapchain_factory_AddRef,
d3d12_swapchain_factory_Release,
/* IWineDXGISwapChainFactory methods */
d3d12_swapchain_factory_CreateSwapChainForHwnd
};
HRESULT d3d12_swapchain_factory_init(struct d3d12_command_queue *queue, struct d3d12_swapchain_factory *factory)
{
factory->IWineDXGISwapChainFactory_iface.lpVtbl = &d3d12_swapchain_factory_vtbl;
factory->queue = queue;
return S_OK;
}