vkd3d-proton/libs/vkd3d/shaders/cs_clear_uav_image_3d_uint....

21 lines
456 B
Plaintext

#version 450
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
layout(binding = 0)
writeonly uniform uimage3D dst;
layout(push_constant)
uniform u_info_t {
uvec4 clear_value;
ivec2 dst_offset;
ivec2 dst_extent;
} u_info;
void main() {
ivec3 thread_id = ivec3(gl_GlobalInvocationID);
if (all(lessThan(thread_id.xy, u_info.dst_extent)))
imageStore(dst, ivec3(u_info.dst_offset.xy, 0) + thread_id.xyz, u_info.clear_value);
}