vkd3d-proton/libs/vkd3d/shaders/cs_clear_uav_image_2d_uint....

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#version 450
layout(local_size_x = 8, local_size_y = 8) in;
layout(binding = 0)
writeonly uniform uimage2D dst;
layout(push_constant)
uniform u_info_t {
uvec4 clear_value;
ivec2 dst_offset;
ivec2 dst_extent;
} u_info;
void main() {
ivec3 thread_id = ivec3(gl_GlobalInvocationID);
if (all(lessThan(thread_id.xy, u_info.dst_extent.xy)))
imageStore(dst, u_info.dst_offset.xy + thread_id.xy, u_info.clear_value);
}