vkd3d-proton/libs/vkd3d/shaders/cs_clear_uav_image_1d_array...

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#version 450
layout(local_size_x = 64) in;
layout(binding = 0)
writeonly uniform uimage1DArray dst;
layout(push_constant)
uniform u_info_t {
uvec4 clear_value;
ivec2 dst_offset;
ivec2 dst_extent;
} u_info;
void main() {
ivec3 thread_id = ivec3(gl_GlobalInvocationID);
if (thread_id.x < u_info.dst_extent.x)
imageStore(dst, ivec2(u_info.dst_offset.x + thread_id.x, thread_id.y), u_info.clear_value);
}