vkd3d-proton/libs/vkd3d/shaders/cs_clear_uav_buffer_float.comp

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#version 450
layout(local_size_x = 128) in;
layout(binding = 0)
writeonly uniform imageBuffer dst;
layout(push_constant)
uniform u_info_t {
vec4 clear_value;
ivec2 dst_offset;
ivec2 dst_extent;
} u_info;
void main() {
int thread_id = int(gl_GlobalInvocationID.x);
if (thread_id < u_info.dst_extent.x)
imageStore(dst, u_info.dst_offset.x + thread_id, u_info.clear_value);
}