vkd3d-proton/libs/vkd3d-shader/vkd3d_shader_private.h

939 lines
26 KiB
C

/*
* Copyright 2017 Józef Kucia for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
* This file incorporates work covered by the following copyright and
* permission notice:
*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2003 2004 Jason Edmeades
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2006 Stefan Dösinger
* Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
* Copyright 2007 Henri Verbeet
* Copyright 2008-2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __VKD3D_SHADER_PRIVATE_H
#define __VKD3D_SHADER_PRIVATE_H
#include "vkd3d_common.h"
#include "vkd3d_memory.h"
#include "vkd3d_shader.h"
#include "list.h"
#include <assert.h>
#include <inttypes.h>
#include <limits.h>
#include <stdbool.h>
#include <string.h>
#define VKD3D_VEC4_SIZE 4
#define VKD3D_DVEC2_SIZE 2
#define VKD3D_DOUBLE_DWORD_SIZE 2
#define VKD3D_DVEC2_DWORD_SIZE (VKD3D_DOUBLE_DWORD_SIZE * VKD3D_DVEC2_SIZE)
enum VKD3D_SHADER_INSTRUCTION_HANDLER
{
VKD3DSIH_ADD,
VKD3DSIH_AND,
VKD3DSIH_ATOMIC_AND,
VKD3DSIH_ATOMIC_CMP_STORE,
VKD3DSIH_ATOMIC_IADD,
VKD3DSIH_ATOMIC_IMAX,
VKD3DSIH_ATOMIC_IMIN,
VKD3DSIH_ATOMIC_OR,
VKD3DSIH_ATOMIC_UMAX,
VKD3DSIH_ATOMIC_UMIN,
VKD3DSIH_ATOMIC_XOR,
VKD3DSIH_BEM,
VKD3DSIH_BFI,
VKD3DSIH_BFREV,
VKD3DSIH_BREAK,
VKD3DSIH_BREAKC,
VKD3DSIH_BREAKP,
VKD3DSIH_BUFINFO,
VKD3DSIH_CALL,
VKD3DSIH_CALLNZ,
VKD3DSIH_CASE,
VKD3DSIH_CHECK_ACCESS_FULLY_MAPPED,
VKD3DSIH_CONTINUE,
VKD3DSIH_CONTINUEP,
VKD3DSIH_COUNTBITS,
VKD3DSIH_CUT,
VKD3DSIH_CUT_STREAM,
VKD3DSIH_DCL,
VKD3DSIH_DCL_CONSTANT_BUFFER,
VKD3DSIH_DCL_FUNCTION_BODY,
VKD3DSIH_DCL_FUNCTION_TABLE,
VKD3DSIH_DCL_GLOBAL_FLAGS,
VKD3DSIH_DCL_GS_INSTANCES,
VKD3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT,
VKD3DSIH_DCL_HS_JOIN_PHASE_INSTANCE_COUNT,
VKD3DSIH_DCL_HS_MAX_TESSFACTOR,
VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER,
VKD3DSIH_DCL_INDEX_RANGE,
VKD3DSIH_DCL_INDEXABLE_TEMP,
VKD3DSIH_DCL_INPUT,
VKD3DSIH_DCL_INPUT_CONTROL_POINT_COUNT,
VKD3DSIH_DCL_INPUT_PRIMITIVE,
VKD3DSIH_DCL_INPUT_PS,
VKD3DSIH_DCL_INPUT_PS_SGV,
VKD3DSIH_DCL_INPUT_PS_SIV,
VKD3DSIH_DCL_INPUT_SGV,
VKD3DSIH_DCL_INPUT_SIV,
VKD3DSIH_DCL_INTERFACE,
VKD3DSIH_DCL_OUTPUT,
VKD3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT,
VKD3DSIH_DCL_OUTPUT_SIV,
VKD3DSIH_DCL_OUTPUT_TOPOLOGY,
VKD3DSIH_DCL_RESOURCE_RAW,
VKD3DSIH_DCL_RESOURCE_STRUCTURED,
VKD3DSIH_DCL_SAMPLER,
VKD3DSIH_DCL_STREAM,
VKD3DSIH_DCL_TEMPS,
VKD3DSIH_DCL_TESSELLATOR_DOMAIN,
VKD3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE,
VKD3DSIH_DCL_TESSELLATOR_PARTITIONING,
VKD3DSIH_DCL_TGSM_RAW,
VKD3DSIH_DCL_TGSM_STRUCTURED,
VKD3DSIH_DCL_THREAD_GROUP,
VKD3DSIH_DCL_UAV_RAW,
VKD3DSIH_DCL_UAV_STRUCTURED,
VKD3DSIH_DCL_UAV_TYPED,
VKD3DSIH_DCL_VERTICES_OUT,
VKD3DSIH_DEFAULT,
VKD3DSIH_DIV,
VKD3DSIH_DP2,
VKD3DSIH_DP3,
VKD3DSIH_DP4,
VKD3DSIH_DSX,
VKD3DSIH_DSX_COARSE,
VKD3DSIH_DSX_FINE,
VKD3DSIH_DSY,
VKD3DSIH_DSY_COARSE,
VKD3DSIH_DSY_FINE,
VKD3DSIH_ELSE,
VKD3DSIH_EMIT,
VKD3DSIH_EMIT_THEN_CUT,
VKD3DSIH_EMIT_STREAM,
VKD3DSIH_EMIT_THEN_CUT_STREAM,
VKD3DSIH_ENDIF,
VKD3DSIH_ENDLOOP,
VKD3DSIH_ENDSWITCH,
VKD3DSIH_EQ,
VKD3DSIH_EVAL_CENTROID,
VKD3DSIH_EVAL_SAMPLE_INDEX,
VKD3DSIH_EVAL_SNAPPED,
VKD3DSIH_EXP,
VKD3DSIH_F16TOF32,
VKD3DSIH_F32TOF16,
VKD3DSIH_FCALL,
VKD3DSIH_FIRSTBIT_HI,
VKD3DSIH_FIRSTBIT_LO,
VKD3DSIH_FIRSTBIT_SHI,
VKD3DSIH_FRC,
VKD3DSIH_FTOI,
VKD3DSIH_FTOU,
VKD3DSIH_GATHER4,
VKD3DSIH_GATHER4_C,
VKD3DSIH_GATHER4_C_FEEDBACK,
VKD3DSIH_GATHER4_FEEDBACK,
VKD3DSIH_GATHER4_PO,
VKD3DSIH_GATHER4_PO_C,
VKD3DSIH_GATHER4_PO_C_FEEDBACK,
VKD3DSIH_GATHER4_PO_FEEDBACK,
VKD3DSIH_GE,
VKD3DSIH_HS_CONTROL_POINT_PHASE,
VKD3DSIH_HS_DECLS,
VKD3DSIH_HS_FORK_PHASE,
VKD3DSIH_HS_JOIN_PHASE,
VKD3DSIH_IADD,
VKD3DSIH_IBFE,
VKD3DSIH_IEQ,
VKD3DSIH_IF,
VKD3DSIH_IFC,
VKD3DSIH_IGE,
VKD3DSIH_ILT,
VKD3DSIH_IMAD,
VKD3DSIH_IMAX,
VKD3DSIH_IMIN,
VKD3DSIH_IMM_ATOMIC_ALLOC,
VKD3DSIH_IMM_ATOMIC_AND,
VKD3DSIH_IMM_ATOMIC_CMP_EXCH,
VKD3DSIH_IMM_ATOMIC_CONSUME,
VKD3DSIH_IMM_ATOMIC_EXCH,
VKD3DSIH_IMM_ATOMIC_IADD,
VKD3DSIH_IMM_ATOMIC_IMAX,
VKD3DSIH_IMM_ATOMIC_IMIN,
VKD3DSIH_IMM_ATOMIC_OR,
VKD3DSIH_IMM_ATOMIC_UMAX,
VKD3DSIH_IMM_ATOMIC_UMIN,
VKD3DSIH_IMM_ATOMIC_XOR,
VKD3DSIH_IMUL,
VKD3DSIH_INE,
VKD3DSIH_INEG,
VKD3DSIH_ISHL,
VKD3DSIH_ISHR,
VKD3DSIH_ITOF,
VKD3DSIH_LABEL,
VKD3DSIH_LD,
VKD3DSIH_LD_FEEDBACK,
VKD3DSIH_LD2DMS,
VKD3DSIH_LD2DMS_FEEDBACK,
VKD3DSIH_LD_RAW,
VKD3DSIH_LD_RAW_FEEDBACK,
VKD3DSIH_LD_STRUCTURED,
VKD3DSIH_LD_STRUCTURED_FEEDBACK,
VKD3DSIH_LD_UAV_TYPED,
VKD3DSIH_LD_UAV_TYPED_FEEDBACK,
VKD3DSIH_LOD,
VKD3DSIH_LOG,
VKD3DSIH_LOOP,
VKD3DSIH_LRP,
VKD3DSIH_LT,
VKD3DSIH_MAD,
VKD3DSIH_MAX,
VKD3DSIH_MIN,
VKD3DSIH_MOV,
VKD3DSIH_MOVC,
VKD3DSIH_MUL,
VKD3DSIH_NE,
VKD3DSIH_NOP,
VKD3DSIH_NOT,
VKD3DSIH_OR,
VKD3DSIH_POW,
VKD3DSIH_RCP,
VKD3DSIH_RESINFO,
VKD3DSIH_RET,
VKD3DSIH_RETP,
VKD3DSIH_ROUND_NE,
VKD3DSIH_ROUND_NI,
VKD3DSIH_ROUND_PI,
VKD3DSIH_ROUND_Z,
VKD3DSIH_RSQ,
VKD3DSIH_SAMPLE,
VKD3DSIH_SAMPLE_B,
VKD3DSIH_SAMPLE_B_FEEDBACK,
VKD3DSIH_SAMPLE_C,
VKD3DSIH_SAMPLE_C_FEEDBACK,
VKD3DSIH_SAMPLE_C_LZ,
VKD3DSIH_SAMPLE_C_LZ_FEEDBACK,
VKD3DSIH_SAMPLE_FEEDBACK,
VKD3DSIH_SAMPLE_GRAD,
VKD3DSIH_SAMPLE_GRAD_FEEDBACK,
VKD3DSIH_SAMPLE_INFO,
VKD3DSIH_SAMPLE_LOD,
VKD3DSIH_SAMPLE_LOD_FEEDBACK,
VKD3DSIH_SAMPLE_POS,
VKD3DSIH_SGE,
VKD3DSIH_SGN,
VKD3DSIH_SINCOS,
VKD3DSIH_SLT,
VKD3DSIH_SQRT,
VKD3DSIH_STORE_RAW,
VKD3DSIH_STORE_STRUCTURED,
VKD3DSIH_STORE_UAV_TYPED,
VKD3DSIH_SUB,
VKD3DSIH_SWAPC,
VKD3DSIH_SWITCH,
VKD3DSIH_SYNC,
VKD3DSIH_DISCARD,
VKD3DSIH_UBFE,
VKD3DSIH_UDIV,
VKD3DSIH_UGE,
VKD3DSIH_ULT,
VKD3DSIH_UMAX,
VKD3DSIH_UMIN,
VKD3DSIH_UMUL,
VKD3DSIH_UMAD,
VKD3DSIH_USHR,
VKD3DSIH_UTOF,
VKD3DSIH_XOR,
VKD3DSIH_DADD,
VKD3DSIH_DMAX,
VKD3DSIH_DMIN,
VKD3DSIH_DMUL,
VKD3DSIH_DEQ,
VKD3DSIH_DGE,
VKD3DSIH_DLT,
VKD3DSIH_DNE,
VKD3DSIH_DMOV,
VKD3DSIH_DMOVC,
VKD3DSIH_DTOF,
VKD3DSIH_FTOD,
VKD3DSIH_DDIV,
VKD3DSIH_DFMA,
VKD3DSIH_DRCP,
VKD3DSIH_DTOI,
VKD3DSIH_DTOU,
VKD3DSIH_ITOD,
VKD3DSIH_UTOD,
VKD3DSIH_INVALID,
};
enum vkd3d_shader_register_type
{
VKD3DSPR_TEMP,
VKD3DSPR_INPUT,
VKD3DSPR_OUTPUT,
VKD3DSPR_COLOROUT,
VKD3DSPR_DEPTHOUT,
VKD3DSPR_SAMPLER,
VKD3DSPR_IMMCONST,
VKD3DSPR_IMMCONST64,
VKD3DSPR_CONSTBUFFER,
VKD3DSPR_IMMCONSTBUFFER,
VKD3DSPR_PRIMID,
VKD3DSPR_NULL,
VKD3DSPR_RESOURCE,
VKD3DSPR_UAV,
VKD3DSPR_OUTPOINTID,
VKD3DSPR_FORKINSTID,
VKD3DSPR_JOININSTID,
VKD3DSPR_INCONTROLPOINT,
VKD3DSPR_OUTCONTROLPOINT,
VKD3DSPR_PATCHCONST,
VKD3DSPR_TESSCOORD,
VKD3DSPR_GROUPSHAREDMEM,
VKD3DSPR_THREADID,
VKD3DSPR_THREADGROUPID,
VKD3DSPR_LOCALTHREADID,
VKD3DSPR_LOCALTHREADINDEX,
VKD3DSPR_IDXTEMP,
VKD3DSPR_STREAM,
VKD3DSPR_FUNCTIONBODY,
VKD3DSPR_FUNCTIONPOINTER,
VKD3DSPR_COVERAGE,
VKD3DSPR_SAMPLEMASK,
VKD3DSPR_GSINSTID,
VKD3DSPR_DEPTHOUTGE,
VKD3DSPR_DEPTHOUTLE,
VKD3DSPR_RASTERIZER,
VKD3DSPR_STENCILREFOUT,
VKD3DSPR_INVALID = ~0u,
};
enum vkd3d_shader_resource_type
{
VKD3D_SHADER_RESOURCE_NONE,
VKD3D_SHADER_RESOURCE_BUFFER,
VKD3D_SHADER_RESOURCE_TEXTURE_1D,
VKD3D_SHADER_RESOURCE_TEXTURE_2D,
VKD3D_SHADER_RESOURCE_TEXTURE_2DMS,
VKD3D_SHADER_RESOURCE_TEXTURE_3D,
VKD3D_SHADER_RESOURCE_TEXTURE_CUBE,
VKD3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
VKD3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
VKD3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
VKD3D_SHADER_RESOURCE_TEXTURE_CUBEARRAY,
};
enum vkd3d_data_type
{
VKD3D_DATA_FLOAT,
VKD3D_DATA_INT,
VKD3D_DATA_RESOURCE,
VKD3D_DATA_SAMPLER,
VKD3D_DATA_UAV,
VKD3D_DATA_UINT,
VKD3D_DATA_UNORM,
VKD3D_DATA_SNORM,
VKD3D_DATA_OPAQUE,
VKD3D_DATA_DOUBLE,
};
enum vkd3d_immconst_type
{
VKD3D_IMMCONST_SCALAR,
VKD3D_IMMCONST_VEC4,
VKD3D_IMMCONST_DVEC2 = VKD3D_IMMCONST_VEC4,
};
enum vkd3d_shader_register_modifier
{
VKD3DSPRM_NONE = 0,
VKD3DSPRM_NONUNIFORM = 1,
};
enum vkd3d_shader_src_modifier
{
VKD3DSPSM_NONE = 0,
VKD3DSPSM_NEG = 1,
VKD3DSPSM_ABS = 2,
VKD3DSPSM_ABSNEG = 3
};
#define VKD3DSP_WRITEMASK_0 0x1u /* .x r */
#define VKD3DSP_WRITEMASK_1 0x2u /* .y g */
#define VKD3DSP_WRITEMASK_2 0x4u /* .z b */
#define VKD3DSP_WRITEMASK_3 0x8u /* .w a */
#define VKD3DSP_WRITEMASK_ALL 0xfu /* all */
enum vkd3d_shader_dst_modifier
{
VKD3DSPDM_NONE = 0,
VKD3DSPDM_SATURATE = 1
};
enum vkd3d_shader_interpolation_mode
{
VKD3DSIM_NONE = 0,
VKD3DSIM_CONSTANT = 1,
VKD3DSIM_LINEAR = 2,
VKD3DSIM_LINEAR_CENTROID = 3,
VKD3DSIM_LINEAR_NOPERSPECTIVE = 4,
VKD3DSIM_LINEAR_NOPERSPECTIVE_CENTROID = 5,
VKD3DSIM_LINEAR_SAMPLE = 6,
VKD3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
};
enum vkd3d_shader_global_flags
{
VKD3DSGF_REFACTORING_ALLOWED = 0x01,
VKD3DSGF_ENABLE_DOUBLE_PRECISION_FLOAT_OPS = 0x02,
VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL = 0x04,
VKD3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS = 0x08,
VKD3DSGF_ENABLE_MINIMUM_PRECISION = 0x20,
VKD3DSGF_ENABLE_11_1_DOUBLE_EXTENSIONS = 0x40,
};
enum vkd3d_shader_sync_flags
{
VKD3DSSF_THREAD_GROUP = 0x1,
VKD3DSSF_GROUP_SHARED_MEMORY = 0x2,
};
enum vkd3d_shader_uav_flags
{
VKD3DSUF_GLOBALLY_COHERENT = 0x2,
VKD3DSUF_ORDER_PRESERVING_COUNTER = 0x100,
};
enum vkd3d_tessellator_domain
{
VKD3D_TESSELLATOR_DOMAIN_LINE = 1,
VKD3D_TESSELLATOR_DOMAIN_TRIANGLE = 2,
VKD3D_TESSELLATOR_DOMAIN_QUAD = 3,
};
#define VKD3DSI_NONE 0x0
#define VKD3DSI_INDEXED_DYNAMIC 0x4
#define VKD3DSI_RESINFO_RCP_FLOAT 0x1
#define VKD3DSI_RESINFO_UINT 0x2
#define VKD3DSI_SAMPLE_INFO_UINT 0x1
#define VKD3DSI_SAMPLER_COMPARISON_MODE 0x1
#define VKD3DSI_PRECISE_X 0x100
#define VKD3DSI_PRECISE_Y 0x200
#define VKD3DSI_PRECISE_Z 0x400
#define VKD3DSI_PRECISE_W 0x800
#define VKD3DSI_PRECISE_XYZW (VKD3DSI_PRECISE_X | VKD3DSI_PRECISE_Y \
| VKD3DSI_PRECISE_Z | VKD3DSI_PRECISE_W)
#define VKD3DSI_PRECISE_SHIFT 8
enum vkd3d_shader_rel_op
{
VKD3D_SHADER_REL_OP_GT = 1,
VKD3D_SHADER_REL_OP_EQ = 2,
VKD3D_SHADER_REL_OP_GE = 3,
VKD3D_SHADER_REL_OP_LT = 4,
VKD3D_SHADER_REL_OP_NE = 5,
VKD3D_SHADER_REL_OP_LE = 6,
};
enum vkd3d_shader_conditional_op
{
VKD3D_SHADER_CONDITIONAL_OP_NZ = 0,
VKD3D_SHADER_CONDITIONAL_OP_Z = 1
};
#define VKD3D_SM4_PS 0x0000u
#define VKD3D_SM4_VS 0x0001u
#define VKD3D_SM4_GS 0x0002u
#define VKD3D_SM5_HS 0x0003u
#define VKD3D_SM5_DS 0x0004u
#define VKD3D_SM5_CS 0x0005u
#define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
#define MAX_REG_OUTPUT 32
enum vkd3d_shader_type
{
VKD3D_SHADER_TYPE_PIXEL,
VKD3D_SHADER_TYPE_VERTEX,
VKD3D_SHADER_TYPE_GEOMETRY,
VKD3D_SHADER_TYPE_HULL,
VKD3D_SHADER_TYPE_DOMAIN,
VKD3D_SHADER_TYPE_GRAPHICS_COUNT,
VKD3D_SHADER_TYPE_COMPUTE = VKD3D_SHADER_TYPE_GRAPHICS_COUNT,
VKD3D_SHADER_TYPE_COUNT,
};
struct vkd3d_shader_version
{
enum vkd3d_shader_type type;
uint8_t major;
uint8_t minor;
};
struct vkd3d_shader_immediate_constant_buffer
{
unsigned int vec4_count;
uint32_t data[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE];
};
struct vkd3d_shader_indexable_temp
{
struct list entry;
unsigned int register_idx;
unsigned int register_size;
unsigned int component_count;
};
struct vkd3d_shader_register_index
{
const struct vkd3d_shader_src_param *rel_addr;
unsigned int offset;
};
struct vkd3d_shader_register
{
enum vkd3d_shader_register_type type;
enum vkd3d_shader_register_modifier modifier;
enum vkd3d_data_type data_type;
struct vkd3d_shader_register_index idx[3];
enum vkd3d_immconst_type immconst_type;
union
{
uint32_t immconst_uint[VKD3D_VEC4_SIZE];
float immconst_float[VKD3D_VEC4_SIZE];
double immconst_double[VKD3D_DVEC2_SIZE];
uint64_t immconst_uint64[VKD3D_DVEC2_SIZE];
unsigned fp_body_idx;
};
};
struct vkd3d_shader_dst_param
{
struct vkd3d_shader_register reg;
DWORD write_mask;
DWORD modifiers;
};
struct vkd3d_shader_src_param
{
struct vkd3d_shader_register reg;
DWORD swizzle;
enum vkd3d_shader_src_modifier modifiers;
};
struct vkd3d_shader_index_range
{
struct vkd3d_shader_dst_param dst;
unsigned int register_count;
};
struct vkd3d_shader_semantic
{
enum vkd3d_shader_resource_type resource_type;
enum vkd3d_data_type resource_data_type;
struct vkd3d_shader_dst_param reg;
unsigned int register_space;
unsigned int register_index;
};
enum vkd3d_shader_input_sysval_semantic
{
VKD3D_SIV_NONE = 0,
VKD3D_SIV_POSITION = 1,
VKD3D_SIV_CLIP_DISTANCE = 2,
VKD3D_SIV_CULL_DISTANCE = 3,
VKD3D_SIV_RENDER_TARGET_ARRAY_INDEX = 4,
VKD3D_SIV_VIEWPORT_ARRAY_INDEX = 5,
VKD3D_SIV_VERTEX_ID = 6,
VKD3D_SIV_PRIMITIVE_ID = 7,
VKD3D_SIV_INSTANCE_ID = 8,
VKD3D_SIV_IS_FRONT_FACE = 9,
VKD3D_SIV_SAMPLE_INDEX = 10,
VKD3D_SIV_QUAD_U0_TESS_FACTOR = 11,
VKD3D_SIV_QUAD_V0_TESS_FACTOR = 12,
VKD3D_SIV_QUAD_U1_TESS_FACTOR = 13,
VKD3D_SIV_QUAD_V1_TESS_FACTOR = 14,
VKD3D_SIV_QUAD_U_INNER_TESS_FACTOR = 15,
VKD3D_SIV_QUAD_V_INNER_TESS_FACTOR = 16,
VKD3D_SIV_TRIANGLE_U_TESS_FACTOR = 17,
VKD3D_SIV_TRIANGLE_V_TESS_FACTOR = 18,
VKD3D_SIV_TRIANGLE_W_TESS_FACTOR = 19,
VKD3D_SIV_TRIANGLE_INNER_TESS_FACTOR = 20,
VKD3D_SIV_LINE_DETAIL_TESS_FACTOR = 21,
VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22,
};
struct vkd3d_shader_desc
{
const DWORD *byte_code;
size_t byte_code_size;
struct vkd3d_shader_signature input_signature;
struct vkd3d_shader_signature output_signature;
struct vkd3d_shader_signature patch_constant_signature;
};
struct vkd3d_shader_register_semantic
{
struct vkd3d_shader_dst_param reg;
enum vkd3d_shader_input_sysval_semantic sysval_semantic;
};
struct vkd3d_shader_sampler
{
struct vkd3d_shader_src_param src;
unsigned int register_index;
unsigned int register_space;
};
struct vkd3d_shader_constant_buffer
{
struct vkd3d_shader_src_param src;
unsigned int size;
unsigned int register_index;
unsigned int register_space;
};
struct vkd3d_shader_structured_resource
{
struct vkd3d_shader_dst_param reg;
unsigned int byte_stride;
unsigned int register_index;
unsigned int register_space;
};
struct vkd3d_shader_raw_resource
{
struct vkd3d_shader_dst_param dst;
unsigned int register_index;
unsigned int register_space;
};
struct vkd3d_shader_tgsm
{
unsigned int size;
unsigned int stride;
};
struct vkd3d_shader_tgsm_raw
{
struct vkd3d_shader_dst_param reg;
unsigned int byte_count;
};
struct vkd3d_shader_tgsm_structured
{
struct vkd3d_shader_dst_param reg;
unsigned int byte_stride;
unsigned int structure_count;
};
struct vkd3d_shader_thread_group_size
{
unsigned int x, y, z;
};
struct vkd3d_shader_function_table_pointer
{
unsigned int index;
unsigned int array_size;
unsigned int body_count;
unsigned int table_count;
};
struct vkd3d_shader_texel_offset
{
signed char u, v, w;
};
enum vkd3d_primitive_type
{
VKD3D_PT_UNDEFINED = 0,
VKD3D_PT_POINTLIST = 1,
VKD3D_PT_LINELIST = 2,
VKD3D_PT_LINESTRIP = 3,
VKD3D_PT_TRIANGLELIST = 4,
VKD3D_PT_TRIANGLESTRIP = 5,
VKD3D_PT_TRIANGLEFAN = 6,
VKD3D_PT_LINELIST_ADJ = 10,
VKD3D_PT_LINESTRIP_ADJ = 11,
VKD3D_PT_TRIANGLELIST_ADJ = 12,
VKD3D_PT_TRIANGLESTRIP_ADJ = 13,
VKD3D_PT_PATCH = 14,
};
struct vkd3d_shader_primitive_type
{
enum vkd3d_primitive_type type;
unsigned int patch_vertex_count;
};
struct vkd3d_shader_instruction
{
const struct vkd3d_shader_context *ctx;
enum VKD3D_SHADER_INSTRUCTION_HANDLER handler_idx;
DWORD flags;
unsigned int dst_count;
unsigned int src_count;
const struct vkd3d_shader_dst_param *dst;
const struct vkd3d_shader_src_param *src;
struct vkd3d_shader_texel_offset texel_offset;
bool coissue;
const struct vkd3d_shader_src_param *predicate;
union
{
struct vkd3d_shader_semantic semantic;
struct vkd3d_shader_register_semantic register_semantic;
struct vkd3d_shader_primitive_type primitive_type;
struct vkd3d_shader_dst_param dst;
struct vkd3d_shader_constant_buffer cb;
struct vkd3d_shader_sampler sampler;
unsigned int count;
unsigned int index;
const struct vkd3d_shader_immediate_constant_buffer *icb;
struct vkd3d_shader_raw_resource raw_resource;
struct vkd3d_shader_structured_resource structured_resource;
struct vkd3d_shader_tgsm_raw tgsm_raw;
struct vkd3d_shader_tgsm_structured tgsm_structured;
struct vkd3d_shader_thread_group_size thread_group_size;
enum vkd3d_tessellator_domain tessellator_domain;
enum vkd3d_tessellator_output_primitive tessellator_output_primitive;
enum vkd3d_tessellator_partitioning tessellator_partitioning;
float max_tessellation_factor;
struct vkd3d_shader_index_range index_range;
struct vkd3d_shader_indexable_temp indexable_temp;
struct vkd3d_shader_function_table_pointer fp;
} declaration;
};
static inline bool vkd3d_shader_instruction_has_texel_offset(const struct vkd3d_shader_instruction *ins)
{
return ins->texel_offset.u || ins->texel_offset.v || ins->texel_offset.w;
}
static inline bool vkd3d_shader_register_is_input(const struct vkd3d_shader_register *reg)
{
return reg->type == VKD3DSPR_INPUT || reg->type == VKD3DSPR_INCONTROLPOINT || reg->type == VKD3DSPR_OUTCONTROLPOINT;
}
static inline bool vkd3d_shader_register_is_output(const struct vkd3d_shader_register *reg)
{
return reg->type == VKD3DSPR_OUTPUT || reg->type == VKD3DSPR_COLOROUT;
}
void vkd3d_shader_trace(void *data);
const char *shader_get_type_prefix(enum vkd3d_shader_type type);
void *shader_sm4_init(const DWORD *byte_code, size_t byte_code_size,
const struct vkd3d_shader_signature *output_signature);
void shader_sm4_free(void *data);
void shader_sm4_read_header(void *data, const DWORD **ptr,
struct vkd3d_shader_version *shader_version);
void shader_sm4_read_instruction(void *data, const DWORD **ptr,
struct vkd3d_shader_instruction *ins);
bool shader_sm4_is_end(void *data, const DWORD **ptr);
int shader_extract_from_dxbc(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_desc *desc);
bool shader_is_dxil(const void *dxbc, size_t dxbc_length);
void free_shader_desc(struct vkd3d_shader_desc *desc);
int shader_parse_input_signature(const void *dxbc, size_t dxbc_length,
struct vkd3d_shader_signature *signature);
struct vkd3d_dxbc_compiler;
struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader_version *shader_version,
const struct vkd3d_shader_desc *shader_desc, uint32_t compiler_options,
const struct vkd3d_shader_interface_info *shader_interface_info,
const struct vkd3d_shader_compile_arguments *compile_args,
const struct vkd3d_shader_scan_info *scan_info);
int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
const struct vkd3d_shader_instruction *instruction);
int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
struct vkd3d_shader_code *spirv);
void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler);
void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]);
void vkd3d_shader_dump_spirv_shader(vkd3d_shader_hash_t hash, const struct vkd3d_shader_code *shader);
void vkd3d_shader_dump_shader(vkd3d_shader_hash_t hash, const struct vkd3d_shader_code *shader, const char *ext);
bool vkd3d_shader_replace(vkd3d_shader_hash_t hash, const void **data, size_t *size);
static inline enum vkd3d_component_type vkd3d_component_type_from_data_type(
enum vkd3d_data_type data_type)
{
switch (data_type)
{
case VKD3D_DATA_FLOAT:
case VKD3D_DATA_UNORM:
case VKD3D_DATA_SNORM:
return VKD3D_TYPE_FLOAT;
case VKD3D_DATA_UINT:
return VKD3D_TYPE_UINT;
case VKD3D_DATA_INT:
return VKD3D_TYPE_INT;
case VKD3D_DATA_DOUBLE:
return VKD3D_TYPE_DOUBLE;
default:
FIXME("Unhandled data type %#x.\n", data_type);
return VKD3D_TYPE_UINT;
}
}
static inline enum vkd3d_data_type vkd3d_data_type_from_component_type(
enum vkd3d_component_type component_type)
{
switch (component_type)
{
case VKD3D_TYPE_FLOAT:
return VKD3D_DATA_FLOAT;
case VKD3D_TYPE_UINT:
return VKD3D_DATA_UINT;
case VKD3D_TYPE_INT:
return VKD3D_DATA_INT;
case VKD3D_TYPE_DOUBLE:
return VKD3D_DATA_DOUBLE;
default:
FIXME("Unhandled component type %#x.\n", component_type);
return VKD3D_DATA_FLOAT;
}
}
static inline unsigned int vkd3d_write_mask_get_component_idx(DWORD write_mask)
{
unsigned int i;
assert(write_mask);
for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
return i;
}
FIXME("Invalid write mask %#x.\n", write_mask);
return 0;
}
static inline unsigned int vkd3d_write_mask_component_count(DWORD write_mask)
{
unsigned int count = vkd3d_popcount(write_mask & VKD3DSP_WRITEMASK_ALL);
assert(1 <= count && count <= VKD3D_VEC4_SIZE);
return count;
}
static inline unsigned int vkd3d_write_mask_component_count_typed(DWORD write_mask,
enum vkd3d_component_type type)
{
unsigned int component_count = vkd3d_write_mask_component_count(write_mask);
if (type == VKD3D_TYPE_DOUBLE)
component_count /= 2;
assert(component_count != 0);
return component_count;
}
static inline unsigned int vkd3d_write_mask_from_component_count(unsigned int component_count)
{
assert(component_count <= VKD3D_VEC4_SIZE);
return (VKD3DSP_WRITEMASK_0 << component_count) - 1;
}
static inline unsigned int vkd3d_swizzle_get_component(DWORD swizzle,
unsigned int idx)
{
return (swizzle >> VKD3D_SWIZZLE_SHIFT(idx)) & VKD3D_SWIZZLE_MASK;
}
static inline unsigned int vkd3d_compact_swizzle(unsigned int swizzle, unsigned int write_mask)
{
unsigned int i, compacted_swizzle = 0;
for (i = 0; i < VKD3D_VEC4_SIZE; ++i)
{
if (write_mask & (VKD3DSP_WRITEMASK_0 << i))
{
compacted_swizzle <<= VKD3D_SWIZZLE_SHIFT(1);
compacted_swizzle |= vkd3d_swizzle_get_component(swizzle, i);
}
}
return compacted_swizzle;
}
struct vkd3d_struct
{
enum vkd3d_shader_structure_type type;
const void *next;
};
#define vkd3d_find_struct(c, t) vkd3d_find_struct_(c, VKD3D_SHADER_STRUCTURE_TYPE_##t)
static inline const void *vkd3d_find_struct_(const struct vkd3d_struct *chain,
enum vkd3d_shader_structure_type type)
{
while (chain)
{
if (chain->type == type)
return chain;
chain = chain->next;
}
return NULL;
}
#define VKD3D_DXBC_MAX_SOURCE_COUNT 6
#define VKD3D_DXBC_HEADER_SIZE (8 * sizeof(uint32_t))
unsigned int vkd3d_shader_scan_get_register_flags(const struct vkd3d_shader_scan_info *scan_info,
enum vkd3d_shader_register_type type, unsigned int id);
/* DXIL support */
int vkd3d_shader_compile_dxil(const struct vkd3d_shader_code *dxbc,
struct vkd3d_shader_code *spirv,
const struct vkd3d_shader_interface_info *shader_interface_info,
const struct vkd3d_shader_compile_arguments *compiler_args);
vkd3d_shader_hash_t vkd3d_shader_hash(const struct vkd3d_shader_code *shader);
#endif /* __VKD3D_SHADER_PRIVATE_H */